[GAME] Destroy

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testitemqlstudop
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[GAME] Destroy

Post by testitemqlstudop » February 24th, 2019, 4:25 pm

Given a CGoL pattern, find the minimum amount of toggles (i.e. you can both add and remove cells) to cleanly destroy a pattern.

Rules are simple:

- Challenges (patterns given by people) go on for at most three days
- At most three challenges at the same time
- Keep challenges reasonable
- Don't cheat (i.e. use scripts)
- Challenge submissions are judged by amount of cells toggled, break ties by generations before clean destruction
- All submissions in the same rule as challenge

First challenge:

Code: Select all

x = 10, y = 10, rule = LifeHistory
5.2A$5.2A2$2A.4A$2A.A2.A$3.A2.A.2A$3.4A.2A2$3.2A$3.2A!
testitemqlstudop wrote:x = 10, y = 10, rule = LifeHistory
5.2A$3.C.2A$3.C$2A.4A$2A.A2.A$3.A2.A.2A$3.4A.2A2$3.2A$3.2A!
Last edited by testitemqlstudop on February 24th, 2019, 5:42 pm, edited 5 times in total.

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Moosey
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Re: [GAME] Destroy

Post by Moosey » February 24th, 2019, 4:28 pm

3 taggles, 18 gens:

Code: Select all

x = 10, y = 10, rule = LifeHistory
5.2A$5.2A2$2A.AD2A$2A.A2.A$3.A2.D.2A$3.AD2A.2A2$3.2A$3.2A!
not active here but active on discord

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testitemqlstudop
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Re: [GAME] Destroy

Post by testitemqlstudop » February 24th, 2019, 4:31 pm

2 toggles, 48 gen:

Code: Select all

x = 10, y = 10, rule = LifeHistory
5.2A$5.AD2$2A.4A$2A.A2.A$3.D2.A.2A$3.4A.2A2$3.2A$3.2A!

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testitemqlstudop
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Re: [GAME] Destroy

Post by testitemqlstudop » February 24th, 2019, 4:39 pm

2 toggles, 25 gen:

Code: Select all

x = 10, y = 10, rule = LifeHistory
5.2A$3.C.2A$3.C$2A.4A$2A.A2.A$3.A2.A.2A$3.4A.2A2$3.2A$3.2A!

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Βεν Γ. Κυθισ
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Re: [GAME] Destroy

Post by Βεν Γ. Κυθισ » February 24th, 2019, 5:28 pm

2 toggles, 8 generations:

Code: Select all

x = 10, y = 10, rule = LifeHistory
5.2E$5.2E2$2E2.3E$2E.E2.E$3.E2.E.2E$3.3E2.2E2$3.2E$3.2E!
And also 8 toggles, 3 generations:

Code: Select all

x = 10, y = 10, rule = LifeHistory
5.2E3$E2.4E$E2.E2.E$3.E2.E2.E$3.4E2.E3$3.2E!
Also 55 toggles, 203 generations:

Code: Select all

x = 67, y = 66, rule = LifeHistory
62.2E$62.2E2$57.2E.4E$57.2E.E2.E$60.E2.E.2E$60.4E.2E2$60.2E$60.2E31$.
E$2.E$3E6$15.E$15.4E$16.4E10.2E$5.2E9.E2.E9.E.E$5.2E9.4E8.3E8.2E$15.
4E8.3E9.2E$15.E12.3E$29.E.E$30.2E7$45.2E$44.2E$46.E!
Also, if rule changing is allowed, 0 toggles and 1 generation (nothing was said about rule changes):

Code: Select all

x = 10, y = 10, rule = B/SHistory
5.2E$5.2E2$2E.4E$2E.E2.E$3.E2.E.2E$3.4E.2E2$3.2E$3.2E!
I AM INACTIVE AND LIKELY WILL BE FOR THE FORSEEABLE FUTURE, DON'T ATTEMPT TO TALK TO ME AS I LIKELY WON'T RESPOND.

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testitemqlstudop
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Re: [GAME] Destroy

Post by testitemqlstudop » February 24th, 2019, 5:46 pm

Dang, you win.

Next challenge:

Code: Select all

x = 19, y = 9, rule = LifeHistory
7.2A.2A$2.2A2.A.A.A.A$2.A3.A.A.A.A2.A$3.4A.A.A.6A$8.A.A7.A$.6A.A.A.6A
$A2.A2.A.A.A.A2.A$2A4.A.A.A.A$7.2A.2A!

Naszvadi
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Re: [GAME] Destroy

Post by Naszvadi » February 24th, 2019, 6:10 pm

testitemqlstudop wrote:Dang, you win.

Next challenge:

Code: Select all

x = 19, y = 9, rule = LifeHistory
7.2A.2A$2.2A2.A.A.A.A$2.A3.A.A.A.A2.A$3.4A.A.A.6A$8.A.A7.A$.6A.A.A.6A
$A2.A2.A.A.A.A2.A$2A4.A.A.A.A$7.2A.2A!
Altering 2 bits = 53 generations diehard.

Code: Select all

#C [[ STOP 53 ]]
x = 19, y = 9, rule = LifeHistory
7.2A.2A$2.2A2.A.A.A.A$2.A3.A.A.A.A2.A$3.4A.A.A.6A$8.A.A7.A$.2AD3A.A.A
.6A$A2.D2.A.A.A.A2.A$2A4.A.A.A.A$7.2A.2A!

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gmc_nxtman
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Re: [GAME] Destroy

Post by gmc_nxtman » February 25th, 2019, 12:12 am

2 cells, 83 gens:

Code: Select all

x = 19, y = 9, rule = LifeHistory
7.2A.2A$2.2A2.A.ACA.A$2.A3.A.A.A.A2.A$3.4A.A.A.6A$8.A.A2.C4.A$.6A.A.A
.6A$A2.A2.A.A.A.A2.A$2A4.A.A.A.A$7.2A.2A!
33:

Code: Select all

x = 51, y = 9, rule = LifeHistory
7.2A.2A27.2A.2A$2.2A2.A.A.A.A21.2A2.A.ACA.A$2.A3.A.A.A.A2.A18.A3.A.A.
A.A2.A$3.4A.A.A.6A17.4A.A.A.6A$8.A.A7.A21.A.A7.A$.D5A.A.A.6A15.6A.A.A
.6A$A2.A2.A.A.A.A2.A16.A2.A2.A.A.A.A2.A$2A4.A.A.A.D19.2A4.A.A.A.A2.C$
7.2A.2A27.2A.2A!
31:

Code: Select all

x = 19, y = 9, rule = LifeHistory
7.2A.2A$2.2A2.A.ACA.A$2.A3.A.A.A.A2.A$3.4A.A.A.6A$8.A.A7.A$.6A.A.A.6A
$A2.A2.A.A.A.A2.A$2A4.A.A.A.A$7.2A.DA!
26:

Code: Select all

x = 51, y = 9, rule = LifeHistory
7.2A.2A27.2A.2A$2.2A2.A.ACA.A21.2A2.A.ACA.A$2.A3.A.A.A.A2.A18.A3.A.A.
A.A2.A$3.4A.A.A.6A17.4A.A.A.6A$8.A.A4.C2.A21.A.A6.CA$.6A.A.A.6A15.6A.
A.A.6A$A2.A2.A.A.A.A2.A16.A2.A2.A.A.A.A2.A$2A4.A.A.A.A19.2A4.A.A.A.A$
7.2A.2A27.2A.2A!
1 cell = snake:

Code: Select all

x = 19, y = 11, rule = LifeHistory
9.C2$7.2A.2A$2.2A2.A.A.A.A$2.A3.A.A.A.A2.A$3.4A.A.A.6A$8.A.A7.A$.6A.A
.A.6A$A2.A2.A.A.A.A2.A$2A4.A.A.A.A$7.2A.2A!

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Βεν Γ. Κυθισ
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Re: [GAME] Destroy

Post by Βεν Γ. Κυθισ » February 25th, 2019, 12:15 am

gmc_nxtman wrote:2 cells, 83 gens:

Code: Select all

x = 19, y = 9, rule = LifeHistory
7.2A.2A$2.2A2.A.ACA.A$2.A3.A.A.A.A2.A$3.4A.A.A.6A$8.A.A2.C4.A$.6A.A.A
.6A$A2.A2.A.A.A.A2.A$2A4.A.A.A.A$7.2A.2A!
33:

Code: Select all

x = 51, y = 9, rule = LifeHistory
7.2A.2A27.2A.2A$2.2A2.A.A.A.A21.2A2.A.ACA.A$2.A3.A.A.A.A2.A18.A3.A.A.
A.A2.A$3.4A.A.A.6A17.4A.A.A.6A$8.A.A7.A21.A.A7.A$.D5A.A.A.6A15.6A.A.A
.6A$A2.A2.A.A.A.A2.A16.A2.A2.A.A.A.A2.A$2A4.A.A.A.D19.2A4.A.A.A.A2.C$
7.2A.2A27.2A.2A!
31:

Code: Select all

x = 19, y = 9, rule = LifeHistory
7.2A.2A$2.2A2.A.ACA.A$2.A3.A.A.A.A2.A$3.4A.A.A.6A$8.A.A7.A$.6A.A.A.6A
$A2.A2.A.A.A.A2.A$2A4.A.A.A.A$7.2A.DA!
26:

Code: Select all

x = 51, y = 9, rule = LifeHistory
7.2A.2A27.2A.2A$2.2A2.A.ACA.A21.2A2.A.ACA.A$2.A3.A.A.A.A2.A18.A3.A.A.
A.A2.A$3.4A.A.A.6A17.4A.A.A.6A$8.A.A4.C2.A21.A.A6.CA$.6A.A.A.6A15.6A.
A.A.6A$A2.A2.A.A.A.A2.A16.A2.A2.A.A.A.A2.A$2A4.A.A.A.A19.2A4.A.A.A.A$
7.2A.2A27.2A.2A!
1 cell = snake:

Code: Select all

x = 19, y = 11, rule = LifeHistory
9.C2$7.2A.2A$2.2A2.A.A.A.A$2.A3.A.A.A.A2.A$3.4A.A.A.6A$8.A.A7.A$.6A.A
.A.6A$A2.A2.A.A.A.A2.A$2A4.A.A.A.A$7.2A.2A!
Hey! Only team B can add cells, as they are the attacking team!
I AM INACTIVE AND LIKELY WILL BE FOR THE FORSEEABLE FUTURE, DON'T ATTEMPT TO TALK TO ME AS I LIKELY WON'T RESPOND.

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PkmnQ
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Re: [GAME] Destroy

Post by PkmnQ » February 25th, 2019, 1:02 am

Βεν Γ. Κυθισ wrote:Hey! Only team B can add cells, as they are the attacking team!
You're on the wrong thread.

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Βεν Γ. Κυθισ
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Re: [GAME] Destroy

Post by Βεν Γ. Κυθισ » February 25th, 2019, 2:28 am

PkmnQ wrote:
Βεν Γ. Κυθισ wrote:Hey! Only team B can add cells, as they are the attacking team!

You're on the wrong thread.
I spent ten minutes looking for a GIF to match my "*GROOOOOOOOAN* feeling.
I AM INACTIVE AND LIKELY WILL BE FOR THE FORSEEABLE FUTURE, DON'T ATTEMPT TO TALK TO ME AS I LIKELY WON'T RESPOND.

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Hdjensofjfnen
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Re: [GAME] Destroy

Post by Hdjensofjfnen » February 26th, 2019, 10:33 pm

I'm aware that I suck.

Code: Select all

x = 19, y = 9, rule = LifeHistory
7.2A.2A$2.2A2.A.ACA.A$2.A3.A.A.A.A2.A$3.4A.A.A.6A$8.A.A6.CA$.6A.A.A
.6A$A2.A2.A.A.A.A2.A$2A4.A.A.A.A$7.2A.2A!

Code: Select all

x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!

Code: Select all

x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!

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Βεν Γ. Κυθισ
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Re: [GAME] Destroy

Post by Βεν Γ. Κυθισ » February 26th, 2019, 10:58 pm

Does changing from one live state to another live state count as 'toggling'?

Code: Select all

x = 21, y = 11, rule = LifeHistory
7.7F$2.6F2AF2A2F$2.F2A2FAFAFAFA4F$2.FA3FAFAFAFA2FA3F$2.2F4AFAFAF6A2F$
.8FAFA7FAF$2F6AFAFAF6A2F$FA2FA2FAFAFAFA2FA3F$F2A4FAFAFAFA4F$4F2.2F2AF
2A2F$7.7F!
I AM INACTIVE AND LIKELY WILL BE FOR THE FORSEEABLE FUTURE, DON'T ATTEMPT TO TALK TO ME AS I LIKELY WON'T RESPOND.

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Hdjensofjfnen
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Re: [GAME] Destroy

Post by Hdjensofjfnen » March 12th, 2019, 9:38 pm

Here's another 2-toggle destruction:

Code: Select all

x = 19, y = 9, rule = LifeHistory
7.2A.2A$2.2A2.A.ACA.A$2.A3.A.A.A.A2.A$3.4A.A.A.6A$8.A.A7.A$.6A.A.A
.6A$A2.A2.A.A.A.A2.A$2A4.A.A.A.A2.C$7.2A.2A!
EDIT: Dang, already posted again?
EDIT: One isotropic rule toggle, 280 generations! :D

Code: Select all

x = 19, y = 9, rule = b36ks23History
7.2A.2A$2.2A2.A.A.A.A$2.A3.A.A.A.A2.A$3.4A.A.A.6A$8.A.A7.A$.6A.A.A.6A
$A2.A2.A.A.A.A2.A$2A4.A.A.A.A$7.2A.2A!

Code: Select all

x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!

Code: Select all

x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!

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Βεν Γ. Κυθισ
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Re: [GAME] Destroy

Post by Βεν Γ. Κυθισ » March 16th, 2019, 7:50 am

testitemqlstudop wrote:- All submissions in the same rule as challenge
I AM INACTIVE AND LIKELY WILL BE FOR THE FORSEEABLE FUTURE, DON'T ATTEMPT TO TALK TO ME AS I LIKELY WON'T RESPOND.

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Hdjensofjfnen
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Re: [GAME] Destroy

Post by Hdjensofjfnen » March 20th, 2019, 1:16 am

Βεν Γ. Κυθισ wrote:
testitemqlstudop wrote:- All submissions in the same rule as challenge
Still, it's extremely impressive that the pattern dies.

Code: Select all

x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!

Code: Select all

x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!

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Moosey
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Re: [GAME] Destroy

Post by Moosey » March 20th, 2019, 6:28 am

Hdjensofjfnen wrote:
Βεν Γ. Κυθισ wrote:
testitemqlstudop wrote:- All submissions in the same rule as challenge
Still, it's extremely impressive that the pattern dies.
And besides, it’s not like Βεν didn’t post this:
Βεν Γ. Κυθισ wrote:Does changing from one live state to another live state count as 'toggling'?

Code: Select all

x = 21, y = 11, rule = LifeHistory
7.7F$2.6F2AF2A2F$2.F2A2FAFAFAFA4F$2.FA3FAFAFAFA2FA3F$2.2F4AFAFAF6A2F$
.8FAFA7FAF$2F6AFAFAF6A2F$FA2FA2FAFAFAFA2FA3F$F2A4FAFAFAFA4F$4F2.2F2AF
2A2F$7.7F!
not active here but active on discord

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Βεν Γ. Κυθισ
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Re: [GAME] Destroy

Post by Βεν Γ. Κυθισ » March 22nd, 2019, 11:05 pm

Moosey wrote:And besides, it’s not like Βεν didn’t post this:
Βεν Γ. Κυθισ wrote:Does changing from one live state to another live state count as 'toggling'?

Code: Select all

x = 21, y = 11, rule = LifeHistory
7.7F$2.6F2AF2A2F$2.F2A2FAFAFAFA4F$2.FA3FAFAFAFA2FA3F$2.2F4AFAFAF6A2F$
.8FAFA7FAF$2F6AFAFAF6A2F$FA2FA2FAFAFAFA2FA3F$F2A4FAFAFAFA4F$4F2.2F2AF
2A2F$7.7F!
I just realized I wrote that wrong.
Anyway, that didn't break the 'must be in same rule' rule, as the original pattern was in LifeHistory.
But it is still invalid due to some cells being in a live state at the end.
I AM INACTIVE AND LIKELY WILL BE FOR THE FORSEEABLE FUTURE, DON'T ATTEMPT TO TALK TO ME AS I LIKELY WON'T RESPOND.

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