OCA:HighLife

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HighLife
x=0, y = 0, rule = B36/S23 ! #C [[ THEME Inverse ]] #C [[ RANDOMIZE2 RANDSEED 1729 THUMBLAUNCH THUMBNAIL THUMBSIZE 2 GRID ZOOM 6 WIDTH 600 HEIGHT 600 LABEL 90 -20 2 "#G" AUTOSTART PAUSE 2 GPS 8 LOOP 256 ]]
LifeViewer-generated pseudorandom soup
Rulestring 23/36
B36/S23
Character Chaotic

HighLife is a Life-like cellular automaton in which cells survive from one generation to the next if they have 2 or 3 neighbours, and are born if they have 3 or 6 neighbours. It was named by John Conway and was first considered in 1994 by Nathan Thompson. It is mainly of interest due to a simple replicator that it allows.

Because its rulestring is so similar to that of Conway's Game of Life, many simple patterns exhibit the same behavior in both rules; it's only when patterns get complex that their behavior differs. Nonetheless, it exhibits such rich structure that John Conway himself stated

"It seems to me that 'B36/S23' is really the game I should have found, since it's so rich in nice things." [1]

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References