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Glider synthesis cost

I haven't added the glider synthesis cost Dave's posted here, as that's for a different Orthogonoid variant than the one the infobox otherwise talks about.

Actually makes me wonder -- how should we handle infoboxes for adjustable spaceship families? Perhaps it would be best to have the Orthogonoid article talk about the family as such, optionally with an infobox describing the "canonical" member of that family (determined on a case-by-case basis), and then create separate articles for important members of the family (if any). I feel this would be viable for spaceship families where only a few examples have been explicitely constructed, such as this one. For families where there's a lot of examples (Caterloopillars come to mind), we wouldn't have articles for all explicitely constructed ships, just the "important" ones.

As I said, I think this would be viable, but I'm not convinced it's desirable. But the alternatives -- multiple infoboxes in one article, or leaving out information like the Orthogonoid's glider synthesis cost entirely, at least until someone computes it for the right variant, don't strike me as desirable either.

Thoughts? Apple Bottom (talk) 09:41, 2 February 2018 (UTC)

Well... my general thought about adjustable spaceship families is that it's better to have info on a representative example of the family, than to have separate infoboxes for all the constructed variants.
For example, the original Gemini has several variants. The bounding box and population and mod (hmm, mod shouldn't be an "Unknown"...) and so on are interesting for the standard Gemini, but it doesn't seem as if it's even worth anyone's time to figure out all those measurements for all the variants -- it would be too much clutter.
For the specific problem of Orthogonoid glider recipe cost, the solution is probably to put together a recipe that works for all variants, with the same number of gliders. Luckily I think that's pretty easy -- and come to think of it, the glider count can be considerably reduced at the same time. Dvgrn (talk) 20:20, 2 February 2018 (UTC)
Sensible -- and thanks for the Orthogonoid synthesis script, and for supplying the missing number! :) Apple Bottom (talk) 18:12, 3 February 2018 (UTC)
These categories seem just a little silly when the numbers get big: "Patterns that can be constructed with 37625 gliders ... This category contains only the following page: Orthogonoid". The category is only ever going to contain that one page -- except for the odd but pretty-much-proven fact that any pattern of any size including fleets of millions of Geminis or Caterpillars, can be constructed with that number of gliders... but that doesn't really seem like a good reason for the category to exist.
Meanwhile, anyone who wants to try would find it very easy to reduce that number. The real minimum recipe will be somewhere around 35K, maybe a little less: there are 120 regular Spartan objects plus four Snarks, which can be built with an average of about 3 gliders per Spartan object and 25 gliders per Snark (with a little luck). Dvgrn (talk) 00:14, 4 February 2018 (UTC)
Maybe we should just have a category "Patterns that can be constructed with 1000 or more gliders", like we have "Patterns with 1000 or more cells". 77topaz (talk) 00:31, 4 February 2018 (UTC)
That's a good idea, yes. Only a small tweak to Template:PatternDownload, too, so I've gone ahead and done this. Apple Bottom (talk) 13:30, 4 February 2018 (UTC)