New Life
Re: New Life
Using special software, I was able to increase the collection of patterns. Among these patterns, there are many similar, but is formally they are different.
download/file.php?id=174
download/file.php?id=174
(do not laugh: Google is the translator and to blame for)
-
- Posts: 566
- Joined: May 31st, 2009, 12:08 am
Re: New Life
Unique: two rakes make copies of themselves
This is unusual in any rule.
32-cell clean breeder:
minimal 24-cell version:
Other p48 items made from the same rakes:
Forward glider p48 rake, large, not optimized, but fun to make:
EDIT:
Glider rake construction kit:
Now there is a much better p48 forward glider rake than the one above.
demo for p48:
This method works to make both forward and backrakes for gliders, any period 20 or greater.
First a simple stepper rake and a beehive puffer in the correct orientation are needed.
Then, due to symmetry, they can be combined to make both types of glider rake.
Example for p20:
Extra simple rakes can change the orientation of the beehives (for larger periods), if necessary:
This is unusual in any rule.
32-cell clean breeder:
Code: Select all
x = 15, y = 21, rule = MilhinSA
.2BA$B3.BA$3B2.B$5.B$3.A.B$5.B$3.B.A8$12.B.A$14.B$12.A.B$14.B$9.3B2.B
$9.B3.BA$10.2BA!
Code: Select all
x = 14, y = 19, rule = MilhinSA
2.2BA$B3.B$2.B.B$2.B.B$4.B$2.B.A8$11.B.A$13.B$11.B.B$11.B.B$9.B3.B$
11.2BA!
Code: Select all
x = 22, y = 394, rule = MilhinSA
12.B.B.BA$6.A3.AB.B3.B$5.2B3.2B.B3.B$4.A12.B$17.B$15.B.A7$14.B$13.B2.
A2.A$12.AB.2B2.2B$12.BA.BA.A.BA$11.B2.BA2.B.BA$12.3B3.B.BA$13.A6.BA$
19.AB4$6.B.A$8.B$6.A.B$6.A.B$8.B$6.B.A15$2.B5.ABA.B$7.B.AB.BA$2BA3.2B
.AB.BA$12.BA$.B.B8.BA$11.AB7$13.B$12.B2.A2.A$11.AB.2B2.2B$11.BA.BA.A.
BA$10.B2.BA2.B.BA$11.3B3.B.BA$12.A6.BA$18.AB9$2.B.A$4.B$2.A.B$2.A.B$
4.B$2.B.A25$7.2A$6.A2B.B$6.3A.BA$10.BA$10.BA$10.BA$9.AB6$16.B.A$18.B$
16.A.B$18.B$13.3B2.B$13.B3.BA$14.2BA36$12.2A$11.A2B.B$11.3A.BA$15.BA$
15.BA$15.BA$14.AB8$14.AB$15.BA$15.BA$15.BA$11.3A.BA$11.A2B.B$12.2A11$
13.2A$12.A2B.B$12.3A.BA$16.BA$16.BA$16.BA$15.AB9$18.AB$19.BA$17.B.BA$
15.2A2.BA$14.2B3.BA$14.B4.B$15.3B$16.A13$13.2A$12.A2B.B$12.3A.BA$16.B
A$16.BA$16.BA$15.AB3$17.AB$18.BA$18.BA$18.BA$14.3A.BA$14.A2B.B$15.2A
15$15.2A$14.A2B.B$14.3A.BA$18.BA$18.BA$18.BA$17.AB4$15.AB$16.BA$16.BA
$16.BA$12.3A.BA$12.A2B.B$13.2A17$13.B.B.BA$7.A3.AB.B3.B$6.2B3.2B.B3.B
$5.A12.B$18.B$16.B.A5$11.B$10.B2.A2.A$9.AB.2B2.2B$9.BA.BA.A.BA$8.B2.B
A2.B.BA$9.3B3.B.BA$10.A6.BA$16.AB4$3.B.A$5.B$3.A.B$3.A.B$5.B$3.B.A7$
13.B.A$15.B$2.A12.B$3.2B3.2B.B3.B$4.A3.AB.B3.B$10.B.B.BA13$18.B.A$20.
B$7.A12.B$8.2B3.2B.B3.B$9.A3.AB.B3.B$15.B.B.BA25$10.B5.ABA.B$15.B.AB.
BA$8.2BA3.2B.AB.BA$20.BA$9.B.B8.BA$19.AB8$9.B$8.B2.A2.A$7.AB.2B2.2B$
7.BA.BA.A.BA$6.B2.BA2.B.BA$7.3B3.B.BA$8.A6.BA$14.AB3$5.AB$6.BA$6.BA$
6.BA$6.BA$5.AB!
Code: Select all
x = 271, y = 72, rule = MilhinSA
256.B.A$258.B$256.B.B$256.B.B$258.B$14.BA240.B.A$15.B$13.B.B$255.A2BA
$268.B.A$255.B2.B11.B$268.B.B$249.2B4.A2BA5.2B2.B.B$249.2B2.AB4.B6.A
3.B$254.2B2.2BA2.B2.B.2BA$229.2B$229.2B33.AB$26.BA$27.B$25.B.B205.A5.
2B$212.2B18.3B.A.A.BA$154.B53.B2A21.B2.B.B2ABA$149.A4.2A3.A53.B18.A4.
B.ABA$143.A2B2.3B6.A.2B49.B.2B19.2BA.A2.BA$139.2B2.B6.A3.A.B.A.BA77.A
B$139.2B4.4B6.B.A2.BA$145.A2.A11.BA$160.BA51.2A$145.A2.A10.AB51.4B$
38.BA105.4B63.A2.A10.AB$39.B106.2A79.BA$37.B.B172.A2.A11.BA$206.2B4.
4B6.B.A2.BA$112.BA92.2B2.B6.A3.A.B.A.BA$111.A4.A4.A88.A2B2.3B6.A.2B$
112.2B.B2AB.3B63.2B28.A4.2A3.A$114.B.BA2BA3.B61.2B33.B$3.ABA45.A35.2B
A22.B2.B4.A2.A.B$3.3BA43.A.BA26.AB6.B2.B25.3B5.BA$2.B3.2B18.B11.BA11.
B2.A24.A5.2BA.AB3.A19.A10.BA15.A46.ABA4.2BA$B2.2B22.3B7.AB15.B7.2B15.
B2.B4.A3.A.2B19.2A2B4.A2.BA14.3B45.B.BAB.B2.B$2.B3.B2.B12.A.A2B10.AB
13.B9.2B15.B4.BA2.A.A4.A18.A2.B4.A2.BA13.B2.B22.2B2.A17.AB.AB2.2B.B$.
BA5.B.B11.A2B6.2A4.AB12.B.B25.B3.B2.2A.B.A.2B17.A2.2B3.BA2.A.B7.A.B.B
2.BA24.2B20.B2.A3.B.B$5.A2B14.A.B13.B2.A2B4.BA29.AB.B2.B2.B2A.B20.2B.
3B.BA4.BA6.B3.AB.BA24.B2.A19.3B.B3.B$19.B.AB.BA13.B5.B4.3B28.2BA5.B
24.B4.AB4.AB7.B4.B2.B23.A3.B20.A4.B.A$12.B.B9.B16.AB.B.B3.B35.B3.2B
28.AB12.A2B3.2AB26.ABA$11.B2.A4.B2.2B22.A.2B2.B38.A27.AB45.A.A.BA$10.
B2.B6.ABA29.A65.B2.B.BA44.AB$10.3B37.BA69.A.2B$11.A106.2BA3.A58.B.A$
119.A65.B$120.3B46.2B12.A.B$120.ABA40.2A4.B.B4.2B7.B$165.B3.B.B3.A4.
3B2.B$161.2B2.B3.2B5.2B2.B3.BA$48.2A131.2BA$47.4B$47.A2.A7$68.AB$50.B
.B9.A6.BA$47.BA12.3B3.B.BA$43.2B2.B3.B.B6.B2.BA2.B.BA$42.B2.B.B3.B.B
7.BA.BA.A.BA$43.2B2.BA12.AB.2B2.2B$50.B.B9.B2.A2.A$63.B!
Glider rake construction kit:
Now there is a much better p48 forward glider rake than the one above.
demo for p48:
Code: Select all
x = 261, y = 48, rule = MilhinSA
254.AB$47.AB$244.2B2.2BA2.B2.B.2BA$37.2B2.2BA2.B2.B.2BA185.2B2.AB4.B
6.A3.B$32.2B2.AB4.B6.A3.B185.2B4.A2BA5.2B2.B.B$32.2B4.A2BA5.2B2.B.B
204.B.B$51.B.B191.B2.B11.B$38.B2.B11.B204.B.A$51.B.A191.A2BA$38.A2BA$
240.A2BA$33.A2BA216.B.A$46.B.A191.B2.B11.B$33.B2.B11.B204.B.B$46.B.B
185.2B4.A2BA5.2B2.B.B$27.2B4.A2BA5.2B2.B.B185.2B2.AB4.B6.A3.B$27.2B2.
AB4.B6.A3.B190.2B2.2BA2.B2.B.2BA$32.2B2.2BA2.B2.B.2BA$249.AB$42.AB
165.B$2.B205.B.B$.B.B204.B.B$.B.B205.B$2.B7$204.2A$6.2A195.4B$5.4B
194.A2.A$5.A2.A7$225.AB$27.AB188.B.B6.BA$19.B.B6.BA173.2B2.2B7.AB2.B
4.ABA$5.2B2.2B7.AB2.B4.ABA169.2B2.B12.B2.AB2A2.ABA$.2B2.B12.B2.AB2A2.
ABA168.B2.B14.B5.A2.ABA$B2.B14.B5.A2.ABA169.2BA3B2.2B13.A.A.B$.2BA3B
2.2B13.A.A.B174.A13.2B6.B$5.A13.2B6.B!
First a simple stepper rake and a beehive puffer in the correct orientation are needed.
Then, due to symmetry, they can be combined to make both types of glider rake.
Example for p20:
Code: Select all
x = 73, y = 34, rule = MilhinSA
.B9.B9.B29.B9.B9.B$B.B7.B.B7.B.B27.B.B7.B.B7.B.B$B.B7.B.B7.B.B27.B.B
7.B.B7.B.B$.B9.B9.B29.B9.B9.B8$5.2A39.2A$4.4B37.4B$4.A2.A37.A2.A8$15.
2A39.2A$14.4B37.4B$14.A2.A37.A2.A8$25.2A39.2A$24.4B37.4B$24.A2.A37.A
2.A!
Code: Select all
x = 9, y = 33, rule = MilhinSA
5.A2.A$5.4B$6.2A20$6.2B$5.B2.B$6.2B6$.2A$4B$A2.A!
Re: New Life
Very interesting. The first breeder is truly unique.
(do not laugh: Google is the translator and to blame for)
Re: New Life
Quick-firing glider gun (p8)
Code: Select all
x = 13, y = 18, rule = MilhinSA
2.10A$.12B$B.2A$.A4.6BA$6.6AB5$10.A$9.A.B$10.2B$9.2A$6.A2B2$6.B4.B$9.
B.B$10.BA!
(do not laugh: Google is the translator and to blame for)
Re: New Life
I found an interesting pattern. I do not even know how to classify it.
Code: Select all
x = 13, y = 18, rule = MilhinSA
2.3A3.3A$.5B.5B$AB3.B.B3.BA$2.A2.B.B2.A$5.B.B$3.A.B.B.A$3.B.B.B.B$3.B
.B.B.B$5.B.B$2.B2.B.B2.B$2.2B.B.B.2B$5.B.B$5.B.B$2.2B.B.B.2B$2.2B.B.B
.2B$5.B.B$5.B.B$4.2B.2B!
(do not laugh: Google is the translator and to blame for)
Re: New Life
That would be a wickstretcher. Very nice!MilhinSA wrote:I found an interesting pattern. I do not even know how to classify it.
Shannon Omick
Re: New Life
14-cell clean-ish breeder:
*Does this qualify as clean?
Code: Select all
x = 3, y = 11, rule = MilhinSA
A$B$B$.B$.BA$.BA$.BA$.B$B$B$A!
Re: New Life
I am not a specialist in the terminology. This is hardly a clean breeder.
But, nevertheless, it is a record minimum breeder. The previous record is 15 cells.
But, nevertheless, it is a record minimum breeder. The previous record is 15 cells.
(do not laugh: Google is the translator and to blame for)
-
- Posts: 566
- Joined: May 31st, 2009, 12:08 am
Re: New Life
For 10 cells or less this explosive rule makes it difficult to find a clean breeder:
Interesting, in the above mess there are block puffers breeding on East side (traveling South) similar to this:
So is it a breeder? Probably not since the entire mess never settles.
So now I am finding the smallest quadratic:
Is there one smaller than 6 cells?
Code: Select all
x = 3, y = 7, rule = MilhinSA
A$B$B$.B$.BA$.BA$AB!
Code: Select all
x = 39, y = 55, rule = MilhinSA
34.2B$34.2B3$30.B$29.B$28.AB2.B$32.B$30.A$30.A.B$29.B2.A$30.B4$32.B.B
$32.B.AB$35.A$33.B.B$34.B$32.B3.A.B$32.A$33.A4BA8$14.B.A$16.B$16.B$
14.B.A9$3.A$3.2BA$.A2.2B$5.A$3.B2$3.B$.3B2$.B$B.3B.B2$.A4BA!
So now I am finding the smallest quadratic:
Code: Select all
x = 4, y = 3, rule = MilhinSA
A2BA$3.B$3.A!
Re: New Life
This, of course, not a breeder. Such periodic spaceships I call "chaotic."
Chaotic:
Not very clean breeder:
Clean breeder:
Chaotic:
Code: Select all
x = 10, y = 11, rule = MilhinSA
.2A4.2A$4B2.4B$A8.A$3.4B$.2A4.2A$.BA.2B.AB$B8.B$.8B$.8B2$.A6BA!
Code: Select all
x = 31, y = 126, rule = MilhinSA
12.7A$11.9B$11.B.5A.B2$12.7A$12.7B$13.5A$15.A$15.B$13.A3.A$13.5B$12.B
.3A.B$11.AB.3A.BA$.A2BA7.7B7.A2BA$.B2.B8.5A8.B2.B$A4.A19.A4.A$.B2.B
21.B2.B$5.B6.2BABA2B6.B$10.A2.ABABA2.A$6.B2.A.B.A3.A.B.A2.B$6.B2.B.3B
A.A3B.B2.B$6.B.B4.B3.B4.B.B$6.B.B.2B.B3.B.2B.B.B$6.B.B3.B2.A2.B3.B.B$
6.A2.4B.BAB.4B2.A$8.B5.ABA5.B$12.B.3A.B$13.B3.B5$10.BA.A3.A.AB$10.A.B
5.B.A$10.A2B5.2BA$8.AB.A7.A.BA$8.A2B9.2BA$6.2BA.A9.A.A2B$6.2B15.2B17$
10.AB.BA.AB.BA$10.2B2.B.B2.2B$13.B3.B$12.B2.B2.B$12.B2.A2.B$11.B2.B.B
2.B$11.B.B3.B.B$11.ABA3.ABA22$13.2B.2B$12.A5.A$3.A.B2.AB2AB2AB2AB2ABA
2.B.A$3.B3.B2.B2AB3AB2AB2.B3.B$3.B3.B.B3.ABABA3.B.B3.B$3.AB.B5.2A.B.
2A5.B.BA$6.B.AB.B3.A3.B.BA.B$9.AB.A.B.B.A.BA$14.B.B$13.B3.B$13.2A.2A$
13.B3.B$12.B2.A2.B$12.B.ABA.B$12.B5.B$12.ABA.ABA$14.BAB$.2B12.B12.2B$
B2.B23.B2.B$.2B25.2B$14.3A$13.5B$13.5A2$12.B.3A.B$12.7B$13.5A2$3.A23.
A$2.3B21.3B$2.B2.B19.B2.B$3.ABA19.ABA$10.B9.B$6.A.A13.A.A$3.A2.B.B4.
2B.2B4.B.B2.A$2.B5.B3.B.B.B.B3.B5.B$3.B.B5.AB5.BA5.B.B$7.2B2.B2A3.2AB
2.2B$10.B.A5.A.B$7.B2A2.BA3.AB2.2AB$10.A.B5.B.A$6.2A3.B7.B3.2A!
Code: Select all
x = 27, y = 58, rule = MilhinSA
11.5A$10.7B$10.B.3A.B2$11.5A$11.5B$12.3A3$13.B$12.BAB$11.BA.AB$10.AB.
A.BA$11.5B$.2A9.3A9.2A$4B19.4B$A2.A19.A2.A6$9.A7.A$7.2A.B5.B.2A2$10.B
5.B$7.2B.B5.B.2B$6.B2.2B5.2B2.B$12.B.B$9.2B5.2B$12.B.B$9.AB5.BA$10.BA
3.AB2$7.B.A7.A.B$10.A5.A$7.B.B7.B.B2$11.5B2$10.B5.B$10.B.B.B.B$12.B.B
$10.A.B.B.A$10.B.B.B.B$10.A2B.2BA6$13.B$11.B3.B$9.B7.B$9.A7BA$10.A5.A
$11.B.B.B$11.B.B.B!
(do not laugh: Google is the translator and to blame for)
Re: New Life
I think that at the moment, this is the minimum explosive pattern.knightlife wrote:
So now I am finding the smallest quadratic:Is there one smaller than 6 cells?Code: Select all
x = 4, y = 3, rule = MilhinSA A2BA$3.B$3.A!
(do not laugh: Google is the translator and to blame for)
Re: New Life
Is this 5-cell pattern a quadratic?
Code: Select all
x = 5, y = 2, rule = MilhinSA
A2BA$4.B!
-
- Posts: 566
- Joined: May 31st, 2009, 12:08 am
Re: New Life
It might be, but it is hard to tell if chaotic growth will continue forever (seems likely it will but hard to prove). I took it out to 6000 generations but didn't see a clear breeder trail where it is clear that there will be an infinite number of infinitely growing rakes or puffers. That is the easiest way to tell if it is quadratic. Certainly your pattern is the minimum explosive pattern so far.Jackk wrote:Is this 5-cell pattern a quadratic?
Code: Select all
x = 5, y = 2, rule = MilhinSA A2BA$4.B!
Here is a 7-cell symmetrical starting pattern, but maybe not quadratic:
Code: Select all
x = 4, y = 4, rule = MilhinSA
A2BA$3.B$3.B$3.A!
EDIT:
Just found this 5-cell explosive pattern that fits in a 3x4 bounding box:
Code: Select all
x = 4, y = 3, rule = MilhinSA
A2BA2$A!
Code: Select all
x = 7, y = 1, rule = MilhinSA
A5BA!
Re: New Life
I found a puffer, which has a period of p6.
At the moment, it is the smallest period that I know of puffers.
At the moment, it is the smallest period that I know of puffers.
Code: Select all
x = 13, y = 10, rule = MilhinSA
.11A$13B$A5.A5.A$4.B3.B$3.2A.A.2A$4.5B$3.A5.A$5.B.B$5.B.B$4.2B.2B!
(do not laugh: Google is the translator and to blame for)
Re: New Life
If c/2 is the maximum speed for spaceships and there are no objects with a width less than 2, then yes, period 6 is going to be the smallest possible for a puffer.
(Well a string of blocks is actually a single pseudo still life, so we might call even this rather a wickstretcher, but close enough.)
The puffer seems very robust: it will survive just about any way of igniting the block output.
(Well a string of blocks is actually a single pseudo still life, so we might call even this rather a wickstretcher, but close enough.)
The puffer seems very robust: it will survive just about any way of igniting the block output.
- glider_rider
- Posts: 160
- Joined: February 20th, 2013, 5:41 pm
- Location: CA
Re: New Life
Backrake:
Extensible spaceship based on that p6 puffer:
Code: Select all
x = 4, y = 8, rule = MilhinSA
.B$B2.A$.B.B$.B.B$.B.B$.B.B$B2.A$.B!
Code: Select all
x = 13, y = 45, rule = MilhinSA
A11BA2$B3.B.A.B3.B2$3.B.B.B.B$5.B.B$3.3B.3B3$5.B.B$4.2B.2B2$4.2B.2B$
4.2B.2B2$4.2B.2B$4.2B.2B2$4.2B.2B$4.2B.2B2$4.2B.2B$4.2B.2B2$4.2B.2B$
4.2B.2B2$4.2B.2B$4.2B.2B2$4.2B.2B$4.2B.2B2$4.2B.2B$4.2B.2B2$4.2B.2B2$
4.A3BA4$5.3A$6.B$6.A!
Nico Brown
Re: New Life
It's cool.Extensible spaceship based on that p6 puffer:
I've been looking for a similar wick. They always burn faster than the spaceship fly away from them.
(do not laugh: Google is the translator and to blame for)
Re: New Life
Added a new collection. Similar patterns have been removed.
(do not laugh: Google is the translator and to blame for)
Re: New Life
Golly 2.5 seems to have some trouble opening this ZIP file directly. It gives warnings about an incompatible compression method, and fails to build a working .rule file.MilhinSA wrote:Added a new collection. Similar patterns have been removed.
I've attached a rebuilt archive with a .rule file in place of the .table and .colors files:
Also fixed five rule names -- Golly also gave a warning about "milhinsa" not matching "MilhinSA".
Re: New Life
Thank you very much for your help. I can not upload your file. Size larger than 256 KB.
(do not laugh: Google is the translator and to blame for)
Re: New Life
Turns out I can fix that by taking out a lot of lines from your rule table. If you use the "permute" symmetry option and one more variable, you only need five lines in your transition table:MilhinSA wrote:Thank you very much for your help. I can not upload your file. Size larger than 256 KB.
I tested some large rake and breeder patterns and got cell-for-cell agreement, so I'm fairly sure that the new rule table is functionally equivalent to the old one.
Re: New Life
The new table is impressive.
Unfortunately, I have not yet mastered this technology.
I want to correct the names of image files.
Need to remove the extra numerical indices.
After that, I'll use your version of the rules.
Thank you very much.
Unfortunately, I have not yet mastered this technology.
I want to correct the names of image files.
Need to remove the extra numerical indices.
After that, I'll use your version of the rules.
Thank you very much.
(do not laugh: Google is the translator and to blame for)
Re: New Life
Dave,
In your archive MilhinSA.v3c.Golly2.5.zip there is a file MilhinSA2.rule. What is that? It does not seem to be an alternative to MilhinSA.rule.
Brian Prentice
In your archive MilhinSA.v3c.Golly2.5.zip there is a file MilhinSA2.rule. What is that? It does not seem to be an alternative to MilhinSA.rule.
Brian Prentice
Re: New Life
No -- sorry about that. I'm not sure what version of that file ended up in the archive, but that was just my test rule (to make sure that the new smaller rule and the old long one did exactly the same things.)bprentice wrote:In your archive MilhinSA.v3c.Golly2.5.zip there is a file MilhinSA2.rule. What is that? It does not seem to be an alternative to MilhinSA.rule.
Just delete my temporary ZIP file, anyway, and download the new official archive that M.S. has updated and posted in the first message in the thread.
Re: New Life
Did anyone compress this?
This should be the exact same rule, but 6500 lines shorter...
This should be the exact same rule, but 6500 lines shorter...
Code: Select all
@RULE MilhinSA
@TABLE
n_states: 3
neighborhood: Moore
symmetries: permute
#0: empty
#1: young
#2: old
var a1={0,1,2}
var a2=a1
var a3=a1
var a4=a1
var a5=a1
var a6=a1
var a7=a1
var a8=a1
var b={1,2}
0,2,2,b,0,0,0,0,0,1
1,a1,a2,a3,a4,a5,a6,a7,a8,2
2,b,2,0,0,0,0,0,0,2
2,b,2,2,0,0,0,0,0,2
2,a1,a2,a3,a4,a5,a6,a7,a8,0