Difference between revisions of "Catch and throw"

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(Glossary, per Lex)
 
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|position    = center
 
|position    = center
 
|pname        = catchandthrow
 
|pname        = catchandthrow
|viewerconfig = #C [[ THEME 6 GRID THUMBLAUNCH hHTHUMBSIZE 2 GPS 16 AUTOSTART LOOP 192 ]]
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|viewerconfig = #C [[ THEME 6 GRID THUMBLAUNCH HTHUMBSIZE 2 GPS 16 AUTOSTART LOOP 192 ]]
 
}}
 
}}
  
 
==External links==
 
==External links==
 
{{LinkLexicon|lex_c.htm#catchandthrow}}
 
{{LinkLexicon|lex_c.htm#catchandthrow}}

Revision as of 09:29, 10 February 2018

Catch and throw is a technology used (e.g., in the Caterpillar) to adjust the timing of a glider by turning it into a stationary object using one interaction, and then later restoring it using a second interaction. The interations are caused by passing objects which are not otherwise affected. The direction of the glider is not usually changed.

Here is an example where a glider is turned into a boat by the first LWSS, and is then restored by the remaining spaceships:

x = 63, y = 18, rule = B3/S23 34b2o13b2o7b4o$32bo4bo10b2ob4o3bo3bo$31bo17b6o3bo$31bo5bo12b4o5bo2bo$b o29b6o$2bo$3o6$3b4o$3bo3bo$3bo27b2o$4bo2bo22b2ob3o$31b5o$32b3o! #C [[ THUMBSIZE 2 THEME 6 GRID GRIDMAJOR 0 SUPPRESS THUMBLAUNCH ]] #C [[ THEME 6 GRID THUMBLAUNCH HTHUMBSIZE 2 GPS 16 AUTOSTART LOOP 192 ]]
(click above to open LifeViewer)
RLE: here Plaintext: here

External links