Ruletable here (Save as CircuitRule.table):
Code: Select all
# Circuit Rule
#
# States correspond to:
#
# Direction
# N E S W
# Empty 0 0 0 0
# Datacell 1 1 1 1 1
# Datacell 2 2 2 2 2
# Buffer 3 4 5 6
# Buffer 1 7 8 9 10
# Buffer 2 11 12 13 14
# Combigate x 15 x x
# Combigate 1 x 16 x x
# Buffer rules:
# Buffer Combigate
# 0->0 1->1 2->2 0->1 1->1 2->0
# Combine rule: Add neighbors, then modulo 2
n_states:17
neighborhood:vonNeumann
symmetries:none
var omni1 = {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16}
var omni2 = {omni1}
var omni3 = {omni1}
var omni4 = {omni1}
# Datacell
var D = {0,1,2}
# Datacell Top
var Dt0 = {D,3,4,5,6,7,8,10,11,12,14,15,16}
var Dt1 = {9}
var Dt2 = {13}
# Datacell Right
var Dr0 = {D,3,4,5,6,7,8,9,11,12,13,15,16}
var Dr1 = {10}
var Dr2 = {14}
# Datacell Bottom
var Db0 = {D,3,4,5,6,8,9,10,12,13,14,15,16}
var Db1 = {7}
var Db2 = {11}
# Datacell Left
var Dl0 = {D,3,4,5,6,7,9,10,11,13,14,15}
var Dl1 = {8,16}
var Dl2 = {12}
# Buffer
var Bt = {3,7,11}
var Br = {4,8,12}
var Bb = {5,9,13}
var Bl = {6,10,14}
var Bx = {3,4,5,6,7,8,9,10,11,12,13,14,15,16}
var CG = {15, 16}
# Combination Rules: Copy-Paste FTW!
D,Dt0,Dr0,Db0,Dl0,0
D,Dt0,Dr0,Db0,Dl1,1
D,Dt0,Dr0,Db0,Dl2,2
D,Dt0,Dr0,Db1,Dl0,1
D,Dt0,Dr0,Db1,Dl1,2
D,Dt0,Dr0,Db1,Dl2,0
D,Dt0,Dr0,Db2,Dl0,2
D,Dt0,Dr0,Db2,Dl1,0
D,Dt0,Dr0,Db2,Dl2,1
D,Dt0,Dr1,Db0,Dl0,1
D,Dt0,Dr1,Db0,Dl1,2
D,Dt0,Dr1,Db0,Dl2,0
D,Dt0,Dr1,Db1,Dl0,2
D,Dt0,Dr1,Db1,Dl1,0
D,Dt0,Dr1,Db1,Dl2,1
D,Dt0,Dr1,Db2,Dl0,0
D,Dt0,Dr1,Db2,Dl1,1
D,Dt0,Dr1,Db2,Dl2,2
D,Dt0,Dr2,Db0,Dl0,2
D,Dt0,Dr2,Db0,Dl1,0
D,Dt0,Dr2,Db0,Dl2,1
D,Dt0,Dr2,Db1,Dl0,0
D,Dt0,Dr2,Db1,Dl1,1
D,Dt0,Dr2,Db1,Dl2,2
D,Dt0,Dr2,Db2,Dl0,1
D,Dt0,Dr2,Db2,Dl1,2
D,Dt0,Dr2,Db2,Dl2,0
D,Dt1,Dr0,Db0,Dl0,1
D,Dt1,Dr0,Db0,Dl1,2
D,Dt1,Dr0,Db0,Dl2,0
D,Dt1,Dr0,Db1,Dl0,2
D,Dt1,Dr0,Db1,Dl1,0
D,Dt1,Dr0,Db1,Dl2,1
D,Dt1,Dr0,Db2,Dl0,0
D,Dt1,Dr0,Db2,Dl1,1
D,Dt1,Dr0,Db2,Dl2,2
D,Dt1,Dr1,Db0,Dl0,2
D,Dt1,Dr1,Db0,Dl1,0
D,Dt1,Dr1,Db0,Dl2,1
D,Dt1,Dr1,Db1,Dl0,0
D,Dt1,Dr1,Db1,Dl1,1
D,Dt1,Dr1,Db1,Dl2,2
D,Dt1,Dr1,Db2,Dl0,1
D,Dt1,Dr1,Db2,Dl1,2
D,Dt1,Dr1,Db2,Dl2,0
D,Dt1,Dr2,Db0,Dl0,0
D,Dt1,Dr2,Db0,Dl1,1
D,Dt1,Dr2,Db0,Dl2,2
D,Dt1,Dr2,Db1,Dl0,1
D,Dt1,Dr2,Db1,Dl1,2
D,Dt1,Dr2,Db1,Dl2,0
D,Dt1,Dr2,Db2,Dl0,2
D,Dt1,Dr2,Db2,Dl1,0
D,Dt1,Dr2,Db2,Dl2,1
D,Dt2,Dr0,Db0,Dl0,2
D,Dt2,Dr0,Db0,Dl1,0
D,Dt2,Dr0,Db0,Dl2,1
D,Dt2,Dr0,Db1,Dl0,0
D,Dt2,Dr0,Db1,Dl1,1
D,Dt2,Dr0,Db1,Dl2,2
D,Dt2,Dr0,Db2,Dl0,1
D,Dt2,Dr0,Db2,Dl1,2
D,Dt2,Dr0,Db2,Dl2,0
D,Dt2,Dr1,Db0,Dl0,0
D,Dt2,Dr1,Db0,Dl1,1
D,Dt2,Dr1,Db0,Dl2,2
D,Dt2,Dr1,Db1,Dl0,1
D,Dt2,Dr1,Db1,Dl1,2
D,Dt2,Dr1,Db1,Dl2,0
D,Dt2,Dr1,Db2,Dl0,2
D,Dt2,Dr1,Db2,Dl1,0
D,Dt2,Dr1,Db2,Dl2,1
D,Dt2,Dr2,Db0,Dl0,1
D,Dt2,Dr2,Db0,Dl1,2
D,Dt2,Dr2,Db0,Dl2,0
D,Dt2,Dr2,Db1,Dl0,2
D,Dt2,Dr2,Db1,Dl1,0
D,Dt2,Dr2,Db1,Dl2,1
D,Dt2,Dr2,Db2,Dl0,0
D,Dt2,Dr2,Db2,Dl1,1
D,Dt2,Dr2,Db2,Dl2,2
# Phew!
# Buffer rules
Bt,omni1,omni2,0,omni3,3
Bt,omni1,omni2,1,omni3,7
Bt,omni1,omni2,2,omni3,11
Br,omni1,omni2,omni3,0,4
Br,omni1,omni2,omni3,1,8
Br,omni1,omni2,omni3,2,12
Bb,0,omni1,omni2,omni3,5
Bb,1,omni1,omni2,omni3,9
Bb,2,omni1,omni2,omni3,13
Bl,omni1,0,omni2,omni3,6
Bl,omni1,1,omni2,omni3,10
Bl,omni1,2,omni2,omni3,14
CG,omni1,omni2,omni3,0,16
CG,omni1,omni2,omni3,1,16
CG,omni1,omni2,omni3,2,15
Bt,omni1,omni2,omni3,omni4,3
Br,omni1,omni2,omni3,omni4,4
Bb,omni1,omni2,omni3,omni4,5
Bl,omni1,omni2,omni3,omni4,6
CG,omni1,omni2,omni3,omni4,16
Code: Select all
x = 32, y = 26, rule = CircuitRule
22.D.D$21.C3.E$D.D.D.D.D.D.D5.D.D3.PAPAHAHA4$D.D.D.PA10.D.D.D$5.E.I
15.E$6.PBO.D.D11.PAHAHAHA$5.C17.C$D.D.D13.D.D.D4$D.D.DAPA10.D.DAPAPA$
5.G.I13.G.I.I$4.PA.BO.D.D7.PA.BOAPAHAHA$5.I.G13.I.G$D.D.DAPA10.D.DAPA
3$D.D.DAPA10.D.D.DAPAPA$3.E.G.I13.E.G.I.I$4.PA.BO.D.D9.PA.BOAPAHA$3.C
.I.G13.C.I.G$D.D.DAPA10.D.D.DAPA!
Please post creations/bugs!
EDIT: XOR and XNOR gates improved!
Code: Select all
x = 32, y = 5, rule = CircuitRule
D.D.D.PA10.D.D.D.D$5.E.I17.E$4.PAPBO.D.D11.PAPAHAHA$5.C19.C$D.D.D13.D
.D.D.D!