Difference between revisions of "Salvo"
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A '''salvo''' is a collection of [[spaceship]]s (usually [[glider]]s) that are all coming from the same direction.<ref>{{Cite web|url=http://b3s23life.blogspot.com/2006/02/new-results-from-glue-2.html|title=New results from Glue 2|author=Dave Greene|date=February 24, 2006|accessdate=June 13, 2009|publisher=Conway's Life: Work in Progress}}</ref> A salvo is generally aimed at a target to produce a specific reaction -- for example, in a sliding-block memory or a slide gun, a salvo might move a block or other still life a step closer to the salvo source, or a step farther away. Or two or more salvos may collide with each other to construct a complex object. | A '''salvo''' is a collection of [[spaceship]]s (usually [[glider]]s) that are all coming from the same direction.<ref>{{Cite web|url=http://b3s23life.blogspot.com/2006/02/new-results-from-glue-2.html|title=New results from Glue 2|author=Dave Greene|date=February 24, 2006|accessdate=June 13, 2009|publisher=Conway's Life: Work in Progress}}</ref> A salvo is generally aimed at a target to produce a specific reaction -- for example, in a sliding-block memory or a slide gun, a salvo might move a block or other still life a step closer to the salvo source, or a step farther away. Or two or more salvos may collide with each other to construct a complex object. | ||
− | A '''slow salvo''' is a salvo in which the spaceships are far enough apart that any collision reaction affecting the n<sup>th</sup> spaceship has settled down by the time the (n+1)<sup>st</sup> spaceship arrives | + | A '''slow salvo''' is a salvo in which the spaceships are far enough apart that any collision reaction affecting the n<sup>th</sup> spaceship has settled down by the time the (n+1)<sup>st</sup> spaceship arrives. |
+ | A '''P1 slow salvo''' is a slow salvo in which the intermediate settled-down stages are all period 1 (i.e., stable.) It is conjectured that any glider-constructible object can be produced by a P1 slow salvo aimed at a single block or other small still life -- though the number of gliders needed may be very large. Conversely, a '''P2 slow salvo''' | ||
+ | |||
+ | A '''monochromatic slow salvo''' is a slow salvo which contains only gliders of a single color.<ref>{{Cite web|url=http://conwaylife.com/forums/viewtopic.php?f=11&t=1346&p=11688#p11688|title=Re: Serizawa - Linear Self Replicator.|author=Dave Greene|date=April 18, 2014|accessdate=July 29, 2014}}</ref> For example, [[half-baked knightship]]s reconstruct their glider seed constellations using monochromatic slow salvos. | ||
==References== | ==References== | ||
<references /> | <references /> |
Revision as of 19:48, 29 July 2014
A salvo is a collection of spaceships (usually gliders) that are all coming from the same direction.[1] A salvo is generally aimed at a target to produce a specific reaction -- for example, in a sliding-block memory or a slide gun, a salvo might move a block or other still life a step closer to the salvo source, or a step farther away. Or two or more salvos may collide with each other to construct a complex object.
A slow salvo is a salvo in which the spaceships are far enough apart that any collision reaction affecting the nth spaceship has settled down by the time the (n+1)st spaceship arrives.
A P1 slow salvo is a slow salvo in which the intermediate settled-down stages are all period 1 (i.e., stable.) It is conjectured that any glider-constructible object can be produced by a P1 slow salvo aimed at a single block or other small still life -- though the number of gliders needed may be very large. Conversely, a P2 slow salvo
A monochromatic slow salvo is a slow salvo which contains only gliders of a single color.[2] For example, half-baked knightships reconstruct their glider seed constellations using monochromatic slow salvos.
References
- ↑ Dave Greene (February 24, 2006). "New results from Glue 2". Conway's Life: Work in Progress. Retrieved on June 13, 2009.
- ↑ Dave Greene (April 18, 2014). "Re: Serizawa - Linear Self Replicator.". Retrieved on July 29, 2014.