Difference between revisions of "OCA:Day & Night"

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|b              = 3678
|b              = 3678
|s              = 34678
|s              = 34678
|ruleinteger    = 45256
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'''Day & Night''' is a [[Life-like cellular automaton]] in which cells survive from one generation to the next if they have 3, 6, 7, or 8 neighbours, and are born if they have 3, 4, 6, 7, or 8 neighbours.
'''Day & Night''' is a [[Life-like cellular automaton]] in which cells survive from one generation to the next if they have 3, 6, 7, or 8 neighbours, and are born if they have 3, 4, 6, 7, or 8 neighbours.

Revision as of 12:18, 18 February 2017

Day & Night
x=0, y = 0, rule = B3678/S34678 ! #C [[ THEME Inverse ]] #C [[ RANDOMIZE2 RANDSEED 1729 THUMBLAUNCH THUMBNAIL THUMBSIZE 2 GRID ZOOM 6 WIDTH 600 HEIGHT 600 LABEL 90 -20 2 "#G" AUTOSTART PAUSE 2 GPS 8 LOOP 256 ]]
LifeViewer-generated pseudorandom soup
Rulestring 34678/3678
B3678/S34678
Rule integer 45256
Character Stable

Day & Night is a Life-like cellular automaton in which cells survive from one generation to the next if they have 3, 6, 7, or 8 neighbours, and are born if they have 3, 4, 6, 7, or 8 neighbours.

Day & Night is the most well-known self-complementary rule; that is, if all grid cells have their on/off state exchanged, the history of the pattern is the inverse of the history of the original.

Nathan Thompson explored the rule starting in April, 1997, and David Bell discussed the rule in detail the following November.

External links

Day & Night at Adam P. Goucher's Catagolue Day & Night at David Eppstein's Glider Database