Soup search results

For discussion of specific patterns or specific families of patterns, both newly-discovered and well-known.
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Alexey_Nigin
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Re: Soup search results

Post by Alexey_Nigin » October 22nd, 2015, 2:29 am

New double switch engine:

Code: Select all

x = 16, y = 16, rule = B3/S23
obbobbobbooboobb$
oobooobooobbooob$
obbooobobboboooo$
bboboobbbooooooo$
boobbboboboobooo$
bbbobbobobbbobob$
bobboooobooobbbb$
oboobbbbooobobbb$
oobbbbooboooooob$
obboobboobbbooob$
oobbooobbboboobb$
bbooobbbooobbboo$
obbobboooboooboo$
oboooooooobbooob$
obboooooboobobbo$
boobobbbboboobbo!
http://catagolue.appspot.com/object/yl1 ... c981/b3s23
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Scorbie
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Re: Soup search results

Post by Scorbie » October 22nd, 2015, 3:04 am

It has a predecessor simple enough that it may make a smaller quadratic growth!

Code: Select all

x = 24, y = 10, rule = B3/S23
8bo$8bo$8bo3$3o$18b3o$19bo2bo$23bo$20bobo!
Maybe a search for (8/9/10 cell SE predecessor + 3/4/5 bit object) may contain something along these lines, and colliding them with another SE (probably activated by one of the sideway gliders of the "pony-express-or-not") seems likely to make at least something...

EDIT: there is a 2G + Blinker -> Switch engine recipe. If that enables crystal-to-switch-engine behavior, then it would realize quadratic growth of population 14 + 8 = 22.
Best wishes to you, Scorbie

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Apple Bottom
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Re: Soup search results

Post by Apple Bottom » October 22nd, 2015, 5:13 am

Alexey_Nigin wrote:New double switch engine:

http://catagolue.appspot.com/object/yl1 ... c981/b3s23
Looks like Calcyman himself found this one. Congratulations! This is brilliant.
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Re: Soup search results

Post by chris_c » October 22nd, 2015, 8:56 am

Scorbie wrote:There is a 2G + Blinker -> Switch engine recipe. If that enables crystal-to-switch-engine behavior, then it would realize quadratic growth of population 14 + 8 = 22.
Close, but I couldn't get it to work. The 14 cell pattern giving the double switch engine releases 2 backwards gliders. If you use the second of those as one of the inputs of the 2G + Blinker reaction then I can't get any crystal to form (bad luck with the glider timings modulo 8 ).

Using the first glider is better but when the single switch engine catches up with the crystal it is too close to the double switch engine to produce the sideways switch engine.

To see what I mean run the following pattern to generation 675,000. A sideways switch engine is produced only if you delete some of the debris left by the double switch engine.

Code: Select all

x = 48748, y = 48755, rule = B3/S23
2bo$obo$b2o24270$24271b3o24473$48732bo$48732bo$48732bo3$48724b3o$
48742b3o$48743bo2bo$48747bo$48744bobo!
EDIT: Actually, you only need to delete a single of clump of cells that look like this so it's really close:

Code: Select all

x = 15, y = 18, rule = B3/S23
13bo$12bobo$6bo5bobo$5bobo5bo$5bobo$6bo2$b2o$o2bo9b2o$b2o10b2o3$8b3o4$
3b2o$3b2o!

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calcyman
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Re: Soup search results

Post by calcyman » October 22nd, 2015, 11:11 am

38-cell asymmetric still-life and LWSS:

Code: Select all

x = 16, y = 16, rule = B3/S23
bobo3b3o5bo$o12b3o$bo3b3o4b4o$bobo2b5ob4o$ob2o3b3ob4o$6bobo3bobo$o2b2o
b6ob3o$bob2obob2obo2b2o$2ob2obo2b3o$b3ob2obo4bobo$2o2bo3b5ob2o$3o3b5o$
b3obo3b3o3bo$b2o2b3obobo3bo$4ob2ob3obob2o$2bo2bo3bo2bobo!
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Re: Soup search results

Post by A for awesome » October 22nd, 2015, 12:15 pm

calcyman wrote:38-cell asymmetric still-life and LWSS:

Code: Select all

x = 16, y = 16, rule = B3/S23
bobo3b3o5bo$o12b3o$bo3b3o4b4o$bobo2b5ob4o$ob2o3b3ob4o$6bobo3bobo$o2b2o
b6ob3o$bob2obob2obo2b2o$2ob2obo2b3o$b3ob2obo4bobo$2o2bo3b5ob2o$3o3b5o$
b3obo3b3o3bo$b2o2b3obobo3bo$4ob2ob3obob2o$2bo2bo3bo2bobo!
I like the component! Does anyone know a small predecessor and/or synthesis to

Code: Select all

x = 5, y = 4, rule = B3/S23
2bo$bobo$o3bo$b4o!
? I keep seeing it in various contexts and I think it might be useful for conduits.
x₁=ηx
V ⃰_η=c²√(Λη)
K=(Λu²)/2
Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt)

$$x_1=\eta x$$
$$V^*_\eta=c^2\sqrt{\Lambda\eta}$$
$$K=\frac{\Lambda u^2}2$$
$$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$

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dvgrn
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Re: Soup search results

Post by dvgrn » October 22nd, 2015, 3:21 pm

A for awesome wrote:Does anyone know a small predecessor and/or synthesis to [2bo$bobo$o3bo$b4o!]?
It does look like it must crop up all over the place. The way it's made in this soup is an unusual sequence that stays small and in one place for a really long time: prebeehive+tub, then blinker+spark, then broken loaf+preblock, then loaf+blinker, then phi+P sparks, then beehive+preTL.

-- But then it needs some kind of spark on one side to turn it into two copies of 2bo$bobo$o3bo$b4o!, so I'm sure there's a much cheaper way to build it than this:

Code: Select all

x = 66, y = 63, rule = B3/S23
2bo$obo$b2o3$16bo$17bo$15b3o4$34bo$35bo$33b3o4$34bo$34b2o$33bobo4$39bo
$37b2o$38b2o7$38b2o$38bobo$38bo$29b3o$31bo$30bo18$b2o$2b2o$bo3$63b3o$
63bo$64bo!
The sequence I described runs from T=70 to T=100. Without the domino spark on the left, it ends up as two symmetric blinkers. Those blinkers might well be recognizable in a lot of soups, since there are so many small-pattern bottlenecks in this sequence.

... It should be clear from the above that I'm not very good at glider constructions, and so shouldn't really be answering this question -- have never memorized all the common useful sparks. Is that blinker-pair-making object well known among glider-synthesis experts?

EDIT: Odd coincidence, and case in point: the ten-cell polyplet (not really a decomino) that Scorbie asked about yesterday on the Unsure Discoveries thread, if you don't catalyze it with anything, just happens to converge to the end of this sequence that I was going on about -- recognizable final blinkers and all.

Code: Select all

x = 20, y = 27, rule = LifeHistory
6.2A$8.A$5.A2.2A$6.3A$7.A2$16.2D$2D14.D.D$2D16.D$18.2D11$5.D.2D$3.3D.
2D$2.D$3.3D.2D$5.D.D$5.D.D$6.D!
Might it be worthwhile to build a collection of, say, the 100 most common active objects in Catagolue soups at T=100+, or at least the most common dying sparks, and syntheses for them all? I still never know where to go to get various simple "edgy" sparks when I need them, so I always have to go and raid existing syntheses.

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Re: Soup search results

Post by BlinkerSpawn » October 22nd, 2015, 6:05 pm

I have no idea how to insert the spark in white, but if that's figured out, we have a new component.

Code: Select all

x = 34, y = 41, rule = LifeHistory
21.B$.A18.BAB$2.A17.2B2A$3A18.2A2$8.A19.B$9.A17.BAB$7.3A17.2B2A$27.AB
A$12.A14.A.A2.B$11.A13.3B2A.2AB$5.4A2.3A11.3B2A4B$4.A3.A15.2B2A2B.2A$
8.A17.5A$4.A2.A3.A12.B2.3A.B$10.A19.BAB$10.3A16.2A2B$29.3A$7.2A18.3A$
3.2A.A.A14.2A.A.A3.2C$4.A.A17.A.A$3.A2.A.A14.A2.A.A3.2C$3.2A2.2A14.2A
2.3A$29.3A$10.3A16.2A2B$10.A19.BAB$4.A2.A3.A12.B2.3A.B$8.A17.5A$4.A3.
A15.2B2A2B.2A$5.4A2.3A11.3B2A4B$11.A13.3B2A.2AB$12.A14.A.A2.B$27.ABA$
7.3A17.2B2A$9.A17.BAB$8.A19.B2$3A18.2A$2.A17.2B2A$.A18.BAB$21.B!
Last edited by BlinkerSpawn on October 30th, 2015, 12:30 am, edited 1 time in total.
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gmc_nxtman
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Re: Soup search results

Post by gmc_nxtman » October 22nd, 2015, 11:02 pm

Interesting p2 has a predecessor that looks like a surprised face:

Code: Select all

x = 9, y = 26, rule = B3/S23
bo5bo$obo3bobo$bo5bo4$3b3o4$3b3o$3bobo$3b3o5$3b2o$3b2o6$4b2o$4b2o!

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Re: Soup search results

Post by Sokwe » October 23rd, 2015, 12:03 am

A for awesome wrote:Does anyone know a small predecessor and/or synthesis to...?
That's one half of the p33 engine. Here four ways to synthesize it (there are many more):

Code: Select all

x = 105, y = 13, rule = B3/S23
10bo31bo$11bo29bo28bo$9b3o29b3o26bobo6bo22b2o$70b2o6bo22bo2bo$78b3o20b
o2bo$102b2o$72b2o$8b2o35b2o24bo2bo26bo$7bobo34b2o25bobo20b3o4b2o$9bo
36bo25bo23bo3bobo$3o27b3o62bo$2bo29bo$bo29bo!
-Matthias Merzenich

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Billabob
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Re: Soup search results

Post by Billabob » October 23rd, 2015, 3:49 pm

Tomas Rokicki found a second phoenix!

Code: Select all

x = 16, y = 16, rule = B3/S23
bbobobbbobobbbob$
oboooooobooobbob$
bbbbboboobbbbobo$
ooooobbbbbboobbb$
bobobobbbbboboob$
ooboboobobboboob$
bboobbbobobbooob$
oobbbbooobbboooo$
ooboooobobbobooo$
bbooboobobboobbo$
booboboooobobboo$
ooboooooobobbobb$
obobobooobboobbo$
obbobooobobbobbb$
obbbboobbbbbobbb$
obobbbbbobobbobb!
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gmc_nxtman
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Re: Soup search results

Post by gmc_nxtman » October 29th, 2015, 10:41 am

7-glider synth of bi-pentadecathlon:

Code: Select all

x = 42, y = 55, rule = LifeHistory
18.B$17.3B$17.3B$16.5B$12.B3.5B3.B$10.17B$10.17B$9.19B$9.5BD7BD5B$8.
6BD7BD6B$6.7BDBD5BDBD7B$6.8BD7BD8B$5.9BD7BD9B$6.8BD7BD8B$4.10BD7BD10B
$3.10BDBD5BDBD10B$.13BD7BD13B$14BD7BD14B$.35B$3.31B$3.31B$3.31B$2.17B
2C7BC6B$3.16BCBC6BCBC3B$3.6B.B.7BC8B2C4B$6.2B4.19B$13.4B2C12B$16.CBC
13B$17.BC12B$16.15B$16.16B$15.18B$16.16B$15.15B$15.14B$15.10B.4B$16.
4B.5B.4B$17.10B.4B$16.7B.4B.4B$15.7B3.4B.4B$14.7B5.4B.4B$13.7B7.4B.B
3C$12.7B9.4B.C2B$11.7B11.4B.C$10.3B3CB13.4B$9.6BC15.4B$8.2C2B2.C17.4B
$8.B2C22.4B$8.CB24.4B$35.4B$36.4B$37.4B$38.B3C$39.C2B$40.C!
I'm not sure, but I think that there is no 6-glider synthesis for a bi-pentadecathlon.

And by the way :wink:

Code: Select all

x = 13, y = 10, rule = B3/S23
4b2o5b2o$4bo2bo3b2o$5b3o3$9b2o$8bo2bo$8bo2bo$2o7b2o$2o!

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Re: Soup search results

Post by BlinkerSpawn » October 29th, 2015, 2:36 pm

2 SL cleanup of the caterer seed:

Code: Select all

x = 18, y = 14, rule = B3/S23
16bo$4b2o5b2o2bobo$4bo2bo3b2o2b2o$5b3o3$9b2o$8bo2bo$8bo2bo$2o7b2o$2o2$
14b2o$14b2o!
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mniemiec
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Re: Soup search results

Post by mniemiec » October 29th, 2015, 11:45 pm

gmc_nxtman wrote:7-glider synth of bi-pentadecathlon: ...
I'm not sure, but I think that there is no 6-glider synthesis for a bi-pentadecathlon.
As far as I know, the best synthesis takes 8 gliders, so 7 is a new record. Congratulations!
gmc_nxtman wrote:And by the way :wink: ...
While this is not optimal (i.e. there was a recent 7-glider synthesis), it's certainly very accessible, with the spark occurring on the edge. I'll have to have a look to see if this can be used for any of the complicated caterer-based syntheses for which the other catererer syntheses are unsuitable.

(By the way, including a Life pattern as your signature is confusing, as it looks like you are posting another relevant pattern at the end of your message, especially with nothing to separate it from the rest of your text. I have wasted my time clicking on that same synthesis quite a few times since you started posting it.)

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Re: Soup search results

Post by M. I. Wright » October 29th, 2015, 11:54 pm

mniemiec wrote:...especially with nothing to separate it from the rest of your text.
There IS a horizontal line, although I agree it's faint and easy to miss.
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Scorbie
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Re: Soup search results

Post by Scorbie » October 30th, 2015, 1:30 am

M. I. Wright wrote:
mniemiec wrote:...especially with nothing to separate it from the rest of your text.
There IS a horizontal line, although I agree it's faint and easy to miss.
Well I think it's one's freedom to set one's own avatar, but I guess it won't hurt by adding a newline before the codebox.
Best wishes to you, Scorbie

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Billabob
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Re: Soup search results

Post by Billabob » October 30th, 2015, 5:04 am

One of my instances found what is likely the longest object in the Catagolue...

Code: Select all

x = 16, y = 16, rule = LifeHistory
.A.A5.A.2A.A$.A.A.6A2.3A$2.4A.A2.5A$.A3.2A2.A3.A.A$5A.2A.2A.2A.A$2.A.
A5.A2.3A$.2A4.2A2.2A2.A$A4.2A2.A.3A.A$3A.6A3.3A$.A.A.A.A.2A3.A$.2A.4A
3.2A$5.2A3.A.A.A$3A2.2A2.A.A.2A$.2A.A2.A7.A$.A.A.A3.A.3A.A$A3.2A2.2A
3.3A!
Unfortunately it appears on generation 35...
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codeholic
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Re: Soup search results

Post by codeholic » October 30th, 2015, 12:58 pm

Hmm, I think twin bees shuttles are longer ;)
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Kazyan
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Re: Soup search results

Post by Kazyan » October 30th, 2015, 1:59 pm

As far as diagonal chains of bits go, that's definitely up there, though. It ties with the long^6 canoe.
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Re: Soup search results

Post by BlinkerSpawn » October 30th, 2015, 3:48 pm

Billabob wrote:One of my instances found what is likely the longest object in the Catagolue...

Code: Select all

a soup
Unfortunately it appears on generation 35...
Speaking of large soup objects, where's that giant diamond-shaped one that threw an "OVERSIZED" flag?
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Billabob
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Re: Soup search results

Post by Billabob » October 31st, 2015, 6:59 am

BlinkerSpawn wrote:Speaking of large soup objects, where's that giant diamond-shaped one that threw an "OVERSIZED" flag?
I searched and couldn't find it. Are you sure it exists?

Also, this.
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mniemiec
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Re: Soup search results

Post by mniemiec » October 31st, 2015, 8:30 am

Billabob wrote:
BlinkerSpawn wrote:Speaking of large soup objects, where's that giant diamond-shaped one that threw an "OVERSIZED" flag?
I searched and couldn't find it. Are you sure it exists?

Also, this.
Here are all the non-standard (i.e. oversized, patholotical, etc.) objects in all symmetries, so far:
http://catagolue.appspot.com/object/ov_s64/b3s23 (pseudo-still-life of many small parts)
http://catagolue.appspot.com/object/ov_s68/b3s23 (pseudo-still-life of many small parts)
http://catagolue.appspot.com/object/ov_s520/b3s23 (2 block-layers and lots of stable ash)
http://catagolue.appspot.com/object/ov_p30/b3s23
http://catagolue.appspot.com/object/ov_p15/b3s23
http://catagolue.appspot.com/object/ov_p24/b3s23
http://catagolue.appspot.com/object/ov_p29/b3s23
http://catagolue.appspot.com/object/ov_p46/b3s23
http://catagolue.appspot.com/object/zz_LINEAR/b3s23
http://catagolue.appspot.com/object/PATHOLOGICAL/b3s23
Unfortunately, since the names are not qualified by the pattern image, multiple different patterns could theoretically be lumped in under any of these pages.

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calcyman
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Re: Soup search results

Post by calcyman » November 3rd, 2015, 7:05 pm

From a soup by Tom Rokicki:

Code: Select all

x = 35, y = 33, rule = B3/S23
34bo$32b2o$33b2o2$18bo$18bo$18bo11$2o$2o2$9b2o$9b2o4$5b2o$5b2o9b2o$15b
obo$15b2o$20b2o$19bo2bo$19bobo$20bo!
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gmc_nxtman
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Re: Soup search results

Post by gmc_nxtman » November 6th, 2015, 8:49 am

Wow, two new p4 billiard tables in a row!

Code: Select all

#C Could probably be reduced.
x = 36, y = 38, rule = B3/S23
18bo$18bo$18bo2$14bo5b3o$12b3o10bo$13bo10bobo$24bobo$25bo5$3o3$13b2o$
13b2o10$16b2o$16b2o7$28b2o$28b2o$33b3o!
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Re: Soup search results

Post by codeholic » November 6th, 2015, 1:56 pm

Well, I would argue that at least the latter is not a billiard table.

EDIT: The minimum number of cells for oscillators with this rotor is 24. There are three of them:

Code: Select all

x = 50, y = 10, rule = B3/S23
3bo$2bobo18b2o18bo$3bo19bobo17b3o$6bo19bo19bo$b6o14b6o14b6o$o8bo10bo8b
o10bo8bo$2o3b5o10b2o3b5o10b2o3b5o$4bo19bo19bo$7bo19bo19bo$6b2o18b2o18b
2o!
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