generally discusses glider destructions.
NOTE: For glider destruction, I mean the ones that leaves completely nothing.
1 glider to destruct a block:
Code: Select all
x = 2, y = 2, rule = LifeHistory
2A$2A5$6.3C$6.C$7.C!
Code: Select all
x = 0, y = 0, rule = LifeHistory
2A$A.A$.A4$6.3A$6.A$7.A!
Code: Select all
x = 3, y = 3, rule = LifeHistory
.2A$A.A$2A4$6.3A$6.A$7.A!
Code: Select all
x = 4, y = 4, rule = LifeHistory
.2A$3.A$A$.2A4$6.3C$6.C$7.C!
- An arbitrarily but finitely long stream of gliders
- An arbitrarily long canoe or snake
- A Gosper Glider Gun, along with all the gliders it produced
- A Galaxy
- A Pentadecathlon
- A French Kiss
- An arbitrarily long barberpole
- A blockade
- A BLSE, along with all the blocks it left behind
- An interchange
- The ash of a 33-cell row, like this:
Code: Select all
x = 0, y = 0, rule = B3/S23 33o!
- The ash of the R-pentomino, including the escaping gliders
- An Ecologist
- A brain
- Three or less salvos of gliders
- Only one salvo of gliders
- Gliders from only one lane