Well, the method I gave requires being in some kind of LifeHistory-like mode, and being able to see the intersection point between two 90-degree glider paths. A lot of times Herschel circuitry or something else kind of gets in the way, in practice.GUYTU6J wrote: ↑May 17th, 2020, 10:38 amThis method is indeed simple enough to tell the relative color (preserved/changed) of the input&output gliders of a reflector. It does not rely on the definition of absolute color given in the wiki for glider. Then, what's the point of defining the "absolute" color of a glider, if its difference is actually what we care about?
And you also have to remember which direction the gliders are going. If you put the output glider on the same lane but going the other way, it suddenly becomes a same-color glider instead of an opposite-color glider.
So... in terms of what glider color actually gets used for, there isn't much point in knowing absolute color. But in a lot of cases it's much easier to determine absolute color for two gliders than to figure out their relative colors -- e.g., you can't use the above trick for two gliders unless they're traveling on perpendicular paths.
Instead, the usual thing if you're looking at a couple of gliders in Golly is to pick a leading cell in one of them and take the sum of the X and Y coordinates. Then find the same cell in the other glider when it's in a phase that's a rotation of the first one. Even coordinate sums are one absolute color, odd sums are the other absolute color.
-- You don't really have to add anything, of course. (Odd, odd) and (even, even) coordinates are one absolute color, (even, odd) and (odd, even) coordinates are the other color, and the gliders are the same relative color if they're both in the red group or both in the blue group.