All of them work in life, and se works in the same way as in life(I think he means other puffer engines that can get engineered into spaceships??)Schiaparelliorbust wrote: ↑October 23rd, 2020, 9:13 amBut some cells might be different.yujh wrote: ↑October 23rd, 2020, 8:42 amIt moves in the same way.Schiaparelliorbust wrote: ↑October 23rd, 2020, 8:33 amThe switch engine works in B3/S236e (it's the only other rule where it works):
Thread for basic non-CGOL questions
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Re: Thread for basic non-CGOL questions
B34kz5e7c8/S23-a4ityz5k
b2n3-q5y6cn7s23-k4c8
B3-kq6cn8/S2-i3-a4ciyz8
B3-kq4z5e7c8/S2-ci3-a4ciq5ek6eik7
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Re: Thread for basic non-CGOL questions
There is Pi life, where the pi-heptomino is a failed puffer, like the switch engine. There are other rules with corderizable(able to be put together to supress or change output to become a spaceship or other puffer) puffers, but they are stable. The switch engine and pi puffer though are destroyed by their exhaust.HelicopterCat3 wrote: ↑October 23rd, 2020, 7:59 amI understand that there are fake gliders and fake LWSSes that travel differently in other rules than Life but have the same pattern as a glider or LWSS, but is there such thing as a fake Cordership? Like a ship made of switch engines, but it moves differently in a different rule than it does in Life?
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Re: Thread for basic non-CGOL questions
Re: Thread for basic non-CGOL questions
FWKnightship: viewtopic.php?f=11&t=2030&start=575#p101915Trump {Bot} wrote: ↑October 25th, 2020, 9:45 pmCould you tell me who the inventor of ColorisedSeeds was?
anythingsonata wrote:July 2nd, 2020, 8:33 pmconwaylife signatures are amazing[citation needed]
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Re: Thread for basic non-CGOL questions
Oh! His location contains Chinese characters.......bubblegum wrote: ↑October 25th, 2020, 10:45 pmFWKnightship: viewtopic.php?f=11&t=2030&start=575#p101915Trump {Bot} wrote: ↑October 25th, 2020, 9:45 pmCould you tell me who the inventor of ColorisedSeeds was?
Has he made any useful discoveries?
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Re: Thread for basic non-CGOL questions
Knowledge is simply knowledge. Particular pieces of information are not made inferior simply by being conceived by a particular person or a member of a particular group of people. To reject the discoveries and inventions of a particular group of people is both discriminatory and diminishes the quality of the shared body of knowledge about ConwayLife and other cellular automata that people of a variety of nationalities have spent decades accumulating.Trump {Bot} wrote: ↑October 26th, 2020, 2:28 amOh! His location contains Chinese characters.......
Has he made any useful discoveries?
Re: Thread for basic non-CGOL questions
He's just portraying the actual Trump.MathAndCode wrote: ↑October 27th, 2020, 1:10 pmKnowledge is simply knowledge. Particular pieces of information are not made inferior simply by being conceived by a particular person or a member of a particular group of people. To reject the discoveries and inventions of a particular group of people is both discriminatory and diminishes the quality of the shared body of knowledge about ConwayLife and other cellular automata that people of a variety of nationalities have spent decades accumulating.Trump {Bot} wrote: ↑October 26th, 2020, 2:28 amOh! His location contains Chinese characters.......
Has he made any useful discoveries?
anythingsonata wrote:July 2nd, 2020, 8:33 pmconwaylife signatures are amazing[citation needed]
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Re: Thread for basic non-CGOL questions
I figured, but his Sinophobia is still not welcome here.
MathAndCode wrote: ↑October 26th, 2020, 12:43 pmI think that the account is supposed to be based off of Donald Trump in real life, so that is probably based off of Trump's fear that China is seeking to usurp America.
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Re: Thread for basic non-CGOL questions
Code: Select all
x = 199, y = 42, rule = B378/S2-i34cq5e6i8
110bo$109bobo$109bobo$o32bo44bo29b2ob2o28bo29bo$3o30b3o40b3o60b3o27b3o
$3bo32bo38bo32b2ob4o23bo29bo29bo$2b2o31b2o38b2o31b2obo2bo23b2o28b2o28b
o21$22bo$21b3o31bo$21bob2o29b3o$54bob2o125bo$182b3o$153bo28bob2o$152b
3o$152bob2o4$123bo$90bo31b3o$89b3o30bob2o$89bob2o!
Code: Select all
x = 18, y = 34, rule = B378/S2-i34cq5e6i8
4b2o$5bo$3bo$b4o$o4bobo$2o2b2ob3o$10bo$4b2ob3o$4b2obo23$15bo$14b3o$14b
ob2o!
B34kz5e7c8/S23-a4ityz5k
b2n3-q5y6cn7s23-k4c8
B3-kq6cn8/S2-i3-a4ciyz8
B3-kq4z5e7c8/S2-ci3-a4ciq5ek6eik7
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Re: Thread for basic non-CGOL questions
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Re: Thread for basic non-CGOL questions
I can't think of any actual examples right now, but there definitely are.HelicopterCat3 wrote: ↑November 1st, 2020, 11:42 amAre there any rules where there are naturally occurring camelships or zebraships?
Edit:
Edit2:goldenratio wrote: ↑September 8th, 2020, 10:51 pmRule only 2 transitions from life with a c/86 diagonal B ship:Different rule with a camelship, rulespace may be interesting:Code: Select all
x = 4, y = 3, rule = B35k6c/S23 2obo$o2bo$b3o!
Code: Select all
x = 3, y = 4, rule = B36a/S2-n3-i b2o$obo$obo$bo!
Lots of slopes:
muzik wrote: ↑June 25th, 2017, 7:38 pmTotalistc and non-totalistic rules lacking B0 are preferred.
The speeds should also preferably be possible in Life, with a ship of speed (m,n)c/x having m+n =< x. Preferred would be having them be as fast as possible (m+n being as close to x as possible).
Lowest period possible would also be preferred.
Perfect
(0,1) (orthogonal ship) (Accurate)(1,1) (diagonal ship) (Accurate)Code: Select all
x = 4, y = 5, rule = B3/S23 b3o$o2bo$3bo$3bo$obo!
(2,1) (knightship) (c/7, fastest possible is c/6)Code: Select all
x = 3, y = 3, rule = B3/S23 b2o$obo$2bo!
(3,1) (camelship) (c/13, fastest possible is c/8)Code: Select all
x = 2, y = 4, rule = B2ceik3ceijky/S12c3ar4t5-iq 2o2$bo$bo!
(4,1) (giraffeship) (c/29, fastest possible is c/10)Code: Select all
x = 16, y = 16, rule = B2en3ain5iy/S2-a3-ar4 7bo$7b3o$2bo3bo2bo$4o5bo$9bo!
(5,1) (ibisship) (c/24, fastest possible is c/12)Code: Select all
x = 12, y = 7, rule = B3/S12567 7b2o$o2b2ob3o$o2b5ob2o$4bo3bob2o$obo4b2o$obo2b2o$5b5o!
(6,1) (flamingoship) (c/21, fastest possible is c/14)Code: Select all
x = 14, y = 6, rule = B2ek3aijn/S1c2ace3jnr 2bo$bobo8bo$o3bo6bobo$bobo9bo$2bo7bob2o$11bo!
(7,1) (c/71, fastest possible is c/16)Code: Select all
x = 5, y = 3, rule = B367/S023-a4i5i 2bo$b3o$o2b2o!
(8,1) (c/39, fastest possible is c/18)Code: Select all
x = 10, y = 9, rule = B3/S2-n34z6c 2b2o3b2o$2b2o2bo2bo$7b2o3$b3o$o$o2bo$b2o!
(11,1) (c/30, fastest possible is c/24)Code: Select all
x = 5, y = 5, rule = B35a6e7c/S2-i34q b2o$o2b2o$2obo$3bo$4bo!
(20,1) (c/67, fastest possible is c/42)Code: Select all
x = 15, y = 7, rule = B3/S23-c4w7 bobo$o2bo$o2bo8b3o$2o12bo$b2o8bo2bo$11bobo$12bo!
SemiperfectCode: Select all
x = 9, y = 7, rule = B2i34ik7/S23-a4ikn7 4o$o2bobo2$2o4b2o$bo3bob2o$3o2bobo$5b2o!
(3,2) (zebraship) (Accurate)(5,2) (c/190, fastest possible is c/14)Code: Select all
x = 5, y = 3, rule = B2en3/S25678 3bo$bo2bo$o2bo!
(15,2) (c/35, fastest possible is c/34)Code: Select all
x = 22, y = 39, rule = B38/S23 11b2o$11b2o4$7b2o$9bo2$8b2o$9bo11$20b2o$20b2o4$16b2o$18bo2$17b2o$18bo 7$b2o$obo$bo!
(29,2) (c/89, fastest possible is c/62)Code: Select all
x = 51, y = 25, rule = B3aijnq5ce/S23-y4ik5j 2o$2o10b3o$14bo26b3o$2b3o7b3o26bob2o$2bo2bo6bo31b2o$2bo2bo26b3o7bobo$ 3b2o26bo2bo7b2o$2bo3bo21b2obob2o$bobo3bo21b3o$bo28bo2$2ob2o11b2o27bo$ 4bo11bob2o23b5o$2bo16bo10bo12b2o3bo$17bobo25b2ob2o$17b2o30b2o$5bo39bob obo$45bob2o$6bo31b2o5b2o$38b2o$23b2o9b2o$23b2o8bo2bo$6bo12b2o13b2o$18b o2bo$5bobo11b2o!
1/3-perfectCode: Select all
x = 126, y = 58, rule = B3-k4c/S23 114bo$113b3o$97b2o13bo$100bo10b2o2bobo$94b2o5bobo6b3o2bob2o$94b2obobo 3b3obo3bo5bo$92bo14bo4b5o$91bo9bo5bo5bo$92bo4bo4bo$105b2o$100b2o3bo$ 100bobo$101bo7$106b3o$108bo$101bo5bo$101bo$102b3o$77b2o9b2o14bo$67b2o 8b2o10b2o11bobo$67b2o19bo13b2o$38b2o41bo$38b2o40bobo$80bobo$81bo41b2o$ 123b3o$100b2o4bo15bobo$100b2o3b2o2b2o11b2o$74b3o27bo4b2o7b2o$74b3o28bo 3b2o7b2o$74bobo25b3ob2o2bo$101bobo2b2o3bo$43bo55bo2bo3bo4bo$43bo55bo2b o5b2obo$43bo30bo25b2ob2o3b3o$75b2ob2o22bo2bo$39b3o3b3o8b2o18b3o23bo$ 50b2o25bo25b3o$43bo5b3o$43bo6b2o23b2o$43bo31b2o$52b2obo$3bobo46b2o2b2o $2b2obo44bo2bob2o17bo$2bo2b2o43bobo21bo$3ob2o68bo$2bobo$70b3o3b3o$41bo $41bo32bo$41bo3b2o27bo$45b2o27bo!
(4,3) (antelopeship) (c/20, fastest possible is c/14)(7,3) (c/25, fastest possible is c/20)Code: Select all
x = 10, y = 8, rule = B3/S234w7c 7bo$7b2o$9bo$8b2o$5bo$2b2o$2obo$b3o3bo!
(17,3) (c/41, fastest possible is c/40)Code: Select all
x = 22, y = 9, rule = B3-cky4e8/S23-c4cn 19bo$17b2ob2o$4b3o10b2ob2o$3o$o5bo$2o$2b3o11b2o$3b2o11bobo$17bo!
(22,3) (Puffer) (c/275, fastest possible is c/50)Code: Select all
x = 4, y = 4, rule = B3-ej4t/S234i bo$b2o$ob2o$b2o!
(101,3) (Puffer) (c/1884, fastest possible is c/208)Code: Select all
x = 19, y = 17, rule = B35j7e/S23 5b2o$5b2o10$8b2o$8b2o$16bo$15b3o$15bo2bo$3o13b2o!
1/4-perfectCode: Select all
x = 16, y = 16, rule = B38/S23 bob4o2b2o2bo$2b3ob3ob6o$2b4ob4o4bo$bo2bo4b3o2bo$2obob3o2b2o2bo$o8b2o2b obo$3ob2ob4ob2o$2o2b3o5bo$2o7b2ob2o$ob5o3b6o$5bo3b6o$2b2ob2ob3ob3o$ob 2obo2b3obo$bob3ob2o2bo$3o2bob4obobo$b4o3b6o!
(7,4) (c/61, fastest possible is c/22)1/5-perfectCode: Select all
x = 5, y = 5, rule = B2i34ik6/S2-i3-a4ikny b3o$3bo$o3bo$bobo$b2o!
(7,5) (B0) (c/330, fastest possible is c/24)(9,5) color=#FF8800](Puffer)[/color] (c/35, fastest possible is c/28)Code: Select all
x = 11, y = 6, rule = B015/S14 2o3$8b2o$9b2o$10bo!
(16,5) (c/74, fastest possible is c/42)Code: Select all
x = 4, y = 4, rule = B3-ceq4et5e6ci8/S2-i35eij8 o$o2bo$obo$3o!
(23,5) (c/79, fastest possible is c/56)Code: Select all
x = 5, y = 4, rule = B3/S23-e4e 2o$o$bob2o$2b2o!
1/6-perfectCode: Select all
x = 13, y = 15, rule = B3/S23 o$o$3o2b3o2b3o$o4bobo2bobo$o4bobo2bobo$3o2b3o2b3o3$3o2b3o2b3o$o2bo2bo 2bo$o2bo2bo2bo$3o3bo2bob2o$o2bo2bo2bo2bo$o2bo2bo2bo2bo$3o2b3o2b3o!
(25,6) (c/142, fastest possible is c/62)1/7-perfectCode: Select all
x = 6, y = 5, rule = B2ikn3/S2acek3-a4eiktz 3b2o$3bobo$obo2bo$b5o$2bo!
(8,7) (B0) (c/168, fastest possible is c/30)Code: Select all
x = 7, y = 5, rule = B0123456/S146 bo2b2o$2bob2o$2b5o$4obo$b2o!
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Re: Thread for basic non-CGOL questions
Code: Select all
x = 140, y = 60, rule = B3-ceq4et5e6ci8/S2-i35eij8
b2o22b2o$4o20bo2bo$b2o22bobo$9b2o10b3o2bo$9b2o12bo$23bo10b2o$12b3o18bo
2bo$11bo3bo18bobo$11bobobo6bobo10bo$11bo3bo11bo$12b3o6bo21b2o$23bo18bo
2bo$23bo2bo16bobo$23bobo18bo$23b3o2$51b3o11b2o22b2o$53bo10b4o20bo2bo$
53bo11b2o22bobo$73b2o10b3o2bo$41b2o2bo27b2o12bo$39bobo2bo7bobo32bo10b
2o$38b3ob2o13bo18b3o18bo2bo$39bo3bo7bo23bo3bo18bobo$40b2o11bo21bobobo
6bobo10bo$41bo4b2o5bo2bo18bo3bo11bo$53bobo20b3o6bo21b2o$53b3o31bo18bo
2bo$87bo2bo16bobo$87bobo18bo$87b3o$116b2o$50b2o63bo2bo$49bo2bo63bobo$
50b2o65bo2$125b2o$59b2o63bo2bo$58bo2bo63bobo$59b2o65bo2$115b2o$68b2o
44bo2bo15b3o$67bo2bo44b2o18bo$68b2o26b2o16bobo18bo$95bo2bo15b3o$96b2o
18bo7b2o$77b2o16bobo18bo6bo2bo7bobo$76bo2bo15b3o26b2o13bo$77b2o18bo7b
2o26bo$97bo6bo2bo7bobo17bo$105b2o13bo14bo2bo$86b2o26bo20bobo$85bo2bo7b
obo17bo18b3o$86b2o13bo14bo2bo$95bo20bobo$97bo18b3o$97bo2bo$97bobo$97b
3o!
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Re: Thread for basic non-CGOL questions
Could this be made into a real shuttle?Donald J Trump wrote: ↑October 30th, 2020, 3:56 amThe J seems to be a failed shuttle in OCA.Code: Select all
x = 4, y = 4, rule = B38/S238 3o$bo$b3o$!
And what is the "OCA" rule?
Why is it named "J"?
EDIT: It looks more like a two-way rake if you delete the debris in time.
Re: Thread for basic non-CGOL questions
Re: Thread for basic non-CGOL questions
You are correct, this pattern is better described as a failed puffer because if it didn't destroy itself it would continually move forward. In either the puffer or oscillator case, this type of mechanism is also referred to as an "engine".Trump {Bot} wrote: ↑November 1st, 2020, 9:33 pmCould this be made into a real shuttle?Donald J Trump wrote: ↑October 30th, 2020, 3:56 amThe J seems to be a failed shuttle in OCA.Code: Select all
x = 4, y = 4, rule = B38/S238 3o$bo$b3o$!
And what is the "OCA" rule?
Why is it named "J"?
EDIT: It looks more like a two-way rake if you delete the debris in time.
The 7-cell initial phase of this pattern is commonly referred to as a Herschel, but has been called the J-heptomino because of the resemblance in a different orientation. Apparently it has also been called the D-heptomino, but I can't imagine why. Several of the heptominoes (and other polyominoes) which exhibit interesting behaviour in CGoL have been given other letter names (see Polyomino).
OCA is an initialisation of the name of this board: Other Cellular Automata.
Yes, there are quite a few. Most of them are p3:
Code: Select all
::B2578/S025:B25678/S025678:3:2:0:5:7:bo$o2bo$2b3o$2bo$2b3o$o2bo$bo!
::B2457/S2467:B24578/S024678:3:2:0:6:8:2bo$3b3o$obobo$ob3o$ob3o$obobo$3b3o$2bo!
::B2/S34:B28/S348:3:0:-2:26:51:9bo6bo2$7b2o8b2o$9bobo2bobo$6b2obob4obob2o$7bobo6bobo$6b2o2bo4bo2b2o$7bobo6bobo$4bob2ob2o4b2ob2obo$7bobo6bobo$3b5o10b5o$4bo2bo10bo2bo$2bo3b2ob2o4b2ob2o3bo$4bob2o3bo2bo3b2obo$4b2obo3bo2bo3bob2o$12b2o$5bo14bo$5bo14bo$4b2obobo6bobob2o$6bobobo4bobobo$4b2obob2o4b2obob2o$5b2obo3b2o3bob2o$7bob2o4b2obo$6bo3bob2obo3bo$4bobo4bo2bo4bobo$9b2ob2ob2o$4b2o2bo2bo2bo2bo2b2o$5bo2b3ob2ob3o2bo$8bo2bo2bo2bo$4bo3b3ob2ob3o3bo$3b2o3bo2bo2bo2bo3b2o$6bob2o2b2o2b2obo$3bob2obob2o2b2obob2obo$5bobo10bobo$2b3o16b3o$4bo2bo4b2o4bo2bo$b2obobo3bo4bo3bobob2o$2bo2bobo2b2o2b2o2bobo2bo$2bobo2bo2bo4bo2bo2bobo$o2bobobobo6bobobobo2bo$2bobobo2bo2b2o2bo2bobobo$2b2obobo2bob2obo2bobob2o$4b2obo10bob2o$7bo10bo$3bo3bo2bob2obo2bo3bo$5b2obo8bob2o$6b2o4b2o4b2o$8bo3b2o3bo$5bo2bo8bo2bo$6bo4bo2bo4bo$6b4o6b4o!
::B27/S34:B27/S348:3:0:-2:24:74:bo20bo$bobo16bobo$bobobo12bobobo$bo20bo$2obob6o2b6obob2o$2bobo14bobo$2obo4b2o4b2o4bob2o$b2o5bob4obo5b2o$4b2o5b2o5b2o$2bobo3bo6bo3bobo$11b2o$4b2obob2o2b2obob2o$2bo2bo2bobo2bobo2bo2bo$3bo2b3obo2bob3o2bo$5bo5b2o5bo$6bobobo2bobobo$9bob2obo$5bo2bobo2bobo2bo$7bobob2obobo$7b2obo2bob2o$9bo4bo$9b2o2b2o$11b2o$5bo12bo$5bob2ob4ob2obo$3bo6bo2bo6bo$2bo7bo2bo7bo$b2o2bo5b2o5bo2b2o$3bo4bo2b2o2bo4bo$b2obo2bo8bo2bob2o$2b2o2bob2o4b2obo2b2o$7b2o6b2o$3bo5b2o2b2o5bo$5bo2bo6bo2bo$5b3obo4bob3o$5bo3bo4bo3bo$5bo3bo4bo3bo$4b4o2bo2bo2b4o$6bobo6bobo$2bob3obo6bob3obo$o2bo2bo10bo2bo2bo$3bo2bo10bo2bo$2bo6b6o6bo$bo3b3o8b3o3bo$obo4bob6obo4bobo$bob2ob2ob2o2b2ob2ob2obo$2bo4bo8bo4bo$3bob2o2bo4bo2b2obo$5b2obo6bob2o$5bobo2bo2bo2bobo$7bobo4bobo$6b2obo4bob2o$10bo2bo$5b2o10b2o$6bo4b2o4bo$4bo2bobob2obobo2bo$9bo4bo$7bo8bo$bo6bo6bo6bo$bobo3bob6obo3bobo$bobobo2b2o4b2o2bobobo$bo3bo3b6o3bo3bo$2obo5bo4bo5bob2o$2bob2o3bo4bo3b2obo$2obobo4bo2bo4bobob2o$b2obo2bo2bo2bo2bo2bob2o$3b2o14b2o$2bo2bo12bo2bo$3bobo4bo2bo...
:Matthias Merzenich, 2011:B27/S34:B278/S348:3:0:-2:24:107:3bo16bo$5bo12bo$2b3o5bo2bo5b3o$4bobo10bobo$3b2o2bo8bo2b2o$4bo5bo2bo5bo$2b2obo5b2o5bob2o$5b2o3bo2bo3b2o$2bo2bo2bo6bo2bo2bo$3bo3b2o6b2o3bo$3b4obobo2bobob4o$7bobob2obobo$10b4o$9bo4bo$8bo6bo$9b6o$9bo4bo$10bo2bo$8b3o2b3o2$9bo4bo2$10bo2bo$9bob2obo$7bo2bo2bo2bo$8bo6bo$11b2o2$7bo3b2o3bo$7bob2o2b2obo$5bo12bo$4bo6b2o6bo$3bobo4bo2bo4bobo$4bo6b2o6bo$bo6bo6bo6bo$o4bo3b2o2b2o3bo4bo$4bo2b3o4b3o2bo$2bo5bobo2bobo5bo$5bo4bo2bo4bo$obo3bo4b2o4bo3bobo$2b4o3b2o2b2o3b4o$4bo4bob2obo4bo$2b2o5b2o2b2o5b2o$3bo7b2o7bo$2b2o3bo2bo2bo2bo3b2o$3b3ob3ob2ob3ob3o$5bo4bo2bo4bo$5bo3bob2obo3bo$6bobobo2bobobo$9bob2obo$5bo2bobo2bobo2bo$7bobob2obobo$7b2obo2bob2o$9bo4bo$9b2o2b2o$11b2o$5bo12bo$5bob2ob4ob2obo$3bo6bo2bo6bo$2bo7bo2bo7bo$b2o2bo5b2o5bo2b2o$3bo4bo2b2o2bo4bo$b2obo2bo8bo2bob2o$2b2o2bob2o4b2obo2b2o$7b2o6b2o$3bo5b2o2b2o5bo$5bo2bo6bo2bo$5b3obo4bob3o$5bo3bo4bo3bo$5bo3bo4bo3bo$4b4o2bo2bo2b4o$6bobo6bobo$2bob3obo6bob3obo$o2bo2bo10bo2bo2bo$3bo2bo10bo2bo$2bo6b6o6bo$bo3b3o8b3o3b...
:AforAmpere, 2018:B2/S23:B2/S2378:3:0:2:21:42:9b3o$9bobo$7bobobobo$6b2obobob2o$7bobobobo$5bobobobobobo$4b2o3bobo3b2o$9bobo$2b2o5bobo5b2o$6bo2bobo2bo$3bo5bobo5bo$5b2o2bobo2b2o$2bo6bobo6bo$b2ob3o7b3ob2o$7b3ob3o$b4obo7bob4o$3b3ob2obob2ob3o$2bo2b2o7b2o2bo$6bobo3bobo$6bobobobobo$5bo3bobo3bo$4b2o2bo3bo2b2o$2b2o5bobo5b2o$2bob5o3b5obo$b2o6b3o6b2o$o2bo2b3o3b3o2bo2bo$2bo6b3o6bo$o2b2o2b2o3b2o2b2o2bo$bo3bo3b3o3bo3bo$3bob4o3b4obo$3bobo3b3o3bobo$2b2o2bobo3bobo2b2o$3bobob7obobo$b3o2bobo3bobo2b3o$5bo9bo$2bo3bo7bo3bo$4b2o4bo4b2o$3bo2bo7bo2bo3$2b2o2b2o5b2o2b2o$bobo2bobo3bobo2bobo!
:AforAmpere, 2018:B2/S23:B28/S238:3:0:2:25:40:11b3o$3b3o2bo2bobo2bo2b3o$3bobo2b2obobob2o2bobo$2b2obob2o2bobo2b2obob2o$bo3bobobobobobobobo3bo$3bobo2bo2bobo2bo2bobo$bobobo2bo2bobo2bo2bobobo$3bobo5bobo5bobo$2b2obo5bobo5bob2o$5bo4bo3bo4bo$5bob3o5b3obo$b2o2bobo2bobobo2bobo2b2o$4obob3o5b3obob4o$2b2obobo2b2ob2o2bobob2o$bobob2o2bo5bo2b2obobo$3b2ob2o2bobobo2b2ob2o$4bobob2o5b2obobo$7bo2b2ob2o2bo$4b2o2b2o5b2o2b2o$6b2o2bobobo2b2o$5bo2b2o5b2o2bo$3b3obo2b2ob2o2bob3o$2bob2o2b2o5b2o2b2obo$bob4o3bo3bo3b4obo$3obobob2obobob2obobob3o$2b2obo13bob2o$bobo3bobo5bobo3bobo$3b2o3bobo3bobo3b2o$3bo6bobobo6bo$2bobo15bobo$3b2o2bo9bo2b2o$3bo8bo8bo$3b4obob2ob2obob4o$3bo6b2ob2o6bo$2bobo7bo7bobo$4bob4ob3ob4obo$6bo3b5o3bo$7bobo5bobo$6bo11bo$8bo7bo!
:AforAmpere, 2018:B2/S235:B28/S235:3:0:2:22:185:8bob2obo$3bo6b2o6bo$2bobo2bo6bo2bobo$b2obob4o2b4obob2o$4bo4b4o4bo$bo5bobo2bobo5bo$4b2obobo2bobob2o$3bo3bo2b2o2bo3bo$o3bo4bo2bo4bo3bo$3bo3bo2b2o2bo3bo$5b3obo2bob3o$2b3o2bo2b2o2bo2b3o$b2o2b3obo2bob3o2b2o$2b3o2bo6bo2b3o$2o3b2obo4bob2o3b2o$3b2o12b2o$bo3bobo2b2o2bobo3bo$3b2o3bo4bo3b2o$5bobo6bobo$2b3o3b2o2b2o3b3o$5b12o$3b2o3bo4bo3b2o$2bo2bob8obo2bo$2b3o12b3o$b2o4b8o4b2o$o20bo$2bo3bobob2obobo3bo2$b3ob3ob4ob3ob3o$4bo5b2o5bo$2bo2bobobo2bobobo2bo$7bo2b2o2bo$3b3o2b2o2b2o2b3o$6bo3b2o3bo$4b2o2bo4bo2b2o$3bo2b2o2b2o2b2o2bo$5bo3bo2bo3bo$2bo4b2o4b2o4bo$2b3o4bo2bo4b3o$bo3b3o2b2o2b3o3bo$o2b2o4bo2bo4b2o2bo$2bo2b2obob2obob2o2bo$4bo3bo4bo3bo$5bo2bo4bo2bo$3b2o12b2o$2bo2b3o6b3o2bo$4bo3bo4bo3bo$5bo3bo2bo3bo$2b3o4b4o4b3o$b2o2b3obo2bob3o2b2o$3b2o2bobo2bobo2b2o$bo3bo3bo2bo3bo3bo$4bo3b6o3bo$5b2o3b2o3b2o$2bobo12bobo$5bobo6bobo$3b2o2bobo2bobo2b2o$5bobo2b2o2bobo$2b3o3bob2obo3b3o$b2o2b3obo2bob3o2b2o$2b3o3b2o2b2o3b3o$2o3b5o2b5o3b2o$3b2o3b6o3b2o$bo3bo10bo3bo$3b2o4bo2bo4b2o$5b3o...
:AforAmpere, 2019:B26/S34:B268/S348:3:-2:0:188:38:9bo2bo62bo$8b4o45bo$6bobo4b3o38bo5bo2bo9b2o3bo8bo$5bobobobobo5bo13bo8bo2bo7b6ob2o6bo4bobo2bobo4b2obo7bo$6bo3b2obo13bobo2bo8b3o7bobo4bo2bo4bob3o6b3o4bo6bo3bo48bo2bo33bobo$10b2o3bo15bobo7bo5bo2bobobobo2bobo3bobo2bo3bob2obob3o2bo5bobobo4bo41b4ob2o12bo16b2o2bobo$2bobobobo5b3o4bobobobob2o2bo5b2obobo6bo4b2o2bob2o3bo7bo6bo5bo2b2obo4bob2o41bo34bo3bo$2o2b2o2b2obo2b4o2bobob3o10bo2bob2o12bobo5b2o13b8o3bo3b2o2b2o26bo2bo12b5o12b3o4bobo10bo2bob2obo$o5bo4bobo2b2obobo6bo6bob3ob4o5bo4bobobo2bo2bo11bo3bob2o4bo3bob2obobob2o20b2o15bobob3o10bobo6b3o9bo3bo2bo$ob4o4bo5b2obo4bo2b2ob4ob3o4bo10b2obo2b3obobobo10b3o3b2obo2b2o3b2obo23b2ob2o11bo3b3ob2o8b5o3b2o2bob2o3bo2b2o2bo$o3bobob4o3b3o2bobo5bob2o3bo3bo5bo3bob4obo4bobo16b2obob2o9bo2bo2bo7bo2bo8bo2b2o2bo2bo2bo3bo2bo3b2o2bo4bo2bo9bobo3bob2obobobo$7bo6b2ob2o2b2ob3ob2obo4bob2o6bobo2b2obo9bo17bo3bo5bobobobobo3bo3b2obobobo6bobo3bo3bo3bobobo3bo15b2o2b2obo5b2o4bobobobo$bob2o10bo4bo2bobo4bo4b2obob4obobo7b2o6bo4bo15b3o2bo4b2o2b...
:AforAmpere, 2019:B2/S345:B2/S34578:3:-2:0:95:39:65bo2bo$54bo6bo3bobo15bo2bo2bo$15bo30bobo3bobobo5bobobobo15b4o$27bo16b2o2bobobo2bo5b5o3b14o2bo5bo$13b2ob3o5bo19bo4b4o4b2obo9bobobobobobo4b6o$4bo8bobo7b4o17bob3o7bo10bo2bo3bo3bo3bo3bobobobo$bo9b3obobo3bobo7bo11bo3bobo3bo3b3o4bobobobobobobobobobobobobobo$ob2o5bo5b3o6b6obobo7b2o3bo3b2o3bo5bob27o2b2o$bo5b2o2b2o5bobo2bobobobo3bobo5bo4bo5bobobobo3bobo25bo$4b2o9bo9bo3bobo5bo3bobo3bo3b7o3b22obo7b3o$o2bobobobobobobobobobobobobo2b2o2b3o4bo7bo2bo5bo2bobobobobobobobobobobobo3bobo$b3o2b22o2bobobobo9bobo3b3o5bo2bo7bo3bobobobo3bobobob3o$6bobobobobobo11b5o4bobo2bob6o3bo2bo5bobob2obo4b9o5bo$4bo2bo2bo4b2o2b2obo2bo4bobo2bo2bobobobobo5bo5bo2b2o4bo2bo4bo10bo4bob2o$10bobob2o4bob4o7b2ob2o2b8o5b2o10bobobo2bo2b2obo3b2o3b2obobobo$4bobob4o9bo7bobo5bo3bobobo3bo11bob7o2bo3bobobobo3bo7bo$3bob2o2bo2b2obobo6bo3b4o3b3obobobo3bob10o4bo8bobo3bo3bobo5bo$4bo2bo8b2obo4bo3b3o4b10o2b2obobobobobobo3bobobobobobobobobobobo$6bob2obo3bo7b2o4bo19bobobobobo6b16ob4ob2o$6b4o3bobo6bo7b3o2bo8...
:Saka, 2020:B2567/S3467:B25678/S34678:3:2:0:7:10:o$5bo$b3ob2o$2b2obo$4b3o$4b3o$2b2obo$b3ob2o$5bo$o!
Code: Select all
::B256/S03:B2568/S0367:6:4:0:4:5:2bo2$o2bo2$2bo!
Semi-active here - recovering from a severe case of LWTDS.
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- Posts: 5152
- Joined: August 31st, 2020, 5:58 pm
Re: Thread for basic non-CGOL questions
I don't think that it would be a spaceship or puffer because after 215 generations, the Herschel is rotated by 180 degrees, not glide-reflected, so it goes back to the same place after 430 generations. Instead, it is a factory that relies on the junk that it creates being removed, like the queen bee.
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- Posts: 67
- Joined: October 12th, 2020, 10:02 pm
- Location: United States
Re: Confusing rule: Langhton's Ants
What does each state do?
What are they used for?
Are there any known spaceships?
And, what's more, I made a lot of scribbles in Langhton's Ants and end up finding they're all still lives!
Code: Select all
x = 18, y = 18, rule = Langtons-Ant
A2.A3.2A.5A2.A$.A2.A3.A.5A2.A$.4A.2A.6A.2A$2A.7A2.A.4A$A3.6A.A2.4A$3A
.A.3A2.A2.3A$.A3.2A4.2A.A.A$A.3A4.2A.3A.A$.3A2.3A2.A.A.2A$9A.3A2.A.A$
5.3A.3A2.2A.A$A.5A.4A2.A2.A$2A.8A3.A.2A$3.A10.A.2A$.4A8.5A$.3A3.3A2.2A
.A.A$7A7.2A.A$2.10A.2A.A!
Code: Select all
x = 18, y = 18, rule = Codd
A2.A3.2A.5A2.A$.A2.A3.A.5A2.A$.4A.2A.6A.2A$2A.7A2.A.4A$A3.6A.A2.4A$3A
.A.3A2.A2.3A$.A3.2A4.2A.A.A$A.3A4.2A.3A.A$.3A2.3A2.A.A.2A$9A.3A2.A.A$
5.3A.3A2.2A.A$A.5A.4A2.A2.A$2A.8A3.A.2A$3.A10.A.2A$.4A8.5A$.3A3.3A2.2A
.A.A$7A7.2A.A$2.10A.2A.A!
Code: Select all
x = 18, y = 18, rule = JvN29
A2.A3.2A.5A2.A$.A2.A3.A.5A2.A$.4A.2A.6A.2A$2A.7A2.A.4A$A3.6A.A2.4A$3A
.A.3A2.A2.3A$.A3.2A4.2A.A.A$A.3A4.2A.3A.A$.3A2.3A2.A.A.2A$9A.3A2.A.A$
5.3A.3A2.2A.A$A.5A.4A2.A2.A$2A.8A3.A.2A$3.A10.A.2A$.4A8.5A$.3A3.3A2.2A
.A.A$7A7.2A.A$2.10A.2A.A!
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- Posts: 5152
- Joined: August 31st, 2020, 5:58 pm
Re: Confusing rule: Langhton's Ants
For Langton's Ant, try selecting the entire area then selecting random fill (not two-state).Trump {Bot} wrote: ↑November 3rd, 2020, 9:34 pmCode: Select all
x = 18, y = 18, rule = Langtons-Ant A2.A3.2A.5A2.A$.A2.A3.A.5A2.A$.4A.2A.6A.2A$2A.7A2.A.4A$A3.6A.A2.4A$3A .A.3A2.A2.3A$.A3.2A4.2A.A.A$A.3A4.2A.3A.A$.3A2.3A2.A.A.2A$9A.3A2.A.A$ 5.3A.3A2.2A.A$A.5A.4A2.A2.A$2A.8A3.A.2A$3.A10.A.2A$.4A8.5A$.3A3.3A2.2A .A.A$7A7.2A.A$2.10A.2A.A!
Code: Select all
x = 18, y = 18, rule = Langtons-Ant
G3.2IEF.IC.ABCB.E$EI2.E.D4.AC3.BC$G2.A3.2GF2.HDHFH$.B2GE.DH.F2.H2.D.F$4.B5.3A2.C$I.BF4.D.GI2.EH.E$2.DHBGE3.HI4.E$.I3.HACE3.G2.C.A$2.BHA3.IGC5.H$HIF3.FBH4.H.IEH$2AFBID3.A2.B.GF.B$.C5.FEH.FA2.G$6.G.B.2I.CDF.A$.CE.E3.2I.GH3.B$2.FB7.DG2.GC$4.E.IG2.D2.HF.D$.DHGFE2.GAD2.B.B.H$2.E2.BGB2.C.C!
Edit: This is a particularly interesting run.
Code: Select all
x = 18, y = 18, rule = Langtons-Ant
C3.G2.E2B2.HI.2E$H2.A6.F.DG.F.H$BH.EA3.EH4.G.G$AD2.C.D.GI2.F2.D.G$.D.BH2BCA2.CDE.DI$E2.E.I3.E.ACIDH.D$.H2.F.E3.CB5.H$EH3.D2.E8.C$2E.I.GHD.EF5.I$.H4.B3.CDE.IDFB$.E.IE.B2.H.B.FD2.C$H3.B.I.2AG$EDGC.E.F2.B.D3.B$.A2.I3.H2.A2.B.2F$E3.C2.B2.2E.2DFG$.CEIE2.AE4.EG.C$2.AH.DHF.E2.BI$DCHDE.GH.D4.AC.G!
Another edit: This becomes period 32,536 if one ignores the first ant that leaves.
Code: Select all
x = 18, y = 18, rule = Langtons-Ant
3.EGA.GBCAHI2B.2I$GI2.G2.H.B.G.CABAB$3.D2A.2H2.2D.A2.B$I4.GBA.D.A.H$3.2F2.G.CI.BEC.A$2I.EH.H2.GEB3.C.H$E5.A.G3.AI.BI$7.HG.HG2.I$2.C3.C.HDHIC2.I.I$D.C.HG.2C4.E3.F$C3.E2.IBD.FD.AIH$2.GB.B3.B.I2E2.CB$H.HC2.GBFAC2.GDG$I4.C.IB4.H.AD$IH.FH2.D5.DIC.A$DA.E.GIFI.2D4.I$.C2.CI4.HA5.C$.BH2.F4.I4.FH!
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- Posts: 67
- Joined: October 12th, 2020, 10:02 pm
- Location: United States
Re: Confusing rule: Langhton's Ants
Is that a natural puffer?MathAndCode wrote: ↑November 3rd, 2020, 9:43 pmFor Langton's Ant, try selection the entire area then selecting random fill (not two-state).Trump {Bot} wrote: ↑November 3rd, 2020, 9:34 pmCode: Select all
x = 18, y = 18, rule = Langtons-Ant A2.A3.2A.5A2.A$.A2.A3.A.5A2.A$.4A.2A.6A.2A$2A.7A2.A.4A$A3.6A.A2.4A$3A .A.3A2.A2.3A$.A3.2A4.2A.A.A$A.3A4.2A.3A.A$.3A2.3A2.A.A.2A$9A.3A2.A.A$ 5.3A.3A2.2A.A$A.5A.4A2.A2.A$2A.8A3.A.2A$3.A10.A.2A$.4A8.5A$.3A3.3A2.2A .A.A$7A7.2A.A$2.10A.2A.A!
The idea of Langton's ant is an ant wandering among the grid cells, choosing which direction to go next based on how many times it's already visited the cell that it's currently at. I don't understand why its implementation needs so many states, though.Code: Select all
x = 18, y = 18, rule = Langtons-Ant G3.2IEF.IC.ABCB.E$EI2.E.D4.AC3.BC$G2.A3.2GF2.HDHFH$.B2GE.DH.F2.H2.D.F$4.B5.3A2.C$I.BF4.D.GI2.EH.E$2.DHBGE3.HI4.E$.I3.HACE3.G2.C.A$2.BHA3.IGC5.H$HIF3.FBH4.H.IEH$2AFBID3.A2.B.GF.B$.C5.FEH.FA2.G$6.G.B.2I.CDF.A$.CE.E3.2I.GH3.B$2.FB7.DG2.GC$4.E.IG2.D2.HF.D$.DHGFE2.GAD2.B.B.H$2.E2.BGB2.C.C!
Edit: This is a particularly interesting run.Code: Select all
x = 18, y = 18, rule = Langtons-Ant C3.G2.E2B2.HI.2E$H2.A6.F.DG.F.H$BH.EA3.EH4.G.G$AD2.C.D.GI2.F2.D.G$.D.BH2BCA2.CDE.DI$E2.E.I3.E.ACIDH.D$.H2.F.E3.CB5.H$EH3.D2.E8.C$2E.I.GHD.EF5.I$.H4.B3.CDE.IDFB$.E.IE.B2.H.B.FD2.C$H3.B.I.2AG$EDGC.E.F2.B.D3.B$.A2.I3.H2.A2.B.2F$E3.C2.B2.2E.2DFG$.CEIE2.AE4.EG.C$2.AH.DHF.E2.BI$DCHDE.GH.D4.AC.G!
What about Codd And JvN29?
Explain each state individually.
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Re: Confusing rule: Langhton's Ants
Yes; it's a natural puffer. Unfortunately, I'm not familiar with the other two rules.Trump {Bot} wrote: ↑November 3rd, 2020, 10:03 pmIs that a natural puffer?
What about Codd And JvN29?
Explain each state individually.
Edit: Here's another large-period oscillator, this one with period 16,572.
Code: Select all
x = 18, y = 18, rule = Langtons-Ant
.B2A.C.FH.DH.IE$2.CI.CI2.HBG2.DHGE$3.ID3.E2.IC2.DCH$5.HI.FAF.FAEH.G$CABG.E6.A.G2.E$.B.FB3.H2.CA2.FH$BC.F.F3.C2FI2.E$.G.EB2G.DI.EDA.E$IEHE.C7.GAE.F$E.CA.2F.C.2H2.C2.I$.C.H2.I2.H3.A2EI$.I3.B.HBFDA5.G$.FAC.D.CF3.I3.F$.FE.DIF.G4.B.G$2.EDG.G2.I.I2F.CBC$.D2.A3.DF.DG.C.E$.BA5.CG.A.C2.A$E3.E.I3.E2.D.FH!
Another edit: This one is p11576.
Code: Select all
x = 18, y = 18, rule = Langtons-Ant
.ICH.G6.2HB.CA$B3.AFIGI2.C2.FI.C$.D2.I2.H5.BC$3.F.G7.D.C$IBC.C.GCF.GCG.HBA$6.AEBIC3.G.G$D.A8.BEH3.H$.CF2.CA2.G2.AD2.FI$.FH3.F2.BG.BFCE$.AC6.EF2.IF.A$CH3.F.A.F2.E$C.D.A2.BCHD3.G2.G$2.AF.E.DAE.BE.DG.D$GH.2A4.BE2.EGC$ADFGE.BC2.C3.A.2I$CIE2AIFHF.AI.C2.E$B.D3.AC.G5.B.I$.I.H.EA.ICD2.C.CF!
Yet another edit: This doesn't start repeating itself but takes unusually long to stabilize.
Code: Select all
x = 18, y = 18, rule = Langtons-Ant
3.FA3.B2.GD.DGAI$BDBH2.I3.CGEA.HAH$.3IA5.GB.C.I$2.GEA4.B2.B2.DIH$E.H.DADA2.H3.G2IF$.GBDI.I.E2B2G2.IDE$.G.A.IHDG.F.GD.B$.HGAG6.HG.F$EF3.I.BG2.C.C3.D$E.D2.FE.GI.2HF.B$GH.AI2.GHE.2E.E$3.I3.EFB2FB.BI.D$2.FBI2.2D2.CAG.C$AI2.HF3.IEC2.AFD$3.C2F2.GE.FA.G.EB$AH2.FBDF.EG2.A2E$E.D2.E3.FDCBI2.E$3.GEHD.G.BIBG3B!
Fourth edit: Multiple puffers are stopped.
Code: Select all
x = 18, y = 18, rule = Langtons-Ant
2.GFADG2D.A.CAC.D$.IC2.IAE3.CAFCGAH$FBEHG3.AG3.C.H$5.E.IFBG.2B.CH$D.E2.B3.ECF.GDE$4.E2.D.G2.D.A$F.E.C.IHB.IA.FAGE$3.CGA3.EF2.HB2.F$G2B2.CG.H6.2EC$IHB2.CA.BC2.I$.CH2.B.A2.BD.GI.G$D3.D3.ECHA.FBC$GF2.GEF7.B$3.F.2I2B2.H2.AG.B$3.DC2A.A.C6.I$2.DI2.DCHB.BCE2.H$.BD3.FBGEF.AIG.CA$C4.G2IHADB.H.I.A!
Fifth edit: An oscillator forms but is then disturbed.
Code: Select all
x = 18, y = 18, rule = Langtons-Ant
.D.BAH2.F.I.G.D2.F$C2.IHF2.H.C.A3.CI$.F2IB.EGEB4.F$2.D.H.EF.BI2G2.DFE$BGDC2.C3.EC.ACH$G.D2F2CE2.E$3.BHB3.GF.A.D.HB$.E2.EC3.DHCF.2I$.A.HDG3.HC2.F.D$C.H8.GIAE2.F$E.BF.F2.G3.C2.FE$2.BDI.BEC.FCDCA2.H$2.CBF2.EG3AG2C.F$E3.HEHD.EI2.DG.CI$.G.E2D5.H.E2I$IC.B2.C.F.IC.E3.I$H.G.2B2.HGI5.H$C.F.G3.GI4.C.AD!
Sixth edit: Here is a new type of oscillator (period 11,440).
Code: Select all
x = 18, y = 18, rule = Langtons-Ant
H4.D.CH.FG.FHI.E$DB2.G.DCH2.H2.H.FG$.B.HA.2IC2.H.GBEGB$3.ID.D4.F3.E$2.BC.DIC.E.D.D2.E$3.C.F2.IB2.I2CAI$G2.G.EAG.I2.C4.G$2.F3.BE3.ICB3.B$.B3.GB3.AFI3D$AEI.GA.B2.E.C.IGCB$.GA.C2E2.H.D.I3.H$D5.C.G2.E.HDA.F$IDFG.GI.G.HB2.E2.E$2.F.E.HF.H3.FDABG$C.G.B2E.B3.2HIB.I$H.BG.EC.IFG.H.IB.G$A5.GF2.EH2G.A$2.C2.FG.HG.F2B3.A!
Seventh edit: This is very interesting. Multiple puffers are stopped, and it takes about 100,000 generations to stabilize.
Code: Select all
x = 18, y = 18, rule = Langtons-Ant
2.B3.G2.BGE3.I$E4.AHA2.ID.2EA.B$I5.HBD2.F2.AF$.GHDE.CFA.I3.H.HE$3.I2.D4.F.G$HCH.A.G2.D2A.D2.F$F2.B7.CGCD2.H$C.D.E2.G4.2HIA$DE.2GHAEC.DBD2F.G$3.AC.D6.GF.IH$G4.I.CD2.DI3.2C$2AE.AC.C.FEH.FGEGC$F.F2.F.G2.CDAH.BAG$4.E.FD.D2AG.BFA$2.F.DFHIDE2.DF.2A$.IB.C.CE2.B2.G2.A$.E.G.C.CG4.I.BC$.FIE3ID2.DC.GED.D!
Eighth edit: This is also interesting. A puffer is stopped, then its ash trail is revisited and modified multiple times.
Code: Select all
x = 18, y = 18, rule = Langtons-Ant
.I6.ED2.CD.BCD$IGA.G.FDFBI4.EDA$IGF3.A4.E2.AE$BGI.G2FBHB.3ABF.I$.HA.AE.I2.CBA.I.DB$HC2G.H.EF2.F.G.F.A$CI2H2.G2.H.FHBC2.H$GCDF.F3.A.DCD.HC$GH.IA.F.HBI3.C2B$5.IFCAI5.CE$3.HB4.D2.BEB.E$A.AGE2.A.G2.BI.E.I$.A2.B.2GAG.FEFG$I.I6.HA2E2DBA$.B2.B3.G.E2.I.GA$.E.HG.C4.C2DFGC$I.HBD5.H.HG$.HI3.DEA7.A!
Ninth edit: This becomes a period 1,120 oscillator.
Code: Select all
x = 18, y = 18, rule = Langtons-Ant
H5.G3.FAF4.I$H.H.HF.EC3.ABCF$E6.D6.F.AH$GE.A3.2C.EA.D$E2.C.D.C2F.EG$3.A.H3.A.HE2.FIH$C.D4.I2.EB2.H.A$FIG2.GH2.B3.H.A.H$B2.A.E.C.2FA.FAD$DFH.AF.HA.BG3.H$.H.HAHCF4.G2.GH$F5.C3.F2CD2.IF$3.EACB2.EC3H3.F$3.C4.HECF.2CDI$H.BH2GIEHD2.C.E.G$F.2GI.B4.E.DCFED$HF.DF2.AIA2.2BHE$IDC2.DH6.I.F!
Tenth edit: I found another repeating pattern.
Code: Select all
x = 60, y = 57, rule = Langtons-Ant
.E.HC.HA.CE.B$2.D2.FBF.AE.C$HEG.F.BF.A.H$E.AD5.ACGI$BC.FEDB2.CA$.CE3.D.GB$2.EF.G.AHF2.I$.I4.DI.FI.GA$.H.HFB4.BG2.A$AIG.C3.H.I.G3A$F.IH2FB2.BD.D3.A$GBIF.3IH6.3A$8.A.2A.2A3.A$9.2A2.A3.3A$10.A.2A.2A3.A$11.2A2.A3.3A$12.A.2A.2A3.A$13.2A2.A3.3A$14.A.2A.2A3.A$15.2A2.A3.3A$16.A.2A.2A3.A$17.2A2.A3.3A$18.A.2A.2A3.A$19.2A2.A3.3A$20.A.2A.2A3.A$21.2A2.A3.3A$22.A.2A.2A3.A$23.2A2.A3.3A$24.A.2A.2A3.A$25.2A2.A3.3A$26.A.2A.2A3.A$27.2A2.A3.3A$28.A.2A.2A3.A$29.2A2.A3.3A$30.A.2A.2A3.A$31.2A2.A3.3A$32.A.2A.2A3.A$33.2A2.A3.3A$34.A.2A.2A3.A$35.2A2.A3.3A$36.A.2A.2A3.A$37.2A2.A3.3A$38.A.2A.2A3.A$39.2A2.A3.3A$40.A.2A.2A3.A$41.2A2.A3.3A$42.A.2A.2A3.A$43.2A2.A3.3A$44.A.2A.2A3.A$45.2A2.A3.3A$46.A.2A.2A3.A$47.2A2.A.5A$48.A.3A.3AF$49.2A.A.A2.A.A$50.A.2A3.3A$51.5A2.A$52.2A2.2A!
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Re: Thread for basic non-CGOL questions
I tested a lot of soups and they all got puffers.
http://conwaylife.com/forums/viewtopic. ... 48#p109218
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Re: Thread for basic non-CGOL questions
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Re: Thread for basic non-CGOL questions
There is this:Tutorials/Creating custom rulesHelicopterCat3 wrote: ↑November 4th, 2020, 8:48 amI see people making rules where certain states behave differently than each other, and I don't know how they do it. Could anyone tell me how to make a rule where each state has its own rule? Or something like that
You can also assign variable to states like
var a={1,2}
So if states 1 and 2 make no difference in the evolution of a third state when in its neighbourhood (basically they're interchangeable) you can compact rule table lines describing evolution. There are also a bunch of other things you can do but I really don't know, you can look here:https://github.com/gollygang/ruletabler ... /TheFormat
If anything I've said is wrong, I'm sorry, I'm really not good at making rule tables.
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