User:Entity Valkyrie 2/StateInvestigator
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.rule file
@RULE StateInvestigator @TABLE n_states:17 neighborhood:Moore symmetries:permute var a1 = {1,2,4,6,8,10,12,15,16} var a2 = {1,2,4,6,8,10,12,15,16} var a3 = {1,2,4,6,8,10,12,15,16} var a4 = {1,2,4,6,8,10,12,15,16} var b1 = {0,3,5,7,9,11,13} var b2 = {0,3,5,7,9,11,13} var b3 = {0,3,5,7,9,11,13} var b4 = {0,3,5,7,9,11,13} var b5 = {0,3,5,7,9,11,13} var b6 = {0,3,5,7,9,11,13} var b7 = {0,3,5,7,9,11,13} var c1 = {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16} var c2 = {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16} var c3 = {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16} var c4 = {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16} var c5 = {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16} var c6 = {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16} var c7 = {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16} var c8 = {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16} var d1 = {2,3,6,7,14,16} var d2 = {8,9,12,13,14} var e1 = {1,2,4,6,8,10,12} var e2 = {1,2,4,6,8,10,12} var e3 = {1,2,4,6,8,10,12} 0, 1,a1,a2,b1,b2,b3,b4,b5, 1 0, e1,e2,e3,b1,b2,b3,b4,b5, 1 1, c1,b1,b2,b3,b4,b5,b6,b7, 0 1, a1,a2,a3,a4,c1,c2,c3,c4, 0 1, d1,c1,c2,c3,c4,c5,c6,c7, 0 0, d2,c1,c2,c3,c4,c5,c6,c7, 1 6, c1,c2,c3,c4,c5,c6,c7,c8, 7 7, c1,c2,c3,c4,c5,c6,c7,c8, 6 10, c1,c2,c3,c4,c5,c6,c7,c8, 11 11, c1,c2,c3,c4,c5,c6,c7,c8, 10 12, c1,c2,c3,c4,c5,c6,c7,c8, 13 13, c1,c2,c3,c4,c5,c6,c7,c8, 12 @COLORS 1 0 236 91 2 0 192 254 3 254 0 0 4 254 254 254 5 75 75 75 6 254 0 254 7 64 0 128 8 254 230 0 9 150 128 0 10 130 200 0 11 0 120 40 12 254 140 0 13 140 70 0 14 0 0 254 15 192 192 192 16 128 128 128
Explanation of the rule
- State 0: off cell (evolves like CGoL) #
- State 1: on cell (evolves like CGoL) #
- State 2: killer on cell (kills any adjacent cell, treated as on considering births of cells) #
- State 3: killer off cell (kills any adjacent cell, treated as off considering births of cells) #
- State 4: eternal on cell #
- State 5: eternal off cell #
- State 6: P2 killer on cell (changes into state 7 in next generation)
- State 7: P2 killer off cell (changes into state 6 in next generation)
- State 8: egg on cell (gives birth to all neighboring cells unless already on, treated as on considering survival of cells) #
- State 9: egg off cell (gives birth to all neighboring cells unless already on, treated as off considering survival of cells) #
- State 10: P2 on cell (changes into state 11 in next generation, not killer, not egg)
- State 11: P2 off cell (changes into state 10 in next generation, not killer, not egg)
- State 12: P2 egg on cell (changes into state 13)
- State 13: P2 egg off cell (changes into state 12)
- State 14: Inverter (inverts all neighboring cells) #
- State 15: Catalyst (like state 4, but it requires State 1 cells to give birth)
- State 16: Catalyst killer (like state 2, but it requires State 1 cells to give birth)
States 2-5, 8-9, and 14-16 never change. States 6-7, 10-11 and 12-13 always toggle.
All states with # are also present in ExtendedLifeFancy.
This rule is really similar to ExtendedLifeFancy. Despite that, StateInvestigator was made totally independent of LifeExtendedFancy when EV2 was searching a rule with multiple states that could allow stable bumpers, bouncers and small and fast syringes.
Versions:
- 2018 Beta (4 states)
- 2019 1.0 (6 states)
- 2019 1.1 (8 states)
- 2020 2.0 (14 states)
- 2020 2.1 (17 states)
All patterns made in ExtendedLife or ExtendedLifeFancy that are converted into StateInvestigator are called "Prehistoric".
All patterns made in LifeHistory that are converted into StateInvestigator are called "Historic".
Pages (page under construction)
- BF68B
- Prehistoric Patterns
- JP21's Historic Patterns
- Spark to glider, spark to herschel
- One-cell thick patterns
- Reflectors
- Syringes
- Traffic light shuttles examples
- P20, P22, P24, P30, P33, P36, P40, P42, P44, P46 eggless guns
- P14-19 pseudo-period guns
- B shuttles and hasslers
- 16 original Herschel conduits (except Bx222), F171, Lx65, R49 and Bx106
- More SI conduits
- Old pi conduits
- 45+2n and 66+8n gun collections
- p2-p8 sparkers
- Highspeed signals and Valkyrie Signal Turner
- Old P53 emu gun
Some pi conduits (click above to open LifeViewer)
Some oscillators on 1-cell-thick state 2 lines
(click above to open LifeViewer)
(click above to open LifeViewer)
three P4 sparkers,
P23 and P34 glider shuttles,
extensible P41 oscillator
(click above to open LifeViewer)
P23 and P34 glider shuttles,
extensible P41 oscillator
(click above to open LifeViewer)
45+2n gun collection
(click above to open LifeViewer)
(click above to open LifeViewer)
66+8n gun collection
(click above to open LifeViewer)
(click above to open LifeViewer)
Period 3-8 strong dot and domino sparkers (click above to open LifeViewer)
lightspeed and (6,0)/7 signals. These signals are interchangeable to vary speed and period.
(click above to open LifeViewer)
(click above to open LifeViewer)
Smallest G-to-H known. Repeat time 49.
(click above to open LifeViewer)
(click above to open LifeViewer)