LeapLife (B2n3/S23-q)

For discussion of other cellular automata.
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JP21
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Re: LeapLife (B2n3/S23-q)

Post by JP21 »

I explored all of the possibilities with trying to get a synthesis with 6 gliders while I change the 2 (Southeast) gliders for 1 hour and found, nothing...

Code: Select all

x = 22, y = 22, rule = B2n3/S23-q
19bobo$19b2o$6bobo11bo$7b2o$7bo2$2bo$3b2o$2b2o11$2o$b2o$o!
Edit: I didn't include the 2 gliders in the rle.
A guy aiming to understand everything.

Code: Select all

x = 13, y = 20, rule = B3/S23
11b2o$11b2o4$8b2o$8b2o2$2o$2o3$3b2o$3b2o2$11b2o$10b2o$12bo$3b2o$3b2o!
Hunting
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Re: LeapLife (B2n3/S23-q)

Post by Hunting »

JP21 wrote: February 24th, 2020, 10:58 pm I explored all of the possibilities with trying to get a synthesis with 6 gliders while I change the 2 (Southeast) gliders for 1 hour and found, nothing...

Code: Select all

x = 22, y = 22, rule = B2n3/S23-q
19bobo$19b2o$6bobo11bo$7b2o$7bo2$2bo$3b2o$2b2o11$2o$b2o$o!
Edit: I didn't include the 2 gliders in the rle.
For at least some progress, here is 3G boat-tie:

Code: Select all

x = 0, y = 0, rule = B2n3/S23-q
33bo1$33bobo1$33b2o6$18bo1$16b2o1$17b2o1$10bo1$8bobo1$9b2o!
The p22 probably requires 9 gliders.
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JP21
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Re: LeapLife (B2n3/S23-q)

Post by JP21 »

Hunting wrote: February 24th, 2020, 11:02 pm
JP21 wrote: February 24th, 2020, 10:58 pm I explored all of the possibilities with trying to get a synthesis with 6 gliders while I change the 2 (Southeast) gliders for 1 hour and found, nothing...

Code: Select all

x = 22, y = 22, rule = B2n3/S23-q
19bobo$19b2o$6bobo11bo$7b2o$7bo2$2bo$3b2o$2b2o11$2o$b2o$o!
Edit: I didn't include the 2 gliders in the rle.
For at least some progress, here is 3G boat-tie:

Code: Select all

x = 0, y = 0, rule = B2n3/S23-q
33bo1$33bobo1$33b2o6$18bo1$16b2o1$17b2o1$10bo1$8bobo1$9b2o!
HOW Did You Know What I Was Trying To SYNTHESIZE?!?!?!
A guy aiming to understand everything.

Code: Select all

x = 13, y = 20, rule = B3/S23
11b2o$11b2o4$8b2o$8b2o2$2o$2o3$3b2o$3b2o2$11b2o$10b2o$12bo$3b2o$3b2o!
Hunting
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Re: LeapLife (B2n3/S23-q)

Post by Hunting »

JP21 wrote: February 24th, 2020, 11:06 pm
Hunting wrote: February 24th, 2020, 11:02 pm
JP21 wrote: February 24th, 2020, 10:58 pm I explored all of the possibilities with trying to get a synthesis with 6 gliders while I change the 2 (Southeast) gliders for 1 hour and found, nothing...

Code: Select all

x = 22, y = 22, rule = B2n3/S23-q
19bobo$19b2o$6bobo11bo$7b2o$7bo2$2bo$3b2o$2b2o11$2o$b2o$o!
Edit: I didn't include the 2 gliders in the rle.
For at least some progress, here is 3G boat-tie:

Code: Select all

x = 0, y = 0, rule = B2n3/S23-q
33bo1$33bobo1$33b2o6$18bo1$16b2o1$17b2o1$10bo1$8bobo1$9b2o!
HOW Did You Know What I Was Trying To SYNTHESIZE?!?!?!
BECAUSE I WAS SYNTHESISING THAT
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JP21
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Re: LeapLife (B2n3/S23-q)

Post by JP21 »

Hunting wrote: February 24th, 2020, 11:07 pm
JP21 wrote: February 24th, 2020, 11:06 pm
Hunting wrote: February 24th, 2020, 11:02 pm

For at least some progress, here is 3G boat-tie:

Code: Select all

x = 0, y = 0, rule = B2n3/S23-q
33bo1$33bobo1$33b2o6$18bo1$16b2o1$17b2o1$10bo1$8bobo1$9b2o!
HOW Did You Know What I Was Trying To SYNTHESIZE?!?!?!
BECAUSE I WAS SYNTHESISING THAT
OF COURSE!!!
Edit: But hey I found something at least:

Code: Select all

x = 15, y = 12, rule = B2n3/S23-q
4bo$5bo7bo$3b3o6bo$12b3o6$bo$b2o$obo!
Edit 2: I'm only an expert at making useless ones:

Code: Select all

x = 15, y = 12, rule = B2n3/S23-q
4bo$5bo$3b3o$11bobo$11b2o$12bo4$bo$b2o$obo!
A guy aiming to understand everything.

Code: Select all

x = 13, y = 20, rule = B3/S23
11b2o$11b2o4$8b2o$8b2o2$2o$2o3$3b2o$3b2o2$11b2o$10b2o$12bo$3b2o$3b2o!
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dvgrn
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Re: LeapLife (B2n3/S23-q)

Post by dvgrn »

Hunting wrote: February 24th, 2020, 8:32 pm I'm still working on p66 technology. I think we should first focus on it.
At least according to my current crazy theories, what's needed the most is the lowest possible period of reflectable duplicate-able glider stream, where the reflectors and splitters are easily constructible with gliders.

From there, experience with Remini seems to indicate that there will probably be universal recipes with two or three parallel streams, if not just a single stream.

Period 66 is indeed the lowest possible period where we have reflectors and splitters for an intermittent stream, but we can't construct even one p22 oscillator, let alone two of them close to each other -- right? It doesn't seem safe to take it for granted that a recipe will show up... though it probably will, of course, especially if someone completes a 3G enumeration -- or even just borrows the partial enumeration from the Life 3G script, or wildmyron's 4G version. I'm not sure if wildmyron's version drops gliders too close together for LeapLife, but that's an easy problem to fix.

P48 might be too low, at least if knightships are used in the duplicator mechanism (needs p52+). MWSSes also need only three gliders to build, and can act as filters to invert a data stream in a similar way, but that seems to need p57+, unless someone has a faster MWSS recipe than the one in the p110 gun.

Duplicator solutions for period 72 can probably usually be adapted to work at p66, if and when someone comes up with a synthesis for a p66 gun.
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Re: LeapLife (B2n3/S23-q)

Post by Hunting »

dvgrn wrote: February 24th, 2020, 11:22 pm
Hunting wrote: February 24th, 2020, 8:32 pm I'm still working on p66 technology. I think we should first focus on it. Close call...
I'm not sure I see what it's close to. Where did those gliders from the southeast come from? If they traveled there in the normal way, the first one would have hit a vanish-reaction glider collision, and the rest of the reaction wouldn't have happened.

Anyway, at least according to my current crazy theories, what's needed the most is the lowest possible period of reflectable duplicate-able glider stream, where the reflectors and splitters are easily constructible with gliders.

From there, experience with Remini seems to indicate that there will probably be universal recipes with two or three parallel streams, if not just a single stream.

Period 66 is indeed the lowest possible period where we have reflectors and splitters for an intermittent stream, but we can't construct even one p22 oscillator, let alone two of them close to each other -- right? It doesn't seem safe to take it for granted that a recipe will show up... though it probably will, of course, especially if someone completes a 3G enumeration -- or even just borrows the partial enumeration from the Life 3G script, or wildmyron's 4G version. I'm not sure if wildmyron's version drops gliders too close together for LeapLife, but that's an easy problem to fix.

P48 might be too low, at least if knightships are used in the duplicator mechanism (needs p52+). MWSSes also need only three gliders to build, and can act as filters to invert a data stream in a similar way, but that seems to need p57+, unless someone has a faster MWSS recipe than the one in the p110 gun.

Duplicator solutions for period 72 can probably usually be adapted to work at p66, if and when someone comes up with a synthesis for a p66 gun.
The second one is the real splitter.
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Re: LeapLife (B2n3/S23-q)

Post by dvgrn »

Hunting wrote: February 24th, 2020, 11:23 pmThe second one is the real splitter.
Got it. Sorry, I edited my post when I saw you'd edited yours, but by then you'd already responded.

Of course that same trick works equally well at p72 as at p66, and you can get a couple more lanes of distance between the outputs (if that matters):

Code: Select all

x = 200, y = 187, rule = B2n3/S23-q
23b3o$23bo79b3o$7bo15bo3bo77bo$7b2o13bobo2bo73bo3bo15bo$6bobo13bo3bo
74bo2bobo13b2o$9bo11bo2bo4bo72bo3bo13bobo$22bo7bo68bo4bo2bo11bo$11bo
11bo4bo2bo66bo7bo$10b2o14bo3bo66bo2bo4bo11bo$7bo5bo11bo2bobo67bo3bo14b
2o$5bobo3bobo11bo3bo68bobo2bo11bo5bo$5bo5bo6bobo8bo69bo3bo11bobo3bobo$
7b2o10b2o6b3o69bo8bobo6bo5bo$7bo11bo79b3o6b2o10b2o$109bo11bo$9bo$10bob
o106bo$10b2o12bobo89bobo$11bo13b2o75bobo12b2o$25bo76b2o13bo$103bo2$19b
2o$4b2o14b2o86b2o$3bo15bo87b2o14b2o$109bo15bo2$b2o$o2bo9b2o7b2o102b2o$
o2bo10b2o5b2obo80b2o7b2o9bo2bo$obo10bo7bo82bob2o5b2o10bo2bo$bobobo13b
4o2bo81bo7bo10bobo$4bobo12b4o80bo2b4o13bobobo$3bo2bo12b2o85b4o12bobo$
3bo2bo10bo4bo85b2o12bo2bo$4b2o9bobo5bobo16bobo61bo4bo10bo2bo$18bo4bo
19b2o39bobo16bobo5bobo9b2o$20b2o21bo40b2o19bo4bo$3bo14b4o63bo21b2o$b2o
12bo2b4o85b4o14bo$19bo87b4o2bo12b2o$16bob2o89bo$17b2o90b2obo$110b2o10$
60bobo$61b2o3bobo$61bo4b2o$67bo2$71b3o$71bo$72bo16$89b3o$89bo$90bo16$
107b3o$107bo$108bo34$143b3o$143bo$144bo16$161b3o$161bo$162bo34$197b3o$
197bo$198bo!
EDIT: Changed the vanish reaction to get 16 lanes spacing between outputs instead of 14.
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Re: LeapLife (B2n3/S23-q)

Post by Hunting »

dvgrn wrote: February 24th, 2020, 11:31 pm
Hunting wrote: February 24th, 2020, 11:23 pmThe second one is the real splitter.
Got it. Sorry, I edited my post when I saw you'd edited yours, but by then you'd already responded.

Of course that same trick works equally well at p72 as at p66, and you can get a couple more lanes of distance between the outputs (if that matters):

Code: Select all

x = 200, y = 187, rule = B2n3/S23-q
23b3o$23bo79b3o$7bo15bo3bo77bo$7b2o13bobo2bo73bo3bo15bo$6bobo13bo3bo
74bo2bobo13b2o$9bo11bo2bo4bo72bo3bo13bobo$22bo7bo68bo4bo2bo11bo$11bo
11bo4bo2bo66bo7bo$10b2o14bo3bo66bo2bo4bo11bo$7bo5bo11bo2bobo67bo3bo14b
2o$5bobo3bobo11bo3bo68bobo2bo11bo5bo$5bo5bo6bobo8bo69bo3bo11bobo3bobo$
7b2o10b2o6b3o69bo8bobo6bo5bo$7bo11bo79b3o6b2o10b2o$109bo11bo$9bo$10bob
o106bo$10b2o12bobo89bobo$11bo13b2o75bobo12b2o$25bo76b2o13bo$103bo2$19b
2o$4b2o14b2o86b2o$3bo15bo87b2o14b2o$109bo15bo2$b2o$o2bo9b2o7b2o102b2o$
o2bo10b2o5b2obo80b2o7b2o9bo2bo$obo10bo7bo82bob2o5b2o10bo2bo$bobobo13b
4o2bo81bo7bo10bobo$4bobo12b4o80bo2b4o13bobobo$3bo2bo12b2o85b4o12bobo$
3bo2bo10bo4bo85b2o12bo2bo$4b2o9bobo5bobo16bobo61bo4bo10bo2bo$18bo4bo
19b2o39bobo16bobo5bobo9b2o$20b2o21bo40b2o19bo4bo$3bo14b4o63bo21b2o$b2o
12bo2b4o85b4o14bo$19bo87b4o2bo12b2o$16bob2o89bo$17b2o90b2obo$110b2o10$
60bobo$61b2o3bobo$61bo4b2o$67bo2$71b3o$71bo$72bo16$89b3o$89bo$90bo16$
107b3o$107bo$108bo34$143b3o$143bo$144bo16$161b3o$161bo$162bo34$197b3o$
197bo$198bo!
EDIT: Changed the vanish reaction to get 16 lanes spacing between outputs instead of 14.
Meanwhile, I'm getting closer to synthesis the p22. And p66 channels have much larger branching factor compared to the modern (p72) one - that one is just like slow-salvo.

We might end up with a "classical Demonoid" and a "modern Demonoid", but can we focus on one of them first? The first one is much more developed, though it does not have a synthesis.

I don't want people to split into two halves...
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Re: LeapLife (B2n3/S23-q)

Post by JP21 »

Hunting wrote: February 25th, 2020, 12:45 am
dvgrn wrote: February 24th, 2020, 11:31 pm
Hunting wrote: February 24th, 2020, 11:23 pmThe second one is the real splitter.
Got it. Sorry, I edited my post when I saw you'd edited yours, but by then you'd already responded.

Of course that same trick works equally well at p72 as at p66, and you can get a couple more lanes of distance between the outputs (if that matters):

Code: Select all

x = 200, y = 187, rule = B2n3/S23-q
23b3o$23bo79b3o$7bo15bo3bo77bo$7b2o13bobo2bo73bo3bo15bo$6bobo13bo3bo
74bo2bobo13b2o$9bo11bo2bo4bo72bo3bo13bobo$22bo7bo68bo4bo2bo11bo$11bo
11bo4bo2bo66bo7bo$10b2o14bo3bo66bo2bo4bo11bo$7bo5bo11bo2bobo67bo3bo14b
2o$5bobo3bobo11bo3bo68bobo2bo11bo5bo$5bo5bo6bobo8bo69bo3bo11bobo3bobo$
7b2o10b2o6b3o69bo8bobo6bo5bo$7bo11bo79b3o6b2o10b2o$109bo11bo$9bo$10bob
o106bo$10b2o12bobo89bobo$11bo13b2o75bobo12b2o$25bo76b2o13bo$103bo2$19b
2o$4b2o14b2o86b2o$3bo15bo87b2o14b2o$109bo15bo2$b2o$o2bo9b2o7b2o102b2o$
o2bo10b2o5b2obo80b2o7b2o9bo2bo$obo10bo7bo82bob2o5b2o10bo2bo$bobobo13b
4o2bo81bo7bo10bobo$4bobo12b4o80bo2b4o13bobobo$3bo2bo12b2o85b4o12bobo$
3bo2bo10bo4bo85b2o12bo2bo$4b2o9bobo5bobo16bobo61bo4bo10bo2bo$18bo4bo
19b2o39bobo16bobo5bobo9b2o$20b2o21bo40b2o19bo4bo$3bo14b4o63bo21b2o$b2o
12bo2b4o85b4o14bo$19bo87b4o2bo12b2o$16bob2o89bo$17b2o90b2obo$110b2o10$
60bobo$61b2o3bobo$61bo4b2o$67bo2$71b3o$71bo$72bo16$89b3o$89bo$90bo16$
107b3o$107bo$108bo34$143b3o$143bo$144bo16$161b3o$161bo$162bo34$197b3o$
197bo$198bo!
EDIT: Changed the vanish reaction to get 16 lanes spacing between outputs instead of 14.
Meanwhile, I'm getting closer to synthesis the p22. And p66 channels have much larger branching factor compared to the modern (p72) one - that one is just like slow-salvo.

We might end up with a "classical Demonoid" and a "modern Demonoid", but can we focus on one of them first? The first one is much more developed, though it does not have a synthesis.

I don't want people to split into two halves...
I would be split into two halves.
I stopped working for a synthesis but now I will try again.
Edit: I finally ummm....

Code: Select all

x = 20, y = 20, rule = B2n3/S23-q
17bo$5bobo9bobo$6b2o9b2o$6bo2$bo$2b2o$b2o$16b3o$16bo$17bo6$8b2o$3o5bob
o$2bo5bo$bo!
(Remove the ponds, Twilight)
A guy aiming to understand everything.

Code: Select all

x = 13, y = 20, rule = B3/S23
11b2o$11b2o4$8b2o$8b2o2$2o$2o3$3b2o$3b2o2$11b2o$10b2o$12bo$3b2o$3b2o!
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Re: LeapLife (B2n3/S23-q)

Post by JP21 »

Can't this be used?

Code: Select all

x = 14, y = 14, rule = B2n3/S23-q
13bo$12bo$11bo$10bo$9bo3bo$8bo$7bo3bo$6bo$5bo$4bo$3bo$2bo3bo$bo$o3bo!
Edit: Apgsearch, why do you always have to do this to me? (Catagolue)

Code: Select all

x = 8, y = 8, rule = B2n3/S23-q
3bo$3bo$3bo2b2o$6bo$bo$2o2bo$4bo$4bo!
A guy aiming to understand everything.

Code: Select all

x = 13, y = 20, rule = B3/S23
11b2o$11b2o4$8b2o$8b2o2$2o$2o3$3b2o$3b2o2$11b2o$10b2o$12bo$3b2o$3b2o!
Hunting
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Re: LeapLife (B2n3/S23-q)

Post by Hunting »

JP21 wrote: February 25th, 2020, 4:12 am Can't this be used?

Code: Select all

x = 14, y = 14, rule = B2n3/S23-q
13bo$12bo$11bo$10bo$9bo3bo$8bo$7bo3bo$6bo$5bo$4bo$3bo$2bo3bo$bo$o3bo!
Edit: Apgsearch, why do you always have to do this to me? (Catagolue)

Code: Select all

x = 8, y = 8, rule = B2n3/S23-q
3bo$3bo$3bo2b2o$6bo$bo$2o2bo$4bo$4bo!
Well how will you synthesis a 14-cells-long diagonal line and at the exactly same time edgeshoot two closely-space dot spark?
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Re: LeapLife (B2n3/S23-q)

Post by JP21 »

Hunting wrote: February 25th, 2020, 4:31 am
JP21 wrote: February 25th, 2020, 4:12 am Can't this be used?

Code: Select all

x = 14, y = 14, rule = B2n3/S23-q
13bo$12bo$11bo$10bo$9bo3bo$8bo$7bo3bo$6bo$5bo$4bo$3bo$2bo3bo$bo$o3bo!
Edit: Apgsearch, why do you always have to do this to me? (Catagolue)

Code: Select all

x = 8, y = 8, rule = B2n3/S23-q
3bo$3bo$3bo2b2o$6bo$bo$2o2bo$4bo$4bo!
Well how will you synthesis a 14-cells-long diagonal line and at the exactly same time edgeshoot two closely-space dot spark?

Code: Select all

x = 21, y = 27, rule = B2n3/S23-q
14bo$15bo$13b3o4$19b2o$18bobo$17bo$16bo$15bo$14bo$13bo$12bo$11bo$10bo$
9bo$8bo$7bo$6bo$5bo$4bo$3bo$2bo$bo$o$2o!
Also, add the new p5.
A guy aiming to understand everything.

Code: Select all

x = 13, y = 20, rule = B3/S23
11b2o$11b2o4$8b2o$8b2o2$2o$2o3$3b2o$3b2o2$11b2o$10b2o$12bo$3b2o$3b2o!
Hunting
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Re: LeapLife (B2n3/S23-q)

Post by Hunting »

JP21 wrote: February 25th, 2020, 4:32 am
Hunting wrote: February 25th, 2020, 4:31 am
JP21 wrote: February 25th, 2020, 4:12 am Can't this be used?

Code: Select all

x = 14, y = 14, rule = B2n3/S23-q
13bo$12bo$11bo$10bo$9bo3bo$8bo$7bo3bo$6bo$5bo$4bo$3bo$2bo3bo$bo$o3bo!
Edit: Apgsearch, why do you always have to do this to me? (Catagolue)

Code: Select all

x = 8, y = 8, rule = B2n3/S23-q
3bo$3bo$3bo2b2o$6bo$bo$2o2bo$4bo$4bo!
Well how will you synthesis a 14-cells-long diagonal line and at the exactly same time edgeshoot two closely-space dot spark?

Code: Select all

x = 21, y = 27, rule = B2n3/S23-q
14bo$15bo$13b3o4$19b2o$18bobo$17bo$16bo$15bo$14bo$13bo$12bo$11bo$10bo$
9bo$8bo$7bo$6bo$5bo$4bo$3bo$2bo$bo$o$2o!
Also, add the new p5.
Cant add RN.

Also yeah, now the real problem is adding the four dot sparks.

EDIT: And extend canoes to that length...
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Re: LeapLife (B2n3/S23-q)

Post by Naszvadi »

Trivial P96 gun:

Code: Select all

x = 98, y = 104, rule = B2n3/S23-q
86b3o$86bo$86bo3bo$85bobo2bo$85bo3bo$84bo2bo4bo$85bo7bo$56b3o27bo4bo2b
o$55bo3bo7bo21bo3bo$39b3o13bo2bo8bo20bo2bobo$39bo2bo13b2obob2o3bo21bo
3bo$42bo17bo2bo28bo$38bo2bobo15bo3bo26b3o$38b2o10bo9b3o$39bo5bo5b2o$
45b2o3b2o$41bobo2bo$42bo43bo$42bo2bo38b2o$43b3o10bo28b2o3b3o$57b2o32bo
$56b2o31bo4bo$89bo$80bo9bo5bo$78b2o17bo$62bo16b2o11bo4bo$63b2o30bo$62b
2o30b3o2$74bo$67bo4b2o$66bo2bo3b2o$65bo$65b2o2bo$66bo2bo$67bo18$50bo$
48b2o$49b2o22$26bo$24b2o$25b2o22$2bo$2o$b2o!
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Re: LeapLife (B2n3/S23-q)

Post by JP21 »

JP21 wrote: February 24th, 2020, 9:08 am Edit: I'm good at syntheses:

Code: Select all

x = 69, y = 12, rule = B2n3/S23-q
52bo13bobo$10bo23bo18bo12b2o$bo6b2o16bo6bo17b3o13bo$2bo6b2o16bo5b3o$3o
22b3o3$55bo$56b2o$3b3o22b3o24b2o6bo$5bo24bo32bobo$4bo24bo33b2o!
Wait, you don't care about aircraft carriers anymore?
Edit: I don't want to help at using gliders and blocks.
But I could find uselessness...

Code: Select all

x = 8, y = 9, rule = B2n3/S23-q
4b3o$3bo3bo$3bo3bo$3bo3bo$4b3o2$3o$o$bo!
Edit 2:

Code: Select all

x = 7, y = 19, rule = B2n3/S23-q
2o3b2o$2o3b2o4$b2ob2o$2b3o$3bo4$3bo$2b3o$b2ob2o4$2o3b2o$2o3b2o!
Edit 3: I forgot to mention that I keep rediscovering that.
A guy aiming to understand everything.

Code: Select all

x = 13, y = 20, rule = B3/S23
11b2o$11b2o4$8b2o$8b2o2$2o$2o3$3b2o$3b2o2$11b2o$10b2o$12bo$3b2o$3b2o!
User avatar
dvgrn
Moderator
Posts: 11981
Joined: May 17th, 2009, 11:00 pm
Location: Madison, WI
Contact:

Re: LeapLife (B2n3/S23-q)

Post by dvgrn »

Hunting wrote: February 25th, 2020, 12:45 amMeanwhile, I'm getting closer to synthesis the p22. And p66 channels have much larger branching factor compared to the modern (p72) one - that one is just like slow-salvo.
With only six ticks difference between the two? Why? Are there search results that say that p66 intermittent streams might support Remini-like single-channel recipes, but p72 won't? Seems as p72 will just be fractionally less efficient than p66. If it's significantly cheaper to make p72 reflectors and splitters, that could very easily make up the difference.

To me it still looks like the very very early stages of exploration of this rule. Maybe 1% of the work has been done that would need to be done to produce a complete universal-construction toolkit, but I suspect that's a wild overestimate. So to me it makes sense to look for universal construction mechanisms where they're easiest to find. In the absence of a cheap p22 synthesis, p72 looks like the best bet just at the moment.

That could change tomorrow. Again, so little research has been done in this rule that it's probably good to keep in mind that the final best simplest universal-construction toolkit will probably include lots of things we don't know anything about right now -- a cheap constructible p56 knightship gun, or there's no way to guess what else.

Here's a good reason to develop p72 technology in parallel with p66. if a working path to universal construction can be shown at either p66 or p72, then that provides an upper bound: there's no longer much point in working on any research path that's significantly harder to complete than that method. An upper bound can help people focus on find better solutions: you make a new discovery, and it's clearly better and exciting because it's measurably much easier than the previous method, so then you get a better upper bound on the problem.

Speaking of which, it seems like p48 intermittent streams are another likely line of research. Can anyone invent a cheap p48 gun, or a cheap p96 gun? EDIT: Oops, Naszvadi posted a good one, but now that we have an equally cheap p48 we don't need p96 for this purpose.) I can see how to reflect intermittent p48 streams, given a couple of p96 guns --

Code: Select all

x = 224, y = 207, rule = B2n3/S23-qHistory
201bo$199b2o$200b2o22$177bo$175b2o$176b2o22$153bo$151b2o$152b2o$79b3o$
79b3ob2o$78bobobob2o$76bo5bobo$61b2o12b3o3b3o$62bo4bobo4bobo5bo$59b4ob
2o3bo3b2obobobo$58bobo7b2o4b2ob3o$77b3o$55b2o7bobo$55bo3b2ob4o$55bobo
4bo12bo$62b2o12bo$74b3o4$81bo$82bo$80b3o2$129bo$127b2o$87bo40b2o$88bo$
86b3o4$93bo$94bo$92b3o4$99bo$100bo$98b3o4$105bo$106bo$104b3o10$117bo$
96b2o20bo$97b2o17b3o$96bo9$129bo$130bo$128b3o2$138b2o$137b2o$139bo7$
72b2o$73b2o$72bo$140bo$140bo$138bobobo2$136b3o3b3o2$138bobobo$140bo$
140bo4$162b2o$161b2o$163bo7$48b2o$49b2o$48bo$174b2o$173b2o$175bo19$24b
2o$25b2o$24bo$198b2o$197b2o$199bo10$210b2o$209b2o$211bo7$2o$b2o$o$222b
2o$221b2o$223bo!
-- but haven't tried the stream duplication trick yet at p48, or reflecting one of the duplicated streams to make sure they can be picked apart and sent in different directions.

Same pattern, Golly-compatible:

Code: Select all

x = 224, y = 207, rule = B2n3/S23-q
201bo$199b2o$200b2o22$177bo$175b2o$176b2o22$153bo$151b2o$152b2o$79b3o$
79b3ob2o$78bobobob2o$76bo5bobo$61b2o12b3o3b3o$62bo4bobo4bobo5bo$59b4ob
2o3bo3b2obobobo$58bobo7b2o4b2ob3o$77b3o$55b2o7bobo$55bo3b2ob4o$55bobo
4bo12bo$62b2o12bo$74b3o4$81bo$82bo$80b3o2$129bo$127b2o$87bo40b2o$88bo$
86b3o4$93bo$94bo$92b3o4$99bo$100bo$98b3o4$105bo$106bo$104b3o10$117bo$
96b2o20bo$97b2o17b3o$96bo9$129bo$130bo$128b3o2$138b2o$137b2o$139bo7$
72b2o$73b2o$72bo$140bo$140bo$138bobobo2$136b3o3b3o2$138bobobo$140bo$
140bo4$162b2o$161b2o$163bo7$48b2o$49b2o$48bo$174b2o$173b2o$175bo19$24b
2o$25b2o$24bo$198b2o$197b2o$199bo10$210b2o$209b2o$211bo7$2o$b2o$o$222b
2o$221b2o$223bo!
Or to make the other pattern Golly-compatible, copy the B2n3-S23-qHistory rule below and do Ctrl+Shift+O in Golly:

Code: Select all

@RULE B2n3_S23-qHistory

*** File autogenerated by saverule. ***


This is a two state, isotropic, non-totalistic rule on the Moore neighbourhood.
The notation used to define the rule was originally proposed by Alan Hensel.
See http://www.ibiblio.org/lifepatterns/neighbors2.html for details


@TABLE


n_states:7
neighborhood:Moore
symmetries:rotate4reflect

var any1={0,1,2,3,4,5,6}
var any2={0,1,2,3,4,5,6}
var any3={0,1,2,3,4,5,6}
var any4={0,1,2,3,4,5,6}
var any5={0,1,2,3,4,5,6}
var any6={0,1,2,3,4,5,6}
var any7={0,1,2,3,4,5,6}
var any8={0,1,2,3,4,5,6}

var off={0,2,4,6}
var off1={0,2,4,6}
var off2={0,2,4,6}
var off3={0,2,4,6}
var off4={0,2,4,6}
var off5={0,2,4,6}
var off6={0,2,4,6}
var off7={0,2,4,6}
var off8={0,2,4,6}
var off9={0,2,4,6}

var on={1,3,5}
var on01={1,3,5}
var on02={1,3,5}
var on03={1,3,5}
var on04={1,3,5}
var on05={1,3,5}
var on06={1,3,5}
var on07={1,3,5}
var on08={1,3,5}

var markedon={3,5}

# boundary cell always stays a boundary cell
6,any1,any2,any3,any4,any5,any6,any7,any8,6

# anything else that touches a boundary cell dies
markedon,6,any1,any2,any3,any4,any5,any6,any7,4
on,6,any1,any2,any3,any4,any5,any6,any7,2
on,any1,6,any2,any3,any4,any5,any6,any7,2

# Marked birth
4,off1,on02,off3,off4,off5,on06,off7,off8,3
4,on01,on02,on03,off4,off5,off6,off7,off8,3
4,on01,on02,off3,on04,off5,off6,off7,off8,3
4,on01,on02,off3,off4,on05,off6,off7,off8,3
4,on01,on02,off3,off4,off5,on06,off7,off8,3
4,on01,on02,off3,off4,off5,off6,on07,off8,3
4,on01,on02,off3,off4,off5,off6,off7,on08,3
4,on01,off2,on03,off4,on05,off6,off7,off8,3
4,on01,off2,on03,off4,off5,on06,off7,off8,3
4,on01,off2,off3,on04,off5,on06,off7,off8,3
4,off1,on02,off3,on04,off5,on06,off7,off8,3

# Marked survival state 3
3,on01,on02,off3,off4,off5,off6,off7,off8,3
3,on01,off2,on03,off4,off5,off6,off7,off8,3
3,on01,off2,off3,on04,off5,off6,off7,off8,3
3,on01,off2,off3,off4,on05,off6,off7,off8,3
3,off1,on02,off3,on04,off5,off6,off7,off8,3
3,off1,on02,off3,off4,off5,on06,off7,off8,3
3,on01,on02,on03,off4,off5,off6,off7,off8,3
3,on01,on02,off3,on04,off5,off6,off7,off8,3
3,on01,on02,off3,off4,on05,off6,off7,off8,3
3,on01,on02,off3,off4,off5,off6,on07,off8,3
3,on01,on02,off3,off4,off5,off6,off7,on08,3
3,on01,off2,on03,off4,on05,off6,off7,off8,3
3,on01,off2,on03,off4,off5,on06,off7,off8,3
3,on01,off2,off3,on04,off5,on06,off7,off8,3
3,off1,on02,off3,on04,off5,on06,off7,off8,3

# Marked survival state 5
5,on01,on02,off3,off4,off5,off6,off7,off8,5
5,on01,off2,on03,off4,off5,off6,off7,off8,5
5,on01,off2,off3,on04,off5,off6,off7,off8,5
5,on01,off2,off3,off4,on05,off6,off7,off8,5
5,off1,on02,off3,on04,off5,off6,off7,off8,5
5,off1,on02,off3,off4,off5,on06,off7,off8,5
5,on01,on02,on03,off4,off5,off6,off7,off8,5
5,on01,on02,off3,on04,off5,off6,off7,off8,5
5,on01,on02,off3,off4,on05,off6,off7,off8,5
5,on01,on02,off3,off4,off5,off6,on07,off8,5
5,on01,on02,off3,off4,off5,off6,off7,on08,5
5,on01,off2,on03,off4,on05,off6,off7,off8,5
5,on01,off2,on03,off4,off5,on06,off7,off8,5
5,on01,off2,off3,on04,off5,on06,off7,off8,5
5,off1,on02,off3,on04,off5,on06,off7,off8,5

# Birth
off,off1,on02,off3,off4,off5,on06,off7,off8,1
off,on01,on02,on03,off4,off5,off6,off7,off8,1
off,on01,on02,off3,on04,off5,off6,off7,off8,1
off,on01,on02,off3,off4,on05,off6,off7,off8,1
off,on01,on02,off3,off4,off5,on06,off7,off8,1
off,on01,on02,off3,off4,off5,off6,on07,off8,1
off,on01,on02,off3,off4,off5,off6,off7,on08,1
off,on01,off2,on03,off4,on05,off6,off7,off8,1
off,on01,off2,on03,off4,off5,on06,off7,off8,1
off,on01,off2,off3,on04,off5,on06,off7,off8,1
off,off1,on02,off3,on04,off5,on06,off7,off8,1

# Survival
1,on01,on02,off3,off4,off5,off6,off7,off8,1
1,on01,off2,on03,off4,off5,off6,off7,off8,1
1,on01,off2,off3,on04,off5,off6,off7,off8,1
1,on01,off2,off3,off4,on05,off6,off7,off8,1
1,off1,on02,off3,on04,off5,off6,off7,off8,1
1,off1,on02,off3,off4,off5,on06,off7,off8,1
1,on01,on02,on03,off4,off5,off6,off7,off8,1
1,on01,on02,off3,on04,off5,off6,off7,off8,1
1,on01,on02,off3,off4,on05,off6,off7,off8,1
1,on01,on02,off3,off4,off5,off6,on07,off8,1
1,on01,on02,off3,off4,off5,off6,off7,on08,1
1,on01,off2,on03,off4,on05,off6,off7,off8,1
1,on01,off2,on03,off4,off5,on06,off7,off8,1
1,on01,off2,off3,on04,off5,on06,off7,off8,1
1,off1,on02,off3,on04,off5,on06,off7,off8,1

# Death for marked cells
markedon,any1,any2,any3,any4,any5,any6,any7,any8,4
# Death for unmarked cells
1,any1,any2,any3,any4,any5,any6,any7,any8,2

@COLORS

1    0  255    0
2    0    0  128
3  216  255  216
4  255    0    0
5  255  255    0
6   96   96   96


@ICONS

XPM
/* width height num_colors chars_per_pixel */
"31 186 5 1"
/* colors */
". c #000000"
"B c #404040"
"C c #808080"
"D c #C0C0C0"
"E c #FFFFFF"
/* icon for state 1 */
"..............................."
"..............................."
"..........BCDEEEEEDCB.........."
".........CEEEEEEEEEEEC........."
".......BEEEEEEEEEEEEEEEB......."
"......DEEEEEEEEEEEEEEEEED......"
".....DEEEEEEEEEEEEEEEEEEED....."
"....BEEEEEEEEEEEEEEEEEEEEEB...."
"....EEEEEEEEEEEEEEEEEEEEEEE...."
"...CEEEEEEEEEEEEEEEEEEEEEEEC..."
"..BEEEEEEEEEEEEEEEEEEEEEEEEEB.."
"..CEEEEEEEEEEEEEEEEEEEEEEEEEC.."
"..DEEEEEEEEEEEEEEEEEEEEEEEEED.."
"..EEEEEEEEEEEEEEEEEEEEEEEEEEE.."
"..EEEEEEEEEEEEEEEEEEEEEEEEEEE.."
"..EEEEEEEEEEEEEEEEEEEEEEEEEEE.."
"..EEEEEEEEEEEEEEEEEEEEEEEEEEE.."
"..EEEEEEEEEEEEEEEEEEEEEEEEEEE.."
"..DEEEEEEEEEEEEEEEEEEEEEEEEED.."
"..CEEEEEEEEEEEEEEEEEEEEEEEEEC.."
"..BEEEEEEEEEEEEEEEEEEEEEEEEEB.."
"...CEEEEEEEEEEEEEEEEEEEEEEEC..."
"....EEEEEEEEEEEEEEEEEEEEEEE...."
"....BEEEEEEEEEEEEEEEEEEEEEB...."
".....DEEEEEEEEEEEEEEEEEEED....."
"......DEEEEEEEEEEEEEEEEED......"
".......BEEEEEEEEEEEEEEEB......."
".........CEEEEEEEEEEEC........."
"..........BCDEEEEEDCB.........."
"..............................."
"..............................."
/* icon for state 2 */
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
/* icon for state 3 */
"..............................."
"..............................."
"..........BCDEEEEEDCB.........."
".........CEEEEEEEEEEEC........."
".......BEEEEEEEEEEEEEEEB......."
"......DEEEEEEEEEEEEEEEEED......"
".....DEEEEEEEEEEEEEEEEEEED....."
"....BEEEEEEEEEEEEEEEEEEEEEB...."
"....EEEEEEEEEEEEEEEEEEEEEEE...."
"...CEEEEEEEEEEEEEEEEEEEEEEEC..."
"..BEEEEEEEEEEEEEEEEEEEEEEEEEB.."
"..CEEEEEEEEEEEEEEEEEEEEEEEEEC.."
"..DEEEEEEEEEEEEEEEEEEEEEEEEED.."
"..EEEEEEEEEEEEEEEEEEEEEEEEEEE.."
"..EEEEEEEEEEEEEEEEEEEEEEEEEEE.."
"..EEEEEEEEEEEEEEEEEEEEEEEEEEE.."
"..EEEEEEEEEEEEEEEEEEEEEEEEEEE.."
"..EEEEEEEEEEEEEEEEEEEEEEEEEEE.."
"..DEEEEEEEEEEEEEEEEEEEEEEEEED.."
"..CEEEEEEEEEEEEEEEEEEEEEEEEEC.."
"..BEEEEEEEEEEEEEEEEEEEEEEEEEB.."
"...CEEEEEEEEEEEEEEEEEEEEEEEC..."
"....EEEEEEEEEEEEEEEEEEEEEEE...."
"....BEEEEEEEEEEEEEEEEEEEEEB...."
".....DEEEEEEEEEEEEEEEEEEED....."
"......DEEEEEEEEEEEEEEEEED......"
".......BEEEEEEEEEEEEEEEB......."
".........CEEEEEEEEEEEC........."
"..........BCDEEEEEDCB.........."
"..............................."
"..............................."
/* icon for state 4 */
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
/* icon for state 5 */
"..............................."
"..............................."
"..........BCDEEEEEDCB.........."
".........CEEEEEEEEEEEC........."
".......BEEEEEEEEEEEEEEEB......."
"......DEEEEEEEEEEEEEEEEED......"
".....DEEEEEEEEEEEEEEEEEEED....."
"....BEEEEEEEEEEEEEEEEEEEEEB...."
"....EEEEEEEEEEEEEEEEEEEEEEE...."
"...CEEEEEEEEEEEEEEEEEEEEEEEC..."
"..BEEEEEEEEEEEEEEEEEEEEEEEEEB.."
"..CEEEEEEEEEEEEEEEEEEEEEEEEEC.."
"..DEEEEEEEEEEEEEEEEEEEEEEEEED.."
"..EEEEEEEEEEEEEEEEEEEEEEEEEEE.."
"..EEEEEEEEEEEEEEEEEEEEEEEEEEE.."
"..EEEEEEEEEEEEEEEEEEEEEEEEEEE.."
"..EEEEEEEEEEEEEEEEEEEEEEEEEEE.."
"..EEEEEEEEEEEEEEEEEEEEEEEEEEE.."
"..DEEEEEEEEEEEEEEEEEEEEEEEEED.."
"..CEEEEEEEEEEEEEEEEEEEEEEEEEC.."
"..BEEEEEEEEEEEEEEEEEEEEEEEEEB.."
"...CEEEEEEEEEEEEEEEEEEEEEEEC..."
"....EEEEEEEEEEEEEEEEEEEEEEE...."
"....BEEEEEEEEEEEEEEEEEEEEEB...."
".....DEEEEEEEEEEEEEEEEEEED....."
"......DEEEEEEEEEEEEEEEEED......"
".......BEEEEEEEEEEEEEEEB......."
".........CEEEEEEEEEEEC........."
"..........BCDEEEEEDCB.........."
"..............................."
"..............................."
/* icon for state 6 */
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
XPM
/* width height num_colors chars_per_pixel */
"15 90 5 1"
/* colors */
". c #000000"
"B c #404040"
"C c #808080"
"D c #C0C0C0"
"E c #FFFFFF"
/* icon for state 1 */
"..............."
"....BDEEEDB...."
"...DEEEEEEED..."
"..DEEEEEEEEED.."
".BEEEEEEEEEEEB."
".DEEEEEEEEEEED."
".EEEEEEEEEEEEE."
".EEEEEEEEEEEEE."
".EEEEEEEEEEEEE."
".DEEEEEEEEEEED."
".BEEEEEEEEEEEB."
"..DEEEEEEEEED.."
"...DEEEEEEED..."
"....BDEEEDB...."
"..............."
/* icon for state 2 */
".E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E."
/* icon for state 3 */
"..............."
"....BDEEEDB...."
"...DEEEEEEED..."
"..DEEEEEEEEED.."
".BEEEEEEEEEEEB."
".DEEEEEEEEEEED."
".EEEEEEEEEEEEE."
".EEEEEEEEEEEEE."
".EEEEEEEEEEEEE."
".DEEEEEEEEEEED."
".BEEEEEEEEEEEB."
"..DEEEEEEEEED.."
"...DEEEEEEED..."
"....BDEEEDB...."
"..............."
/* icon for state 4 */
"E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E"
/* icon for state 5 */
"..............."
"....BDEEEDB...."
"...DEEEEEEED..."
"..DEEEEEEEEED.."
".BEEEEEEEEEEEB."
".DEEEEEEEEEEED."
".EEEEEEEEEEEEE."
".EEEEEEEEEEEEE."
".EEEEEEEEEEEEE."
".DEEEEEEEEEEED."
".BEEEEEEEEEEEB."
"..DEEEEEEEEED.."
"...DEEEEEEED..."
"....BDEEEDB...."
"..............."
/* icon for state 6 */
"E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E"
XPM
/* width height num_colors chars_per_pixel */
"7 42 6 1"
/* colors */
". c #000000"
"B c #404040"
"C c #808080"
"D c #C0C0C0"
"E c #FFFFFF"
"F c #E0E0E0"
/* icon for state 1 */
".BFEFB."
"BEEEEEB"
"FEEEEEF"
"EEEEEEE"
"FEEEEEF"
"BEEEEEB"
".BFEFB."
/* icon for state 2 */
".E.E.E."
"E.E.E.E"
".E.E.E."
"E.E.E.E"
".E.E.E."
"E.E.E.E"
".E.E.E."
/* icon for state 3 */
".BFEFB."
"BEEEEEB"
"FEEEEEF"
"EEEEEEE"
"FEEEEEF"
"BEEEEEB"
".BFEFB."
/* icon for state 4 */
"E.E.E.E"
".E.E.E."
"E.E.E.E"
".E.E.E."
"E.E.E.E"
".E.E.E."
"E.E.E.E"
/* icon for state 5 */
".BFEFB."
"BEEEEEB"
"FEEEEEF"
"EEEEEEE"
"FEEEEEF"
"BEEEEEB"
".BFEFB."
/* icon for state 6 */
"E.E.E.E"
".E.E.E."
"E.E.E.E"
".E.E.E."
"E.E.E.E"
".E.E.E."
"E.E.E.E"
Hunting
Posts: 4401
Joined: September 11th, 2017, 2:54 am

Re: LeapLife (B2n3/S23-q)

Post by Hunting »

dvgrn wrote: February 25th, 2020, 9:03 am
Hunting wrote: February 25th, 2020, 12:45 amMeanwhile, I'm getting closer to synthesis the p22. And p66 channels have much larger branching factor compared to the modern (p72) one - that one is just like slow-salvo.
With only six ticks difference between the two? Why? Are there search results that say that p66 intermittent streams might support Remini-like single-channel recipes, but p72 won't? Seems as p72 will just be fractionally less efficient than p66. If it's significantly cheaper to make p72 reflectors and splitters, that could very easily make up the difference.

To me it still looks like the very very early stages of exploration of this rule. Maybe 1% of the work has been done that would need to be done to produce a complete universal-construction toolkit, but I suspect that's a wild overestimate. So to me it makes sense to look for universal construction mechanisms where they're easiest to find. In the absence of a cheap p22 synthesis, p72 looks like the best bet just at the moment.

That could change tomorrow. Again, so little research has been done in this rule that it's probably good to keep in mind that the final best simplest universal-construction toolkit will probably include lots of things we don't know anything about right now -- a cheap constructible p56 knightship gun, or there's no way to guess what else.

Here's a good reason to develop p72 technology in parallel with p66. if a working path to universal construction can be shown at either p66 or p72, then that provides an upper bound: there's no longer much point in working on any research path that's significantly harder to complete than that method. An upper bound can help people focus on find better solutions: you make a new discovery, and it's clearly better and exciting because it's measurably much easier than the previous method, so then you get a better upper bound on the problem.

Speaking of which, it seems like p48 intermittent streams are another likely line of research. Can anyone invent a cheap p48 gun, or a cheap p96 gun? I can see how to reflect intermittent p48 streams, given a couple of p96 guns --

Code: Select all

x = 224, y = 207, rule = B2n3/S23-qHistory
201bo$199b2o$200b2o22$177bo$175b2o$176b2o22$153bo$151b2o$152b2o$79b3o$
79b3ob2o$78bobobob2o$76bo5bobo$61b2o12b3o3b3o$62bo4bobo4bobo5bo$59b4ob
2o3bo3b2obobobo$58bobo7b2o4b2ob3o$77b3o$55b2o7bobo$55bo3b2ob4o$55bobo
4bo12bo$62b2o12bo$74b3o4$81bo$82bo$80b3o2$129bo$127b2o$87bo40b2o$88bo$
86b3o4$93bo$94bo$92b3o4$99bo$100bo$98b3o4$105bo$106bo$104b3o10$117bo$
96b2o20bo$97b2o17b3o$96bo9$129bo$130bo$128b3o2$138b2o$137b2o$139bo7$
72b2o$73b2o$72bo$140bo$140bo$138bobobo2$136b3o3b3o2$138bobobo$140bo$
140bo4$162b2o$161b2o$163bo7$48b2o$49b2o$48bo$174b2o$173b2o$175bo19$24b
2o$25b2o$24bo$198b2o$197b2o$199bo10$210b2o$209b2o$211bo7$2o$b2o$o$222b
2o$221b2o$223bo!
-- but haven't tried the stream duplication trick yet at p48, or reflecting one of the duplicated streams to make sure they can be picked apart and sent in different directions.

Same pattern, Golly-compatible:

Code: Select all

x = 224, y = 207, rule = B2n3/S23-q
201bo$199b2o$200b2o22$177bo$175b2o$176b2o22$153bo$151b2o$152b2o$79b3o$
79b3ob2o$78bobobob2o$76bo5bobo$61b2o12b3o3b3o$62bo4bobo4bobo5bo$59b4ob
2o3bo3b2obobobo$58bobo7b2o4b2ob3o$77b3o$55b2o7bobo$55bo3b2ob4o$55bobo
4bo12bo$62b2o12bo$74b3o4$81bo$82bo$80b3o2$129bo$127b2o$87bo40b2o$88bo$
86b3o4$93bo$94bo$92b3o4$99bo$100bo$98b3o4$105bo$106bo$104b3o10$117bo$
96b2o20bo$97b2o17b3o$96bo9$129bo$130bo$128b3o2$138b2o$137b2o$139bo7$
72b2o$73b2o$72bo$140bo$140bo$138bobobo2$136b3o3b3o2$138bobobo$140bo$
140bo4$162b2o$161b2o$163bo7$48b2o$49b2o$48bo$174b2o$173b2o$175bo19$24b
2o$25b2o$24bo$198b2o$197b2o$199bo10$210b2o$209b2o$211bo7$2o$b2o$o$222b
2o$221b2o$223bo!
Hey, stop argumenting! Can't we do both? Or it would be just me to do the p66, but it will certainly be constructed. And yes I have many results in my computer, some of them are found with my script, some of them are found by hand. I will post them a few months after I got what I needed.

Also even if you hate p66 based Demonoid, you can still give advices about it
User avatar
JP21
Posts: 1924
Joined: October 26th, 2019, 5:39 am
Location: MX
Contact:

Re: LeapLife (B2n3/S23-q)

Post by JP21 »

Argumenting? It is actually Arguing.
I also like to do both.
Is there a 3 glider aircraft carrier synthesis?
dis is da 269th post
A guy aiming to understand everything.

Code: Select all

x = 13, y = 20, rule = B3/S23
11b2o$11b2o4$8b2o$8b2o2$2o$2o3$3b2o$3b2o2$11b2o$10b2o$12bo$3b2o$3b2o!
User avatar
JP21
Posts: 1924
Joined: October 26th, 2019, 5:39 am
Location: MX
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Re: LeapLife (B2n3/S23-q)

Post by JP21 »

Super discovery:

Code: Select all

x = 116, y = 116, rule = B2n3/S23-q
96bo$95bo$95b3o6$o$b2o$2o4$20bo$21b2o$20b2o54bo$75bo$75b3o35bo$113bobo
$113b2o$27bo$28b2o$27b2o15$97bo$97bobo$97b2o12$60bo$59bo$59b3o2$63bo$
62b2o$62bobo15$70b3o$70bo$71bo11$93bo$92b2o$92bobo5$100bo$99b2o$99bobo
18$106bo$105b2o$105bobo!
Edit: I can't believe I did it, at the cost of a lot, and it's actually boring.
Nobody cares about it anyways but at least I did it. I'm done with it.
Wait, I thought I quit this rule, but apparently not... I just let everybody down. :c
Edit 2: I know nobody cares about it but I found the initial reaction in 10:38 PM in Philippines.
I guess I have to congrats myself.
Edit 3: It was all very tiring and very time wasteful. I just needed patience. However, the reaction could be reduced significantly but at least I did it first.
Edit 4: I was going to hide it in Trigger Thread but I totally forgot and I already posted it so, that's that...
A guy aiming to understand everything.

Code: Select all

x = 13, y = 20, rule = B3/S23
11b2o$11b2o4$8b2o$8b2o2$2o$2o3$3b2o$3b2o2$11b2o$10b2o$12bo$3b2o$3b2o!
User avatar
JP21
Posts: 1924
Joined: October 26th, 2019, 5:39 am
Location: MX
Contact:

Re: LeapLife (B2n3/S23-q)

Post by JP21 »

JP21 wrote: February 25th, 2020, 10:55 am Super discovery:

Code: Select all

x = 116, y = 116, rule = B2n3/S23-q
96bo$95bo$95b3o6$o$b2o$2o4$20bo$21b2o$20b2o54bo$75bo$75b3o35bo$113bobo
$113b2o$27bo$28b2o$27b2o15$97bo$97bobo$97b2o12$60bo$59bo$59b3o2$63bo$
62b2o$62bobo15$70b3o$70bo$71bo11$93bo$92b2o$92bobo5$100bo$99b2o$99bobo
18$106bo$105b2o$105bobo!
Edit: I can't believe I did it, at the cost of a lot, and it's actually boring.
Nobody cares about it anyways but at least I did it. I'm done with it.
Wait, I thought I quit this rule, but apparently not... I just let everybody down. :c
Edit 2: I know nobody cares about it but I found the initial reaction in 10:38 PM in Philippines.
I guess I have to congrats myself.
Edit 3: It was all very tiring and very time wasteful. I just needed patience. However, the reaction could be reduced significantly but at least I did it first.
Edit 4: I was going to hide it in Trigger Thread but I totally forgot and I already posted it so, that's that...
Hi, I'm the future version of you.
I found a better synthesis but with the same amount of gliders:

Code: Select all

x = 111, y = 111, rule = B2n3/S23-q
93bo$91b2o$92b2o6$o$b2o$2o3$16bo$17b2o$16b2o54bo$71bo$71b3o34bobo$108b
2o$109bo$23bo$24b2o$23b2o15$93bo$93bobo$93b2o12$56bo$55bo$55b3o2$59bo$
58b2o$58bobo15$66b3o$66bo$67bo11$89bo$88b2o$88bobo5$96bo$95b2o$95bobo
14$101bo$100b2o$100bobo!
Edit: By the way, here is your initial 3g reaction but I added a boat-tie:

Code: Select all

x = 38, y = 38, rule = B2n3/S23-q
bo$2bo$3o$11bobo$11b2o$12bo2$8bo$9bo$7b3o6$18bo$17bobo$18b2o$20b2o$20b
obo$21bo4$34bo$32b2o$33b2o2$28b2o$28bobo$28bo5$35b2o$35bobo$35bo!
A guy aiming to understand everything.

Code: Select all

x = 13, y = 20, rule = B3/S23
11b2o$11b2o4$8b2o$8b2o2$2o$2o3$3b2o$3b2o2$11b2o$10b2o$12bo$3b2o$3b2o!
User avatar
dvgrn
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Re: LeapLife (B2n3/S23-q)

Post by dvgrn »

Hunting wrote: February 25th, 2020, 9:11 am
dvgrn wrote: February 25th, 2020, 9:03 am
Hunting wrote: February 25th, 2020, 12:45 amMeanwhile, I'm getting closer to synthesis the p22. And p66 channels have much larger branching factor compared to the modern (p72) one - that one is just like slow-salvo.
With only six ticks difference between the two? Why? Are there search results that say that p66 intermittent streams might support Remini-like single-channel recipes, but p72 won't? Seems as p72 will just be fractionally less efficient than p66. If it's significantly cheaper to make p72 reflectors and splitters, that could very easily make up the difference.
Hey, stop argumenting! Can't we do both?
Of course -- my apologies. This kind of thing doesn't look like arguing to me, just asking for information. You said that "p66 channels have [a] much larger branching factor" and that p72 is "just like slow-salvo".

It seemed like a good idea to challenge those statements, because I don't think they're true. If they're not true, then it's probably better if people don't decide what to work on based on them. If they are true, I'd really like to see the evidence.

"Somewhat larger branching factor" would be perfectly fair, but I don't see how p72 intermittent streams can be compared to slow-salvo constructions in any way. They might be 25% less efficient than p66 for Remini-like recipes, or maybe even several times less efficient, but it would still be the same basic mechanism.

Celebration Time for P22N Researchers!
Congratulations to JP21 on the p22 oscillator synthesis! The next challenge is to build two of them next to each other to make a gun.

Meanwhile, Back in P24N Land...
Here's something that might be useful for building P48 intermittent-stream splitters. Guns with a period that's any multiple of 24 are fairly simple to make, with this adjustable mechanism:

Code: Select all

x = 431, y = 57, rule = B2n3/S23-q
19b3o108b3o108b3o108b3o$19bo2bo107bo2bo107bo2bo107bo2bo$2b2o18bo90b2o
18bo90b2o18bo90b2o18bo$bob2o13bo2bobo88bob2o13bo2bobo88bob2o13bo2bobo
88bob2o13bo2bobo$4bo13b2o95bo13b2o95bo13b2o95bo13b2o$o2b4o12bo5bo85bo
2b4o12bo5bo85bo2b4o12bo5bo85bo2b4o12bo5bo$3b4o18b2o87b4o18b2o87b4o18b
2o87b4o18b2o$5b2o14bobo2bo89b2o14bobo2bo89b2o14bobo2bo89b2o14bobo2bo$
3bo4bo13bo91bo4bo13bo91bo4bo13bo91bo4bo13bo$obo5bobo3bo7bo2bo85bobo5bo
bo3bo7bo2bo85bobo5bobo3bo7bo2bo85bobo5bobo3bo7bo2bo$2bo4bo7b2o6b3o87bo
4bo7b2o6b3o87bo4bo7b2o6b3o87bo4bo7b2o6b3o$4b2o8b2o99b2o8b2o99b2o8b2o
99b2o8b2o$4b4o107b4o107b4o107b4o$4b4o2bo104b4o2bo104b4o2bo104b4o2bo$6b
o110bo110bo110bo$6b2obo10bo96b2obo10bo96b2obo10bo96b2obo10bo$7b2o12b2o
95b2o12b2o95b2o12b2o11bo83b2o12b2o$20b2o109b2o109b2o11b3o95b2o$254bobo
bo$253b3ob3o$254bobobo$26bo12bo97bo110bo6b3o101bo$27b2o8bo3bo96b2o109b
2o5bo103b2o$26b2o10bobo96b2o109b2o109b2o$36bo5bo311bo$38bobo311bo3bo$
37bo3bo311bobo$32bo6bo103bo110bo96bo5bo7bo$33b2o102bo6b2o109b2o96bobo
10b2o$32b2o103bo5b2o109b2o96bo3bo8b2o$135bobobo214bo$91bo110bo110bo
110bo$91b2o40b3o3b3o60b2o109b2o109b2o$90bobo108bobo108bobo108bobo$93bo
41bobobo64bo110bo110bo$137bo$95bo41bo68bo110bo110bo$35bo37b3o18b2o50bo
37b3o18b2o50bo37b3o18b2o50bo37b3o18b2o$21bo13b2o36bo17bo5bo34bo13b2o
36bo17bo5bo34bo13b2o36bo17bo5bo34bo13b2o36bo17bo5bo$20b2o12bobo36bo3bo
11bobo3bobo33b2o12bobo36bo3bo11bobo3bobo33b2o12bobo36bo3bo11bobo3bobo
33b2o12bobo36bo3bo11bobo3bobo$20bobo49bobo2bo11bo5bo35bobo49bobo2bo11b
o5bo35bobo49bobo2bo11bo5bo35bobo49bobo2bo11bo5bo$19bo52bo3bo14b2o37bo
52bo3bo14b2o37bo52bo3bo14b2o37bo52bo3bo14b2o$71bo2bo4bo11bo90bo2bo4bo
11bo90bo2bo4bo11bo90bo2bo4bo11bo$17bo11bo42bo7bo47bo11bo42bo7bo47bo11b
o42bo7bo47bo11bo42bo7bo$17b2o10b2o6b3o33bo4bo2bo11bo34b2o10b2o6b3o33bo
4bo2bo11bo34b2o10b2o6b3o33bo4bo2bo11bo34b2o10b2o6b3o33bo4bo2bo11bo$15b
o5bo6bobo8bo36bo3bo13bobo29bo5bo6bobo8bo36bo3bo13bobo29bo5bo6bobo8bo
36bo3bo13bobo29bo5bo6bobo8bo36bo3bo13bobo$15bobo3bobo11bo3bo35bo2bobo
13b2o30bobo3bobo11bo3bo35bo2bobo13b2o30bobo3bobo11bo3bo35bo2bobo13b2o
30bobo3bobo11bo3bo35bo2bobo13b2o$17bo5bo11bo2bobo34bo3bo15bo32bo5bo11b
o2bobo34bo3bo15bo32bo5bo11bo2bobo34bo3bo15bo32bo5bo11bo2bobo34bo3bo15b
o$20b2o14bo3bo38bo51b2o14bo3bo38bo51b2o14bo3bo38bo51b2o14bo3bo38bo$21b
o11bo4bo2bo35b3o52bo11bo4bo2bo35b3o52bo11bo4bo2bo35b3o52bo11bo4bo2bo
35b3o$32bo7bo102bo7bo102bo7bo102bo7bo$19bo11bo2bo4bo90bo11bo2bo4bo90bo
11bo2bo4bo90bo11bo2bo4bo$16bobo13bo3bo90bobo13bo3bo90bobo13bo3bo90bobo
13bo3bo$17b2o13bobo2bo90b2o13bobo2bo90b2o13bobo2bo90b2o13bobo2bo$17bo
15bo3bo90bo15bo3bo90bo15bo3bo90bo15bo3bo$33bo110bo110bo110bo$33b3o108b
3o108b3o108b3o!
Moving the p6 traffic light backward by 5 cells and running it for 2 ticks will increase the period by 48. To increase by 24, just put the p6 on the other side of the glider stream. Or there's another timing of the p6 that stops the blinker after it absorbs two more gliders.

This makes a reasonable-cost p48 gun -- four p24s, just like the standard p72, plus a p6 but that's just two more gliders. If a reasonably cheap 90 degree signal-stream duplicator can be found, p48 might end up being cheaper and higher branching factor than either p66 or p72.

EDIT: Hunting's duplication reaction works fine for making parallel copies of an intermittent stream on lanes 10 cells apart, and one more gun makes an inverted stream heading out at 90 degrees. That seems good enough to be workable base technology for a Remini-like universal constructor toolkit at p48:

Code: Select all

x = 153, y = 148, rule = B2n3/S23-q
19b3o$21bo47b3o$19bo49bo$4bo18bo47bo$4bo15bo3bo42bo18bo$20bo2b2o41bo3b
o15bo$24bobo39b2o2bo$6b2o10b3o3b3o37bobo$5bo2bo9bobo43b3o3b3o10b2o$5b
2ob2o10b2o2bo45bobo9bo2bo$4b3obo11bo3bo41bo2b2o10b2ob2o$3b5o13bo44bo3b
o11bob3o$2bob3o9bo8bo43bo13b5o$b2ob2o11bo5bo41bo8bo9b3obo$2bo2bo9b3o5b
3o41bo5bo11b2ob2o$3b2o60b3o5b3o9bo2bo$86b2o2$6bo15bo$6bo16bo44bo15bo$
21b3o43bo16bo$67b3o2$11b3o$10bo3bo13bo48b3o$10bo3bo14bo32bo13bo3bo$10b
o3bo12b3o31bo14bo3bo$11b3o5b2o40b3o12bo3bo$4b2o12bobo49b2o5b3o$4bobo
13bo49bobo12b2o$3bo66bo13bobo$87bo$2bo$b2o10b2o7bo65bo$3o9bobo7b2o44bo
7b2o10b2o$b2o3bo7bo5bo2b2o42b2o7bobo9b3o$22b3o15bo25b2o2bo5bo7bo3b2o$o
3b2o13b2o3bo16bo8bo15b3o$4b3o11bo2bo2b2o13b3o7bo16bo3b2o13b2o3bo$4b2o
17b3o23b3o13b2o2bo2bo11b3o$4bo11b2o5b2o40b3o17b2o$15b3o48b2o5b2o11bo$
3bo11b2o2bo2bo50b3o$obo13bo3b2o46bo2bo2b2o11bo$b2o13b3o50b2o3bo13bobo$
16b2o2bo51b3o13b2o$17b2o36b2o13bo2b2o$18bo35b2o16b2o$56bo15bo22$79b2o$
78b2o$80bo10$91b2o$90b2o$92bo15$24b3o$24bo$26bo$22bo18bo$21bo3bo15bo$
21b2o2bo$19bobo$19b3o3b3o10b2o$25bobo9bo2bo$21bo2b2o10b2ob2o$21bo3bo
11bob3o$24bo13b5o$20bo8bo9b3obo$22bo5bo11b2ob2o$20b3o5b3o9bo2bo$41b2o
3$39bo$22bobo5b3o6bo87b2o$20b5o101b2o$20b2ob2o3bo5bo93bo$28bo5bo$28bo
5bo2$30b3o6$139b2o$19b2o5b2o11bo98b2o$18bobo5bobo10b2obo97bo$21bo4bo
10bo3b3o$41b2o$22bo12bo5bo$22b2o10b2o$22b3o8b3o3bo$18bo3b2o10bob2o$37b
o$19b2o3bo$18b3o$19b2o130b2o$20bo129b2o$152bo$21bo$22bobo$22b2o!
Hunting
Posts: 4401
Joined: September 11th, 2017, 2:54 am

Re: LeapLife (B2n3/S23-q)

Post by Hunting »

JP21 wrote: February 25th, 2020, 10:55 am Super discovery:

Code: Select all

x = 116, y = 116, rule = B2n3/S23-q
96bo$95bo$95b3o6$o$b2o$2o4$20bo$21b2o$20b2o54bo$75bo$75b3o35bo$113bobo
$113b2o$27bo$28b2o$27b2o15$97bo$97bobo$97b2o12$60bo$59bo$59b3o2$63bo$
62b2o$62bobo15$70b3o$70bo$71bo11$93bo$92b2o$92bobo5$100bo$99b2o$99bobo
18$106bo$105b2o$105bobo!
Edit: I can't believe I did it, at the cost of a lot, and it's actually boring.
Nobody cares about it anyways but at least I did it. I'm done with it.
Wait, I thought I quit this rule, but apparently not... I just let everybody down. :c
Edit 2: I know nobody cares about it but I found the initial reaction in 10:38 PM in Philippines.
I guess I have to congrats myself.
Edit 3: It was all very tiring and very time wasteful. I just needed patience. However, the reaction could be reduced significantly but at least I did it first.
Edit 4: I was going to hide it in Trigger Thread but I totally forgot and I already posted it so, that's that...
Full congratulations to you! I can't believe we finally have that. (At 13G, it's a bit expensive though. Reduction needed!) I even thought it was a prank.

Stop using the trigger thread.

When there's a will there's a way kinda beautiful
And every night has its day so magical
And if there's JP21 in this rule there's no obstacle
They can be defeated

Look you finally found something interesting enough. Dont say you can't discover anything interesting!

The next task we need to work on: Reduction, Gun construction, Blockic seeds to construct them, p66 elbow.
User avatar
JP21
Posts: 1924
Joined: October 26th, 2019, 5:39 am
Location: MX
Contact:

Re: LeapLife (B2n3/S23-q)

Post by JP21 »

Hunting wrote: February 25th, 2020, 9:36 pm
JP21 wrote: February 25th, 2020, 10:55 am Super discovery:

Code: Select all

x = 116, y = 116, rule = B2n3/S23-q
96bo$95bo$95b3o6$o$b2o$2o4$20bo$21b2o$20b2o54bo$75bo$75b3o35bo$113bobo
$113b2o$27bo$28b2o$27b2o15$97bo$97bobo$97b2o12$60bo$59bo$59b3o2$63bo$
62b2o$62bobo15$70b3o$70bo$71bo11$93bo$92b2o$92bobo5$100bo$99b2o$99bobo
18$106bo$105b2o$105bobo!
Edit: I can't believe I did it, at the cost of a lot, and it's actually boring.
Nobody cares about it anyways but at least I did it. I'm done with it.
Wait, I thought I quit this rule, but apparently not... I just let everybody down. :c
Edit 2: I know nobody cares about it but I found the initial reaction in 10:38 PM in Philippines.
I guess I have to congrats myself.
Edit 3: It was all very tiring and very time wasteful. I just needed patience. However, the reaction could be reduced significantly but at least I did it first.
Edit 4: I was going to hide it in Trigger Thread but I totally forgot and I already posted it so, that's that...
Full congratulations to you! I can't believe we finally have that. (At 13G, it's a bit expensive though. Reduction needed!) I even thought it was a prank.

Stop using the trigger thread.

When there's a will there's a way kinda beautiful
And every night has its day so magical
And if there's JP21 in this rule there's no obstacle
They can be defeated

Look you finally found something interesting enough. Dont say you can't discover anything interesting!

The next task we need to work on: Reduction, Gun construction, Blockic seeds to construct them, p66 elbow.
It would have been a great prank if it ever was. I tried to actually make it look like a prank and make it so it wasn't convincing (the coincidence is that it take a while to be constructed and that there was some unconvincing gliders hitting the beehives at the end of the synthesis so I know it wouldn't be that convincing) but Dave Greene knows that it wasn't a joke and even celebrated it in his post.

I would probably not use the Trigger Thread anymore.

The thing is though that the important part of synthesis was only a lucky finding.

I think it could be reduced to 9 gliders. It doesn't have to be a blockic seed specifically. (Why would it have to be completely blockic anyways?)
A guy aiming to understand everything.

Code: Select all

x = 13, y = 20, rule = B3/S23
11b2o$11b2o4$8b2o$8b2o2$2o$2o3$3b2o$3b2o2$11b2o$10b2o$12bo$3b2o$3b2o!
Hunting
Posts: 4401
Joined: September 11th, 2017, 2:54 am

Re: LeapLife (B2n3/S23-q)

Post by Hunting »

JP21 wrote: February 26th, 2020, 6:21 am
Hunting wrote: February 25th, 2020, 9:36 pm
JP21 wrote: February 25th, 2020, 10:55 am Super discovery:

Code: Select all

x = 116, y = 116, rule = B2n3/S23-q
96bo$95bo$95b3o6$o$b2o$2o4$20bo$21b2o$20b2o54bo$75bo$75b3o35bo$113bobo
$113b2o$27bo$28b2o$27b2o15$97bo$97bobo$97b2o12$60bo$59bo$59b3o2$63bo$
62b2o$62bobo15$70b3o$70bo$71bo11$93bo$92b2o$92bobo5$100bo$99b2o$99bobo
18$106bo$105b2o$105bobo!
Edit: I can't believe I did it, at the cost of a lot, and it's actually boring.
Nobody cares about it anyways but at least I did it. I'm done with it.
Wait, I thought I quit this rule, but apparently not... I just let everybody down. :c
Edit 2: I know nobody cares about it but I found the initial reaction in 10:38 PM in Philippines.
I guess I have to congrats myself.
Edit 3: It was all very tiring and very time wasteful. I just needed patience. However, the reaction could be reduced significantly but at least I did it first.
Edit 4: I was going to hide it in Trigger Thread but I totally forgot and I already posted it so, that's that...
Full congratulations to you! I can't believe we finally have that. (At 13G, it's a bit expensive though. Reduction needed!) I even thought it was a prank.

Stop using the trigger thread.

When there's a will there's a way kinda beautiful
And every night has its day so magical
And if there's JP21 in this rule there's no obstacle
They can be defeated

Look you finally found something interesting enough. Dont say you can't discover anything interesting!

The next task we need to work on: Reduction, Gun construction, Blockic seeds to construct them, p66 elbow.
It would have been a great prank if it ever was. I tried to actually make it look like a prank and make it so it wasn't convincing (the coincidence is that it take a while to be constructed and that there was some unconvincing gliders hitting the beehives at the end of the synthesis so I know it wouldn't be that convincing) but Dave Greene knows that it wasn't a joke and even celebrated it in his post.

I would probably not use the Trigger Thread anymore.

The thing is though that the important part of synthesis was only a lucky finding.

I think it could be reduced to 9 gliders. It doesn't have to be a blockic seed specifically. (Why would it have to be completely blockic anyways?)
Ha, it does not look like a prank.

Anyways it's a breakthrough for the p22ers!

Lucky finding... lucky finding... You are luckier than my script I suppose? (I found me writing scripts for anything these days... But the only results it raises interact with the boat-tie before creating the supposed methuselah)

I wish it could be reduced to 9 gliders, too. Yeah it doesn't have to be a blockic seed. For some reason I always refer to spartan SL seeds as "blockic seeds".

If you wonder why are you reading this text without spotting silly typos, I'm using computer.

Achivements:

1. You got celebrations from Dave Greene!
2. We both dragged him to the OCA board!
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