Code: Select all
x = 17, y = 14, rule = B3/S23
13b2o$11bo4bo$10bo$10bo5bo$10b6o4$4b2o$4b2o2$2o2b4o$o2bo2bo2bo$2b2o4b
2o!
Code: Select all
x = 16, y = 14, rule = B3/S23
13bo$11bo3bo$10bo$10bo4bo$10b5o4$4b2o$4b2o2$2o2b4o$o2bo2bo2bo$2b2o4b2o
!
Code: Select all
x = 17, y = 14, rule = B3/S23
13b2o$11bo4bo$10bo$10bo5bo$10b6o4$4b2o$4b2o2$2o2b4o$o2bo2bo2bo$2b2o4b
2o!
Code: Select all
x = 16, y = 14, rule = B3/S23
13bo$11bo3bo$10bo$10bo4bo$10b5o4$4b2o$4b2o2$2o2b4o$o2bo2bo2bo$2b2o4b2o
!
Code: Select all
x = 25, y = 36, rule = LifeHistory
22.A$22.A.A$22.2A11$15.3A$16.A$14.3A3$10.D$10.D.D$10.3D$12.D12$3D$2.D
$.3D!
Code: Select all
x = 15, y = 24, rule = LifeHistory
12.A$12.A.A$12.2A10$5.3A$6.A$4.3A7$3D$2.D$.3D!
Code: Select all
x = 19, y = 23, rule = B3/S23
14bo$14bo$14bo2$10b3o3b3o2$14bo$14bo$5b2o7bo$5b2o$16b2o$16b2o$12b2o$
11bo2bo$12b2o6$b2o$obo$2bo!
Code: Select all
x = 17, y = 24, rule = B3/S23
12bo$12bo$12bo2$8b3o3b3o2$12bo$12bo$3b2o7bo$3b2o$14b2o$14b2o$10b2o$9bo
2bo$10b2o7$b2o$obo$2bo!
Code: Select all
x = 1047, y = 6, rule = B3/S23
4b2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2o
b2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob
2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob
2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob
2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob
2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob
2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob
2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob
2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob
2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob
2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob
2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob
2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob
2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob
2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob
2ob2ob2o$4b2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2o
b2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob
2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob
2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob
2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob
2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob
2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob
2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob
2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob
2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob
2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob
2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob
2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob
2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob
2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob
2ob2ob2ob2ob2ob2o2$2o2b2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2o
b2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob
2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob
2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob
2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob
2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob
2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob
2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob
2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob
2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob
2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob
2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob
2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob
2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob
2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob
2ob2ob2ob2ob2ob2ob2ob2ob2ob2o$b2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob
2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob
2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob
2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob
2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob
2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob
2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob
2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob
2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob
2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob
2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob
2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob
2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob
2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob
2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob
2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2o$o!
Code: Select all
x = 24, y = 49, rule = B3/S23
20bo$20bobo$20b2o11$9bo$9bobo$9b2o10bobo$21b2o$22bo6$ob2o$3o$bo3$10bob
o$10b2o$11bo$16b2o$15b2o$17bo13$14b3o$14bo$15bo!
Code: Select all
x = 5, y = 11, rule = B3/S23
2bo$2bo$2bo3$o3bo$b3o2$2bo$2bo$2bo!
Code: Select all
x = 409, y = 114, rule = B3/S23
264b2o$182b2o80b2o$182b2o$168bo10b2o$168bobo7b3o10b2o$157b2o12b2o6b2o
10b2o$157b2o12b2o9b2o$171b2o9b2o$168bobo$168bo$261b2o3b2o$262b5o136b2o
$262b2ob2o54b2o80b2o$262b2ob2o54b2o$263b3o41bo10b2o$307bobo7b3o10b2o$
296b2o12b2o6b2o10b2o$296b2o12b2o9b2o$310b2o9b2o$307bobo$307bo$400b2o3b
2o$266bo134b5o$265b3o133b2ob2o$264b5o132b2ob2o$263bobobobo132b3o$263b
2o3b2o7$405bo$265b2o137b3o$265b2o136b5o$402bobobobo$402b2o3b2o2$107b2o
$25b2o80b2o$25b2o$11bo10b2o$11bobo7b3o10b2o$2o12b2o6b2o10b2o$2o12b2o9b
2o377b2o$14b2o9b2o377b2o$11bobo$11bo$104b2o3b2o$105b5o$105b2ob2o$105b
2ob2o$106b3o8$109bo$108b3o$107b5o$106bobobobo$106b2o3b2o6$210b2o$209bo
bo$108b2o99bo$108b2o98b2o4$372b2o$372bobo$374bo$374b2o29$53b2o$52bobo$
52bo$51b2o!
Code: Select all
x = 13, y = 23, rule = B3/S23
o$o$o$o$o$o$6bo5bo$6bo5bo$o5bo5bo$o$o2$o$o$o2$o$o$o2$o$o$o!
How many fuses would you like?muzik wrote:Tablespark can evolve into two different blinker fuses
Code: Select all
x = 13, y = 23, rule = B3/S23 o$o$o$o$o$o$6bo5bo$6bo5bo$o5bo5bo$o$o2$o$o$o2$o$o$o2$o$o$o!
Code: Select all
x = 63, y = 60, rule = B3/S23
62bo$57bo4bo$57bo4bo$57bo5$20bo$19bobo11bo3bo3bo3bo3bo3bo3bo3bo$19bobo
6b3o2bo3bo3bo3bo3bo3bo3bo3bo$20b2o11bo3bo3bo3bo3bo3bo3bo3bo6$21bo$21bo
$21bo37b3o3$20b3o$59b3o3$20b3o$59b3o3$20b3o$59b3o3$20b3o$59b3o3$20b3o$
14b2o43b3o$14b2o2$14b2o4b3o$14b2o43b3o3$20b3o$59b3o$o3bo3bo3bo17bo3bo
3bo3bo$o3bo3bo3bo17bo3bo3bo3bo$o3bo3bo3bo7b3o7bo3bo3bo3bo$59b3o4$59b3o
4$59b3o!
Are blinkers like dominoes then?BlinkerSpawn wrote: How many fuses would you like?
[/code]
Triominoes perhaps?drc wrote:Are blinkers like dominoes then?BlinkerSpawn wrote: How many fuses would you like?
[/code]
That does sound like fun. Here's a possible place to start -- something I put together for no good reason at all, on 12 April 2003:muzik wrote:This gave me an idea for another forum game though: build onto and extend a structure that completely destroys itself.
Code: Select all
#C pseudorandom Herschel soup
x = 146, y = 71, rule = LifeHistory
35.2A$35.A.A10.A$36.A.A8.A.A$37.A9.2A30.2A37.A$79.2A36.A.A$118.2A2$
69.2A25.2A$69.2A25.A.A$97.A.A$98.A27.A$83.2A40.A.A$83.A.A39.2A$52.2A
30.A$52.A.A$53.A68.2A$122.2A2$39.2A$40.A$40.A.A87.2A$41.2A45.2A40.2A$
60.2A26.2A$49.2A9.2A$12.A36.2A$10..A.A$11.A.A8.2A$12.A9.2A7.2A109.2A$
5.A25.2A52.2A55.A$4.A.A78.2A18.2A36.3A$5.A99.2A38.A4$17.2A.A88.2A$17.
A.2A39.A48.2A$41.2A16.A.A$2.2A37.2A17.A.A$2.2A57.2A2$9.2A$9.2A$43.2A$
43.2A13$2A$2A$38.A49.2A$37.A.A48.2A$36.A.A54.A$36.2A54.A.A$92.A.A$93.
A$103.2A$103.2A$11.2A$11.2A86.2A$99.2A$5.2A$5.2A!
35.2A$35.A.A10.A$36.A.A8.A.A$37.A9.2A30.2A37.A$79.2A36.A.A$118.2A2$
69.2A25.2A$69.2A25.A.A$97.A.A$98.A27.A$83.2A40.A.A$83.A.A39.2A$52.2A
30.A$52.A.A$53.A68.2A$122.2A2$39.2A$40.A$40.A.A87.2A$41.2A45.2A40.2A$
60.2A26.2A$49.2A9.2A$12.A36.2A$10.CA.A$11.A.A8.2A$12.A9.2A7.2A109.2A$
5.A25.2A52.2A55.A$4.A.A78.2A18.2A36.3A$5.A99.2A38.A4$17.2A.A88.2A$17.
A.2A39.A48.2A$41.2A16.A.A$2.2A37.2A17.A.A$2.2A57.2A2$9.2A$9.2A$43.2A$
43.2A13$2A$2A$38.A49.2A$37.A.A48.2A$36.A.A54.A$36.2A54.A.A$92.A.A$93.
A$103.2A$103.2A$11.2A$11.2A86.2A$99.2A$5.2A$5.2A!
Luckily nobody encouraged me at the time, so no more similar puzzles were forthcoming. Eventually the idea evolved into Demonoid self-destruct circuitry... but now it looks like simeks' search program can do a much more efficient job of this kind of Seeding for Destruction, than I could ever manage.A long time ago, dvgrn wrote:I was reminded that I wanted to check to see how easy it was to convert the average Herschel conduit into a clean-burning fuse. One horrible thought I had was a Game-of-Life equivalent of those mate-in-four chess problems that I always hated [just because the board positions generally seem so contrived, and it's usually easy to mate in five or six...] In this case it would be:
"Add one ON cell to the following pattern to produce an empty universe in less than 1000 generations."
Along those lines, here's some pseudorandom soup I just cooked up -- modified pieces of the first four conduits I tried.* It fails a number of randomness tests -- too many boats and long boats; I was using them to reflect gliders, but I should really have used larger random-looking constellations like the one on the lower right.
But I don't want to make this into an attractive-looking puzzle, for fear someone might like it and produce more of the darn things. Life is hard enough already.
It's obviously very easy to throw together miscellaneous debris that
can catalyze Herschel reactions. When I find an actual use for this
idea, you can be sure I'll post it --
...
* For the record, in order of use, the conduits are:
1. An R-to-Herschel converter
2. A Herschel transceiver
3. A 166-step conduit
4. A Herschel-to-4-glider converter [posted by Paul Callahan on 11 Nov 1996].
Code: Select all
x = 14, y = 9, rule = LifeHistory
.A$A2.2A$A2.2A$.A$13.D$11.3D$11.D.D$2A.A.2A4.D$A.2A.2A!
Code: Select all
x = 8, y = 4, rule = B3/S23
o5bo$2o3bo$b2o2b3o$2o!
Code: Select all
x = 22, y = 28, rule = B3/S23
21bo$19b2o$20b2o22$o5bo$2o3bo$b2o2b3o$2o!
Are you thinking what I'm thinking? Four/eight gliders, with reflectors at a particular distance, creating a brilliant oscillator that is basically a B-heptomino going round and round!muzik wrote:Here is a reaction that rotates a B-heptomino with a glider and reflects the glider:
and you can indeed do this with it:Code: Select all
x = 8, y = 4, rule = B3/S23 o5bo$2o3bo$b2o2b3o$2o!
Code: Select all
x = 22, y = 28, rule = B3/S23 21bo$19b2o$20b2o22$o5bo$2o3bo$b2o2b3o$2o!
Code: Select all
bo$obo$obo$bo3$3o$obo$obo!
Code: Select all
x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!
Well, I was thinking that, but it doesn't rotate, it actually moves, so...Rhombic wrote:Are you thinking what I'm thinking? Four/eight gliders, with reflectors at a particular distance, creating a brilliant oscillator that is basically a B-heptomino going round and round!muzik wrote:Here is a reaction that rotates a B-heptomino with a glider and reflects the glider:
and you can indeed do this with it:Code: Select all
x = 8, y = 4, rule = B3/S23 o5bo$2o3bo$b2o2b3o$2o!
Code: Select all
x = 22, y = 28, rule = B3/S23 21bo$19b2o$20b2o22$o5bo$2o3bo$b2o2b3o$2o!
Code: Select all
x = 330, y = 336, rule = B3/S23
329bo$327b2o$328b2o22$314bo$313bo$313b3o13$289bobo$289b2o$290bo22$275b
o$275bobo$275b2o12$252bo$250b2o$251b2o22$237bo$236bo$236b3o13$212bobo$
212b2o$213bo22$198bo$198bobo$198b2o12$175bo$173b2o$174b2o22$160bo$159b
o$159b3o13$135bobo$135b2o$136bo22$121bo$121bobo$121b2o12$98bo$96b2o$
97b2o22$83bo$82bo$82b3o13$58bobo$58b2o$59bo22$44bo$44bobo$44b2o12$21bo
$19b2o$20b2o22$o5bo$2o3bo$b2o2b3o$2o!
I think I'll pass for now. That reaction moves the B-heptomino 13 spaces diagonally every 102 ticks, using up two synchronized gliders and spitting out two random gliders to the side.muzik wrote:New engineered ship anyone?
Code: Select all
x = 79, y = 55, rule = LifeHistory
21.A48.2B$19.2A48.3B$20.2A46.4B$67.4B$43.A22.4B$42.2AB20.4B$42.ABAB
18.4B$43.4B16.4B$44.4B14.4B$45.4B12.4B$46.4B9.5B$47.4B5.2B.4BA$48.4B
3.2A6B2A$49.4B.2AB2A5B2A$50.4BAB2A5B2A3B$49.5BABA11B$48.7BA4B2A5B$48.
11BA6B$48.20B$48.17BA3B$47.17BA2BAB$46.19B2A2B$46.22B$47.17B$C5.A38.
5BD12B$2C3.A39.5B2D8B$.2C2.3A37.6B2D7B$2C46.2B2D8B$50.10B$51.9B$51.9B
$52.6B$52.7B$53.2B.4B$57.4B$58.4B$59.4B$60.4B$61.4B$62.4B$63.4B$64.4B
$65.4B$66.4B$67.4B$68.4B$69.4B$70.4B$71.4B$72.4B$73.4B$74.4B$75.3BA$
76.ABA$77.2A!
Code: Select all
x = 53, y = 131, rule = B3/S23
26bo2$25bobo2$26bo$24bo3bo$26bo$23bo5bo$21bo3bobo3bo$23bo5bo$26bo$22bo
bo3bobo$26bo$23bo5bo$21bo3bobo3bo$23bo5bo$20bo5bo5bo$18bo3bobo3bobo3bo
$20bo5bo5bo$23bo5bo$19bobo3bobo3bobo$23bo5bo$20bo5bo5bo$18bo3bobo3bobo
3bo$20bo5bo5bo$17bo5bo5bo5bo$15bo3bobo3bobo3bobo3bo$17bo5bo5bo5bo$20bo
5bo5bo$16bobo3bobo3bobo3bobo$14bo5bo5bo5bo5bo$17bo5bo5bo5bo$13bobo3bob
o3bobo3bobo3bobo$17bo5bo5bo5bo$14bo5bo5bo5bo5bo$12bo3bobo3bobo3bobo3bo
bo3bo$14bo5bo5bo5bo5bo$11bo5bo5bo5bo5bo5bo$9bo3bobo3bobo3bobo3bobo3bob
o3bo$11bo5bo5bo5bo5bo5bo$14bo5bo5bo5bo5bo$10bobo3bobo3bobo3bobo3bobo3b
obo$14bo5bo5bo5bo5bo$11bo5bo5bo5bo5bo5bo$9bo3bobo3bobo3bobo3bobo3bobo
3bo$11bo5bo5bo5bo5bo5bo$8bo5bo5bo5bo5bo5bo5bo$6bo3bobo3bobo3bobo3bobo
3bobo3bobo3bo$8bo5bo5bo5bo5bo5bo5bo$11bo5bo5bo5bo5bo5bo$7bobo3bobo3bob
o3bobo3bobo3bobo3bobo$11bo5bo5bo5bo5bo5bo$8bo5bo5bo5bo5bo5bo5bo$6bo3bo
bo3bobo3bobo3bobo3bobo3bobo3bo$8bo5bo5bo5bo5bo5bo5bo$5bo5bo5bo5bo5bo5b
o5bo5bo$3bo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bo$5bo5bo5bo5bo5bo5bo5b
o5bo$8bo5bo5bo5bo5bo5bo5bo$4bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo$8b
o5bo5bo5bo5bo5bo5bo$5bo5bo5bo5bo5bo5bo5bo5bo$3bo3bobo3bobo3bobo3bobo3b
obo3bobo3bobo3bo$5bo5bo5bo5bo5bo5bo5bo5bo$2bo5bo5bo5bo5bo5bo5bo5bo5bo$
o3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bo$2bo5bo5bo5bo5bo5bo5bo5bo
5bo$5bo5bo5bo5bo5bo5bo5bo5bo$3bo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bo
$5bo5bo5bo5bo5bo5bo5bo5bo$8bo5bo5bo5bo5bo5bo5bo$4bobo3bobo3bobo3bobo3b
obo3bobo3bobo3bobo$8bo5bo5bo5bo5bo5bo5bo$5bo5bo5bo5bo5bo5bo5bo5bo$3bo
3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bo$5bo5bo5bo5bo5bo5bo5bo5bo$8bo5bo
5bo5bo5bo5bo5bo$6bo3bobo3bobo3bobo3bobo3bobo3bobo3bo$8bo5bo5bo5bo5bo5b
o5bo$11bo5bo5bo5bo5bo5bo$7bobo3bobo3bobo3bobo3bobo3bobo3bobo$11bo5bo5b
o5bo5bo5bo$8bo5bo5bo5bo5bo5bo5bo$6bo3bobo3bobo3bobo3bobo3bobo3bobo3bo$
8bo5bo5bo5bo5bo5bo5bo$11bo5bo5bo5bo5bo5bo$9bo3bobo3bobo3bobo3bobo3bobo
3bo$11bo5bo5bo5bo5bo5bo$14bo5bo5bo5bo5bo$10bobo3bobo3bobo3bobo3bobo3bo
bo$14bo5bo5bo5bo5bo$11bo5bo5bo5bo5bo5bo$9bo3bobo3bobo3bobo3bobo3bobo3b
o$11bo5bo5bo5bo5bo5bo$14bo5bo5bo5bo5bo$12bo3bobo3bobo3bobo3bobo3bo$14b
o5bo5bo5bo5bo$17bo5bo5bo5bo$13bobo3bobo3bobo3bobo3bobo$17bo5bo5bo5bo$
14bo5bo5bo5bo5bo$16bobo3bobo3bobo3bobo$20bo5bo5bo$17bo5bo5bo5bo$15bo3b
obo3bobo3bobo3bo$17bo5bo5bo5bo$20bo5bo5bo$18bo3bobo3bobo3bo$20bo5bo5bo
$23bo5bo$19bobo3bobo3bobo$23bo5bo$20bo5bo5bo$18bo3bobo3bobo3bo$20bo5bo
5bo$23bo5bo$21bo3bobo3bo$23bo5bo$26bo$22bobo3bobo$26bo$23bo5bo$21bo3bo
bo3bo$23bo5bo$26bo$24bo3bo$26bo2$25bobo2$26bo!
DRH-oscillators.rle has some cool things in it, as you should recall from other times I've had you check it out:muzik wrote:Lone dot agarCode: Select all
rle
Code: Select all
x = 24, y = 24, rule = B3/S23
9b2o2b2o$9bobo2bo$13bo$6b2o2bo5b2o$6bobo3bobo2bo$10bo5bo$3b2o2bo5bo5b
2o$3bobo3bobo3bobo2bo$7bo5bo5bo$2o2bo5bo5bo5b2o$obo3bobo3bobo3bobo2bo$
4bo5bo5bo5bo$bo5bo5bo5bo$o2bobo3bobo3bobo3bobo$2o5bo5bo5bo2b2o$4bo5bo
5bo$3bo2bobo3bobo3bobo$3b2o5bo5bo2b2o$7bo5bo$6bo2bobo3bobo$6b2o5bo2b2o
$10bo$9bo2bobo$9b2o2b2o!
Code: Select all
14b2ob2o20b2ob2o$10b2obobobobob2o12b2obobobobob2o$6b2obobobobobobobobob2o4b2obobobobobobobobob2o$5bobobobobobobobobobobobo2bobobobobobobobobobobobo$5bobobobobobobobobobobobo2bobobobobobobobobobobobo$3b3obobobobobobobobobobob4obobobobobobobobobobob3o$2bo4bobobobobobobobobobo6bobobobobobobobobobo4bo$2b6obobobobobobobobob8obobobobobobobobob6o$9bobobobobobobobo10bobobobobobobobo$2b8obobobobobobob12obobobobobobob8o$bo9bobobobobobo14bobobobobobo9bo$b11obobobobob16obobobobob11o$13bobobobo18bobobobo$b13obobob20obobob13o$o14bobo22bobo14bo$16ob24ob16o2$16ob24ob16o$o14bobo22bobo14bo$b13obobob20obobob13o$13bobobobo18bobobobo$b11obobobobob16obobobobob11o$bo9bobobobobobo14bobobobobobo9bo$2b8obobobobobobob12obobobobobobob8o$9bobobobobobobobo10bobobobobobobobo$2b6obobobobobobobobob8obobobobobobobobob6o$2bo4bobobobobobobobobobo6bobobobobobobobobobo4bo$3b3obobobobobobobobobobob4obobobobobobobobobobob3o$5bobobobobobobobobobobobo2bobobobobobobobobobobobo$5bobobobobobobobobobobobo2bobobobobobobobobobobobo$3b3obobobobobobobobobobob4obobobobobobobobobobob3o$2bo4bobobobobobobobobobo6bobobobobobobobobobo4bo$2b6obobobobobobobobob8obobobobobobobobob6o$9bobobobobobobobo10bobobobobobobobo$2b8obobobobobobob12obobobobobobob8o$bo9bobobobobobo14bobobobobobo9bo$b11obobobobob16obobobobob11o$13bobobobo18bobobobo$b13obobob20obobob13o$o14bobo22bobo14bo$16ob24ob16o2$16ob24ob16o$o14bobo22bobo14bo$b13obobob20obobob13o$13bobobobo18bobobobo$b11obobobobob16obobobobob11o$bo9bobobobobobo14bobobobobobo9bo$2b8obobobobobobob12obobobobobobob8o$9bobobobobobobobo10bobobobobobobobo$2b6obobobobobobobobob8obobobobobobobobob6o$2bo4bobobobobobobobobobo6bobobobobobobobobobo4bo$3b3obobobobobobobobobobob4obobobobobobobobobobob3o$5bobobobobobobobobobobobo2bobobobobobobobobobobobo$5bobobobobobobobobobobobo2bobobobobobobobobobobobo$6b2obobobobobobobobob2o4b2obobobobobobobobob2o$10b2obobobobob2o12b2obobobobob2o$14b2ob2o20b2ob2o!
Code: Select all
x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!
Code: Select all
x = 13, y = 13, rule = B3/S23
8b2o$8b3o$11bo$11b2o$11b2o$6b3o$5bo2bo2bo$5bobo$2o3b2o$2o$bo$2b3obo$3b
2o!
Code: Select all
x = 18, y = 18, rule = B3/S23
12bo$11b2o3bo$10b2o4bo$11b2o3bo$6b2o$5b2o$4b2o10b2o$4bo11b2o3$2bo$b3o$
2obo4$b3o2b2o$6b2o!
Code: Select all
x = 20, y = 20, rule = B3/S23
9b2o$9bobo$10bo4b3o$14bo3bo$13bo5bo$13bo5bo$13bo5bo$14bo3bo$15b3o$2o$o
bo$bo15b2o$17b2o$4b3o6b2o$3bo3bo5b2o$2bo5bo$2bo5bo$2bo5bo2b2o$3bo3bo3b
2o$4b3o!
Code: Select all
x = 13, y = 13, rule = B3/S23
2bo$3b2o$2b2o2$bo$2o2b3o$4bo2bo$5bobo$6b2o3bo$10b2o$10bobo$7b2o$7bo!
Nice! Much better than the previous 72-glider synthesis. Actually, it's 16 and 18, as the loaf only costs 2 extra gliders:Bullet51 wrote:Some possible reactions that could lead to eater-3 syntheses: ... The 3rd pattern demonstrates a solution with 19 gliders (16 for the base still life, 3 for the loaf).
Code: Select all
x = 158, y = 50, rule = B3/S23
100bo$98boo$99boo7$78bo$77bo$77b3o$71bo$72bo$70b3o$4bo73bo35boo18boo
18boo$3bo75boo32bobbo16bobbo16bobbo$3b3o72boobbobo29b3o17b3o17b3o$bo
80boo$bbo62bo17bo28b5o15b5o15b5o$3o28boo30bobo5boo38bo4bo14bo4bo14bo4b
o$31boo31boo5boo37bobbo16bobbo16bobbo$12bobo92bobboboo13bobboboo13bobb
oboo$13boo29bo39bo21bobobo15bobobo6bo8bobobo5bo$13bo29bobo37bobo20bobo
bo15bobobo5bo9bobobo4bobo$44boo38boo21booboo15booboo4b3o8booboobbobbo$
13b3o45boo92boo$13bo46bobo3bobo66boo$14bo47bo4boo65bobo$67bo68bo$$3bo
64boo$4booboo26bo33boo4bo$3boobbobo24bobo31bo5bobo$7bo27boo38boo13$52b
o$52boo$51bobo!
Code: Select all
x = 15, y = 15, rule = B3/S23
7bo$6bobo$7bo2$5b5o$4bobo3bo$bo2b2o4bo2bo$obobo5bobobo$bo2bo4b2o2bo$4b
o3bobo$5b5o2$7bo$6bobo$7bo!
Here it is (the loaf takes 2, not 3):Bullet51 wrote:Some possible reactions that could lead to eater-3 syntheses:It seems there is a solution with less than 20 gliders.Code: Select all
x = 20, y = 20, rule = B3/S23 9b2o$9bobo$10bo4b3o$14bo3bo$13bo5bo$13bo5bo$13bo5bo$14bo3bo$15b3o$2o$o bo$bo15b2o$17b2o$4b3o6b2o$3bo3bo5b2o$2bo5bo$2bo5bo$2bo5bo2b2o$3bo3bo3b 2o$4b3o!
EDIT: The 3rd pattern demonstrates a solution with 19 gliders (16 for the base still life, 3 for the loaf).
Code: Select all
x = 282, y = 47, rule = B3/S23
207bo$207bobo$207b2o5$13bo$14bo$12b3o175bo$32b2o18b2o28b2o28b2o28b2o
38b2o4b2o$14bo17bobo17bobo27bobo27bobo27bobo37bobo4b2o$13b2o18bo19bo
29bo29bo29bo39bo$13bobo173bo$188b2o$188bobo50bo$241bobo$241b2o$271b2o$
2bo20b2o18b2o28b2o28b2o28b2o38b2o42b2ob2o17b3o4b2ob2o19bo2bo2b2ob2o$ob
o2b2o16bobo17bobo27bobo27bobo15bo11bobo37bobo42bobobo18bo5bobobo18bobo
4bobobo$b2ob2o18bo19bo12bobo14bo29bo16bobo10bo15b2o22bo15b2o26bobobo
17bo6bobobo19bo5bobobo$6bo50b2o62b2o27b2o38b2o23b2obo2bo22b2obo2bo23b
2obo2bo$58bo27b2o28b2o6b2o20b2o38b2o27bo2bo25bo2bo26bo2bo$55bo30b2o28b
2o6bobo19b2o38b2o24bo4bo23bo4bo24bo4bo$55b2o67bo48bo3b2o33b5o24b5o25b
5o$54bobo116b2ob2o$144b2o26bobo3bo5b2o26b3o26b3o27b3o$113b3o28b2o38b2o
26bo2bo25bo2bo26bo2bo$115bo97b2o27b2o28b2o$114bo$116b3o$116bo$117bo11$
163b3o$165bo$164bo!
Bullet51 wrote:Some possible reactions that could lead to eater-3 syntheses: ... The 3rd pattern demonstrates a solution with 19 gliders (16 for the base still life, 3 for the loaf).
We must have been working in parallel (see above). Our solutions are slightly different, but equivalent. Yours does have one error (which I also had originally, but fixed before posting). One of the gliders that makes the honeyfarm would interfere with one of the blocks, so the block must be brought in behind it.BlinkerSpawn wrote:Here it is (the loaf takes 2, not 3): ...
I actually hadn't seen your post (Whoops.)mniemiec wrote:Bullet51 wrote:Some possible reactions that could lead to eater-3 syntheses: ... The 3rd pattern demonstrates a solution with 19 gliders (16 for the base still life, 3 for the loaf).We must have been working in parallel (see above).BlinkerSpawn wrote:Here it is (the loaf takes 2, not 3): ...