Wire World Extensible 3 (WWEJ3)
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- Posts: 292
- Joined: February 28th, 2019, 4:49 pm
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Re: Wire World Extensible 3 (WWEJ3)
The technology exists, and they have been built in earlier variants of the rule, so it’s certainly possible. Not sure whether one has ever explicitly been constructed, though.googoIpIex wrote:is there a replicator in WWEJ3?
Re: Wire World Extensible 3 (WWEJ3)
Code: Select all
x = 18, y = 25, rule = WWEJ3
7.C9.C$7.C9.C$7.C9.C$7.C9.C$7.C9.C$7.C9.C$7.C9.C$7.C9.C$7.C9.C$7.C9.C
$6.DCD8.C$7.CD8.C$17.C$17.C$CBMC13.C$C2.C3.C9.C$C2.C3.C9.C$10C7.C$3.C
3.C.C7.C$3.C4.DCD6.C$3.C5.C7.C$2.DC5.C7.C$3.C3.D.C7.C$3.15C$4.4D!
Re: Wire World Extensible 3 (WWEJ3)
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- Posts: 1175
- Joined: June 14th, 2014, 5:03 pm
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Re: Wire World Extensible 3 (WWEJ3)
Code: Select all
@RULE WWEJ3
WireWorld Extendable J3 (WWEJ3) in Golly New Rule format.
Design and testing by Mark Jeronimus and Alan Tennant
Table and icons by Mark Jeronimus
Version 1.5 (v20100120.1828)
States from Wireworld:
0: BACKGROUND - Empty space. Structure can be built here but no photons can exist in it.
1: HEAD
2: TAIL
3: WIRE - Photon-conducting structure
Other special states:
4: ISOLATOR - Non-conducting structure (has special functions)
14: ERASE state - Erases all strucure that's (indirectly) connected to it
Other (special) photon states:
5: FORWARD head - extends construction arm
6: BACKWARD head - retracts construction arm (if tailless, removes an entire wire)
7: DELETE head - writes remote cell BACKGROUND (ie. erases any cell)
8: WRITE head - writes remote cell WIRE
9: ISOLATE head - writes remote cell ISOLATOR
10: TOGGLE head - toggles remote cell between ISOLATOR or BACKGROUND
11: LEFT head - bends construction arm left
12: RIGHT head - bends construction arm right
13: READ head - reads remote structure type, non-destructive
Temporary states that appear while running: (don't use during design)
15: TEMP_WRITE - Temporary state to write a remote cell WIRE
16: TEMP_ISOLATE - Temporary state to write a remote cell ISOLATE
17: QUANTUM - Temporary state that collapses to a certain photon type when reading a remote cell
For the 'special functions' and thorough examples of special photons, see WWEJ3test.rle
Contact: mark.jeronimus@gmail.com
@TABLE
#
# Number of rules: 462
#
n_states:18
neighborhood:Moore
symmetries:rotate4
# ALL
var aa={0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17}
var ab={0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17}
var ac={0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17}
var ad={0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17}
var ae={0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17}
var af={0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17}
var ag={0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17}
var ah={0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17}
# not a head
var ia={0,2,3,4,14,15,16,17}
var ib={0,2,3,4,14,15,16,17}
var ic={0,2,3,4,14,15,16,17}
var id={0,2,3,4,14,15,16,17}
var ie={0,2,3,4,14,15,16,17}
var if={0,2,3,4,14,15,16,17}
var ig={0,2,3,4,14,15,16,17}
var ih={0,2,3,4,14,15,16,17}
# not a head or ISOLATOR
var nb={0,2,3,14,15,16,17}
var nc={0,2,3,14,15,16,17}
var nd={0,2,3,14,15,16,17}
var ne={0,2,3,14,15,16,17}
var nf={0,2,3,14,15,16,17}
var ng={0,2,3,14,15,16,17}
var nh={0,2,3,14,15,16,17}
# not TAIL
var tb={0,1,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17}
var tc={0,1,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17}
var td={0,1,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17}
var te={0,1,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17}
var tf={0,1,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17}
var tg={0,1,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17}
var th={0,1,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17}
# not WIRE (and everything incidentally on it) or QUANTUM
var wa={0,4,14,15,16}
var wb={0,4,14,15,16}
var wc={0,4,14,15,16}
var wd={0,4,14,15,16}
var we={0,4,14,15,16}
var wf={0,4,14,15,16}
var wg={0,4,14,15,16}
var wh={0,4,14,15,16}
# Heads
var ha={1,5,6,7,8,9,10,11,12,13}
var hb={1,5,6,7,8,9,10,11,12,13}
# Structure (and everything incidentally on it), but not BACKGROUND
var sb={1,2,3,4,5,6,7,8,9,10,11,12,13}
# Structure (and everything incidentally on it), but not BACKGROUND or TAIL
var sbit={1,3,5,6,7,8,9,10,11,12,13}
# Structure (and everything incidentally on it), but not BACKGROUND or ISOLATOR
var si={1,2,3,5,6,7,8,9,10,11,12,13}
# TEMPoraries
var temp={15,16}
################ Head-on photon collisions ################
# FORWARD+FORWARD = write WIRE
0, 5,wb, 0,wd, 5,wf, 0,wh,3
# TOGGLE+TOGGLE = write BACKGROUND
3, 9,wb, 0,wd, 9,wf, 0,wh,0
# ISOLATE+ISOLATE = Toggle WIRE
3,10,wb, 0,wd,10,wf, 0,wh,0
0,10,wb, 0,wd,10,wf, 0,wh,3
# BACKWARD+BACKWARD = write tailless BACKWARD
6, 2,wb, 0,wf, 2,wf, 0,wh,6
# DELETE+DELETE = write ERASE
3, 7,wb, 0,wd, 7,wf, 0,wh,14
################ CONSTRUCTION interactions ################
# FORWARD:
# BACKGROUND becomes WIRE when FORWARD finds a dead end
0, 5,wb,wc,wd,ae,wf,wg,wh,3
# BACKWARD:
# BACKWARD becomes BACKGROUND when it finds a dead end
6, 2,ab,wc,wd,we,wf,wg,ah,0
6, 6,ab,wc,wd,we,wf,wg,ah,0
6,wa, 2,wc,wd,we,wf,wg,wg,0
# TAIL becomes BACKGROUND when tailless retract finds a round corner.
2,wa, 6,wc,wd,we,wf,wg,wh,0
# Erase isolated BACKWARD cells
6,wa, 0,wc, 0,we, 0,wg, 0,0
# BACKWARD becomes BACKGROUND when it erases wire
6,3,tb,tc,td,te,tf,tg,th,0
6,6,tb,tc,td,te,tf,tg,th,0
# DELETE:
# BACKGROUND becomes TEMP_DELETE when DELETE finds a dead end and opposite is a structure
0, 7,wb,wc,ad,si,af,wg,wh,16
0, 7,wb,wc,ad, 4,af,wg,wh,15
# Structure (except BACKGROUND or TAIL) becomes BACKGROUND when next to TEMP_DELETE
4,15,wb,ac,ad,ae,af,ag,wh,0
sbit,16,wb,ac,ad,ae,af,ag,wh,0
# WRITE:
# BACKGROUND becomes TEMP_WRITE when WRITE finds a dead end and opposite is not WIRE
0, 8,wb,wc,ad, 0,af,wg,wh,15
# BACKGROUND becomes WIRE when next to TEMP_WRITE
0,15,wb,ac,ad,ae,af,ag,wh,3
# ISOLATE:
# BACKGROUND becomes TEMP_ISOLATE when WRITE finds a dead end and opposite is not ISOLATOR
0, 9,wb,wc,ad, 0,af,wg,wh,16
# BACKGROUND becomes ISOLATOR when next to TEMP_ISOLATE
0,16,wb,ac,ad,ae,af,ag,wh,4
# TOGGLE:
# BACKGROUND becomes TEMP_DELETE when TOGGLE finds a dead end and opposite is a structure
0,10,wb,wc,ad,si,af,wg,wh,16
0,10,wb,wc,ad, 4,af,wg,wh,15
# BACKGROUND becomes TEMP_ISOLATE when TOGGLE finds a dead end
0,10,wb,wc,ad, 0,af,wg,wh,16
# LEFT:
# BACKGROUND becomes TEMP_WRITE when RIGHT finds a dead end
0,11, 2,wc,ad, 0,wf,wg, 0,15
# TEMP_WRITE becomes WIRE when left of a dead end
15, 2, 3,wc,ad, 0,af,wg, 0,3
# Certian WIRE becomes TAIL when RIGHT goes around a corner (prevent bug)
3,11,wb, 0,wd, 0,wf, 3,wh,2
# RIGHT:
# RIGHT stays RIGHT when it reaches a dead end
# BACKGROUND becomes TEMP_WRITE when LEFT finds a dead end
0,12, 0,wc,wd, 0,af,wg, 2,15
# TEMP_WRITE becomes WIRE when right of a dead end
15, 2, 0,wc,ad, 0,af,wg, 3,3
# Certian WIRE becomes TAIL when RIGHT goes around a corner (prevent bug)
3,12,wb, 3,wd, 0,wf, 0,wh,2
# READ:
# BACKGROUND becomes TEMP_YYY when READ finds a dead end and opposite is XXX
# (determine block type, place a TEMP that writes the same block, so tape doesn't change)
0,13,wb,wc,ad, 3,af,wg,wh,15 # WIRE -> TEMP_WRITE
0,13,wb,wc,ad, 4,af,wg,wh,16 # ISOLATOR -> TEMP_ISOLATE
# READ becomes QUANTUM when it finds a dead end
13, 2,wb,wc,wd, 0,wf,wg,wh,17
# QUANTUM next to TEMP_YYY becomes ZZZ (hence the previous rule)
# (determine return signal by TEMP type)
17,15,wb,wc,wd, 3,wf,wg,wh,1 # TEMP_WRITE -> HEAD
17,16,wb,wc,wd, 3,wf,wg,wh,9 # TEMP_ISOLATE -> ISOLATE
################ Special moves ################
# Special move "A": Advance halfway
3, 1,nb, 4,ad,ae,af, 4,nh, 9
3, 5,nb, 4,ad,ae,af, 4,nh, 10
3, 6,nb, 4,ad,ae,af, 4,nh, 11
3, 7,nb, 4,ad,ae,af, 4,nh, 12
3, 8,nb, 4,ad,ae,af, 4,nh, 13
3, 9,nb, 4,ad,ae,af, 4,nh, 1
3,10,nb, 4,ad,ae,af, 4,nh, 5
3,11,nb, 4,ad,ae,af, 4,nh, 6
3,12,nb, 4,ad,ae,af, 4,nh, 7
3,13,nb, 4,ad,ae,af, 4,nh, 8
# special move "B": Swap LEFT/RIGHT (after A)
3, 1, 4, 4,nd,sb,nf, 4, 4, 9
3, 5, 4, 4,nd,sb,nf, 4, 4, 10
3, 6, 4, 4,nd,sb,nf, 4, 4, 12
3, 7, 4, 4,nd,sb,nf, 4, 4, 11
3, 8, 4, 4,nd,sb,nf, 4, 4, 13
3, 9, 4, 4,nd,sb,nf, 4, 4, 1
3,10, 4, 4,nd,sb,nf, 4, 4, 5
3,11, 4, 4,nd,sb,nf, 4, 4, 6
3,12, 4, 4,nd,sb,nf, 4, 4, 7
3,13, 4, 4,nd,sb,nf, 4, 4, 8
# special move "C": Swap FORWARD/BACKWARD (between A and A)
3, 1, 4, 0, 4,sb, 4, 0, 4, 1
3, 5, 4, 0, 4,sb, 4, 0, 4, 5
3, 6, 4, 0, 4,sb, 4, 0, 4, 6
3, 7, 4, 0, 4,sb, 4, 0, 4, 7
3, 8, 4, 0, 4,sb, 4, 0, 4, 8
3, 9, 4, 0, 4,sb, 4, 0, 4, 9
3,10, 4, 0, 4,sb, 4, 0, 4, 11
3,11, 4, 0, 4,sb, 4, 0, 4, 10
3,12, 4, 0, 4,sb, 4, 0, 4, 12
3,13, 4, 0, 4,sb, 4, 0, 4, 13
# special move "D": Swap WRITE/ISOLATE (between A and B)
3, 1, 4, 4, 4,sb, 4, 4, 4, 13
3, 5, 4, 4, 4,sb, 4, 4, 4, 5
3, 6, 4, 4, 4,sb, 4, 4, 4, 7
3, 7, 4, 4, 4,sb, 4, 4, 4, 6
3, 8, 4, 4, 4,sb, 4, 4, 4, 8
3, 9, 4, 4, 4,sb, 4, 4, 4, 9
3,10, 4, 4, 4,sb, 4, 4, 4, 10
3,11, 4, 4, 4,sb, 4, 4, 4, 11
3,12, 4, 4, 4,sb, 4, 4, 4, 12
3,13, 4, 4, 4,sb, 4, 4, 4, 1
# special move "E": Swap TOGGLE/ISOLATE (after A)
3, 1, 4,ac, 4,sb, 4,ag, 4, 10
3, 5, 4,ac, 4,sb, 4,ag, 4, 9
3, 6, 4,ac, 4,sb, 4,ag, 4, 11
3, 7, 4,ac, 4,sb, 4,ag, 4, 12
3, 8, 4,ac, 4,sb, 4,ag, 4, 13
3, 9, 4,ac, 4,sb, 4,ag, 4, 1
3,10, 4,ac, 4,sb, 4,ag, 4, 5
3,11, 4,ac, 4,sb, 4,ag, 4, 6
3,12, 4,ac, 4,sb, 4,ag, 4, 7
3,13, 4,ac, 4,sb, 4,ag, 4, 8
# special move "E": Swap DELETE/WRITE (between A and +)
3, 1, 4, 4,ad,sb,af, 4, 4, 8
3, 5, 4, 4,ad,sb,af, 4, 4, 9
3, 6, 4, 4,ad,sb,af, 4, 4, 10
3, 7, 4, 4,ad,sb,af, 4, 4, 11
3, 8, 4, 4,ad,sb,af, 4, 4, 12
3, 9, 4, 4,ad,sb,af, 4, 4, 13
3,10, 4, 4,ad,sb,af, 4, 4, 1
3,11, 4, 4,ad,sb,af, 4, 4, 5
3,12, 4, 4,ad,sb,af, 4, 4, 7
3,13, 4, 4,ad,sb,af, 4, 4, 6
# special move "E": Swap DELETE/ISOLATE (between + and B)
3, 1,ab, 4, 4,sb, 4, 4,ah, 8
3, 5,ab, 4, 4,sb, 4, 4,ah, 9
3, 6,ab, 4, 4,sb, 4, 4,ah, 10
3, 7,ab, 4, 4,sb, 4, 4,ah, 11
3, 8,ab, 4, 4,sb, 4, 4,ah, 1
3, 9,ab, 4, 4,sb, 4, 4,ah, 13
3,10,ab, 4, 4,sb, 4, 4,ah, 12
3,11,ab, 4, 4,sb, 4, 4,ah, 5
3,12,ab, 4, 4,sb, 4, 4,ah, 7
3,13,ab, 4, 4,sb, 4, 4,ah, 6
################ normal ISOLATOR interactions ################
ha, 4,wb, 0, 0, 2, 0, 0,wh,ha # bounce
3, 4,ib, 1,id,ne,if,ng,ih,5 # flat, with west
3, 4, 1, 1,id,ne,if,ng,ih,5
3, 4,ib, 1, 1,ne,if,ng,ih,5
3, 4,ib, 1,id, 1,if,ng,ih,5
3, 4,ib, 1,id,ne, 1,ng,ih,5
3, 4,ib, 1,id,ne,if, 1,ih,5
3, 4,ib, 1,id,ne,if,ng, 1,5
3, 4,ib,nc,id,ne,if, 1,ih,5 # flat, with east
3, 4, 1,nc,id,ne,if, 1,ih,5
3, 4,ib,nc, 1,ne,if, 1,ih,5
3, 4,ib,nc,id, 1,if, 1,ih,5
3, 4,ib,nc,id,ne, 1, 1,ih,5
3, 4,ib,nc,id,ne,if, 1, 1,5
3, 4, 1, 0,id,ne,if,ng,ih,5 # corner, with ne
3, 4, 1, 0, 1,ne,if,ng,ih,5
3, 4, 1, 0,id, 1,if,ng,ih,5
3, 4, 1, 0,id,ne, 1,ng,ih,5
3, 4, 1, 0,id,ne,if, 1,ih,5
3, 4, 1, 0,id,ne,if,ng, 1,5
3, 4,ib,nc,id,ne,if, 0, 1,5 # corner, with nw
3, 4, 1,nc,id,ne,if, 0, 1,5
3, 4,ib, 1,id,ne,if, 0, 1,5
3, 4,ib,nc, 1,ne,if, 0, 1,5
3, 4,ib,nc,id, 1,if, 0, 1,5
3, 4,ib,nc,id,ne, 1, 0, 1,5
3, 4,ib, 0, 1,ne,if,ng,ih,5 # corner, with se
3, 4,ib, 0, 1, 1,if,ng,ih,5
3, 4,ib, 0, 1,ne, 1,ng,ih,5
3, 4,ib, 0, 1,ne,if,ng, 1,5
3, 4,ib,nc,id,ne, 1, 0,ih,5 # corner, with sw
3, 4, 1,nc,id,ne, 1, 0,ih,5
3, 4,ib,nc, 1,ne, 1, 0,ih,5
3, 4,ib,nc,id, 1, 1, 0,ih,5
3, 4,ib, 5,id,ne,if,ng,ih,6 # flat, with west
3, 4, 5, 5,id,ne,if,ng,ih,6
3, 4,ib, 5, 5,ne,if,ng,ih,6
3, 4,ib, 5,id, 5,if,ng,ih,6
3, 4,ib, 5,id,ne, 5,ng,ih,6
3, 4,ib, 5,id,ne,if, 5,ih,6
3, 4,ib, 5,id,ne,if,ng, 5,6
3, 4,ib,nc,id,ne,if, 5,ih,6 # flat, with east
3, 4, 5,nc,id,ne,if, 5,ih,6
3, 4,ib,nc, 5,ne,if, 5,ih,6
3, 4,ib,nc,id, 5,if, 5,ih,6
3, 4,ib,nc,id,ne, 5, 5,ih,6
3, 4,ib,nc,id,ne,if, 5, 5,6
3, 4, 5, 0,id,ne,if,ng,ih,6 # corner, with ne
3, 4, 5, 0, 5,ne,if,ng,ih,6
3, 4, 5, 0,id, 5,if,ng,ih,6
3, 4, 5, 0,id,ne, 5,ng,ih,6
3, 4, 5, 0,id,ne,if, 5,ih,6
3, 4, 5, 0,id,ne,if,ng, 5,6
3, 4,ib,nc,id,ne,if, 0, 5,6 # corner, with nw
3, 4, 5,nc,id,ne,if, 0, 5,6
3, 4,ib, 5,id,ne,if, 0, 5,6
3, 4,ib,nc, 5,ne,if, 0, 5,6
3, 4,ib,nc,id, 5,if, 0, 5,6
3, 4,ib,nc,id,ne, 5, 0, 5,6
3, 4,ib, 0, 5,ne,if,ng,ih,6 # corner, with se
3, 4,ib, 0, 5, 5,if,ng,ih,6
3, 4,ib, 0, 5,ne, 5,ng,ih,6
3, 4,ib, 0, 5,ne,if,ng, 5,6
3, 4,ib,nc,id,ne, 5, 0,ih,6 # corner, with sw
3, 4, 5,nc,id,ne, 5, 0,ih,6
3, 4,ib,nc, 5,ne, 5, 0,ih,6
3, 4,ib,nc,id, 5, 5, 0,ih,6
3, 4,ib, 6,id,ne,if,ng,ih,7 # flat, with west
3, 4, 6, 6,id,ne,if,ng,ih,7
3, 4,ib, 6, 6,ne,if,ng,ih,7
3, 4,ib, 6,id, 6,if,ng,ih,7
3, 4,ib, 6,id,ne, 6,ng,ih,7
3, 4,ib, 6,id,ne,if, 6,ih,7
3, 4,ib, 6,id,ne,if,ng, 6,7
3, 4,ib,nc,id,ne,if, 6,ih,7 # flat, with east
3, 4, 6,nc,id,ne,if, 6,ih,7
3, 4,ib,nc, 6,ne,if, 6,ih,7
3, 4,ib,nc,id, 6,if, 6,ih,7
3, 4,ib,nc,id,ne, 6, 6,ih,7
3, 4,ib,nc,id,ne,if, 6, 6,7
3, 4, 6, 0,id,ne,if,ng,ih,7 # corner, with ne
3, 4, 6, 0, 6,ne,if,ng,ih,7
3, 4, 6, 0,id, 6,if,ng,ih,7
3, 4, 6, 0,id,ne, 6,ng,ih,7
3, 4, 6, 0,id,ne,if, 6,ih,7
3, 4, 6, 0,id,ne,if,ng, 6,7
3, 4,ib,nc,id,ne,if, 0, 6,7 # corner, with nw
3, 4, 6,nc,id,ne,if, 0, 6,7
3, 4,ib, 6,id,ne,if, 0, 6,7
3, 4,ib,nc, 6,ne,if, 0, 6,7
3, 4,ib,nc,id, 6,if, 0, 6,7
3, 4,ib,nc,id,ne, 6, 0, 6,7
3, 4,ib, 0, 6,ne,if,ng,ih,7 # corner, with se
3, 4,ib, 0, 6, 6,if,ng,ih,7
3, 4,ib, 0, 6,ne, 6,ng,ih,7
3, 4,ib, 0, 6,ne,if,ng, 6,7
3, 4,ib,nc,id,ne, 6, 0,ih,7 # corner, with sw
3, 4, 6,nc,id,ne, 6, 0,ih,7
3, 4,ib,nc, 6,ne, 6, 0,ih,7
3, 4,ib,nc,id, 6, 6, 0,ih,7
3, 4,ib, 7,id,ne,if,ng,ih,8 # flat, with west
3, 4, 7, 7,id,ne,if,ng,ih,8
3, 4,ib, 7, 7,ne,if,ng,ih,8
3, 4,ib, 7,id, 7,if,ng,ih,8
3, 4,ib, 7,id,ne, 7,ng,ih,8
3, 4,ib, 7,id,ne,if, 7,ih,8
3, 4,ib, 7,id,ne,if,ng, 7,8
3, 4,ib,nc,id,ne,if, 7,ih,8 # flat, with east
3, 4, 7,nc,id,ne,if, 7,ih,8
3, 4,ib,nc, 7,ne,if, 7,ih,8
3, 4,ib,nc,id, 7,if, 7,ih,8
3, 4,ib,nc,id,ne, 7, 7,ih,8
3, 4,ib,nc,id,ne,if, 7, 7,8
3, 4, 7, 0,id,ne,if,ng,ih,8 # corner, with ne
3, 4, 7, 0, 7,ne,if,ng,ih,8
3, 4, 7, 0,id, 7,if,ng,ih,8
3, 4, 7, 0,id,ne, 7,ng,ih,8
3, 4, 7, 0,id,ne,if, 7,ih,8
3, 4, 7, 0,id,ne,if,ng, 7,8
3, 4,ib,nc,id,ne,if, 0, 7,8 # corner, with nw
3, 4, 7,nc,id,ne,if, 0, 7,8
3, 4,ib, 7,id,ne,if, 0, 7,8
3, 4,ib,nc, 7,ne,if, 0, 7,8
3, 4,ib,nc,id, 7,if, 0, 7,8
3, 4,ib,nc,id,ne, 7, 0, 7,8
3, 4,ib, 0, 7,ne,if,ng,ih,8 # corner, with se
3, 4,ib, 0, 7, 7,if,ng,ih,8
3, 4,ib, 0, 7,ne, 7,ng,ih,8
3, 4,ib, 0, 7,ne,if,ng, 7,8
3, 4,ib,nc,id,ne, 7, 0,ih,8 # corner, with sw
3, 4, 7,nc,id,ne, 7, 0,ih,8
3, 4,ib,nc, 7,ne, 7, 0,ih,8
3, 4,ib,nc,id, 7, 7, 0,ih,8
3, 4,ib, 8,id,ne,if,ng,ih,9 # flat, with west
3, 4, 8, 8,id,ne,if,ng,ih,9
3, 4,ib, 8, 8,ne,if,ng,ih,9
3, 4,ib, 8,id, 8,if,ng,ih,9
3, 4,ib, 8,id,ne, 8,ng,ih,9
3, 4,ib, 8,id,ne,if, 8,ih,9
3, 4,ib, 8,id,ne,if,ng, 8,9
3, 4,ib,nc,id,ne,if, 8,ih,9 # flat, with east
3, 4, 8,nc,id,ne,if, 8,ih,9
3, 4,ib,nc, 8,ne,if, 8,ih,9
3, 4,ib,nc,id, 8,if, 8,ih,9
3, 4,ib,nc,id,ne, 8, 8,ih,9
3, 4,ib,nc,id,ne,if, 8, 8,9
3, 4, 8, 0,id,ne,if,ng,ih,9 # corner, with ne
3, 4, 8, 0, 8,ne,if,ng,ih,9
3, 4, 8, 0,id, 8,if,ng,ih,9
3, 4, 8, 0,id,ne, 8,ng,ih,9
3, 4, 8, 0,id,ne,if, 8,ih,9
3, 4, 8, 0,id,ne,if,ng, 8,9
3, 4,ib,nc,id,ne,if, 0, 8,9 # corner, with nw
3, 4, 8,nc,id,ne,if, 0, 8,9
3, 4,ib, 8,id,ne,if, 0, 8,9
3, 4,ib,nc, 8,ne,if, 0, 8,9
3, 4,ib,nc,id, 8,if, 0, 8,9
3, 4,ib,nc,id,ne, 8, 0, 8,9
3, 4,ib, 0, 8,ne,if,ng,ih,9 # corner, with se
3, 4,ib, 0, 8, 8,if,ng,ih,9
3, 4,ib, 0, 8,ne, 8,ng,ih,9
3, 4,ib, 0, 8,ne,if,ng, 8,9
3, 4,ib,nc,id,ne, 8, 0,ih,9 # corner, with sw
3, 4, 8,nc,id,ne, 8, 0,ih,9
3, 4,ib,nc, 8,ne, 8, 0,ih,9
3, 4,ib,nc,id, 8, 8, 0,ih,9
3, 4,ib, 9,id,ne,if,ng,ih,10 # flat, with west
3, 4, 9, 9,id,ne,if,ng,ih,10
3, 4,ib, 9, 9,ne,if,ng,ih,10
3, 4,ib, 9,id, 9,if,ng,ih,10
3, 4,ib, 9,id,ne, 9,ng,ih,10
3, 4,ib, 9,id,ne,if, 9,ih,10
3, 4,ib, 9,id,ne,if,ng, 9,10
3, 4,ib,nc,id,ne,if, 9,ih,10 # flat, with east
3, 4, 9,nc,id,ne,if, 9,ih,10
3, 4,ib,nc, 9,ne,if, 9,ih,10
3, 4,ib,nc,id, 9,if, 9,ih,10
3, 4,ib,nc,id,ne, 9, 9,ih,10
3, 4,ib,nc,id,ne,if, 9, 9,10
3, 4, 9, 0,id,ne,if,ng,ih,10 # corner, with ne
3, 4, 9, 0, 9,ne,if,ng,ih,10
3, 4, 9, 0,id, 9,if,ng,ih,10
3, 4, 9, 0,id,ne, 9,ng,ih,10
3, 4, 9, 0,id,ne,if, 9,ih,10
3, 4, 9, 0,id,ne,if,ng, 9,10
3, 4,ib,nc,id,ne,if, 0, 9,10 # corner, with nw
3, 4, 9,nc,id,ne,if, 0, 9,10
3, 4,ib, 9,id,ne,if, 0, 9,10
3, 4,ib,nc, 9,ne,if, 0, 9,10
3, 4,ib,nc,id, 9,if, 0, 9,10
3, 4,ib,nc,id,ne, 9, 0, 9,10
3, 4,ib, 0, 9,ne,if,ng,ih,10 # corner, with se
3, 4,ib, 0, 9, 9,if,ng,ih,10
3, 4,ib, 0, 9,ne, 9,ng,ih,10
3, 4,ib, 0, 9,ne,if,ng, 9,10
3, 4,ib,nc,id,ne, 9, 0,ih,10 # corner, with sw
3, 4, 9,nc,id,ne, 9, 0,ih,10
3, 4,ib,nc, 9,ne, 9, 0,ih,10
3, 4,ib,nc,id, 9, 9, 0,ih,10
3, 4,ib,10,id,ne,if,ng,ih,11 # flat, with west
3, 4,10,10,id,ne,if,ng,ih,11
3, 4,ib,10,10,ne,if,ng,ih,11
3, 4,ib,10,id,10,if,ng,ih,11
3, 4,ib,10,id,ne,10,ng,ih,11
3, 4,ib,10,id,ne,if,10,ih,11
3, 4,ib,10,id,ne,if,ng,10,11
3, 4,ib,nc,id,ne,if,10,ih,11 # flat, with east
3, 4,10,nc,id,ne,if,10,ih,11
3, 4,ib,nc,10,ne,if,10,ih,11
3, 4,ib,nc,id,10,if,10,ih,11
3, 4,ib,nc,id,ne,10,10,ih,11
3, 4,ib,nc,id,ne,if,10,10,11
3, 4,10, 0,id,ne,if,ng,ih,11 # corner, with ne
3, 4,10, 0,10,ne,if,ng,ih,11
3, 4,10, 0,id,10,if,ng,ih,11
3, 4,10, 0,id,ne,10,ng,ih,11
3, 4,10, 0,id,ne,if,10,ih,11
3, 4,10, 0,id,ne,if,ng,10,11
3, 4,ib,nc,id,ne,if, 0,10,11 # corner, with nw
3, 4,10,nc,id,ne,if, 0,10,11
3, 4,ib,10,id,ne,if, 0,10,11
3, 4,ib,nc,10,ne,if, 0,10,11
3, 4,ib,nc,id,10,if, 0,10,11
3, 4,ib,nc,id,ne,10, 0,10,11
3, 4,ib, 0,10,ne,if,ng,ih,11 # corner, with se
3, 4,ib, 0,10,10,if,ng,ih,11
3, 4,ib, 0,10,ne,10,ng,ih,11
3, 4,ib, 0,10,ne,if,ng,10,11
3, 4,ib,nc,id,ne,10, 0,ih,11 # corner, with sw
3, 4,10,nc,id,ne,10, 0,ih,11
3, 4,ib,nc,10,ne,10, 0,ih,11
3, 4,ib,nc,id,10,10, 0,ih,11
3, 4,ib,11,id,ne,if,ng,ih,12 # flat, with west
3, 4,11,11,id,ne,if,ng,ih,12
3, 4,ib,11,11,ne,if,ng,ih,12
3, 4,ib,11,id,11,if,ng,ih,12
3, 4,ib,11,id,ne,11,ng,ih,12
3, 4,ib,11,id,ne,if,11,ih,12
3, 4,ib,11,id,ne,if,ng,11,12
3, 4,ib,nc,id,ne,if,11,ih,12 # flat, with east
3, 4,11,nc,id,ne,if,11,ih,12
3, 4,ib,nc,11,ne,if,11,ih,12
3, 4,ib,nc,id,11,if,11,ih,12
3, 4,ib,nc,id,ne,11,11,ih,12
3, 4,ib,nc,id,ne,if,11,11,12
3, 4,11, 0,id,ne,if,ng,ih,12 # corner, with ne
3, 4,11, 0,11,ne,if,ng,ih,12
3, 4,11, 0,id,11,if,ng,ih,12
3, 4,11, 0,id,ne,11,ng,ih,12
3, 4,11, 0,id,ne,if,11,ih,12
3, 4,11, 0,id,ne,if,ng,11,12
3, 4,ib,nc,id,ne,if, 0,11,12 # corner, with nw
3, 4,11,nc,id,ne,if, 0,11,12
3, 4,ib,11,id,ne,if, 0,11,12
3, 4,ib,nc,11,ne,if, 0,11,12
3, 4,ib,nc,id,11,if, 0,11,12
3, 4,ib,nc,id,ne,11, 0,11,12
3, 4,ib, 0,11,ne,if,ng,ih,12 # corner, with se
3, 4,ib, 0,11,11,if,ng,ih,12
3, 4,ib, 0,11,ne,11,ng,ih,12
3, 4,ib, 0,11,ne,if,ng,11,12
3, 4,ib,nc,id,ne,11, 0,ih,12 # corner, with sw
3, 4,11,nc,id,ne,11, 0,ih,12
3, 4,ib,nc,11,ne,11, 0,ih,12
3, 4,ib,nc,id,11,11, 0,ih,12
3, 4,ib,12,id,ne,if,ng,ih,13 # flat, with west
3, 4,12,12,id,ne,if,ng,ih,13
3, 4,ib,12,12,ne,if,ng,ih,13
3, 4,ib,12,id,12,if,ng,ih,13
3, 4,ib,12,id,ne,12,ng,ih,13
3, 4,ib,12,id,ne,if,12,ih,13
3, 4,ib,12,id,ne,if,ng,12,13
3, 4,ib,nc,id,ne,if,12,ih,13 # flat, with east
3, 4,12,nc,id,ne,if,12,ih,13
3, 4,ib,nc,12,ne,if,12,ih,13
3, 4,ib,nc,id,12,if,12,ih,13
3, 4,ib,nc,id,ne,12,12,ih,13
3, 4,ib,nc,id,ne,if,12,12,13
3, 4,12, 0,id,ne,if,ng,ih,13 # corner, with ne
3, 4,12, 0,12,ne,if,ng,ih,13
3, 4,12, 0,id,12,if,ng,ih,13
3, 4,12, 0,id,ne,12,ng,ih,13
3, 4,12, 0,id,ne,if,12,ih,13
3, 4,12, 0,id,ne,if,ng,12,13
3, 4,ib,nc,id,ne,if, 0,12,13 # corner, with nw
3, 4,12,nc,id,ne,if, 0,12,13
3, 4,ib,12,id,ne,if, 0,12,13
3, 4,ib,nc,12,ne,if, 0,12,13
3, 4,ib,nc,id,12,if, 0,12,13
3, 4,ib,nc,id,ne,12, 0,12,13
3, 4,ib, 0,12,ne,if,ng,ih,13 # corner, with se
3, 4,ib, 0,12,12,if,ng,ih,13
3, 4,ib, 0,12,ne,12,ng,ih,13
3, 4,ib, 0,12,ne,if,ng,12,13
3, 4,ib,nc,id,ne,12, 0,ih,13 # corner, with sw
3, 4,12,nc,id,ne,12, 0,ih,13
3, 4,ib,nc,12,ne,12, 0,ih,13
3, 4,ib,nc,id,12,12, 0,ih,13
3, 4,ib,13,id,ne,if,ng,ih,1 # flat, with west
3, 4,13,13,id,ne,if,ng,ih,1
3, 4,ib,13,13,ne,if,ng,ih,1
3, 4,ib,13,id,13,if,ng,ih,1
3, 4,ib,13,id,ne,13,ng,ih,1
3, 4,ib,13,id,ne,if,13,ih,1
3, 4,ib,13,id,ne,if,ng,13,1
3, 4,ib,nc,id,ne,if,13,ih,1 # flat, with east
3, 4,13,nc,id,ne,if,13,ih,1
3, 4,ib,nc,13,ne,if,13,ih,1
3, 4,ib,nc,id,13,if,13,ih,1
3, 4,ib,nc,id,ne,13,13,ih,1
3, 4,ib,nc,id,ne,if,13,13,1
3, 4,13, 0,id,ne,if,ng,ih,1 # corner, with ne
3, 4,13, 0,13,ne,if,ng,ih,1
3, 4,13, 0,id,13,if,ng,ih,1
3, 4,13, 0,id,ne,13,ng,ih,1
3, 4,13, 0,id,ne,if,13,ih,1
3, 4,13, 0,id,ne,if,ng,13,1
3, 4,ib,nc,id,ne,if, 0,13,1 # corner, with nw
3, 4,13,nc,id,ne,if, 0,13,1
3, 4,ib,13,id,ne,if, 0,13,1
3, 4,ib,nc,13,ne,if, 0,13,1
3, 4,ib,nc,id,13,if, 0,13,1
3, 4,ib,nc,id,ne,13, 0,13,1
3, 4,ib, 0,13,ne,if,ng,ih,1 # corner, with se
3, 4,ib, 0,13,13,if,ng,ih,1
3, 4,ib, 0,13,ne,13,ng,ih,1
3, 4,ib, 0,13,ne,if,ng,13,1
3, 4,ib,nc,id,ne,13, 0,ih,1 # corner, with sw
3, 4,13,nc,id,ne,13, 0,ih,1
3, 4,ib,nc,13,ne,13, 0,ih,1
3, 4,ib,nc,id,13,13, 0,ih,1
################ ERASE interactions ################
# ERASE always becomes BACKGROUND
14,aa,ab,ac,ad,ae,af,ag,ah,0
# Neighbors of ERASE become ERASE
sb,14,ab,ac,ad,ae,af,ag,ah,14
sb,aa,14,ac,ad,ae,af,ag,ah,14
sb,aa,ab,14,ad,ae,af,ag,ah,14
sb,aa,ab,ac,14,ae,af,ag,ah,14
sb,aa,ab,ac,ad,14,af,ag,ah,14
################ NORMAL interactions (fallback behavior) ################
# WIRE becomes HEAD when one neighbor is HEAD
3,ha,ib,ic,id,ie,if,ig,ih,ha
3,ia,ha,ic,id,ie,if,ig,ih,ha
# normal propagation of HEAD (two identical heads stay the same)
3,ha,ha,ic,id,ie,if,ig,ih,ha
3,ia,ha,ha,id,ie,if,ig,ih,ha
3,ha,ib,ha,id,ie,if,ig,ih,ha
3,ia,ha,ic,ha,ie,if,ig,ih,ha
3,ha,ib,ic,ha,ie,if,ig,ih,ha
3,ia,ha,ic,id,ha,if,ig,ih,ha
3,ha,ib,ic,id,ha,if,ig,ih,ha
3,ia,ha,ic,id,ie,ha,ig,ih,ha
# normal propagation of HEAD (two different heads reset to HEAD)
3,ha,hb,ic,id,ie,if,ig,ih,1
3,ia,ha,hb,id,ie,if,ig,ih,1
3,ha,ib,hb,id,ie,if,ig,ih,1
3,ia,ha,ic,hb,ie,if,ig,ih,1
3,ha,ib,ic,hb,ie,if,ig,ih,1
3,ia,ha,ic,id,hb,if,ig,ih,1
3,ha,ib,ic,id,hb,if,ig,ih,1
3,ia,ha,ic,id,ie,hb,ig,ih,1
# Heads (except READ) always becomes TAIL
ha,aa,ab,ac,ad,ae,af,ag,ah,2
# TAIL always becomes WIRE
2,aa,ab,ac,ad,ae,af,ag,ah,3
# TEMPoraries always becomes BACKGROUND
temp,aa,ab,ac,ad,ae,af,ag,ah,0
# QUANTUM that hasn't collapsed becomes WIRE again
17,aa,ab,ac,ad,ae,af,ag,ah,3
@COLORS
# Structural states
0 0 0 0 BACKGROUND
3 144 90 45 WIRE
4 192 192 192 ISOLATOR
# Photon states
2 144 128 112 TAIL
1 255 255 255 SIGNAL (white)
5 255 0 0 FORWARD head (red)
6 255 128 0 RETRACT head (orange)
7 255 255 0 DELETE head (yellow)
8 0 255 0 WRITE head (green)
9 0 255 208 ISOLATE head (aqua)
10 0 192 255 TOGGLE head (sky)
11 0 0 255 LEFT head (blue)
12 192 0 255 RIGHT head (violet)
13 255 64 160 READ head (pink)
# Automatically created states
14 112 128 144 ERASE state
15 0 128 0 TEMP_WRITE state (dark green)
16 0 96 128 TEMP_ISOLATE state (dark aqua)
17 160 0 80 TEMP_READ state (dark pink)
@ICONS
XPM
/* width height num_colors chars_per_pixel */
"31 527 5 1"
/* colors */
". c #FFFFFF"
"1 c #C0C0C0"
"2 c #808080"
"3 c #404040"
"4 c #000000"
/* icon for state 1 */
"..............................."
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/* icon for state 2 */
"..............................."
"..............................."
"..............................."
"..............................."
"....4442...............2444...."
"....44442.............24444...."
"....444442...........244444...."
"....2444442.........2444442...."
".....2444442.......2444442....."
"......2444442.....2444442......"
".......2444442...2444442......."
"........2444442.2444442........"
".........2444443444442........."
"..........24444444442.........."
"...........244444442..........."
"............3444443............"
"...........244444442..........."
"..........24444444442.........."
".........2444443444442........."
"........2444442.2444442........"
".......2444442...2444442......."
"......2444442.....2444442......"
".....2444442.......2444442....."
"....2444442.........2444442...."
"....444442...........244444...."
"....44442.............24444...."
"....4442...............2444...."
"..............................."
"..............................."
"..............................."
"..............................."
/* icon for state 3 */
"..............................."
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"..............................."
"..............................."
"..............................."
/* icon for state 4 */
"..............................."
"..............................."
"..............................."
"..............................."
"....44444444.......44444444...."
"....44444444.......44444444...."
"....44444444.......44444444...."
"....444.................444...."
"....444.................444...."
"....444.................444...."
"....444.................444...."
"....444....444444444....444...."
"...........444444444..........."
"...........444444444..........."
"...........444444444..........."
"...........444444444..........."
"...........444444444..........."
"...........444444444..........."
"...........444444444..........."
"....444....444444444....444...."
"....444.................444...."
"....444.................444...."
"....444.................444...."
"....444.................444...."
"....44444444.......44444444...."
"....44444444.......44444444...."
"....44444444.......44444444...."
"..............................."
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"..............................."
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"..............................."
"..............................."
"..............................."
".............44444............."
".............44444............."
".............44444............."
".............44444............."
".............44444............."
".............44444............."
".............44444............."
".............44444............."
".............44444............."
"....44444444444444444444444...."
"....44444444444444444444444...."
"....44444444444444444444444...."
"....44444444444444444444444...."
"....44444444444444444444444...."
".............44444............."
".............44444............."
".............44444............."
".............44444............."
".............44444............."
".............44444............."
".............44444............."
".............44444............."
".............44444............."
"..............................."
"..............................."
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"..............................."
/* icon for state 6 */
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"..............................."
"..............................."
"....44444444444444444444444...."
"....44444444444444444444444...."
"....44444444444444444444444...."
"....44444444444444444444444...."
"....44444444444444444444444...."
"..............................."
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"..............................."
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"..............................."
"..............................."
/* icon for state 7 */
"..............................."
"..............................."
"..............................."
"..............................."
"....44444444444444444444444...."
"....44444444444444444444444...."
"....44444444444444444444444...."
"....444.................444...."
"....444.................444...."
"....444.................444...."
"....444.................444...."
"....444.................444...."
"....444.................444...."
"....444.................444...."
"....444.................444...."
"....444.................444...."
"....444.................444...."
"....444.................444...."
"....444.................444...."
"....444.................444...."
"....444.................444...."
"....444.................444...."
"....444.................444...."
"....444.................444...."
"....44444444444444444444444...."
"....44444444444444444444444...."
"....44444444444444444444444...."
"..............................."
"..............................."
"..............................."
"..............................."
/* icon for state 8 */
"..............................."
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"..............................."
"........444444444444444........"
"........444444444444444........"
"........444444444444444........"
"........444444444444444........"
"........444444444444444........"
"........444444444444444........"
"........444444444444444........"
"........444444444444444........"
"........444444444444444........"
"........444444444444444........"
"........444444444444444........"
"........444444444444444........"
"........444444444444444........"
"........444444444444444........"
"........444444444444444........"
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
/* icon for state 9 */
"..............................."
"..............................."
"..............................."
"..............................."
"....44444444.......44444444...."
"....44444444.......44444444...."
"....44444444.......44444444...."
"....44444444.......44444444...."
"....4444...............4444...."
"....4444...............4444...."
"....4444...............4444...."
"....4444...............4444...."
"..............................."
"..............................."
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"..............................."
"..............................."
"....4444...............4444...."
"....4444...............4444...."
"....4444...............4444...."
"....4444...............4444...."
"....44444444.......44444444...."
"....44444444.......44444444...."
"....44444444.......44444444...."
"....44444444.......44444444...."
"..............................."
"..............................."
"..............................."
"..............................."
/* icon for state 10 */
"..............................."
"..............................."
"..............................."
"..............................."
"...........123444321..........."
"..........34444444443.........."
"........244444444444442........"
".......34444324442344443......."
"......24444...444...44442......"
"......4443....444....3444......"
".....3444.....444.....4443....."
"....1444......444......4441...."
"....2443......444......3442...."
"....3442......444......2443...."
"....44444444444444444444444...."
"....44444444444444444444444...."
"....44444444444444444444444...."
"....3442......444......2443...."
"....2443......444......3442...."
"....1444......444......4441...."
".....3444.....444.....4443....."
"......4443....444....3444......"
"......24444...444...44442......"
".......34444324442344443......."
"........244444444444442........"
"..........34444444443.........."
"...........123444321..........."
"..............................."
"..............................."
"..............................."
"..............................."
/* icon for state 11 */
"..............................."
"..............................."
"..............................."
"............2.................."
"...........24.................."
"..........244.................."
".........2444.................."
"........24444.................."
".......244444.................."
"......244444444432............."
".....244444444444442..........."
"....14444444444444443.........."
".....24444444444444442........."
"......2444444444444444........."
".......244444...3444442........"
"........24444....344443........"
".........2444.....44444........"
"..........244.....44444........"
"...........24.....44444........"
"............2.....44444........"
"..................44444........"
"..................44444........"
"..................44444........"
"..................44444........"
"..................44444........"
"..................44444........"
"..................44444........"
"..............................."
"..............................."
"..............................."
"..............................."
/* icon for state 12 */
"..............................."
"..............................."
"..............................."
"..................2............"
"..................42..........."
"..................442.........."
"..................4442........."
"..................44442........"
"..................444442......."
".............234444444442......"
"...........244444444444442....."
"..........34444444444444441...."
".........24444444444444442....."
".........4444444444444442......"
"........2444443...444442......."
"........344443....44442........"
"........44444.....4442........."
"........44444.....442.........."
"........44444.....42..........."
"........44444.....2............"
"........44444.................."
"........44444.................."
"........44444.................."
"........44444.................."
"........44444.................."
"........44444.................."
"........44444.................."
"..............................."
"..............................."
"..............................."
"..............................."
/* icon for state 13 */
"..............................."
"..............................."
"..............................."
"..............................."
"..........34444444443.........."
"........244444444444442........"
".......24444443234444442......."
".......4444441...1444444......."
"......3444442.....2444443......"
"......444444.......444444......"
"......444444.......444444......"
"......444444.......444444......"
"..................1444444......"
"..................2444442......"
".................1444444......."
".................444444........"
"................444444........."
"...............444444.........."
"..............4444441.........."
".............2444442..........."
".............4444441..........."
".............444444............"
"..............................."
"..............................."
".............444444............"
".............444444............"
".............444444............"
"..............................."
"..............................."
"..............................."
"..............................."
/* icon for state 14 */
"4444444444444444444444444444444"
"444442...................244444"
"4444442.................2444444"
"44444442...............24444444"
"444444442.............244444444"
"4244444442...........2444444424"
"4.244444442.........244444442.4"
"4..244444442.......244444442..4"
"4...24444444.......44444442...4"
"4....2444444.......4444442....4"
"4.....244444.......444442.....4"
"4......24444.......44442......4"
"4.............................4"
"4.............................4"
"4.............................4"
"4.............................4"
"4.............................4"
"4.............................4"
"4.............................4"
"4......24444.......44442......4"
"4.....244444.......444442.....4"
"4....2444444.......4444442....4"
"4...24444444.......44444442...4"
"4..244444442.......244444442..4"
"4.244444442.........244444442.4"
"4244444442...........2444444424"
"444444442.............244444444"
"44444442...............24444444"
"4444442.................2444444"
"444442...................244444"
"4444444444444444444444444444444"
/* icon for state 15 */
"..............................."
"..............................."
"....24444444444444444444442...."
"...4444444444444444444444444..."
"..2441...................1442.."
"..441.....................144.."
"..44.......................44.."
"..44.......................44.."
"..44.......................44.."
"..44.......................44.."
"..44......44444444444......44.."
"..44......44444444444......44.."
"..44......44444444444......44.."
"..44......44444444444......44.."
"..44......44444444444......44.."
"..44......44444444444......44.."
"..44......44444444444......44.."
"..44......44444444444......44.."
"..44......44444444444......44.."
"..44......44444444444......44.."
"..44......44444444444......44.."
"..44.......................44.."
"..44.......................44.."
"..44.......................44.."
"..44.......................44.."
"..441.....................144.."
"..2441...................1442.."
"...4444444444444444444444444..."
"....24444444444444444444442...."
"..............................."
"..............................."
/* icon for state 16 */
"..............................."
"..............................."
"....24444444444444444444442...."
"...4444444444444444444444444..."
"..2441...................1442.."
"..441.....................144.."
"..44.......................44.."
"..44...444444.....444444...44.."
"..44...444444.....444444...44.."
"..44...444444.....444444...44.."
"..44...444...........444...44.."
"..44...444...........444...44.."
"..44...444...........444...44.."
"..44.......................44.."
"..44.......................44.."
"..44.......................44.."
"..44.......................44.."
"..44.......................44.."
"..44...444...........444...44.."
"..44...444...........444...44.."
"..44...444...........444...44.."
"..44...444444.....444444...44.."
"..44...444444.....444444...44.."
"..44...444444.....444444...44.."
"..44.......................44.."
"..441.....................144.."
"..2441...................1442.."
"...4444444444444444444444444..."
"....24444444444444444444442...."
"..............................."
"..............................."
/* icon for state 17 */
"..............................."
"..............................."
"....24444444444444444444442...."
"...4444444444444444444444444..."
"..2441...................1442.."
"..441.....................144.."
"..44.......344444443.......44.."
"..44.....2444444444442.....44.."
"..44....244444444444442....44.."
"..44....444443...344444....44.."
"..44...344443.....344443...44.."
"..44...44444.......44444...44.."
"..44...44444.......44444...44.."
"..44...............44444...44.."
"..44..............144443...44.."
"..44..............44444....44.."
"..44............144443.....44.."
"..44...........344441......44.."
"..44..........44444........44.."
"..44.........344441........44.."
"..44.........44444.........44.."
"..44.......................44.."
"..44.......................44.."
"..44.........44444.........44.."
"..44.........44444.........44.."
"..441.....................144.."
"..2441...................1442.."
"...4444444444444444444444444..."
"....24444444444444444444442...."
"..............................."
"..............................."
XPM
/* width height num_colors chars_per_pixel */
"15 255 5 1"
/* colors */
". c #FFFFFF"
"1 c #C0C0C0"
"2 c #808080"
"3 c #404040"
"4 c #000000"
/* icon for state 1 */
"..............."
"..............."
"..............."
"..............."
"..............."
"..............."
"..............."
"..............."
"..............."
"..............."
"..............."
"..............."
"..............."
"..............."
"..............."
/* icon for state 2 */
"..............."
"..............."
"..44.......44.."
"..444.....444.."
"...444...444..."
"....4441444...."
".....44444....."
".....14441....."
".....44444....."
"....4441444...."
"...444...444..."
"..444.....444.."
"..44.......44.."
"..............."
"..............."
/* icon for state 3 */
"..............."
"..............."
"..............."
"..............."
"..............."
"..............."
"..............."
"..............."
"..............."
"..............."
"..............."
"..............."
"..............."
"..............."
"..............."
/* icon for state 4 */
"..............."
"..............."
"..4444...4444.."
"..4444...4444.."
"..44.......44.."
"..44.......44.."
"......444......"
"......444......"
"......444......"
"..44.......44.."
"..44.......44.."
"..4444...4444.."
"..4444...4444.."
"..............."
"..............."
/* icon for state 5 */
"..............."
"..............."
"......444......"
"......444......"
"......444......"
"......444......"
"..44444444444.."
"..44444444444.."
"..44444444444.."
"......444......"
"......444......"
"......444......"
"......444......"
"..............."
"..............."
/* icon for state 6 */
"..............."
"..............."
"..............."
"..............."
"..............."
"..............."
"..44444444444.."
"..44444444444.."
"..44444444444.."
"..............."
"..............."
"..............."
"..............."
"..............."
"..............."
/* icon for state 7 */
"..............."
"..............."
"..44444444444.."
"..4.........4.."
"..4.........4.."
"..4.........4.."
"..4.........4.."
"..4.........4.."
"..4.........4.."
"..4.........4.."
"..4.........4.."
"..4.........4.."
"..44444444444.."
"..............."
"..............."
/* icon for state 8 */
"..............."
"..............."
"..............."
"..............."
"....4444444...."
"....4444444...."
"....4444444...."
"....4444444...."
"....4444444...."
"....4444444...."
"....4444444...."
"..............."
"..............."
"..............."
"..............."
/* icon for state 9 */
"..............."
"..............."
"..4444...4444.."
"..4444...4444.."
"..44.......44.."
"..44.......44.."
"..............."
"..............."
"..............."
"..44.......44.."
"..44.......44.."
"..4444...4444.."
"..4444...4444.."
"..............."
"..............."
/* icon for state 10 */
"..............."
"..............."
".....24442....."
"...144242441..."
"...42..4..24..."
"..24...4...42.."
"..42...4...24.."
"..44444444444.."
"..42...4...24.."
"..24...4...42.."
"...42..4..24..."
"...144242441..."
".....24442....."
"..............."
"..............."
/* icon for state 11 */
"..............."
"..............."
"......2........"
".....24........"
"....244........"
"...2444443....."
"..144444444...."
"...244444443..."
"....244.1444..."
".....24..444..."
"......2..444..."
".........444..."
".........444..."
"..............."
"..............."
/* icon for state 12 */
"..............."
"..............."
"........2......"
"........42....."
"........442...."
".....3444442..."
"....444444441.."
"...344444442..."
"...4441.442...."
"...444..42....."
"...444..2......"
"...444........."
"...444........."
"..............."
"..............."
/* icon for state 13 */
"..............."
"..............."
"....3444443...."
"...3442.2443..."
"...444...444..."
"...444...444..."
"........2442..."
".......2442...."
"......2442....."
"......444......"
"..............."
"..............."
"......444......"
"......444......"
"..............."
/* icon for state 14 */
"442.........244"
"4442.......2444"
"24442.....24442"
".24442...24442."
"..2444...4442.."
"...244...442..."
"..............."
"..............."
"..............."
"...244...442..."
"..2444...4442.."
".24442...24442."
"24442.....24442"
"4442.......2444"
"442.........244"
/* icon for state 15 */
"..............."
".1444444444441."
".43.........34."
".4...........4."
".4...........4."
".4...44444...4."
".4...44444...4."
".4...44444...4."
".4...44444...4."
".4...44444...4."
".4...........4."
".4...........4."
".43.........34."
".1444444444441."
"..............."
/* icon for state 16 */
"..............."
"..34444444443.."
".33.........33."
".4.4444.4444.4."
".4.4444.4444.4."
".4.44.....44.4."
".4.44.....44.4."
".4...........4."
".4.44.....44.4."
".4.44.....44.4."
".4.4444.4444.4."
".4.4444.4444.4."
".33.........33."
"..34444444443.."
"..............."
/* icon for state 17 */
"..............."
"..34444444443.."
".33.........33."
".4...34443...4."
".4..342.243..4."
".4..44...44..4."
".4.......44..4."
".4......442..4."
".4....1443...4."
".4....444....4."
".4...........4."
".4....444....4."
".33.........33."
"..34444444443.."
"..............."
XPM
/* width height num_colors chars_per_pixel */
"7 119 4 1"
/* colors */
". c #FFFFFF"
"1 c #C0C0C0"
"3 c #404040"
"4 c #000000"
/* icon for state 1 */
"......."
"......."
"......."
"......."
"......."
"......."
"......."
/* icon for state 2 */
"......."
".3...3."
"..313.."
"..141.."
"..313.."
".3...3."
"......."
/* icon for state 3 */
"......."
"......."
"......."
"......."
"......."
"......."
"......."
/* icon for state 4 */
"......."
".44.44."
".4...4."
"...4..."
".4...4."
".44.44."
"......."
/* icon for state 5 */
"......."
"...4..."
"...4..."
".44444."
"...4..."
"...4..."
"......."
/* icon for state 6 */
"......."
"......."
"......."
".44444."
"......."
"......."
"......."
/* icon for state 7 */
"......."
".44444."
".4...4."
".4...4."
".4...4."
".44444."
"......."
/* icon for state 8 */
"......."
"......."
"..444.."
"..444.."
"..444.."
"......."
"......."
/* icon for state 9 */
"......."
".44.44."
".4...4."
"......."
".4...4."
".44.44."
"......."
/* icon for state 10 */
"......."
".14441."
".4.4.4."
".44444."
".4.4.4."
".14441."
"......."
/* icon for state 11 */
"......."
"..4...."
".3443.."
"..4.4.."
"....4.."
"....4.."
"......."
/* icon for state 12 */
"......."
"....4.."
"..3443."
"..4.4.."
"..4...."
"..4...."
"......."
/* icon for state 13 */
"......."
"..431.."
"...14.."
"...31.."
"......."
"...4..."
"......."
/* icon for state 14 */
"43...34"
"343.343"
".34.43."
"......."
".34.43."
"343.343"
"43...34"
/* icon for state 15 */
"1444441"
"4.....4"
"4.444.4"
"4.444.4"
"4.444.4"
"4.....4"
"1444441"
/* icon for state 16 */
"1444441"
"4.....4"
"4.4.4.4"
"4.....4"
"4.4.4.4"
"4.....4"
"1444441"
/* icon for state 17 */
"1444441"
"4.431.4"
"4..14.4"
"4..31.4"
"4.....4"
"4..4..4"
"1444441"
Re: Wire World Extensible 3 (WWEJ3)
Code: Select all
x = 85, y = 17, rule = WWEJ3
17C$C15.C$C.12C2.C$C.C10.C$C.C.10C$C.C.C$C.C.10C2.13C.C.5C.C45.C$C.C
10.C$C.C.10C$C.C.C$C.C.10C$C.C10.C$C.C.CFBCEBCL2B$C.C.C$C.C.CBFCBFCBF
C$C.C10.C$5CEBCEBCG2B!
-
- Posts: 1175
- Joined: June 14th, 2014, 5:03 pm
- Contact:
Re: Wire World Extensible 3 (WWEJ3)
Code: Select all
x = 24, y = 2, rule = WWEJ3
N2CD6CD3C.CD.4C.C$.7CD5CDC.2CD4C!
Code: Select all
x = 45, y = 23, rule = WWEJ3
22.B$22.K$22.C$22.C$22.C$22.C$22.B$22.E$22.C$22.B$11.D10.F$10.D11.C$
11.4C7.C$7.4C3.C7.C$7.C4.3C7.C$7.3C2.C9.B9.4C$9.C2.C9.L9.C2.C$7.D3CD
21CD3CD$9.C2.C19.C2.C$9C.C.C19.C.C.9C$12.C19.C.C$12.C19.C.C$10.3C19.
3C!
Re: Wire World Extensible 3 (WWEJ3)
Code: Select all
x = 5, y = 57, rule = WWEJ3
3C$C.2FC$C.B.C$2.C.C$2.F.C$2.B.C$2.C.C$2.E.C$2.B.C$2.C.C$2.K.C$2.B.C$
2.C.C$2.H.C$2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$2.E.C$2.B
.C$2.C.C$2.K.C$2.B.C$2.C.C$2.I.C$2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$
2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$2.F
.C$2.B.C$2.C.C$2.E.C$2.B.C$2.C.C$2.K.C$2.B.C$2.C.C$2.K.C$2.2BC!
Code: Select all
x = 5, y = 370, rule = WWEJ3
2.3C$2.C.C$2.C.C$4.C$4.C$4.C$C3.C$4.C$4.C$4.C$4.C$4.F$4.B$4.C$4.F$4.B
$4.C$4.E$4.B$4.C$4.K$4.B$4.C$4.H$4.B$4.C$4.F$4.B$4.C$4.F$4.B$4.C$4.E$
4.B$4.C$4.K$4.B$4.C$4.H$4.B$4.C$4.F$4.B$4.C$4.F$4.B$4.C$4.F$4.B$4.C$
4.F$4.B$4.C$4.F$4.B$4.C$4.F$4.B$4.C$4.E$4.B$4.C$4.K$4.B$4.C$4.K$4.B$
4.C$4.H$4.B$4.C$4.F$4.B$4.C$4.F$4.B$4.C$4.E$4.B$4.C$4.K$4.B$4.C$4.H$
4.B$4.C$4.F$4.B$4.C$4.F$4.B$4.C$4.E$4.B$4.C$4.E$4.B$4.C$4.K$4.B$4.C$
4.H$4.B$4.C$4.F$4.B$4.C$4.F$4.B$4.C$4.F$4.B$4.C$4.F$4.B$4.C$4.F$4.B$
4.C$4.F$4.B$4.C$4.F$4.B$4.C$4.E$4.B$4.C$4.K$4.B$4.C$4.E$4.B$4.C$4.K$
4.B$4.C$4.H$4.B$4.C$4.F$4.B$4.C$4.F$4.B$4.C$4.E$4.B$4.C$4.K$4.B$4.C$
4.H$4.B$4.C$4.F$4.B$4.C$4.F$4.B$4.C$4.F$4.B$4.C$4.F$4.B$4.C$4.F$4.B$
4.C$4.F$4.B$4.C$4.F$4.B$4.C$4.F$4.B$4.C$4.F$4.B$4.C$4.F$4.B$4.C$4.F$
4.B$4.C$4.F$4.B$4.C$4.F$4.B$4.C$4.L$4.B$4.C$4.K$4.B$4.C$4.K$4.B$4.C$
4.E$4.B$4.C$4.E$4.B$4.C$4.E$4.B$4.C$4.E$4.B$4.C$4.E$4.B$4.C$4.E$4.B$
4.C$4.K$4.B$4.C$4.K$4.B$4.C$4.F$4.B$4.C$4.F$4.B$4.C$4.E$4.B$4.C$4.K$
4.B$4.C$4.H$4.B$4.C$4.F$4.B$4.C$4.F$4.B$4.C$4.E$4.B$4.C$4.K$4.B$4.C$
4.H$4.B$4.C$4.F$4.B$4.C$4.F$4.B$4.C$4.F$4.B$4.C$4.F$4.B$4.C$4.F$4.B$
4.C$4.F$4.B$4.C$4.E$4.B$4.C$4.K$4.B$4.C$4.K$4.B$4.C$4.H$4.B$4.C$4.F$
4.B$4.C$4.F$4.B$4.C$4.E$4.B$4.C$4.K$4.B$4.C$4.H$4.B$4.C$4.F$4.B$4.C$
4.F$4.B$4.C$4.E$4.B$4.C$4.E$4.B$4.C$4.K$4.B$4.C$4.H$4.B$4.C$4.F$4.B$
4.C$4.F$4.B$4.C$4.F$4.B$4.C$4.F$4.B$4.C$4.F$4.B$4.C$4.F$4.B$4.C$4.F$
4.B$4.C$4.E$4.B$4.C$4.K$4.B$4.C$4.E$4.B$4.C$4.K$4.B$4.C$4.H$4.B$4.C$
4.F$4.B$4.C$4.F$4.B$4.C$4.E$4.B$4.C$4.K$4.B$4.C$4.H$4.B!
Re: Wire World Extensible 3 (WWEJ3)
Wire Toggler Prototype (it needs 2 wires at the end, better improve that somehow)
Code: Select all
x = 11, y = 29, rule = WWEJ3
9.A$9.C$9.C$9.C$9.C$9.C$9.C$9.C$9.C$9.C$10C$C8.C$CD6.DCD$C8.CD$C8.CD$
C8.CD$C8.CD$7C2.C$6.C2.C$7C2.C$C7.3C$C7.C.C$C8.C$C3.2C.C.C$4C.4C$C3.
2C.C$C6.C$C.3D$6C!
Code: Select all
x = 22, y = 34, rule = WWEJ3
20.A$20.C$20.C$20.C$20.C$20.C$20.C$20.C$20.C$20.C$11.10C$11.C8.C$11.C
D6.DCD$11.C8.CD$11.C8.CD$11.C8.CD$11.C8.CD$11.7C2.C$17.C2.C$11.7C2.C$
11.C7.3C$10.3C6.C.C$10.C.C7.C$11.C8.C$11.C8.C$11.C.2C.3D.C$11.3C.6C$
11.C.2C5.C$11.C8.C$11.C8.C$11.C.2C3.C.C$D12C.6C$13.2C3.C$18.C!
Code: Select all
x = 14, y = 23, rule = WWEJ3
12.A$9.4C$9.C2.C$9.C2DCD$9.C2.CD$4.3C2.C2.CD$4.C.C2.C2.CD$4.C.C2.C2.C
D$4.C.C.3C.C$4.C.C.C.C.C$4.C.C2.C2.C$3.2C.4C.3C$3.C7.C.C$3.C8.C$3.C.
2C.3D.C$3.3C.6C$3.C.2C5.C$3.C8.C$3.C8.C$3.C.2C3.C.C$D4C.6C$5.2C3.C$
10.C!
Code: Select all
x = 14, y = 23, rule = WWEJ3
12.A$10.3C$10.C.C$10.CDCD$9.2C.CD$4.3C2.C2.CD$4.C.C2.C2.CD$4.C.C2.C2.
CD$4.C.C.3C.C$4.C.C.C.C.C$4.C.C2.C2.C$3.2C.4C.3C$3.C7.C.C$3.C8.C$3.C.
2C.3D.C$3.3C.6C$3.C.2C5.C$3.C8.C$3.C8.C$3.C.2C3.C.C$D4C.6C$5.2C3.C$
10.C!
Re: Wire World Extensible 3 (WWEJ3)
Code: Select all
x = 51, y = 20, rule = WWEJ3
35.B$35.A$35.C$34.3C$34.C.C$35.C$35.C.2C.6C$35.2C.3C4.C$35.C.2C6.C$AB
21.AB10.C5.5C$33.4C4.C$34C2.C4.C$28.C4.4C4.9C$28.C6.C5.C8.C$28.C6.C5.
C6.2C$28.5C2.C5.C6.C$33.C.C4.3C5.C$33.C.C4.C.C5.C$33.C.6C.7C$34.C5.3C
!
Code: Select all
x = 188, y = 12, rule = WWEJ3
168.6C$168.C4.C$168.C4.C$168.C.C.3C.C$168.C.C.C.C.C$168.C4.C$168.C2.C
.15C$168.C5.C$168.C2.C.C.C.C$168.C2.C.3C.C$168.C5.C$BM16CBL16CBK16CBJ
16CBI16CBH16CBG16CBF16CBE16CBA11C!
Re: Wire World Extensible 3 (WWEJ3)
Code: Select all
x = 3, y = 424, rule = WWEJ3
3C$2.C$2.C$2.C$2.C$2.E$2.B$2.C$2.E$2.B$2.C$2.E$2.B$2.C$2.E$2.B$2.C$2.
E$2.B$2.C$2.E$2.B$2.C$2.E$2.B$2.C$2.E$2.B$2.C$2.K$2.B$2.C$2.H$2.B$2.C
$2.F$2.B$2.C$2.F$2.B$2.C$2.E$2.B$2.C$2.E$2.B$2.C$2.K$2.B$2.C$2.H$2.B$
2.C$2.F$2.B$2.C$2.F$2.B$2.C$2.F$2.B$2.C$2.F$2.B$2.C$2.F$2.B$2.C$2.F$
2.B$2.C$2.F$2.B$2.C$2.F$2.B$2.C$2.F$2.B$2.C$2.F$2.B$2.C$2.F$2.B$2.C$
2.F$2.B$2.C$2.F$2.B$2.C$2.F$2.B$2.C$2.E$2.B$2.C$2.K$2.B$2.C$2.E$2.B$
2.C$2.E$2.B$2.C$2.E$2.B$2.C$2.E$2.B$2.C$2.E$2.B$2.C$2.E$2.B$2.C$2.E$
2.B$2.C$2.E$2.B$2.C$2.K$2.B$2.C$2.H$2.B$2.C$2.F$2.B$2.C$2.F$2.B$2.C$
2.F$2.B$2.C$2.F$2.B$2.C$2.F$2.B$2.C$2.F$2.B$2.C$2.F$2.B$2.C$2.F$2.B$
2.C$2.F$2.B$2.C$2.F$2.B$2.C$2.F$2.B$2.C$2.F$2.B$2.C$2.E$2.B$2.C$2.K$
2.B$2.C$2.E$2.B$2.C$2.E$2.B$2.C$2.E$2.B$2.C$2.E$2.B$2.C$2.E$2.B$2.C$
2.E$2.B$2.C$2.K$2.B$2.C$2.H$2.B$2.C$2.F$2.B$2.C$2.F$2.B$2.C$2.F$2.B$
2.C$2.F$2.B$2.C$2.F$2.B$2.C$2.F$2.B$2.C$2.F$2.B$2.C$2.F$2.B$2.C$2.F$
2.B$2.C$2.F$2.B$2.C$2.E$2.B$2.C$2.K$2.B$2.C$2.E$2.B$2.C$2.E$2.B$2.C$
2.E$2.B$2.C$2.E$2.B$2.C$2.K$2.B$2.C$2.H$2.B$2.C$2.F$2.B$2.C$2.F$2.B$
2.C$2.E$2.B$2.C$2.E$2.B$2.C$2.K$2.B$2.C$2.H$2.B$2.C$2.F$2.B$2.C$2.F$
2.B$2.C$2.F$2.B$2.C$2.F$2.B$2.C$2.F$2.B$2.C$2.F$2.B$2.C$2.F$2.B$2.C$
2.F$2.B$2.C$2.F$2.B$2.C$2.F$2.B$2.C$2.E$2.B$2.C$2.K$2.B$2.C$2.E$2.B$
2.C$2.E$2.B$2.C$2.E$2.B$2.C$2.K$2.B$2.C$2.H$2.B$2.C$2.F$2.B$2.C$2.F$
2.B$2.C$2.E$2.B$2.C$2.K$2.B$2.C$2.H$2.B$2.C$2.F$2.B$2.C$2.F$2.B$2.C$
2.E$2.B$2.C$2.E$2.B$2.C$2.K$2.B$2.C$2.H$2.B$2.C$2.F$2.B$2.C$2.F$2.B$
2.C$2.F$2.B$2.C$2.F$2.B$2.C$2.F$2.B$2.C$2.F$2.B$2.C$2.F$2.B$2.C$2.F$
2.B$2.C$2.F$2.B$2.C$2.F$2.B$2.C$2.E$2.B$2.C$2.K$2.B$2.C$2.E$2.B$2.C$
2.E$2.B$2.C$2.E$2.B$2.C$2.E$2.B$2.C$2.K$2.B$2.C$2.H$2.B$2.C$2.F$2.B$
2.C$2.F$2.B$2.C$2.F$2.B$2.C$2.F$2.B$2.C$2.F$2.B$2.C$2.F$2.B!
Code: Select all
x = 30, y = 42, rule = WWEJ3
E9.10D9.F$B28.B$C28.C$E10.9D9.F$B28.B$C28.C$E11.8D9.F$B28.B$C28.C$E
12.7D9.F$B28.B$C28.C$E13.6D9.F$B28.B$C28.C$E14.5D9.F$B28.B$C28.C$E15.
4D9.F$B28.B$C28.C$E16.3D9.F$B28.B$C28.C$E17.2D9.F$B28.B$C28.C$E18.D9.
F$B28.B$C28.C$K28.F$B28.B$C28.C$H28.F$B28.B$C28.C$F28.E$B28.B$C28.C$F
28.K$B28.B$C28.C!
To the right is moving to the next row.
Re: Wire World Extensible 3 (WWEJ3)
UC tech (and by extension, replicators), here we come!PkmnQ wrote:I finally became corageus enough to make this:Code: Select all
snip
Code: Select all
x = 5, y = 437, rule = WWEJ3
3C$2.C$2.3C$2.C.C$2.C.C$2.E.C$2.B.C$2.C.C$2.E.C$2.B.C$2.C.C$2.E.C$2.B
.C$2.C.C$2.E.C$2.B.C$2.C.C$2.E.C$2.B.C$2.C.C$2.E.C$2.B.C$2.C.C$2.E.C$
2.B.C$2.C.C$2.E.C$2.B.C$2.C.C$2.K.C$2.B.C$2.C.C$2.H.C$2.B.C$2.C.C$2.F
.C$2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$2.E.C$2.B.C$2.C.C$2.E.C$2.B.C$2.C.C$
2.K.C$2.B.C$2.C.C$2.H.C$2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$2.B.C$2.C
.C$2.F.C$2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$2.B.C$
2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$2.B
.C$2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$
2.B.C$2.C.C$2.E.C$2.B.C$2.C.C$2.K.C$2.B.C$2.C.C$2.E.C$2.B.C$2.C.C$2.E
.C$2.B.C$2.C.C$2.E.C$2.B.C$2.C.C$2.E.C$2.B.C$2.C.C$2.E.C$2.B.C$2.C.C$
2.E.C$2.B.C$2.C.C$2.E.C$2.B.C$2.C.C$2.E.C$2.B.C$2.C.C$2.K.C$2.B.C$2.C
.C$2.H.C$2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$2.B.C$
2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$2.B
.C$2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$
2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$2.E.C$2.B.C$2.C.C$2.K.C$2.B.C$2.C.C$2.E
.C$2.B.C$2.C.C$2.E.C$2.B.C$2.C.C$2.E.C$2.B.C$2.C.C$2.E.C$2.B.C$2.C.C$
2.E.C$2.B.C$2.C.C$2.E.C$2.B.C$2.C.C$2.K.C$2.B.C$2.C.C$2.H.C$2.B.C$2.C
.C$2.F.C$2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$2.B.C$
2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$2.B
.C$2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$2.E.C$2.B.C$2.C.C$2.K.C$
2.B.C$2.C.C$2.E.C$2.B.C$2.C.C$2.E.C$2.B.C$2.C.C$2.E.C$2.B.C$2.C.C$2.E
.C$2.B.C$2.C.C$2.K.C$2.B.C$2.C.C$2.H.C$2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$
2.F.C$2.B.C$2.C.C$2.E.C$2.B.C$2.C.C$2.E.C$2.B.C$2.C.C$2.K.C$2.B.C$2.C
.C$2.H.C$2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$2.B.C$
2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$2.B
.C$2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$2.E.C$
2.B.C$2.C.C$2.K.C$2.B.C$2.C.C$2.E.C$2.B.C$2.C.C$2.E.C$2.B.C$2.C.C$2.E
.C$2.B.C$2.C.C$2.K.C$2.B.C$2.C.C$2.H.C$2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$
2.F.C$2.B.C$2.C.C$2.E.C$2.B.C$2.C.C$2.K.C$2.B.C$2.C.C$2.H.C$2.B.C$2.C
.C$2.F.C$2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$2.E.C$2.B.C$2.C.C$2.E.C$2.B.C$
2.C.C$2.K.C$2.B.C$2.C.C$2.H.C$2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$2.B
.C$2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$
2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$2.F
.C$2.B.C$2.C.C$2.E.C$2.B.C$2.C.C$2.K.C$2.B.C$2.C.C$2.E.C$2.B.C$2.C.C$
2.E.C$2.B.C$2.C.C$2.E.C$2.B.C$2.C.C$2.E.C$2.B.C$2.C.C$2.K.C$2.B.C$2.C
.C$2.H.C$2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$2.B.C$
2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$2.B
.C$2.C.C$2.F.C$2.B.C$2.C.C$2.E.C$2.B.C$2.C.C$2.E.B$2.B.K$2.3C!
There is not much commitment to an optimized replicator in WWEJ3 (specifically, since there are those in WWEJ2...), apparently.
- Redstoneboi
- Posts: 429
- Joined: May 14th, 2018, 3:57 am
Re: Wire World Extensible 3 (WWEJ3)
just use an actual logic gate and suppress the "flying sparks" with a wireMoosey wrote:Unnecessarily complicated way to duplicate a signal:Here’s a much smaller duplicator that works for ALL the codons:Code: Select all
spaghetti that somehow works
Code: Select all
unoptimized duplicator
Code: Select all
x = 185, y = 8, rule = WWEJ3
168.4C$168.C2.C$168.C2.C$168.C.3C$168.C.C2.12C$168.C.3C$168.C2.C$BM
16CBL16CBK16CBJ16CBI16CBH16CBG16CBF16CBE16CBA8C!
I'm currently working on a Flow6 loopRep,Moosey wrote: This seems like a project that Calcyman or Redstoneboi would have done by now, which is odd.
There is not much commitment to an optimized replicator in WWEJ3 (specifically, since there are those in WWEJ2...), apparently.
and the main reason i didn't start making a replicator in this rule is because i don't wanna learn another rule and attempt to find the "bugs" and workarounds.
yay i'm relevant
P.S. make your loops horizontal so that RLE doesn't have to explode from all the $'s
This is 「Fluffy」
「Fluffy」is my sutando.
「Fluffy」has the ability to engineer r e p l i c a t o r s.
「Fluffy」likes to watch spaceship guns in Golly.
「Fluffy」knows Natsuki best girl.
Re: Wire World Extensible 3 (WWEJ3)
Sorry, but does this not work for some reason I’m missing?Redstoneboi wrote:just use an actual logic gate and suppress the "flying sparks" with a wireMoosey wrote:Unnecessarily complicated way to duplicate a signal:Here’s a much smaller duplicator that works for ALL the codons:Code: Select all
spaghetti that somehow works
Code: Select all
unoptimized duplicator
Code: Select all
possibly also an unoptimized duplicator?
Code: Select all
x = 66, y = 16, rule = WWEJ3
58.5C$5C8.5C10.5C7.5C13.C3.C$C3.C8.C3.C10.C3.C7.C3.C13.C.D5C$C.D5C5.C
.D5C7.C.D5C4.C.D5C10.C3.C$C3.C8.C3.C10.C3.C7.C3.C13.5C$5C8.5C10.5C7.
5C15.L$2.A12.F14.H11.I17.B$2.B12.B14.B11.B2$5C8.5C10.5C7.5C12.5C$C3.C
8.C3.C10.C3.C7.C3.C12.C3.C$C.D5C5.C.D5C7.C.D5C4.C.D5C9.C.D5C$C3.C8.C
3.C10.C3.C7.C3.C12.C3.C$5C8.5C10.5C7.5C12.5C$2.E12.G14.J11.K16.M$2.B
12.B14.B11.B16.B!
It is possible; we have the tech
Code: Select all
x = 110, y = 7, rule = WWEJ3
BFCBFCBFCBHCBLCBFCBFCBFCBHCBLCBFCBFCBFCBHCBLCBECBECBLCBECBECBKCBECBEC
BLCBECBFCBFCBFCBFCBHCBECBEC$95.C9.5C$95.C9.C3.C$104.2C.D.C$105.C.C.C$
105.5C$107.C!
Re: Wire World Extensible 3 (WWEJ3)
Moosey wrote: Can someone make a full 2D printing recipe for it?
It is possible; we have the techCode: Select all
x = 110, y = 7, rule = WWEJ3 BFCBFCBFCBHCBLCBFCBFCBFCBHCBLCBFCBFCBFCBHCBLCBECBECBLCBECBECBKCBECBEC BLCBECBFCBFCBFCBFCBHCBECBEC$95.C9.5C$95.C9.C3.C$104.2C.D.C$105.C.C.C$ 105.5C$107.C!
Code: Select all
x = 602, y = 3, rule = WWEJ3
5CEBCEBCEBCEBCEBCKBCHBCFBCFBCEBCKBCHBCFBCFBCEBCKBCHBCFBCFBCEBCKBCHBCF
BCFBCEBCKBCHBCFBCFBCFBCFBCFBCFBCFBCFBCFBCFBCFBCFBCFBCEBCKBCEBCEBCEBCE
BCEBCKBCHBCFBCFBCEBCEBCEBCEBCKBCHBCFBCFBCFBCFBCFBCFBCFBCFBCFBCFBCFBCF
BCFBCEBCKBCEBCEBCEBCEBCEBCKBCHBCFBCFBCEBCEBCKBCIBCFBCFBCEBCKBCHBCFBCF
BCEBCKBCHBCFBCFBCEBCKBCHBCFBCFBCFBCFBCFBCFBCFBCFBCFBCFBCFBCFBCFBCFBCE
BCKBCEBCEBCEBCEBCEBCKBCHBCFBCFBCEBCEBCEBCEBCKBCHBCFBCFBCFBCFBCFBCFBCF
BCFBCFBCFBCFBCFBCFBCEBCKBCEBCEBCEBCEBCEBCKBCHBCFBCFBCEBCKBCHBCFBCFBCE
BCKBCHBCFBCFBCEBCKBCHBCFBCFBCEBCKBCHBCFBCFBCFBCFBCFBCFBCFBCFBCFBCFBCF
BCFBCFBCEBCKBCEBCEBCEBCEBCEBCEBCEBCKBCHBCFBCFBC$C$C!
Re: Wire World Extensible 3 (WWEJ3)
Superb! It’s expensive-ish, but it works!!PkmnQ wrote:Moosey wrote: Can someone make a full 2D printing recipe for it?
It is possible; we have the techCode: Select all
x = 110, y = 7, rule = WWEJ3 BFCBFCBFCBHCBLCBFCBFCBFCBHCBLCBFCBFCBFCBHCBLCBECBECBLCBECBECBKCBECBEC BLCBECBFCBFCBFCBFCBHCBECBEC$95.C9.5C$95.C9.C3.C$104.2C.D.C$105.C.C.C$ 105.5C$107.C!
Code: Select all
x = 602, y = 3, rule = WWEJ3 5CEBCEBCEBCEBCEBCKBCHBCFBCFBCEBCKBCHBCFBCFBCEBCKBCHBCFBCFBCEBCKBCHBCF BCFBCEBCKBCHBCFBCFBCFBCFBCFBCFBCFBCFBCFBCFBCFBCFBCFBCEBCKBCEBCEBCEBCE BCEBCKBCHBCFBCFBCEBCEBCEBCEBCKBCHBCFBCFBCFBCFBCFBCFBCFBCFBCFBCFBCFBCF BCFBCEBCKBCEBCEBCEBCEBCEBCKBCHBCFBCFBCEBCEBCKBCIBCFBCFBCEBCKBCHBCFBCF BCEBCKBCHBCFBCFBCEBCKBCHBCFBCFBCFBCFBCFBCFBCFBCFBCFBCFBCFBCFBCFBCFBCE BCKBCEBCEBCEBCEBCEBCKBCHBCFBCFBCEBCEBCEBCEBCKBCHBCFBCFBCFBCFBCFBCFBCF BCFBCFBCFBCFBCFBCFBCEBCKBCEBCEBCEBCEBCEBCKBCHBCFBCFBCEBCKBCHBCFBCFBCE BCKBCHBCFBCFBCEBCKBCHBCFBCFBCEBCKBCHBCFBCFBCFBCFBCFBCFBCFBCFBCFBCFBCF BCFBCFBCEBCKBCEBCEBCEBCEBCEBCEBCEBCKBCHBCFBCFBC$C$C!
Someone’s gonna make a replicator in this rule.
EDIT:
Unoptimized stable memory cell
Code: Select all
x = 67, y = 37, rule = WWEJ3
19.C$18.C.C34.C$18.C.C33.C.C$18.C.C33.C.C$18.C.C33.C.C$18.C.C33.C.C$
18.C.C33.C.C$18.C.C33.C.C$18.C.C33.C.C$18.C.C33.C.C$18.C.C33.C.C$18.C
.C33.C.C$18.C.C33.C.C$18.C.C33.C.C$.4C13.C.C33.C.C$.C2.C13.C.C16.4C
13.C.C$.C.3C12.C.C16.C2.C13.C.C$.C.C.C12.C.C16.C.3C12.C.C$.C2.C8.2C3.
C.C16.C.C.C12.C.C$.2C.10C.4C.5C12.C2.C8.2C3.C.C$2.C8.C.2C.C8.3C9.2C.
10C.4C.5C$2.C.8C4.C5.C.C3.C9.C8.C.2C.C8.3C$2.C.C11.C4.3C4.C9.C.8C4.C
5.C.C3.C$3C.4C9.4C.C.C.C.C9.C.C11.C4.3C4.C$6.DC17.3C2.C5.A2C.4C9.4C.C
.C.C.C$A4C.DC18.C.2C12.DC17.3C2.C$4.C.DC22.C5.5C.DC18.C.2C$4.C.DC10.
12C10.C.DC22.C$4.C2.C10.C21.C.DC10.12C$4.C.DCD9.C21.C2.C10.C$4.C2.C9.
3C20.C.DCD9.C$4.C2.C9.C.C20.C2.C9.3C$3.3C4.4D4.C21.C2.C9.C.C$3.C.C3.
9C21.3C4.4D4.C$4.C8.DC24.C.C.C.9C$4.11C25.C8.DC$40.11C!
Code: Select all
x = 78, y = 38, rule = WWEJ3
66.C$65.C.C$65.C.C$65.C.C$65.C.C$65.C.C$65.C.C$65.C.C$65.C.C$65.C.C$
65.C.C$65.C.C$65.C.C$65.C.C$48.4C13.C.C$48.C2.C13.C.C$48.C.3C12.C.C$
3N.3N.3N.2N7.3N.3N.3N3.3N10.C.C.C12.C.C$N.N.N3.N.N.N.N2.N3.N3.N4.N4.N
.N10.C2.C8.2C3.C.C$2N2.3N.3N.N.N.3N2.3N.3N2.N4.N.N10.2C.10C.4C.5C$N.N
.N3.N.N.N.N2.N5.N.N4.N4.N.N11.C8.C.2C.C8.3C$N.N.3N.N.N.2N7.3N.3N2.N4.
3N11.C.8C4.C5.C.C3.C$49.C.C11.C4.3C4.C$47.3C.4C9.4C.C.C.C.C$53.DC17.
3C2.C$47.5C.DC18.C.2C$51.C.DC22.C$51.C.DC10.12C$38.3N.3N.3N2.C2.C10.C
$38.N3.N4.N3.C.DCD9.C$38.3N.3N2.N3.C2.C9.3C$40.N.N4.N3.C2.C9.C.C$38.
3N.3N2.N2.3C4.4D4.C$50.C.C3.9C$38.2N11.C8.DC$39.N11.11C$39.N$38.3N!
Code: Select all
x = 31, y = 36, rule = WWEJ3
18.3C$18.C.C$18.C.C$18.C.C$18.C.C$18.C.C$18.C.C$18.C.C$18.C.C$18.C.C$
18.C.C$18.C.C$18.C.C$18.C.C$.4C13.C.C$.C2.C13.C.C$.C.3C12.C.C$.C.C.C
12.C.C$.C2.C8.2C3.C.C$.2C.10C.4C.5C$2.C8.C.2C.C8.3C$2.C.8C4.C5.C.C.C.
C$2.C.C11.C4.3C4.C$A2C.4C9.4C.C.C.C.C$6.DC17.3C2.C$BE3C.DC14.C3.C.2C$
4.C.DC22.C$4.C.DC10.12C$4.C2.C10.C$4.C.DCD9.C$4.C2.C9.3C$4.C2.C9.C.C$
3.3C4.4D4.C$3.C.C3.9C$4.C8.DC$4.11C!
Code: Select all
x = 155, y = 64, rule = WWEJ3
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.C5.C58.C30.C$38.C.C.C2.2C2.29C30.C30.C$38.C.C.C.C2.C30.C30.C30.C$38.
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.C.C29.C.C29.C.C29.C.C$21.C.C.C2.16C2.C.C29.C.C29.C.C29.C.C$21.C.C.C.
C18.C.C29.C.C29.C.C29.C.C$20.C2.C.C.C.4C13.C.C29.C.C29.C.C29.C.C$19.C
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12.C.C12.C2.C13.C.C$16.C.C2.4C2.C.2C.10C.4C.5C8.C2.C8.2C3.C.C12.C.C.C
12.C.C12.C.3C12.C.C$16.C.C.C6.C2.C8.C.2C.C8.3C5.2C.10C.4C.5C8.C2.C8.
2C3.C.C12.C.C.C12.C.C$16.C.C.C2.4C3.C.8C4.C5.C.C3.C5.C8.C.2C.C8.3C5.
2C.10C.4C.5C8.C2.C8.2C3.C.C$16.C.C.C.C7.C.C11.C4.3C4.C5.C.8C4.C5.C.C
3.C5.C8.C.2C.C8.3C5.2C.10C.4C.5C$16.C.C.C.C.7C.4C9.4C.C.C.C.C5.C.C11.
C4.3C4.C5.C.8C4.C5.C.C3.C5.C8.C.2C.C8.3C$16.C.C.C.C.C9.DC17.3C2.5C.4C
9.4C.C.C.C.C5.C.C11.C4.3C4.C5.C.8C4.C5.C.C3.C$16.C.C.C.C.C3.5C.DC18.C
.2C8.DC17.3C2.5C.4C9.4C.C.C.C.C5.C.C11.C4.3C4.C$16.C.C.C.C.C3.C3.C.DC
22.C.5C.DC18.C.2C8.DC17.3C2.5C.4C9.4C.C.C.C.C$16.C.C.C.C.C3.C3.C.DC
10.12C2.C3.C.DC22.C.5C.DC18.C.2C8.DC17.3C2.C$16.C.C.C.C.C3.C3.C2.C10.
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13.C3.C2.C10.C13.C3.C.DC10.12C2.C3.C.DC22.C$16.C.C.C.C.C3.C3.C2.C9.3C
12.C3.C.DCD9.C13.C3.C2.C10.C13.C3.C.DC10.12C$16.C.C.C.C.C3.C3.C2.C9.C
.C12.C3.C2.C9.3C12.C3.C.DCD9.C13.C3.C2.C10.C$16.C.C.C.C.C3.C2.3C4.4D
4.C13.C3.C2.C9.C.C12.C3.C2.C9.3C12.C3.C.DCD9.C$16.C.C.C.C.C3.C2.C.C3.
9C14.C2.3C4.4D4.C13.C3.C2.C9.C.C12.C3.C2.C9.3C$4.12C2.C.C.C.C3.C3.C8.
DC17.C2.C.C3.9C14.C2.3C4.4D4.C13.C3.C2.C9.C.C$3.C14.C.C.C.C3.C3.11C
17.C3.C8.DC17.C2.C.C3.9C14.C2.3C4.4D4.C$2.C2.13C2.C.C.C3.C31.C3.11C
17.C3.C8.DC17.C2.C.C3.9C$.C2.C15.C.C.C3.C.31C31.C3.11C17.C3.C8.DC$C2.
C2.14C2.C.C3.C.C61.C31.C3.11C$C.C2.C16.C.C3.C.C.61C31.C$C.C.C2.15C2.C
3.C.C.C91.C$C.C.C.C17.C3.C.C.C.91C$C.C.C.C2.13C2.C3.C.C.C.C$C.C.C.C.C
13.C.C3.C.C.C.C$C.C.C.C.C2.C3.C3.C3.B4.C.C.C.C$C.C.C.C.C.C.C.C.C.C.C.
A2.3C2.C.C.C$C.C.C.C.C.C.C.C.C.C.C.C.C5.C.C.C$C.C.C.C.C.C.C.C.C.C.C.C
.C2.3C2.C.C$C.C.C.C2.C3.C3.C3.C2.C.C5.C.C$C.C.C.C17.C.C2.3C2.C$C.C.C
2.17C2.C.C4.C$C.C2.C19.C2.C2.2C$C2.C2.19C2.C2.C$.C2.C21.C2.C$2.C2.21C
2.C$3.C23.C$4.23C!
- Redstoneboi
- Posts: 429
- Joined: May 14th, 2018, 3:57 am
Re: Wire World Extensible 3 (WWEJ3)
...Moosey wrote: EDIT:
Unoptimized stable memory cellCode: Select all
don't underestimate how unoptimized this is
Code: Select all
x = 26, y = 7, rule = WWEJ3
8.4D$A11C3.2C$16.CD$13.C2.CD$2.4D.D2.2C.C2.CD$A10C.4C$7.D2.2C.C2.10C!
This is 「Fluffy」
「Fluffy」is my sutando.
「Fluffy」has the ability to engineer r e p l i c a t o r s.
「Fluffy」likes to watch spaceship guns in Golly.
「Fluffy」knows Natsuki best girl.
Re: Wire World Extensible 3 (WWEJ3)
Can someone do 2D print of this:
Code: Select all
x = 15, y = 7, rule = WWEJ3
9.C2$8.2C$BLCBK4C.5C$8.2C2$9.C!
Code: Select all
x = 161, y = 1, rule = WWEJ3
BECBHCBECBFCBFCBFCBHCBKCBFCBLCBFCBFCBFCBHCBLCBFCBKCBFCBFCBHCBECBFCBFC
BFCBHCBKCBFCBFCBFCBFCBHCBKCBECBLCBFCBFCBFCBHCBLCBFCBFCBFCBFCBHCBLCBEC
BKCBFCBFCBFCBHCBECBECBE!
Code: Select all
x = 174, y = 50, rule = WWEJ3
174C$C172.C$CBECBHCBECBFCBFCBFCBHCBKCBFCBLCBFCBFCBFCBHCBLCBFCBKCBFCBF
CBHCBFCBFCBHCBFCBKCBFCBLCBFCBFCBHCBFCBLCBFCBKCBFCBFCBH9CBECBECBECBECB
ECBECBECBECBECBECBECBECBECBECBLCBECBECBEC$173.C$173.C$173.C$173.C$
173.C$173.C$173.C$173.C$173.C$173.C$173.C$173.C$173.C$173.C$173.C$
173.C$173.C$173.C$173.C$173.C$173.C$173.C$173.C$173.C$173.C$173.C$
173.C$173.C$173.C$173.C$173.C$173.C$173.C$173.C$173.C$173.C$173.C$
173.C$173.C$173.C$173.C$173.C$173.C$173.C$173.C$173.C$173.C!
Code: Select all
x = 82, y = 3, rule = WWEJ3
CBECBHCBFCBHCBECBECBFCBFCBFCBHCBLCBFCBKCBFCBFCBFCBHCBKCBFCBLCBECBECBE
13C$C74.C$76C!
Code: Select all
x = 324, y = 21, rule = WWEJ3
27C.8C.3C.3C.3C$C25.C.C6.C.C.C.C.C.C.C$3C.5C.3C.3C.3C.5C.6C.C.C.C.C.C
.C.C$2.C.C3.C.C.C.C.C.C.C.C10.C.C.C.C.C.C.C.277C$3C.3C.C.C.C.C.C.C.C.
5C.6C.C.C.C.C.C.C277.C$C5.C.C.C.C.C.C.C.C5.C.C6.C.C.C.C.C.C19.C257.C$
3C.3C.C.C.C.C.C.C.C.5C.6C.C.C.C.C.C.C277.C$2.C.C3.C.C.C.C.C.C.C.C10.C
.C.C.C.C.C.C19.C257.C$3C.3C.C.C.C.C.C.C.C.12C.3C.3C.3C19.2C256.C$C5.C
.C.C.C.C.C.C.C45.C256.C$7C.3C.3C.3C.47C.GBCFBCFBCKBCFBCLBCGBCFBCFBCEB
CLBCGBCFBCFBCFBCFBCLBCKBCGBCFBCFBCFBCKBCGBCFBCFBCFBCEBCKBCFBCLBCHBCFB
CFBCFBCEBCEBCEBCHBCFBCFBCFBCLBCFBCKBCEBCHBCFBCFBCFBCFBCKBCLBCHBCFBCFB
CFBCFBCKBCFBCLBCHBCFBCFBCFBCLBCKBCHBCFBCFBCFBCFBCLBCFBCKBCHBCFBCFBCFB
CFBCKBCFBCLBCFBCHB2C$66.G.G$66.B.C$66.C.B$66.F.E$66.B.C$66.C.B$66.F.E
$66.B.C$66.C.B$66.C2E!
Code: Select all
x = 404, y = 47, rule = WWEJ3
393.11C$393.C8.C$393.C.8C$393.C.C$393.C.8C$393.C8.C$393.C.8C$393.C.C$
393.C.8C$393.C8.C$393.C.8C$149.3N.2N2.3N.3N.3N225.C.C$149.N3.N.N.N.N.
N3.N227.C.8C$149.3N.2N2.3N.3N.3N225.C8.C$149.N3.N.N.N.N3.N.N227.C.8C$
149.3N.N.N.N.N.3N.3N225.C.C$393.C.8C$149.2N2.2N2.3N.2N2.4N.3N220.C8.C
$149.N.N.N.N2.N2.N.N.N4.N25.3N.3N.N2.N.N2.N.3N.3N.3N168.C.8C$149.2N2.
2N3.N2.N.N.N.2N.3N23.N3.N.N.2N.N.2N.N.N3.N4.N169.C.C$149.N.N.N.N2.N2.
N.N.N2.N.N25.N3.N.N.N.2N.N.2N.3N.N4.N20.2N2.N.N.3N.N3.2N4.2N2.2N2.3N.
2N2.4N.3N103.C.8C$149.2N2.N.N.3N.2N2.4N.3N23.N3.N.N.N2.N.N2.N.N3.N4.N
20.N.N.N.N2.N2.N3.N.N3.N.N.N.N2.N2.N.N.N4.N105.C8.C$196.3N.3N.N2.N.N
2.N.3N.3N2.N20.2N2.N.N2.N2.N3.N.N3.2N2.2N3.N2.N.N.N.2N.3N103.C.8C$25.
3N.N3.3N.3N.3N200.N.N.N.N2.N2.N3.N.N3.N.N.N.N2.N2.N.N.N2.N.N105.C.C$
25.N3.N3.N.N.N3.N112.N41.N47.2N2.3N.3N.3N.2N4.2N2.N.N.3N.2N2.4N.3N65.
3N.3N.3N.N2.N22.C.8C$25.N3.N3.N.N.3N.3N110.N13.3N.N2.N3.N.3N.3N.3N4.N
158.N.N.N.N.N3.N2.N22.C8.C$25.N3.N3.N.N3.N.N112.N14.N2.2N.N3.N.N3.N4.
N5.N158.N.N.3N.3N.2N.N22.C.8C$25.3N.3N.3N.3N.3N110.N14.N2.N.2N3.N.3N.
N4.N5.N158.N.N.N3.N3.N.2N22.C.C$154.N14.N2.N2.N3.N.N3.N4.N5.N158.3N.N
3.3N.N2.N22.C.8C$154.N13.3N.N2.N.3N.3N.3N2.N5.N196.C8.C$154.N41.N196.
C.8C$154.N26.16N196.C.C$30.N123.N16.N9.N211.C.8C$146N.20N.8N.11N63.N
110.N30.C8.C$N144.N.N18.N.N6.N.N9.N.143N.59N.C.8C$N144.N.N18.N.N6.N.N
9.N.N141.N.N57.N.C.C$393.C.8C$BECBECBFCBFCBFCBHCBLCBFCBKCBFCBFCBHCBEC
BECBFCBFCBFCBHCBKCBFCBLCBECBECBECBFCBFCBFCBFCBFCBFCBGCBECBGCBECBGCBKC
BECBFCBFCBGCBKCBFCBLCBFCBFCBGCBECBGCBECBFCBFCBFCBFCBFCBFC2BCBGCBFCBFC
BKCBLCBECBECBECBHCBFCBHCBECBECBFCBFCBFCBHCBLCBFCBFCBFCBHCBLCBKCBFCBFC
BFCBFCBFCBHCBFCBLCBECBKCBFCBFCBHCBECBFCBFCBFCBFCBHCBFCBHCBLCBECBFCBFC
BHCBLCBKCBFCBFCBHCBFCBFCBFCBFCBFCBFCBGCBLCBFCBKCBFCBFCBFCBGCBKCBFCBLC
BFCBFCBG.C8.C$393.C.8C$393.C.C$393.C.8C$393.C8.C$393.C.8C$393.C.C$
393.C.8C$393.C8.C$393.10C!
Code: Select all
x = 176, y = 32, rule = WWEJ3
70.3N.2N2.N.N6.2N2.2N2.3N.2N2.4N.3N$70.N.N.N.N.N.N6.N.N.N.N2.N2.N.N.N
4.N$70.3N.N.N.N.N6.2N2.2N3.N2.N.N.N.2N.3N$70.N.N.N.N.N.N6.N.N.N.N2.N
2.N.N.N2.N.N$70.N.N.2N3.N2.N4.2N2.N.N.3N.2N2.4N.3N8$84.N$.175N$.N173.
N$.N173.N$.N68.2N2.N.N.3N.N3.2N7.2N2.2N2.3N.2N2.4N.3N56.N$.N68.N.N.N.
N2.N2.N3.N.N6.N.N.N.N2.N2.N.N.N4.N58.N$70.2N2.N.N2.N2.N3.N.N6.2N2.2N
3.N2.N.N.N.2N.3N$3N.N.N.3N.3N.N2.N.2N47.N.N.N.N2.N2.N3.N.N6.N.N.N.N2.
N2.N.N.N2.N.N$N3.N.N2.N2.N3.2N.N.N.N46.2N2.3N.3N.3N.2N7.2N2.N.N.3N.2N
2.4N.3N46.2N2.3N.3N$3N2.N3.N2.3N.N.2N.N.N141.N.N.N.N2.N$N3.N.N2.N2.N
3.N2.N.N.N141.N.N.N.N2.N$3N.N.N2.N2.3N.N2.N.2N142.N.N.N.N2.N$165.2N2.
3N2.N2$6.N71.N88.N$.9N.137N.27N$.N7.N.N135.N.N25.N$.N7.N.N135.N.N25.N
2$.4CBECBECBECBHCBFCBHCBECBECBFCBFCBFCBHCBLCBFCBFCBFCBHCBLCBFCBFCBFCB
HCBLCBECBKCBFCBFCBFCBHCBECBFCBFCBFCBFCBHCBFCBHCBLCBECBFCBFCBHCBLCBKCB
FCBFCBHCBECBFCBFCBFCBFCBFCBHCBECBLCBKC!
Huh:
Code: Select all
x = 80, y = 6, rule = WWEJ3
9CEB56C$C65.C10.C$B62.2D.C10.C$2ECBHCBFCBHCBGCBECBECBFCBFCBFCBHCBLCBF
CBKCBFCBFCBFCBHCBKCBFCBL18C$63.2D12.C$77.C!
Code: Select all
x = 14, y = 73, rule = WWEJ3
10.CD$12.2C$9.2C.2C$8.C2.C.D$CBGCBH2C.C3.D$8.C2.C.D$5.E3.2C.2C$12.2C$
10.CD2$10.CD$12.2C$9.2C.2C$8.C2.C.D$BG2CBH2C.C3.D$8.C2.C.D$5.E3.2C.2C
$12.2C$10.CD8$10.CD$12.2C$9.2C.2C$8.C2.C.D$4.BF2C.C3.D$8.C2.C.D$9.2C.
2C$12.2C$10.CD3$10.CD$12.2C$9.2C.2C$8.C2.C.D$BL2CBK2C.C3.D$8.C2.C.D$
9.2C.2C$12.2C$10.CD7$10.CD$12.2C$9.2C.2C$8.C2.C.D$4.BM2C.C.C.D$8.C2.C
.D$9.2C.2C$12.2C$10.CD4$10.CD$12.2C$9.2C.2C$8.C2.C.D$4.BM2C.C3.D$8.C
2.C.D$9.2C.2C$12.2C$10.CD!
Unusual recipe, has no right-turn codons:
Code: Select all
x = 132, y = 85, rule = WWEJ3
N3.N.3N.3N.3N7.3N.3N6.N3.N.N.N7.2N2.3N.3N.3N.2N2.3N.3N.N$2N.2N.N.N.N
4.N8.N.N.N8.2N.2N.N.N7.N.N.N3.N4.N2.N.N.N3.N$N.N.N.N.N.3N2.N8.N.N.3N
6.N.N.N2.N8.2N2.3N.N4.N2.2N2.3N.3N$N3.N.N.N3.N2.N8.N.N.N8.N3.N2.N8.N.
N.N3.N4.N2.N3.N5.N$N3.N.3N.3N2.N8.3N.N8.N3.N2.N8.N.N.3N.3N.3N.N3.3N.
3N.N4$EFGHKL6$3N.N.N.3N.3N.N$.N2.N.N2.N2.N$.N2.3N2.N2.3N$.N2.N.N2.N4.
N$.N2.N.N.3N.3N.N6$AEFGHIJKM60$BFCBFCBFCBFCBFCBFCBJCBECBECBECBHCBKCBM
CBACBACBGCBJCBJCBMCBMCBMCBJCBACBACBACBACBACBACBECBECBECBECBHCBJCBECBF
CBFCBICBKCBKCBECBECBECBKC!
What’s the cheapest splitter recipe?
Code: Select all
x = 67, y = 1, rule = WWEJ3
CBECBHCBECBFCBFCBFCBHCBLCBFCBFCBFCBHCBFCBHCBECBLCBKCBFCBFCBHCBFCBHC!
Code: Select all
x = 82, y = 13, rule = WWEJ3
73.C$71C$C71.2C$C.2BECBHCBECBFCBFCBFCBHCBLCBFCBFCBFCBHCBFCBHCBECBLCBK
CBFCBFCBHCBFCBH5C.8C$C.C65.C3.2C$C.4CE2CEBCEBCEBCEBCEBCEBCEBCKBCLBCEB
CEBCEBCEBCKBCEBCEBCEB3C2.5C.C$C60.C2.C5.C2.C$60C.C.DCD.4C$59.C.C.DCD.
C$59.C.C2.C2.C$59.C.4C2.C$59.C7.C$59.9C!
EDIT: reasonably clever way to make a very bad splitter:
Code: Select all
x = 53, y = 1, rule = WWEJ3
BECBFCBFCBFCBFCBFCBFCBFCBFC2BCBFCBGCBKCBKCBECBECBKCBL!
Code: Select all
x = 584, y = 13, rule = WWEJ3
16.3N.3N.N2.N.N2.N.3N.3N.3N$16.N3.N.N.2N.N.2N.N.N3.N4.N$16.N3.N.N.N.
2N.N.2N.3N.N4.N$16.N3.N.N.N2.N.N2.N.N3.N4.N$16.3N.3N.N2.N.N2.N.3N.3N
2.N4$19.N$38N$N36.N2$BECBHCBFCBKCBECBECBECBECBLCBFCBFCBFCBFCBFCBFCBHC
BFCBFCBHCBECBECBLCBFCBFCBFCBFCBFCBFCBFCBFCBFCBHCBECBECBECBECBECBLCBEC
BFCBFCBFCBFCBFCBHCBECBECBECBECBECBLCBECBFCBFCBFCBFCBFCBHCBECBECBECBEC
BECBLCBECBFCBFCBFCBFCBFCBHCBECBECBECBECBLCBECBFCBFCBFCBFCBFCBHCBFCBHC
BECBECBECBECBLCBFCBFCBFCBFCBFCBFCBFCBFCBICBECBECBECBECBECBLCBECBFCBFC
BFCBFCBFCBFCBFCBHCBECBECBECBECBECBLCBECBFCBFCBFCBFCBFCBFCBFCBICBFCBIC
BECBECBECBECBECBECBLCBFCBFCBFCBFCBFCBFCBFCBFCBFCBHCBECBECBECBECBECBEC
BLCBFCBFCBFCBFCBFCBFCBFCBFCBFCBICBECBECBECBECBECBECBLCBECBFCBFCBFCBFC
BFCBFCBFCBFCBFCBHCBECBECBECBECBECBECBECBLCBFCBFCBFCBF!
Code: Select all
x = 619, y = 3, rule = WWEJ3
43CE2CE2CE2CEBCEBCEBCEBCEBCEBCEBCEBCEBCEBCEBCEBCEBCEBCEBCEBCEBCEBCEBC
EBCEBCEB471C$C586.C$2BECBHCBFCBKCBECBECBECBECBLCBFCBFCBFCBFCBFCBFCBHC
BFCBFCBHCBECBECBLCBFCBFCBFCBFCBFCBFCBFCBFCBFCBHCBECBECBECBECBECBLCBEC
BFCBFCBFCBFCBFCBHCBECBECBECBECBECBLCBECBFCBFCBFCBFCBFCBHCBECBECBECBEC
BECBLCBECBFCBFCBFCBFCBFCBHCBECBECBECBECBLCBECBFCBFCBFCBFCBFCBHCBFCBHC
BECBECBECBECBLCBFCBFCBFCBFCBFCBFCBFCBFCBICBECBECBECBECBECBLCBECBFCBFC
BFCBFCBFCBFCBFCBHCBECBECBECBECBECBLCBECBFCBFCBFCBFCBFCBFCBFCBICBFCBIC
BECBECBECBECBECBECBLCBFCBFCBFCBFCBFCBFCBFCBFCBFCBHCBECBECBECBECBECBEC
BLCBFCBFCBFCBFCBFCBFCBFCBFCBFCBICBECBECBECBECBECBECBLCBECBFCBFCBFCBFC
BFCBFCBFCBFCBFCBHCBECBECBECBECBECBECBECBLCBFCBFCBFCBF34C!
Code: Select all
x = 23, y = 24, rule = WWEJ3
9.5D$22C$C8.D11.C$C19.3C$C19.C.C$C9.4D.2C4.C$16C.5C$C14.2C4.C$C19.3C$
C19.C.C$C12.D.2C4.C$16C.5C$C14.2C4.C$C19.3C$C19.C.C$C10.3D.2C4.C$16C.
5C$C14.2C4.C$C2.D17.C$C2.C2.2C13.C$6C.2CGBCEBCHBCMB2C$3.C2.2C2$3.C!
Code: Select all
x = 47, y = 174, rule = WWEJ3
33.5D$24.22C$24.C8.D11.C$24.C19.3C$24.C19.C.C$24.C9.4D.2C4.C$24.16C.
5C$24.C14.2C4.C$24.C19.3C$24.C19.C.C$24.C12.D.2C4.C$24.16C.5C$24.C14.
2C4.C$24.C19.3C$2.4C18.C19.C.C$5.C18.C10.3D.2C4.C$5.3C16.16C.5C$2C5.C
16.C14.2C4.C$2.C4.6C11.C2.D17.C$DEB9.C11.C2.C2.2C13.C$12.C11.6C.2CGBC
EBCHBCMB2C$12.C4.C6.C2.C2.2C$12.C11.C2.C$12.C3.2C.4D.C2.C$12.4C.8C2.C
$12.C3.2C6.C2.C$12.C11.C2.C$9.C.C.C.C.C.C4.C2.C$11.3C10.C2.C$12.C5.2C
.2D.C2.C$12.6C.6C2.C$12.C5.2C4.C2.C$12.C11.C2.C$9.C.C.C.C.C.C4.C2.C$
11.3C10.C2.C$12.C3.2C.4D.C2.C$12.4C.8C2.C$12.C3.2C6.C2.C$12.C11.C2.C$
9.C.C.C.C.C6.C2.C$11.3C10.C2.C$12.C3.2C3.2D.C2.C$12.4C.8C2.C$12.C3.2C
6.C2.C$12.C11.C2.C$9.C.C.C.C.C6.C2.C$11.3C10.C2.C$12.C3.2C3.2D.C2.C$
12.4C.8C2.C$12.C3.2C6.C2.C$12.C11.C2.C$9.C.C.C.C.C6.C2.C$11.3C10.C2.C
$12.C3.2C3.2D.C2.C$12.4C.8C2.C$12.C3.2C6.C2.C$12.C11.C2.C$9.C.C.C.C.C
6.C2.C$11.3C10.C2.C$12.C3.2C2.3D.C2.C$12.4C.8C2.C$12.C3.2C4.D.C2.C$
12.C11.C2.C$9.C.C.C.3C6.C2.C$11.3C.C.C6.C2.C$12.C11.C2.C$12.C3.2C3.2D
.C2.C$12.4C.8C2.C$12.C3.2C6.C2.C$12.C11.C2.C$9.C.C.C.C.C6.C2.C$11.3C
3.C6.C2.C$12.C11.C2.C$12.C3.2C.4D.C2.C$12.4C.8C2.C$12.C3.2C6.C2.C$12.
C11.C2.C$9.C.C.C.C.C6.C2.C$11.3C3.C6.C2.C$12.C11.C2.C$12.C3.2C3.2D.C
2.C$12.4C.8C2.C$12.C3.2C6.C2.C$12.C11.C2.C$9.C.C.C.C.C6.C2.C$11.3C3.C
6.C2.C$12.C11.C2.C$12.C3.2C3.2D.C2.C$12.4C.8C2.C$12.C3.2C6.C2.C$12.C
11.C2.C$9.C.C.C.C.C6.C2.C$11.3C3.C6.C2.C$12.C11.C2.C$12.C3.2C4.D.C2.C
$12.4C.8C2.C$12.C3.2C6.C2.C$12.C11.C2.C$9.C.C.C.C.C6.C2.C$11.3C3.C6.C
2.C$12.C11.C2.C$12.C3.2C.4D.C2.C$12.4C.8C2.C$12.C3.2C6.C2.C$12.C11.C
2.C$9.C.C.C.C.C6.C2.C$11.3C3.C6.C2.C$12.C11.C2.C$12.C3.2C3.2D.C2.C$
12.4C.8C2.C$12.C3.2C6.C2.C$12.C11.C2.C$9.C.C.C.C.C6.C2.C$11.3C3.C6.C
2.C$12.C11.C2.C$12.C3.2C3.2D.C2.C$12.4C.8C2.C$12.C3.2C6.C2.C$12.C11.C
2.C$9.C.C.C.C.C6.C2.C$11.3C3.C6.C2.C$12.C11.C2.C$12.C3.2C3.2D.C2.C$
12.4C.8C2.C$12.C3.2C6.C2.C$12.C11.C2.C$9.C.C.C.C.C6.C2.C$11.3C3.C6.C
2.C$12.C11.C2.C$12.C3.2C4.D.C2.C$12.4C.8C2.C$12.C3.2C6.C2.C$12.C11.C
2.C$9.C.C.C.C.C6.C2.C$11.3C3.C6.C2.C$12.C11.C2.C$12.C3.2C4.D.C2.C$12.
4C.8C2.C$12.C3.2C6.C2.C$12.C11.C2.C$9.C.C.C.C.C6.C2.C$11.3C3.C6.C2.C$
12.C11.C2.C$12.C3.2C4.D.C2.C$12.4C.8C2.C$12.C3.2C6.C2.C$12.C11.C2.C$
9.C.C.C.C.C6.C2.C$11.3C3.C6.C2.C$12.C11.C2.C$12.C3.2C2.3D.C2.C$12.4C.
8C2.C$12.C3.2C4.D.C2.C$12.C11.C2.C$9.C.C.C.C.C6.C2.C$11.3C.3C6.C2.C$
12.C11.C2.C$12.C3.2C.4D.C2.C$12.4C.8C2.C$12.C3.2C4.D.C2.C$12.C11.C2.C
$9.C.C.C.C.C6.C2.C$9.C.3C3.C6.C2.C$12.C11.C2.C$12.C3.2C2.3D.C2.C$12.
4C.8C2.C$12.C3.2C4.D.C$12.C11.C2.C$11.C.C2.C7.C$9.C.3C.C8.C$12.C11.C$
12.C3.2C4.D.C$12.4C.8C$16.2C!
Code: Select all
x = 569, y = 536, rule = B3/S23
262b5o3bo4b3o9b3o9b3o2b4o3b3o2bo3bo7bo3bo2b3o$264bo4bobo2bo3bo7bo3bo7b
o3bobo3bobo3bobo3bo7b2ob2obo3bo$264bo3bo3bo5bo3bo7bo7bo5bo3bobo3bobo3b
o7bobobobo$264bo11b2o11bo8bo2b2ob4o2bo3bobobobo7bobobobo$264bo13bo9bo
9bo3bobo2bo2bo3bobobobo7bo3bobo$264bo9bo3bo8bo10bo3bobo3bobo3bob2ob2o
7bo3bobo3bo$264bo10b3o4bo3b5o8b3o2bo3bo2b3o2bo3bo3bo3bo3bo2b3o8$b3o2b
5o2b3o2b5o2b3o3b3o2b5o$o3bobo5bo3bobo5bo3bobo5bo$4bobo9bobo5bo2b2obo5b
o$3bo3b3o5bo3b3o2bobobob4o3b3o11bo499bo$2bo7bo3bo7bob2o2bobo3bo5bo10bo
498bo$bo4bo3bo2bo4bo3bobo3bobo3bobo3bo10bo497b2o$5o2b3o2b5o2b3o3b3o3b
3o3b3o11bo497bo$51bo496b2o$51bo496bo$51bo495b2o$51bo495bo$51bo494b2o$
51bo493b2o$51bo493bo$51bo492b2o$51bo492bo$51bo491b2o$51bo491bo$51bo
490b2o$51bo490bo$51bo489b2o$51bo488b2o$51bo488bo$51bo487b2o$51bo487bo$
51bo486b2o$51bo486bo$51bo485b2o$51bo484b2o$51bo484bo$51bo483b2o$51bo
483bo$51bo482b2o$51bo482bo$51bo481b2o$51bo480b2o$51bo480bo$51bo479b2o$
51bo479bo$51bo478b2o$51bo478bo$51bo477b2o$51bo476b2o$51bo476bo$51bo
475b2o$51bo475bo$51bo474b2o$51bo474bo$51bo473b2o$51bo472b2o$51bo472bo$
51bo471b2o$51bo471bo$51bo470b2o$51bo470bo$51bo469b2o$51bo468b2o$51bo
468bo$51bo467b2o$51bo467bo$51bo466b2o$51bo465b2o$51bo465bo$51bo464b2o$
51bo464bo$51bo463b2o$51bo463bo$51bo462b2o$51bo461b2o$51bo461bo$51bo
460b2o$51bo460bo$51bo459b2o$51bo458b2o$51bo458bo$51bo457b2o$51bo457bo$
51bo456b2o$51bo455b2o$51bo455bo$51bo454b2o$51bo454bo$51bo453b2o$51bo
452b2o$51bo452bo$51bo451b2o$51bo451bo$51bo450b2o$51bo449b2o$51bo449bo$
51bo448b2o$51bo448bo$51bo447b2o$51bo446b2o$51bo446bo$51bo445b2o$51bo
445bo$51bo444b2o$51bo443b2o$51bo443bo$51bo442b2o$51bo442bo$51bo441b2o$
51bo440b2o$51bo440bo$51bo439b2o$51bo439bo$51bo438b2o$51bo437b2o$51bo
437bo$51bo436b2o$51bo435b2o$51bo435bo$51bo434b2o$51bo434bo$51bo433b2o$
51bo432b2o$51bo432bo$51bo431b2o$51bo431bo$51bo430b2o$51bo429b2o$51bo
429bo$51bo428b2o$51bo427b2o$51bo427bo$51bo426b2o$51bo426bo$51bo425b2o$
51bo424b2o$51bo424bo$51bo423b2o$51bo422b2o$51bo422bo$51bo421b2o$51bo
421bo$51bo420b2o$51bo419b2o$51bo419bo$51bo418b2o$51bo417b2o$51bo417bo$
51bo416b2o$51bo415b2o$51bo415bo$51bo414b2o$51bo414bo$51bo413b2o$51bo
412b2o$51bo412bo$51bo411b2o$51bo410b2o$51bo410bo$51bo409b2o$51bo408b2o
$51bo408bo$51bo407b2o$51bo406b2o$51bo406bo$51bo405b2o$51bo404b2o$51bo
404bo$51bo403b2o$51bo403bo$51bo402b2o$51bo401b2o$51bo401bo$51bo400b2o$
51bo399b2o$51bo399bo$51bo398b2o$51bo397b2o$51bo397bo$51bo396b2o$51bo
395b2o$51bo395bo$51bo394b2o$51bo393b2o$51bo393bo$51bo392b2o$51bo391b2o
$51bo391bo$51bo390b2o$51bo389b2o$51bo389bo$51bo388b2o$51bo387b2o$51bo
387bo$51bo386b2o$51bo385b2o$51bo385bo$51bo384b2o$51bo383b2o$51bo383bo$
51bo382b2o$51bo381b2o$51bo381bo$51bo380bo$51bo379b2o$51bo378b2o$51bo
378bo$51bo377b2o$51bo376b2o$51bo376bo$51bo375b2o$51bo374b2o$51bo374bo$
51bo373b2o$51bo372b2o$51bo372bo$51bo371b2o$51bo370b2o$51bo369b2o$51bo
369bo$51bo368b2o$51bo367b2o$51bo367bo$51bo366b2o$51bo365b2o$51bo365bo$
51bo364b2o$51bo363b2o$51bo362b2o$51bo362bo$34b7o10bo361b2o$37bo13bo
360b2o$36bo14bo360bo$35bo15bo359b2o$34b7o10bo358b2o$51bo357b2o$35b5o
11bo357bo$34bo5bo10bo356b2o$34bo5bo10bo355b2o$34bo5bo10bo355bo$35b5o
11bo354b2o$51bo353b2o$51bo352b2o$34bo5bo10bo352bo$34b7o10bo351b2o$34bo
5bo10bo350b2o$51bo349b2o$51bo349bo$34bo16bo348b2o$34bo16bo347b2o$34b7o
10bo347bo$34bo16bo346b2o$34bo16bo345b2o$51bo344b2o$35b6o10bo344bo$34bo
2bo13bo343b2o$34bo2bo13bo342b2o$34bo2bo13bo341b2o$35b6o10bo341bo$51bo
340b2o$40bo10bo339b2o$40bo10bo338b2o$40bo10bo338bo$40bo10bo337b2o$34b
7o10bo336b2o$51bo335b2o$34b6o11bo335bo$40bo10bo334b2o$40bo10bo333b2o$
40bo10bo332b2o$34b6o11bo332bo$51bo331b2o$35b2o14bo330b2o$34bo2bo13bo
329b2o$34bo2bo13bo329bo$34bo2bo13bo328b2o$34b7o10bo327b2o$51bo326b2o$
35b5o11bo326bo$34bo5bo10bo325b2o$34bo5bo10bo324b2o$34bo5bo10bo323b2o$
35b5o11bo322b2o$51bo322bo$35b2o14bo321b2o$34bo2bo13bo320b2o$34bo2bo13b
o319b2o$34bo2bo13bo319bo$34b7o10bo318b2o$51bo317b2o$51bo316b2o$51bo
315b2o$51bo315bo$51bo314b2o$51bo313b2o$51bo312b2o$51bo311b2o$51bo311bo
$51bo310b2o$51bo309b2o$51bo308b2o$51bo307b2o$51bo307bo$51bo306b2o$51bo
305b2o$51bo304b2o$51bo303b2o$51bo303bo$51bo302b2o$51bo301b2o$51bo300b
2o$51bo299b2o$51bo298b2o$51bo298bo$51bo297b2o$51bo296b2o$51bo295b2o$
51bo294b2o$51bo293b2o$51bo293bo$51bo292b2o$51bo291b2o$51bo290b2o$51bo
289b2o$51bo288b2o$51bo288bo$51bo287b2o$51bo286b2o$51bo285b2o$51bo284b
2o$51bo283b2o$51bo282b2o$51bo282bo$51bo281b2o$51bo280b2o$51bo279b2o$
51bo278b2o$51bo277b2o$51bo276b2o$51bo275b2o$51bo275bo$51bo274b2o$51bo
273b2o$51bo272b2o$51bo271b2o$51bo270b2o$51bo269b2o$51bo268b2o$51bo267b
2o$51bo267bo$51bo266bo$51bo265b2o$51bo264b2o$51bo263b2o$51bo262b2o$51b
o261b2o$51bo260b2o$51bo259b2o$51bo258b2o$51bo257b2o$51bo256b2o$51bo
255b2o$51bo255bo$51bo254b2o$51bo253b2o$51bo252b2o$51bo251b2o$51bo250b
2o$51bo249b2o$51bo248b2o$51bo247b2o$51bo246b2o$51bo245b2o$51bo244b2o$
51bo243b2o$51bo242b2o$51bo241b2o$51bo240b2o$51bo239b2o$51bo238b2o$51bo
237b2o$51bo236b2o$51bo235b2o$51bo234b2o$51bo233b2o$51bo232b2o$51bo231b
2o$51bo230b2o$51bo229b2o$51bo228b2o$51bo227b2o$51bo226b2o$51bo225b2o$
51bo224b2o$51bo223b2o$51bo222b2o$51bo221b2o$51bo220b2o$51bo219b2o$51bo
218b2o$51bo217b2o$51bo215b3o$51bo214b2o$51bo213b2o$51bo212b2o$51bo211b
2o$51bo210b2o$51bo209b2o$51bo208b2o$51bo207b2o$51bo206b2o$51bo205b2o$
51bo203b3o$51bo202b2o$51bo201b2o$51bo200b2o$51bo199b2o$51bo198b2o$51bo
197b2o$51bo195b3o$51bo194b2o$51bo193b2o$51bo192b2o$51bo191b2o$51bo189b
3o$51bo188b2o$51bo187b2o$51bo186b2o$51bo185b2o$51bo183b3o$51bo182b2o$
51bo181b2o$51bo180b2o$51bo178b3o$51bo177b2o$51bo176b2o$51bo175b2o$51bo
173b3o$51bo172b2o$51bo171b2o$51bo169b3o$51bo168b2o$51bo167b2o$51bo165b
3o$51bo164b2o$51bo163b2o$51bo161b3o$51bo160b2o$51bo159b2o$51bo157b3o$
51bo156b2o$51bo154b3o$51bo153b2o$51bo152b2o$51bo150b3o$51bo149b2o$51bo
147b3o$51bo146b2o$51bo144b3o$51bo143b2o$51bo141b3o$51bo140b2o$51bo138b
3o$51bo136b3o$51bo135b2o$51bo133b3o$51bo132b2o$51bo130b3o$51bo128b3o$
51bo127b2o$51bo125b3o$51bo123b3o$51bo122b2o$51bo120b3o$51bo118b3o$51bo
116b3o$51bo114b3o$51bo113b2o$51bo111b3o$51bo109b3o$51bo107b3o$51bo105b
3o$51bo103b3o$51bo101b3o$51bo99b3o$51bo97b3o$51bo94b4o$51bo92b3o$51bo
90b3o$51bo88b3o$51bo85b4o$51bo83b3o$51bo81b3o$51bo78b4o$51bo75b4o$51bo
73b3o$51bo70b4o$51bo67b4o$51bo64b4o$51bo61b4o$51bo58b4o$51bo54b4o$51bo
50b5o$51bo46b5o$51bo42b5o$21bo5bo4b3o2b5o9bo37b6o$20b2o4b2o3bo3bobo13b
o32b6o$21bo5bo3bo3bobo13bo26b7o$21bo5bo4b3o3b3o10bo17b10o$21bo5bo3bo3b
o5bo9b501o$21bo5bo3bo3bobo3bo$20b3o3b3o3b3o3b3o8$49b3o188b3o2b5obo3bob
5ob4o3b3o2b5o2b3o3b3o2bo3bo10bo33b3o4bo4b3o3bo175bo4b3o3b3o3b3o3b3o3b
3o$48bo3bo186bo3bobo5b2o2bobo5bo3bobo3bo3bo5bo3bo3bob2o2bo9bo11bo21bo
3bo2bobo2bo3bo3bo173b2o3bo3bobo3bobo3bobo3bobo3bo$48bo2b2o186bo5bo5bob
obobo5bo3bobo3bo3bo5bo3bo3bobobobo9bo4b4ob5o2b3o2b4o2b5obo3bobo3bobo2b
2o3bo174bo3bo2b2obo2b2obo2b2obo2b2obo2b2o$48bobobo186bo2b2ob3o3bo2b2ob
3o3b4o2b5o3bo5bo3bo3bobo2b2o9bo3bo7bo3bo3bobo3bo8b3o8bobobo3bo174bo3bo
bobobobobobobobobobobobobobo$48b2o2bo186bo3bobo5bo3bobo5bo2bo2bo3bo3bo
5bo3bo3bobo3bo9bo4b3o4bo3b5obo3bob5obo3bo7b2o2bo3bo174bo3b2o2bob2o2bob
2o2bob2o2bob2o2bo$48bo3bo186bo3bobo5bo3bobo5bo3bobo3bo3bo5bo3bo3bobo3b
o9bo7bo3bo3bo5bo3bo7bo3bo7bo3bo3bo174bo3bo3bobo3bobo3bobo3bobo3bo$49b
3o188b3o2b5obo3bob5obo3bobo3bo3bo4b3o3b3o2bo3bo10bo2b4o5b2o2b4ob4o9b3o
9b3o3bo174b3o3b3o3b3o3b3o3b3o3b3o$329bo$329bo!
[[ VIEWONLY ]]
Code: Select all
x = 73, y = 79, rule = WWEJ3
59.5D$50.22C$50.C8.D11.C$50.C19.3C$50.C19.C.C$50.C9.4D.2C4.C$50.16C.
5C$50.C14.2C4.C$50.C19.3C$50.C19.C.C$50.C12.D.2C4.C$50.16C.5C$50.C14.
2C4.C$50.C19.3C$50.C19.C.C$50.C10.3D.2C4.C$50.16C.5C$50.C14.2C4.C$9.
2C.C37.C2.D17.C$9.2C39.C2.C2.2C13.C$11.C.2C18.2C12.2D.6C.2CGBCEBCHBCM
B2C$13C.CFBCFBCEBCLBCMB4C.17C2.C2.2C$11.C.2C16.C.2C15.C2.C$11.C19.C
18.C2.C$11.C18.C.C.C15.C2.C$11.C18.3C17.C2.C$11.C19.C18.C2.C$11.C19.C
18.C2.C$9.3C19.C18.C2.C$7.C23.C18.C2.C$7.C23.C18.C2.C$7.C23.C18.C2.C$
7.C23.C18.C2.C$7.C23.C18.C2.C$7.C23.C.2C12.2D.C2.C$7.C23.2C.17C2.C$
31.C.2C15.C2.C$31.C18.C2.C$30.C.C.C15.C2.C$30.3C17.C2.C$31.C18.C2.C$
31.C18.C2.C$31.C18.C2.C$31.C18.C2.C$31.C18.C2.C$31.C18.C2.C$31.C18.C
2.C$31.C18.C2.C$31.C.2C13.D.C2.C$31.2C.17C2.C$31.C.2C15.C2.C$31.C18.C
2.C$30.C.C.C15.C2.C$30.3C17.C2.C$31.C18.C2.C$31.C18.C2.C$31.C18.C2.C$
31.C18.C2.C$31.C18.C2.C$31.C18.C2.C$31.C.C16.C2.C$31.C18.C2.C$31.C.2C
10.4D.C2.C$31.2C.17C2.C$31.C.2C13.D.C2.C$31.C18.C2.C$30.C.C17.C2.C$
28.C.3C17.C2.C$31.C18.C2.C$31.C18.C2.C$31.C18.C2.C$31.C18.C2.C$31.C
18.C2.C$31.C18.C2.C$31.C18.C2.C$31.C18.C2.C$31.C.2C9.5D.C2.C$31.2C.
17C$33.2C13.D4.C!
Re: Wire World Extensible 3 (WWEJ3)
With four readers we should be able to encode every codon—here’s a left/right interpreter:
Code: Select all
x = 186, y = 80, rule = WWEJ3
3.2C4.C4.C6.3C.C$3.C.C2.C.C2.C7.C.C2.C.3C141.5D$3.2C3.C.C2.C.5C.3C2.C
5.K130.22C$3.C.C.C3.C.C5.C.C.C2.C.3C132.C8.D11.C$3.2C2.C3.C2.C6.C.C.C
13.2C10.3C3.C4.C7.2C2.C88.C19.3C$51.C.C2.C.C2.C8.C.C2.C2.3C82.C19.C.C
$39.2C.4D5.3C2.C.C2.C2.5C.2C3.C6.L5.C74.C9.4D.2C4.C$39C.7C4.C.C.C3.C.
C6.C.C.C2.C2.3C16.3C63.16C.5C$4.C34.2C4.D.C3.C.C.C3.C2.C7.2C2.C13.C8.
C.C63.C14.2C4.C$5.C42.C41.3C4.3C63.C19.3C$6.C42.C42.C4.C.C63.C19.C.C$
7.C42.C41.C4.C.C63.C12.D.2C4.C$8.C28.C13.C24.C15.C70.16C.5C$9.C15.3C
8.C.C13.C11.3C8.C.C14.C70.C14.2C4.C$10.C13.C3.C7.C.C14.C9.C3.C7.C.C
14.C70.C19.3C$11.C2.2C2.3D.4C3.5C2.C.C3.5C7.C6.4C3.5C2.C.C2.5C2.2C3.C
.2C67.C19.C.C$12.2C.8C2.C8.2C3.3C2.C2.3C5.7C2.C8.2C3.2C2.C2.2C.6C.3C
65.C10.3D.2C4.C$14.2C4.D.4C7.C9.3C4.C10.4C7.C8.3C3.2C3.C.2C.C65.16C.
5C$12.C11.C6.4C8.C.C5.C11.C6.4C7.C.C6.2C5.C65.C14.2C4.C$8.2C4.2C9.7C
2.C9.C7.C11.7C2.C8.C7.2C.C2.DCD64.C2.D17.C$7.C2.C13.C6.4C7.C.C8.C9.C
6.4C8.C13.DCD64.C2.C2.2C13.C$8.C.C11.4C7.C6.4C10.C6.4C7.C8.C15.C48.2C
12.2D.6C.2CGBCEBCHBCMB2C$4.4C3.12C2.C8.6C2.C12.7C2.C8.10C14.31CFBCFBC
EBCLBCMB4C.17C2.C2.2C$22.4C3.5C9.C17.4C3.5C8.C.C13.C46.C.2C15.C2.C$
24.C3.C14.C19.C3.C15.C6.2C.C3.C46.C18.C2.C$25.3C14.C.C19.3C15.C.C5.2C
5.C45.C.C.C15.C2.C$42.3C37.3C2.2C3.C.2C.C45.3C17.C2.C$4.4C3.25C3.2C2.
C2.29C3.3C2.C2.C.6C.3C46.C18.C2.C$8.C.C25.C.C2.5C29.C.C3.5C.2C3.C.2C
48.C18.C2.C$8.C.C25.C.C36.C.C14.C51.C18.C2.C$9.C25.C2.C35.C2.C14.C51.
C18.C2.C$36.2C37.2C15.C51.C18.C2.C$92.C4.2C45.C18.C2.C$92.C4.C.C44.C
18.C2.C$90.3C4.2C45.C18.C2.C$97.C.C44.C.2C12.2D.C2.C$88.C8.2C45.2C.
17C2.C$88.C55.C.2C15.C2.C$144.C18.C2.C$143.C.C.C15.C2.C$143.3C17.C2.C
$144.C18.C2.C$144.C18.C2.C$144.C18.C2.C$144.C18.C2.C$144.C18.C2.C$
144.C18.C2.C$144.C18.C2.C$144.C18.C2.C$144.C.2C13.D.C2.C$144.2C.17C2.
C$144.C.2C15.C2.C$144.C18.C2.C$143.C.C.C15.C2.C$143.3C17.C2.C$144.C
18.C2.C$144.C18.C2.C$144.C18.C2.C$144.C18.C2.C$144.C18.C2.C$144.C18.C
2.C$144.C.C16.C2.C$144.C18.C2.C$144.C.2C10.4D.C2.C$144.2C.17C2.C$144.
C.2C13.D.C2.C$144.C18.C2.C$143.C.C17.C2.C$141.C.3C17.C2.C$144.C18.C2.
C$144.C18.C2.C$144.C18.C2.C$144.C18.C2.C$144.C18.C2.C$144.C18.C2.C$
144.C18.C2.C$144.C18.C2.C$144.C.2C9.5D.C2.C$144.2C.17C$146.2C13.D4.C!
Does anyone else want to work on the geminoid?
EDIT:
Ground:
Code: Select all
x = 31, y = 31, rule = WWEJ3
27.C.2C$29.2C$28.A$27.B2.C$26.C$25.E$24.B$23.C$22.F$21.B$20.C$19.G$
18.B$17.C$16.H$15.B$14.C$13.I$12.B$11.C$10.J$9.B$8.C$7.K$6.B$5.C$4.L$
3.B$2.C$.M$B!
Code: Select all
x = 19, y = 11, rule = WWEJ3
2.C$7.C.C$.2C$AC.5C.2C$.2C4.3C.C.C$4.2C.C.2C.7C$A4C.2C.D3.C$4.2C.C4.C
$8.4C$5.C$11.C!
Code: Select all
x = 24, y = 9, rule = WWEJ3
19.3C$BA7CBA9C.3C$19.C.C.C$19.3C.C$20.C2.C$20.4C$20.C$20.C$20.C!
- Redstoneboi
- Posts: 429
- Joined: May 14th, 2018, 3:57 am
Re: Wire World Extensible 3 (WWEJ3)
accept the inevitability of crossovers.Moosey wrote:I can’t figure out how to do a 4-reader one. There’s probably a solution involving crossovers but for now I keep running into a 3 utilities-type problem.
luckily, WireWorld has a double AND-NOT cell that we can use as a small (5*5) timing dependent crossover.
Code: Select all
x = 72, y = 49, rule = WWEJ3
2.C10.C10.C10.C$2.C10.C10.C10.C$2.C10.C10.C10.C$2.C10.C10.C10.C$2.C
10.C10.C10.C$2.C10.C10.C10.C$2.C10.C10.C10.C$2.C10.C10.C10.C$2.C10.C
10.C10.C$2.C10.C10.C10.C$2.C10.C10.C10.C$2.C10.C10.C10.C$2.C4.C5.C10.
C10.C21.3C.3C.3C.3C$2.C2.C.C5.C10.C10.C21.C.C.C.C.C.C.C.C$2.C2.C.3C3.
C4.C5.C10.C21.C.C.C.C.C.C.C.C$C.C.C.C2.C3.C2.C.C5.C10.C21.C.C.C.C.C.C
.C.C$3.5C.C3.C2.C.3C3.C4.C5.C21.C.C.C.C.C.C.C.C$2C2.C2.C.C.C.C.C.C2.C
3.C2.C.C5.C21.C.C.C.C.C.C.C.C$8C.C4.5C.C3.C2.C.3C3.C4.C16.C.C.C.C.C.C
.C.C$4.C.C2.C.2C2.C2.C.C.C.C.C.C2.C3.C2.C.C16.C.C.C.C.C.C.C.C$7.4C.7C
.C4.5C.C3.C2.C.3C14.C.C.C.C.C.C.C.C$9.C.2C2.C.C2.C.2C2.C2.C.C.C.C.C.C
2.C14.C.C.C.C.C.C.C.C$9.C8.4C.7C.C4.5C.C14.C.C.C.C.C.C.C.C$9.C10.C.2C
2.C.C2.C.2C2.C2.C.C.C12.C.C.C.C.C.C.C.C$9.C10.C8.4C.7C.C14.C.3C.3C.3C
.C$9.C10.C10.C.2C2.C.C2.C.2C10.C14.C$9.C10.C10.C8.4C.12CFBCFBCEBCLBCM
BC$9.C10.C10.C10.C.2C$9.C10.C10.C10.C$9.C10.C10.C10.C$9.C10.C10.C10.C
$9.C10.C10.C10.C12.3C$9.C10.C10.C10.C7.BA4C.6C$7.3C8.3C8.3C8.3C6.C5.C
.C5.C$5.C10.C10.C10.C10.C4.5C4.C$5.C10.C10.C21.C5.C.C5.C$5.C10.C21.C
10.C5.C.C5.C$5.C10.C32.C5.C.C5.C$5.C21.C10.C10.C5.C.C5.C$5.C21.C21.C
5.C.C5.C$5.C32.C11.5C3.5C$5.C$16.C10.C10.C$16.C10.C$16.C21.C$16.C$27.
C10.C$27.C$38.C!
Since I'm done with the Flow6 RepLoopCator, sure.Moosey wrote:Does anyone else want to work on the geminoid?
This is 「Fluffy」
「Fluffy」is my sutando.
「Fluffy」has the ability to engineer r e p l i c a t o r s.
「Fluffy」likes to watch spaceship guns in Golly.
「Fluffy」knows Natsuki best girl.
Re: Wire World Extensible 3 (WWEJ3)
Code: Select all
x = 115, y = 84, rule = WWEJ3
2.C10.C10.C10.C$2.C10.C10.C10.C$2.C10.C10.C10.C$2.C10.C10.C10.C$2.C
10.C10.C10.C$2.C10.C10.C10.C65.5D$2.C10.C10.C10.C56.22C$2.C10.C10.C
10.C56.C8.D11.C$2.C10.C10.C10.C56.C19.3C$2.C10.C10.C10.C56.C19.C.C$2.
C10.C10.C10.C56.C9.4D.2C4.C$2.C10.C10.C10.C56.16C.5C$2.C4.C5.C10.C10.
C56.C14.2C4.C$2.C2.C.C5.C10.C10.C56.C19.3C$2.C2.C.3C3.C4.C5.C10.C56.C
19.C.C$C.C.C.C2.C3.C2.C.C5.C10.C56.C12.D.2C4.C$3.5C.C3.C2.C.3C3.C4.C
5.C56.16C.5C$2C2.C2.C.C.C.C.C.C2.C3.C2.C.C5.C56.C14.2C4.C$8C.C4.5C.C
3.C2.C.3C3.C4.C51.C19.3C$4.C.C2.C.2C2.C2.C.C.C.C.C.C2.C3.C2.C.C51.C
19.C.C$7.4C.7C.C4.5C.C3.C2.C.3C49.C10.3D.2C4.C$9.C.2C2.C.C2.C.2C2.C2.
C.C.C.C.C.C2.C49.16C.5C$9.C8.4C.7C.C4.5C.C49.C14.2C4.C$9.C10.C.2C2.C.
C2.C.2C2.C2.C.C.C47.C2.D17.C$9.C10.C8.4C.7C.C49.C2.C2.2C13.C$9.C10.C
10.C.2C2.C.C2.C.2C29.2C12.2D.6C.2CGBCEBCHBCMB2C$9.C10.C10.C8.4C.12CFB
CFBCEBCLBCMB4C.17C2.C2.2C$9.C10.C10.C10.C.2C27.C.2C15.C2.C$9.C10.C10.
C10.C30.C18.C2.C$9.C10.C10.C10.C29.C.C.C15.C2.C$9.C10.C10.C10.C29.3C
17.C2.C$9.C10.C10.C10.C30.C18.C2.C$9.C10.C10.C10.C30.C18.C2.C$7.3C8.
3C8.3C8.3C30.C18.C2.C$5.C10.C10.C10.C34.C18.C2.C$5.C10.C10.C45.C18.C
2.C$5.C10.C21.C34.C18.C2.C$5.C10.C56.C18.C2.C$5.C21.C10.C34.C18.C2.C$
5.C21.C45.C.2C12.2D.C2.C$5.C32.C34.2C.17C2.C$5.C67.C.2C15.C2.C$16.C
10.C10.C34.C18.C2.C$16.C10.C44.C.C.C15.C2.C$16.C21.C33.3C17.C2.C$16.C
56.C18.C2.C$27.C10.C34.C18.C2.C$27.C45.C18.C2.C$38.C34.C18.C2.C$73.C
18.C2.C$73.C18.C2.C$73.C18.C2.C$73.C18.C2.C$73.C.2C13.D.C2.C$73.2C.
17C2.C$73.C.2C15.C2.C$73.C18.C2.C$72.C.C.C15.C2.C$72.3C17.C2.C$73.C
18.C2.C$73.C18.C2.C$73.C18.C2.C$73.C18.C2.C$73.C18.C2.C$73.C18.C2.C$
73.C.C16.C2.C$73.C18.C2.C$73.C.2C10.4D.C2.C$73.2C.17C2.C$73.C.2C13.D.
C2.C$73.C18.C2.C$72.C.C17.C2.C$70.C.3C17.C2.C$73.C18.C2.C$73.C18.C2.C
$73.C18.C2.C$73.C18.C2.C$73.C18.C2.C$73.C18.C2.C$73.C18.C2.C$73.C18.C
2.C$73.C.2C9.5D.C2.C$73.2C.17C$75.2C13.D4.C!
...
To be fair, it would probably be easier to just build an orthogonoid, right?
- Redstoneboi
- Posts: 429
- Joined: May 14th, 2018, 3:57 am
Re: Wire World Extensible 3 (WWEJ3)
From experience it was much easier to build the Flow6 looprep than the taperep.Moosey wrote: To be fair, it would probably be easier to just build an orthogonoid, right?
meanwhile, your cell coders needed some work.
Code: Select all
x = 73, y = 50, rule = WWEJ3
2.C10.C10.C10.C$2.C10.C10.C10.C$2.C10.C10.C10.C$2.C10.C10.C10.C$2.C
10.C10.C10.C$2.C10.C10.C10.C$2.C10.C10.C10.C$2.C10.C10.C10.C28.5D$2.C
10.C10.C10.C26.9C$2.C10.C10.C10.C26.C.D5.C$2.C10.C10.C10.C26.C8.C$2.C
10.C10.C10.C26.C7.D.C$2.C4.C5.C10.C10.C26.C2.4D.C.C$2.C2.C.C5.C10.C
10.C26.10C$2.C2.C.3C3.C4.C5.C10.C26.C7.C$C.C.C.C2.C3.C2.C.C5.C10.C26.
C8.C$3.5C.C3.C2.C.3C3.C4.C5.C26.C7.D.C$2C2.C2.C.C.C.C.C.C2.C3.C2.C.C
5.C26.C5.D.C.C$8C.C4.5C.C3.C2.C.3C3.C4.C21.10C$4.C.C2.C.2C2.C2.C.C.C.
C.C.C2.C3.C2.C.C21.C7.C$7.4C.7C.C4.5C.C3.C2.C.3C19.C8.C$9.C.2C2.C.C2.
C.2C2.C2.C.C.C.C.C.C2.C19.C7.D.C$9.C8.4C.7C.C4.5C.C19.C3.3D.C.C$9.C
10.C.2C2.C.C2.C.2C2.C2.C.C.C17.10C$9.C10.C8.4C.7C.C19.C7.C$9.C10.C10.
C.2C2.C.C2.C.2C16.C2.D4.C$9.C10.C10.C8.4C.10C7.C2.C.2C.C$7.3C10.C10.C
10.C.2C9.C3.2D.5C.3C$5.C14.C10.C10.C11.9C2.C.2C$5.C12.3C10.C10.C10.C.
C6.C2.C$5.C10.C14.C10.C10.C.D6.C2.C$5.C10.C12.3C10.C11.C7.C2.C$5.C10.
C10.C14.C12.C3.2D.C2.C$5.C10.C10.C12.3C11.9C2.C$5.C32.C14.C.C6.C2.A$
5.C47.C.D6.C$27.C10.C15.C7.C$27.C27.C4.D.C$16.C21.C15.9C$16.C36.C.C6.
C$16.C10.C10.C14.C.D6.C$16.C10.C26.C7.C$38.C16.C.4D.C$54.9C$27.C10.C
14.C.C4.D.C$27.C25.C.D6.C$38.C15.C7.C$55.C5D.C$38.C16.8C$60.D!
This is 「Fluffy」
「Fluffy」is my sutando.
「Fluffy」has the ability to engineer r e p l i c a t o r s.
「Fluffy」likes to watch spaceship guns in Golly.
「Fluffy」knows Natsuki best girl.
Re: Wire World Extensible 3 (WWEJ3)
That’s what I expected.Redstoneboi wrote:From experience it was much easier to build the Flow6 looprep than the taperep.Moosey wrote: To be fair, it would probably be easier to just build an orthogonoid, right?
Loopship first, then?
For the record, I made quite a bit of UC tech here.
Code: Select all
x = 161, y = 1, rule = WWEJ3
BECBHCBECBFCBFCBFCBHCBKCBFCBLCBFCBFCBFCBHCBLCBFCBKCBFCBFCBHCBECBFCBFC
BFCBHCBKCBFCBFCBFCBFCBHCBKCBECBLCBFCBFCBFCBHCBLCBFCBFCBFCBFCBHCBLCBEC
BKCBFCBFCBFCBHCBECBECBE!
Code: Select all
x = 14, y = 73, rule = WWEJ3
10.CD$12.2C$9.2C.2C$8.C2.C.D$CBGCBH2C.C3.D$8.C2.C.D$5.E3.2C.2C$12.2C$
10.CD2$10.CD$12.2C$9.2C.2C$8.C2.C.D$BG2CBH2C.C3.D$8.C2.C.D$5.E3.2C.2C
$12.2C$10.CD8$10.CD$12.2C$9.2C.2C$8.C2.C.D$4.BF2C.C3.D$8.C2.C.D$9.2C.
2C$12.2C$10.CD3$10.CD$12.2C$9.2C.2C$8.C2.C.D$BL2CBK2C.C3.D$8.C2.C.D$
9.2C.2C$12.2C$10.CD7$10.CD$12.2C$9.2C.2C$8.C2.C.D$4.BM2C.C.C.D$8.C2.C
.D$9.2C.2C$12.2C$10.CD4$10.CD$12.2C$9.2C.2C$8.C2.C.D$4.BM2C.C3.D$8.C
2.C.D$9.2C.2C$12.2C$10.CD!
I’m sure it can be done without the ISOLATE cells, in which case for our purposes it wouldn’t malfunction.
EDIT:
For the loopship/rep, something like this might work:
Code: Select all
x = 30, y = 113, rule = WWEJ3
17.3C$17.C.C$17.C.C$17.C.C$17.C.C$17.C.C$17.C.C$17.C.C$17.C.C$17.C.C$
17.C.C$17.C.C$17.C.C$17.C.C$17.C.C$17.C.C$17.C.C$17.C.C$17.C.C$17.C.C
$17.C.C$17.C.C$17.C.C$17.B.C$17.K.C$17.C.C$17.B.C$17.E.C$17.C.C$17.B.
C$17.E.C$17.C.C$17.B.C$17.E.C$17.C.C$17.B.C$17.E.C$17.C.C$17.B.C$17.F
.C$17.C.C$17.B.C$17.F.C$17.C.C$17.B.C$17.F.C$17.C.C$17.B.C$17.F.C$17.
C.C$17.B.C$17.G.C$17.C.C$17.B.C$17.L.C$17.C.C$17.B.C$17.K.C$17.C.C$
17.B.C$17.F.C$17.C.C$17.B.C$17.F.C$17.C.C$17.B.C$17.F.C$17.C.C$17.B.C
$17.G.C$17.C.C$17.B.C$17.L.C$17.C.C$17.B.C$17.F.C$17.C.C$17.B.C$17.K.
C$17.C.C$17.B.C$17.F.C$17.C.C$17.B.C$17.F.C$17.C.C$17.B.C$17.F.C$17.C
.C$17.B.C$17.G.C$17.C.C$17.B.C$CGBCFBCFBCLBCFBCKB.11C$C18.E$B18.B$E
18.C$C18.E$B18.B$E18.C$C18.E$B18.B$E18.C$C18.E$B18.B$E18.C$C18.E$B18.
B$E18.C$C18.E$B18.B$E18.C$2CBECBECBECBECBECBEC!
Code: Select all
x = 34, y = 230, rule = WWEJ3
17.17C$17.C.E$17.C.B$17.C.C$17.C.E$17.C.B$17.C.C$17.C.E$17.C.B$17.C.C
$17.C.E$17.C.B$17.C.C$17.C.E$17.C.B$17.C.C$17.C.E$17.C.B$17.C.C$17.C.
E$17.C.B$17.C.C$17.C.E$17.C.B$17.C.C$17.C.E$17.C.B$17.C.C$17.C.E$17.C
.B$17.C.C$17.C.E$17.C.B$17.C.C$17.C.E$17.C.B$17.C.C$17.C.E$17.C.B$17.
C.C$17.C.E$17.C.B$17.C.C$17.C.E$17.C.B$17.C.C$17.C.E$17.C.B$17.C.C$
17.C.E$17.C.B$17.C.C$17.C.E$17.C.B$17.C.C$17.C.E$17.C.B$17.C.C$17.C.E
$17.C.B$17.C.C$17.C.E$17.C.B$17.C.C$17.C.E$17.C.B$17.C.C$17.C.E$17.C.
B$17.C.C$17.C.E$17.C.B$17.C.C$17.C.E$17.C.B$17.C.C$17.C.E$17.C.B$17.C
.C$17.C.E$17.C.B$17.C.C$17.C.E$17.C.B$17.C.C$17.C.E$17.C.B$17.C.C$17.
C.E$17.C.B$17.C.C$17.C.E$17.C.B$17.C.C$17.C.E$17.C.B$17.C.C$17.C.E$
17.C.B$17.C.C$17.C.E$17.C.B$17.C.C$17.C.E$17.C.B$17.C.C$17.C.E$17.C.B
$17.C.C$17.C.E$17.C.B$17.C.C$17.C.E$17.C.B$17.C.C$17.C.E$17.C.B$17.C.
C$17.C.E$17.C.B$17.C.C$17.C.E$17.C.B$17.C.C$17.C.E$17.C.B$17.C.C$17.C
.E$17.C.B$17.C.C$17.C.E$17.C.B$17.C.C$17.C.E$17.C.B$17.C.C$17.C.E$17.
C.B$17.C.C$17.C.E$17.B.B$17.K.C$17.C.E$17.B.B$17.E.C$17.C.E$17.B.B$
17.E.C$17.C.E$17.B.B$17.E.C$17.C.E$17.B.B$17.E.C$17.C.E$17.B.B$17.F.C
$17.C.E$17.B.B$17.F.C$17.C.E$17.B.B$17.F.C$17.C.E$17.B.B$17.F.C$17.C.
E$17.B.B$17.G.C$17.C.E$17.B.B$17.L.C$17.C.E$17.B.B$17.K.C$17.C.E$17.B
.B$17.F.C$17.C.E$17.B.B$17.F.C$17.C.E$17.B.B$17.F.C$17.C.E$17.B.B$17.
G.C$17.C.E$17.B.B$17.L.C$17.C.E$17.B.B$17.F.C$17.C.E$17.B.B$17.K.C$
17.C.E$17.B.B$17.F.C$17.C.E$17.B.B$17.F.C$17.C.E$17.B.B$17.F.C$17.C.E
$17.B.B$17.G.C$17.C.E$17.B.B$CGBCFBCFBCLBCFBCKB.C$C18.E$B18.B$E18.C$C
18.E$B18.B$E18.C$C18.E$B18.B$E18.C$C18.E$B18.B$E18.C$C18.E$B18.B$E18.
C$C18.E$B18.B$E18.C$2CBECBECBECBECBECBEC!
Of course, this is building a really crude looprep.
Something like the mechanism used in any other looprep would work far better.
- Redstoneboi
- Posts: 429
- Joined: May 14th, 2018, 3:57 am
Re: Wire World Extensible 3 (WWEJ3)
we could use that for a much better “rocket fuel” and be able to fit twice as much information in the trail.
however, the bigger issue is how are we going to make the child loop replicate?
EDIT: darn, the moore neighborhood completely ignores the 2 cell extension, bringing it back down to 1.
This is 「Fluffy」
「Fluffy」is my sutando.
「Fluffy」has the ability to engineer r e p l i c a t o r s.
「Fluffy」likes to watch spaceship guns in Golly.
「Fluffy」knows Natsuki best girl.
Re: Wire World Extensible 3 (WWEJ3)
Well, yes; given that I've been working on stuff construction for awhile now...Redstoneboi wrote:have you noticed that the extension signal extends only 1 cell, but the turn signal extends 2 at a time?
we could use that for a much better “rocket fuel” and be able to fit twice as much information in the trail.
Easy. Before ya kill the parent loop you make it construct a little stub-arm, like this:Redstoneboi wrote: however, the bigger issue is how are we going to make the child loop replicate?
Code: Select all
#c accidental quadratic growth
x = 21, y = 11, rule = WWEJ3
CFBCHBCFBCFBCFBCFB2C$C18.F$B18.B$H18.C$2CBLCBLCBECBECBECBE2C2$20C$C
18.C$C18.C$C18.C$7CBKCBLCBLCBK2C!
Presumably the question you’re asking is actually "how do we inject the info without adding the arm too soon?"
That’s a good question. I guess you'd add some sort of mechanism that keeps the parent loop from making an arm the first time around, right?
That should be somewhat easy to build.
EDITLATERTHANNEXTPARTOFPOST:
Easy squeezy!
Code: Select all
x = 32, y = 11, rule = WWEJ3
CFBCFBCFBCFBCFBCFBCFBC$C20.C$CBHCBGCBLCBLCBECBECBE8C2$29.C$29.C.C$29.
3C$28.C$27.C.C$26.C3.C$26.5C!
Alternate method: build a giant loop and then inject a bunch of genetic info into it; perhaps just enough for it to come back and tame the rest of the info from the parent loop using my good ol’ needlessly expensive recipe:
Code: Select all
x = 404, y = 47, rule = WWEJ3
393.11C$393.C8.C$393.C.8C$393.C.C$393.C.8C$393.C8.C$393.C.8C$393.C.C$
393.C.8C$393.C8.C$393.C.8C$149.3N.2N2.3N.3N.3N225.C.C$149.N3.N.N.N.N.
N3.N227.C.8C$149.3N.2N2.3N.3N.3N225.C8.C$149.N3.N.N.N.N3.N.N227.C.8C$
149.3N.N.N.N.N.3N.3N225.C.C$393.C.8C$149.2N2.2N2.3N.2N2.4N.3N220.C8.C
$149.N.N.N.N2.N2.N.N.N4.N25.3N.3N.N2.N.N2.N.3N.3N.3N168.C.8C$149.2N2.
2N3.N2.N.N.N.2N.3N23.N3.N.N.2N.N.2N.N.N3.N4.N169.C.C$149.N.N.N.N2.N2.
N.N.N2.N.N25.N3.N.N.N.2N.N.2N.3N.N4.N20.2N2.N.N.3N.N3.2N4.2N2.2N2.3N.
2N2.4N.3N103.C.8C$149.2N2.N.N.3N.2N2.4N.3N23.N3.N.N.N2.N.N2.N.N3.N4.N
20.N.N.N.N2.N2.N3.N.N3.N.N.N.N2.N2.N.N.N4.N105.C8.C$196.3N.3N.N2.N.N
2.N.3N.3N2.N20.2N2.N.N2.N2.N3.N.N3.2N2.2N3.N2.N.N.N.2N.3N103.C.8C$25.
3N.N3.3N.3N.3N200.N.N.N.N2.N2.N3.N.N3.N.N.N.N2.N2.N.N.N2.N.N105.C.C$
25.N3.N3.N.N.N3.N112.N41.N47.2N2.3N.3N.3N.2N4.2N2.N.N.3N.2N2.4N.3N65.
3N.3N.3N.N2.N22.C.8C$25.N3.N3.N.N.3N.3N110.N13.3N.N2.N3.N.3N.3N.3N4.N
158.N.N.N.N.N3.N2.N22.C8.C$25.N3.N3.N.N3.N.N112.N14.N2.2N.N3.N.N3.N4.
N5.N158.N.N.3N.3N.2N.N22.C.8C$25.3N.3N.3N.3N.3N110.N14.N2.N.2N3.N.3N.
N4.N5.N158.N.N.N3.N3.N.2N22.C.C$154.N14.N2.N2.N3.N.N3.N4.N5.N158.3N.N
3.3N.N2.N22.C.8C$154.N13.3N.N2.N.3N.3N.3N2.N5.N196.C8.C$154.N41.N196.
C.8C$154.N26.16N196.C.C$30.N123.N16.N9.N211.C.8C$146N.20N.8N.11N63.N
110.N30.C8.C$N144.N.N18.N.N6.N.N9.N.143N.59N.C.8C$N144.N.N18.N.N6.N.N
9.N.N141.N.N57.N.C.C$393.C.8C$BECBECBFCBFCBFCBHCBLCBFCBKCBFCBFCBHCBEC
BECBFCBFCBFCBHCBKCBFCBLCBECBECBECBFCBFCBFCBFCBFCBFCBGCBECBGCBECBGCBKC
BECBFCBFCBGCBKCBFCBLCBFCBFCBGCBECBGCBECBFCBFCBFCBFCBFCBFC2BCBGCBFCBFC
BKCBLCBECBECBECBHCBFCBHCBECBECBFCBFCBFCBHCBLCBFCBFCBFCBHCBLCBKCBFCBFC
BFCBFCBFCBHCBFCBLCBECBKCBFCBFCBHCBECBFCBFCBFCBFCBHCBFCBHCBLCBECBFCBFC
BHCBLCBKCBFCBFCBHCBFCBFCBFCBFCBFCBFCBGCBLCBFCBKCBFCBFCBFCBGCBKCBFCBLC
BFCBFCBG.C8.C$393.C.8C$393.C.C$393.C.8C$393.C8.C$393.C.8C$393.C.C$
393.C.8C$393.C8.C$393.10C!
EDIT
Is there some obvious difficulty I'm overlooking?