Catch and throw
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Catch and throw is a technology used (e.g., in the Caterpillar) to adjust the timing of a glider by turning it into a stationary object using one interaction, and then later restoring it using a second interaction. The interations are caused by passing objects which are not otherwise affected. The direction of the glider is not usually changed.
Here is an example where a glider is turned into a boat by the first LWSS, and is then restored by the remaining spaceships:
(click above to open LifeViewer) RLE: here Plaintext: here |
External links
- Catch and throw at the Life Lexicon