I don't think it's actually possible to describe this in a reasonable amount of space. It's actually really cool!!!EvinZL wrote:This c/2-exploding rule is pretty cool!

B012-i34/S2-a3-14-w6:Edit: Can someone measure the speed of the domino?Code: Select all

`x = 12, y = 6, rule = B012-i34/S2-a3-i4-w6 8b3o$9o2bo$o10bo$2o9bo$b2o6b2o$2b8o!`

Edit: There are 3 common ships, I call them Glider A, Glider B, BomberCode: Select all

`x = 2, y = 1, rule = B012-i34/S2-a3-i4-w6 2o!`

Edit 2:Code: Select all

`x = 31, y = 13, rule = B012-i34/S2-a3-i4-w6 18bo8bobo$bo14bo3bo5bobobo$o13bo5bo6bobo$26bobobo$o13bo12bobo$bo14bo5$ o$2bo$o!`

This rule is actually really cool! An infinite family of p4/2 oscillators:Code: Select all

`x = 10, y = 18, rule = B012-i34/S2-a3-i4-w6 4b2o$3bo2bo$3bo2bo$4b2o4$4b2o$3bo2bob2o$3bo2bob2o$4b2o4$4b2o$2obo2bob 2o$2obo2bob2o$4b2o!`

## B012-i34/S2-a3-i4-w6

### B012-i34/S2-a3-i4-w6

Here's a very basic description of this rule:

I Like Random Explosive Rules

- B2ae3inqr/S0
- B23/S234inty
- B34w/S23
- B012-i34/S2-a3-i4-w6

- Moosey
**Posts:**2482**Joined:**January 27th, 2019, 5:54 pm**Location:**A house, or perhaps the OCA board.-
**Contact:**

### Re: B012-i34/S2-a3-i4-w6

(By the way, one of your RLEs is in the wrong generation)

The domino appears to be 15c/48.

You probably shouldn't call the last ship "bomber" since that's the highlife ship.

More ships:
Also, the blobs don't explode at c/2 since in that case they wouldn't emit any ships.

Also, there are two different "bomber" isomers:
New ship, which could be called p2 or p1:
My main issue with this rule is that, like seeds, it's not very engineerable.

The domino appears to be 15c/48.

You probably shouldn't call the last ship "bomber" since that's the highlife ship.

More ships:

Code: Select all

```
x = 21, y = 14, rule = B012-i34/S2-a3-i4-w6
16bobo2$15bo3bo$18bo$20bo$obo14b3o2$bo2$b2o2$obo2$2o!
```

Also, there are two different "bomber" isomers:

Code: Select all

```
x = 9, y = 16, rule = B012-i34/S2-a3-i4-w6
6bobo$2bobo3bo$o3bobo2$o$2bo5$4bobo$2bobo3bo$o5bobo2$o$2bo!
```

Code: Select all

```
x = 3, y = 4, rule = B012-i34/S2-a3-i4-w6
o$2bo$2bo$o!
```

I am a prolific creator of many rather pathetic googological functions

My CA rules can be found here

Also, the tree game

Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"

My CA rules can be found here

Also, the tree game

Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"

### Re: B012-i34/S2-a3-i4-w6

The blobs seem to explode around c/3. Maybe they explode at domino speed?

I Like Random Explosive Rules

- B2ae3inqr/S0
- B23/S234inty
- B34w/S23
- B012-i34/S2-a3-i4-w6