A forum where anything goes. Introduce yourselves to other members of the forums, discuss how your name evolves when written out in the Game of Life, or just tell us how you found it. This is the forum for "non-academic" content.
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Hdjensofjfnen
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by Hdjensofjfnen » October 3rd, 2019, 1:49 am
toroidalet wrote: ↑October 2nd, 2019, 11:49 pm
176
Code: Select all
x = 14, y = 10, rule = LifeHistory
7.2E$2A6.E2.A$EDE.2ED.E.EDE$2.E.E.E.E.E.E$.2E.E.E.E.EDEA$E3.E.E.E.A.E
$3EA.E2.E.A.E$3.A4.A.EDEA$2A.A5.A$A.A!
I am pretty sure the above is minimal.
One above minimal (177):
Code: Select all
x = 16, y = 10, rule = LifeHistory
7.2E$2A6.E$EDE.2ED.E.2ED$2.E.E.E.E.E.E$.2E.E.E.E.EDE$E3.E.E.E.A.E.2A$
3EA.E2.E.A.E2.A$3.A4.A.EDEA$2A.A5.A$A.A!
Code: Select all
x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!
Code: Select all
x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!
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Entity Valkyrie 2
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by Entity Valkyrie 2 » October 3rd, 2019, 8:53 pm
Stabilize this:
Code: Select all
x = 71, y = 37, rule = B3/S23
3b2o$2bobo23bo$3bo23b2o15b2o$26b2o16b2o$27b2o2b2o$2o11b3o$2o9bo3bo$10b
o4bo$10bo3bo12b2o2b2o$26b2o16b2o$10bo3bo12b2o15b2o$10bo4bo12bo$2o9bo3b
o$2o11b3o38bo$52bo3bo$30b5o22bo$3bo30bo17bo4bo$2bobo24bo5bo17b5o$3b2o
25bob2o4$49b3o3bo$47b5o2bobo12b2o$42bo3b2o3b2o3bo12b2o$37bo3bo4b3o3bo
2bo$22b2o12bo8bob2o3b3o$22b2o12bo2b2o5bo$37b2o5bo2b2o3b3o$38b3o3b5o3bo
2bo$46b2o3b2o3bo12b2o$38b3o3b8o2bobo12b2o$37b2o5bo2bob3o3bo$22b2o12bo
2b2o5bo$22b2o12bo8b2o$37bo3bo$42bo!
#C [[ THEME CATERER ZOOM 7 AUTOSTART GPS 46 LOOP 46 ]]
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BlinkerSpawn
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by BlinkerSpawn » October 3rd, 2019, 9:48 pm
Hdjensofjfnen wrote: ↑October 3rd, 2019, 1:49 am
I am pretty sure the above is minimal.
One above minimal (177):
I believe the minimum is 174 (5/14), you're almost there.
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testitemqlstudop
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by testitemqlstudop » October 3rd, 2019, 11:28 pm
175?
Code: Select all
x = 14, y = 11, rule = LifeHistory
7.2E$2A6.E2.A$EDE.2ED.E.EDE$2.E.E.E.E.E.E$.2E.E.E.E.EDEA$E3.E.E.E.A.E
$3E2.E2.E.A.E$3.2A3.A.EDEA$2.A6.A$3.A$2.2A!
Aha! 174!
Code: Select all
x = 14, y = 10, rule = LifeHistory
7.2E$2A6.E2.A$EDE.2ED.E.EDE$2.E.E.E.E.E.E$.2E.E.E.E.EDEA$E3.E.E.E.A.E
$3EA.E2.E.A.E$4.A3.A.EDEA$2.A6.A$2.2A!
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Hdjensofjfnen
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by Hdjensofjfnen » October 3rd, 2019, 11:32 pm
Didn't find a reduction, but I found an alternate 176:
Code: Select all
x = 14, y = 11, rule = LifeHistory
7.2E$2A6.E2.A$EDE.2ED.E.EDE$2.E.E.E.E.E.E$.2E.E.E.E.EDEA$E3.E.E.E.A.E
$3E2.E2.E.A.E$3.2A3.A.EDEA$2.A6.A$3.A.A$4.2A!
EDIT: Nice work, testitem! I knew it was somewhere in that region. Your turn to post a new one.
Last edited by
Hdjensofjfnen on October 3rd, 2019, 11:37 pm, edited 1 time in total.
Code: Select all
x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!
Code: Select all
x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!
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testitemqlstudop
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by testitemqlstudop » October 3rd, 2019, 11:33 pm
New:
Code: Select all
x = 5, y = 5, rule = LifeHistory
.4A$4.A$2A$3.A$.3A!
Minimal?
Code: Select all
x = 5, y = 5, rule = LifeHistory
.4A$4.A$2A$3.A$.3A!
How about this random fill?
Code: Select all
x = 14, y = 4, rule = LifeHistory
A2.A.A5.A$A.2A2.2A3.A$2.A.2A.2A.A2.A$A.A4.2A2.2A!
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Hdjensofjfnen
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by Hdjensofjfnen » October 3rd, 2019, 11:41 pm
Another casualty of not hitting the Sync button.
EDIT: Here's an xs solution. There's probably some xq integrations out there with x66, but I'm lazy.
Code: Select all
x = 6, y = 11, rule = LifeHistory
4.2A$4.2A2$2.4E$.A3.E$.2E$4.E$.A3E$A$A.A$.2A!
EDIT: For the fill, 143 is my starting bid (two still lifes):
Code: Select all
x = 15, y = 9, rule = LifeHistory
2.A$.A.A$.E2.E.E5.D$AE.2E.A2E3.EA$.A.E.2D.DE.E2.E$.E.E4.2E.A2E$2.A$8.
4A$8.A2.A!
Code: Select all
x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!
Code: Select all
x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!
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testitemqlstudop
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by testitemqlstudop » October 4th, 2019, 4:25 am
138 with only three OFFs:
Code: Select all
x = 19, y = 12, rule = LifeHistory
8.2E4.2E$8.E4.E2.E$10.E2.3E$9.2E$E.EA.EA.A4.EAE$2E.A.AD2.2A2.ED.E$3.E
.A.2A.DA.A2.A$3.A.A.E2.2A2.2A$4.E3.2E2.2E$9.E2.E2.3E$8.E5.2E2.E$8.2E
7.2E!
Wait! 133!
Code: Select all
x = 17, y = 12, rule = LifeHistory
8.2E4.2E$8.E4.E2.E$10.E2.3E$9.2E$E.EA.EA.A4.EAE$2E.A.AD2.2A2.ED.E$3.E
.A.2A.DA.A2.A$3.A.A.E2.2A2.2A$4.E3.2E2.2E$11.E2.2E$12.2E2.E$15.2E!
Ah ah ah, 132:
Code: Select all
x = 18, y = 12, rule = LifeHistory
11.2E3.2E$11.E2.E2.E$13.3E$9.4E$E.EA.EA.A4.EAE$2E.A.AD2.2A2.ED.E$3.E.
A.2A.DA.A2.A$3.A.A.E2.2A2.2A$4.E3.2E2.2E$11.E2.2E$12.2E2.E$15.2E!
127:
Code: Select all
x = 19, y = 11, rule = LifeHistory
11.2E$11.E.E$9.2E2.E$E.EA.EA.A2.2E.AE$2E.A.AD2.2A2.ED.E$3.E.A.2A.DA.A
2.A$3.A.A.E2.2A.E2A$4.E2.E$7.2E6.3E$15.E2.E$17.2E!
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BlinkerSpawn
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by BlinkerSpawn » October 4th, 2019, 5:09 pm
testitemqlstudop wrote: ↑October 4th, 2019, 4:25 am
127:
Code: Select all
x = 19, y = 11, rule = LifeHistory
11.2E$11.E.E$9.2E2.E$E.EA.EA.A2.2E.AE$2E.A.AD2.2A2.ED.E$3.E.A.2A.DA.A
2.A$3.A.A.E2.2A.E2A$4.E2.E$7.2E6.3E$15.E2.E$17.2E!
Can be trivially modified to save an OFF and get you to 94:
Code: Select all
x = 19, y = 11, rule = LifeHistory
11.2E$11.E.E$9.2E2.E$E.EA.EA.A2.2E.AE$2E.A.AD2.2A3.A.E$3.E.A.2A.DA.A
2.A$3.A.A.E2.2A.E2A$4.E2.E$7.2E6.3E$15.E2.E$17.2E!
At least eight more cells can be saved.
EDIT: Toroidalet's choice of OFFs is quite interesting and pushes the least upper bound down to
85!
Last edited by
BlinkerSpawn on October 7th, 2019, 6:55 pm, edited 1 time in total.
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Hdjensofjfnen
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by Hdjensofjfnen » October 6th, 2019, 2:45 pm
You have to admit my initial solution was quite neat, though.
Code: Select all
x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!
Code: Select all
x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!
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toroidalet
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by toroidalet » October 6th, 2019, 5:02 pm
90:
Code: Select all
x = 16, y = 9, rule = LifeHistory
9.2E$5.E2.E2.E$.A2.A.A2.2E.A.2E$.AE2A2.2A3.A.E$3.D.2A.DA.A2.A$.AEA.E
2.2A.E2A$E2.E.E$2E2.E3.4E$8.E2.E!
Here are 2 others:
Code: Select all
x = 16, y = 10, rule = LifeHistory
10.2E$2E8.E.E$E.E5.2E2.E$2.A2.D.A2.2E.AE$.EA.2A2.2A3.A.E$2.E.A.2A.DA.
A2.A$2.A.A4.2A.E2A$3.2E$9.4E$9.E2.E!
Code: Select all
x = 15, y = 10, rule = LifeHistory
10.E$2.2E5.E.E$.E.3E2.E2.E$.A2.D.A2.2E.AE$EA.2A2.2A3.A.E$.E.A.2A.DA.A
2.A$.A.A4.2A.E2A$2.2E$8.4E$8.E2.E!
Any sufficiently advanced software is indistinguishable from malice.
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BlinkerSpawn
- Posts: 1992
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by BlinkerSpawn » October 8th, 2019, 3:52 pm
85, as promised:
Code: Select all
x = 15, y = 8, rule = LifeHistory
4.2E2.E.E$A2.A.A2.2E.A.2E$AE2A2.2A3.A.E$2.D.2A.DA.A2.A$AEAE3.2A.E2A$E
2.E$7.4E$7.E2.E!
New puzzle:
Code: Select all
x = 6, y = 8, rule = LifeHistory
.3A$A2.A$.4A$2.A$3.A$.4A$2.A2.A$2.3A!
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praosylen
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by praosylen » October 8th, 2019, 5:32 pm
BlinkerSpawn wrote: ↑October 8th, 2019, 3:52 pm
New puzzle:
Code: Select all
x = 6, y = 8, rule = LifeHistory
.3A$A2.A$.4A$2.A$3.A$.4A$2.A2.A$2.3A!
103:
Code: Select all
x = 6, y = 10, rule = LifeHistory
3.2E$.3A.E$A2.D.E$.4A$2.A$E2.D$E4A$2.D2.A$2.3A$2.E!
I'd be surprised if this wasn't minimal.
former username: A for Awesome
praosylen#5847 (Discord)
The only decision I made was made
of flowers, to jump universes to one of springtime in
a land of former winter, where no invisible walls stood,
or could stand for more than a few hours at most...
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BlinkerSpawn
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by BlinkerSpawn » October 8th, 2019, 9:43 pm
A for awesome wrote: ↑October 8th, 2019, 5:32 pm
103:
Code: Select all
x = 6, y = 10, rule = LifeHistory
3.2E$.3A.E$A2.D.E$.4A$2.A$E2.D$E4A$2.D2.A$2.3A$2.E!
I'd be surprised if this wasn't minimal.
I would certainly be inclined to agree, since I specifically designed it to be impossible with two OFFs, well done!
Next puzzle is yours.
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praosylen
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by praosylen » October 8th, 2019, 9:55 pm
Code: Select all
x = 9, y = 9, rule = LifeHistory
A.3A$A.A$A2.A$.2A.A$.A2.2A2.A$A2.A2.A.A$2.A2.A.2A$4.2A$3.A2.3A!
former username: A for Awesome
praosylen#5847 (Discord)
The only decision I made was made
of flowers, to jump universes to one of springtime in
a land of former winter, where no invisible walls stood,
or could stand for more than a few hours at most...
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toroidalet
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by toroidalet » October 8th, 2019, 11:44 pm
101:
Code: Select all
x = 14, y = 15, rule = LifeHistory
6.2E$6.E$2E5.3E$E.A.3A2.E$2.A.A2.E$.EA2.A.2E$E2.2A.A2.E$.E.A2.ADE.A$
2.A2.A.ED.A$3.EA2.A.2A.2E$4.E.2A4.E$2.E2.A2.3A.E$2.2E.E.E2.E.2E$5.E.E
$5.2E!
EDIT:
98
Code: Select all
x = 16, y = 15, rule = LifeHistory
3.2E$4.E$3.E$2.A.3A$2.A.A2.E.2E$.EA2.A.E.E.E$E2.2A.A2.E2.E.2E$.E.A2.A
DE.A.2E.E$2.A2.A.ED.A$3.EA2.A.2A$4.E.2A$2.E2.A2.3A$2.2E.E.E2.E$5.E.E$
5.2E!
EDIT2:
95
Code: Select all
x = 14, y = 15, rule = LifeHistory
3.2E$4.E$3.E3.E$2.A.3AE$2.A.A$.EA2.A$E2.2A.A.2E$.E.A2.ADE.A$2.A2.A.ED
.A$3.EA2.A.2A.2E$4.E.2A4.E$2.E2.A2.3A.E$2.2E.E.E2.E.2E$5.E.E$5.2E!
Any sufficiently advanced software is indistinguishable from malice.
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BlinkerSpawn
- Posts: 1992
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by BlinkerSpawn » October 9th, 2019, 5:11 pm
Now that one was
tough, but 90:
Code: Select all
x = 13, y = 14, rule = LifeHistory
3.E$.3E$E6.2E$.A.3A2.E$EA.A2.2E$.A.EDE$E.DA.A3.2E.E$E.A2.2A2.A.2E$.A.
EA2.A.A$3.A2.A.2A$3.E.2A$4.A2.3A$6.E2.E$7.2E!
EDIT: 88
Code: Select all
x = 13, y = 14, rule = LifeHistory
2.2E$3.E$2.E4.2E$.A.3A2.E$.A.A2.2E$EA.EDE$E.DA.A3.2E.E$2.A2.2A2.A.2E$
.AE.A2.A.A$3.A2.A.2A$3.E.2A$4.A2.3A$6.E2.E$7.2E!
EDIT 2: Lucky break yields 84:
Code: Select all
x = 13, y = 14, rule = LifeHistory
5.2E$5.E$6.E$EA.3AE$.A.A$.A2.A$2.2A.D3.2E.E$2.D.E2A2.A.2E$EAE.A2.A.A$
E2.A2.A.2A$3.E.2A$4.A2.3A$6.E2.E$7.2E!
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praosylen
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by praosylen » October 9th, 2019, 6:28 pm
BlinkerSpawn wrote: ↑October 9th, 2019, 5:11 pm
84:
Code: Select all
x = 13, y = 14, rule = LifeHistory
5.2E$5.E$6.E$EA.3AE$.A.A$.A2.A$2.2A.D3.2E.E$2.D.E2A2.A.2E$EAE.A2.A.A$
E2.A2.A.2A$3.E.2A$4.A2.3A$6.E2.E$7.2E!
Still not optimal.
former username: A for Awesome
praosylen#5847 (Discord)
The only decision I made was made
of flowers, to jump universes to one of springtime in
a land of former winter, where no invisible walls stood,
or could stand for more than a few hours at most...
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Entity Valkyrie 2
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by Entity Valkyrie 2 » December 15th, 2019, 3:58 pm
Stabilize this mess (taking away one cell penalizes 10 points for this one, not 32):
Code: Select all
x = 11, y = 12, rule = B3/S23
4b2o$4b2o2$3bo4bo$3bo3bobo$2obo2bo2bo$2obo3b2o$3bo$5bo$3ob2o4bo$5bo2b
2o$9b2o!
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Hdjensofjfnen
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by Hdjensofjfnen » January 7th, 2020, 2:24 am
Entity Valkyrie 2 wrote: ↑December 15th, 2019, 3:58 pm
Stabilize this mess (taking away one cell penalizes 10 points for this one, not 32):
Code: Select all
x = 11, y = 12, rule = LifeHistory
4.2C$4.2C2$3.C4.C$3.C3.C.C$2C.C2.C2.C$2C.C3.2C$3.C$5.C$3C.2C4.C$5.C2.
2C$9.2C!
Not bad, huh? 63.
Code: Select all
x = 14, y = 16, rule = LifeHistory
12.A$10.3A$3.2A.2C.A$4.A.2C.A.2A$2.A.A5.A.A$2.2A.C3A.C$5.C3.C.C$2.2C.
C2.C2.C$2.2C.CA2.2C$5.C$2.2A3.C$A.D2CA2C3.AC$2A5.D2.CD.A$5.A5.2C$4.A.
A$5.A!
Code: Select all
x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!
Code: Select all
x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!
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Entity Valkyrie 2
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by Entity Valkyrie 2 » January 7th, 2020, 8:12 am
Hdjensofjfnen wrote: ↑January 7th, 2020, 2:24 am
Entity Valkyrie 2 wrote: ↑December 15th, 2019, 3:58 pm
Stabilize this mess (taking away one cell penalizes 10 points for this one, not 32):
Code: Select all
x = 11, y = 12, rule = LifeHistory
4.2C$4.2C2$3.C4.C$3.C3.C.C$2C.C2.C2.C$2C.C3.2C$3.C$5.C$3C.2C4.C$5.C2.
2C$9.2C!
Not bad, huh? 63.
Code: Select all
x = 14, y = 16, rule = LifeHistory
12.A$10.3A$3.2A.2C.A$4.A.2C.A.2A$2.A.A5.A.A$2.2A.C3A.C$5.C3.C.C$2.2C.
C2.C2.C$2.2C.CA2.2C$5.C$2.2A3.C$A.D2CA2C3.AC$2A5.D2.CD.A$5.A5.2C$4.A.
A$5.A!
Not minimal.
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Hdjensofjfnen
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by Hdjensofjfnen » January 8th, 2020, 1:21 am
testitemqlstudop wrote: ↑August 1st, 2019, 6:33 am
First puzzle ...
Code: Select all
x = 7, y = 4, rule = LifeHistory
3.2C$3C.C$.C2.C.C$.2C!
43:
Code: Select all
x = 10, y = 5, rule = LifeHistory
3.A.2C$.A3C.C$A2.D2.C.CA$.2A2C.A.2A$3.A.A!
EDIT:
Down to 60.
Code: Select all
x = 12, y = 15, rule = LifeHistory
10.A$8.3A$.2A.2C.A$2.A.2C.A.2A$A.A5.A.A$2A.C3A.C$3.C3.C.C$2C.C2.C2.C$
2C.CA2.2C$3.C$3.A.C$D2C.2C3.AC$2.A2.D2.CD.A$2.A.2A3.2C$3.A.A!
Code: Select all
x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!
Code: Select all
x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!
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PkmnQ
- Posts: 1137
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by PkmnQ » January 8th, 2020, 4:14 am
Just made a new puzzle:
Code: Select all
x = 10, y = 10, rule = LifeHistory
2.C.C$3C.3C.2C$3.C4.2C$3.C$3.C$3.C2.C$4.3C2$7.2C$7.2C!
Whenever it’s ok.
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Entity Valkyrie 2
- Posts: 1758
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by Entity Valkyrie 2 » January 8th, 2020, 4:34 am
EDIT:
Hdjensofjfnen wrote: ↑January 8th, 2020, 1:21 am
Down to 60.
Code: Select all
x = 12, y = 15, rule = LifeHistory
10.A$8.3A$.2A.2C.A$2.A.2C.A.2A$A.A5.A.A$2A.C3A.C$3.C3.C.C$2C.C2.C2.C$
2C.CA2.2C$3.C$3.A.C$D2C.2C3.AC$2.A2.D2.CD.A$2.A.2A3.2C$3.A.A!
Still not minimal. (P.S. This one is a trick puzzle)