Golly 3.3
Golly 3.3
Golly 3.3 is now available from Sourceforge:
https://sourceforge.net/projects/golly/ ... golly-3.3/
As always, see Help > Changes for what's new.
https://sourceforge.net/projects/golly/ ... golly-3.3/
As always, see Help > Changes for what's new.
Re: Golly 3.3
Nice. I don't see any obvious problems after some random button-clicking.
Question, why isn't there native support for Margolus (yet?)?
Question, why isn't there native support for Margolus (yet?)?
Re: Golly 3.3
I can't speak for other countries but the natives in Australia have enormous respect for Norman.Saka wrote:Question, why isn't there native support for Margolus (yet?)?
Re: Golly 3.3
Im gonna guess that translates toAndrew wrote: I can't speak for other countries but the natives in Australia have enormous respect for Norman.
Andrew wrote:I've stated the reason multiple times elsewhere, go look for it yourself you lazy still life.
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- Posts: 2200
- Joined: August 5th, 2016, 10:27 am
- Location: 拆哪!I repeat, CHINA! (a.k.a. 种花家)
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Re: Golly 3.3
When tiling layers, the border is still buggy, but it doesn't seem to cause crash:
The border thickness is set to 10 to maximize visual effect. Disabling show grid lines doesn't help.
EDIT:Unrelated to above, patterns/other-rules/b2ein-spaceships-and-rakes.rle only includes the orthogonid. I don't see those smaller patterns mentioned in the info.
A copy of the newest layer is faithfully (but with lag) superimposed on the borders, which changes when modifying the layer.The border thickness is set to 10 to maximize visual effect. Disabling show grid lines doesn't help.
EDIT:Unrelated to above, patterns/other-rules/b2ein-spaceships-and-rakes.rle only includes the orthogonid. I don't see those smaller patterns mentioned in the info.
熠熠种花 - Glimmering Garden
Harvest Moon
2-engine p45 gliderless HWSS gun
Small p2070 glider gun
Forgive me if I withhold my enthusiasm.
Harvest Moon
2-engine p45 gliderless HWSS gun
Small p2070 glider gun
Forgive me if I withhold my enthusiasm.
Re: Golly 3.3
I can't reproduce this problem on any of my systems. It could be a bug in your graphics card. Which type of card are you using and which OS?GUYTU6J wrote:When tiling layers, the border is still buggy...
Re: Golly 3.3
Is there a way to validate the downloaded stuff? I mean signatures, getting flat files or checksums over ssl, source code repository (sf, git**b)?
Re: Golly 3.3
The dmg file is signed (and notarized for Mac OS 10.15+). Other than that, no.Naszvadi wrote:Is there a way to validate the downloaded stuff?
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- Posts: 2200
- Joined: August 5th, 2016, 10:27 am
- Location: 拆哪!I repeat, CHINA! (a.k.a. 种花家)
- Contact:
Re: Golly 3.3
I'm on a x64 Windows 10 with Intel(R) UHD Graphics 620.Andrew wrote:I can't reproduce this problem on any of my systems. It could be a bug in your graphics card. Which type of card are you using and which OS?GUYTU6J wrote:When tiling layers, the border is still buggy...
熠熠种花 - Glimmering Garden
Harvest Moon
2-engine p45 gliderless HWSS gun
Small p2070 glider gun
Forgive me if I withhold my enthusiasm.
Harvest Moon
2-engine p45 gliderless HWSS gun
Small p2070 glider gun
Forgive me if I withhold my enthusiasm.
Re: Golly 3.3
[SAD.gif]Andrew wrote:The dmg file is signed (and notarized for Mac OS 10.15+). Other than that, no.Naszvadi wrote:Is there a way to validate the downloaded stuff?
Shall I give my pubkey? Or would authors mind uploading md5/shaX files to an SSL site?
Re: Golly 3.3
I have Windows XP and 7 running as VMs on my Mac and haven't been able to reproduce the bug. Your only hope is that someone with Win 10 who can build Golly from source is able to reproduce the bug -- then we *might* be able to find a way to fix it.GUYTU6J wrote:I'm on a x64 Windows 10 with Intel(R) UHD Graphics 620.
Re: Golly 3.3
Sorry, but even if I knew how to do that I'm not that interested. I'm not exactly sure what you're worried about. I've been distributing Golly this way for over a decade without any problems so I don't see any need to change now.Naszvadi wrote:Or would authors mind uploading md5/shaX files to an SSL site?
Re: Golly 3.3
I tried to reproduce this with Golly 3.3 on two Win 10 machines: A desktop with an Intel(R) UHD Graphics 630 and a laptop with an Intel(R) HD Graphics 620. I don't see any corruption of the border between layers on either of those machines.Andrew wrote:I have Windows XP and 7 running as VMs on my Mac and haven't been able to reproduce the bug. Your only hope is that someone with Win 10 who can build Golly from source is able to reproduce the bug -- then we *might* be able to find a way to fix it.GUYTU6J wrote:I'm on a x64 Windows 10 with Intel(R) UHD Graphics 620.
@Naszvadi: If validating the download is imperative for you, then you might need to wait until the release is available on Sourceforge. Alternatively you could obtain the current source from Sourceforge and build yourself.
The 5S project (Smallest Spaceships Supporting Specific Speeds) is now maintained by AforAmpere. The latest collection is hosted on GitHub and contains well over 1,000,000 spaceships.
Semi-active here - recovering from a severe case of LWTDS.
Semi-active here - recovering from a severe case of LWTDS.
Re: Golly 3.3
Oh, I've just recognized that there is a sf.net repository. Cloned and built successfully on Xenial XUbuntu, x86_64. If anybody is interested, I will try building on OSX ppc and on Solaris/sparc|x86.Andrew wrote: ↑September 30th, 2019, 6:46 pmSorry, but even if I knew how to do that I'm not that interested. I'm not exactly sure what you're worried about. I've been distributing Golly this way for over a decade without any problems so I don't see any need to change now.Naszvadi wrote:Or would authors mind uploading md5/shaX files to an SSL site?
Re: Golly 3.3
Golly 3.3 is now available from Sourceforge (see link in top post).
- Redstoneboi
- Posts: 429
- Joined: May 14th, 2018, 3:57 am
Re: Golly 3.3
Erm, I made a typo in the comments of Flow6/Demo/unarySub.mc
It says on line 4: "#C and then 2 - 4 = -4 (the outer signals)."
It's supposed to say 2 - 6 = -4, that's gonna be a bit confusing for the small percentage of people who bother to read the comments
It says on line 4: "#C and then 2 - 4 = -4 (the outer signals)."
It's supposed to say 2 - 6 = -4, that's gonna be a bit confusing for the small percentage of people who bother to read the comments
c(>^w^<c)~*
This is 「Fluffy」
「Fluffy」is my sutando.
「Fluffy」has the ability to engineer r e p l i c a t o r s.
「Fluffy」likes to watch spaceship guns in Golly.
「Fluffy」knows Natsuki best girl.
This is 「Fluffy」
「Fluffy」is my sutando.
「Fluffy」has the ability to engineer r e p l i c a t o r s.
「Fluffy」likes to watch spaceship guns in Golly.
「Fluffy」knows Natsuki best girl.
Re: Golly 3.3
Have checked in the change. Thanks for reporting!Redstoneboi wrote: ↑November 11th, 2019, 9:29 am... typo in the comments of Flow6/Demo/unarySub.mc ...
Re: Golly 3.3
Was support for B0 Generations ever planned? This post seems to imply so for 2.9 but even for 3.3 i can't get them to work.
Help wanted: How can we accurately notate any 1D replicator?
Re: Golly 3.3
It's not supported. I took a look at it a while back but it was more complex than I hoped.
LifeViewer https://lazyslug.com/lifeviewer
Re: Golly 3.3
Comments on the Mac version--
I don't have a mouse wheel, I have a trackpad. I prefer the "two fingers scrolling" gesture that's part of the MacOS, but Golly replaces it with Evil Inc.'s "two fingers zoom" gesture. I can turn that off by disabling "mouse wheel action" in the preferences, but then nothing happens except an occasional jitter in the view. Supporting the standard MacOS "pinch" gesture for zooming would be nice, too.
And the "Edit / Shrink Selection" menu item needs a keyboard equivalent.
More technical problem--
In trying to get the pasteboard in another app I've written, I find that while the contents are described as "public.utf16-plain-text", it is really explicitly little-endian. Even then, when I explicitly try that encoding, it doesn't decode correctly. Could the marker bytes at the front are missing? (Been a long time since I last worked with text encodings and "endianness"). I believe that commercial editors are more forgiving of little things like this, and keep trying things until something works, which is why pasting Golly text elsewhere works.
Every other text clipboard source I've tried gives me something that works just fine with my calling "UIPasteboard.general.value(forPasteboardType:)" where the pasteboard type is in the type values list (usually first). For Golly, I have to fall back to the obsolete secondary "com.apple.traditional-mac-plain-text" value, which I can decode as utf8. In any case, took some hacking, but I got it to work.
I don't have a mouse wheel, I have a trackpad. I prefer the "two fingers scrolling" gesture that's part of the MacOS, but Golly replaces it with Evil Inc.'s "two fingers zoom" gesture. I can turn that off by disabling "mouse wheel action" in the preferences, but then nothing happens except an occasional jitter in the view. Supporting the standard MacOS "pinch" gesture for zooming would be nice, too.
And the "Edit / Shrink Selection" menu item needs a keyboard equivalent.
More technical problem--
In trying to get the pasteboard in another app I've written, I find that while the contents are described as "public.utf16-plain-text", it is really explicitly little-endian. Even then, when I explicitly try that encoding, it doesn't decode correctly. Could the marker bytes at the front are missing? (Been a long time since I last worked with text encodings and "endianness"). I believe that commercial editors are more forgiving of little things like this, and keep trying things until something works, which is why pasting Golly text elsewhere works.
Every other text clipboard source I've tried gives me something that works just fine with my calling "UIPasteboard.general.value(forPasteboardType:)" where the pasteboard type is in the type values list (usually first). For Golly, I have to fall back to the obsolete secondary "com.apple.traditional-mac-plain-text" value, which I can decode as utf8. In any case, took some hacking, but I got it to work.