Code: Select all
x = 13, y = 9, rule = B3/S23
3bo$2bobo$2bobo$3bo$11b2o$11b2o$3o$2bo2b3o$bo!
Code: Select all
x = 13, y = 9, rule = B3/S23
3bo$2bobo$2bobo$3bo$11b2o$11b2o$3o$2bo2b3o$bo!
Code: Select all
x = 7, y = 20, rule = B3/S23
5b2o$b2o2b2o$obo2$3o$2bo6$2bo$2bo$2bo4$3bo$2bobo$3bo!
Code: Select all
x = 32, y = 19, rule = B3/S23
10b2o$10b2o3$17b2o$16bobo11b2o$16b2o12b2o$14b2o$13bobo5b2o$13b2o5bobo$
20b2o$18b2o$17bobo$17b2o$3o24bo$2bo24bo$bo25bo$7b2o$7b2o!
Very nice! That's only one cell away from the edge of the reaction envelope, in a good direction. It's even possible to modify the shape of the protruding reaction to the northeast at least a little bit, without destroying the eater2, if that turns out to be useful.codeholic wrote:The Twitterbot reported a new eater2 variant with a ready-to-use slow salvo seed...
Code: Select all
x = 86, y = 31, rule = LifeHistory
21.B$20.6B$20.8B43.3B$21.7B42.6B$20.12B37.5B3D.2A$19.13B38.7B.ABA$17.
17B33.12BA$7.28B22.22B$6.3B2DBD21B22.3B2DBD16B$5.4B2DB3D19B21.4B2DB3D
18B$5.10BD18B21.10BD19B$5.4BD2A2DBD18B21.4BD2A2DBD20B$3.7B2ADBD19B19.
7B2ADBD21B$3.7BD22B20.7BD24B$3.8BD19B22.8BD16B2D4B$4.8BD4B2A12B23.8BD
4B2A8BD2BD3B$3.7BDBD3BABA11B2A21.7BDBD3BABA9B2D2A2B$3.7B2D4B2A12B2A
21.7B2D4B2A12B2A$3.11B2A13B.B22.11B2A9B2D2B.B$3.10BABA5B2A6B24.10BABA
5B2ABD2BDB$4.9B2A5BABA5B26.9B2A5BABA2B2DB$4.16B2A6B26.16B2A6B$3.15B2A
2B2D4B25.15B2A9B$2.15BABA3BD5B23.15BABA9B$.16B2ABD7B23.16B2A9B$3AB.8B
2.5B2D6B22.3AB.B2D5B2.13B$2BA3.7B5.10B22.2BA3.2D.4B5.9B$.A5.5B6.7B2D
24.A5.5B6.8B$7.2A9.7BD2A29.2A9.8B2A$7.2A12.5B2A29.2A12.5B2A$21.3B47.
3B!
#C [[ VIEWONLY ]]
Code: Select all
#C [[ ZOOM 6 ]]
x = 16, y = 18, rule = B3/S23
8bo$9bo$7b3o7$12b2o$5b2o5b2o$4bo2bo$5bobo$6bo2$2o12b2o$2o11bobo$14bo!
Code: Select all
#C [[ ZOOM 7 X -60 Y 60 ]]
x = 152, y = 137, rule = B3/S23
130b2o$130b2o4$150b2o$150b2o4$132b2o$132b2o6$132b2o2b2o8b2o$131bobo2b
2o8bobo$133bo13bo26$108b3o$96b3o11bo$98bo10bo$97bo15$86b2o$87b2o$86bo
10$77b2o$76bobo$78bo7$67b2o$66bobo6b3o$68bo8bo$76bo19$30b2o$29bobo$31b
o5$26b2o$25bobo$27bo3$13b3o$15bo$14bo14$3o$2bo$bo!
Code: Select all
x = 32, y = 22, rule = LifeHistory
10.2A$10.2A3$17.2A$16.A.A11.2A$16.2A12.2A$14.2A$13.A.A5.2A$13.2A5.A.A
$20.2A$18.2A$17.A.A$17.2A$3A$2.A21.4D$.A21.2C3D$7.2A14.2C$7.2A2$22.2D
$22.2D!
Code: Select all
x = 33, y = 19, rule = B3/S23
10b2o$10b2o3$17b2o12bo$16bobo11bobo$16b2o12bobo$14b2o15bo$13bobo5b2o$
13b2o5bobo$20b2o$18b2o$17bobo$17b2o$3o$2bo$bo21b2o$7b2o14b2o$7b2o!
Code: Select all
x = 13, y = 25, rule = B3/S23
2o$2o9$bo5bo$bo5bo$bo5bo2$3b3o6$3b3o$2bo2bo$10b2o$2b3o5bobo$11bo!
Wow. Maybe it is possible (and perhaps cheaper) to make slow-salvo p46 assisted circuitry after all, Especially with that p46 block keeper.codeholic wrote:The Twitterbot reported a soup producing a simple slow salvo seed for the twin-bees shuttle:Code: Select all
x = 13, y = 25, rule = B3/S23 2o$2o9$bo5bo$bo5bo$bo5bo2$3b3o6$3b3o$2bo2bo$10b2o$2b3o5bobo$11bo!
Well, "good enough" is a tricky judgment. This recipe just requires slow-constructing a fleet and a few blocks, and it can be made to work, somehow, for many if not most uses of eater2s in constructible circuitry -- boojum reflectors and syringes and such.Scorbie wrote:EDIT3: Speaking of eater2 seeds, I think there are way more pseudo-still-life eater2 solutions... Possibly there may be even cleaner ones. But I guess this one's good enough for now... or isn't it?
Code: Select all
x = 123, y = 87, rule = LifeHistory
61.3B$60.4B$59.5B41.3B$58.6B41.4B$57.7B41.5B$56.8B41.6B$55.9B41.7B$
54.10B41.8B$53.11B41.9B$52.12B41.10B$51.2ABA9B11.6B2ABA8B12.6B2ABAB$
50.B2AB3A7B11.6B2AB3A6B12.6B2AB3A$49.8BA6B11.12BA5B12.12BA$48.3B2AB3A
7B11.6B2AB3A6B12.6B2AB3A2B$47.5BABA9B11.7BABA8B12.7BABA5B$46.6BABA9B
11.7BABA8B12.7BABA6B$45.8BA10B11.8BA9B12.8BA8B$44.5BD14B11.4BD13B12.
4BD13B$44.20B11.18B12.18B$44.3BD16B11.2BD15B12.2BD15B2$45.D29.D29.D3$
39.3D27.3D27.3D$41.D29.D29.D$40.D29.D29.D4$61.3B$60.4B$21.B37.5B41.3B
$20.6B32.6B41.4B$20.8B29.7B41.5B$21.7B28.8B41.6B$20.12B23.9B41.7B$19.
13B22.10B41.8B$17.17B19.11B41.9B$7.28B17.BAB2A7B41.11B$6.3B2ABA21B17.
3AB2A7B11.9BAB2A5B12.7BAB2A$5.4B2AB3A19B16.A13B11.7B3AB2A5B12.5B3AB2A
B$3.12BA18B15.2B3AB2A7B11.6BA11B12.4BA8B$5.4BACD2ABA18B14.5BABA8B11.
7B3AB2A5B12.5B3AB2A3B$3.7BCDABA19B13.6BABA8B11.9BABA6B12.7BABA5B$3.7B
A22B13.8BA9B11.9BABA6B12.7BABA6B$3.8BA19B14.19B11.10BA7B12.8BA8B$4.8B
A4B2D12B13.5BD14B11.4BD13B12.4BD13B$3.7BABA3BDBD11B2D12.20B11.18B12.
18B$3.7B2A4B2D10B2A2D12.3BD16B11.2BD15B12.2BD15B$3.11B2D12B2AB$3.10BD
BD5B2D6B16.D29.D29.D$4.9B2D5BDBD5B$4.16B2D6B$3.15B2D6B13.3D27.3D27.3D
$2.15BDBD6B15.D29.D29.D$.16B2D6B15.D29.D29.D$3DB.B2A11B2.4B$2BD3.2A.
4B2.2B5.2B$.D5.5B10.B2D$7.2D14.2D36.3B$7.2D51.4B$59.5B41.3B$58.6B41.
4B$57.7B41.5B$56.8B41.6B$55.9B41.7B$54.10B41.8B$53.A10B41.8BA$52.ABA
9B41.7BABA$51.BABA9B11.8BA9B12.7BABA$50.B2AB3A7B11.7BABA8B12.6B2AB3A$
49.8BA6B11.7BABA8B12.12BA$48.3B2AB3A7B11.6B2AB3A6B12.6B2AB3A2B$47.4B
2ABA9B11.12BA5B12.6B2ABA5B$46.18B11.6B2AB3A6B12.16B$45.19B11.6B2ABA8B
12.17B$44.5BD14B11.4BD13B12.4BD13B$44.20B11.18B12.18B$44.3BD16B11.2BD
15B12.2BD15B2$45.D29.D29.D3$39.3D27.3D27.3D$41.D29.D29.D$40.D29.D29.D!
#C [[ VIEWONLY ZOOM 5 ]]
Can it really be made to work in the syringe? I was under the impression not:dvgrn wrote:This recipe just requires slow-constructing a fleet and a few blocks, and it can be made to work, somehow, for many if not most uses of eater2s in constructible circuitry -- boojum reflectors and syringes and such.
Code: Select all
x = 35, y = 73, rule = LifeHistory
3.A$4.A$2.3A2$18.A$16.3A$15.A$15.2A$2A$.A$.A.2A$2.A2.A$3.2A$18.2A13.
2A$18.2A13.2A7$21.2A.A6.2D$21.2A.3A3.D.D$27.A2.D$21.2A.2A.A.2D$22.A.A
.A$10.2A10.A$10.2A11.A$24.A$22.A.A$22.2A12$3.A$4.A$2.3A2$18.A$16.3A$
15.A$15.2A$2A$.A$.A.2A$2.A2.A$3.2A$18.2A13.2A$18.2A13.2A7$21.2A.A$21.
2A.3A4.2D$27.A4.D$21.2A.2A.A.3D$22.A.A.A2.D$10.2A10.A$10.2A11.A$24.A$
22.A.A$22.2A!
#C [[ VIEWONLY ]]
I 'm hoping to find a conduit that supresses the FNG...chris_c wrote:Can it really be made to work in the syringe? I was under the impression not:
Well, or the first glider of the following dependent conduit, anyway. What should that be called, the First Unnatural Glider? First Dependent Glider?Scorbie wrote:I 'm hoping to find a conduit that supresses the FNG...chris_c wrote:Can it really be made to work in the syringe? I was under the impression not:
Code: Select all
x = 84, y = 120, rule = LifeHistory
2.A$A.A$.2A29$44.A$42.3A$41.A$41.2A$26.2A$27.A$27.A.2A$28.A2.A$29.2A
10.A$39.A.A2.2A13.2E$40.2A2.2A12.B2E3B$58.8B$59.7B$58.12B$57.13B$55.
17B$45.27B$44.3B2ABA6B.14B$43.4B2AB3A3B.BD13B8.2A$2.A38.12BA2B2.14B8.
A.A$A.A40.4BACD2ABA18B10.A$.2A38.7BCDABA3B2E14B10.2A$36.2A3.7BA7BE14B
$36.2A3.8BA7B3E9B$42.8BA4B2D2BE9B$41.7BABA3BDBD11B2D3.2A$41.7B2A4B2D
10B2A2D3.2A$41.11B2D12B2AB$41.10BDBD5B2D6B$42.9B2D5BDBD5B$42.16B2D6B$
41.15B2D6B$40.15BDBD6B$39.16B2D6B$38.3DB.B2A11B2.4B$38.2BD3.2A.4B2.2B
5.2B$39.D5.5B10.B2D$45.2D14.2D$45.2D12$44.A$42.3A$41.A$41.2A$26.2A$
27.A$27.A.2A$28.A2.A$29.2A10.A$39.A.A2.2A13.2E$40.2A2.2A12.B2E3B$58.
8B$59.7B$58.12B$57.13B$55.17B$45.27B$44.3B2ABA6B.14B$43.4B2AB3A3B.BD
13B8.2A$41.12BA2B2.14B8.A.A$43.4BACD2ABA18B10.A$41.7BCDABA3B2E14B10.
2A$36.2A3.7BA7BE14B$36.2A3.8BA4BEBE12B$42.8BA3B2ED12B$41.7BABA3BDBD
11B2D3.2A$41.7B2A4B2D10B2A2D3.2A$41.11B2D12B2AB$41.10BDBD5B2D6B$42.9B
2D5BDBD5B$42.16B2D6B$41.15B2D6B$40.15BDBD6B$39.16B2D6B$38.3DB.B2A11B
2.4B$38.2BD3.2A.4B2.2B5.2B$39.D5.5B10.B2D$45.2D14.2D$45.2D!
#C [[ AUTOSTART ZOOM 4 X -13 Y 12 STOP 450 ]]
Here's a variant with some of the blocks in different places, and 9 slow gliders. This may or may not be an improvement -- the reaction envelope sticks out just a few cells further to the northwest:biggiemac wrote:Also I did a little bit more tweaking with the eater 2 variant and got this reaction starting with 4 blocks and a boat, plus 11 slow gliders -> Eater 2 variant + 2 blocks...
Code: Select all
x = 244, y = 228, rule = B3/S23
222b2o$222b2o4$242b2o$242b2o4$211b2o$211b2o6$238b2o$238bobo$239bo$231b
2o$231b2o19$206b3o$208bo$207bo18$190b3o$192bo$191bo18$180b2o$181b2o$
180bo18$145b3o$147bo$146bo18$122b2o$123b2o$122bo32$62b2o$61bobo$63bo
10$40b2o$39bobo$41bo25$20b3o$22bo$21bo30$b2o$obo$2bo!
#C [[ PAUSE 3 AUTOSTART STEP 4 ZOOM 6 X -100 Y 100 STOP 1400 ]]
Aha. The hook at the bottom of that eater2 is a bit of an obstruction but it's still not too difficult to build an eater at one of those locations:dvgrn wrote: Anyway, there are a few options available... a little embarrassing, but workable:
Code: Select all
x = 575, y = 592, rule = LifeHistory
555.2A.A$555.2A.3A$561.A$555.2A.2A.A$556.A.A.A$556.A$557.A$558.A$556.
A.A$556.2A15.2E$573.2E19$557.3A$559.A$558.A68$494.3A$496.A$495.A68$
418.3A$420.A$419.A68$351.3A$353.A$352.A68$261.2A$262.2A$261.A74$187.
2A$188.2A$187.A64$122.2A$123.2A$122.A66$66.3A$68.A$67.A68$3A$2.A$.A!
Code: Select all
x = 13, y = 27, rule = Life
4bo$4bo$4bo2$3o3b3o8$bo5bo$bo5bo$bo5bo2$3b3o6$3b3o$2bo2bo$10b2o$2b3o5b
obo$11bo!
Code: Select all
x = 9, y = 11, rule = B3/S23
2b2o3b2o$2b2o3b2o7$2bo$b3o$2o2bo!
Code: Select all
x = 365, y = 113, rule = LifeHistory
277.2A$276.2A$269.3A6.A$271.A$270.A4$103.A$102.2A$102.A.A$84.2A$85.2A
$84.A4$259.3A$261.A$260.A37.2A$297.2A$299.A10$138.2A$69.2A67.A.A$70.
2A66.A$69.A17$52.2A97.2A$51.A.A97.A.A$53.A97.A5$320.2A$271.2A47.A.A$
226.A45.2A46.A$226.2A43.A$225.A.A5$32.2A$33.2A$32.A107.2A$140.A.A$
140.A4$257.2A71.2A$256.A.A71.A.A$258.A71.A5$10.2A$9.A.A$11.A3$325.2A$
151.2A171.2A$151.A.A92.A79.A$151.A94.2A$245.A.A2$191.2A$190.2A$192.A
8$.2A$A.A$2.A5$363.2A$362.2A$364.A!
Nice! Six slow pairs seems a lot more efficient than the pure slow-salvo approach. With two arms, it's still going to be possible to build other things after the eater2, inside its construction envelope, anywhere except due northeast or northwest of it in the eater2's shadow(s).chris_c wrote:I did some work on making an eater2 with slow glider pairs. It ended up at just 6 glider pairs for both orientations which I am pretty pleased with. The second one is a bit messy but there is more freedom in two-armed construction so maybe it is sufficient.
Code: Select all
x = 18, y = 12, rule = B3/S23
$7bo$6bo$3bo2b3o$2bobo11b2o$2bobo10bobo$3bo12bo3$bo$obo$bo!
The same exact eater2 variant has showed up again in Catagolue, and not surprisingly it's pretty much the same slow-salvo seed, generated in a much simpler way this time. An R-pentomino hits a boat in the same way to make the fleet, a couple of other objects just happen to be in the right places as well, and a Herschel (made a completely different way this time) again supplies the trigger glider. Here's the seed I ended up with this time around -- no particular improvement over previous ones:codeholic wrote:The Twitterbot reported a new eater2 variant with a ready-to-use slow salvo seed...
Code: Select all
x = 32, y = 30, rule = LifeHistory
18.B$17.6B$17.8B$18.7B$17.12B$16.13B$14.17B$4.28B$3.3B2DBD21B$2.4B2DB
3D19B$2.10BD18B$2.4BD2A2DBD18B$7B2ADBD19B$7BD22B$8BD19B$.8BD2B2D2A13B
$7BDBD2BDABA11B2A$7B2D4B2A12BA.A$11B2A13B.BA$10BABA5B2A6B$.B2A6B2A5BA
BA5B$.ABA13B2A6B$2.BA11B2A7B$2.12BABA7B$2.12B2A7B$2.B2D5B2.11B$3.2D.
4B4.9B2A$4.5B6.8B2A$4.2A9.8B$4.2A12.4B!
#C [[ VIEWONLY ZOOM 15 THUMBNAIL ]]
Code: Select all
#C http://catagolue.appspot.com/hashsoup/C1/M3PXMhKhMsz87974966/b3s23
x = 16, y = 16, rule = B3/S23
o2bo2bo3b3o2bo$bobob3ob2ob4o$8ob2obobo$bob3obo2bobo$ob3o6bob2o$7b6obo$
b2o2b3obo5bo$o4bo3b4o$3b2obo2bo2b2obo$obob4obob2o2bo$4b2o2b2o4b2o$o6b
3obo3bo$3bobo2b3o2bobo$obo5b2ob2obo$b2o2b2obo5b2o$4b2obo!
Code: Select all
x = 9, y = 16, rule = B3/S23
3bo$b3o$o$2o3$7bo$6bobo$6bobo$7bo2$3bo$2b2o$bo$2b2o$3bo!
Code: Select all
x = 88, y = 99, rule = LifeHistory
67.2A$66.A2.A$67.A.A$68.A2$75.A$75.A$75.A9$64.A8.A$63.A.A6.2A$63.A.A
5.2A$64.A6.A5$61.14B$61.14B$59.16B$58.6BD10B11.2A$58.6B3DBD6B11.2A$
59.8B2D5B$59.5B2D8B$59.5BDB3D4B$60.9BDB$62.6BD2B$64.4BDBDB$65.4B2D$
66.3B44$17.2A$16.A.A$18.A6$9.2A$8.A.A$10.A6$.2A$A.A$2.A!
Code: Select all
x = 26, y = 28, rule = B3/S23
23bobo$23b2o$24bo12$10bo$10bo$10bo$5b2o10bo$4bo2bo8bobo$5b2o10bobo$b2o
7b2o6b2o$o2bo5bo2bo10b2o$b2o7b2o10bo2bo$23b2o$6bo$5bobo$5bobo$6bo!
Code: Select all
x = 383, y = 344, rule = LifeHistory
D49.D.D47.D.D.D45.D.D.D45.D.D47.D.D.D45.D.D.D.D43.D.D.D.D.D$D49.D.D
47.D.D.D45.D.D.D45.D.D47.D.D.D45.D.D.D.D43.D.D.D.D.D$D49.D.D47.D.D.D
45.D.D.D45.D.D47.D.D.D45.D.D.D.D43.D.D.D.D.D$D49.D.D47.D.D.D45.D2.D
47.D49.D2.D46.D2.D.D44.D2.D.D.D17$13.B58.2C29.D58.B.B43.2B60.B35.2B
62.B$12.BDB2.B52.2B2C2B26.DCDB53.7B41.3B55.B3.3B2.B2D28.4B59.5B$12.DB
D3B2CB3.2B41.C.2BDB2D2B25.CBC2B51.8B40.5B.2B41.2B3.14BD2BD27.4B58.6B$
11.BDBD2BC2BC3B3C39.BCB3DB2DB26.CDBCB51.10B38.7B2C38.22BDBD26.6B57.9B
$11.2BD3BC2BC5B41.CD6B27.B2C3B.B.B46.10B38.6BC2BCB35.24BD2B24.7B57.7B
3D$9.9B2C6B.2D27.3B10.2DCB2D3B24.5BC5B.B2CB39.11B37.BC5BC2BCB34.27BCB
21.11B54.8B3C$7.10B2D7BDBDB25.5B9.BCDCD6B21.5BCBCB2DB.CBC3B35.13B36.B
CBC5B2CB35.27BCB21.11B2.B47.BD2.11B$6.10BD2BD6B2D2B23.11B5.CBDCD6B20.
5BC2DCB2D3BC5B34.13B35.2BCBC8B4.C29.28BCB20.16B.4B39.3BD12B$7.10B2D
13B19.19B2CD2BC4B20.5BD2C16B32.11B34.5BC8B3.BCBC28.29B21.4BD17B36.5BD
11B$3.29B18.7B3C14BCBC3B20.2BD3B3DB2D14B29.C11B34.8B3D7B2C29.22BDBD4B
22.2BDBD17B33.10BD10B$2.30B18.2D6BC16BC5B19.BDBD4BDBD16B27.BC11B33.
20B30.22BDBD5B21.2BDBD3BC15B4.2B4.B19.3BC6BDBD8BCB$.30B19.2D28B20.BD
2BD3BDBD18B22.B2.BC11B33.15B2C3B31.21B3D7B19.3BD4B2C15B2.C3B2.3B19.2B
C6BDBD7BCBC$2.15B2C10B23.21B2D4B23.2D5BD6B2D11B21.3B.12B35.10BDB2D2CB
.3B35.27B17.8BCBC16BC3BDB2DB20.BC7BD8BCBC$.16BCBC9B25.10B2D6BD2BD2B
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Code: Select all
x = 8193, y = 8193, rule = Life #C workaround LifeViewer issue
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