Difference between revisions of "Bellman"

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'''Bellman''', named after the character in Lewis Carroll's ''The Hunting of the Snark'', is a 
program for searching for [[catalytic interaction]]s in [[Conway's Game of Life]] and potentially 
other similar [[cellular automaton|cellular automata]]. Results are derived directly from the automaton's evolution
 rule, not generated from a list of candidate catalysts as with previous searchers. True to its name, Bellman did indeed succeed at finding the [[Snark]].
'''Bellman''', named after the character in Lewis Carroll's ''The Hunting of the Snark'', is a program for searching for [[catalytic interaction]]s in [[Conway's Game of Life]] and potentially other similar [[cellular automaton|cellular automata]]. Results are derived directly from the automaton's evolution rule, not generated from a list of candidate catalysts as with previous searchers. True to its name, Bellman did indeed succeed at finding the [[Snark]].


==External links==
==External links==
{{LinkLexicon|lex_b.htm#bellman}}


===Program===
===Program===

Revision as of 02:51, 27 December 2018

Bellman
Bellman image
Homepage Click here
Purpose Search for catalytic interactions
Created by Mike Playle
Michael Simkin
Simon Ekström
Platform Linux/Unix; Windows

Bellman, named after the character in Lewis Carroll's The Hunting of the Snark, is a program for searching for catalytic interactions in Conway's Game of Life and potentially other similar cellular automata. Results are derived directly from the automaton's evolution rule, not generated from a list of candidate catalysts as with previous searchers. True to its name, Bellman did indeed succeed at finding the Snark.

External links

Program

Documentation

Forum threads

  • Bellman (discussion thread) at the ConwayLife.com forums