## Synthesising Oscillators

For discussion of specific patterns or specific families of patterns, both newly-discovered and well-known.
Sokwe
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### Re: Synthesising Oscillators

mniemiec wrote:6 spaceships up to 32 bits
I'm fairly certain the following two ships also don't have known syntheses:

Code: Select all

x = 49, y = 9, rule = B3/S23
13bo$11b3ob3o23bo$10b2o6bo21b4o$9bo2bo3b2o21bo3b2ob2o$7bo29bo5bo2b2o$5b3o27b3o7bo2bo$b2ob2o3bo21b2ob2o3bo$b2o2bo2bo22b2o2bo2bo$o2bo26bo2bo!
-Matthias Merzenich

mniemiec
Posts: 1122
Joined: June 1st, 2013, 12:00 am

### Re: Synthesising Oscillators

Sokwe wrote:I'm fairly certain the following two ships also don't have known syntheses: ...
Thanks. I didn't know about these two. Does anyone have a definitive list of small spaceships? Other than spaceships with known syntheses, I was going by pentadecathlon.com, the wiki, and trivial extrapolations and combinations of smaller 2c/4 ships.

Sokwe
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### Re: Synthesising Oscillators

mniemiec wrote:Does anyone have a definitive list of small spaceships?
Edit: I decided to answer this question in another thread.
-Matthias Merzenich

Kazyan
Posts: 970
Joined: February 6th, 2014, 11:02 pm

### Re: Synthesising Oscillators

Can this eater-tie-beehive be placed as close as it is? I don't want to dig through Catagolue for edgy syntheses if we already know how to do that.

Code: Select all

x = 27, y = 34, rule = B3/S23
11bo$10bo$10b3o4$8bobo$9b2o4bo$9bo3b2o$14b2o2$o$b2o20bobo$2o13bobo5b2o$15b2o7bo$16bo$20bobo$20b2o$21bo4$7b2o$6bo2bob2o$7b2o3bo$9b3o12b3o$9bo 14bo$15b2o8bo$11b2o2b2o$5b2o3bobo$5bo3bobo$6bo2bo$7bobo$8bo!
Tanner Jacobi
Coldlander, a novel, available in paperback and as an ebook.

mniemiec
Posts: 1122
Joined: June 1st, 2013, 12:00 am

### Re: Synthesising Oscillators

Kazyan wrote:Can this eater-tie-beehive be placed as close as it is? I don't want to dig through Catagolue for edgy syntheses if we already know how to do that. ...
This is great! It would allow synthesis of the one problematic eater block frob, and potentially most larger ones where the frob still-life cannot be added in place. Unfortunately, all the ways I know of to make the activating still-life (13.238) come from the other side, so a better way will need to be found.

To make this specific to just this one synthesis, the frob still-life (14.294) could probably be added, but again, any way I know of to do so requires going through the eater still-life (which is why this one synthesis remains unsolved). It was particularly difficult, as the frob still-life must be created in one step, fully capable of eating the moment the head appears. With this converter, that constraint is removed, so it might be able to form it incrementally.

Kazyan
Posts: 970
Joined: February 6th, 2014, 11:02 pm

### Re: Synthesising Oscillators

Hacking at it some more, I've reduced the problem to just growing an eater head into a boat in tight quarters--is there a known component for that?

Code: Select all

x = 58, y = 65, rule = B3/S23
bo54bo$2bo52bo$3o52b3o2$8bo40bo$6bobo40bobo$7b2o32bo7b2o$39b2o$40b2o2$
35bobo$bo33b2o$2bo33bo$3o$15bo$13bobo$5bo8b2o$6bo37bo$4b3o36bo$10bo32b 3o$8bobo$9b2o2$51bobo$20bobo28b2o$21b2o29bo$21bo9bo$27bo2bo$22bo2b2o3b 3o$23bo2b2o$21b3o6$25b2o$25bo3b2o$26bo2bo$27bobo$28bo$42bo$41b2o$41bob o19$14b2o39b2o$15b2o37b2o$14bo41bo!
There are plenty of gliders that can be shaved off this.
Tanner Jacobi
Coldlander, a novel, available in paperback and as an ebook.

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### Re: Synthesising Oscillators

Do we not already have a synthesis for this that can just have a new component tacked onto it?

Code: Select all

x = 10, y = 11, rule = B3/S23
o$3o$3bo$2b2o$8b2o$5b2ob2o$3bobo$2bobo$2bo$obo$2o!

EDIT: Nevermind, the preblock is mathematically impossible to insert unless new technology is possible.
Last edited by BlinkerSpawn on June 26th, 2017, 6:10 pm, edited 1 time in total.
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

A for awesome
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Contact:

### Re: Synthesising Oscillators

Kazyan wrote:Can this eater-tie-beehive be placed as close as it is? I don't want to dig through Catagolue for edgy syntheses if we already know how to do that.

Code: Select all

x = 27, y = 34, rule = B3/S23
11bo$10bo$10b3o4$8bobo$9b2o4bo$9bo3b2o$14b2o2$o$b2o20bobo$2o13bobo5b2o$15b2o7bo$16bo$20bobo$20b2o$21bo4$7b2o$6bo2bob2o$7b2o3bo$9b3o12b3o$9bo 14bo$15b2o8bo$11b2o2b2o$5b2o3bobo$5bo3bobo$6bo2bo$7bobo$8bo!
I feel like there was an already-known eater-adding component that worked with that -- maybe in the soup search results thread. It might have been an integral with boat, though, but either way it would solve this.
x₁=ηx
V ⃰_η=c²√(Λη)
K=(Λu²)/2
Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt)

$$x_1=\eta x$$
$$V^*_\eta=c^2\sqrt{\Lambda\eta}$$
$$K=\frac{\Lambda u^2}2$$
$$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$

http://conwaylife.com/wiki/A_for_all

Aidan F. Pierce

gmc_nxtman
Posts: 1149
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### Re: Synthesising Oscillators

A for awesome wrote:I feel like there was an already-known eater-adding component that worked with that -- maybe in the soup search results thread. It might have been an integral with boat, though, but either way it would solve this.
Here it is, unfortunately it's not quite compatible in the SW, although I suspect it could be modified to work with this still-life:

Code: Select all

x = 29, y = 32, rule = LifeHistory
13.A$14.A$12.3A11.A$26.A.A$26.2A3$6.A$5.A.A$5.A.A$6.A7.2A$15.2A$14.A
2$17.3A$17.A$18.A$5.A$3.A.A$4.2A3$3A$2.A$.A$20.2A$2.2A12.2A2.2A$2.A.A
5.2D3.A.A$2.A7.D3.D.A$11.D2.D$12.D.D$13.D!


Posts: 1966
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### Re: Synthesising Oscillators

gmc_nxtman wrote:
A for awesome wrote:I feel like there was an already-known eater-adding component that worked with that -- maybe in the soup search results thread. It might have been an integral with boat, though, but either way it would solve this.
Here it is, unfortunately it's not quite compatible in the SW, although I suspect it could be modified to work with this still-life:

Code: Select all

x = 29, y = 32, rule = LifeHistory
13.A$14.A$12.3A11.A$26.A.A$26.2A3$6.A$5.A.A$5.A.A$6.A7.2A$15.2A$14.A
2$17.3A$17.A$18.A$5.A$3.A.A$4.2A3$3A$2.A$.A$20.2A$2.2A12.2A2.2A$2.A.A
5.2D3.A.A$2.A7.D3.D.A$11.D2.D$12.D.D$13.D!

Actually, it's perfectly fine, the problem being turning it back into an eater:

Code: Select all

x = 109, y = 32, rule = B3/S23
8bo$9bo$7b3o11bo$21bobo$21b2o3$bo$obo$obo$bo7b2o$10b2o$9bo2$12b3o$12bo
$13bo3$35b2o$35bobo$3bo32bo50bo15b5o$2bobo26bo5b3o47b3o12bo5bo$3bo26bo
bo7bo49bo17bo$30bobo6b2o19bo2bo2bo22b2o17bo$15b2o14bo12b3o47b3o9b2o$11b2o2b2o24b6o44b6o8bo$5b2o3bobo22b2o3bob2o41b2o3bob2o11bo$5bo3bobo23b o3bobo43bo3bobo$6bo2bo26bo2bo46bo2bo$7bobo27bobo47bobo15bo$8bo29bo49bo
!

All the blinker does is provide cheap cleanup in a standalone synthesis.
Addendum: Can the red spark be inserted at gen. 6?

Code: Select all

x = 14, y = 23, rule = LifeHistory
.A$2.A$3A4$4.A$3.A.A$3.2A4.4A$.D7.A3.A$D2.2A4.A$D3.A5.A2.A$3.A$4.3A$7.A$6.2A$11.3A$8.6A$2.2A3.A.2A$2.A3.A.A$3.A2.A$4.A.A$5.A!  LifeWiki: Like Wikipedia but with more spaceships. [citation needed] Extrementhusiast Posts: 1838 Joined: June 16th, 2009, 11:24 pm Location: USA ### Re: Synthesising Oscillators This creates the eater directly (based on my synthesis of another P4): Code: Select all x = 27, y = 28, rule = B3/S23 10bo$9bo$9b3o2$8bo$9bo$7b3o16bo$24b2o$4bo20b2o$5b2o14bo$4b2o6bo7bobo$13b2o5bobo$12b2o7bo2$obo$b2o18b2o$bo19b2o$12b2o$7b2o2bobo$6bo2bo2bo$7b 2o12b2o$17b2o2b2o$11b2o3bobo$11bo3bobo$12bo2bo$b3o9bobo$3bo10bo$2bo!

I Like My Heisenburps! (and others)

Sokwe
Moderator
Posts: 1646
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### Re: Synthesising Oscillators

Extrementhusiast wrote:This creates the eater directly
Slight reduction on the right side:

Code: Select all

x = 35, y = 32, rule = B3/S23
14bo$14bobo$14b2o2$8bo$6bobo$7b2o2$3bobo$4b2o$4bo6bobo$12b2o$12bo$o$b
2o29bo$2o30bobo$32b2o3$14b2o$9b2o2bobo$8bo2bo2bo13bo$9b2o16b2o$19b2o6b obo$13b2o3bobo$13bo3bobo$14bo2bo$15bobo11b2o$16bo12bobo$b2o26bo$obo$2b o! -Matthias Merzenich BlinkerSpawn Posts: 1966 Joined: November 8th, 2014, 8:48 pm Location: Getting a snacker from R-Bee's ### Re: Synthesising Oscillators Dithering about on the forums I wound up at the discussion of Rich's p16's discovery and ended up reducing its synthesis by 2 to 14G: Code: Select all x = 108, y = 45, rule = B3/S23 77bo$75b2o$76b2o2$68bo$69b2o$68b2o2$24bo$22bobo$23b2o3$48bo29bo$47bobo 27bobo$47bobo27bobo$20bo3bo23bo22bobo4bo24b2o$21b2obobo45b2o28bo2bo$20b2o2b2o46bo32b2o$41bo7b2o28b2o18bo5b3o$42bo6b2o20b2o6b2o17bobo3bo2bo$40b3o28b2o26b2o3b3o2$40b3o28b2o26b2o3b3o$29b2o11bo6b2o20b2o6b2o17bobo
3bo2bo$29b2o10bo7b2o28b2o18bo5b3o$2o2b2o66bo32b2o$b2obobo65b2o28bo2bo$
o3bo23bo19bo22bobo4bo24b2o$27bobo17bobo27bobo$27bobo17bobo27bobo$28bo 19bo29bo3$3b2o$2bobo$4bo2$68b2o$69b2o$68bo2$76b2o$75b2o$77bo!

LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

Goldtiger997
Posts: 613
Joined: June 21st, 2016, 8:00 am

### Re: Synthesising Oscillators

Kazyan wrote:Final step for another p2 on the list. I don't know how you would make the two nonspartan objects in the center, but they don't look that hard:

Code: Select all

x = 45, y = 37, rule = B3/S23
4b2o$3b3o$3b2obo$4b3o$5bo16bo$13b2o6bo$13b3o5b3o$bobo8bob2o$2b2o8b3o$2bo10bo$20bo$19bo$19b3o$5b2o$5bobob2o5b3o$7bob2o$6b2o5b2o8bo11bobo$7bo 5bobo5b2o14bo$2o5bobo4bobo5b2o9b2o4bo$b2o5bobo5bo18bo4b2o$o8b2o5b2o$13b2obo19b2o4bo$5b3o5b2obobo19bo4b2o$17b2o21bo$2b3o35bobo$4bo$3bo$10bo 10bo$9b3o8b2o$8b2obo8bobo$3o5b3o$2bo6b2o$bo16bo$17b3o$17bob2o$18b3o$
18b2o!
....
I had a look through catagolue, and the mosty common predecessor was this:

Code: Select all

x = 7, y = 7, rule = B3/S23
2o$obob3o$b2ob3o$2bo$4bo$4bo$3bobo!
I found several syntheses using that, but none of them wouldn't interfere with the other non-spartan object. This is the best I found:

Code: Select all

x = 26, y = 37, rule = B3/S23
2bo$obo$b2o4$25bo$9bo13b2o$7bobo14b2o$8b2o4bobo$14b2o$15bo8$15b3o$15bo
2o$11bo!  mniemiec Posts: 1122 Joined: June 1st, 2013, 12:00 am ### Re: Synthesising Oscillators Kayzan wrote:Can this eater-tie-beehive be placed as close as it is? I don't want to dig through Catagolue for edgy syntheses if we already know how to do that. ... Kayzan wrote:Hacking at it some more, I've reduced the problem to just growing an eater head into a boat in tight quarters--is there a known component for that? Extrmenthusiast wrote:This creates the eater directly (based on my synthesis of another P4): ... Sokwe wrote:Slight reduction on the right side: ... Excellent! Even though this is not directly related, this prompted me to re-examine all my eater block frob variant syntheses and to update them to be synthesized from as many directions as possible (i.e. cheapest, starting with frob, starting with block, starting with frob+block). I hadn't previously considered the ones starting with the eater, but it turns out that integral w/up boat can easily be added in place, and doing it this way actually reduces many of the syntheses, using this converter: Code: Select all x = 78, y = 20, rule = B3/S23 44bo$38bo3boo$38bobobboo$38boo$$37bo38bo8bo6bo36b3o7bo7bobo46b3o5b oo12boo68bobo70bo70bobo3bo67bobobbo70bobboobb3o65bobbobboo20boo 18boo28bobo19bo19bo29booo16b3o17b3o10boo15b3oobo15bo19bo12bobo14bo 51bo!  Of the 24 syntheses up to 24 bits, 12 are improved. I haven't finished the 25-bit ones yet, but some of those are also improved. AforAwesome wrote:I feel like there was an already-known eater-adding component that worked with that -- maybe in the soup search results thread. It might have been an integral with boat, though, but either way it would solve this. There are several; unfortunately, of the 62 oscillators I know of up to 25 bits, all could be built with one of those except for this one, as the hook on the frob part got too close to the eater in every case. gmc_nxtman wrote:5-glider method to add an odd width-5 induction coil: ... Nice! I didn't even know of any way to do this. This can also sometimes be added simultaneously. Sadly, two can't be added head-on. Code: Select all x = 100, y = 21, rule = B3/S23 7bobo7boo8bo$$obo58boo4bobo$boo59boo3boo$bo54bo4bo6bo$57bo36bo$55b3o
34b5o$18bobo12booboo40bobo10bo5bo$18boo13bo3bo17bo22boo11bobbobbo$19bo 14b3o18boo22bo12b5o$14bobo37bobo17bobo$14boo18b5o12bo22boo18b5o$15bo
17bobbobbo11boo22bo17bobbobbo$33bo5bo10bobo40bo5bo$13b3o18b5o34b3o18b
5o$13bo22bo36bo22bo$bbo6bo4bo47bo6bo4bo$bboo3boo53boo3boo$bobo4boo51bo
bo4boo!


gmc_nxtman
Posts: 1149
Joined: May 26th, 2015, 7:20 pm

### Re: Synthesising Oscillators

Is this 4-glider component known? Mark Niemiec's Search displays no glider synthesis for the resulting still life (although it would presumably be trivial) but this reaction seems too simple to be unknown EDIT: It's also apparently not in Extrementhusiast's component database:

Code: Select all

x = 25, y = 18, rule = LifeHistory
13.B$12.3B$ABA7.5B$B2AB5.7B$.A3B3.8B$2.18B$3.18B$4.8BABA6B$5.2B.5B2A
6B$10.3BA4B2.B2A$9.7B6.A$10.2B2AB7.A.A$10.3B2A8.2A$9.3BAB$8.4B$7.2A2B$7.B2A$7.AB!  EDIT: This 3-glider component also seems to be unknown: Code: Select all x = 12, y = 16, rule = LifeHistory 3.2A$2.A2.A$2.A.A.A$.2A.A.A$2.B.BA$.4B$5B$6B.2B$.9B$.3B2A5B$4BA.A.2B 2A$.3BAB3.2AB$2.3B5.BA$2.2AB$.A.AB$2.BA!

EDIT2: This adds a bent tail to a beehive or similar surface in 6 gliders, or in 5 gliders with less clearance (still probably reducible)

Code: Select all

x = 80, y = 32, rule = B3/S23
37bobo$37b2o$38bo$78bo$77bo$77b3o$27bo$27bobo$27b2o3$6bo47bo$5bobo45bo
bo$5bobo45bobo$6bo47bo15bo$68b2o$65bo3b2o$66b2o$65b2o2$15b3o$17bo9b2o
31b3o$16bo10bobo30bo$27bo26b2o5bo$53bobo$55bo$18b2o$18bobo$18bo$3o$2bo$bo!
Last edited by gmc_nxtman on August 4th, 2017, 4:40 pm, edited 1 time in total.

Sokwe
Moderator
Posts: 1646
Joined: July 9th, 2009, 2:44 pm

### Re: Synthesising Oscillators

gmc_nxtman wrote:Is this 4-glider component known?
The typical way to add this component takes only 3 gliders:

Code: Select all

x = 39, y = 7, rule = B3/S23
bobo29bo$2b2o24b3obobo$2bo27bo2bo$5b2o22bo4b3o$b2o3bo29bo$obo3bobo27bo bo$2bo4b2o28b2o!
-Matthias Merzenich

mniemiec
Posts: 1122
Joined: June 1st, 2013, 12:00 am

### Re: Synthesising Oscillators

gmc_nxtman wrote:This 3-glider component also seems to be unknown: ...
I didn't know it. Predictably add one glider for a slightly different effect:

Code: Select all

x = 33, y = 16, rule = B3/S23
5bo19bo$5b3o3bo13b3o3bo$8bobobo15bobobo$7boobobo14boobobo$11bo18boo$27b3o$26bobbo$27boo$$10boo10bobo3boo10bo4boo3o14bobbo5boobo5bobo 9bo!  Extrementhusiast Posts: 1838 Joined: June 16th, 2009, 11:24 pm Location: USA ### Re: Synthesising Oscillators Final step for the last P3: Code: Select all x = 68, y = 58, rule = B3/S23 39bo38bo38b3o2627bobo6bo20b2o7b2o19bo6b2o13bo12bo19bobo10b2oo 19b2o11b2ob2o2o6bo31bo6bobo5b2o22b2o7b2o5b2o23b2o235bo2bo34bo 21b2o11bo3bo18b2o5b2o20bo2bo10b4o19bo5bobo3bo17b2o35bob2o2b2o3b2o4b 2o6b2o41bo2bobo3bobo7bo46bobo10bo6bo6bo35bobo3b2o17bobo3bobo35bo 18b2o3bobo24bo510b2o11b2o7bo10bo9b2o19bobo!  At one point, the partial involved a c/4 orthogonal spaceship! I Like My Heisenburps! (and others) gmc_nxtman Posts: 1149 Joined: May 26th, 2015, 7:20 pm ### Re: Synthesising Oscillators Sokwe wrote: gmc_nxtman wrote:Is this 4-glider component known? The typical way to add this component takes only 3 gliders: Code: Select all x = 39, y = 7, rule = B3/S23 bobo29bo2b2o24b3obobo2bo27bo2bo5b2o22bo4b3ob2o3bo29boobo3bobo27bo bo2bo4b2o28b2o! True, but the new reaction fits in some places the 3-glider method doesn't: Code: Select all x = 44, y = 18, rule = LifeHistory 31.B30.3B18.ABA7.5B18.B2AB5.7B19.A3B3.8B6.2B12.18B3.B.ABAB12. 18B2.4B2AB13.8BABA6B.5BA2B14.2B.5B2A6B2A2B.2B.B2C.2D14.3BA4B2.B2C. 2CB2A2.2A3.C.2D13.7B6.C.2CAB2.A.AB2.C.A15.2B2AB7.C5.DA2D.D2A15.3B 2A2.C.2C.C5.2D.2D17.3BAB3.2C.2C26.4B25.2A2B25.B2A25.AB!  Anyway, is this known? It didn't show up on Mark Niemiec's search either. Code: Select all x = 26, y = 31, rule = B3/S23 6bo4bobo5b2o515bo16b2o15b2o2bo20b3o3b2o18bo2b2o20bo514b2o15b 2o14bo317b2o17bobo17bo43o2bobo!  Last edited by gmc_nxtman on August 4th, 2017, 4:40 pm, edited 1 time in total. Extrementhusiast Posts: 1838 Joined: June 16th, 2009, 11:24 pm Location: USA ### Re: Synthesising Oscillators gmc_nxtman wrote: Sokwe wrote: gmc_nxtman wrote:Is this 4-glider component known? The typical way to add this component takes only 3 gliders: Code: Select all RLE True, but the new reaction fits in some places the 3-glider method doesn't: Code: Select all RLE Flipping the first two gliders around results in even more clearance: Code: Select all x = 26, y = 18, rule = LifeHistory 13.B12.A2BABA7.3B2AB2AB5.3B2A2B.A3B3.8B2.11BA4B2D3.10B2A2BD2BD 4.8BABA3BDBD5.2B.11BDB10.8B2.D2C.2C9.7B6.C.2C10.2B10.C10.3B3.C.C .C.C9.4B2.C.2C.2C8.4B3.C7.2A2B3.2C7.B2A7.AB!  I Like My Heisenburps! (and others) gmc_nxtman Posts: 1149 Joined: May 26th, 2015, 7:20 pm ### Re: Synthesising Oscillators Extrementhusiast wrote: Flipping the first two gliders around results in even more clearance: Code: Select all ... Nice! Is this alternate 4-glider eater-adding component (the one on the left) known? I don't think it improves anything, it just has a bit more clearance that the one on Mark Niemiec's search: Code: Select all x = 53, y = 15, rule = LifeHistory 8.A7.2BA3B2.ABA23.2B7.3A5B2AB22.4B5.11BA22.5B4.12B20.5BA3B.B3.A 11B20.A.5BA6B.3A.9B19.3A.3B3A7BA5.7B19.A5.12B2A6.3B21.2A5.2BA8B8. 3B29.B2A3BA4B7.5B28.ABAB2A6B7.4BABA27.4B2A4B2A7.2A2B2AB27.9B2AB7. B2A2BA29.2B.5B.BA7.A2B!  Last edited by gmc_nxtman on August 4th, 2017, 4:40 pm, edited 1 time in total. Goldtiger997 Posts: 613 Joined: June 21st, 2016, 8:00 am ### Re: Synthesising Oscillators mniemiec wrote: Goldtiger997 wrote:Final step that works for all of row 10: ... I already had that step; what is missing is the underlying still-lifes. In fact, syntheses of these should give them all: Code: Select all x = 86, y = 9, rule = B3/S23 3boo13boo13boo13boo13boo13boobbobbo11bobbo11bobbo11bobbo11bobbo11bobb o3bobobbo9bobobbo9bobobbo9bobobbo9bobobbo9bobobbobboob4o8boob4o8boob 4o8boob4o8boob4o8boob4obobbo11bobbo11bobbo14bo4boo5bobbo11bobboobo3b o9boobboo9boobboo12bobobbo7bobobo10bobboboobo3boo14bo14bo13bobobo8bob obo10boo3bo20bo15bobo12bobo10bobbo15bobo20boo15boo13bo12boo17boo!  Sorry for that misconception. To make up for it, here is a final step for the second still-life above: Code: Select all x = 49, y = 26, rule = B3/S23 12bo13b2o12b2o218bobo14b2o2bo10bo3b2o3o11b2o5bo7b2o6b2o5b2o 43b2obo12bo27bo2bo2b2o6b2obobo2bo24bobo2bob2o7bob2ob4o23b2ob4o14bo 26bo2bo11b2o2b2o24b2o2b2o5b2o4bo4bo29bo6b2o4bo2bo29bo5bo4bobo2b2o 28b2o10b2o37bo7b2o6bobo!  I wasn't able to make a full synthesis from that, but this is how I was planning on doing it: Code: Select all x = 734, y = 59, rule = B3/S23 494bo494bobo494b2o2490bo489bobo485b2obobobob2o485bob2obob2obo3bo 21bo467bo7b2o19b2o465b2o10b2o20b2o464bo487bo484b3o16bo467bo14b 2o15b2o3bo2bo3o688bobo429bo262b2o19bo428b4o260bo18b2o16bo410b4o 206bo74b2obo13bo416bob2o54bo147b2o44bobo2b2o6b2o3b3o411bo59bobo117bo 27b2o46b2ob2o6bobo413b2obobobob2o49b2obobobob2o109b2obobo2bo71bo11bo 413bob2obob2obo49bob2obob2obo109bob2ob4o29bo14b3o412bo59bo119bo16bo 14b2o14bo411b2o58b2o118b2o2b2o15bo10bo3b2o40bo15bo410bo59bo3b3o113bo 4bo13b3o11b2o41bobo427bo59bo119bo2bo19bo7b2o43b2o3bo376bo47b3o57b3o 3bo2bo112b2o2b2o19b2o53b2o377bo46bo59bo5b2obo111b2o23b2o55b2o40bo 172bo202b3o82bo147bo59b2o28b2o26b4o39bo29bo29bo29bo29bo13b2o14bo29bo 29bo29bo29bo5bo3bo19bo29bo9b2o18bo59bobo57bo29bo29bo46bo12bo27bo2bo26b o2bo26bo2bo35b2obobo24b2obobo24b2obobo24b2obobo24b2obobo11b2o11b2obob o24b2obobo24b2obobo24b2obobo24b2obobo5b2obobo13b2obobob2o21b2obobob2o 6b2o13b2obobobob2o49b2obobobob2o49b2obobo2bo21b2obobo2bo21b2obobo2bo 43b2o6b2obobo2bo24bobo2bo24bobo2bo24bobo2bo35bob2obo24bob2obo24bob2ob o24bob2obo24bob2obo24bob2obo24bob2obo24bob2obo24bob2obo24bob2obo4b2o2b 2o14bob2obob2o21bob2obob2o5bo15bob2obob2obo19bo2bo2bo23bob2obob2obo19b o2bo2bo23bob2ob4o21bob2ob4o21bob2ob4o22bo2bo2bo13b2o7bob2ob4o23b2ob4o 23b2ob4o23b2ob4o39bo29bo29bo29bo29bo29bo29bo29bo29bo29bo29bo29bo29bo 59bo59bo29bo29bo59bo26bo2bo26bo2bo26bo2bo36b2o28b2o28b2o28b2o28b2o28b 2o28b2o28b2o28b2o28b2o28b2o28b2o15b3o10b2o58b2o58b2o2b2o18bo5b2o2b2o 24b2o2b2o54b2o2b2o24b2o2b2o24b2o2b2o24b2o2b2o3o33bo29bo29bo29bo29bo 12bo16bo29bo29bo29bo29bo29bo29bo16bo12bo59bo59bo4bo19b2o3bo4bo24bo4bo 48b2o4bo4bo29bo29bo29bo2bo35bo29bo28bo29bo29bo9bobo17bo29bo29bo29bo 29bo29bo29bo16bo12bo59bo59bo2bo19b2o5bo2bo26bo2bo50b2o4bo2bo29bo29bo 29bobo35b2o28b2o27b2o28b2o30bo9b2o18bo25b3obo25b3obo25b3o27b3o27b3o 27b3o27b3o57b3o57b3o3b2o22b3o3b2o24b2o2b2o48bo4bobo2b2o28b2o28b2o28b2o 121bobo6bo24b3o27b3o25bo2bobo24bo2bobo8bo16bo29bo29bo29bo29bo59bo59bo 29bo90b2o8bo113b2o6bobo22bo14b3o12bo27b2o2bo25b2o2bo9bobo113b2o8b2o 112bo3b2o2b2o40bo84b2o113bobo167b2o2b3o7bobo117b2o42bo202bo166bobo2bo 85bo11b3o48bo58bo4bo127b3o286bo3bo84b2o11bo50b2o11bo45b2o131bo376bob o12bo48bobo10b2o44bobo132bo289bo65b3o6bobo122b2o343b2o18bo46bo133bo bo133b3o206bobo17b2o47bo132bo35b2o4b3o91bo17bobo214bobo6bo92bo177b 3o2b2o52bo5bo68bo110bo3b2o69bo67b2o109bo3bo48b3o19b2o67bobo163bo19b obo232bo! Can anyone complete it?... mniemiec Posts: 1122 Joined: June 1st, 2013, 12:00 am ### Re: Synthesising Oscillators Kayzan wrote:Final step for another p2 on the list. I don't know how you would make the two nonspartan objects in the center, but they don't look that hard: ... This reduces it a bit by 6 gliders (LWSS to MWSS eliminates one cleanup glider on each side, and beehives instead of V-sparks): Code: Select all x = 49, y = 31, rule = B3/S23 13bobo16bo12bo3bo4bo11bo5bo7bobbo3b3o8b3o$$23bo$21boo$3o19boo$bbo
4boo10bo$bo5boboboo6bo21bo$9boboo6bo19bobobo$8boo5boo7bo14bo5bo$9bo5bo
bo6bobo12bo5bo$bboo5bobo4bobo5boo15bo4bo$bobo6bobo5bo23bo5bo$3bo7boo5b oo22bo5bo$8bo6boobo25bobobo$8bo6boobobo5bo19bo$8bo10boo4bo$4boo19b3o$
5boo$4bo$$11b3o8b3o$11bobbo7bo$11bo11bo$11bo3bo$11bo$12bobo!