Knyght (B2e3/S23-jq)

For discussion of other cellular automata.
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drc
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Joined: December 3rd, 2015, 4:11 pm

Knyght (B2e3/S23-jq)

Post by drc » January 31st, 2017, 11:35 pm

This rule is named after its incredibly simple (2,1)c/9k knightship, shown here:

Code: Select all

x = 5, y = 5, rule = B2e3/S23-jq
b2o$2obo$3b2o$bob2o$b3o!
It is natural, and it's not the only small spaceship, there are more, of speeds c/2o and 3c/8o:

Code: Select all

x = 16, y = 51, rule = B2e3/S23-jq
4bo9b2o$5bo9bo$4bo9b2o$2o$bo$14b2o$15bo$14b2o2$12b4o$15bo$4bo9b2o$5bo$
4bo$14b2o$15bo$12b4o2$12b4o$15bo$14b2o3$14b2o$10bo4bo$10b6o2$10b6o$10b
o4bo$14b2o3$15bo$13b3o$13b3o$15bo3$15bo$13b3o$13b3o$15bo$13b2o3$13b2o$
15bo$13b3o$13b3o$15bo$13b2o!
There's a common weakly sparky p30:

Code: Select all

x = 5, y = 5, rule = B2e3/S23-jq
2bo$o$2o$2b2o$4bo!
Guns couldn't be made with it no matter how hard I tried. However, there was another oscillator I found by hand, also p30:

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x = 5, y = 7, rule = B2e3/S23-jq
o$bo$4bo$3bo$4bo$bo$o!
Doubling it up makes a neat p8 too:

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x = 14, y = 7, rule = B2e3/S23-jq
o12bo$bo10bo$4bo4bo$3bo6bo$4bo4bo$bo10bo$o12bo!
I found a splitter reaction with the symmetric p30, phase-preserving too, and used it to make this: A p120n, four barreled gun. It can make p60n and p30n when doubled and quadrupled up:

Code: Select all

x = 39, y = 39, rule = B2e3/S23-jq
9bo3bo$8bo5bo$11bo2$10bobo$11bo3$37bo$38bo$34bo$33bo2bo$34bo$38bo$37bo
2$11bo$10bobo$10bobo6$bo$o$4bo$2bo2bo$4bo$o$bo3$27bo$26bobo2$27bo$24bo
5bo$25bo3bo!

Code: Select all

x = 39, y = 39, rule = B2e3/S23-jq
9bo3bo$8bo5bo$11bo2$10bobo$11bo3$37bo$38bo$34bo$33bo2bo$34bo$38bo$37bo
2$11bo$10bobo$10bobo2$26bobo$26bobo$27bo2$bo$o$4bo$2bo2bo$4bo$o$bo3$
27bo$26bobo2$27bo$24bo5bo$25bo3bo!

Code: Select all

x = 39, y = 39, rule = B2e3/S23-jq
9bo3bo$8bo5bo$11bo2$10bobo$11bo3$37bo$38bo$20b2o12bo$22bo10bo2bo$20b2o
12bo$38bo$37bo2$11bo$10bobo$10bobo2$26bobo$26bobo$27bo2$bo$o$4bo12b2o$
2bo2bo10bo$4bo12b2o$o$bo3$27bo$26bobo2$27bo$24bo5bo$25bo3bo!
And a two glider synthesis for the big, sparky T glider leads to this:

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x = 83, y = 42, rule = B2e3/S23-jq
24bo5bo$25bo3bo2$27bo25bo3bo$27bo24bo5bo$26b3o26bo2$54bobo$o54bo$bo$5b
o$3b3o75bo$5bo76bo$bo76bo$o76bo2bo$78bo$26b3o53bo$26bobo52bo2$55bo$54b
obo$54bobo3$38bo$37bo$33bo$33b3o9bo$33bo10bo$37bo10bo$38bo7bo2bo$48bo$
44bo$10b3o32bo$11bo$11bo$71bo$9bo3bo56bobo$8bo5bo$71bo$68bo5bo$69bo3bo
!
I'm sure more guns could be discovered, via glider synthesis, and new oscillators.

A reaction to make the big bulky asymmetric glider:

Code: Select all

x = 5, y = 5, rule = B2e3/S23-jq
2o$bo$2o$4bo$3bo!
There's still the fact that we don't know how to eat the photon, desirable would be a p1 eater, although p2 would be fine, too.

Puffers are pretty decently plentiful in this rule. Here's a T-rake:

Code: Select all

x = 3, y = 12, rule = B2e3/S23-jq
bo$2bo$bo7$bo$2o$bo!
And an omgwtfbbq puffer:

Code: Select all

x = 3, y = 13, rule = B2e3/S23-jq
o$bo$o8$2bo$b2o$2bo!
Most puffers made from 'extending' photons don't work, S3-q is to blame, however, there's at least one that manages to survive long enough to create a p52 puffer:

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x = 4, y = 7, rule = B2e3/S23-jq
2b2o$3bo$4o2$b3o$o2bo$2b2o!
There's also a p46 puffer, although if you go this far pretty much anything could be made a puffer, kind of like the line puffers from CGoL:

Code: Select all

x = 5, y = 15, rule = B2e3/S23-jq
3b2o$4bo$3b2o2$b4o$4bo$5o$o$bob2o$o3bo$5o2$b4o$4bo$3b2o!
Bonus fun p2:

Code: Select all

x = 7, y = 7, rule = B2e3/S23-jq
2bobo$obobobo$b2ob2o2$b2ob2o$obobobo$2bobo!

drc
Posts: 1664
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Re: Knyght (B2e3/S23-jq)

Post by drc » February 1st, 2017, 3:01 pm

p240+30n oscillator:

Code: Select all

x = 49, y = 49, rule = B2e3/S23-jq
13bo5bo$14bo3bo2$16bo16bobo$15bobo16bo2$32bo3bo$31bo5bo4$7bo$6bo$3bo
44bo$4bo42bo$3bo40bo$6bo38bo$7bo36bo$47bo$48bo10$o$bo$4bo36bo$3bo38bo$
4bo40bo$bo42bo$o26b2o16bo$29bo12bo$27b2o12bo4$11bo5bo$12bo3bo2$14bo16b
obo$13bobo16bo2$30bo3bo$29bo5bo!
p180+15(?)n oscillator, overclocking the block reaction:

Code: Select all

x = 47, y = 51, rule = B2e3/S23-jq
14bo$13bobo$12bo3bo$12b2ob2o$12b2ob2o$13bobo13bobo$13b3o14bo2$11bo5bo
10bo3bo$12bo3bo10bo5bo4$45bo$39b3o4bo$o37bob4o$bo35bo5bo$4bo33bob4o$3b
o35b3o4bo$4bo40bo$bo$o11bo$11bobo$11bobo6$46bo$45bo$bo40bo$o4b3o35bo$
3b4obo33bo$3bo5bo35bo$3b4obo37bo$o4b3o$bo4$13bo5bo10bo3bo$14bo3bo10bo
5bo2$16bo14b3o$15bobo13bobo$30b2ob2o$13bo5bo10b2ob2o$14b5o11bo3bo$31bo
bo$32bo!
Glider shuttle:

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x = 27, y = 24, rule = B2e3/S23-jq
9b3o$10bo$10bo2$8bo3bo$7bo5bo2$5bo$4bo21bo$o24bo$3o7b2o9bo$o11bo8b3o$
4bo5b2o9bo$5bo19bo$26bo4$13b3o$14bo$14bo2$12bo3bo$11bo5bo!
A p180/p90/p45 gun, by adding cycling gliders:

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x = 30, y = 36, rule = B2e3/S23-jq
4bo5bo$5bo3bo2$7bo$6bobo3$25bo$26bo$29bo$28bo$29bo$26bo$25bo4$21bobo$
21bobo$22bo3$4bo$3bo$o$bo$o$3bo$4bo3$21bobo$22bo2$20bo3bo$19bo5bo!
SO DARN CLOSE:

Code: Select all

x = 8, y = 22, rule = B2e3/S23-jq
o5bo$bo3bo2$3bo$2bobo13$4bo$3b3o2$bo5bo$2bo3bo!

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Kiran
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Re: Knyght (B2e3/S23-jq)

Post by Kiran » February 1st, 2017, 4:07 pm

Is there a rule table for this?
Kiran Linsuain

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BlinkerSpawn
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Re: Knyght (B2e3/S23-jq)

Post by BlinkerSpawn » February 1st, 2017, 4:42 pm

Kiran wrote:Is there a rule table for this?
There's a script that should generate ruletables for any non-totalistic isotropic rule in this format but you don't need it if you get the latest version of Golly.
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

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Kiran
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Re: Knyght (B2e3/S23-jq)

Post by Kiran » February 1st, 2017, 9:38 pm

Updated Golly, found something potentially useful:

Code: Select all

x = 147, y = 119, rule = B2e3/S23-jq
49bo2b2o$48bo3b2o18$108bo3b2o$109bo2b2o20$64bo5bo$65bo3bo2$67bo25bo3bo
$67bo24bo5bo$66b3o26bo2$94bobo$40bo54bo$41bo$45bo$43b3o75bo$45bo76bo$
41bo76bo$40bo76bo2bo$118bo$66b3o53bo$66bobo52bo2$95bo$94bobo$94bobo3$
78bo$2o75bo$2o71bo$73b3o9bo60bo$73bo10bo60bo$o76bo10bo$bo76bo7bo2bo$
88bo56b2o$84bo60b2o$50b3o32bo$51bo$51bo$111bo$49bo3bo56bobo$48bo5bo$
111bo$108bo5bo$109bo3bo23$93b2o2bo$93b2o3bo12$65b2o3bo$65b2o2bo!
Kiran Linsuain

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BlinkerSpawn
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Re: Knyght (B2e3/S23-jq)

Post by BlinkerSpawn » February 1st, 2017, 10:37 pm

...is the eater the point of this post?
EDIT: Produces knightship:

Code: Select all

x = 12, y = 6, rule = B2e3/S23-jq
9b3o3$2o$2bo$2o!

Code: Select all

x = 11, y = 5, rule = B2e3/S23-jq
10bo$10bo$2o8bo$2bo$2o!
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

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Hdjensofjfnen
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Re: Knyght (B2e3/S23-jq)

Post by Hdjensofjfnen » February 3rd, 2017, 8:58 pm

Sorry if this has already been posted:

Code: Select all

x = 5, y = 7, rule = B2e3/S23-jq
3bo$2b3o$2b3o3$2o$2o!

Code: Select all

x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!

Code: Select all

x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!

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Kiran
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Re: Knyght (B2e3/S23-jq)

Post by Kiran » February 6th, 2017, 9:23 am

BlinkerSpawn wrote:...is the eater the point of this post?
Yes.

Simple tethered rake:

Code: Select all

x = 100, y = 87, rule = B2e3/S23-jq
62bo2b2o$61bo3b2o22$8bo$6bo3bo34bo5bo$10b2o34bo3bo$4bo5b2o$b3o4bobo37b
o$o47bo$b3o4bobo36b3o$4bo5b2o$10b2o$6bo3bo64bo$8bo65bo$58b2o10bo$59bo
10b3o$58b2o10bo$74bo$75bo10$37bo60bo$38bo60bo$42bo$40b3o$42bo55b2o$38b
o59b2o$37bo3$63b3o$64bo$64bo2$62bo3bo$61bo5bo23$46b2o3bo$46b2o2bo!
Kiran Linsuain

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Re: Knyght (B2e3/S23-jq)

Post by AbhpzTa » February 6th, 2017, 11:29 am

Slide gun:

Code: Select all

x = 71, y = 55, rule = B2e3/S23-jq
9bo$8bobo2$9bo13b2o2bo$6bo5bo10b2o3bo$7bo3bo$4bo25bo$3bo25bo$33bo$31bo
2bo17bo$3b2o28bo17b3o$3b2o24bo$30bo13bo6bobo$44b2o5b3o$43b2o$44bo$42b
2o5bo5bo$50bo3bo4$69b2o$4bo64b2o$5bo$bo20b2o$o2bo18bo$bo20b2o$5bo$4bo$
23bo3bo$22bo5bo$25bo2$24bobo$25bo3$64bo$63bo$59bo$3b2o54b3o$3b2o54bo$
63bo$64bo$3bo$4bo$7bo3bo$6bo5bo32bo5bo$46bo3bo$8b3o$9bo38bo$48bo$7b5o
35bobo$6b7o35bo$8b3o36b3o!
EDIT:
3 more rakes:

Code: Select all

x = 7, y = 73, rule = B2e3/S23-jq
4bobo$3bo2bo$4bobo8$bo$2o$bo18$3bobo$2bo2bo$3bobo10$o$bo$o16$bobo$o2bo
$bobo8$3bo$2b2o$3bo!
p1413 dirty knightpuffer:

Code: Select all

x = 182, y = 134, rule = B2e3/S23-jq
115bo$115bo$111b3o2bo$112b2obo50b3o$115b2o47b3o$116bo46bo4bo$168bo$
164bo2bo19$126bo$128bo$123bo4bo$123bobo$128bo$110bob3o11bo2bo$109bobob
2o11bo2bo$109bobobo13b2o22bo$112bo38bo19b2o4b5o$113b2o32b3o2bo20bo2bob
obo$148b2obo19b2o3bo3bo$151b2o25bobo$152bo28bo$178bob2o64$39b3o$37b3o$
36bo4bo$41bo$37bo2bo13$17bo$19bo$14bo4bo$14bobo16b3o$19bo11b3ob2o$bob
3o11bo2bo10bobo$obob2o11bo2bo14b2o$obobo13b2o14b3o$3bo32bo18bo$4b2o29b
2o18bo$51b3o2bo$52b2obo$55b2o$56bo!
100009436650194649 = 94649 * 1056634900001

drc
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Re: Knyght (B2e3/S23-jq)

Post by drc » August 14th, 2017, 8:30 pm

Bumping this thread because I think this rule will be easy to do things with. Also I just got my computer back and I've been itching to search.

bullet+2 blocks=2 bullets:

Code: Select all

x = 14, y = 10, rule = B2e3/S23-jq
2o$bo$2o2$10b2o$10b2o3$12b2o$12b2o!
The second block can be moved down 9n cells:

Code: Select all

x = 14, y = 19, rule = B2e3/S23-jq
2o$bo$2o2$10b2o$10b2o12$12b2o$12b2o!
Interesting T slowdown:

Code: Select all

x = 23, y = 14, rule = B2e3/S23-jq
obo17bobo$bo19bo11$3b2o$3b2o!
T+2 blocks=(one time-)reflected T:

Code: Select all

x = 14, y = 7, rule = B2e3/S23-jq
12b2o$12b2o$2o$3o$2o$12b2o$12b2o!
I found another one of those bullet-based spaceships. I am referring to these are bullet trains (I think that's a bit clever). This one's p12:

Code: Select all

x = 10, y = 15, rule = B2e3/S23-jq
8b2o$9bo$8b2o$b2o3bo$3bo3b3o$o8bo$o2b7o2$o2b7o$o8bo$3bo3b3o$b2o3bo$8b
2o$9bo$8b2o!
An example of how messy this rule can be:

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x = 47, y = 19, rule = B2e3/S23-jq
2b2o$o2bo$b3o2$4o$3bo$2b2o6$45b2o$43bo2bo$44b3o2$43b4o$46bo$45b2o!
No p1 eaters, unfortunately... I tried common constellations of blocks but no luck. There aren't many still lifes in this rule.

dani
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Joined: October 27th, 2017, 3:43 pm

Re: Knyght (B2e3/S23-jq)

Post by dani » July 4th, 2019, 12:18 am

Nearly 2 years later, I finally found an eater. Here it is in all its overly big glory:

Code: Select all

x = 16, y = 17, rule = B2e3/S23-jq
8b2o$8bo$10bob2o$9b2ob2o2$9b2ob4o$9b2obo2bo$2o$bo$2o$9b2obo2bo$9b2ob4o
2$9b2ob2o$10bob2o$8bo$8b2o!
EDIT: 9c/24 eater and related component:

Code: Select all

x = 42, y = 34, rule = B2e3/S23-jq
23bo$21b2o$20b2o4bo$20b2o5bo7b2o$20b2o4bo8bo$21b2o9b2obobo$23bo8bobob
2o$34bo$34b2ob3obo$38bob2o$34b3o$32bo2bo$32b2o3bo$36b2o7$o7bo14bo$22bo
$2bo3bo15bo3bo$27bo7b2o$4bo21bo8bo$20bo11b2obobo$2bo3bo13bobo9bobob2o$
34bo$o7bo25b2ob3obo$38bob2o$34b3o$32bo2bo$32b2o3bo$36b2o!

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Hdjensofjfnen
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Re: Knyght (B2e3/S23-jq)

Post by Hdjensofjfnen » July 4th, 2019, 1:18 am

Wow. I posted the 6c/16o in another thread under B2e3/S23-j and dani posts it in Knyght to enlighten me less than 12 hours later.
EDIT: Wait, I posted it in Feb 2017. Double fail.

Code: Select all

x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!

Code: Select all

x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!

CoolCreeper39
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Joined: June 19th, 2019, 12:18 pm

Re: Knyght (B2e3/S23-jq)

Post by CoolCreeper39 » August 10th, 2019, 9:58 pm

Methuselahs in Knyght (Non record-breakers are not counted):

1-cell bounding box: 1G

Code: Select all

x = 1, y = 1, rule = B2e3/S23-jq
o!
4-cell bounding box: 14G

Code: Select all

x = 1, y = 4, rule = B2e3/S23-jq
o$o$o$o!
8-cell bounding box: 24G

Code: Select all

x = 2, y = 4, rule = B2e3/S23-jq
bo$bo$2o$2o!
9-cell bounding box: 56G

Code: Select all

x = 3, y = 3, rule = B2e3/S23-jq
2bo$2o$3o!
10-cell bounding box: 341G

Code: Select all

x = 2, y = 5, rule = B2e3/S23-jq
bo$2o$bo$o$2o!
11-cell bounding boxes failed to produce any more record-breakers.

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