Thread For Your Useless Discoveries

For discussion of specific patterns or specific families of patterns, both newly-discovered and well-known.
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Ian07
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Re: Thread For Your Useless Discoveries

Post by Ian07 » July 18th, 2020, 8:36 pm

Hunting wrote:
July 18th, 2020, 8:32 pm
But that's only a bookend-on-bookend which is not that rare.
That particular isomer is, however. Whereas the standard bookends has 584,481,507 occurrences in C1 at this moment, that trans-mirrored version has only 11,877,925 occurrences, about twice as rare as a figure eight.

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Re: Thread For Your Useless Discoveries

Post by mniemiec » July 19th, 2020, 12:05 am

Ian07 wrote:
July 18th, 2020, 4:35 pm
This failed attempt at cleaning up an xs16_0bq2sgz643 synthesis produces a completely unrelated rare xs14_39e0eio: ...
Hunting wrote:
July 18th, 2020, 8:32 pm
But that's only a bookend-on-bookend which is not that rare.
It can be formed from 5 gliders, which makes it not that rare, but rare enough. That makes this a "useless discovery" - i.e. it's of no practical use whatsoever, but it's still interesting enough to note (which, say, a standard pair of bookends would not). Also interesting is the fact that attempting the cleanup of one uncommon item ends up producing a totally different, but still uncommon, item.

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Re: Thread For Your Useless Discoveries

Post by Hdjensofjfnen » July 19th, 2020, 12:51 am

Is there something that can be done with this synthesis of half of an Egyptian walk?

Code: Select all

x = 13, y = 13, rule = B3/S23
bo$2bo$3o3$11bo$10bo$10b3o$2o$b2o$o5b2o$6bobo$6bo!
[[ STOP 19 ]]

Code: Select all

x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!

Code: Select all

x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!

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Re: Thread For Your Useless Discoveries

Post by Entity Valkyrie 2 » July 19th, 2020, 9:08 am

Hdjensofjfnen wrote:
July 19th, 2020, 12:51 am
Is there something that can be done with this synthesis of half of an Egyptian walk?

Code: Select all

x = 13, y = 13, rule = B3/S23
bo$2bo$3o3$11bo$10bo$10b3o$2o$b2o$o5b2o$6bobo$6bo!
[[ STOP 19 ]]
That's more than half. It's 3 quarters.
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Re: Thread For Your Useless Discoveries

Post by Entity Valkyrie 2 » July 19th, 2020, 9:31 am

P122 herschel loop:

Code: Select all

x = 52, y = 52, rule = B3/S23
11b2o3b2o$10bo7bo$13bobo$11b2o3b2o$42b2o$42b2o3$4b2o5bo$4b2o5b3o$11bob
o15b2o19bo$13bo15b2o10b3o4bo2bo$42bo5bo2bo$40b3o6bo2$49bo$48bo2bo$17bo
2bo10bob2o13bo2bo$17b4o8b3obo16bo$28bo4bo$17b2o9b2o3b2o$10b2o6bo$10b2o
6bobo$19b2o5$31b2o$31bobo6b2o$33bo6b2o$17b2o3b2o9b2o$18bo4bo$bo16bob3o
8b4o$o2bo13b2obo10bo2bo$o2bo$2bo2$2bo6b3o$o2bo5bo$o2bo4b3o10b2o15bo$bo
19b2o15bobo$38b3o5b2o$40bo5b2o3$8b2o$8b2o$34b2o3b2o$36bobo$33bo7bo$34b
2o3b2o!
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Re: Thread For Your Useless Discoveries

Post by Hdjensofjfnen » July 19th, 2020, 11:27 am

Entity Valkyrie 2 wrote:
July 19th, 2020, 9:08 am
Hdjensofjfnen wrote:
July 19th, 2020, 12:51 am
Is there something that can be done with this synthesis of half of an Egyptian walk?

Code: Select all

x = 13, y = 13, rule = B3/S23
bo$2bo$3o3$11bo$10bo$10b3o$2o$b2o$o5b2o$6bobo$6bo!
[[ STOP 19 ]]
That's more than half. It's 3 quarters.
Well, yes, but in synthesis terms, it might as well be half.

Code: Select all

x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!

Code: Select all

x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!

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Re: Thread For Your Useless Discoveries

Post by mniemiec » July 19th, 2020, 1:47 pm

Hdjensofjfnen wrote:
July 19th, 2020, 12:51 am
Is there something that can be done with this synthesis of half of an Egyptian walk? ...
To make this useful, one would need to stabilize the lower right corner. Unfortunately, there are a lot of dying sparks there, so it would be quite difficult to bring anything in that could save this (e.g. a bridged beehive) unless you first brought in some equipment to kill those sparks prematurely - and that equipment itself would have to come from nearby, impeding anything else you would want to bring in. The only thing that I can think of that might save this would be to smash random gliders into the corner, hoping that the mutated mess formed from the dying bits would somehow attach itself in a useful way. The likelihood of this working is a bit like throwing a series of grenades into a china shop ravaged by a bull, and hoping that the shards would re-arranged themselves into whole pieces of china. Things like that have been known to happen in life, but they are rare and hard to find.

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Re: Thread For Your Useless Discoveries

Post by GUYTU6J » July 20th, 2020, 7:06 am

Entity Valkyrie 2 wrote:
July 19th, 2020, 9:31 am
P122 herschel loop...
No, it's not useless. It is a good target for practising glider synthesis, and here it is in 84G:

Code: Select all

x = 498, y = 88, rule = B3/S23
35bo47bo62bo84bo123bo116bo$23bobo8bo48bobo60bobo80bobo123bobo113bo$23b
2o9b3o46b2o61b2o82b2o123b2o114b3o$24bo56bo59b2o$82bo57bobo90bo$2bo77b
3o59bo83bo6bobo$obo5bo77bo139b2o5b2o228bo$b2o6bo23bo50b2o58b2o80b2o
233bobo3bobo$7b3o23bobo49b2o58b2o80bo234b2o3b2o$33b2o46bo62bo311bo11bo
$80bobo11bob2o4bo80bo46b3o224b2o$80b2o10b3obobo3bobo79bo47bo223b2o$91b
o5bo4b2o78b3o46bo$19bo60b2o9b2o12b3o$20b2o59bo18bo4bo72bobo$19b2o60bob
o15b2o5bo72b2o$bo80b2o15bobo77bo5b3o76b3o60bo5bo$2b2o181bo77b3o61b2o3b
2o122bo$b2o183bo140b2o3b2o19bobo3bo79bo5bo11b2o$26bobo241bo57bo3bo21b
2o3bobo77b2o3b2o10b2o$14bo11b2o122bo2bo10bob2o93bo7bo84bo4b2o78b2o3b2o
$14b2o11bo48bobo15b2o54b4o8b3obo92bobo7b3o168bo3bo$13bobo55bo5b2o15bob
o64bo4bo65bo2bo10bob2o10b2o57bo140bo9b2o$39b2o31bo4bo18bo53b2o9b2o3b2o
64b4o8b3obo16b3o52bo138bobo8b2o$38b2o30b3o12b2o9b2o53bo91bo4bo16bo52b
3o91bo46bobo$40bo33b2o4bo5bo64bobo78b2o9b2o3b2o16bo143bobo47bo$21b2o
50bobo3bobob3o10b2o54b2o79bo67bo109b2o19b2o$20b2o53bo4b2obo11bobo135bo
bo66bo62b3o64b2o$22bo73bo137b2o64b3o15b2o44b3o50bo$91b2o226b2o97b2o57b
3o$92b2o224bo98b2o57b3o$91bo72b2o$7b2o86b3o66bobo197b3o$6bobo23b3o60bo
70bo79b2o85bo2bo10bob2o14b3o$8bo23bo6b2o55bo53b2o3b2o9b2o78bobo84b4o8b
3obo66b3o57b3o$33bo5bobo51b2o56bo4bo91bo95bo4bo68bo26bo2bo10bob2o14b3o
$39bo52bobo56bob3o8b4o47bo16b2o3b2o9b2o83b2o9b2o3b2o66bo15b2o10b4o8b3o
bo$94bo55b2obo10bo2bo48bo16bo4bo95bo97bo2bo20bo4bo$17bo196b3o16bob3o8b
4o84bobo96b2o10b2o9b2o3b2o$5b3o9b2o112bo88b2o10b2obo10bo2bo85b2o83bo7b
o17bo$7bo8bobo113bo77b3o7bobo197b2o6b2o16bobo$6bo123b3o5bo73bo7bo198bo
bo5bobo17b2o$137b2o72bo$137bobo$216b3o128b2o$133b3o79b3o129bobo$133bo
215bo109b2o17bobo5bobo$134bo198b2o3b2o9b2o108bobo16b2o6b2o$173bo160bo
4bo121bo17bo7bo$171b2o77bo83bob3o8b4o94b2o3b2o9b2o10b2o$172b2o75bo66b
3o14b2obo10bo2bo95bo4bo20bo2bo$249b3o65b3o126bob3o8b4o10b2o15bo$175bo
252b3o14b2obo10bo2bo26bo$175bobo76bo110bo63b3o57b3o$175b2o77b2o107b2o$
170b2o75b2o5b2o61b3o44b2o15b3o$169bobo74bobo6bo60b3o62bo$171bo76bo133b
o46b3o57b2o$428b3o57b2o$250b2o111b3o124bo$250bobo110bo110b2o$250bo113b
o109b2o19b2o$447bo47bobo$323b2o4bo116bobo46bo$322bobo3b2o21bo3bo80b2o
8bobo$324bo3bobo19b2o3b2o79b2o9bo$350b2o3b2o106bo3bo$350bo5bo105b2o3b
2o$450b2o10b2o3b2o$449b2o11bo5bo$451bo6$450b2o$449b2o$439bo11bo$439b2o
3b2o$438bobo3bobo$327b2o115bo$326bobo$328bo2$434b3o$436bo$435bo!
It will be the first xp122 entry in catagolue syntheses page as well.
EDIT: alas, the "four eaters hassling lumps of muck" does not fit here.
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Midst broken fountains, mouldering walls.)
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Re: Thread For Your Useless Discoveries

Post by Entity Valkyrie 2 » July 20th, 2020, 7:15 am

But you added four extra eaters... This was a 4-barrelled p122 gun.
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Re: Thread For Your Useless Discoveries

Post by Kazyan » July 20th, 2020, 1:06 pm

Entity Valkyrie 2 wrote:
July 19th, 2020, 9:31 am
P122 herschel loop:

Code: Select all

x = 52, y = 52, rule = B3/S23
11b2o3b2o$10bo7bo$13bobo$11b2o3b2o$42b2o$42b2o3$4b2o5bo$4b2o5b3o$11bob
o15b2o19bo$13bo15b2o10b3o4bo2bo$42bo5bo2bo$40b3o6bo2$49bo$48bo2bo$17bo
2bo10bob2o13bo2bo$17b4o8b3obo16bo$28bo4bo$17b2o9b2o3b2o$10b2o6bo$10b2o
6bobo$19b2o5$31b2o$31bobo6b2o$33bo6b2o$17b2o3b2o9b2o$18bo4bo$bo16bob3o
8b4o$o2bo13b2obo10bo2bo$o2bo$2bo2$2bo6b3o$o2bo5bo$o2bo4b3o10b2o15bo$bo
19b2o15bobo$38b3o5b2o$40bo5b2o3$8b2o$8b2o$34b2o3b2o$36bobo$33bo7bo$34b
2o3b2o!
Previously, the conduit in this loop required larger sparkers than killer toads to work. Is this stabilization new, as of the quoted post? If so, it reduces the smallest p244 gun, p488 gun, narrowly sets a record for the p122 gun, and probably allows for usage in situations where the period otherwise wouldn't work out. I vaguely remember this conduit being paired with another left-turn conduit to have another pair of small guns somewhere, but can't find them at the moment.

Code: Select all

#p122
x = 54, y = 53, rule = LifeHistory
12.A$12.3A20.AB3.BA$15.A18.B2A3.2AB$14.2A19.2AB.B2A$14.4B17.BA3.AB$9.
2A5.3B18.3B$8.B2AB3.12B.B7.5B$9.2B4.6BA11B.9B$10.10BABA4B2A15B3.B$9.
18BABA15B.B2A$8.14BA6BA17B2A$2.B4.15BA3BAB2A16B.B$.3AB2.11BA3BA2B2A
19B6.2A$.B3A.16BA3B2AB3.2B.11B6.A$3.B.13BA3B2A4B7.11B3.BA.A$5.14B2ABA
2B11.12B.B2A$3.B.14B.BAB13.14B$.B3A.11B.B.B11.2A3.13B$.3AB2.8B3.2A.A
10.A2.A3BABA7B$2.B4.6B6.A.3A10.2A2.A9B$8.6B3.A6.A11.2BA6BA2B$7.7B3.2A
4.2A9.2A.A8BAB$7.6B21.A2.B6ABA2B$7.6B19.A.A3.BA8B$7.2B3AB19.2A4.10B$
6.2BA2BA2B25.2BA6B$7.B2A3BAB24.B3A5B$6.5B3AB24.BA3B2AB$6.6BA2B25.2BA
2BA2B$6.10B4.2A19.B3A2B$6.8BAB3.A.A19.6B$6.2BAB6AB2.A21.6B$6.BA8BA.2A
9.2A4.2A3.7B$6.2BA6BA2B11.A6.A3.6B$6.9BA2.2A10.3A.A6.6B4.B$5.7BABA3BA
2.A10.A.2A3.8B2.B3A$4.13B3.2A11.B.B.11B.3AB$4.14B13.BAB.14B.B$2.2AB.
12B11.2BAB2A14B$.A.AB3.11B7.4B2A3BA13B.B$.A6.11B.2B3.B2A3BA16B.3AB$2A
6.19B2A2BA3BA11B2.B3A$6.B.16B2ABA3BA15B4.B$5.2A17BA6BA14B$5.2AB.15BAB
A18B$6.B3.15B2A4BABA10B$11.9B.11BA6B4.2B$13.5B7.B.12B3.B2AB$14.3B18.
4B4.2A$12.BA3.AB17.4B$12.2AB.B2A18.3BA$11.B2A3.2AB18.3BA$12.AB3.BA20.
3AB!

Code: Select all

#p244
x = 54, y = 53, rule = LifeHistory
12.A$12.3A20.AB3.BA$15.A18.B2A3.2AB$14.2A19.2AB.B2A$14.4B17.BA3.AB$9.
2A5.3B18.3B$8.B2AB3.12B.B7.5B$9.2B4.6BA11B.9B$10.10BABA4B2A15B3.B$9.
18BABA15B.B2A$8.14BA6BA17B2A$2.B4.15BA3BAB2A16B.B$.3AB2.11BA3BA2B2A
19B6.2A$.B3A.16BA3B2AB3.2B.11B6.A$3.B.13BA3B2A4B7.11B3.BA.A$5.14B2ABA
2B11.12B.B2A$3.B.14B.BAB13.14B$.B3A.11B.B.B11.2A3.13B$.3AB2.8B3.2A.A
10.A2.A13B$2.B4.6B6.A.3A10.2A2.10B$8.6B3.A6.A11.12B$7.7B3.2A4.2A9.2A.
11B$7.6B21.A2.4B2A5B$7.6B19.A.A3.3B2A5B$7.6B19.2A4.10B$6.8B25.9B$7.8B
24.9B$6.9B24.8B$6.9B25.8B$6.10B4.2A19.6B$6.5B2A3B3.A.A19.6B$6.5B2A4B
2.A21.6B$6.11B.2A9.2A4.2A3.7B$6.12B11.A6.A3.6B$6.10B2.2A10.3A.A6.6B4.
B$5.13BA2.A10.A.2A3.8B2.B3A$4.13B3.2A11.B.B.11B.3AB$4.14B13.BAB.14B.B
$2.2AB.12B11.2BAB2A14B$.A.AB3.11B7.4B2A3BA13B.B$.A6.11B.2B3.B2A3BA16B
.3AB$2A6.19B2A2BA3BA11B2.B3A$6.B.16B2ABA3BA15B4.B$5.2A17BA6BA14B$5.2A
B.15BABA18B$6.B3.15B2A4BABA10B$11.9B.11BA6B4.2B$13.5B7.B.12B3.B2AB$
14.3B18.4B4.2A$12.BA3.AB17.4B$12.2AB.B2A18.3BA$11.B2A3.2AB18.3BA$12.A
B3.BA20.3AB!

Code: Select all

#p488
x = 54, y = 53, rule = LifeHistory
12.A$12.3A20.AB3.BA$15.A18.B2A3.2AB$14.2A19.2AB.B2A$14.4B17.BA3.AB$9.
2A5.3B18.3B$8.B2AB3.12B.B7.5B$9.2B4.18B.9B$10.34B3.B$9.36B.B2A$8.39B
2A$2.B4.15B2A22B.B$.3AB2.15B2A22B6.2A$.B3A.23B3.2B.11B6.A$3.B.23B7.
11B3.BA.A$5.20B11.12B.B2A$3.B.14B.3B13.14B$.B3A.11B.B.B11.2A3.13B$.3A
B2.8B3.2A.A10.A2.A13B$2.B4.6B6.A.3A10.2A2.10B$8.6B3.A6.A11.12B$7.7B3.
2A4.2A9.2A.11B$7.6B21.A2.4B2A5B$7.6B19.A.A3.3B2A5B$7.6B19.2A4.10B$6.
8B25.9B$7.8B24.9B$6.9B24.8B$6.9B25.8B$6.10B4.2A19.6B$6.5B2A3B3.A.A19.
6B$6.5B2A4B2.A21.6B$6.11B.2A9.2A4.2A3.7B$6.12B11.A6.A3.6B$6.10B2.2A
10.3A.A6.6B4.B$5.13BA2.A10.A.2A3.8B2.B3A$4.13B3.2A11.B.B.11B.3AB$4.
14B13.BAB.14B.B$2.2AB.12B11.2BAB2A14B$.A.AB3.11B7.4B2A3BA13B.B$.A6.
11B.2B3.B2A3BA16B.3AB$2A6.19B2A2BA3BA11B2.B3A$6.B.16B2ABA3BA15B4.B$5.
2A17BA6BA14B$5.2AB.15BABA18B$6.B3.15B2A4BABA10B$11.9B.11BA6B4.2B$13.
5B7.B.12B3.B2AB$14.3B18.4B4.2A$12.BA3.AB17.4B$12.2AB.B2A18.3BA$11.B2A
3.2AB18.3BA$12.AB3.BA20.3AB!
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Re: Thread For Your Useless Discoveries

Post by Entity Valkyrie 2 » July 20th, 2020, 5:10 pm

This stabilization is new, since the original post (couldn't find it, don't know the keywords, but have seen it before) shows the user struggling to find stabilization for this conduit, and then they just gave up trying to make a stable one.
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Re: Thread For Your Useless Discoveries

Post by A for awesome » July 20th, 2020, 6:45 pm

Here's a stable-ization (two forms shown):

Code: Select all

x = 72, y = 72, rule = LifeHistory
48.2A$48.A.A$50.A$46.4A.2A$46.A2.A.A.A$49.2BA.A$39.2A9.BAB.2A$40.A5.3B
.2A.B2.A$40.A.AB.7B5A$21.A19.2AB.5B.BA2B2.2A$21.3A19.4BA4B2.B2A2.A$24.
A18.3BABA3B4.A.2A$10.2A11.2A18.3BABA3B4.A$9.A.A11.4B17.3BA3B4.2A$9.A8.
2A5.3B18.5B$7.2A.4A3.B2AB3.12B.B7.5B$6.A.A.A2.A4.2B4.18B.9B$6.A.A2B8.
34B3.B$4.2A.BAB8.36B.B2A$3.A2.B.2A7.39B2A$3.5A5B3.15B2A22B.B$.2A2.2BA
B.4B2.2B3A10B2A22B6.2A$A2.2AB2.6B.4BA18B3.2B.11B6.A$2A.A3.4B2A6B3A15B
7.11B3.BA.A$3.A3.3BA2BA20B11.12B.B2A$3.2A2.4B2A15B.3B13.14B$8.6B.11B.
B.B11.2A3.13B$10.4B2.8B3.2A.A10.A2.A13B$8.5B3.6B6.A.3A10.2A2.10B$8.2A
7.6B3.A6.A11.12B$9.A6.7B3.2A4.2A9.2A.11B$6.3A7.6B21.A2.4B2A5B$6.A9.6B
19.A.A3.3B2A5B$16.6B19.2A4.10B5.2A$15.8B25.9B4.A.A$16.8B24.9B4.A$15.9B
24.8B3.2A.A$15.9B25.8B.A3.A$15.10B4.2A19.6B3.3A.2A$15.5B2A3B3.A.A19.6B
5.A.A.A$15.5B2A4B2.A21.6B5.2BA.A$15.11B.2A9.2A4.2A3.7B6.BAB.2A$15.12B
11.A6.A3.6B7.2A.B2.A$15.10B2.2A10.3A.A6.6B3.5B5A$14.13BA2.A10.A.2A3.8B
.5B.BA2B2.2A$13.13B3.2A11.B.B.18B2.B2A2.A$13.14B13.3B.15B2A4B3.A.2A$11.
2AB.12B11.20BA2BA3B3.A$10.A.AB3.11B7.24B2A4B2.2A$10.A6.11B.2B3.30B$9.
2A6.22B2A15B.5B$15.B.22B2A15B3.5B$14.2A39B7.2A$14.2AB.36B8.A$15.B3.34B
10.3A$20.9B.18B4.2B11.A$22.5B7.B.12B3.B2AB$21.7B16.4B4.2A$21.3BA3B6.A
10.4B$20.3BABA3B4.A.A10.4B$20.3BABA3B4.A.A11.4B$20.4BA4B2.B2A2.2A10.4B
$18.2AB.5B.BA2B2.2A2.A10.4B$17.A.AB.7B5A3.2A11.4B$17.A5.3B.2A.B2.A17.
4B$16.2A9.BAB.2A19.4B$26.2BA.A22.4B$23.A2.A.A.A23.4B$23.4A.2A25.4B$27.
A28.4B$25.A.A29.4B$25.2A31.4B!
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of flowers, to jump universes to one of springtime in
a land of former winter, where no invisible walls stood,
or could stand for more than a few hours at most...

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Kazyan
Posts: 1083
Joined: February 6th, 2014, 11:02 pm

Re: Thread For Your Useless Discoveries

Post by Kazyan » July 23rd, 2020, 10:14 am

This would have been a nice B-heptomino hassler, but it works out such that this would be p58, so there's no room for the p29 sparkers required:

Code: Select all

x = 25, y = 30, rule = LifeHistory
11.D.3D$11.D.D$11.D.3D$.2C3.2C3.D.D.D$.C4.C4.D.3D$3.C3.C$2.2C2.2C$C2.
C.C2.4B.D4.3D.3D$2C3.C7BD6.D.D$4.C.6B6.3D.3D$4.2C6B2.B3.D3.D.D$5.B.8B
D2.3D.3D$7.8B$6.9B$4.B.9B$3.2C4BA7B$3.2C.2B3A4B.2C$4.3B2ABA5B2C$6.9B.
B$6.9B$6.8B$5.D.7B.B$9.6B2C$9.6B.C$7.D7BC3.2C$7.D.4B2.C.C2.C$13.2C2.
2C$13.C3.C$14.C4.C$13.2C3.2C!
Maybe some p2 LLS results would do it.
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Jormungant
Posts: 318
Joined: May 27th, 2016, 1:01 am

Re: Thread For Your Useless Discoveries

Post by Jormungant » July 23rd, 2020, 1:44 pm

@kazyan if you feel like fitting some hassler, I got a better target for you:

Code: Select all

x = 116, y = 69, rule = LifeHistory
75.6B$76.6B$75.6B$76.6B$45.2A9.2A17.6B$45.A11.A18.6B$46.A9.A18.6B$45.
2A9.2A18.6B$43.BA4.A3.A4.AB15.6B$42.2B6A3.6A2B15.6B$43.A.B11.B.A15.6B
$44.A2BA7.A2BA17.6B$44.B.A.A2.A2.A.A.B16.6B$42.3A.A.7A.A.3A15.6B$41.A
2.2ABA7.AB2A2.A13.6B$41.2A.B2A2B2A.2A2B2AB.2A14.6B$27.2A15.3BA2.A.A2.
A3B16.6B$20.2A3.2B2AB14.B4A.A.A.4AB17.6B$19.B2AB2.4B15.A.A3BA.A3BA.A
16.6B$20.2B3.6B.B11.B2A3B3.3B2AB17.6B$21.2B2.10B.B8.2BA.5A.A2B17.6B$
20.15B.B5.B4.B7AB20.6B$17.B.15B2A13.5B14.B6.6B$16.2A4B4ABA6B2A13.5B
13.3B6.6B$16.2AB.7BAB3A3B2.B12.4B11.3B3A4.7B$17.B2.7BAB2A7B2.2C8.4B5.
4B2.2B3A2B3.8B$21.17B2.B7.7B2.10BA3B2ABA4B2A3B$21.BA2BA13BAB2.2B2.20B
A3B2A2BA2BAB2A3B$13.2B7.A16BA34B2A2BA3BA3B$13.3A7.3BA3B.8BA24BA3B2A4B
2A2B3A2BA3B$11.BA3B7.A2BA2B2.33BAB3A2B3A6B2ABA3B$11.BA3BA5.2B3A2B.12B
2A22B2ABABA6BA2BABA3B3.2A3.2A5.2B$12.A2BA.A4.6B.12BA12B.B5.17B2A2BA7B
2AB2.2AB2.BA4B$14.ABA2BA3.9B5.6B.9B10.B2.3BABA7B3A10B4.3B2A5B$15.A3BA
B2.8B4.4B.4B2.8B12.B2ABA14B.10B.2B2A4B2A$16.3BA10B3.6B2.4B2.7B12.A4BA
11B4.6B2A4B2A4B2A$16.3A2B.7B2.BAB2AB2AB2.17B7.A3BA13B4.A3B2A.3A2B2A2B
.B$17.14B2AB2A2B2A3.15BAB7.4AB.11B4.B4A3B2A3B2AB$19.12BAB.3B.3B2.14BA
BA7.4B2.12B4.3A3B2.4B.AB$20.8B.9B2AB2.13BA3BA13.4B.2BA3B4.7B2.B.BA2B.
2A$17.2B.8B.2B2A2B.2B2A2B.8B.3B.BA2B.A17.BABA2B3.4B2AB5.2AB.B2A$15.
13B2.B2A9B.7B8.A3BAB16.2A2B3.2AB.B2A5.B2A4B$15.13B2.3B.3B.BA10B9.A3BA
B17.B4.2A.2BAB.B2.7B$14.14B3.2A2B2AB2A9B.4B6.ABA2B25.BA.4B2.3B3A$15.
14B2.B2AB2ABAB2.7B.2B3A5.BAB27.B2A3B2A3B4AB$14.10B3.3B2.6B3.10BA3B6.
2B25.B.2B2A2B3A.2A3BA$12.B.11B2.4B.4B4.8B2.BA3BA31.2A4B2A4B2A6B$11.2A
14B.6B5.9B3.A2BA.A30.2A4B2A2B.9B$11.2A16BA12B.6B4.ABA2BA29.5B2A3B4.4B
$12.15B2A12B.2B3A2B5.A3BAB28.4BAB2.B2A2.B2A2B$12.28B2.2BA2BA7.3BAB30.
2B5.2A3.2A$16.15BA8B.3BA3B7.3A$16.2A13BA16BA7.2B$13.B.B2A6B2.2B2.BA
13BA2BA$12.2A8B8.B.18B$12.2AB.4B9.11B2ABA6B3.B$13.B3.2B9.3A3B2.3B3ABA
7B.B2A$18.2B8.3BAB2.2A6BAB4A4B2A$17.B2AB6.A3BAB2.2A15B.B$18.2A6.A.A2B
A4.15B$24.A2BABA6.10B2.2B$23.BA3BA9.B.6B3.2B$23.BA3B14.4B2.B2AB$25.3A
13.B2A2B3.2A$25.2B15.2A!

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Entity Valkyrie 2
Posts: 1006
Joined: February 26th, 2019, 7:13 pm
Location: Hijuatl, Zumaland
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Re: Thread For Your Useless Discoveries

Post by Entity Valkyrie 2 » July 25th, 2020, 8:50 pm

( EDIT by dvgrn: This isn't useless by any means, but it isn't a discovery either. It's a known Lx170 from the H-to-H collection in Golly. )

L170:

Code: Select all

x = 30, y = 50, rule = LifeHistory
11.3D$11.BDB$10.2B3D$10.5B$10.6B$10.6B$10.5B$9.6B$10.6B$9.7B$9.6B$9.
6B$9.6B$8.8B$9.8B$8.9B$8.9B$8.10B$8.5B2A3B$8.5B2A4B$8.11B$8.4BD7BA$
10.B3D4B2.3A$4.2A4.BDB2D2B6.A$5.A4.6B6.2A$5.A.AB.6B$6.2AB.7B$8.8B$9.
7B$9.7B9.2A$5.B4.7B8.A$4.A2B.B.6B6.BA.A$3.A.A11B.3B.B2A$4.AB.4BD11B$
7.3B3D10B$7.5BD9B$7.16B$7.16B$8.16B$8.16B$6.18B$6.2BC15B2.2A$5.3BCBC
4B.10BA.A$6.2B3C4B2.4B2A2B3.A$5.5BC4B2.3BA2BAB3.2A$4.10B3.4B2AB$3.4B
12.2B.B$2.4B12.3B$.4B13.B2AB$4B15.2A!
Bx222 IS MY WORST ENEMY.

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yujh
Posts: 2033
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Location: CHINA

Re: Thread For Your Useless Discoveries

Post by yujh » July 25th, 2020, 9:16 pm

I wish if anyone can make a G to H with this old one

Code: Select all

x = 16, y = 18, rule = B3/S23
10b2o$5b2o2bobo$5bo3bo$6b3ob4o$8bobo2bo$4b3obobo$3bo2bob2o$3b2o2$3b2o$
3bo2bo3b2o$4b3o2bo2bo$b3o6b2o$o3bo8b2o$b3o9bobo$4b3o6bo$3bo2bo$3b2o!
Edit:???

Code: Select all

x = 16, y = 23, rule = B3/S23
10b2o$5b2o2bobo$5bo3bo$6b3ob4o$8bobo2bo$4b3obobo$3bo2bob2o$3b2o2$3b2o$
3bo2bo3b2o$4b3o2bo2bo$b3o6b2o$o3bo8b2o$b3o9bobo$4b3o6bo$3bo2bo$3b2o4$
9b2o$9b2o!

Edit:

Code: Select all

x = 20, y = 24, rule = B3/S23
10b2o$5b2o2bobo$5bo3bo$6b3ob4o$8bobo2bo$4b3obobo$3bo2bob2o$3b2o2$3b2o$
3bo2bo3b2o$4b3o2bo2bo$b3o6b2o$o3bo8b2o$b3o9bobo$4b3o6bo$3bo2bo$3b2o3$
18b2o$18b2o$12b2o$12b2o!
Help:

Code: Select all

x = 286, y = 29, rule = B3/S23
10b2o28b2o28b2o28b2o28b2o28b2o28b2o28b2o28b2o28b2o$5b2o2bobo23b2o2bobo
23b2o2bobo23b2o2bobo23b2o2bobo23b2o2bobo23b2o2bobo23b2o2bobo23b2o2bobo
23b2o2bobo$5bo3bo25bo3bo25bo3bo25bo3bo25bo3bo25bo3bo25bo3bo25bo3bo25bo
3bo25bo3bo$6b3ob4o22b3ob4o22b3ob4o22b3ob4o22b3ob4o22b3ob4o22b3ob4o22b
3ob4o22b3ob4o22b3ob4o$8bobo2bo24bobo2bo24bobo2bo24bobo2bo24bobo2bo24bo
bo2bo24bobo2bo24bobo2bo24bobo2bo24bobo2bo$4b3obobo23b3obobo23b3obobo
23b3obobo23b3obobo23b3obobo23b3obobo23b3obobo23b3obobo23b3obobo$3bo2bo
b2o23bo2bob2o23bo2bob2o23bo2bob2o23bo2bob2o23bo2bob2o23bo2bob2o23bo2bo
b2o23bo2bob2o23bo2bob2o$3b2o28b2o28b2o28b2o28b2o28b2o28b2o28b2o28b2o
28b2o2$3b2o28b2o28b2o28b2o28b2o28b2o28b2o28b2o28b2o28b2o$3bo2bo3b2o21b
o2bo3b2o21bo2bo3b2o21bo2bo3b2o21bo2bo3b2o21bo2bo3b2o21bo2bo3b2o21bo2bo
3b2o21bo2bo3b2o21bo2bo3b2o$4b3o2bo2bo21b3o2bo2bo21b3o2bo2bo21b3o2bo2bo
21b3o2bo2bo21b3o2bo2bo21b3o2bo2bo21b3o2bo2bo21b3o2bo2bo21b3o2bo2bo$b3o
6b2o19b3o6b2o19b3o6b2o19b3o6b2o19b3o6b2o19b3o6b2o19b3o6b2o19b3o6b2o19b
3o6b2o19b3o6b2o$o3bo8b2o15bo3bo8b2o15bo3bo8b2o15bo3bo8b2o15bo3bo8b2o
15bo3bo8b2o15bo3bo8b2o15bo3bo8b2o15bo3bo8b2o15bo3bo8b2o$b3o9bobo15b3o
9bobo15b3o9bobo15b3o9bobo15b3o9bobo15b3o9bobo15b3o9bobo15b3o9bobo15b3o
9bobo15b3o9bobo$4b3o6bo20b3o6bo20b3o6bo20b3o6bo20b3o6bo20b3o6bo20b3o6b
o20b3o6bo20b3o6bo20b3o6bo$3bo2bo26bo2bo26bo2bo26bo2bo26bo2bo26bo2bo26b
o2bo26bo2bo26bo2bo26bo2bo$3b2o28b2o28b2o28b2o28b2o28b2o28b2o28b2o28b2o
28b2o3$18b2o132b2o$18b2o77b2o29bo23bo2bob2o30bo30bo30bo32bo$12b2o27b2o
25b2o27b2o28bobo23b3obobo28bobo28bobo28bobo30bobo$12b2o27b2o25b2o57bob
o27bobo2bo25bobo28bobo28bobo30bobo$128bo26b3ob4o26bo30bo30bo32bo$154bo
3bo39b2o$154b2o2bobo37bobo$159b2o39bo$200b2o80$
10b2o28b2o$5b2o2bobo23b2o2bobo$5bo3bo25bo3bo$6b3ob4o22b3ob4o$8bobo2bo
24bobo2bo$4b3obobo23b3obobo$3bo2bob2o23bo2bob2o$3b2o28b2o2$3b2o28b2o$
3bo2bo3b2o21bo2bo3b2o$4b3o2bo2bo21b3o2bo2bo$b3o6b2o19b3o6b2o$o3bo8b2o
15bo3bo8b2o$b3o9bobo15b3o9bobo$4b3o6bo20b3o6bo$3bo2bo26bo2bo$3b2o28b2o
2$46bo$15bo29bobo$14bobo28bobo$14bobo29bo$15bo!

B34kz5e7c8/S23-a4ityz5k!!!

b2n3-q5y6cn7s23-k4c8

B3-kq6cn8/S2-i3-a4ciyz8

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ColorfulGalaxy
Posts: 411
Joined: July 16th, 2020, 3:37 am
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Re: Thread For Your Accidental Discoveries

Post by ColorfulGalaxy » July 27th, 2020, 4:28 am

Code: Select all

x = 9, y = 9, rule = LifeHistory
11.C$10.C$10.3C8$6A.2A$6A.2A$7.2A2.C$2A5.2A.C$2A5.2A.3C$2A5.2A$2A$2A.6A$2A.6A!
The first one is synchronous.
The second one is slow because it's used to delete a block.
Can you find a way using only one glider?
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dvgrn
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Posts: 7766
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Re: Thread For Your Accidental Discoveries

Post by dvgrn » July 27th, 2020, 5:38 am

ColorfulGalaxy wrote:
July 27th, 2020, 4:28 am

Code: Select all

x = 9, y = 9, rule = LifeHistory
11.C$10.C$10.3C8$6A.2A$6A.2A$7.2A2.C$2A5.2A.C$2A5.2A.3C$2A5.2A$2A$2A.6A$2A.6A!
The first one is synchronous.
Here's a detail that is always worth double-checking carefully. That first glider could not actually have reached to the location where you drew it -- it would have been deleted by a spark from the galaxy well before it got there:

Code: Select all

x = 17, y = 11, rule = LifeHistory
15.C$14.C$6A.2A5.3C$6A.2A$7.2A$2A5.2A$2A5.2A$2A5.2A$2A$2A.6A$2A.6A!
See also Mark Niemiec's response, below.

It's fairly easy to check for one-glider deletions of a galaxy, or a clock (which you mentioned in another post) using gencols, or by editing the pd-glider.py/lua script in Golly, or by doing a little experimenting with the Seeds of Destruction Game:

Code: Select all

x = 9, y = 17, rule = LifeHistory
2.A$.A$.3A6$2A.6A$2A.6A$2A$2A5.2A$2A5.2A$2A5.2A$7.2A$6A.2A$6A.2A!

Code: Select all

x = 12, y = 11, rule = LifeHistory
$3.A$.2A$3.2A$2.A4$9.3A$9.A$10.A!
Fair warning: I'll probably start moving these kinds of posts to this thread, until you get the idea about putting Sandbox-type posts in the Sandbox yourself.

mniemiec
Posts: 1260
Joined: June 1st, 2013, 12:00 am

Re: Thread For Your Accidental Discoveries

Post by mniemiec » July 27th, 2020, 5:57 am

ColorfulGalaxy wrote:
July 27th, 2020, 4:28 am
...The first one is synchronous. The second one is slow because it's used to delete a block. Can you find a way using only one glider?
If you want to collide gliders into something, it's important to make sure that the gliders could actually get into the specified position naturally. For example, when colliding gliders into a still-life or oscillator, move the glider back a multiple of the target's period, sufficiently far back that it's at least two spaces beyond the convex hull formed by all generations of the target. In this case, moving the gliders back 16 generations (4 spaces) accomplish this. You'll find that the lower glider is destroyed by the galaxy before it gets close enough to hit. It might be possible to actually synthesize a glider as close to the galaxy as you have it shown, but that would likely be quite expensive, and would probably defeat the purpose of the exercise anyway.

It's fairly simple to just try all possible one-glider collisions into the galaxy. There are 6 where the glider kills the galaxy, and 20 where the galaxy eats the glider. There is also one where the the galaxy safely transmutes the glider into a blinker. (There are a few others where the glider is transmuted into some still life, which then destroys the galaxy the next time around).

Code: Select all

x = 197, y = 48, rule = B3/S23
bboo$3boo4bobbobo6b3o5bobbobo14bobbobo14bobbobo14bobbobo14bobbobo$bbo
4boobob3o8bo3boobob3o12boobob3o12boobob3o12boobob3o12boobob3o$8bo6bo6b
o5bo6bo12bo6bo12bo6bo12bo6bo12bo6bo$7boo5bo12boo5bo12boo5bo12boo5bo12b
oo5bo12boo5bo$42bo$8bo5boo12bo5boo6boo4bo5boo12bo5boo12bo5boo12bo5boo$
7bo6bo12bo6bo6bobo3bo6bo12bo6bo12bo6bo12bo6bo$8b3oboboo12b3oboboo12b3o
boboo12b3oboboo12b3oboboo12b3oboboo$8bobobbo14bobobbo14bobobbo14bobobb
o14bobobbo14bobobbo$$64boo$63bobo$65bo$88boo19boo$87bobo18bobo$89bo20b
o8$34bobo$35boo28bo33bobo26bo$35bo27bobo33boo25boo$64boo15bo18bo26boo$
3b3o73boo$5bo43bo30boo$4bo44bobo$9bobbobo6bo17bobbobo4boo18bobbobo15bo
bo6bobbobo24bobbobo5b3o16bobbobo24bobbobo$7boobob3o4boo16boobob3o22boo
bob3o16boo4boobob3o22boobob3o5bo16boobob3o22boobob3o$8bo6bo4boo16bo6bo
22bo6bo15bo6bo6bo4boo16bo6bo5bo16bo6bo22bo6bo$7boo5bo22boo5bo22boo5bo
22boo5bo5bobo14boo5bo22boo5bo22boo5bo$110bo$8bo5boo22bo5boo22bo5boo22b
o5boo22bo5boo22bo5boo22bo5boo$7bo6bo22bo6bo22bo6bo22bo6bo22bo6bo22bo6b
o22bo6bo$8b3oboboo22b3oboboo22b3oboboo22b3oboboo17bo4b3oboboo22b3obob
oo22b3oboboo$oo6bobobbo18bo5bobobbo24bobobbo24bobobbo17bobo4bobobbo24b
obobbo24bobobbo$boo29boo27bo60boo$o30bobo27boo30bo$60bobo30boo$78boo
12bobo$13b3o30b3o28boo52boo30bo$13bo32bo32bo50bobo30boo$14bo32bo84bo
29bobo$194b3o!

hkoenig
Posts: 167
Joined: June 20th, 2009, 11:40 am

Re: Thread For Your Useless Discoveries

Post by hkoenig » July 27th, 2020, 11:38 am

It should be trivial to search for every possible collision with an object and find the elimination reactions. One of my first Life related projects was cataloging all reactions, by hand, using punch cards, 45 years ago. (Was it really that long ago? Takes of shoes and socks ... Nope, 46 years. 1974. I feel old....)

First, determine the symmetry of the object. From that, you will know which directions the Gliders will need to come from, and which are duplications. Then for each remaining direction, start at one side and work your way to the other until you either hit the line of symmetry or the other side. Even by hand, it didn't take long to know exactly how many collisions there were and setup a run.

In bits and pieces, I eventually automated the whole process, and I got as far as doing stable objects up to 17 bits, and most oscillators up to that size, and somewhere around here I still have most of those files. (But for some reason, the Clock is one those missing objects.) To extract anything useful from those files any more would require some serious post-processing. I'm pretty sure someone could start over at this point and have the same results (and more) in a few hours. Think of it as an exercise for the student...
Last edited by hkoenig on July 27th, 2020, 2:11 pm, edited 1 time in total.

wwei23

Re: Thread For Your Useless Discoveries

Post by wwei23 » July 27th, 2020, 12:46 pm

Probably already known

Code: Select all

x = 10, y = 12, rule = B3/S23
obo$obo$3o2$6b2o$6bobo$8bo$8b2o3$b2o$b2o!
Edit: I know that you only need three gliders, but I made this and I'm proud of it.

Code: Select all

x = 108, y = 104, rule = B3/S23
107bo$105b2o$106b2o4$bo$2bo$3o19$39bo$37bobo$38b2o13$34bo$35bo$33b3o
12$62b3o$48b3o11bo$48bo14bo$49bo42$104b3o$104bo$105bo!
EDIT: Another synthesis

Code: Select all

x = 198, y = 164, rule = Life
186bo$186bobo$186b2o9$196bo$195bo$195b3o$13bo$14b2o$13b2o3$obo$b2o$bo
11$159bo$157b2o$158b2o5$13bobo$14b2o$14bo20$98bo$97bo$97b3o4$81bobo$
82b2o$82bo8$81bo$81bobo$73bobo5b2o$73b2o$74bo$62bobo27b3o$63b2o27bo$
63bo14bo14bo$78bobo$78b2o$67bobo$68b2o$68bo17$66b2o$67b2o$66bo9bo$75b
2o$58b2o15bobo$57bobo$59bo5$49b2o$50b2o$49bo$84b2o$83b2o$85bo35$32b3o$
34bo$33bo2$65b2o$64bobo$66bo!
Edit:

Code: Select all

x = 243, y = 155, rule = B3/S23
o$b2o$2o13$242bo$240b2o$241b2o2$18bo$19b2o$18b2o18$195bo$193b2o$194b2o
2$50bo$51b2o$50b2o49$108bo$109bo$107b3o4$147bo$107bo39bobo$105bobo39b
2o6bo$106b2o46bo$154b3o$119bo$120bo$118b3o11$103b3o$105bo$104bo10$149b
3o$149bo$150bo2$110b2o$109bobo$111bo9$116b3o19b2o$118bo2b2o15bobo$117b
o4b2o14bo$121bo$111b2o$110bobo$112bo$133b3o$133bo$134bo!
Edit: Some seeds:

Code: Select all

x = 52, y = 19, rule = LifeHistory
13.A28.A$4.2A6.A20.2A6.A8.2B$3.A2.A5.3A17.A2.A5.3A5.3B$4.2A27.2A13.4B
$47.4B$46.4B$2A27.2A14.4B$2A27.2A13.ABAB$5.A28.A9.2AB$5.A28.A10.A$5.A
8.B19.A$13.A.A$13.2AB$14.A4$10.2A27.2A$10.2A27.2A!

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Hdjensofjfnen
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Re: Thread For Your Useless Discoveries

Post by Hdjensofjfnen » July 27th, 2020, 7:01 pm

I doubt that this is salvageable:

Code: Select all

x = 22, y = 16, rule = LifeHistory
13.A$11.2A$12.2A$.A$2.A$3A4$18.3D$10.2D9.D$9.D2.D8.D$8.D2.2D.2A4.D$7.
D5.2A4.D$6.D8.A$6.2D11.D!
[[ STOP 83 ]]

Code: Select all

x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!

Code: Select all

x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!

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EvinZL
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Re: Thread For Your Useless Discoveries

Post by EvinZL » July 28th, 2020, 2:26 pm

H to G17

Code: Select all

x = 58, y = 37, rule = LifeHistory
.4B13.4B14.2A$2.4B13.4B12.B2AB$3.4B13.4B12.3B$4.4B13.4B10.B.B$5.4B13.
4B8.6B$6.4B13.4B7.5B2A$7.4B13.4B6.5B2A$8.4B13.4B5.6B$9.4B13.4B5.4B$
10.4B7.2A4.4B3.6B.B$11.4B5.B2AB4.4B.10B$12.4B5.3B5.16B$13.4B3.B.B6.
17B$14.4B.6B4.18B$15.10B2.21B$7.2A7.33B$8.A8.32B$8.A.AB6.33B$9.2AB.3B
2.34B$11.21B3D16B5.B$10.24BD19B.B2A$10.22B3D21B2A$11.46B$9.45B$7.19B
3.22B$7.2BC15B5.10B.9B$6.3BCBC4B.7B7.8B3.7B$7.2B3C4B2.6B7.7B$6.5BC4B
3.6B6.2E$5.10B6.4B7.E$4.4B12.B2A2B4.3E$4.3B14.2A.B2E2.E$2.4B18.BE.E.E
$2.2A23.E.E.2E$3.A23.2E2.E.E$3A28.E.E$A31.E!

Code: Select all

x = 59, y = 12, rule = B2i3-kq4j/S2-i3
.2A7.2A35.2A7.2A$3A7.3A15.3A15.3A7.3A$.2A7.2A15.A3.A15.2A7.2A$26.A5.A
$26.A5.A$26.3A.3A2$26.3A.3A$26.A5.A$26.A5.A$27.A3.A$28.3A!

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dvgrn
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Re: Thread For Your Useless Discoveries

Post by dvgrn » July 28th, 2020, 3:06 pm

EvinZL wrote:
July 28th, 2020, 2:26 pm
H to G17...
That should probably be in the H-to-G collection as NW36T371, since there's a gap in the old 2016 collection at that direction/lane number combination.

Both of the pieces of this, HF95P and PNW6T184, have been in the Elementary Conduits Collection for a long time, so this combination is not so much "useless" as just "already known":

Code: Select all

x = 103, y = 45, rule = LifeHistory
3.D3.D.5D2.3D2.5D.4D25.4D2.D3.D.D3.D2.3D2.5D3.D4.3D5.D$3.D3.D.D5.D3.D
.D5.D3.D24.D3.D.2D2.D.D3.D.D7.D4.2D3.D3.D3.2D$3.D3.D.D5.D3.D.D5.D3.D
24.D3.D.D.D.D.D3.D.D7.D5.D3.D3.D2.D.D$3.5D.3D4.4D2.3D2.4D25.4D2.D2.2D
.D.D.D.4D4.D5.D4.3D2.D2.D$3.D3.D.D9.D5.D.D28.D5.D3.D.D.D.D.D3.D3.D5.D
3.D3.D.5D$3.D3.D.D9.D.D3.D.D28.D5.D3.D.2D.2D.D3.D3.D5.D3.D3.D4.D$3.D
3.D.D6.3D3.3D2.D28.D5.D3.D.D3.D2.3D4.D4.3D3.3D5.D2$74.2A$73.B2AB$74.
3B$62.B10.B.B$62.2B8.6B$62.3B7.5B2A$62.4B6.5B2A$63.4B5.6B$9.4B51.4B5.
4B$10.4B7.2A42.4B3.6B.B$11.4B5.B2AB42.4B.10B$12.4B5.3B43.16B$13.4B3.B
.B44.17B$14.4B.6B42.18B$15.10B40.21B$7.2A7.12B37.22B$8.A8.12B36.22B$
8.A.AB6.13B34.24B$9.2AB.3B2.15B33.24B$11.21B3D31.4B3D16B5.B$11.23BD
33.4BD19B.B2A$12.20B3D33.2B3D21B2A$11.22B36.26B$9.21B38.24B$7.19B41.
22B$7.2BD15B43.10B.9B$6.3BDBD4B.7B45.8B3.7B$7.2B3D4B2.6B45.7B$6.5BD4B
3.6B44.2A$5.10B6.4B45.A$4.4B12.B2A2B42.3A$4.3B14.2A.B2A40.A$2.4B18.BA
.A$2.2A23.A$3.A23.2A$3A$A!
It _is_ certainly less useful than it might be because of the 17-lane difference between the output gliders. To be able to separate the two outputs using Snarks, the gap would have to be 18 cells, so this is a very near miss.

Jormungant
Posts: 318
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Re: Thread For Your Useless Discoveries

Post by Jormungant » July 29th, 2020, 8:57 am

Most efficient ever block mover!!! POTY?

Code: Select all

x = 45, y = 46, rule = LifeHistory
2BC$CBCB$.2C2B$2.4B$3.4B$4.4B$5.4B$6.4B$7.4B$8.4B$9.4B$10.4B8.B5.2D$
11.4B5.7B.2D2C$12.4B.13B2CB$13.20B$14.18B$15.17B$15.18B$15.18B$14.19B
$13.21B$12.2A20B$12.2A19B$13.17B$14.16B$14.18B$15.8B2A9B.2C$14.8BA2BA
8BC.C$13.10BABA7B.BC$13.11BA8B$14.18B$14.17B$13.17B$11.A.2AB.14B$9.3A
B2AB5.B2.B2.B2AB$8.A4.B6.3B5.2A$9.3A.2A5.B2AB$11.A.A7.2A$11.A.A$12.A!

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