## Soup search results

For discussion of specific patterns or specific families of patterns, both newly-discovered and well-known.
Alexey_Nigin
Posts: 323
Joined: August 4th, 2014, 12:33 pm
Location: Ann Arbor, MI
Contact:

### Re: Soup search results

New double switch engine:

Code: Select all

x = 16, y = 16, rule = B3/S23
obbobbobbooboobb$oobooobooobbooob$
obbooobobboboooo$bboboobbbooooooo$
boobbboboboobooo$bbbobbobobbbobob$
bobboooobooobbbb$oboobbbbooobobbb$
oobbbbooboooooob$obboobboobbbooob$
oobbooobbboboobb$bbooobbbooobbboo$
obbobboooboooboo$oboooooooobbooob$
obboooooboobobbo$boobobbbboboobbo! http://catagolue.appspot.com/object/yl1 ... c981/b3s23 There are 10 types of people in the world: those who understand binary and those who don't. Scorbie Posts: 1445 Joined: December 7th, 2013, 1:05 am ### Re: Soup search results It has a predecessor simple enough that it may make a smaller quadratic growth! Code: Select all x = 24, y = 10, rule = B3/S23 8bo$8bo$8bo3$3o$18b3o$19bo2bo$23bo$20bobo!
Maybe a search for (8/9/10 cell SE predecessor + 3/4/5 bit object) may contain something along these lines, and colliding them with another SE (probably activated by one of the sideway gliders of the "pony-express-or-not") seems likely to make at least something...

EDIT: there is a 2G + Blinker -> Switch engine recipe. If that enables crystal-to-switch-engine behavior, then it would realize quadratic growth of population 14 + 8 = 22.
Best wishes to you, Scorbie

Apple Bottom
Posts: 1027
Joined: July 27th, 2015, 2:06 pm
Contact:

### Re: Soup search results

Alexey_Nigin wrote:New double switch engine:

http://catagolue.appspot.com/object/yl1 ... c981/b3s23
Looks like Calcyman himself found this one. Congratulations! This is brilliant.
If you speak, your speech must be better than your silence would have been. — Arabian proverb

Catagolue: Apple Bottom • Life Wiki: Apple Bottom • Twitter: @_AppleBottom_

Proud member of the Pattern Raiders!

chris_c
Posts: 940
Joined: June 28th, 2014, 7:15 am

### Re: Soup search results

Scorbie wrote:There is a 2G + Blinker -> Switch engine recipe. If that enables crystal-to-switch-engine behavior, then it would realize quadratic growth of population 14 + 8 = 22.
Close, but I couldn't get it to work. The 14 cell pattern giving the double switch engine releases 2 backwards gliders. If you use the second of those as one of the inputs of the 2G + Blinker reaction then I can't get any crystal to form (bad luck with the glider timings modulo 8 ).

Using the first glider is better but when the single switch engine catches up with the crystal it is too close to the double switch engine to produce the sideways switch engine.

To see what I mean run the following pattern to generation 675,000. A sideways switch engine is produced only if you delete some of the debris left by the double switch engine.

Code: Select all

x = 48748, y = 48755, rule = B3/S23
2bo$obo$b2o24270$24271b3o24473$48732bo$48732bo$48732bo3$48724b3o$
48742b3o$48743bo2bo$48747bo$48744bobo!  EDIT: Actually, you only need to delete a single of clump of cells that look like this so it's really close: Code: Select all x = 15, y = 18, rule = B3/S23 13bo$12bobo$6bo5bobo$5bobo5bo$5bobo$6bo2$b2o$o2bo9b2o$b2o10b2o3$8b3o4$3b2o$3b2o!


calcyman
Posts: 2131
Joined: June 1st, 2009, 4:32 pm

### Re: Soup search results

38-cell asymmetric still-life and LWSS:

Code: Select all

x = 16, y = 16, rule = B3/S23
bobo3b3o5bo$o12b3o$bo3b3o4b4o$bobo2b5ob4o$ob2o3b3ob4o$6bobo3bobo$o2b2o
b6ob3o$bob2obob2obo2b2o$2ob2obo2b3o$b3ob2obo4bobo$2o2bo3b5ob2o$3o3b5o$
b3obo3b3o3bo$b2o2b3obobo3bo$4ob2ob3obob2o$2bo2bo3bo2bobo! What do you do with ill crystallographers? Take them to the mono-clinic! A for awesome Posts: 1952 Joined: September 13th, 2014, 5:36 pm Location: 0x-1 Contact: ### Re: Soup search results calcyman wrote:38-cell asymmetric still-life and LWSS: Code: Select all x = 16, y = 16, rule = B3/S23 bobo3b3o5bo$o12b3o$bo3b3o4b4o$bobo2b5ob4o$ob2o3b3ob4o$6bobo3bobo$o2b2o b6ob3o$bob2obob2obo2b2o$2ob2obo2b3o$b3ob2obo4bobo$2o2bo3b5ob2o$3o3b5o$b3obo3b3o3bo$b2o2b3obobo3bo$4ob2ob3obob2o$2bo2bo3bo2bobo!
I like the component! Does anyone know a small predecessor and/or synthesis to

Code: Select all

x = 5, y = 4, rule = B3/S23
2bo$bobo$o3bo$b4o!  ? I keep seeing it in various contexts and I think it might be useful for conduits. x₁=ηx V ⃰_η=c²√(Λη) K=(Λu²)/2 Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt) $$x_1=\eta x$$ $$V^*_\eta=c^2\sqrt{\Lambda\eta}$$ $$K=\frac{\Lambda u^2}2$$ $$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$ http://conwaylife.com/wiki/A_for_all Aidan F. Pierce dvgrn Moderator Posts: 6317 Joined: May 17th, 2009, 11:00 pm Location: Madison, WI Contact: ### Re: Soup search results A for awesome wrote:Does anyone know a small predecessor and/or synthesis to [2bo$bobo$o3bo$b4o!]?
It does look like it must crop up all over the place. The way it's made in this soup is an unusual sequence that stays small and in one place for a really long time: prebeehive+tub, then blinker+spark, then broken loaf+preblock, then loaf+blinker, then phi+P sparks, then beehive+preTL.

-- But then it needs some kind of spark on one side to turn it into two copies of 2bo$bobo$o3bo$b4o!, so I'm sure there's a much cheaper way to build it than this: Code: Select all x = 66, y = 63, rule = B3/S23 2bo$obo$b2o3$16bo$17bo$15b3o4$34bo$35bo$33b3o4$34bo$34b2o$33bobo4$39bo$37b2o$38b2o7$38b2o$38bobo$38bo$29b3o$31bo$30bo18$b2o$2b2o$bo3$63b3o$
63bo$64bo! The sequence I described runs from T=70 to T=100. Without the domino spark on the left, it ends up as two symmetric blinkers. Those blinkers might well be recognizable in a lot of soups, since there are so many small-pattern bottlenecks in this sequence. ... It should be clear from the above that I'm not very good at glider constructions, and so shouldn't really be answering this question -- have never memorized all the common useful sparks. Is that blinker-pair-making object well known among glider-synthesis experts? EDIT: Odd coincidence, and case in point: the ten-cell polyplet (not really a decomino) that Scorbie asked about yesterday on the Unsure Discoveries thread, if you don't catalyze it with anything, just happens to converge to the end of this sequence that I was going on about -- recognizable final blinkers and all. Code: Select all x = 20, y = 27, rule = LifeHistory 6.2A$8.A$5.A2.2A$6.3A$7.A2$16.2D$2D14.D.D$2D16.D$18.2D11$5.D.2D$3.3D. 2D$2.D$3.3D.2D$5.D.D$5.D.D$6.D!
Might it be worthwhile to build a collection of, say, the 100 most common active objects in Catagolue soups at T=100+, or at least the most common dying sparks, and syntheses for them all? I still never know where to go to get various simple "edgy" sparks when I need them, so I always have to go and raid existing syntheses.

Posts: 1942
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

### Re: Soup search results

I have no idea how to insert the spark in white, but if that's figured out, we have a new component.

Code: Select all

x = 34, y = 41, rule = LifeHistory
21.B$.A18.BAB$2.A17.2B2A$3A18.2A2$8.A19.B$9.A17.BAB$7.3A17.2B2A$27.AB A$12.A14.A.A2.B$11.A13.3B2A.2AB$5.4A2.3A11.3B2A4B$4.A3.A15.2B2A2B.2A$
8.A17.5A$4.A2.A3.A12.B2.3A.B$10.A19.BAB$10.3A16.2A2B$29.3A$7.2A18.3A$
3.2A.A.A14.2A.A.A3.2C$4.A.A17.A.A$3.A2.A.A14.A2.A.A3.2C$3.2A2.2A14.2A 2.3A$29.3A$10.3A16.2A2B$10.A19.BAB$4.A2.A3.A12.B2.3A.B$8.A17.5A$4.A3. A15.2B2A2B.2A$5.4A2.3A11.3B2A4B$11.A13.3B2A.2AB$12.A14.A.A2.B$27.ABA$
7.3A17.2B2A$9.A17.BAB$8.A19.B2$3A18.2A$2.A17.2B2A$.A18.BAB$21.B!

Last edited by BlinkerSpawn on October 30th, 2015, 12:30 am, edited 1 time in total.
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

gmc_nxtman
Posts: 1148
Joined: May 26th, 2015, 7:20 pm

### Re: Soup search results

Interesting p2 has a predecessor that looks like a surprised face:

Code: Select all

x = 9, y = 26, rule = B3/S23
bo5bo$obo3bobo$bo5bo4$3b3o4$3b3o$3bobo$3b3o5$3b2o$3b2o6$4b2o$4b2o!


Sokwe
Moderator
Posts: 1626
Joined: July 9th, 2009, 2:44 pm

### Re: Soup search results

A for awesome wrote:Does anyone know a small predecessor and/or synthesis to...?
That's one half of the p33 engine. Here four ways to synthesize it (there are many more):

Code: Select all

x = 105, y = 13, rule = B3/S23
10bo31bo$11bo29bo28bo$9b3o29b3o26bobo6bo22b2o$70b2o6bo22bo2bo$78b3o20b
o2bo$102b2o$72b2o$8b2o35b2o24bo2bo26bo$7bobo34b2o25bobo20b3o4b2o$9bo 36bo25bo23bo3bobo$3o27b3o62bo$2bo29bo$bo29bo!
-Matthias Merzenich

Billabob
Posts: 145
Joined: April 2nd, 2015, 5:28 pm

### Re: Soup search results

Tomas Rokicki found a second phoenix!

Code: Select all

x = 16, y = 16, rule = B3/S23
bbobobbbobobbbob$oboooooobooobbob$
bbbbboboobbbbobo$ooooobbbbbboobbb$
bobobobbbbboboob$ooboboobobboboob$
bboobbbobobbooob$oobbbbooobbboooo$
ooboooobobbobooo$bbooboobobboobbo$
booboboooobobboo$ooboooooobobbobb$
obobobooobboobbo$obbobooobobbobbb$
obbbboobbbbbobbb$obobbbbbobobbobb! ▄▀ ▀▀▀ gmc_nxtman Posts: 1148 Joined: May 26th, 2015, 7:20 pm ### Re: Soup search results 7-glider synth of bi-pentadecathlon: Code: Select all x = 42, y = 55, rule = LifeHistory 18.B$17.3B$17.3B$16.5B$12.B3.5B3.B$10.17B$10.17B$9.19B$9.5BD7BD5B$8.
6BD7BD6B$6.7BDBD5BDBD7B$6.8BD7BD8B$5.9BD7BD9B$6.8BD7BD8B$4.10BD7BD10B$3.10BDBD5BDBD10B$.13BD7BD13B$14BD7BD14B$.35B$3.31B$3.31B$3.31B$2.17B 2C7BC6B$3.16BCBC6BCBC3B$3.6B.B.7BC8B2C4B$6.2B4.19B$13.4B2C12B$16.CBC
13B$17.BC12B$16.15B$16.16B$15.18B$16.16B$15.15B$15.14B$15.10B.4B$16. 4B.5B.4B$17.10B.4B$16.7B.4B.4B$15.7B3.4B.4B$14.7B5.4B.4B$13.7B7.4B.B
3C$12.7B9.4B.C2B$11.7B11.4B.C$10.3B3CB13.4B$9.6BC15.4B$8.2C2B2.C17.4B$8.B2C22.4B$8.CB24.4B$35.4B$36.4B$37.4B$38.B3C$39.C2B$40.C!  I'm not sure, but I think that there is no 6-glider synthesis for a bi-pentadecathlon. And by the way Code: Select all x = 13, y = 10, rule = B3/S23 4b2o5b2o$4bo2bo3b2o$5b3o3$9b2o$8bo2bo$8bo2bo$2o7b2o$2o!


Posts: 1942
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

### Re: Soup search results

2 SL cleanup of the caterer seed:

Code: Select all

x = 18, y = 14, rule = B3/S23
16bo$4b2o5b2o2bobo$4bo2bo3b2o2b2o$5b3o3$9b2o$8bo2bo$8bo2bo$2o7b2o$2o2$14b2o$14b2o!

LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

mniemiec
Posts: 1095
Joined: June 1st, 2013, 12:00 am

### Re: Soup search results

gmc_nxtman wrote:7-glider synth of bi-pentadecathlon: ...
I'm not sure, but I think that there is no 6-glider synthesis for a bi-pentadecathlon.
As far as I know, the best synthesis takes 8 gliders, so 7 is a new record. Congratulations!
gmc_nxtman wrote:And by the way ...
While this is not optimal (i.e. there was a recent 7-glider synthesis), it's certainly very accessible, with the spark occurring on the edge. I'll have to have a look to see if this can be used for any of the complicated caterer-based syntheses for which the other catererer syntheses are unsuitable.

(By the way, including a Life pattern as your signature is confusing, as it looks like you are posting another relevant pattern at the end of your message, especially with nothing to separate it from the rest of your text. I have wasted my time clicking on that same synthesis quite a few times since you started posting it.)

M. I. Wright
Posts: 372
Joined: June 13th, 2015, 12:04 pm

### Re: Soup search results

mniemiec wrote:...especially with nothing to separate it from the rest of your text.
There IS a horizontal line, although I agree it's faint and easy to miss.
gamer54657 wrote:God save us all.
God save humanity.

hgkhjfgh
nutshelltlifeDiscord 'Conwaylife Lounge'

Scorbie
Posts: 1445
Joined: December 7th, 2013, 1:05 am

### Re: Soup search results

M. I. Wright wrote:
mniemiec wrote:...especially with nothing to separate it from the rest of your text.
There IS a horizontal line, although I agree it's faint and easy to miss.
Well I think it's one's freedom to set one's own avatar, but I guess it won't hurt by adding a newline before the codebox.
Best wishes to you, Scorbie

Billabob
Posts: 145
Joined: April 2nd, 2015, 5:28 pm

### Re: Soup search results

One of my instances found what is likely the longest object in the Catagolue...

Code: Select all

x = 16, y = 16, rule = LifeHistory
.A.A5.A.2A.A$.A.A.6A2.3A$2.4A.A2.5A$.A3.2A2.A3.A.A$5A.2A.2A.2A.A$2.A. A5.A2.3A$.2A4.2A2.2A2.A$A4.2A2.A.3A.A$3A.6A3.3A$.A.A.A.A.2A3.A$.2A.4A
3.2A$5.2A3.A.A.A$3A2.2A2.A.A.2A$.2A.A2.A7.A$.A.A.A3.A.3A.A$A3.2A2.2A 3.3A!  Unfortunately it appears on generation 35... ▄▀ ▀▀▀ codeholic Moderator Posts: 1142 Joined: September 13th, 2011, 8:23 am Location: Hamburg, Germany ### Re: Soup search results Hmm, I think twin bees shuttles are longer Ivan Fomichev Kazyan Posts: 937 Joined: February 6th, 2014, 11:02 pm ### Re: Soup search results As far as diagonal chains of bits go, that's definitely up there, though. It ties with the long^6 canoe. Tanner Jacobi BlinkerSpawn Posts: 1942 Joined: November 8th, 2014, 8:48 pm Location: Getting a snacker from R-Bee's ### Re: Soup search results Billabob wrote:One of my instances found what is likely the longest object in the Catagolue... Code: Select all a soup Unfortunately it appears on generation 35... Speaking of large soup objects, where's that giant diamond-shaped one that threw an "OVERSIZED" flag? LifeWiki: Like Wikipedia but with more spaceships. [citation needed] Billabob Posts: 145 Joined: April 2nd, 2015, 5:28 pm ### Re: Soup search results BlinkerSpawn wrote:Speaking of large soup objects, where's that giant diamond-shaped one that threw an "OVERSIZED" flag? I searched and couldn't find it. Are you sure it exists? Also, this. ▄▀ ▀▀▀ mniemiec Posts: 1095 Joined: June 1st, 2013, 12:00 am ### Re: Soup search results Billabob wrote: BlinkerSpawn wrote:Speaking of large soup objects, where's that giant diamond-shaped one that threw an "OVERSIZED" flag? I searched and couldn't find it. Are you sure it exists? Also, this. Here are all the non-standard (i.e. oversized, patholotical, etc.) objects in all symmetries, so far: http://catagolue.appspot.com/object/ov_s64/b3s23 (pseudo-still-life of many small parts) http://catagolue.appspot.com/object/ov_s68/b3s23 (pseudo-still-life of many small parts) http://catagolue.appspot.com/object/ov_s520/b3s23 (2 block-layers and lots of stable ash) http://catagolue.appspot.com/object/ov_p30/b3s23 http://catagolue.appspot.com/object/ov_p15/b3s23 http://catagolue.appspot.com/object/ov_p24/b3s23 http://catagolue.appspot.com/object/ov_p29/b3s23 http://catagolue.appspot.com/object/ov_p46/b3s23 http://catagolue.appspot.com/object/zz_LINEAR/b3s23 http://catagolue.appspot.com/object/PATHOLOGICAL/b3s23 Unfortunately, since the names are not qualified by the pattern image, multiple different patterns could theoretically be lumped in under any of these pages. calcyman Posts: 2131 Joined: June 1st, 2009, 4:32 pm ### Re: Soup search results From a soup by Tom Rokicki: Code: Select all x = 35, y = 33, rule = B3/S23 34bo$32b2o$33b2o2$18bo$18bo$18bo11$2o$2o2$9b2o$9b2o4$5b2o$5b2o9b2o$15b obo$15b2o$20b2o$19bo2bo$19bobo$20bo!
What do you do with ill crystallographers? Take them to the mono-clinic!

gmc_nxtman
Posts: 1148
Joined: May 26th, 2015, 7:20 pm

### Re: Soup search results

Wow, two new p4 billiard tables in a row!

Code: Select all

#C Could probably be reduced.
x = 36, y = 38, rule = B3/S23
18bo$18bo$18bo2$14bo5b3o$12b3o10bo$13bo10bobo$24bobo$25bo5$3o3$13b2o$
13b2o10$16b2o$16b2o7$28b2o$28b2o$33b3o!  https://twitter.com/conwaylife/status/6 ... 9527773184 codeholic Moderator Posts: 1142 Joined: September 13th, 2011, 8:23 am Location: Hamburg, Germany ### Re: Soup search results Well, I would argue that at least the latter is not a billiard table. EDIT: The minimum number of cells for oscillators with this rotor is 24. There are three of them: Code: Select all x = 50, y = 10, rule = B3/S23 3bo$2bobo18b2o18bo$3bo19bobo17b3o$6bo19bo19bo$b6o14b6o14b6o$o8bo10bo8b
o10bo8bo$2o3b5o10b2o3b5o10b2o3b5o$4bo19bo19bo$7bo19bo19bo$6b2o18b2o18b
2o!
Ivan Fomichev