Soup search results

 Posts: 253
 Joined: February 28th, 2019, 4:49 pm
 Location: Sqrt(1)
Re: Soup search results
the original soup just produces a very large blob which shrinks into that.
woomy on a vroomy
Re: Soup search results
BlinkerSpawn wrote:The original soup should provide some clues, if you have it.
If you're asking for help, it doesn't hurt to provide the link when it's requested, so people can see for themselves if any clues are available in the Very Large Blob.googoIpIex wrote:the original soup just produces a very large blob which shrinks into that.
I checked Goldtiger997's script this morning, and there are no threeglider syntheses of the particular Small Blob quoted above. I tried fastforwarding it several ticks, but no match there either.
However, the soup linked to above is just the second C1 soup. If it's not useful, there are ten more options to look at just in C1. The first soup looks reasonably promising also.
 BlinkerSpawn
 Posts: 1932
 Joined: November 8th, 2014, 8:48 pm
 Location: Getting a snacker from RBee's
Re: Soup search results
That one doesn't even look that hard:dvgrn wrote:However, the soup linked to above is just the second C1 soup.
Code: Select all
x = 23, y = 52, rule = B3/S23
19bo$19bo$obo16bo$b2o5bo9b3o$bo4b2o$7b2o12b2o$22bo$19b3o$19bo$8b2o$7bo
2bo$8b2o9$21bo$21bo$obo16bo$b2o5bo9b3o$bo4b2o$7b2o12b2o$22bo$19b3o$19b
o$8b2o$7bo2bo$8b2o10$20bo$obo13b2obo$b2o5bo9b3o$bo4b2o$7b2o12b2o$22bo$
19b3o$19bo$8b2o$7bo2bo$8b2o!
Code: Select all
x = 37, y = 16, rule = B3/S23
35bo$2bo31bobo$bobo29bo2bo$o2bo26bo3b2o$b2o25b2ob2o$28b2ob2o$28b2ob2o$
30bo$18b2o$17bo2bo$18b2o2$23bo$22bobo$22bobo$23bo!
Re: Soup search results
The synthesis file in Niemiec's database for 17.1202 was found to be botched – and it was listed as costing 70 gliders. Here's a 12glider replacement synthesis from this soup:
Code: Select all
x = 126, y = 34, rule = B3/S23
56bobo$56b2o$2bo47bo6bo54bo$3bo47bo59bo$b3o45b3o59b3o2$109b2o$109b2o
12bo$123bobo$123b2o$41bo79bo$11b2o28bo5b2o71bobo$b2o7bobo28bo4bobo54bo
16b2o$obo8bo35bo55b3o$2bo59bo43bo$49b3o8b2o41b2o2bo$51bo9b2o39bo2b3o$
50bo6bo44bobo$56b2o45bobo$56bobo45bo12$71bo$70b2o$70bobo!
Princess of Science, Parcly Taxel
Re: Soup search results
First pseudoperiod6 oscillator to contain a griddle (found by alexgreason):
Code: Select all
x = 16, y = 16, rule = B3/S23
oobooboboobbobob$
ooooobbboboooooo$
oobbbboobbbbbboo$
ooobbboooobooobo$
oooobboboobbobob$
bboobbobbobbbbbb$
booooooooobbbbbo$
obobbboooobboobo$
bobbooboboooobbb$
bbbobobbooboobbb$
boobobobboooooob$
bbbbbobbbbooobob$
obobobboboooobob$
ooobobboboooobbb$
obobboboobobbbbo$
oobbobbbbboooooo!
 BlinkerSpawn
 Posts: 1932
 Joined: November 8th, 2014, 8:48 pm
 Location: Getting a snacker from RBee's
Re: Soup search results
Reduced to eleven, with ten possible if the constellation is doable in 3:Freywa wrote:The synthesis file in Niemiec's database for 17.1202 was found to be botched – and it was listed as costing 70 gliders. Here's a 12glider replacement synthesis from this soup:Code: Select all
rle
Code: Select all
x = 95, y = 61, rule = B3/S23
92bobo$92b2o$93bo25$56bobo$56b2o$2bo47bo6bo$3bo47bo$b3o45b3o6$41bo$11b
2o28bo5b2o$b2o7bobo28bo4bobo$obo8bo35bo$2bo59bo$49b3o8b2o$51bo9b2o$50b
o6bo$56b2o$56bobo12$71bo$70b2o$70bobo!
Code: Select all
x = 10, y = 11, rule = B3/S23
2bo$obo$b2o$4bo3b2o$3bobobobo$3bobob2o$4bobo3$5b3o$5bo2bo!
Re: Soup search results
I seemed to have missed that one when it was first posted. It makes two previously obsolete syntheses for 17.1199 and 17.1644 again minimal from 20 and 17 gliders respectively (unless those numbers have been otherwise superceded?)Freywa wrote:I'm not one to be outdone though. There's this 17cell heartshaped SL that is listed as requiring 108 gliders; here it is in 13 from this soup: ... Edit: Never mind, found that 9G synthesis.
Code: Select all
x = 168, y = 65, rule = B3/S23
96bo$97boo16bo$96boo17bobo$109bo5boo$94bo14bobo$95bo13boo44boo$93b3o
35boo18booboo$130bobo17bobo3bo$45bo85bo19bo$46bo$44b3o$48bobo62bo18boo
18boo$48boo23bo29bo9bobo16boo18boo$bo22bo24bo4bo17bobo17bobo7bobo8boo
8boo18boo18boo$bbo20bobo27bobo15bobobo17boo6bobobo17bobo17bobo17bobo$
3oboo17bobbo26bobbo14bobobbo16bo7bobobbo3b3o7boobobbo13boobobbo13boobo
bbo$4bobo17boo28boo16boboobo24boboobobbo9boboboobo12boboboobo12boboboo
bo$4bo42boo24bobbo26bobbo4bo11bobbo16bobbo16bobbo$48boo24boo28boo18boo
18boo18boo$36bo10bo10bo34b3o$36boo13bo4boo37bo$35bobo13boo4boo35bo$50b
obo$59boo$59bobo28boo$59bo29bobo$91bo6$48boo$49boo$48bo14$140bo$130bob
o8bo$131boo6b3o$131bo$93bo19bo29bo$92bobo17bobo21bobo3bobo19bo$91bobob
o15bobobo21boobbobobo17bobo$85bo5bobobbo14bobobbo20bo3bobobbo16bobbo$
86bo5boboobo14boboobo15b3o6boboobo13booboobo$84b3o6bobbo12bo3bobbo18bo
3bo3bobbo13bobbobbo$94boo12bobo3boo18bo3bobo3boo14boobboo$87b3o18bobo
27bobo$89bo19bo29bo$88bo$138boo$137bobo$139bo!
Re: Soup search results
Just to be clear, the numbers you see interspersed between the Shinjuku comment lines here are not your still life numbers. I can't find the formula for assigning your numbers, so I devised a simpler numbering system based on apgcodes; as an example, 17.0 to 17.7772 list the 17bit strict still lifes in lexicographic order of their apgcodes. These "lexapg" codes up to 18bit still lifes can be found here.mniemiec wrote:It makes two previously obsolete syntheses for 17.1199 and 17.1644 again minimal from 20 and 17 gliders respectively (unless those numbers have been otherwise superceded?)
In my numbering, 17.1199 and 17.1644 become 17.5750 and 17.5749 respectively, and both the two syntheses you showed are already in Shinjuku/Catagolue.
You can query Shinjuku from the command line for cheapest syntheses if you have the necessary dependencies:
Code: Select all
>>> from shinjuku.search import dijkstra, lookup_synth
>>> min_paths = dijkstra()
>>> lookup_synth(min_paths, "xs17_cidikozw56")
Instruction set AVX2 detected
(20, <Pattern(logdiam=9, beszel_index=402, ulqoma_index=0, rule=b3s23) owned by <lifelib.pythlib.session.Lifetree object at 0x7f0f582ec780>>)
>>> lookup_synth(min_paths, "xs17_cidik8z643")
(17, <Pattern(logdiam=9, beszel_index=527, ulqoma_index=0, rule=b3s23) owned by <lifelib.pythlib.session.Lifetree object at 0x7f0f582ec780>>)
Princess of Science, Parcly Taxel
Re: Soup search results
Natural sidecar found in G1:
Haul: https://catagolue.appspot.com/haul/b3s2 ... 8da540b69c (Rob Liston, 20190512)
EDIT: Crystalbased methuselah, also in G1:
Haul: https://catagolue.appspot.com/haul/b3s2 ... b0c582469c (Rob Liston, 20190511)
Code: Select all
x = 16, y = 16, rule = B3/S23
oboobobbooobooob$
booooboooooooobo$
bbooboboobobbbbo$
bobbobobobbobbbb$
obbbbbooooboboob$
bbobobbobbbbbooo$
bbbbbboobboboobb$
bbbbbbobbooooboo$
bobooobbboobobbo$
oobobbobbbbboboo$
oboobbbobbbbobob$
oobboooboboobobb$
bobooobobobboboo$
bbbooobobbobbbbb$
bobbooobboobobbo$
bbbbbbboooooooob!
EDIT: Crystalbased methuselah, also in G1:
Code: Select all
x = 16, y = 16, rule = B3/S23
b3obob3o4b2o$ob8o2bo2bo$o2bo7b3o$o2b3o2b2o2bobo$2bo2b6o2b2o$2bo2bo5b2o
$3o2b3o2b2ob3o$o2b2o2bob7o$bo2b2o2bob2obo$bob4o3bo4bo$bo4b2o3bob2o$o2b
o2bo2bob2o2bo$2b3o2bob2o2b3o$b2o3bobobo3b2o$obobo2b3o5bo$o4bobobob3obo
!
Last edited by Ian07 on May 12th, 2019, 10:41 am, edited 1 time in total.
Wiki: http://www.conwaylife.com/wiki/User:Ian07
Discord: Ian07#6028
Discord: Ian07#6028
 Moosey
 Posts: 2920
 Joined: January 27th, 2019, 5:54 pm
 Location: A house, or perhaps the OCA board. Or [click to not expand]
 Contact:
Re: Soup search results
Wow! Funny how there aren’t any coeships or schick engines in G1 like there are in C1 yet.Ian07 wrote:Natural sidecar found in G1:Haul: https://catagolue.appspot.com/haul/b3s2 ... 8da540b69c (Rob Liston, 20190512)Code: Select all
x = 16, y = 16, rule = B3/S23 oboobobbooobooob$ booooboooooooobo$ bbooboboobobbbbo$ bobbobobobbobbbb$ obbbbbooooboboob$ bbobobbobbbbbooo$ bbbbbboobboboobb$ bbbbbbobbooooboo$ bobooobbboobobbo$ oobobbobbbbboboo$ oboobbbobbbbobob$ oobboooboboobobb$ bobooobobobboboo$ bbbooobobbobbbbb$ bobbooobboobobbo$ bbbbbbboooooooob!
I am a prolific creator of many rather pathetic googological functions
My CA rules can be found here
Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"
My CA rules can be found here
Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"
Re: Soup search results
That's a new record by a long way! It lasts for 133100 generations. More than double the previous record holder, 47575M.Ian07 wrote:EDIT: Crystalbased methuselah, also in G1:Haul: https://catagolue.appspot.com/haul/b3s2 ... b0c582469c (Rob Liston, 20190511)Code: Select all
x = 16, y = 16, rule = B3/S23 b3obob3o4b2o$ob8o2bo2bo$o2bo7b3o$o2b3o2b2o2bobo$2bo2b6o2b2o$2bo2bo5b2o $3o2b3o2b2ob3o$o2b2o2bob7o$bo2b2o2bob2obo$bob4o3bo4bo$bo4b2o3bob2o$o2b o2bo2bob2o2bo$2b3o2bob2o2b3o$b2o3bobobo3b2o$obobo2b3o5bo$o4bobobob3obo !
 Apple Bottom
 Posts: 1027
 Joined: July 27th, 2015, 2:06 pm
 Contact:
Re: Soup search results
Hmm? I reckon I'm just missing the obvious here, but in what sense is this a methuselah, much less one that stops evolving at generation 133,100?Macbi wrote:That's a new record by a long way! It lasts for 133100 generations. More than double the previous record holder, 47575M.
If you speak, your speech must be better than your silence would have been. — Arabian proverb
Catagolue: Apple Bottom • Life Wiki: Apple Bottom • Twitter: @_AppleBottom_
Proud member of the Pattern Raiders!
Catagolue: Apple Bottom • Life Wiki: Apple Bottom • Twitter: @_AppleBottom_
Proud member of the Pattern Raiders!
Re: Soup search results
Some gliders are being shot backwards from the switch engines and reacting with the ash near the origin. They finally bore through it at 133100.Apple Bottom wrote:Hmm? I reckon I'm just missing the obvious here, but in what sense is this a methuselah, much less one that stops evolving at generation 133,100?
I guess it's an unusual methuselah because it has a long lifespan "for a reason" rather than "by accident".
Re: Soup search results
Indeed. I wouldn't classify that as a methuselah unless the reaction managed to destroy the switchengines (as was the case for the 750k methuselah from b38s23/C1).Macbi wrote:Some gliders are being shot backwards from the switch engines and reacting with the ash near the origin. They finally bore through it at 133100.Apple Bottom wrote:Hmm? I reckon I'm just missing the obvious here, but in what sense is this a methuselah, much less one that stops evolving at generation 133,100?
What do you do with ill crystallographers? Take them to the monoclinic!
Re: Soup search results
I see that there's something different about this pattern compared to other methuselahs, but I don't see why destroying the switchengines or not would be an important part of the requirements. Is it because you don't think that an infinitegrowth pattern can be said to have stabilised? I would say that an infinite growth pattern can be considered stabilised so long as it is growing in a regular way. (The phrase "regular way" isn't precisely defined, but I think switch engines definitely satisfy it.)calcyman wrote:Indeed. I wouldn't classify that as a methuselah unless the reaction managed to destroy the switchengines (as was the case for the 750k methuselah from b38s23/C1).
Re: Soup search results
The way I think about methuselah lifespans is that you measure the time until they "go boring". My instinct would be that infinitegrowth patterns should count just as much as patterns where the bounding box keeps growing indefinitely (which is almost every methuselah ever found).Macbi wrote:I see that there's something different about this pattern compared to other methuselahs, but I don't see why destroying the switchengines or not would be an important part of the requirements. Is it because you don't think that an infinitegrowth pattern can be said to have stabilised? I would say that an infinite growth pattern can be considered stabilised so long as it is growing in a regular way. (The phrase "regular way" isn't precisely defined, but I think switch engines definitely satisfy it.)calcyman wrote:Indeed. I wouldn't classify that as a methuselah unless the reaction managed to destroy the switchengines (as was the case for the 750k methuselah from b38s23/C1).
However, it's definitely true that infinitegrowth patterns haven't traditionally been included in the "methuselah" category. Otherwise there are all kinds of difficult cases that would have to be considered, especially from Nick Gotts' old "Patterns with Eventful Histories" blog, from back in the days when weblogs were so new that not many people knew how to use them yet.
I'm not sure if anyone has figured out yet whether this 32bit pattern ever goes boring, for example:
Code: Select all
#C nikknikkm1r90w4s906
#C http://nickgottsnikknikkm1r90w4s906.blogspot.com/
#C pattern given at http://nickgottseventful.blogspot.com/
x = 38, y = 940, rule = S23/B3
6bo$5bobo$$4bobbo$4boo$4bo25$34bobo$37bo$33bobbo$32b3o873$28bo3bo$29bo
bo$30bobbo$33bo$33bo24$o$bo$bbo$bo$o$bb3o!
And Now For Something Slightly Different
I surveyed the current final four of the "kaleidoscope" patterns in D8_4, and all the most common ways showed up for a kaleidoscope to go boring:
Code: Select all
Seed Ticks Before Boring Borificaton Method
D8_4/m_MqDCX5fsCpSu5292567 13,466,679 eater near center, boatbit
D8_4/m_wENPkZhTVTmx3581125 16,467,563 eater tie eaters in arms, boatbit
D8_4/m_55MBifjCkqyg1071727 9,307,907 gliderblock bounce, 90degree annihilation
D8_4/m_AsRrkqLwMJuA9526739 16,467,583 converges to m_wENPkZhTVTmx3581125 pattern
I checked the last five of the D8_1's, and they're all pretty much instantly boring. The only delayedboring one I've run into so far is the very first one, D8_1/27CHaXKUTxiw6209593  but there are a lot more left to check.
Code: Select all
#C D8_1/27CHaXKUTxiw6209593 goes boring at T=456.601
x = 31, y = 31, rule = B3/S23
3b3obob2ob2obob2ob2obob3o$b3o3bo2bob7obo2bo3b3o$b5o7bobobo7b5o$3obo2b
5obo3bob5o2bob3o$ob2o2bo6b2ob2o6bo2b2obo$obo2b2o2bo3bo3bo3bo2b2o2bobo$
4b3ob3obo5bob3ob3o$2obo3b2ob2o7b2ob2o3bob2o$3bo2b6obo3bob6o2bo$o2bob2o
b3o2b5o2b3ob2obo2bo$2obo2b6ob2ob2ob6o2bob2o$3bo3b2obobobobobobob2o3bo$
2o4bo4bo7bo4bo4b2o$6o2b3o4bo4b3o2b6o$bo2bo4b3o3bo3b3o4bo2bo$3o6bo3b5o
3bo6b3o$bo2bo4b3o3bo3b3o4bo2bo$6o2b3o4bo4b3o2b6o$2o4bo4bo7bo4bo4b2o$3b
o3b2obobobobobobob2o3bo$2obo2b6ob2ob2ob6o2bob2o$o2bob2ob3o2b5o2b3ob2ob
o2bo$3bo2b6obo3bob6o2bo$2obo3b2ob2o7b2ob2o3bob2o$4b3ob3obo5bob3ob3o$ob
o2b2o2bo3bo3bo3bo2b2o2bobo$ob2o2bo6b2ob2o6bo2b2obo$3obo2b5obo3bob5o2bo
b3o$b5o7bobobo7b5o$b3o3bo2bob7obo2bo3b3o$3b3obob2ob2obob2ob2obob3o!
 A for awesome
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Re: Soup search results
An asymmetric p4 that's more common in odd orthogonal symmetries (analogous to the overabundance of Achim's p8 in diagonal symmetries):
Code: Select all
x = 16, y = 31, rule = B3/S23
bbbbooobobbbbbob$
bbbbbboboobobbob$
obobbooobbbbbboo$
oobooobbobbbobbb$
obooobooboboobob$
bobbbobbbooobobb$
boboobobbbobbobo$
obbooobobbooboob$
booboobbobobbbbb$
boboobobbobboooo$
booobbbboobobobb$
boobobooooobbobo$
oobbobbobooooooo$
obbooobboooobbbb$
obbbooobobobbboo$
bbbbboooobbboobo$
obbbooobobobbboo$
obbooobboooobbbb$
oobbobbobooooooo$
boobobooooobbobo$
booobbbboobobobb$
boboobobbobboooo$
booboobbobobbbbb$
obbooobobbooboob$
boboobobbbobbobo$
bobbbobbbooobobb$
obooobooboboobob$
oobooobbobbbobbb$
obobbooobbbbbboo$
bbbbbboboobobbob$
bbbbooobobbbbbob!
x₁=ηx
V ⃰_η=c²√(Λη)
K=(Λu²)/2
Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt)
$$x_1=\eta x$$
$$V^*_\eta=c^2\sqrt{\Lambda\eta}$$
$$K=\frac{\Lambda u^2}2$$
$$P_a=1\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$
http://conwaylife.com/wiki/A_for_all
Aidan F. Pierce
V ⃰_η=c²√(Λη)
K=(Λu²)/2
Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt)
$$x_1=\eta x$$
$$V^*_\eta=c^2\sqrt{\Lambda\eta}$$
$$K=\frac{\Lambda u^2}2$$
$$P_a=1\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$
http://conwaylife.com/wiki/A_for_all
Aidan F. Pierce
Re: Soup search results
Very nice! This leads to a 16glider synthesis, and a 24glider synthesis of the one previouslyunsolved nontrivial 24bit P4 pseudooscillator (It's quite possible that there is a cheaper way to delete the attached doves):A for awesome wrote:An asymmetric p4 that's more common in odd orthogonal symmetries (analogous to the overabundance of Achim's p8 in diagonal symmetries): ...
EDIT: using a different soup, reduced to 12 and 20 gliders, respectively:
Code: Select all
x = 117, y = 87, rule = B3/S23
62bobo23bobo$63boo8bo14boo$63bo10boo13bo$73boo$$79bo$77boo$78boo17bo
17bo$96bobo15bobo$96bobbo13bobbo$31bo33b3o17b3o9bobo13bobo$32bo34bo17b
o12booboo7booboo$30b3o33bo19bo13bobbo5bobbo$50boo18boo28bobobbobobbobo
$32bo17bobo17bobo28bo9bo$31boo18bo19bo30booboboboo$31bobo70bo3bo3$77bo
$77boo$76bobo$$65boo$66boo16boo$65bo17boo$85bo$74boo$73bobo$75bo8$68bo
$51bo17bo11bo$52boo13b3o9boo$51boo18bo8boo$11bo58bo$9bobo19boo16bo11b
oo7b3o10bo$10boo19boo16boo10boo19boo$7boo39bobo31bobo$6bobo$8bo$63bo
33bo17bo$63bobo30bobo15bobo$63boo31bobbo13bobbo$97bobo13bobo$58bobo37b
ooboo7booboo$59boo39bobbo5bobbo$59bo14boo24bobobbobobbobo$73boo26bo9bo
$75bo26booboboboo$45b3o3boo27boo3b3o16bo3bo$47bobbobo17boo8bobobbo$46b
o5bo18boo7bo5bo$70bo14$8bo75bo$6bobo75bobo$7boobbobo65bobobboo$11boo
67boo$7bo4bo12bo29bo24bo4bo$bo4bobo15bobo27bobo27bobo4bo$boo3bobbo13bo
bbo26bobbo26bobbo3boo$obo4bobo13bobo27bobo27bobo4bobo$8booboo7booboo
16boo7booboo16boo7booboo16boo7boo$10bobbo5bobbo17bobbo5bobbo17bobbo5bo
bbo17bobbo5bobbo$4boo4bobobbobobbobo17bobobbobobbobo17bobobbobobbobo4b
oo11bobobbobobbobo$3bobo5bo9bo19bo9bo19bo9bo5bobo11bo9bo$5bo6boobobob
oo21booboboboo21booboboboo6bo14booboboboo$14bo3bo25bo3bo25bo3bo25bo3bo
!
 BlinkerSpawn
 Posts: 1932
 Joined: November 8th, 2014, 8:48 pm
 Location: Getting a snacker from RBee's
Re: Soup search results
Indeed, only one glider each is required, for a 14G synthesis:mniemiec wrote:(It's quite possible that there is a cheaper way to delete the attached doves)
Code: Select all
x = 99, y = 30, rule = B3/S23
41bobo23bobo$42b2o8bo14b2o$42bo10b2o13bo$52b2o2$58bo$56b2o$57b2o3$bo
42b3o17b3o$2bo43bo17bo22b2o7b2o$3o42bo19bo20bo2bo5bo2bo$20b2o27b2o35bo
bo2bobo2bobo$2bo17bobo26bobo35bo9bo$b2o18bo28bo37b2obobob2o$bobo86bo3b
o3$56bo$32b3o21b2o18b3o$34bo20bobo18bo$33bo43bo$44b2o$45b2o16b2o$44bo
17b2o$64bo$53b2o$52bobo$54bo!
 A for awesome
 Posts: 1942
 Joined: September 13th, 2014, 5:36 pm
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Re: Soup search results
Nice symmetrical p4 from G1 (found by rliston) which forms in a strangely satisfying manner:
Code: Select all
x = 16, y = 16, rule = B3/S23
bbobooooobbbbbbo$
ooobobooboboobbo$
boobbbboobbboooo$
bboboboooboboooo$
oobobobbbboobobb$
bbobboooobbbooob$
bbbbbobbboooobbb$
obobooooobbbbboo$
bbbobbooobbooobb$
bobobooooooooobb$
boooooobobbbbobo$
boobbobobobbbboo$
bobooooboobboobb$
boobobobbboooooo$
bobboboobbobobbb$
obbooooboobooobb!
x₁=ηx
V ⃰_η=c²√(Λη)
K=(Λu²)/2
Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt)
$$x_1=\eta x$$
$$V^*_\eta=c^2\sqrt{\Lambda\eta}$$
$$K=\frac{\Lambda u^2}2$$
$$P_a=1\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$
http://conwaylife.com/wiki/A_for_all
Aidan F. Pierce
V ⃰_η=c²√(Λη)
K=(Λu²)/2
Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt)
$$x_1=\eta x$$
$$V^*_\eta=c^2\sqrt{\Lambda\eta}$$
$$K=\frac{\Lambda u^2}2$$
$$P_a=1\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$
http://conwaylife.com/wiki/A_for_all
Aidan F. Pierce
 A for awesome
 Posts: 1942
 Joined: September 13th, 2014, 5:36 pm
 Location: 0x1
 Contact:
Re: Soup search results
What I would imagine to be a new p4 from D4_x4, found by carybe:
And a p6 that I doubt is new from D4_+4, likewise by carybe:
Code: Select all
x = 32, y = 32, rule = B3/S23
bbbboooboooboooboobbooboobbbbbbb$
bboobbobobobobboooboobboobbbobbb$
boobboobbobbobooboboobbbbobobobb$
bobobbbbboobbbobboboobboobobobob$
obbbooobooooobbbobbbbobboboobobb$
obobobobobbbbbobboboobbbooboobbb$
oooboobooboboboobbbbboobobobbobb$
bbbbbboobbooobboobbobooboooooboo$
oobbooobobbobboooboboboobbbboboo$
obooobbbbboobboobobooobooobbbbbb$
ooboobooboobbbobbboooooboobobbbo$
bbbbobbooobbbobbbboobooobboboooo$
oooboboobbbbbobbbbobooobobobooob$
obbbbbbbbbboobobbobooobobbbbbbbb$
obooboobooobbobbobobbbobbboboooo$
boobbboooobbbbbooobbbbboobbobboo$
oobbobboobbbbbooobbbbboooobbboob$
oooobobbbobbbobobbobbooobooboobo$
bbbbbbbbobooobobboboobbbbbbbbbbo$
booobobobooobobbbbobbbbboobobooo$
oooobobboooboobbbbobbbooobbobbbb$
obbboboobooooobbbobbbooboobooboo$
bbbbbboooboooboboobboobbbbbooobo$
oobobbbboobobobooobbobbobooobboo$
ooboooooboobobboobbooobboobbbbbb$
bbobboboboobbbbboobobobooboobooo$
bbbooboobbboobobbobbbbbobobobobo$
bboboobobbobbbbobbbooooobooobbbo$
boboboboobboobobbobbboobbbbbobob$
bbobobobbbbooboboobobbobboobboob$
bbbobbboobboobooobbobobobobboobb$
bbbbbbbooboobboobooobooobooobbbb!
Code: Select all
x = 32, y = 32, rule = B3/S23
booboooobboooobbbboooobbooooboob$
bbobboobooooooooooooooooboobbobb$
oobboobbbbbboooooooobbbbbboobboo$
obbbbbobobbbobbbbbbobbbobobbbbbo$
boobbobbbbbobobbbbobobbbbbobboob$
oobboboobbobooobbooobobboobobboo$
oboboobooooobobbbboboooooboobobo$
bobbbobbboobbbboobbbboobbbobbbob$
ooboobobobbbbbbbbbbbbbbobobooboo$
boooboooobobbboooobbboboooobooob$
bboboooboobbboooooobbboobooobobb$
obbbobooboobobboobbobooboobobbbo$
obbbbbobobboobbbbbboobbobobbbbbo$
ooobbboooooobbobbobboooooobbbooo$
obbboobobbobobbbbbbobobboboobbbo$
bboooobbboobbboooobbboobbboooobb$
bboooobbboobbboooobbboobbboooobb$
obbboobobbobobbbbbbobobboboobbbo$
ooobbboooooobbobbobboooooobbbooo$
obbbbbobobboobbbbbboobbobobbbbbo$
obbbobooboobobboobbobooboobobbbo$
bboboooboobbboooooobbboobooobobb$
boooboooobobbboooobbboboooobooob$
ooboobobobbbbbbbbbbbbbbobobooboo$
bobbbobbboobbbboobbbboobbbobbbob$
oboboobooooobobbbboboooooboobobo$
oobboboobbobooobbooobobboobobboo$
boobbobbbbbobobbbbobobbbbbobboob$
obbbbbobobbbobbbbbbobbbobobbbbbo$
oobboobbbbbboooooooobbbbbboobboo$
bbobboobooooooooooooooooboobbobb$
booboooobboooobbbboooobbooooboob!
x₁=ηx
V ⃰_η=c²√(Λη)
K=(Λu²)/2
Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt)
$$x_1=\eta x$$
$$V^*_\eta=c^2\sqrt{\Lambda\eta}$$
$$K=\frac{\Lambda u^2}2$$
$$P_a=1\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$
http://conwaylife.com/wiki/A_for_all
Aidan F. Pierce
V ⃰_η=c²√(Λη)
K=(Λu²)/2
Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt)
$$x_1=\eta x$$
$$V^*_\eta=c^2\sqrt{\Lambda\eta}$$
$$K=\frac{\Lambda u^2}2$$
$$P_a=1\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$
http://conwaylife.com/wiki/A_for_all
Aidan F. Pierce
Re: Soup search results
I found interesting known relatives, but I haven't seen them before.
Code: Select all
x = 32, y = 37, rule = B3/S23
6b2o18b2o$5bo2bo16bo2bo$5bo2bo16bo2bo$4b2o2b2o13b3o2b3o$3bo6bo2bo8bobo
4bobo$b3obo2bob4o8bobo4bobo$o4b4o14b3o2b3o$ob3o4b3o13bo2bo$b2o2bo2bo2b
o13bo2bo$4b2o2b2o16b2o8$11b2o$10bobo2$9b3o$9b2o17bo$6b2o17bo3b2o$5bobo
b2o13bob2o$5b2ob3o7b2o5bobob2o$7bo8bo2bo5b2o2b2o$3b2ob2o4b2ob2obo4bo5b
o$bob2ob2o4b2ob2o7bob3o$o2bo8bo11bob2o$2o7b3ob2o$9b2obobo$12b2o$9b2o$
8b3o2$7bobo$7b2o!
Best wishes to you, Scorbie
Re: Soup search results
Scorbie wasn't claiming that the oscillators on the right were new, but rather that they were known relatives of the potentially new oscillators on the left. It happens that A for Awesome's intuition was correct: the p6 is not new. It's in jslife (osc/o0006bil.lif 5th column, 1st row) and was found by Dean Hickerson in 1997 using dr.c.
The p4 is relatively small and has high volatility. Such an oscillator would probably have made it into jslife if it had been found before 2013. Since it doesn't appear to be there, and I don't otherwise remember it from the forums, I also suspect that it's new.
The p4 is relatively small and has high volatility. Such an oscillator would probably have made it into jslife if it had been found before 2013. Since it doesn't appear to be there, and I don't otherwise remember it from the forums, I also suspect that it's new.
Matthias Merzenich
Re: Soup search results
Achim's p144 showed up seminaturally:
Haul: https://catagolue.appspot.com/haul/b3s2 ... 4648181da8 (carybe, 20190502)
Code: Select all
x = 32, y = 31, rule = B3/S23
bbbbbbbbbbbbbbbboobbbbbobobbobob$
bbbbbbbbbbbbbbbboobbbbbbbboooobb$
bbbbbbbbbbbbbbbboobboobboboboooo$
bbbbbbbbbbbbbbbbooobbobbbobobbbb$
bbbbbbbbbbbbbbbboboooobbbooooooo$
bbbbbbbbbbbbbbbbobobooboobbbobob$
bbbbbbbbbbbbbbbbobbooobbboobboob$
bbbbbbbbbbbbbbbbbbobbobboobbooob$
bbbbbbbbbbbbbbbbobobobboboobbooo$
bbbbbbbbbbbbbbbbbbboobbobbbbbobo$
bbbbbbbbbbbbbbbbooobooooobbobobo$
bbbbbbbbbbbbbbbbbbobobbbbboobooo$
bbbbbbbbbbbbbbbbbbbboooobbbboboo$
bbbbbbbbbbbbbbbboobooboboboobbbo$
bbbbbbbbbbbbbbbboooooooboobbobbb$
obbooboooooobbboobbbooooooboobbo$
bbbobboobooooooobbbbbbbbbbbbbbbb$
obbboobobobooboobbbbbbbbbbbbbbbb$
oobobbbboooobbbbbbbbbbbbbbbbbbbb$
oooboobbbbbobobbbbbbbbbbbbbbbbbb$
obobobbooooobooobbbbbbbbbbbbbbbb$
obobbbbbobboobbbbbbbbbbbbbbbbbbb$
ooobboobobbobobobbbbbbbbbbbbbbbb$
booobboobbobbobbbbbbbbbbbbbbbbbb$
boobboobbbooobbobbbbbbbbbbbbbbbb$
bobobbbooboobobobbbbbbbbbbbbbbbb$
ooooooobbboooobobbbbbbbbbbbbbbbb$
bbbbobobbbobbooobbbbbbbbbbbbbbbb$
oooobobobboobboobbbbbbbbbbbbbbbb$
bboooobbbbbbbboobbbbbbbbbbbbbbbb$
bobobbobobbbbboobbbbbbbbbbbbbbbb!
Wiki: http://www.conwaylife.com/wiki/User:Ian07
Discord: Ian07#6028
Discord: Ian07#6028