Wire World Extensible 3 (WWEJ3)

For discussion of other cellular automata.
googoIpIex
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Re: Wire World Extensible 3 (WWEJ3)

Post by googoIpIex » March 15th, 2019, 10:04 pm

is there a replicator in WWEJ3?
woomy on a vroomy

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Moosey
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Re: Wire World Extensible 3 (WWEJ3)

Post by Moosey » March 16th, 2019, 7:04 am

googoIpIex wrote:is there a replicator in WWEJ3?
The technology exists, and they have been built in earlier variants of the rule, so it’s certainly possible. Not sure whether one has ever explicitly been constructed, though.
I am a prolific creator of many rather pathetic googological functions

My CA rules can be found here

Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"

PkmnQ
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Joined: September 24th, 2018, 6:35 am
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Re: Wire World Extensible 3 (WWEJ3)

Post by PkmnQ » March 23rd, 2019, 11:22 pm

I'm going to post this toggleable clock.

Code: Select all

x = 18, y = 25, rule = WWEJ3
7.C9.C$7.C9.C$7.C9.C$7.C9.C$7.C9.C$7.C9.C$7.C9.C$7.C9.C$7.C9.C$7.C9.C
$6.DCD8.C$7.CD8.C$17.C$17.C$CBMC13.C$C2.C3.C9.C$C2.C3.C9.C$10C7.C$3.C
3.C.C7.C$3.C4.DCD6.C$3.C5.C7.C$2.DC5.C7.C$3.C3.D.C7.C$3.15C$4.4D!

Code: Select all

x = 12, y = 12, rule = AnimatedPixelArt
4.P.qREqWE$4.2tL3vSvX$4.qREqREqREP$4.vS4vXvS2tQ$2.qWE2.qREqWEK$2.2vX
2.vXvSvXvStQtL$qWE2.qWE2.P.K$2vX2.2vX2.tQ2tLtQ$qWE4.qWE$2vX4.2vX$2.qW
EqWE$2.4vX!
i like loaf

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Moosey
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Re: Wire World Extensible 3 (WWEJ3)

Post by Moosey » March 24th, 2019, 8:27 am

Can I have the rule table? I’m using a really fussy mobile device.
I am a prolific creator of many rather pathetic googological functions

My CA rules can be found here

Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"

fluffykitty
Posts: 639
Joined: June 14th, 2014, 5:03 pm

Re: Wire World Extensible 3 (WWEJ3)

Post by fluffykitty » March 24th, 2019, 3:20 pm

Code: Select all

@RULE WWEJ3

WireWorld Extendable J3 (WWEJ3) in Golly New Rule format.
Design and testing by Mark Jeronimus and Alan Tennant
Table and icons by Mark Jeronimus
Version 1.5 (v20100120.1828)

States from Wireworld:
 0: BACKGROUND    - Empty space. Structure can be built here but no photons can exist in it.
 1: HEAD
 2: TAIL
 3: WIRE          - Photon-conducting structure

Other special states:
 4: ISOLATOR      - Non-conducting structure (has special functions)
14: ERASE state   - Erases all strucure that's (indirectly) connected to it

Other (special) photon states:
 5: FORWARD head  - extends construction arm
 6: BACKWARD head - retracts construction arm (if tailless, removes an entire wire)
 7: DELETE head   - writes remote cell BACKGROUND (ie. erases any cell) 
 8: WRITE head    - writes remote cell WIRE 
 9: ISOLATE head  - writes remote cell ISOLATOR 
10: TOGGLE head   - toggles remote cell between ISOLATOR or BACKGROUND
11: LEFT head     - bends construction arm left
12: RIGHT head    - bends construction arm right
13: READ head     - reads remote structure type, non-destructive

Temporary states that appear while running: (don't use during design)
15: TEMP_WRITE    - Temporary state to write a remote cell WIRE
16: TEMP_ISOLATE  - Temporary state to write a remote cell ISOLATE
17: QUANTUM       - Temporary state that collapses to a certain photon type when reading a remote cell

For the 'special functions' and thorough examples of special photons, see WWEJ3test.rle

Contact: mark.jeronimus@gmail.com


@TABLE

#
# Number of rules: 462
#

n_states:18
neighborhood:Moore
symmetries:rotate4

# ALL
var aa={0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17}
var ab={0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17}
var ac={0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17}
var ad={0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17}
var ae={0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17}
var af={0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17}
var ag={0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17}
var ah={0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17}

# not a head
var ia={0,2,3,4,14,15,16,17}
var ib={0,2,3,4,14,15,16,17}
var ic={0,2,3,4,14,15,16,17}
var id={0,2,3,4,14,15,16,17}
var ie={0,2,3,4,14,15,16,17}
var if={0,2,3,4,14,15,16,17}
var ig={0,2,3,4,14,15,16,17}
var ih={0,2,3,4,14,15,16,17}

# not a head or ISOLATOR
var nb={0,2,3,14,15,16,17}
var nc={0,2,3,14,15,16,17}
var nd={0,2,3,14,15,16,17}
var ne={0,2,3,14,15,16,17}
var nf={0,2,3,14,15,16,17}
var ng={0,2,3,14,15,16,17}
var nh={0,2,3,14,15,16,17}

# not TAIL
var tb={0,1,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17}
var tc={0,1,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17}
var td={0,1,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17}
var te={0,1,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17}
var tf={0,1,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17}
var tg={0,1,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17}
var th={0,1,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17}

# not WIRE (and everything incidentally on it) or QUANTUM
var wa={0,4,14,15,16}
var wb={0,4,14,15,16}
var wc={0,4,14,15,16}
var wd={0,4,14,15,16}
var we={0,4,14,15,16}
var wf={0,4,14,15,16}
var wg={0,4,14,15,16}
var wh={0,4,14,15,16}

# Heads
var ha={1,5,6,7,8,9,10,11,12,13}
var hb={1,5,6,7,8,9,10,11,12,13}

# Structure (and everything incidentally on it), but not BACKGROUND
var sb={1,2,3,4,5,6,7,8,9,10,11,12,13}

# Structure (and everything incidentally on it), but not BACKGROUND or TAIL
var sbit={1,3,5,6,7,8,9,10,11,12,13}

# Structure (and everything incidentally on it), but not BACKGROUND or ISOLATOR
var si={1,2,3,5,6,7,8,9,10,11,12,13}

# TEMPoraries
var temp={15,16}

################ Head-on photon collisions ################

# FORWARD+FORWARD = write WIRE
0, 5,wb, 0,wd, 5,wf, 0,wh,3

# TOGGLE+TOGGLE = write BACKGROUND
3, 9,wb, 0,wd, 9,wf, 0,wh,0

# ISOLATE+ISOLATE = Toggle WIRE
3,10,wb, 0,wd,10,wf, 0,wh,0
0,10,wb, 0,wd,10,wf, 0,wh,3

# BACKWARD+BACKWARD = write tailless BACKWARD
6, 2,wb, 0,wf, 2,wf, 0,wh,6

# DELETE+DELETE = write ERASE
3, 7,wb, 0,wd, 7,wf, 0,wh,14

################ CONSTRUCTION interactions ################

# FORWARD:

# BACKGROUND becomes WIRE when FORWARD finds a dead end
0, 5,wb,wc,wd,ae,wf,wg,wh,3

# BACKWARD:

# BACKWARD becomes BACKGROUND when it finds a dead end
6, 2,ab,wc,wd,we,wf,wg,ah,0
6, 6,ab,wc,wd,we,wf,wg,ah,0
6,wa, 2,wc,wd,we,wf,wg,wg,0

# TAIL becomes BACKGROUND when tailless retract finds a round corner.
2,wa, 6,wc,wd,we,wf,wg,wh,0

# Erase isolated BACKWARD cells
6,wa, 0,wc, 0,we, 0,wg, 0,0

# BACKWARD becomes BACKGROUND when it erases wire
6,3,tb,tc,td,te,tf,tg,th,0
6,6,tb,tc,td,te,tf,tg,th,0

# DELETE:

# BACKGROUND becomes TEMP_DELETE when DELETE finds a dead end and opposite is a structure
0, 7,wb,wc,ad,si,af,wg,wh,16
0, 7,wb,wc,ad, 4,af,wg,wh,15

# Structure (except BACKGROUND or TAIL) becomes BACKGROUND when next to TEMP_DELETE
   4,15,wb,ac,ad,ae,af,ag,wh,0
sbit,16,wb,ac,ad,ae,af,ag,wh,0

# WRITE:

# BACKGROUND becomes TEMP_WRITE when WRITE finds a dead end and opposite is not WIRE
0, 8,wb,wc,ad, 0,af,wg,wh,15

# BACKGROUND becomes WIRE when next to TEMP_WRITE
0,15,wb,ac,ad,ae,af,ag,wh,3

# ISOLATE:

# BACKGROUND becomes TEMP_ISOLATE when WRITE finds a dead end and opposite is not ISOLATOR
0, 9,wb,wc,ad, 0,af,wg,wh,16

# BACKGROUND becomes ISOLATOR when next to TEMP_ISOLATE
0,16,wb,ac,ad,ae,af,ag,wh,4

# TOGGLE:

# BACKGROUND becomes TEMP_DELETE when TOGGLE finds a dead end and opposite is a structure
0,10,wb,wc,ad,si,af,wg,wh,16
0,10,wb,wc,ad, 4,af,wg,wh,15

# BACKGROUND becomes TEMP_ISOLATE when TOGGLE finds a dead end
0,10,wb,wc,ad, 0,af,wg,wh,16

# LEFT:

# BACKGROUND becomes TEMP_WRITE when RIGHT finds a dead end
0,11, 2,wc,ad, 0,wf,wg, 0,15

# TEMP_WRITE becomes WIRE when left of a dead end
15, 2, 3,wc,ad, 0,af,wg, 0,3

# Certian WIRE becomes TAIL when RIGHT goes around a corner (prevent bug)
3,11,wb, 0,wd, 0,wf, 3,wh,2

# RIGHT:

# RIGHT stays RIGHT when it reaches a dead end
# BACKGROUND becomes TEMP_WRITE when LEFT finds a dead end
0,12, 0,wc,wd, 0,af,wg, 2,15

# TEMP_WRITE becomes WIRE when right of a dead end
15, 2, 0,wc,ad, 0,af,wg, 3,3

# Certian WIRE becomes TAIL when RIGHT goes around a corner (prevent bug)
3,12,wb, 3,wd, 0,wf, 0,wh,2

# READ:

# BACKGROUND becomes TEMP_YYY when READ finds a dead end and opposite is XXX
# (determine block type, place a TEMP that writes the same block, so tape doesn't change)
 0,13,wb,wc,ad, 3,af,wg,wh,15 # WIRE       -> TEMP_WRITE
 0,13,wb,wc,ad, 4,af,wg,wh,16 # ISOLATOR   -> TEMP_ISOLATE

# READ becomes QUANTUM when it finds a dead end
13, 2,wb,wc,wd, 0,wf,wg,wh,17

# QUANTUM next to TEMP_YYY becomes ZZZ (hence the previous rule)
# (determine return signal by TEMP type)
17,15,wb,wc,wd, 3,wf,wg,wh,1  # TEMP_WRITE   -> HEAD
17,16,wb,wc,wd, 3,wf,wg,wh,9  # TEMP_ISOLATE -> ISOLATE

################ Special moves ################

# Special move "A": Advance halfway
3, 1,nb, 4,ad,ae,af, 4,nh, 9
3, 5,nb, 4,ad,ae,af, 4,nh, 10
3, 6,nb, 4,ad,ae,af, 4,nh, 11
3, 7,nb, 4,ad,ae,af, 4,nh, 12
3, 8,nb, 4,ad,ae,af, 4,nh, 13
3, 9,nb, 4,ad,ae,af, 4,nh, 1
3,10,nb, 4,ad,ae,af, 4,nh, 5
3,11,nb, 4,ad,ae,af, 4,nh, 6
3,12,nb, 4,ad,ae,af, 4,nh, 7
3,13,nb, 4,ad,ae,af, 4,nh, 8

# special move "B": Swap LEFT/RIGHT (after A)
3, 1, 4, 4,nd,sb,nf, 4, 4, 9
3, 5, 4, 4,nd,sb,nf, 4, 4, 10
3, 6, 4, 4,nd,sb,nf, 4, 4, 12
3, 7, 4, 4,nd,sb,nf, 4, 4, 11
3, 8, 4, 4,nd,sb,nf, 4, 4, 13
3, 9, 4, 4,nd,sb,nf, 4, 4, 1
3,10, 4, 4,nd,sb,nf, 4, 4, 5
3,11, 4, 4,nd,sb,nf, 4, 4, 6
3,12, 4, 4,nd,sb,nf, 4, 4, 7
3,13, 4, 4,nd,sb,nf, 4, 4, 8

# special move "C": Swap FORWARD/BACKWARD (between A and A)
3, 1, 4, 0, 4,sb, 4, 0, 4, 1
3, 5, 4, 0, 4,sb, 4, 0, 4, 5
3, 6, 4, 0, 4,sb, 4, 0, 4, 6
3, 7, 4, 0, 4,sb, 4, 0, 4, 7
3, 8, 4, 0, 4,sb, 4, 0, 4, 8
3, 9, 4, 0, 4,sb, 4, 0, 4, 9
3,10, 4, 0, 4,sb, 4, 0, 4, 11
3,11, 4, 0, 4,sb, 4, 0, 4, 10
3,12, 4, 0, 4,sb, 4, 0, 4, 12
3,13, 4, 0, 4,sb, 4, 0, 4, 13

# special move "D": Swap WRITE/ISOLATE (between A and B)
3, 1, 4, 4, 4,sb, 4, 4, 4, 13
3, 5, 4, 4, 4,sb, 4, 4, 4, 5
3, 6, 4, 4, 4,sb, 4, 4, 4, 7
3, 7, 4, 4, 4,sb, 4, 4, 4, 6
3, 8, 4, 4, 4,sb, 4, 4, 4, 8
3, 9, 4, 4, 4,sb, 4, 4, 4, 9
3,10, 4, 4, 4,sb, 4, 4, 4, 10
3,11, 4, 4, 4,sb, 4, 4, 4, 11
3,12, 4, 4, 4,sb, 4, 4, 4, 12
3,13, 4, 4, 4,sb, 4, 4, 4, 1

# special move "E": Swap TOGGLE/ISOLATE (after A)
3, 1, 4,ac, 4,sb, 4,ag, 4, 10
3, 5, 4,ac, 4,sb, 4,ag, 4, 9
3, 6, 4,ac, 4,sb, 4,ag, 4, 11
3, 7, 4,ac, 4,sb, 4,ag, 4, 12
3, 8, 4,ac, 4,sb, 4,ag, 4, 13
3, 9, 4,ac, 4,sb, 4,ag, 4, 1
3,10, 4,ac, 4,sb, 4,ag, 4, 5
3,11, 4,ac, 4,sb, 4,ag, 4, 6
3,12, 4,ac, 4,sb, 4,ag, 4, 7
3,13, 4,ac, 4,sb, 4,ag, 4, 8

# special move "E": Swap DELETE/WRITE (between A and +)
3, 1, 4, 4,ad,sb,af, 4, 4, 8
3, 5, 4, 4,ad,sb,af, 4, 4, 9
3, 6, 4, 4,ad,sb,af, 4, 4, 10
3, 7, 4, 4,ad,sb,af, 4, 4, 11
3, 8, 4, 4,ad,sb,af, 4, 4, 12
3, 9, 4, 4,ad,sb,af, 4, 4, 13
3,10, 4, 4,ad,sb,af, 4, 4, 1
3,11, 4, 4,ad,sb,af, 4, 4, 5
3,12, 4, 4,ad,sb,af, 4, 4, 7
3,13, 4, 4,ad,sb,af, 4, 4, 6

# special move "E": Swap DELETE/ISOLATE (between + and B)
3, 1,ab, 4, 4,sb, 4, 4,ah, 8
3, 5,ab, 4, 4,sb, 4, 4,ah, 9
3, 6,ab, 4, 4,sb, 4, 4,ah, 10
3, 7,ab, 4, 4,sb, 4, 4,ah, 11
3, 8,ab, 4, 4,sb, 4, 4,ah, 1
3, 9,ab, 4, 4,sb, 4, 4,ah, 13
3,10,ab, 4, 4,sb, 4, 4,ah, 12
3,11,ab, 4, 4,sb, 4, 4,ah, 5
3,12,ab, 4, 4,sb, 4, 4,ah, 7
3,13,ab, 4, 4,sb, 4, 4,ah, 6

################ normal ISOLATOR interactions ################

ha, 4,wb, 0, 0, 2, 0, 0,wh,ha # bounce

3, 4,ib, 1,id,ne,if,ng,ih,5 # flat, with west
3, 4, 1, 1,id,ne,if,ng,ih,5
3, 4,ib, 1, 1,ne,if,ng,ih,5
3, 4,ib, 1,id, 1,if,ng,ih,5
3, 4,ib, 1,id,ne, 1,ng,ih,5
3, 4,ib, 1,id,ne,if, 1,ih,5
3, 4,ib, 1,id,ne,if,ng, 1,5

3, 4,ib,nc,id,ne,if, 1,ih,5 # flat, with east
3, 4, 1,nc,id,ne,if, 1,ih,5
3, 4,ib,nc, 1,ne,if, 1,ih,5
3, 4,ib,nc,id, 1,if, 1,ih,5
3, 4,ib,nc,id,ne, 1, 1,ih,5
3, 4,ib,nc,id,ne,if, 1, 1,5

3, 4, 1, 0,id,ne,if,ng,ih,5 # corner, with ne
3, 4, 1, 0, 1,ne,if,ng,ih,5
3, 4, 1, 0,id, 1,if,ng,ih,5
3, 4, 1, 0,id,ne, 1,ng,ih,5
3, 4, 1, 0,id,ne,if, 1,ih,5
3, 4, 1, 0,id,ne,if,ng, 1,5

3, 4,ib,nc,id,ne,if, 0, 1,5 # corner, with nw
3, 4, 1,nc,id,ne,if, 0, 1,5
3, 4,ib, 1,id,ne,if, 0, 1,5
3, 4,ib,nc, 1,ne,if, 0, 1,5
3, 4,ib,nc,id, 1,if, 0, 1,5
3, 4,ib,nc,id,ne, 1, 0, 1,5

3, 4,ib, 0, 1,ne,if,ng,ih,5 # corner, with se
3, 4,ib, 0, 1, 1,if,ng,ih,5
3, 4,ib, 0, 1,ne, 1,ng,ih,5
3, 4,ib, 0, 1,ne,if,ng, 1,5

3, 4,ib,nc,id,ne, 1, 0,ih,5 # corner, with sw
3, 4, 1,nc,id,ne, 1, 0,ih,5
3, 4,ib,nc, 1,ne, 1, 0,ih,5
3, 4,ib,nc,id, 1, 1, 0,ih,5

3, 4,ib, 5,id,ne,if,ng,ih,6 # flat, with west
3, 4, 5, 5,id,ne,if,ng,ih,6
3, 4,ib, 5, 5,ne,if,ng,ih,6
3, 4,ib, 5,id, 5,if,ng,ih,6
3, 4,ib, 5,id,ne, 5,ng,ih,6
3, 4,ib, 5,id,ne,if, 5,ih,6
3, 4,ib, 5,id,ne,if,ng, 5,6

3, 4,ib,nc,id,ne,if, 5,ih,6 # flat, with east
3, 4, 5,nc,id,ne,if, 5,ih,6
3, 4,ib,nc, 5,ne,if, 5,ih,6
3, 4,ib,nc,id, 5,if, 5,ih,6
3, 4,ib,nc,id,ne, 5, 5,ih,6
3, 4,ib,nc,id,ne,if, 5, 5,6

3, 4, 5, 0,id,ne,if,ng,ih,6 # corner, with ne
3, 4, 5, 0, 5,ne,if,ng,ih,6
3, 4, 5, 0,id, 5,if,ng,ih,6
3, 4, 5, 0,id,ne, 5,ng,ih,6
3, 4, 5, 0,id,ne,if, 5,ih,6
3, 4, 5, 0,id,ne,if,ng, 5,6

3, 4,ib,nc,id,ne,if, 0, 5,6 # corner, with nw
3, 4, 5,nc,id,ne,if, 0, 5,6
3, 4,ib, 5,id,ne,if, 0, 5,6
3, 4,ib,nc, 5,ne,if, 0, 5,6
3, 4,ib,nc,id, 5,if, 0, 5,6
3, 4,ib,nc,id,ne, 5, 0, 5,6

3, 4,ib, 0, 5,ne,if,ng,ih,6 # corner, with se
3, 4,ib, 0, 5, 5,if,ng,ih,6
3, 4,ib, 0, 5,ne, 5,ng,ih,6
3, 4,ib, 0, 5,ne,if,ng, 5,6

3, 4,ib,nc,id,ne, 5, 0,ih,6 # corner, with sw
3, 4, 5,nc,id,ne, 5, 0,ih,6
3, 4,ib,nc, 5,ne, 5, 0,ih,6
3, 4,ib,nc,id, 5, 5, 0,ih,6

3, 4,ib, 6,id,ne,if,ng,ih,7 # flat, with west
3, 4, 6, 6,id,ne,if,ng,ih,7
3, 4,ib, 6, 6,ne,if,ng,ih,7
3, 4,ib, 6,id, 6,if,ng,ih,7
3, 4,ib, 6,id,ne, 6,ng,ih,7
3, 4,ib, 6,id,ne,if, 6,ih,7
3, 4,ib, 6,id,ne,if,ng, 6,7

3, 4,ib,nc,id,ne,if, 6,ih,7 # flat, with east
3, 4, 6,nc,id,ne,if, 6,ih,7
3, 4,ib,nc, 6,ne,if, 6,ih,7
3, 4,ib,nc,id, 6,if, 6,ih,7
3, 4,ib,nc,id,ne, 6, 6,ih,7
3, 4,ib,nc,id,ne,if, 6, 6,7

3, 4, 6, 0,id,ne,if,ng,ih,7 # corner, with ne
3, 4, 6, 0, 6,ne,if,ng,ih,7
3, 4, 6, 0,id, 6,if,ng,ih,7
3, 4, 6, 0,id,ne, 6,ng,ih,7
3, 4, 6, 0,id,ne,if, 6,ih,7
3, 4, 6, 0,id,ne,if,ng, 6,7

3, 4,ib,nc,id,ne,if, 0, 6,7 # corner, with nw
3, 4, 6,nc,id,ne,if, 0, 6,7
3, 4,ib, 6,id,ne,if, 0, 6,7
3, 4,ib,nc, 6,ne,if, 0, 6,7
3, 4,ib,nc,id, 6,if, 0, 6,7
3, 4,ib,nc,id,ne, 6, 0, 6,7

3, 4,ib, 0, 6,ne,if,ng,ih,7 # corner, with se
3, 4,ib, 0, 6, 6,if,ng,ih,7
3, 4,ib, 0, 6,ne, 6,ng,ih,7
3, 4,ib, 0, 6,ne,if,ng, 6,7

3, 4,ib,nc,id,ne, 6, 0,ih,7 # corner, with sw
3, 4, 6,nc,id,ne, 6, 0,ih,7
3, 4,ib,nc, 6,ne, 6, 0,ih,7
3, 4,ib,nc,id, 6, 6, 0,ih,7

3, 4,ib, 7,id,ne,if,ng,ih,8 # flat, with west
3, 4, 7, 7,id,ne,if,ng,ih,8
3, 4,ib, 7, 7,ne,if,ng,ih,8
3, 4,ib, 7,id, 7,if,ng,ih,8
3, 4,ib, 7,id,ne, 7,ng,ih,8
3, 4,ib, 7,id,ne,if, 7,ih,8
3, 4,ib, 7,id,ne,if,ng, 7,8

3, 4,ib,nc,id,ne,if, 7,ih,8 # flat, with east
3, 4, 7,nc,id,ne,if, 7,ih,8
3, 4,ib,nc, 7,ne,if, 7,ih,8
3, 4,ib,nc,id, 7,if, 7,ih,8
3, 4,ib,nc,id,ne, 7, 7,ih,8
3, 4,ib,nc,id,ne,if, 7, 7,8

3, 4, 7, 0,id,ne,if,ng,ih,8 # corner, with ne
3, 4, 7, 0, 7,ne,if,ng,ih,8
3, 4, 7, 0,id, 7,if,ng,ih,8
3, 4, 7, 0,id,ne, 7,ng,ih,8
3, 4, 7, 0,id,ne,if, 7,ih,8
3, 4, 7, 0,id,ne,if,ng, 7,8

3, 4,ib,nc,id,ne,if, 0, 7,8 # corner, with nw
3, 4, 7,nc,id,ne,if, 0, 7,8
3, 4,ib, 7,id,ne,if, 0, 7,8
3, 4,ib,nc, 7,ne,if, 0, 7,8
3, 4,ib,nc,id, 7,if, 0, 7,8
3, 4,ib,nc,id,ne, 7, 0, 7,8

3, 4,ib, 0, 7,ne,if,ng,ih,8 # corner, with se
3, 4,ib, 0, 7, 7,if,ng,ih,8
3, 4,ib, 0, 7,ne, 7,ng,ih,8
3, 4,ib, 0, 7,ne,if,ng, 7,8

3, 4,ib,nc,id,ne, 7, 0,ih,8 # corner, with sw
3, 4, 7,nc,id,ne, 7, 0,ih,8
3, 4,ib,nc, 7,ne, 7, 0,ih,8
3, 4,ib,nc,id, 7, 7, 0,ih,8

3, 4,ib, 8,id,ne,if,ng,ih,9 # flat, with west
3, 4, 8, 8,id,ne,if,ng,ih,9
3, 4,ib, 8, 8,ne,if,ng,ih,9
3, 4,ib, 8,id, 8,if,ng,ih,9
3, 4,ib, 8,id,ne, 8,ng,ih,9
3, 4,ib, 8,id,ne,if, 8,ih,9
3, 4,ib, 8,id,ne,if,ng, 8,9

3, 4,ib,nc,id,ne,if, 8,ih,9 # flat, with east
3, 4, 8,nc,id,ne,if, 8,ih,9
3, 4,ib,nc, 8,ne,if, 8,ih,9
3, 4,ib,nc,id, 8,if, 8,ih,9
3, 4,ib,nc,id,ne, 8, 8,ih,9
3, 4,ib,nc,id,ne,if, 8, 8,9

3, 4, 8, 0,id,ne,if,ng,ih,9 # corner, with ne
3, 4, 8, 0, 8,ne,if,ng,ih,9
3, 4, 8, 0,id, 8,if,ng,ih,9
3, 4, 8, 0,id,ne, 8,ng,ih,9
3, 4, 8, 0,id,ne,if, 8,ih,9
3, 4, 8, 0,id,ne,if,ng, 8,9

3, 4,ib,nc,id,ne,if, 0, 8,9 # corner, with nw
3, 4, 8,nc,id,ne,if, 0, 8,9
3, 4,ib, 8,id,ne,if, 0, 8,9
3, 4,ib,nc, 8,ne,if, 0, 8,9
3, 4,ib,nc,id, 8,if, 0, 8,9
3, 4,ib,nc,id,ne, 8, 0, 8,9

3, 4,ib, 0, 8,ne,if,ng,ih,9 # corner, with se
3, 4,ib, 0, 8, 8,if,ng,ih,9
3, 4,ib, 0, 8,ne, 8,ng,ih,9
3, 4,ib, 0, 8,ne,if,ng, 8,9

3, 4,ib,nc,id,ne, 8, 0,ih,9 # corner, with sw
3, 4, 8,nc,id,ne, 8, 0,ih,9
3, 4,ib,nc, 8,ne, 8, 0,ih,9
3, 4,ib,nc,id, 8, 8, 0,ih,9

3, 4,ib, 9,id,ne,if,ng,ih,10 # flat, with west
3, 4, 9, 9,id,ne,if,ng,ih,10
3, 4,ib, 9, 9,ne,if,ng,ih,10
3, 4,ib, 9,id, 9,if,ng,ih,10
3, 4,ib, 9,id,ne, 9,ng,ih,10
3, 4,ib, 9,id,ne,if, 9,ih,10
3, 4,ib, 9,id,ne,if,ng, 9,10

3, 4,ib,nc,id,ne,if, 9,ih,10 # flat, with east
3, 4, 9,nc,id,ne,if, 9,ih,10
3, 4,ib,nc, 9,ne,if, 9,ih,10
3, 4,ib,nc,id, 9,if, 9,ih,10
3, 4,ib,nc,id,ne, 9, 9,ih,10
3, 4,ib,nc,id,ne,if, 9, 9,10

3, 4, 9, 0,id,ne,if,ng,ih,10 # corner, with ne
3, 4, 9, 0, 9,ne,if,ng,ih,10
3, 4, 9, 0,id, 9,if,ng,ih,10
3, 4, 9, 0,id,ne, 9,ng,ih,10
3, 4, 9, 0,id,ne,if, 9,ih,10
3, 4, 9, 0,id,ne,if,ng, 9,10

3, 4,ib,nc,id,ne,if, 0, 9,10 # corner, with nw
3, 4, 9,nc,id,ne,if, 0, 9,10
3, 4,ib, 9,id,ne,if, 0, 9,10
3, 4,ib,nc, 9,ne,if, 0, 9,10
3, 4,ib,nc,id, 9,if, 0, 9,10
3, 4,ib,nc,id,ne, 9, 0, 9,10

3, 4,ib, 0, 9,ne,if,ng,ih,10 # corner, with se
3, 4,ib, 0, 9, 9,if,ng,ih,10
3, 4,ib, 0, 9,ne, 9,ng,ih,10
3, 4,ib, 0, 9,ne,if,ng, 9,10

3, 4,ib,nc,id,ne, 9, 0,ih,10 # corner, with sw
3, 4, 9,nc,id,ne, 9, 0,ih,10
3, 4,ib,nc, 9,ne, 9, 0,ih,10
3, 4,ib,nc,id, 9, 9, 0,ih,10

3, 4,ib,10,id,ne,if,ng,ih,11 # flat, with west
3, 4,10,10,id,ne,if,ng,ih,11
3, 4,ib,10,10,ne,if,ng,ih,11
3, 4,ib,10,id,10,if,ng,ih,11
3, 4,ib,10,id,ne,10,ng,ih,11
3, 4,ib,10,id,ne,if,10,ih,11
3, 4,ib,10,id,ne,if,ng,10,11

3, 4,ib,nc,id,ne,if,10,ih,11 # flat, with east
3, 4,10,nc,id,ne,if,10,ih,11
3, 4,ib,nc,10,ne,if,10,ih,11
3, 4,ib,nc,id,10,if,10,ih,11
3, 4,ib,nc,id,ne,10,10,ih,11
3, 4,ib,nc,id,ne,if,10,10,11

3, 4,10, 0,id,ne,if,ng,ih,11 # corner, with ne
3, 4,10, 0,10,ne,if,ng,ih,11
3, 4,10, 0,id,10,if,ng,ih,11
3, 4,10, 0,id,ne,10,ng,ih,11
3, 4,10, 0,id,ne,if,10,ih,11
3, 4,10, 0,id,ne,if,ng,10,11

3, 4,ib,nc,id,ne,if, 0,10,11 # corner, with nw
3, 4,10,nc,id,ne,if, 0,10,11
3, 4,ib,10,id,ne,if, 0,10,11
3, 4,ib,nc,10,ne,if, 0,10,11
3, 4,ib,nc,id,10,if, 0,10,11
3, 4,ib,nc,id,ne,10, 0,10,11

3, 4,ib, 0,10,ne,if,ng,ih,11 # corner, with se
3, 4,ib, 0,10,10,if,ng,ih,11
3, 4,ib, 0,10,ne,10,ng,ih,11
3, 4,ib, 0,10,ne,if,ng,10,11

3, 4,ib,nc,id,ne,10, 0,ih,11 # corner, with sw
3, 4,10,nc,id,ne,10, 0,ih,11
3, 4,ib,nc,10,ne,10, 0,ih,11
3, 4,ib,nc,id,10,10, 0,ih,11

3, 4,ib,11,id,ne,if,ng,ih,12 # flat, with west
3, 4,11,11,id,ne,if,ng,ih,12
3, 4,ib,11,11,ne,if,ng,ih,12
3, 4,ib,11,id,11,if,ng,ih,12
3, 4,ib,11,id,ne,11,ng,ih,12
3, 4,ib,11,id,ne,if,11,ih,12
3, 4,ib,11,id,ne,if,ng,11,12

3, 4,ib,nc,id,ne,if,11,ih,12 # flat, with east
3, 4,11,nc,id,ne,if,11,ih,12
3, 4,ib,nc,11,ne,if,11,ih,12
3, 4,ib,nc,id,11,if,11,ih,12
3, 4,ib,nc,id,ne,11,11,ih,12
3, 4,ib,nc,id,ne,if,11,11,12

3, 4,11, 0,id,ne,if,ng,ih,12 # corner, with ne
3, 4,11, 0,11,ne,if,ng,ih,12
3, 4,11, 0,id,11,if,ng,ih,12
3, 4,11, 0,id,ne,11,ng,ih,12
3, 4,11, 0,id,ne,if,11,ih,12
3, 4,11, 0,id,ne,if,ng,11,12

3, 4,ib,nc,id,ne,if, 0,11,12 # corner, with nw
3, 4,11,nc,id,ne,if, 0,11,12
3, 4,ib,11,id,ne,if, 0,11,12
3, 4,ib,nc,11,ne,if, 0,11,12
3, 4,ib,nc,id,11,if, 0,11,12
3, 4,ib,nc,id,ne,11, 0,11,12

3, 4,ib, 0,11,ne,if,ng,ih,12 # corner, with se
3, 4,ib, 0,11,11,if,ng,ih,12
3, 4,ib, 0,11,ne,11,ng,ih,12
3, 4,ib, 0,11,ne,if,ng,11,12

3, 4,ib,nc,id,ne,11, 0,ih,12 # corner, with sw
3, 4,11,nc,id,ne,11, 0,ih,12
3, 4,ib,nc,11,ne,11, 0,ih,12
3, 4,ib,nc,id,11,11, 0,ih,12

3, 4,ib,12,id,ne,if,ng,ih,13 # flat, with west
3, 4,12,12,id,ne,if,ng,ih,13
3, 4,ib,12,12,ne,if,ng,ih,13
3, 4,ib,12,id,12,if,ng,ih,13
3, 4,ib,12,id,ne,12,ng,ih,13
3, 4,ib,12,id,ne,if,12,ih,13
3, 4,ib,12,id,ne,if,ng,12,13

3, 4,ib,nc,id,ne,if,12,ih,13 # flat, with east
3, 4,12,nc,id,ne,if,12,ih,13
3, 4,ib,nc,12,ne,if,12,ih,13
3, 4,ib,nc,id,12,if,12,ih,13
3, 4,ib,nc,id,ne,12,12,ih,13
3, 4,ib,nc,id,ne,if,12,12,13

3, 4,12, 0,id,ne,if,ng,ih,13 # corner, with ne
3, 4,12, 0,12,ne,if,ng,ih,13
3, 4,12, 0,id,12,if,ng,ih,13
3, 4,12, 0,id,ne,12,ng,ih,13
3, 4,12, 0,id,ne,if,12,ih,13
3, 4,12, 0,id,ne,if,ng,12,13

3, 4,ib,nc,id,ne,if, 0,12,13 # corner, with nw
3, 4,12,nc,id,ne,if, 0,12,13
3, 4,ib,12,id,ne,if, 0,12,13
3, 4,ib,nc,12,ne,if, 0,12,13
3, 4,ib,nc,id,12,if, 0,12,13
3, 4,ib,nc,id,ne,12, 0,12,13

3, 4,ib, 0,12,ne,if,ng,ih,13 # corner, with se
3, 4,ib, 0,12,12,if,ng,ih,13
3, 4,ib, 0,12,ne,12,ng,ih,13
3, 4,ib, 0,12,ne,if,ng,12,13

3, 4,ib,nc,id,ne,12, 0,ih,13 # corner, with sw
3, 4,12,nc,id,ne,12, 0,ih,13
3, 4,ib,nc,12,ne,12, 0,ih,13
3, 4,ib,nc,id,12,12, 0,ih,13

3, 4,ib,13,id,ne,if,ng,ih,1 # flat, with west
3, 4,13,13,id,ne,if,ng,ih,1
3, 4,ib,13,13,ne,if,ng,ih,1
3, 4,ib,13,id,13,if,ng,ih,1
3, 4,ib,13,id,ne,13,ng,ih,1
3, 4,ib,13,id,ne,if,13,ih,1
3, 4,ib,13,id,ne,if,ng,13,1

3, 4,ib,nc,id,ne,if,13,ih,1 # flat, with east
3, 4,13,nc,id,ne,if,13,ih,1
3, 4,ib,nc,13,ne,if,13,ih,1
3, 4,ib,nc,id,13,if,13,ih,1
3, 4,ib,nc,id,ne,13,13,ih,1
3, 4,ib,nc,id,ne,if,13,13,1

3, 4,13, 0,id,ne,if,ng,ih,1 # corner, with ne
3, 4,13, 0,13,ne,if,ng,ih,1
3, 4,13, 0,id,13,if,ng,ih,1
3, 4,13, 0,id,ne,13,ng,ih,1
3, 4,13, 0,id,ne,if,13,ih,1
3, 4,13, 0,id,ne,if,ng,13,1

3, 4,ib,nc,id,ne,if, 0,13,1 # corner, with nw
3, 4,13,nc,id,ne,if, 0,13,1
3, 4,ib,13,id,ne,if, 0,13,1
3, 4,ib,nc,13,ne,if, 0,13,1
3, 4,ib,nc,id,13,if, 0,13,1
3, 4,ib,nc,id,ne,13, 0,13,1

3, 4,ib, 0,13,ne,if,ng,ih,1 # corner, with se
3, 4,ib, 0,13,13,if,ng,ih,1
3, 4,ib, 0,13,ne,13,ng,ih,1
3, 4,ib, 0,13,ne,if,ng,13,1

3, 4,ib,nc,id,ne,13, 0,ih,1 # corner, with sw
3, 4,13,nc,id,ne,13, 0,ih,1
3, 4,ib,nc,13,ne,13, 0,ih,1
3, 4,ib,nc,id,13,13, 0,ih,1

################ ERASE interactions ################

# ERASE always becomes BACKGROUND
14,aa,ab,ac,ad,ae,af,ag,ah,0

# Neighbors of ERASE become ERASE
sb,14,ab,ac,ad,ae,af,ag,ah,14
sb,aa,14,ac,ad,ae,af,ag,ah,14
sb,aa,ab,14,ad,ae,af,ag,ah,14
sb,aa,ab,ac,14,ae,af,ag,ah,14
sb,aa,ab,ac,ad,14,af,ag,ah,14

################ NORMAL interactions (fallback behavior) ################

# WIRE becomes HEAD when one neighbor is HEAD
3,ha,ib,ic,id,ie,if,ig,ih,ha
3,ia,ha,ic,id,ie,if,ig,ih,ha

# normal propagation of HEAD (two identical heads stay the same)
3,ha,ha,ic,id,ie,if,ig,ih,ha
3,ia,ha,ha,id,ie,if,ig,ih,ha
3,ha,ib,ha,id,ie,if,ig,ih,ha
3,ia,ha,ic,ha,ie,if,ig,ih,ha
3,ha,ib,ic,ha,ie,if,ig,ih,ha
3,ia,ha,ic,id,ha,if,ig,ih,ha
3,ha,ib,ic,id,ha,if,ig,ih,ha
3,ia,ha,ic,id,ie,ha,ig,ih,ha

# normal propagation of HEAD (two different heads reset to HEAD)
3,ha,hb,ic,id,ie,if,ig,ih,1
3,ia,ha,hb,id,ie,if,ig,ih,1
3,ha,ib,hb,id,ie,if,ig,ih,1
3,ia,ha,ic,hb,ie,if,ig,ih,1
3,ha,ib,ic,hb,ie,if,ig,ih,1
3,ia,ha,ic,id,hb,if,ig,ih,1
3,ha,ib,ic,id,hb,if,ig,ih,1
3,ia,ha,ic,id,ie,hb,ig,ih,1

# Heads (except READ) always becomes TAIL
ha,aa,ab,ac,ad,ae,af,ag,ah,2

# TAIL always becomes WIRE
2,aa,ab,ac,ad,ae,af,ag,ah,3

# TEMPoraries always becomes BACKGROUND
temp,aa,ab,ac,ad,ae,af,ag,ah,0

# QUANTUM that hasn't collapsed becomes WIRE again
17,aa,ab,ac,ad,ae,af,ag,ah,3

@COLORS

# Structural states
0    0   0   0     BACKGROUND
3  144  90  45     WIRE
4  192 192 192     ISOLATOR

# Photon states
2  144 128 112     TAIL
1  255 255 255     SIGNAL       (white)
5  255   0   0     FORWARD head (red)
6  255 128   0     RETRACT head (orange)
7  255 255   0     DELETE head  (yellow)
8    0 255   0     WRITE head   (green)
9    0 255 208     ISOLATE head (aqua)
10   0 192 255     TOGGLE head  (sky)
11   0   0 255     LEFT head    (blue)
12 192   0 255     RIGHT head   (violet)
13 255  64 160     READ head    (pink)

# Automatically created states
14 112 128 144     ERASE state
15   0 128   0     TEMP_WRITE state   (dark green)
16   0  96 128     TEMP_ISOLATE state (dark aqua)
17 160   0  80     TEMP_READ state (dark pink)

@ICONS

XPM
/* width height num_colors chars_per_pixel */
"31 527 5 1"
/* colors */
". c #FFFFFF"
"1 c #C0C0C0"
"2 c #808080"
"3 c #404040"
"4 c #000000"
/* icon for state 1 */
"..............................."
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/* icon for state 2 */
"..............................."
"..............................."
"..............................."
"..............................."
"....4442...............2444...."
"....44442.............24444...."
"....444442...........244444...."
"....2444442.........2444442...."
".....2444442.......2444442....."
"......2444442.....2444442......"
".......2444442...2444442......."
"........2444442.2444442........"
".........2444443444442........."
"..........24444444442.........."
"...........244444442..........."
"............3444443............"
"...........244444442..........."
"..........24444444442.........."
".........2444443444442........."
"........2444442.2444442........"
".......2444442...2444442......."
"......2444442.....2444442......"
".....2444442.......2444442....."
"....2444442.........2444442...."
"....444442...........244444...."
"....44442.............24444...."
"....4442...............2444...."
"..............................."
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/* icon for state 3 */
"..............................."
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/* icon for state 4 */
"..............................."
"..............................."
"..............................."
"..............................."
"....44444444.......44444444...."
"....44444444.......44444444...."
"....44444444.......44444444...."
"....444.................444...."
"....444.................444...."
"....444.................444...."
"....444.................444...."
"....444....444444444....444...."
"...........444444444..........."
"...........444444444..........."
"...........444444444..........."
"...........444444444..........."
"...........444444444..........."
"...........444444444..........."
"...........444444444..........."
"....444....444444444....444...."
"....444.................444...."
"....444.................444...."
"....444.................444...."
"....444.................444...."
"....44444444.......44444444...."
"....44444444.......44444444...."
"....44444444.......44444444...."
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".............44444............."
".............44444............."
".............44444............."
".............44444............."
".............44444............."
".............44444............."
".............44444............."
".............44444............."
".............44444............."
"....44444444444444444444444...."
"....44444444444444444444444...."
"....44444444444444444444444...."
"....44444444444444444444444...."
"....44444444444444444444444...."
".............44444............."
".............44444............."
".............44444............."
".............44444............."
".............44444............."
".............44444............."
".............44444............."
".............44444............."
".............44444............."
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/* icon for state 6 */
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"....44444444444444444444444...."
"....44444444444444444444444...."
"....44444444444444444444444...."
"....44444444444444444444444...."
"....44444444444444444444444...."
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/* icon for state 7 */
"..............................."
"..............................."
"..............................."
"..............................."
"....44444444444444444444444...."
"....44444444444444444444444...."
"....44444444444444444444444...."
"....444.................444...."
"....444.................444...."
"....444.................444...."
"....444.................444...."
"....444.................444...."
"....444.................444...."
"....444.................444...."
"....444.................444...."
"....444.................444...."
"....444.................444...."
"....444.................444...."
"....444.................444...."
"....444.................444...."
"....444.................444...."
"....444.................444...."
"....444.................444...."
"....444.................444...."
"....44444444444444444444444...."
"....44444444444444444444444...."
"....44444444444444444444444...."
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/* icon for state 8 */
"..............................."
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"..............................."
"........444444444444444........"
"........444444444444444........"
"........444444444444444........"
"........444444444444444........"
"........444444444444444........"
"........444444444444444........"
"........444444444444444........"
"........444444444444444........"
"........444444444444444........"
"........444444444444444........"
"........444444444444444........"
"........444444444444444........"
"........444444444444444........"
"........444444444444444........"
"........444444444444444........"
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
/* icon for state 9 */
"..............................."
"..............................."
"..............................."
"..............................."
"....44444444.......44444444...."
"....44444444.......44444444...."
"....44444444.......44444444...."
"....44444444.......44444444...."
"....4444...............4444...."
"....4444...............4444...."
"....4444...............4444...."
"....4444...............4444...."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"....4444...............4444...."
"....4444...............4444...."
"....4444...............4444...."
"....4444...............4444...."
"....44444444.......44444444...."
"....44444444.......44444444...."
"....44444444.......44444444...."
"....44444444.......44444444...."
"..............................."
"..............................."
"..............................."
"..............................."
/* icon for state 10 */
"..............................."
"..............................."
"..............................."
"..............................."
"...........123444321..........."
"..........34444444443.........."
"........244444444444442........"
".......34444324442344443......."
"......24444...444...44442......"
"......4443....444....3444......"
".....3444.....444.....4443....."
"....1444......444......4441...."
"....2443......444......3442...."
"....3442......444......2443...."
"....44444444444444444444444...."
"....44444444444444444444444...."
"....44444444444444444444444...."
"....3442......444......2443...."
"....2443......444......3442...."
"....1444......444......4441...."
".....3444.....444.....4443....."
"......4443....444....3444......"
"......24444...444...44442......"
".......34444324442344443......."
"........244444444444442........"
"..........34444444443.........."
"...........123444321..........."
"..............................."
"..............................."
"..............................."
"..............................."
/* icon for state 11 */
"..............................."
"..............................."
"..............................."
"............2.................."
"...........24.................."
"..........244.................."
".........2444.................."
"........24444.................."
".......244444.................."
"......244444444432............."
".....244444444444442..........."
"....14444444444444443.........."
".....24444444444444442........."
"......2444444444444444........."
".......244444...3444442........"
"........24444....344443........"
".........2444.....44444........"
"..........244.....44444........"
"...........24.....44444........"
"............2.....44444........"
"..................44444........"
"..................44444........"
"..................44444........"
"..................44444........"
"..................44444........"
"..................44444........"
"..................44444........"
"..............................."
"..............................."
"..............................."
"..............................."
/* icon for state 12 */
"..............................."
"..............................."
"..............................."
"..................2............"
"..................42..........."
"..................442.........."
"..................4442........."
"..................44442........"
"..................444442......."
".............234444444442......"
"...........244444444444442....."
"..........34444444444444441...."
".........24444444444444442....."
".........4444444444444442......"
"........2444443...444442......."
"........344443....44442........"
"........44444.....4442........."
"........44444.....442.........."
"........44444.....42..........."
"........44444.....2............"
"........44444.................."
"........44444.................."
"........44444.................."
"........44444.................."
"........44444.................."
"........44444.................."
"........44444.................."
"..............................."
"..............................."
"..............................."
"..............................."
/* icon for state 13 */
"..............................."
"..............................."
"..............................."
"..............................."
"..........34444444443.........."
"........244444444444442........"
".......24444443234444442......."
".......4444441...1444444......."
"......3444442.....2444443......"
"......444444.......444444......"
"......444444.......444444......"
"......444444.......444444......"
"..................1444444......"
"..................2444442......"
".................1444444......."
".................444444........"
"................444444........."
"...............444444.........."
"..............4444441.........."
".............2444442..........."
".............4444441..........."
".............444444............"
"..............................."
"..............................."
".............444444............"
".............444444............"
".............444444............"
"..............................."
"..............................."
"..............................."
"..............................."
/* icon for state 14 */
"4444444444444444444444444444444"
"444442...................244444"
"4444442.................2444444"
"44444442...............24444444"
"444444442.............244444444"
"4244444442...........2444444424"
"4.244444442.........244444442.4"
"4..244444442.......244444442..4"
"4...24444444.......44444442...4"
"4....2444444.......4444442....4"
"4.....244444.......444442.....4"
"4......24444.......44442......4"
"4.............................4"
"4.............................4"
"4.............................4"
"4.............................4"
"4.............................4"
"4.............................4"
"4.............................4"
"4......24444.......44442......4"
"4.....244444.......444442.....4"
"4....2444444.......4444442....4"
"4...24444444.......44444442...4"
"4..244444442.......244444442..4"
"4.244444442.........244444442.4"
"4244444442...........2444444424"
"444444442.............244444444"
"44444442...............24444444"
"4444442.................2444444"
"444442...................244444"
"4444444444444444444444444444444"
/* icon for state 15 */
"..............................."
"..............................."
"....24444444444444444444442...."
"...4444444444444444444444444..."
"..2441...................1442.."
"..441.....................144.."
"..44.......................44.."
"..44.......................44.."
"..44.......................44.."
"..44.......................44.."
"..44......44444444444......44.."
"..44......44444444444......44.."
"..44......44444444444......44.."
"..44......44444444444......44.."
"..44......44444444444......44.."
"..44......44444444444......44.."
"..44......44444444444......44.."
"..44......44444444444......44.."
"..44......44444444444......44.."
"..44......44444444444......44.."
"..44......44444444444......44.."
"..44.......................44.."
"..44.......................44.."
"..44.......................44.."
"..44.......................44.."
"..441.....................144.."
"..2441...................1442.."
"...4444444444444444444444444..."
"....24444444444444444444442...."
"..............................."
"..............................."
/* icon for state 16 */
"..............................."
"..............................."
"....24444444444444444444442...."
"...4444444444444444444444444..."
"..2441...................1442.."
"..441.....................144.."
"..44.......................44.."
"..44...444444.....444444...44.."
"..44...444444.....444444...44.."
"..44...444444.....444444...44.."
"..44...444...........444...44.."
"..44...444...........444...44.."
"..44...444...........444...44.."
"..44.......................44.."
"..44.......................44.."
"..44.......................44.."
"..44.......................44.."
"..44.......................44.."
"..44...444...........444...44.."
"..44...444...........444...44.."
"..44...444...........444...44.."
"..44...444444.....444444...44.."
"..44...444444.....444444...44.."
"..44...444444.....444444...44.."
"..44.......................44.."
"..441.....................144.."
"..2441...................1442.."
"...4444444444444444444444444..."
"....24444444444444444444442...."
"..............................."
"..............................."
/* icon for state 17 */
"..............................."
"..............................."
"....24444444444444444444442...."
"...4444444444444444444444444..."
"..2441...................1442.."
"..441.....................144.."
"..44.......344444443.......44.."
"..44.....2444444444442.....44.."
"..44....244444444444442....44.."
"..44....444443...344444....44.."
"..44...344443.....344443...44.."
"..44...44444.......44444...44.."
"..44...44444.......44444...44.."
"..44...............44444...44.."
"..44..............144443...44.."
"..44..............44444....44.."
"..44............144443.....44.."
"..44...........344441......44.."
"..44..........44444........44.."
"..44.........344441........44.."
"..44.........44444.........44.."
"..44.......................44.."
"..44.......................44.."
"..44.........44444.........44.."
"..44.........44444.........44.."
"..441.....................144.."
"..2441...................1442.."
"...4444444444444444444444444..."
"....24444444444444444444442...."
"..............................."
"..............................."

XPM
/* width height num_colors chars_per_pixel */
"15 255 5 1"
/* colors */
". c #FFFFFF"
"1 c #C0C0C0"
"2 c #808080"
"3 c #404040"
"4 c #000000"
/* icon for state 1 */
"..............."
"..............."
"..............."
"..............."
"..............."
"..............."
"..............."
"..............."
"..............."
"..............."
"..............."
"..............."
"..............."
"..............."
"..............."
/* icon for state 2 */
"..............."
"..............."
"..44.......44.."
"..444.....444.."
"...444...444..."
"....4441444...."
".....44444....."
".....14441....."
".....44444....."
"....4441444...."
"...444...444..."
"..444.....444.."
"..44.......44.."
"..............."
"..............."
/* icon for state 3 */
"..............."
"..............."
"..............."
"..............."
"..............."
"..............."
"..............."
"..............."
"..............."
"..............."
"..............."
"..............."
"..............."
"..............."
"..............."
/* icon for state 4 */
"..............."
"..............."
"..4444...4444.."
"..4444...4444.."
"..44.......44.."
"..44.......44.."
"......444......"
"......444......"
"......444......"
"..44.......44.."
"..44.......44.."
"..4444...4444.."
"..4444...4444.."
"..............."
"..............."
/* icon for state 5 */
"..............."
"..............."
"......444......"
"......444......"
"......444......"
"......444......"
"..44444444444.."
"..44444444444.."
"..44444444444.."
"......444......"
"......444......"
"......444......"
"......444......"
"..............."
"..............."
/* icon for state 6 */
"..............."
"..............."
"..............."
"..............."
"..............."
"..............."
"..44444444444.."
"..44444444444.."
"..44444444444.."
"..............."
"..............."
"..............."
"..............."
"..............."
"..............."
/* icon for state 7 */
"..............."
"..............."
"..44444444444.."
"..4.........4.."
"..4.........4.."
"..4.........4.."
"..4.........4.."
"..4.........4.."
"..4.........4.."
"..4.........4.."
"..4.........4.."
"..4.........4.."
"..44444444444.."
"..............."
"..............."
/* icon for state 8 */
"..............."
"..............."
"..............."
"..............."
"....4444444...."
"....4444444...."
"....4444444...."
"....4444444...."
"....4444444...."
"....4444444...."
"....4444444...."
"..............."
"..............."
"..............."
"..............."
/* icon for state 9 */
"..............."
"..............."
"..4444...4444.."
"..4444...4444.."
"..44.......44.."
"..44.......44.."
"..............."
"..............."
"..............."
"..44.......44.."
"..44.......44.."
"..4444...4444.."
"..4444...4444.."
"..............."
"..............."
/* icon for state 10 */
"..............."
"..............."
".....24442....."
"...144242441..."
"...42..4..24..."
"..24...4...42.."
"..42...4...24.."
"..44444444444.."
"..42...4...24.."
"..24...4...42.."
"...42..4..24..."
"...144242441..."
".....24442....."
"..............."
"..............."
/* icon for state 11 */
"..............."
"..............."
"......2........"
".....24........"
"....244........"
"...2444443....."
"..144444444...."
"...244444443..."
"....244.1444..."
".....24..444..."
"......2..444..."
".........444..."
".........444..."
"..............."
"..............."
/* icon for state 12 */
"..............."
"..............."
"........2......"
"........42....."
"........442...."
".....3444442..."
"....444444441.."
"...344444442..."
"...4441.442...."
"...444..42....."
"...444..2......"
"...444........."
"...444........."
"..............."
"..............."
/* icon for state 13 */
"..............."
"..............."
"....3444443...."
"...3442.2443..."
"...444...444..."
"...444...444..."
"........2442..."
".......2442...."
"......2442....."
"......444......"
"..............."
"..............."
"......444......"
"......444......"
"..............."
/* icon for state 14 */
"442.........244"
"4442.......2444"
"24442.....24442"
".24442...24442."
"..2444...4442.."
"...244...442..."
"..............."
"..............."
"..............."
"...244...442..."
"..2444...4442.."
".24442...24442."
"24442.....24442"
"4442.......2444"
"442.........244"
/* icon for state 15 */
"..............."
".1444444444441."
".43.........34."
".4...........4."
".4...........4."
".4...44444...4."
".4...44444...4."
".4...44444...4."
".4...44444...4."
".4...44444...4."
".4...........4."
".4...........4."
".43.........34."
".1444444444441."
"..............."
/* icon for state 16 */
"..............."
"..34444444443.."
".33.........33."
".4.4444.4444.4."
".4.4444.4444.4."
".4.44.....44.4."
".4.44.....44.4."
".4...........4."
".4.44.....44.4."
".4.44.....44.4."
".4.4444.4444.4."
".4.4444.4444.4."
".33.........33."
"..34444444443.."
"..............."
/* icon for state 17 */
"..............."
"..34444444443.."
".33.........33."
".4...34443...4."
".4..342.243..4."
".4..44...44..4."
".4.......44..4."
".4......442..4."
".4....1443...4."
".4....444....4."
".4...........4."
".4....444....4."
".33.........33."
"..34444444443.."
"..............."

XPM
/* width height num_colors chars_per_pixel */
"7 119 4 1"
/* colors */
". c #FFFFFF"
"1 c #C0C0C0"
"3 c #404040"
"4 c #000000"
/* icon for state 1 */
"......."
"......."
"......."
"......."
"......."
"......."
"......."
/* icon for state 2 */
"......."
".3...3."
"..313.."
"..141.."
"..313.."
".3...3."
"......."
/* icon for state 3 */
"......."
"......."
"......."
"......."
"......."
"......."
"......."
/* icon for state 4 */
"......."
".44.44."
".4...4."
"...4..."
".4...4."
".44.44."
"......."
/* icon for state 5 */
"......."
"...4..."
"...4..."
".44444."
"...4..."
"...4..."
"......."
/* icon for state 6 */
"......."
"......."
"......."
".44444."
"......."
"......."
"......."
/* icon for state 7 */
"......."
".44444."
".4...4."
".4...4."
".4...4."
".44444."
"......."
/* icon for state 8 */
"......."
"......."
"..444.."
"..444.."
"..444.."
"......."
"......."
/* icon for state 9 */
"......."
".44.44."
".4...4."
"......."
".4...4."
".44.44."
"......."
/* icon for state 10 */
"......."
".14441."
".4.4.4."
".44444."
".4.4.4."
".14441."
"......."
/* icon for state 11 */
"......."
"..4...."
".3443.."
"..4.4.."
"....4.."
"....4.."
"......."
/* icon for state 12 */
"......."
"....4.."
"..3443."
"..4.4.."
"..4...."
"..4...."
"......."
/* icon for state 13 */
"......."
"..431.."
"...14.."
"...31.."
"......."
"...4..."
"......."
/* icon for state 14 */
"43...34"
"343.343"
".34.43."
"......."
".34.43."
"343.343"
"43...34"
/* icon for state 15 */
"1444441"
"4.....4"
"4.444.4"
"4.444.4"
"4.444.4"
"4.....4"
"1444441"
/* icon for state 16 */
"1444441"
"4.....4"
"4.4.4.4"
"4.....4"
"4.4.4.4"
"4.....4"
"1444441"
/* icon for state 17 */
"1444441"
"4.431.4"
"4..14.4"
"4..31.4"
"4.....4"
"4..4..4"
"1444441"
I like making rules

User avatar
Moosey
Posts: 2515
Joined: January 27th, 2019, 5:54 pm
Location: A house, or perhaps the OCA board.
Contact:

Re: Wire World Extensible 3 (WWEJ3)

Post by Moosey » March 30th, 2019, 10:44 am

This could be useful for deleting things (and thus making a geminoid):

Code: Select all

x = 85, y = 17, rule = WWEJ3
17C$C15.C$C.12C2.C$C.C10.C$C.C.10C$C.C.C$C.C.10C2.13C.C.5C.C45.C$C.C
10.C$C.C.10C$C.C.C$C.C.10C$C.C10.C$C.C.CFBCEBCL2B$C.C.C$C.C.CBFCBFCBF
C$C.C10.C$5CEBCEBCG2B!
I am a prolific creator of many rather pathetic googological functions

My CA rules can be found here

Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"

fluffykitty
Posts: 639
Joined: June 14th, 2014, 5:03 pm

Re: Wire World Extensible 3 (WWEJ3)

Post by fluffykitty » March 30th, 2019, 4:28 pm

This works a lot faster (however, it does not work with empty/empty codons and cannot be read without quadratic slowdown)

Code: Select all

x = 24, y = 2, rule = WWEJ3
N2CD6CD3C.CD.4C.C$.7CD5CDC.2CD4C!
However, for fast replication, it would probably work best to use a design similar to that of the 2018 JvN29 replicators. For that, meta signal detector/remover:

Code: Select all

x = 45, y = 23, rule = WWEJ3
22.B$22.K$22.C$22.C$22.C$22.C$22.B$22.E$22.C$22.B$11.D10.F$10.D11.C$
11.4C7.C$7.4C3.C7.C$7.C4.3C7.C$7.3C2.C9.B9.4C$9.C2.C9.L9.C2.C$7.D3CD
21CD3CD$9.C2.C19.C2.C$9C.C.C19.C.C.9C$12.C19.C.C$12.C19.C.C$10.3C19.
3C!
I like making rules

User avatar
Moosey
Posts: 2515
Joined: January 27th, 2019, 5:54 pm
Location: A house, or perhaps the OCA board.
Contact:

Re: Wire World Extensible 3 (WWEJ3)

Post by Moosey » March 31st, 2019, 9:24 am

I suppose a replicator would “2D print” like this:

Code: Select all

x = 5, y = 57, rule = WWEJ3
3C$C.2FC$C.B.C$2.C.C$2.F.C$2.B.C$2.C.C$2.E.C$2.B.C$2.C.C$2.K.C$2.B.C$
2.C.C$2.H.C$2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$2.E.C$2.B
.C$2.C.C$2.K.C$2.B.C$2.C.C$2.I.C$2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$
2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$2.F
.C$2.B.C$2.C.C$2.E.C$2.B.C$2.C.C$2.K.C$2.B.C$2.C.C$2.K.C$2.2BC!
And just to prove it’s possible to construct and inject anything-

Code: Select all

x = 5, y = 370, rule = WWEJ3
2.3C$2.C.C$2.C.C$4.C$4.C$4.C$C3.C$4.C$4.C$4.C$4.C$4.F$4.B$4.C$4.F$4.B
$4.C$4.E$4.B$4.C$4.K$4.B$4.C$4.H$4.B$4.C$4.F$4.B$4.C$4.F$4.B$4.C$4.E$
4.B$4.C$4.K$4.B$4.C$4.H$4.B$4.C$4.F$4.B$4.C$4.F$4.B$4.C$4.F$4.B$4.C$
4.F$4.B$4.C$4.F$4.B$4.C$4.F$4.B$4.C$4.E$4.B$4.C$4.K$4.B$4.C$4.K$4.B$
4.C$4.H$4.B$4.C$4.F$4.B$4.C$4.F$4.B$4.C$4.E$4.B$4.C$4.K$4.B$4.C$4.H$
4.B$4.C$4.F$4.B$4.C$4.F$4.B$4.C$4.E$4.B$4.C$4.E$4.B$4.C$4.K$4.B$4.C$
4.H$4.B$4.C$4.F$4.B$4.C$4.F$4.B$4.C$4.F$4.B$4.C$4.F$4.B$4.C$4.F$4.B$
4.C$4.F$4.B$4.C$4.F$4.B$4.C$4.E$4.B$4.C$4.K$4.B$4.C$4.E$4.B$4.C$4.K$
4.B$4.C$4.H$4.B$4.C$4.F$4.B$4.C$4.F$4.B$4.C$4.E$4.B$4.C$4.K$4.B$4.C$
4.H$4.B$4.C$4.F$4.B$4.C$4.F$4.B$4.C$4.F$4.B$4.C$4.F$4.B$4.C$4.F$4.B$
4.C$4.F$4.B$4.C$4.F$4.B$4.C$4.F$4.B$4.C$4.F$4.B$4.C$4.F$4.B$4.C$4.F$
4.B$4.C$4.F$4.B$4.C$4.F$4.B$4.C$4.L$4.B$4.C$4.K$4.B$4.C$4.K$4.B$4.C$
4.E$4.B$4.C$4.E$4.B$4.C$4.E$4.B$4.C$4.E$4.B$4.C$4.E$4.B$4.C$4.E$4.B$
4.C$4.K$4.B$4.C$4.K$4.B$4.C$4.F$4.B$4.C$4.F$4.B$4.C$4.E$4.B$4.C$4.K$
4.B$4.C$4.H$4.B$4.C$4.F$4.B$4.C$4.F$4.B$4.C$4.E$4.B$4.C$4.K$4.B$4.C$
4.H$4.B$4.C$4.F$4.B$4.C$4.F$4.B$4.C$4.F$4.B$4.C$4.F$4.B$4.C$4.F$4.B$
4.C$4.F$4.B$4.C$4.E$4.B$4.C$4.K$4.B$4.C$4.K$4.B$4.C$4.H$4.B$4.C$4.F$
4.B$4.C$4.F$4.B$4.C$4.E$4.B$4.C$4.K$4.B$4.C$4.H$4.B$4.C$4.F$4.B$4.C$
4.F$4.B$4.C$4.E$4.B$4.C$4.E$4.B$4.C$4.K$4.B$4.C$4.H$4.B$4.C$4.F$4.B$
4.C$4.F$4.B$4.C$4.F$4.B$4.C$4.F$4.B$4.C$4.F$4.B$4.C$4.F$4.B$4.C$4.F$
4.B$4.C$4.E$4.B$4.C$4.K$4.B$4.C$4.E$4.B$4.C$4.K$4.B$4.C$4.H$4.B$4.C$
4.F$4.B$4.C$4.F$4.B$4.C$4.E$4.B$4.C$4.K$4.B$4.C$4.H$4.B!
I am a prolific creator of many rather pathetic googological functions

My CA rules can be found here

Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"

PkmnQ
Posts: 668
Joined: September 24th, 2018, 6:35 am
Location: Server antipode

Re: Wire World Extensible 3 (WWEJ3)

Post by PkmnQ » April 2nd, 2019, 4:08 am

When I saw there was a way to toggle state 4, but not a way to toggle the wire, I figured I should make a machine.
Wire Toggler Prototype (it needs 2 wires at the end, better improve that somehow)

Code: Select all

x = 11, y = 29, rule = WWEJ3
9.A$9.C$9.C$9.C$9.C$9.C$9.C$9.C$9.C$9.C$10C$C8.C$CD6.DCD$C8.CD$C8.CD$
C8.CD$C8.CD$7C2.C$6.C2.C$7C2.C$C7.3C$C7.C.C$C8.C$C3.2C.C.C$4C.4C$C3.
2C.C$C6.C$C.3D$6C!
EDIT: Done. Took me 21 minutes to figure out.

Code: Select all

x = 22, y = 34, rule = WWEJ3
20.A$20.C$20.C$20.C$20.C$20.C$20.C$20.C$20.C$20.C$11.10C$11.C8.C$11.C
D6.DCD$11.C8.CD$11.C8.CD$11.C8.CD$11.C8.CD$11.7C2.C$17.C2.C$11.7C2.C$
11.C7.3C$10.3C6.C.C$10.C.C7.C$11.C8.C$11.C8.C$11.C.2C.3D.C$11.3C.6C$
11.C.2C5.C$11.C8.C$11.C8.C$11.C.2C3.C.C$D12C.6C$13.2C3.C$18.C!
EDIT 2: Minimized as much as I knew how to.

Code: Select all

x = 14, y = 23, rule = WWEJ3
12.A$9.4C$9.C2.C$9.C2DCD$9.C2.CD$4.3C2.C2.CD$4.C.C2.C2.CD$4.C.C2.C2.C
D$4.C.C.3C.C$4.C.C.C.C.C$4.C.C2.C2.C$3.2C.4C.3C$3.C7.C.C$3.C8.C$3.C.
2C.3D.C$3.3C.6C$3.C.2C5.C$3.C8.C$3.C8.C$3.C.2C3.C.C$D4C.6C$5.2C3.C$
10.C!
EDIT 3: Ultra minor improvement.

Code: Select all

x = 14, y = 23, rule = WWEJ3
12.A$10.3C$10.C.C$10.CDCD$9.2C.CD$4.3C2.C2.CD$4.C.C2.C2.CD$4.C.C2.C2.
CD$4.C.C.3C.C$4.C.C.C.C.C$4.C.C2.C2.C$3.2C.4C.3C$3.C7.C.C$3.C8.C$3.C.
2C.3D.C$3.3C.6C$3.C.2C5.C$3.C8.C$3.C8.C$3.C.2C3.C.C$D4C.6C$5.2C3.C$
10.C!
Last edited by PkmnQ on April 2nd, 2019, 9:13 am, edited 1 time in total.

Code: Select all

x = 12, y = 12, rule = AnimatedPixelArt
4.P.qREqWE$4.2tL3vSvX$4.qREqREqREP$4.vS4vXvS2tQ$2.qWE2.qREqWEK$2.2vX
2.vXvSvXvStQtL$qWE2.qWE2.P.K$2vX2.2vX2.tQ2tLtQ$qWE4.qWE$2vX4.2vX$2.qW
EqWE$2.4vX!
i like loaf

User avatar
Moosey
Posts: 2515
Joined: January 27th, 2019, 5:54 pm
Location: A house, or perhaps the OCA board.
Contact:

Re: Wire World Extensible 3 (WWEJ3)

Post by Moosey » April 2nd, 2019, 8:08 am

Unnecessarily complicated way to duplicate a signal:

Code: Select all

x = 51, y = 20, rule = WWEJ3
35.B$35.A$35.C$34.3C$34.C.C$35.C$35.C.2C.6C$35.2C.3C4.C$35.C.2C6.C$AB
21.AB10.C5.5C$33.4C4.C$34C2.C4.C$28.C4.4C4.9C$28.C6.C5.C8.C$28.C6.C5.
C6.2C$28.5C2.C5.C6.C$33.C.C4.3C5.C$33.C.C4.C.C5.C$33.C.6C.7C$34.C5.3C
!
Here’s a much smaller duplicator that works for ALL the codons:

Code: Select all

x = 188, y = 12, rule = WWEJ3
168.6C$168.C4.C$168.C4.C$168.C.C.3C.C$168.C.C.C.C.C$168.C4.C$168.C2.C
.15C$168.C5.C$168.C2.C.C.C.C$168.C2.C.3C.C$168.C5.C$BM16CBL16CBK16CBJ
16CBI16CBH16CBG16CBF16CBE16CBA11C!
I am a prolific creator of many rather pathetic googological functions

My CA rules can be found here

Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"

PkmnQ
Posts: 668
Joined: September 24th, 2018, 6:35 am
Location: Server antipode

Re: Wire World Extensible 3 (WWEJ3)

Post by PkmnQ » May 7th, 2019, 6:31 am

I finally became corageus enough to make this:

Code: Select all

x = 3, y = 424, rule = WWEJ3
3C$2.C$2.C$2.C$2.C$2.E$2.B$2.C$2.E$2.B$2.C$2.E$2.B$2.C$2.E$2.B$2.C$2.
E$2.B$2.C$2.E$2.B$2.C$2.E$2.B$2.C$2.E$2.B$2.C$2.K$2.B$2.C$2.H$2.B$2.C
$2.F$2.B$2.C$2.F$2.B$2.C$2.E$2.B$2.C$2.E$2.B$2.C$2.K$2.B$2.C$2.H$2.B$
2.C$2.F$2.B$2.C$2.F$2.B$2.C$2.F$2.B$2.C$2.F$2.B$2.C$2.F$2.B$2.C$2.F$
2.B$2.C$2.F$2.B$2.C$2.F$2.B$2.C$2.F$2.B$2.C$2.F$2.B$2.C$2.F$2.B$2.C$
2.F$2.B$2.C$2.F$2.B$2.C$2.F$2.B$2.C$2.E$2.B$2.C$2.K$2.B$2.C$2.E$2.B$
2.C$2.E$2.B$2.C$2.E$2.B$2.C$2.E$2.B$2.C$2.E$2.B$2.C$2.E$2.B$2.C$2.E$
2.B$2.C$2.E$2.B$2.C$2.K$2.B$2.C$2.H$2.B$2.C$2.F$2.B$2.C$2.F$2.B$2.C$
2.F$2.B$2.C$2.F$2.B$2.C$2.F$2.B$2.C$2.F$2.B$2.C$2.F$2.B$2.C$2.F$2.B$
2.C$2.F$2.B$2.C$2.F$2.B$2.C$2.F$2.B$2.C$2.F$2.B$2.C$2.E$2.B$2.C$2.K$
2.B$2.C$2.E$2.B$2.C$2.E$2.B$2.C$2.E$2.B$2.C$2.E$2.B$2.C$2.E$2.B$2.C$
2.E$2.B$2.C$2.K$2.B$2.C$2.H$2.B$2.C$2.F$2.B$2.C$2.F$2.B$2.C$2.F$2.B$
2.C$2.F$2.B$2.C$2.F$2.B$2.C$2.F$2.B$2.C$2.F$2.B$2.C$2.F$2.B$2.C$2.F$
2.B$2.C$2.F$2.B$2.C$2.E$2.B$2.C$2.K$2.B$2.C$2.E$2.B$2.C$2.E$2.B$2.C$
2.E$2.B$2.C$2.E$2.B$2.C$2.K$2.B$2.C$2.H$2.B$2.C$2.F$2.B$2.C$2.F$2.B$
2.C$2.E$2.B$2.C$2.E$2.B$2.C$2.K$2.B$2.C$2.H$2.B$2.C$2.F$2.B$2.C$2.F$
2.B$2.C$2.F$2.B$2.C$2.F$2.B$2.C$2.F$2.B$2.C$2.F$2.B$2.C$2.F$2.B$2.C$
2.F$2.B$2.C$2.F$2.B$2.C$2.F$2.B$2.C$2.E$2.B$2.C$2.K$2.B$2.C$2.E$2.B$
2.C$2.E$2.B$2.C$2.E$2.B$2.C$2.K$2.B$2.C$2.H$2.B$2.C$2.F$2.B$2.C$2.F$
2.B$2.C$2.E$2.B$2.C$2.K$2.B$2.C$2.H$2.B$2.C$2.F$2.B$2.C$2.F$2.B$2.C$
2.E$2.B$2.C$2.E$2.B$2.C$2.K$2.B$2.C$2.H$2.B$2.C$2.F$2.B$2.C$2.F$2.B$
2.C$2.F$2.B$2.C$2.F$2.B$2.C$2.F$2.B$2.C$2.F$2.B$2.C$2.F$2.B$2.C$2.F$
2.B$2.C$2.F$2.B$2.C$2.F$2.B$2.C$2.E$2.B$2.C$2.K$2.B$2.C$2.E$2.B$2.C$
2.E$2.B$2.C$2.E$2.B$2.C$2.E$2.B$2.C$2.K$2.B$2.C$2.H$2.B$2.C$2.F$2.B$
2.C$2.F$2.B$2.C$2.F$2.B$2.C$2.F$2.B$2.C$2.F$2.B$2.C$2.F$2.B!
Edit: Also, if somebody wants to create their own building things, use this:

Code: Select all

x = 30, y = 42, rule = WWEJ3
E9.10D9.F$B28.B$C28.C$E10.9D9.F$B28.B$C28.C$E11.8D9.F$B28.B$C28.C$E
12.7D9.F$B28.B$C28.C$E13.6D9.F$B28.B$C28.C$E14.5D9.F$B28.B$C28.C$E15.
4D9.F$B28.B$C28.C$E16.3D9.F$B28.B$C28.C$E17.2D9.F$B28.B$C28.C$E18.D9.
F$B28.B$C28.C$K28.F$B28.B$C28.C$H28.F$B28.B$C28.C$F28.E$B28.B$C28.C$F
28.K$B28.B$C28.C!
To the left is creating a single row.
To the right is moving to the next row.
Last edited by PkmnQ on May 8th, 2019, 9:53 am, edited 1 time in total.

Code: Select all

x = 12, y = 12, rule = AnimatedPixelArt
4.P.qREqWE$4.2tL3vSvX$4.qREqREqREP$4.vS4vXvS2tQ$2.qWE2.qREqWEK$2.2vX
2.vXvSvXvStQtL$qWE2.qWE2.P.K$2vX2.2vX2.tQ2tLtQ$qWE4.qWE$2vX4.2vX$2.qW
EqWE$2.4vX!
i like loaf

User avatar
Moosey
Posts: 2515
Joined: January 27th, 2019, 5:54 pm
Location: A house, or perhaps the OCA board.
Contact:

Re: Wire World Extensible 3 (WWEJ3)

Post by Moosey » May 7th, 2019, 6:15 pm

PkmnQ wrote:I finally became corageus enough to make this:

Code: Select all

snip
UC tech (and by extension, replicators), here we come!

Code: Select all

x = 5, y = 437, rule = WWEJ3
3C$2.C$2.3C$2.C.C$2.C.C$2.E.C$2.B.C$2.C.C$2.E.C$2.B.C$2.C.C$2.E.C$2.B
.C$2.C.C$2.E.C$2.B.C$2.C.C$2.E.C$2.B.C$2.C.C$2.E.C$2.B.C$2.C.C$2.E.C$
2.B.C$2.C.C$2.E.C$2.B.C$2.C.C$2.K.C$2.B.C$2.C.C$2.H.C$2.B.C$2.C.C$2.F
.C$2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$2.E.C$2.B.C$2.C.C$2.E.C$2.B.C$2.C.C$
2.K.C$2.B.C$2.C.C$2.H.C$2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$2.B.C$2.C
.C$2.F.C$2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$2.B.C$
2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$2.B
.C$2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$
2.B.C$2.C.C$2.E.C$2.B.C$2.C.C$2.K.C$2.B.C$2.C.C$2.E.C$2.B.C$2.C.C$2.E
.C$2.B.C$2.C.C$2.E.C$2.B.C$2.C.C$2.E.C$2.B.C$2.C.C$2.E.C$2.B.C$2.C.C$
2.E.C$2.B.C$2.C.C$2.E.C$2.B.C$2.C.C$2.E.C$2.B.C$2.C.C$2.K.C$2.B.C$2.C
.C$2.H.C$2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$2.B.C$
2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$2.B
.C$2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$
2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$2.E.C$2.B.C$2.C.C$2.K.C$2.B.C$2.C.C$2.E
.C$2.B.C$2.C.C$2.E.C$2.B.C$2.C.C$2.E.C$2.B.C$2.C.C$2.E.C$2.B.C$2.C.C$
2.E.C$2.B.C$2.C.C$2.E.C$2.B.C$2.C.C$2.K.C$2.B.C$2.C.C$2.H.C$2.B.C$2.C
.C$2.F.C$2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$2.B.C$
2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$2.B
.C$2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$2.E.C$2.B.C$2.C.C$2.K.C$
2.B.C$2.C.C$2.E.C$2.B.C$2.C.C$2.E.C$2.B.C$2.C.C$2.E.C$2.B.C$2.C.C$2.E
.C$2.B.C$2.C.C$2.K.C$2.B.C$2.C.C$2.H.C$2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$
2.F.C$2.B.C$2.C.C$2.E.C$2.B.C$2.C.C$2.E.C$2.B.C$2.C.C$2.K.C$2.B.C$2.C
.C$2.H.C$2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$2.B.C$
2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$2.B
.C$2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$2.E.C$
2.B.C$2.C.C$2.K.C$2.B.C$2.C.C$2.E.C$2.B.C$2.C.C$2.E.C$2.B.C$2.C.C$2.E
.C$2.B.C$2.C.C$2.K.C$2.B.C$2.C.C$2.H.C$2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$
2.F.C$2.B.C$2.C.C$2.E.C$2.B.C$2.C.C$2.K.C$2.B.C$2.C.C$2.H.C$2.B.C$2.C
.C$2.F.C$2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$2.E.C$2.B.C$2.C.C$2.E.C$2.B.C$
2.C.C$2.K.C$2.B.C$2.C.C$2.H.C$2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$2.B
.C$2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$
2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$2.F
.C$2.B.C$2.C.C$2.E.C$2.B.C$2.C.C$2.K.C$2.B.C$2.C.C$2.E.C$2.B.C$2.C.C$
2.E.C$2.B.C$2.C.C$2.E.C$2.B.C$2.C.C$2.E.C$2.B.C$2.C.C$2.K.C$2.B.C$2.C
.C$2.H.C$2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$2.B.C$
2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$2.B.C$2.C.C$2.F.C$2.B
.C$2.C.C$2.F.C$2.B.C$2.C.C$2.E.C$2.B.C$2.C.C$2.E.B$2.B.K$2.3C!
This seems like a project that Calcyman or Redstoneboi would have done by now, which is odd.
There is not much commitment to an optimized replicator in WWEJ3 (specifically, since there are those in WWEJ2...), apparently.
I am a prolific creator of many rather pathetic googological functions

My CA rules can be found here

Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"

User avatar
Redstoneboi
Posts: 344
Joined: May 14th, 2018, 3:57 am

Re: Wire World Extensible 3 (WWEJ3)

Post by Redstoneboi » May 8th, 2019, 2:30 am

Moosey wrote:Unnecessarily complicated way to duplicate a signal:

Code: Select all

spaghetti that somehow works
Here’s a much smaller duplicator that works for ALL the codons:

Code: Select all

unoptimized duplicator
just use an actual logic gate and suppress the "flying sparks" with a wire

Code: Select all

x = 185, y = 8, rule = WWEJ3
168.4C$168.C2.C$168.C2.C$168.C.3C$168.C.C2.12C$168.C.3C$168.C2.C$BM
16CBL16CBK16CBJ16CBI16CBH16CBG16CBF16CBE16CBA8C!
Moosey wrote: This seems like a project that Calcyman or Redstoneboi would have done by now, which is odd.
There is not much commitment to an optimized replicator in WWEJ3 (specifically, since there are those in WWEJ2...), apparently.
I'm currently working on a Flow6 loopRep,
and the main reason i didn't start making a replicator in this rule is because i don't wanna learn another rule and attempt to find the "bugs" and workarounds.
yay i'm relevant
P.S. make your loops horizontal so that RLE doesn't have to explode from all the $'s
c(>^w^<c)~*
This is 「Fluffy」
「Fluffy」is my sutando.
「Fluffy」has the ability to engineer r e p l i c a t o r s.
「Fluffy」likes to watch spaceship guns in Golly.
「Fluffy」knows Natsuki best girl.

User avatar
Moosey
Posts: 2515
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Re: Wire World Extensible 3 (WWEJ3)

Post by Moosey » May 8th, 2019, 7:44 pm

Redstoneboi wrote:
Moosey wrote:Unnecessarily complicated way to duplicate a signal:

Code: Select all

spaghetti that somehow works
Here’s a much smaller duplicator that works for ALL the codons:

Code: Select all

unoptimized duplicator
just use an actual logic gate and suppress the "flying sparks" with a wire

Code: Select all

possibly also an unoptimized duplicator?
Sorry, but does this not work for some reason I’m missing?

Code: Select all

x = 66, y = 16, rule = WWEJ3
58.5C$5C8.5C10.5C7.5C13.C3.C$C3.C8.C3.C10.C3.C7.C3.C13.C.D5C$C.D5C5.C
.D5C7.C.D5C4.C.D5C10.C3.C$C3.C8.C3.C10.C3.C7.C3.C13.5C$5C8.5C10.5C7.
5C15.L$2.A12.F14.H11.I17.B$2.B12.B14.B11.B2$5C8.5C10.5C7.5C12.5C$C3.C
8.C3.C10.C3.C7.C3.C12.C3.C$C.D5C5.C.D5C7.C.D5C4.C.D5C9.C.D5C$C3.C8.C
3.C10.C3.C7.C3.C12.C3.C$5C8.5C10.5C7.5C12.5C$2.E12.G14.J11.K16.M$2.B
12.B14.B11.B16.B!
Can someone make a full 2D printing recipe for it?
It is possible; we have the tech

Code: Select all

x = 110, y = 7, rule = WWEJ3
BFCBFCBFCBHCBLCBFCBFCBFCBHCBLCBFCBFCBFCBHCBLCBECBECBLCBECBECBKCBECBEC
BLCBECBFCBFCBFCBFCBHCBECBEC$95.C9.5C$95.C9.C3.C$104.2C.D.C$105.C.C.C$
105.5C$107.C!
I am a prolific creator of many rather pathetic googological functions

My CA rules can be found here

Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"

PkmnQ
Posts: 668
Joined: September 24th, 2018, 6:35 am
Location: Server antipode

Re: Wire World Extensible 3 (WWEJ3)

Post by PkmnQ » May 8th, 2019, 11:50 pm

Moosey wrote: Can someone make a full 2D printing recipe for it?
It is possible; we have the tech

Code: Select all

x = 110, y = 7, rule = WWEJ3
BFCBFCBFCBHCBLCBFCBFCBFCBHCBLCBFCBFCBFCBHCBLCBECBECBLCBECBECBKCBECBEC
BLCBECBFCBFCBFCBFCBHCBECBEC$95.C9.5C$95.C9.C3.C$104.2C.D.C$105.C.C.C$
105.5C$107.C!

Code: Select all

x = 602, y = 3, rule = WWEJ3
5CEBCEBCEBCEBCEBCKBCHBCFBCFBCEBCKBCHBCFBCFBCEBCKBCHBCFBCFBCEBCKBCHBCF
BCFBCEBCKBCHBCFBCFBCFBCFBCFBCFBCFBCFBCFBCFBCFBCFBCFBCEBCKBCEBCEBCEBCE
BCEBCKBCHBCFBCFBCEBCEBCEBCEBCKBCHBCFBCFBCFBCFBCFBCFBCFBCFBCFBCFBCFBCF
BCFBCEBCKBCEBCEBCEBCEBCEBCKBCHBCFBCFBCEBCEBCKBCIBCFBCFBCEBCKBCHBCFBCF
BCEBCKBCHBCFBCFBCEBCKBCHBCFBCFBCFBCFBCFBCFBCFBCFBCFBCFBCFBCFBCFBCFBCE
BCKBCEBCEBCEBCEBCEBCKBCHBCFBCFBCEBCEBCEBCEBCKBCHBCFBCFBCFBCFBCFBCFBCF
BCFBCFBCFBCFBCFBCFBCEBCKBCEBCEBCEBCEBCEBCKBCHBCFBCFBCEBCKBCHBCFBCFBCE
BCKBCHBCFBCFBCEBCKBCHBCFBCFBCEBCKBCHBCFBCFBCFBCFBCFBCFBCFBCFBCFBCFBCF
BCFBCFBCEBCKBCEBCEBCEBCEBCEBCEBCEBCKBCHBCFBCFBC$C$C!

Code: Select all

x = 12, y = 12, rule = AnimatedPixelArt
4.P.qREqWE$4.2tL3vSvX$4.qREqREqREP$4.vS4vXvS2tQ$2.qWE2.qREqWEK$2.2vX
2.vXvSvXvStQtL$qWE2.qWE2.P.K$2vX2.2vX2.tQ2tLtQ$qWE4.qWE$2vX4.2vX$2.qW
EqWE$2.4vX!
i like loaf

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Moosey
Posts: 2515
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Contact:

Re: Wire World Extensible 3 (WWEJ3)

Post by Moosey » May 9th, 2019, 7:14 am

PkmnQ wrote:
Moosey wrote: Can someone make a full 2D printing recipe for it?
It is possible; we have the tech

Code: Select all

x = 110, y = 7, rule = WWEJ3
BFCBFCBFCBHCBLCBFCBFCBFCBHCBLCBFCBFCBFCBHCBLCBECBECBLCBECBECBKCBECBEC
BLCBECBFCBFCBFCBFCBHCBECBEC$95.C9.5C$95.C9.C3.C$104.2C.D.C$105.C.C.C$
105.5C$107.C!

Code: Select all

x = 602, y = 3, rule = WWEJ3
5CEBCEBCEBCEBCEBCKBCHBCFBCFBCEBCKBCHBCFBCFBCEBCKBCHBCFBCFBCEBCKBCHBCF
BCFBCEBCKBCHBCFBCFBCFBCFBCFBCFBCFBCFBCFBCFBCFBCFBCFBCEBCKBCEBCEBCEBCE
BCEBCKBCHBCFBCFBCEBCEBCEBCEBCKBCHBCFBCFBCFBCFBCFBCFBCFBCFBCFBCFBCFBCF
BCFBCEBCKBCEBCEBCEBCEBCEBCKBCHBCFBCFBCEBCEBCKBCIBCFBCFBCEBCKBCHBCFBCF
BCEBCKBCHBCFBCFBCEBCKBCHBCFBCFBCFBCFBCFBCFBCFBCFBCFBCFBCFBCFBCFBCFBCE
BCKBCEBCEBCEBCEBCEBCKBCHBCFBCFBCEBCEBCEBCEBCKBCHBCFBCFBCFBCFBCFBCFBCF
BCFBCFBCFBCFBCFBCFBCEBCKBCEBCEBCEBCEBCEBCKBCHBCFBCFBCEBCKBCHBCFBCFBCE
BCKBCHBCFBCFBCEBCKBCHBCFBCFBCEBCKBCHBCFBCFBCFBCFBCFBCFBCFBCFBCFBCFBCF
BCFBCFBCEBCKBCEBCEBCEBCEBCEBCEBCEBCKBCHBCFBCFBC$C$C!
Superb! It’s expensive-ish, but it works!!

Someone’s gonna make a replicator in this rule.

EDIT:
Unoptimized stable memory cell

Code: Select all

x = 67, y = 37, rule = WWEJ3
19.C$18.C.C34.C$18.C.C33.C.C$18.C.C33.C.C$18.C.C33.C.C$18.C.C33.C.C$
18.C.C33.C.C$18.C.C33.C.C$18.C.C33.C.C$18.C.C33.C.C$18.C.C33.C.C$18.C
.C33.C.C$18.C.C33.C.C$18.C.C33.C.C$.4C13.C.C33.C.C$.C2.C13.C.C16.4C
13.C.C$.C.3C12.C.C16.C2.C13.C.C$.C.C.C12.C.C16.C.3C12.C.C$.C2.C8.2C3.
C.C16.C.C.C12.C.C$.2C.10C.4C.5C12.C2.C8.2C3.C.C$2.C8.C.2C.C8.3C9.2C.
10C.4C.5C$2.C.8C4.C5.C.C3.C9.C8.C.2C.C8.3C$2.C.C11.C4.3C4.C9.C.8C4.C
5.C.C3.C$3C.4C9.4C.C.C.C.C9.C.C11.C4.3C4.C$6.DC17.3C2.C5.A2C.4C9.4C.C
.C.C.C$A4C.DC18.C.2C12.DC17.3C2.C$4.C.DC22.C5.5C.DC18.C.2C$4.C.DC10.
12C10.C.DC22.C$4.C2.C10.C21.C.DC10.12C$4.C.DCD9.C21.C2.C10.C$4.C2.C9.
3C20.C.DCD9.C$4.C2.C9.C.C20.C2.C9.3C$3.3C4.4D4.C21.C2.C9.C.C$3.C.C3.
9C21.3C4.4D4.C$4.C8.DC24.C.C.C.9C$4.11C25.C8.DC$40.11C!
Labeled

Code: Select all

x = 78, y = 38, rule = WWEJ3
66.C$65.C.C$65.C.C$65.C.C$65.C.C$65.C.C$65.C.C$65.C.C$65.C.C$65.C.C$
65.C.C$65.C.C$65.C.C$65.C.C$48.4C13.C.C$48.C2.C13.C.C$48.C.3C12.C.C$
3N.3N.3N.2N7.3N.3N.3N3.3N10.C.C.C12.C.C$N.N.N3.N.N.N.N2.N3.N3.N4.N4.N
.N10.C2.C8.2C3.C.C$2N2.3N.3N.N.N.3N2.3N.3N2.N4.N.N10.2C.10C.4C.5C$N.N
.N3.N.N.N.N2.N5.N.N4.N4.N.N11.C8.C.2C.C8.3C$N.N.3N.N.N.2N7.3N.3N2.N4.
3N11.C.8C4.C5.C.C3.C$49.C.C11.C4.3C4.C$47.3C.4C9.4C.C.C.C.C$53.DC17.
3C2.C$47.5C.DC18.C.2C$51.C.DC22.C$51.C.DC10.12C$38.3N.3N.3N2.C2.C10.C
$38.N3.N4.N3.C.DCD9.C$38.3N.3N2.N3.C2.C9.3C$40.N.N4.N3.C2.C9.C.C$38.
3N.3N2.N2.3C4.4D4.C$50.C.C3.9C$38.2N11.C8.DC$39.N11.11C$39.N$38.3N!
Kinda neat: (it tolerates +s as set to 1 inputs.)

Code: Select all

x = 31, y = 36, rule = WWEJ3
18.3C$18.C.C$18.C.C$18.C.C$18.C.C$18.C.C$18.C.C$18.C.C$18.C.C$18.C.C$
18.C.C$18.C.C$18.C.C$18.C.C$.4C13.C.C$.C2.C13.C.C$.C.3C12.C.C$.C.C.C
12.C.C$.C2.C8.2C3.C.C$.2C.10C.4C.5C$2.C8.C.2C.C8.3C$2.C.8C4.C5.C.C.C.
C$2.C.C11.C4.3C4.C$A2C.4C9.4C.C.C.C.C$6.DC17.3C2.C$BE3C.DC14.C3.C.2C$
4.C.DC22.C$4.C.DC10.12C$4.C2.C10.C$4.C.DCD9.C$4.C2.C9.3C$4.C2.C9.C.C$
3.3C4.4D4.C$3.C.C3.9C$4.C8.DC$4.11C!
It can also make a binary counter thing

Code: Select all

x = 155, y = 64, rule = WWEJ3
41.9C$40.C9.C$39.C2.7C2.85C$38.C2.C7.C86.C$38.C.C2.5C2.57C30.C$38.C.C
.C5.C58.C30.C$38.C.C.C2.2C2.29C30.C30.C$38.C.C.C.C2.C30.C30.C30.C$38.
C.C.C.C.C.C30.C30.C30.C$38.C.C.C.C.C.C29.C.C30.C30.C$38.C.C.C.C.C.C
29.C.C29.C.C30.C$38.C.C.C.C.C.C29.C.C29.C.C29.C.C$38.C.C.C.C.C.C29.C.
C29.C.C29.C.C$24.14C2.C.C.C.C.C29.C.C29.C.C29.C.C$23.C16.C.C.C.C.C29.
C.C29.C.C29.C.C$22.C2.15C2.C.C.C.C29.C.C29.C.C29.C.C$21.C2.C17.C.C.C.
C29.C.C29.C.C29.C.C$21.C.C2.16C2.C.C.C29.C.C29.C.C29.C.C$21.C.C.C18.C
.C.C29.C.C29.C.C29.C.C$21.C.C.C2.16C2.C.C29.C.C29.C.C29.C.C$21.C.C.C.
C18.C.C29.C.C29.C.C29.C.C$20.C2.C.C.C.4C13.C.C29.C.C29.C.C29.C.C$19.C
3.C.C.C.C2.C13.C.C12.4C13.C.C29.C.C29.C.C$18.C4.C.C.C.C.3C12.C.C12.C
2.C13.C.C12.4C13.C.C29.C.C$17.C2.3C2.C.C.C.C.C12.C.C12.C.3C12.C.C12.C
2.C13.C.C12.4C13.C.C$16.C2.C5.C.C.C2.C8.2C3.C.C12.C.C.C12.C.C12.C.3C
12.C.C12.C2.C13.C.C$16.C.C2.4C2.C.2C.10C.4C.5C8.C2.C8.2C3.C.C12.C.C.C
12.C.C12.C.3C12.C.C$16.C.C.C6.C2.C8.C.2C.C8.3C5.2C.10C.4C.5C8.C2.C8.
2C3.C.C12.C.C.C12.C.C$16.C.C.C2.4C3.C.8C4.C5.C.C3.C5.C8.C.2C.C8.3C5.
2C.10C.4C.5C8.C2.C8.2C3.C.C$16.C.C.C.C7.C.C11.C4.3C4.C5.C.8C4.C5.C.C
3.C5.C8.C.2C.C8.3C5.2C.10C.4C.5C$16.C.C.C.C.7C.4C9.4C.C.C.C.C5.C.C11.
C4.3C4.C5.C.8C4.C5.C.C3.C5.C8.C.2C.C8.3C$16.C.C.C.C.C9.DC17.3C2.5C.4C
9.4C.C.C.C.C5.C.C11.C4.3C4.C5.C.8C4.C5.C.C3.C$16.C.C.C.C.C3.5C.DC18.C
.2C8.DC17.3C2.5C.4C9.4C.C.C.C.C5.C.C11.C4.3C4.C$16.C.C.C.C.C3.C3.C.DC
22.C.5C.DC18.C.2C8.DC17.3C2.5C.4C9.4C.C.C.C.C$16.C.C.C.C.C3.C3.C.DC
10.12C2.C3.C.DC22.C.5C.DC18.C.2C8.DC17.3C2.C$16.C.C.C.C.C3.C3.C2.C10.
C13.C3.C.DC10.12C2.C3.C.DC22.C.5C.DC18.C.2C$16.C.C.C.C.C3.C3.C.DCD9.C
13.C3.C2.C10.C13.C3.C.DC10.12C2.C3.C.DC22.C$16.C.C.C.C.C3.C3.C2.C9.3C
12.C3.C.DCD9.C13.C3.C2.C10.C13.C3.C.DC10.12C$16.C.C.C.C.C3.C3.C2.C9.C
.C12.C3.C2.C9.3C12.C3.C.DCD9.C13.C3.C2.C10.C$16.C.C.C.C.C3.C2.3C4.4D
4.C13.C3.C2.C9.C.C12.C3.C2.C9.3C12.C3.C.DCD9.C$16.C.C.C.C.C3.C2.C.C3.
9C14.C2.3C4.4D4.C13.C3.C2.C9.C.C12.C3.C2.C9.3C$4.12C2.C.C.C.C3.C3.C8.
DC17.C2.C.C3.9C14.C2.3C4.4D4.C13.C3.C2.C9.C.C$3.C14.C.C.C.C3.C3.11C
17.C3.C8.DC17.C2.C.C3.9C14.C2.3C4.4D4.C$2.C2.13C2.C.C.C3.C31.C3.11C
17.C3.C8.DC17.C2.C.C3.9C$.C2.C15.C.C.C3.C.31C31.C3.11C17.C3.C8.DC$C2.
C2.14C2.C.C3.C.C61.C31.C3.11C$C.C2.C16.C.C3.C.C.61C31.C$C.C.C2.15C2.C
3.C.C.C91.C$C.C.C.C17.C3.C.C.C.91C$C.C.C.C2.13C2.C3.C.C.C.C$C.C.C.C.C
13.C.C3.C.C.C.C$C.C.C.C.C2.C3.C3.C3.B4.C.C.C.C$C.C.C.C.C.C.C.C.C.C.C.
A2.3C2.C.C.C$C.C.C.C.C.C.C.C.C.C.C.C.C5.C.C.C$C.C.C.C.C.C.C.C.C.C.C.C
.C2.3C2.C.C$C.C.C.C2.C3.C3.C3.C2.C.C5.C.C$C.C.C.C17.C.C2.3C2.C$C.C.C
2.17C2.C.C4.C$C.C2.C19.C2.C2.2C$C2.C2.19C2.C2.C$.C2.C21.C2.C$2.C2.21C
2.C$3.C23.C$4.23C!
I am a prolific creator of many rather pathetic googological functions

My CA rules can be found here

Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"

User avatar
Redstoneboi
Posts: 344
Joined: May 14th, 2018, 3:57 am

Re: Wire World Extensible 3 (WWEJ3)

Post by Redstoneboi » June 9th, 2019, 2:27 am

Moosey wrote: EDIT:
Unoptimized stable memory cell

Code: Select all

don't underestimate how unoptimized this is
...

Code: Select all

x = 26, y = 7, rule = WWEJ3
8.4D$A11C3.2C$16.CD$13.C2.CD$2.4D.D2.2C.C2.CD$A10C.4C$7.D2.2C.C2.10C!
c(>^w^<c)~*
This is 「Fluffy」
「Fluffy」is my sutando.
「Fluffy」has the ability to engineer r e p l i c a t o r s.
「Fluffy」likes to watch spaceship guns in Golly.
「Fluffy」knows Natsuki best girl.

User avatar
Moosey
Posts: 2515
Joined: January 27th, 2019, 5:54 pm
Location: A house, or perhaps the OCA board.
Contact:

Re: Wire World Extensible 3 (WWEJ3)

Post by Moosey » July 11th, 2019, 11:02 am

Bump
Can someone do 2D print of this:

Code: Select all

x = 15, y = 7, rule = WWEJ3
9.C2$8.2C$BLCBK4C.5C$8.2C2$9.C!
EDIT:

Code: Select all

x = 161, y = 1, rule = WWEJ3
BECBHCBECBFCBFCBFCBHCBKCBFCBLCBFCBFCBFCBHCBLCBFCBKCBFCBFCBHCBECBFCBFC
BFCBHCBKCBFCBFCBFCBFCBHCBKCBECBLCBFCBFCBFCBHCBLCBFCBFCBFCBFCBHCBLCBEC
BKCBFCBFCBFCBHCBECBECBE!
I need it for this (it wouldn’t be a geminoid but it would be pretty darn close.

Code: Select all

x = 174, y = 50, rule = WWEJ3
174C$C172.C$CBECBHCBECBFCBFCBFCBHCBKCBFCBLCBFCBFCBFCBHCBLCBFCBKCBFCBF
CBHCBFCBFCBHCBFCBKCBFCBLCBFCBFCBHCBFCBLCBFCBKCBFCBFCBH9CBECBECBECBECB
ECBECBECBECBECBECBECBECBECBECBLCBECBECBEC$173.C$173.C$173.C$173.C$
173.C$173.C$173.C$173.C$173.C$173.C$173.C$173.C$173.C$173.C$173.C$
173.C$173.C$173.C$173.C$173.C$173.C$173.C$173.C$173.C$173.C$173.C$
173.C$173.C$173.C$173.C$173.C$173.C$173.C$173.C$173.C$173.C$173.C$
173.C$173.C$173.C$173.C$173.C$173.C$173.C$173.C$173.C$173.C!
EDIT: almost quadratic:

Code: Select all

x = 82, y = 3, rule = WWEJ3
CBECBHCBFCBHCBECBECBFCBFCBFCBHCBLCBFCBKCBFCBFCBFCBHCBKCBFCBLCBECBECBE
13C$C74.C$76C!
Kinda fun albeit useless to make:

Code: Select all

x = 324, y = 21, rule = WWEJ3
27C.8C.3C.3C.3C$C25.C.C6.C.C.C.C.C.C.C$3C.5C.3C.3C.3C.5C.6C.C.C.C.C.C
.C.C$2.C.C3.C.C.C.C.C.C.C.C10.C.C.C.C.C.C.C.277C$3C.3C.C.C.C.C.C.C.C.
5C.6C.C.C.C.C.C.C277.C$C5.C.C.C.C.C.C.C.C5.C.C6.C.C.C.C.C.C19.C257.C$
3C.3C.C.C.C.C.C.C.C.5C.6C.C.C.C.C.C.C277.C$2.C.C3.C.C.C.C.C.C.C.C10.C
.C.C.C.C.C.C19.C257.C$3C.3C.C.C.C.C.C.C.C.12C.3C.3C.3C19.2C256.C$C5.C
.C.C.C.C.C.C.C45.C256.C$7C.3C.3C.3C.47C.GBCFBCFBCKBCFBCLBCGBCFBCFBCEB
CLBCGBCFBCFBCFBCFBCLBCKBCGBCFBCFBCFBCKBCGBCFBCFBCFBCEBCKBCFBCLBCHBCFB
CFBCFBCEBCEBCEBCHBCFBCFBCFBCLBCFBCKBCEBCHBCFBCFBCFBCFBCKBCLBCHBCFBCFB
CFBCFBCKBCFBCLBCHBCFBCFBCFBCLBCKBCHBCFBCFBCFBCFBCLBCFBCKBCHBCFBCFBCFB
CFBCKBCFBCLBCFBCHB2C$66.G.G$66.B.C$66.C.B$66.F.E$66.B.C$66.C.B$66.F.E
$66.B.C$66.C.B$66.C2E!
Injection:

Code: Select all

x = 404, y = 47, rule = WWEJ3
393.11C$393.C8.C$393.C.8C$393.C.C$393.C.8C$393.C8.C$393.C.8C$393.C.C$
393.C.8C$393.C8.C$393.C.8C$149.3N.2N2.3N.3N.3N225.C.C$149.N3.N.N.N.N.
N3.N227.C.8C$149.3N.2N2.3N.3N.3N225.C8.C$149.N3.N.N.N.N3.N.N227.C.8C$
149.3N.N.N.N.N.3N.3N225.C.C$393.C.8C$149.2N2.2N2.3N.2N2.4N.3N220.C8.C
$149.N.N.N.N2.N2.N.N.N4.N25.3N.3N.N2.N.N2.N.3N.3N.3N168.C.8C$149.2N2.
2N3.N2.N.N.N.2N.3N23.N3.N.N.2N.N.2N.N.N3.N4.N169.C.C$149.N.N.N.N2.N2.
N.N.N2.N.N25.N3.N.N.N.2N.N.2N.3N.N4.N20.2N2.N.N.3N.N3.2N4.2N2.2N2.3N.
2N2.4N.3N103.C.8C$149.2N2.N.N.3N.2N2.4N.3N23.N3.N.N.N2.N.N2.N.N3.N4.N
20.N.N.N.N2.N2.N3.N.N3.N.N.N.N2.N2.N.N.N4.N105.C8.C$196.3N.3N.N2.N.N
2.N.3N.3N2.N20.2N2.N.N2.N2.N3.N.N3.2N2.2N3.N2.N.N.N.2N.3N103.C.8C$25.
3N.N3.3N.3N.3N200.N.N.N.N2.N2.N3.N.N3.N.N.N.N2.N2.N.N.N2.N.N105.C.C$
25.N3.N3.N.N.N3.N112.N41.N47.2N2.3N.3N.3N.2N4.2N2.N.N.3N.2N2.4N.3N65.
3N.3N.3N.N2.N22.C.8C$25.N3.N3.N.N.3N.3N110.N13.3N.N2.N3.N.3N.3N.3N4.N
158.N.N.N.N.N3.N2.N22.C8.C$25.N3.N3.N.N3.N.N112.N14.N2.2N.N3.N.N3.N4.
N5.N158.N.N.3N.3N.2N.N22.C.8C$25.3N.3N.3N.3N.3N110.N14.N2.N.2N3.N.3N.
N4.N5.N158.N.N.N3.N3.N.2N22.C.C$154.N14.N2.N2.N3.N.N3.N4.N5.N158.3N.N
3.3N.N2.N22.C.8C$154.N13.3N.N2.N.3N.3N.3N2.N5.N196.C8.C$154.N41.N196.
C.8C$154.N26.16N196.C.C$30.N123.N16.N9.N211.C.8C$146N.20N.8N.11N63.N
110.N30.C8.C$N144.N.N18.N.N6.N.N9.N.143N.59N.C.8C$N144.N.N18.N.N6.N.N
9.N.N141.N.N57.N.C.C$393.C.8C$BECBECBFCBFCBFCBHCBLCBFCBKCBFCBFCBHCBEC
BECBFCBFCBFCBHCBKCBFCBLCBECBECBECBFCBFCBFCBFCBFCBFCBGCBECBGCBECBGCBKC
BECBFCBFCBGCBKCBFCBLCBFCBFCBGCBECBGCBECBFCBFCBFCBFCBFCBFC2BCBGCBFCBFC
BKCBLCBECBECBECBHCBFCBHCBECBECBFCBFCBFCBHCBLCBFCBFCBFCBHCBLCBKCBFCBFC
BFCBFCBFCBHCBFCBLCBECBKCBFCBFCBHCBECBFCBFCBFCBFCBHCBFCBHCBLCBECBFCBFC
BHCBLCBKCBFCBFCBHCBFCBFCBFCBFCBFCBFCBGCBLCBFCBKCBFCBFCBFCBGCBKCBFCBLC
BFCBFCBG.C8.C$393.C.8C$393.C.C$393.C.8C$393.C8.C$393.C.8C$393.C.C$
393.C.8C$393.C8.C$393.10C!

advanced bridge:

Code: Select all

x = 176, y = 32, rule = WWEJ3
70.3N.2N2.N.N6.2N2.2N2.3N.2N2.4N.3N$70.N.N.N.N.N.N6.N.N.N.N2.N2.N.N.N
4.N$70.3N.N.N.N.N6.2N2.2N3.N2.N.N.N.2N.3N$70.N.N.N.N.N.N6.N.N.N.N2.N
2.N.N.N2.N.N$70.N.N.2N3.N2.N4.2N2.N.N.3N.2N2.4N.3N8$84.N$.175N$.N173.
N$.N173.N$.N68.2N2.N.N.3N.N3.2N7.2N2.2N2.3N.2N2.4N.3N56.N$.N68.N.N.N.
N2.N2.N3.N.N6.N.N.N.N2.N2.N.N.N4.N58.N$70.2N2.N.N2.N2.N3.N.N6.2N2.2N
3.N2.N.N.N.2N.3N$3N.N.N.3N.3N.N2.N.2N47.N.N.N.N2.N2.N3.N.N6.N.N.N.N2.
N2.N.N.N2.N.N$N3.N.N2.N2.N3.2N.N.N.N46.2N2.3N.3N.3N.2N7.2N2.N.N.3N.2N
2.4N.3N46.2N2.3N.3N$3N2.N3.N2.3N.N.2N.N.N141.N.N.N.N2.N$N3.N.N2.N2.N
3.N2.N.N.N141.N.N.N.N2.N$3N.N.N2.N2.3N.N2.N.2N142.N.N.N.N2.N$165.2N2.
3N2.N2$6.N71.N88.N$.9N.137N.27N$.N7.N.N135.N.N25.N$.N7.N.N135.N.N25.N
2$.4CBECBECBECBHCBFCBHCBECBECBFCBFCBFCBHCBLCBFCBFCBFCBHCBLCBFCBFCBFCB
HCBLCBECBKCBFCBFCBFCBHCBECBFCBFCBFCBFCBHCBFCBHCBLCBECBFCBFCBHCBLCBKCB
FCBFCBHCBECBFCBFCBFCBFCBFCBHCBECBLCBKC!
same but the dot prevents the bridge end from moving out of place.


Huh:

Code: Select all

x = 80, y = 6, rule = WWEJ3
9CEB56C$C65.C10.C$B62.2D.C10.C$2ECBHCBFCBHCBGCBECBECBFCBFCBFCBHCBLCBF
CBKCBFCBFCBFCBHCBKCBFCBL18C$63.2D12.C$77.C!
Self-destruct:

Code: Select all

x = 14, y = 73, rule = WWEJ3
10.CD$12.2C$9.2C.2C$8.C2.C.D$CBGCBH2C.C3.D$8.C2.C.D$5.E3.2C.2C$12.2C$
10.CD2$10.CD$12.2C$9.2C.2C$8.C2.C.D$BG2CBH2C.C3.D$8.C2.C.D$5.E3.2C.2C
$12.2C$10.CD8$10.CD$12.2C$9.2C.2C$8.C2.C.D$4.BF2C.C3.D$8.C2.C.D$9.2C.
2C$12.2C$10.CD3$10.CD$12.2C$9.2C.2C$8.C2.C.D$BL2CBK2C.C3.D$8.C2.C.D$
9.2C.2C$12.2C$10.CD7$10.CD$12.2C$9.2C.2C$8.C2.C.D$4.BM2C.C.C.D$8.C2.C
.D$9.2C.2C$12.2C$10.CD4$10.CD$12.2C$9.2C.2C$8.C2.C.D$4.BM2C.C3.D$8.C
2.C.D$9.2C.2C$12.2C$10.CD!

When you send a green/red immediately followed by a yellow, it makes the destruction state— for other states or timings it basically does nothing.


Unusual recipe, has no right-turn codons:

Code: Select all

x = 132, y = 85, rule = WWEJ3
N3.N.3N.3N.3N7.3N.3N6.N3.N.N.N7.2N2.3N.3N.3N.2N2.3N.3N.N$2N.2N.N.N.N
4.N8.N.N.N8.2N.2N.N.N7.N.N.N3.N4.N2.N.N.N3.N$N.N.N.N.N.3N2.N8.N.N.3N
6.N.N.N2.N8.2N2.3N.N4.N2.2N2.3N.3N$N3.N.N.N3.N2.N8.N.N.N8.N3.N2.N8.N.
N.N3.N4.N2.N3.N5.N$N3.N.3N.3N2.N8.3N.N8.N3.N2.N8.N.N.3N.3N.3N.N3.3N.
3N.N4$EFGHKL6$3N.N.N.3N.3N.N$.N2.N.N2.N2.N$.N2.3N2.N2.3N$.N2.N.N2.N4.
N$.N2.N.N.3N.3N.N6$AEFGHIJKM60$BFCBFCBFCBFCBFCBFCBJCBECBECBECBHCBKCBM
CBACBACBGCBJCBJCBMCBMCBMCBJCBACBACBACBACBACBACBECBECBECBECBHCBJCBECBF
CBFCBICBKCBKCBECBECBECBKC!
Builds L/R swapper on self.



What’s the cheapest splitter recipe?

Code: Select all

x = 67, y = 1, rule = WWEJ3
CBECBHCBECBFCBFCBFCBHCBLCBFCBFCBFCBHCBFCBHCBECBLCBKCBFCBFCBHCBFCBHC!
Almost quadratic again!

Code: Select all

x = 82, y = 13, rule = WWEJ3
73.C$71C$C71.2C$C.2BECBHCBECBFCBFCBFCBHCBLCBFCBFCBFCBHCBFCBHCBECBLCBK
CBFCBFCBHCBFCBH5C.8C$C.C65.C3.2C$C.4CE2CEBCEBCEBCEBCEBCEBCEBCKBCLBCEB
CEBCEBCEBCKBCEBCEBCEB3C2.5C.C$C60.C2.C5.C2.C$60C.C.DCD.4C$59.C.C.DCD.
C$59.C.C2.C2.C$59.C.4C2.C$59.C7.C$59.9C!
What's redstoneboi doing now?

EDIT: reasonably clever way to make a very bad splitter:

Code: Select all

x = 53, y = 1, rule = WWEJ3
BECBFCBFCBFCBFCBFCBFCBFCBFC2BCBFCBGCBKCBKCBECBECBKCBL!
Reasonably stupid way to make a very good splitter:

Code: Select all

x = 584, y = 13, rule = WWEJ3
16.3N.3N.N2.N.N2.N.3N.3N.3N$16.N3.N.N.2N.N.2N.N.N3.N4.N$16.N3.N.N.N.
2N.N.2N.3N.N4.N$16.N3.N.N.N2.N.N2.N.N3.N4.N$16.3N.3N.N2.N.N2.N.3N.3N
2.N4$19.N$38N$N36.N2$BECBHCBFCBKCBECBECBECBECBLCBFCBFCBFCBFCBFCBFCBHC
BFCBFCBHCBECBECBLCBFCBFCBFCBFCBFCBFCBFCBFCBFCBHCBECBECBECBECBECBLCBEC
BFCBFCBFCBFCBFCBHCBECBECBECBECBECBLCBECBFCBFCBFCBFCBFCBHCBECBECBECBEC
BECBLCBECBFCBFCBFCBFCBFCBHCBECBECBECBECBLCBECBFCBFCBFCBFCBFCBHCBFCBHC
BECBECBECBECBLCBFCBFCBFCBFCBFCBFCBFCBFCBICBECBECBECBECBECBLCBECBFCBFC
BFCBFCBFCBFCBFCBHCBECBECBECBECBECBLCBECBFCBFCBFCBFCBFCBFCBFCBICBFCBIC
BECBECBECBECBECBECBLCBFCBFCBFCBFCBFCBFCBFCBFCBFCBHCBECBECBECBECBECBEC
BLCBFCBFCBFCBFCBFCBFCBFCBFCBFCBICBECBECBECBECBECBECBLCBECBFCBFCBFCBFC
BFCBFCBFCBFCBFCBHCBECBECBECBECBECBECBECBLCBFCBFCBFCBF!
Failed sierpinski maker:

Code: Select all

x = 619, y = 3, rule = WWEJ3
43CE2CE2CE2CEBCEBCEBCEBCEBCEBCEBCEBCEBCEBCEBCEBCEBCEBCEBCEBCEBCEBCEBC
EBCEBCEB471C$C586.C$2BECBHCBFCBKCBECBECBECBECBLCBFCBFCBFCBFCBFCBFCBHC
BFCBFCBHCBECBECBLCBFCBFCBFCBFCBFCBFCBFCBFCBFCBHCBECBECBECBECBECBLCBEC
BFCBFCBFCBFCBFCBHCBECBECBECBECBECBLCBECBFCBFCBFCBFCBFCBHCBECBECBECBEC
BECBLCBECBFCBFCBFCBFCBFCBHCBECBECBECBECBLCBECBFCBFCBFCBFCBFCBHCBFCBHC
BECBECBECBECBLCBFCBFCBFCBFCBFCBFCBFCBFCBICBECBECBECBECBECBLCBECBFCBFC
BFCBFCBFCBFCBFCBHCBECBECBECBECBECBLCBECBFCBFCBFCBFCBFCBFCBFCBICBFCBIC
BECBECBECBECBECBECBLCBFCBFCBFCBFCBFCBFCBFCBFCBFCBHCBECBECBECBECBECBEC
BLCBFCBFCBFCBFCBFCBFCBFCBFCBFCBICBECBECBECBECBECBECBLCBECBFCBFCBFCBFC
BFCBFCBFCBFCBFCBHCBECBECBECBECBECBECBECBLCBFCBFCBFCBF34C!
Sqrtgrow:

Code: Select all

x = 23, y = 24, rule = WWEJ3
9.5D$22C$C8.D11.C$C19.3C$C19.C.C$C9.4D.2C4.C$16C.5C$C14.2C4.C$C19.3C$
C19.C.C$C12.D.2C4.C$16C.5C$C14.2C4.C$C19.3C$C19.C.C$C10.3D.2C4.C$16C.
5C$C14.2C4.C$C2.D17.C$C2.C2.2C13.C$6C.2CGBCEBCHBCMB2C$3.C2.2C2$3.C!
This is Otsqrt(t) growth, right?

Code: Select all

x = 47, y = 174, rule = WWEJ3
33.5D$24.22C$24.C8.D11.C$24.C19.3C$24.C19.C.C$24.C9.4D.2C4.C$24.16C.
5C$24.C14.2C4.C$24.C19.3C$24.C19.C.C$24.C12.D.2C4.C$24.16C.5C$24.C14.
2C4.C$24.C19.3C$2.4C18.C19.C.C$5.C18.C10.3D.2C4.C$5.3C16.16C.5C$2C5.C
16.C14.2C4.C$2.C4.6C11.C2.D17.C$DEB9.C11.C2.C2.2C13.C$12.C11.6C.2CGBC
EBCHBCMB2C$12.C4.C6.C2.C2.2C$12.C11.C2.C$12.C3.2C.4D.C2.C$12.4C.8C2.C
$12.C3.2C6.C2.C$12.C11.C2.C$9.C.C.C.C.C.C4.C2.C$11.3C10.C2.C$12.C5.2C
.2D.C2.C$12.6C.6C2.C$12.C5.2C4.C2.C$12.C11.C2.C$9.C.C.C.C.C.C4.C2.C$
11.3C10.C2.C$12.C3.2C.4D.C2.C$12.4C.8C2.C$12.C3.2C6.C2.C$12.C11.C2.C$
9.C.C.C.C.C6.C2.C$11.3C10.C2.C$12.C3.2C3.2D.C2.C$12.4C.8C2.C$12.C3.2C
6.C2.C$12.C11.C2.C$9.C.C.C.C.C6.C2.C$11.3C10.C2.C$12.C3.2C3.2D.C2.C$
12.4C.8C2.C$12.C3.2C6.C2.C$12.C11.C2.C$9.C.C.C.C.C6.C2.C$11.3C10.C2.C
$12.C3.2C3.2D.C2.C$12.4C.8C2.C$12.C3.2C6.C2.C$12.C11.C2.C$9.C.C.C.C.C
6.C2.C$11.3C10.C2.C$12.C3.2C2.3D.C2.C$12.4C.8C2.C$12.C3.2C4.D.C2.C$
12.C11.C2.C$9.C.C.C.3C6.C2.C$11.3C.C.C6.C2.C$12.C11.C2.C$12.C3.2C3.2D
.C2.C$12.4C.8C2.C$12.C3.2C6.C2.C$12.C11.C2.C$9.C.C.C.C.C6.C2.C$11.3C
3.C6.C2.C$12.C11.C2.C$12.C3.2C.4D.C2.C$12.4C.8C2.C$12.C3.2C6.C2.C$12.
C11.C2.C$9.C.C.C.C.C6.C2.C$11.3C3.C6.C2.C$12.C11.C2.C$12.C3.2C3.2D.C
2.C$12.4C.8C2.C$12.C3.2C6.C2.C$12.C11.C2.C$9.C.C.C.C.C6.C2.C$11.3C3.C
6.C2.C$12.C11.C2.C$12.C3.2C3.2D.C2.C$12.4C.8C2.C$12.C3.2C6.C2.C$12.C
11.C2.C$9.C.C.C.C.C6.C2.C$11.3C3.C6.C2.C$12.C11.C2.C$12.C3.2C4.D.C2.C
$12.4C.8C2.C$12.C3.2C6.C2.C$12.C11.C2.C$9.C.C.C.C.C6.C2.C$11.3C3.C6.C
2.C$12.C11.C2.C$12.C3.2C.4D.C2.C$12.4C.8C2.C$12.C3.2C6.C2.C$12.C11.C
2.C$9.C.C.C.C.C6.C2.C$11.3C3.C6.C2.C$12.C11.C2.C$12.C3.2C3.2D.C2.C$
12.4C.8C2.C$12.C3.2C6.C2.C$12.C11.C2.C$9.C.C.C.C.C6.C2.C$11.3C3.C6.C
2.C$12.C11.C2.C$12.C3.2C3.2D.C2.C$12.4C.8C2.C$12.C3.2C6.C2.C$12.C11.C
2.C$9.C.C.C.C.C6.C2.C$11.3C3.C6.C2.C$12.C11.C2.C$12.C3.2C3.2D.C2.C$
12.4C.8C2.C$12.C3.2C6.C2.C$12.C11.C2.C$9.C.C.C.C.C6.C2.C$11.3C3.C6.C
2.C$12.C11.C2.C$12.C3.2C4.D.C2.C$12.4C.8C2.C$12.C3.2C6.C2.C$12.C11.C
2.C$9.C.C.C.C.C6.C2.C$11.3C3.C6.C2.C$12.C11.C2.C$12.C3.2C4.D.C2.C$12.
4C.8C2.C$12.C3.2C6.C2.C$12.C11.C2.C$9.C.C.C.C.C6.C2.C$11.3C3.C6.C2.C$
12.C11.C2.C$12.C3.2C4.D.C2.C$12.4C.8C2.C$12.C3.2C6.C2.C$12.C11.C2.C$
9.C.C.C.C.C6.C2.C$11.3C3.C6.C2.C$12.C11.C2.C$12.C3.2C2.3D.C2.C$12.4C.
8C2.C$12.C3.2C4.D.C2.C$12.C11.C2.C$9.C.C.C.C.C6.C2.C$11.3C.3C6.C2.C$
12.C11.C2.C$12.C3.2C.4D.C2.C$12.4C.8C2.C$12.C3.2C4.D.C2.C$12.C11.C2.C
$9.C.C.C.C.C6.C2.C$9.C.3C3.C6.C2.C$12.C11.C2.C$12.C3.2C2.3D.C2.C$12.
4C.8C2.C$12.C3.2C4.D.C$12.C11.C2.C$11.C.C2.C7.C$9.C.3C.C8.C$12.C11.C$
12.C3.2C4.D.C$12.4C.8C$16.2C!
Pop plot:

Code: Select all

x = 569, y = 536, rule = B3/S23
262b5o3bo4b3o9b3o9b3o2b4o3b3o2bo3bo7bo3bo2b3o$264bo4bobo2bo3bo7bo3bo7b
o3bobo3bobo3bobo3bo7b2ob2obo3bo$264bo3bo3bo5bo3bo7bo7bo5bo3bobo3bobo3b
o7bobobobo$264bo11b2o11bo8bo2b2ob4o2bo3bobobobo7bobobobo$264bo13bo9bo
9bo3bobo2bo2bo3bobobobo7bo3bobo$264bo9bo3bo8bo10bo3bobo3bobo3bob2ob2o
7bo3bobo3bo$264bo10b3o4bo3b5o8b3o2bo3bo2b3o2bo3bo3bo3bo3bo2b3o8$b3o2b
5o2b3o2b5o2b3o3b3o2b5o$o3bobo5bo3bobo5bo3bobo5bo$4bobo9bobo5bo2b2obo5b
o$3bo3b3o5bo3b3o2bobobob4o3b3o11bo499bo$2bo7bo3bo7bob2o2bobo3bo5bo10bo
498bo$bo4bo3bo2bo4bo3bobo3bobo3bobo3bo10bo497b2o$5o2b3o2b5o2b3o3b3o3b
3o3b3o11bo497bo$51bo496b2o$51bo496bo$51bo495b2o$51bo495bo$51bo494b2o$
51bo493b2o$51bo493bo$51bo492b2o$51bo492bo$51bo491b2o$51bo491bo$51bo
490b2o$51bo490bo$51bo489b2o$51bo488b2o$51bo488bo$51bo487b2o$51bo487bo$
51bo486b2o$51bo486bo$51bo485b2o$51bo484b2o$51bo484bo$51bo483b2o$51bo
483bo$51bo482b2o$51bo482bo$51bo481b2o$51bo480b2o$51bo480bo$51bo479b2o$
51bo479bo$51bo478b2o$51bo478bo$51bo477b2o$51bo476b2o$51bo476bo$51bo
475b2o$51bo475bo$51bo474b2o$51bo474bo$51bo473b2o$51bo472b2o$51bo472bo$
51bo471b2o$51bo471bo$51bo470b2o$51bo470bo$51bo469b2o$51bo468b2o$51bo
468bo$51bo467b2o$51bo467bo$51bo466b2o$51bo465b2o$51bo465bo$51bo464b2o$
51bo464bo$51bo463b2o$51bo463bo$51bo462b2o$51bo461b2o$51bo461bo$51bo
460b2o$51bo460bo$51bo459b2o$51bo458b2o$51bo458bo$51bo457b2o$51bo457bo$
51bo456b2o$51bo455b2o$51bo455bo$51bo454b2o$51bo454bo$51bo453b2o$51bo
452b2o$51bo452bo$51bo451b2o$51bo451bo$51bo450b2o$51bo449b2o$51bo449bo$
51bo448b2o$51bo448bo$51bo447b2o$51bo446b2o$51bo446bo$51bo445b2o$51bo
445bo$51bo444b2o$51bo443b2o$51bo443bo$51bo442b2o$51bo442bo$51bo441b2o$
51bo440b2o$51bo440bo$51bo439b2o$51bo439bo$51bo438b2o$51bo437b2o$51bo
437bo$51bo436b2o$51bo435b2o$51bo435bo$51bo434b2o$51bo434bo$51bo433b2o$
51bo432b2o$51bo432bo$51bo431b2o$51bo431bo$51bo430b2o$51bo429b2o$51bo
429bo$51bo428b2o$51bo427b2o$51bo427bo$51bo426b2o$51bo426bo$51bo425b2o$
51bo424b2o$51bo424bo$51bo423b2o$51bo422b2o$51bo422bo$51bo421b2o$51bo
421bo$51bo420b2o$51bo419b2o$51bo419bo$51bo418b2o$51bo417b2o$51bo417bo$
51bo416b2o$51bo415b2o$51bo415bo$51bo414b2o$51bo414bo$51bo413b2o$51bo
412b2o$51bo412bo$51bo411b2o$51bo410b2o$51bo410bo$51bo409b2o$51bo408b2o
$51bo408bo$51bo407b2o$51bo406b2o$51bo406bo$51bo405b2o$51bo404b2o$51bo
404bo$51bo403b2o$51bo403bo$51bo402b2o$51bo401b2o$51bo401bo$51bo400b2o$
51bo399b2o$51bo399bo$51bo398b2o$51bo397b2o$51bo397bo$51bo396b2o$51bo
395b2o$51bo395bo$51bo394b2o$51bo393b2o$51bo393bo$51bo392b2o$51bo391b2o
$51bo391bo$51bo390b2o$51bo389b2o$51bo389bo$51bo388b2o$51bo387b2o$51bo
387bo$51bo386b2o$51bo385b2o$51bo385bo$51bo384b2o$51bo383b2o$51bo383bo$
51bo382b2o$51bo381b2o$51bo381bo$51bo380bo$51bo379b2o$51bo378b2o$51bo
378bo$51bo377b2o$51bo376b2o$51bo376bo$51bo375b2o$51bo374b2o$51bo374bo$
51bo373b2o$51bo372b2o$51bo372bo$51bo371b2o$51bo370b2o$51bo369b2o$51bo
369bo$51bo368b2o$51bo367b2o$51bo367bo$51bo366b2o$51bo365b2o$51bo365bo$
51bo364b2o$51bo363b2o$51bo362b2o$51bo362bo$34b7o10bo361b2o$37bo13bo
360b2o$36bo14bo360bo$35bo15bo359b2o$34b7o10bo358b2o$51bo357b2o$35b5o
11bo357bo$34bo5bo10bo356b2o$34bo5bo10bo355b2o$34bo5bo10bo355bo$35b5o
11bo354b2o$51bo353b2o$51bo352b2o$34bo5bo10bo352bo$34b7o10bo351b2o$34bo
5bo10bo350b2o$51bo349b2o$51bo349bo$34bo16bo348b2o$34bo16bo347b2o$34b7o
10bo347bo$34bo16bo346b2o$34bo16bo345b2o$51bo344b2o$35b6o10bo344bo$34bo
2bo13bo343b2o$34bo2bo13bo342b2o$34bo2bo13bo341b2o$35b6o10bo341bo$51bo
340b2o$40bo10bo339b2o$40bo10bo338b2o$40bo10bo338bo$40bo10bo337b2o$34b
7o10bo336b2o$51bo335b2o$34b6o11bo335bo$40bo10bo334b2o$40bo10bo333b2o$
40bo10bo332b2o$34b6o11bo332bo$51bo331b2o$35b2o14bo330b2o$34bo2bo13bo
329b2o$34bo2bo13bo329bo$34bo2bo13bo328b2o$34b7o10bo327b2o$51bo326b2o$
35b5o11bo326bo$34bo5bo10bo325b2o$34bo5bo10bo324b2o$34bo5bo10bo323b2o$
35b5o11bo322b2o$51bo322bo$35b2o14bo321b2o$34bo2bo13bo320b2o$34bo2bo13b
o319b2o$34bo2bo13bo319bo$34b7o10bo318b2o$51bo317b2o$51bo316b2o$51bo
315b2o$51bo315bo$51bo314b2o$51bo313b2o$51bo312b2o$51bo311b2o$51bo311bo
$51bo310b2o$51bo309b2o$51bo308b2o$51bo307b2o$51bo307bo$51bo306b2o$51bo
305b2o$51bo304b2o$51bo303b2o$51bo303bo$51bo302b2o$51bo301b2o$51bo300b
2o$51bo299b2o$51bo298b2o$51bo298bo$51bo297b2o$51bo296b2o$51bo295b2o$
51bo294b2o$51bo293b2o$51bo293bo$51bo292b2o$51bo291b2o$51bo290b2o$51bo
289b2o$51bo288b2o$51bo288bo$51bo287b2o$51bo286b2o$51bo285b2o$51bo284b
2o$51bo283b2o$51bo282b2o$51bo282bo$51bo281b2o$51bo280b2o$51bo279b2o$
51bo278b2o$51bo277b2o$51bo276b2o$51bo275b2o$51bo275bo$51bo274b2o$51bo
273b2o$51bo272b2o$51bo271b2o$51bo270b2o$51bo269b2o$51bo268b2o$51bo267b
2o$51bo267bo$51bo266bo$51bo265b2o$51bo264b2o$51bo263b2o$51bo262b2o$51b
o261b2o$51bo260b2o$51bo259b2o$51bo258b2o$51bo257b2o$51bo256b2o$51bo
255b2o$51bo255bo$51bo254b2o$51bo253b2o$51bo252b2o$51bo251b2o$51bo250b
2o$51bo249b2o$51bo248b2o$51bo247b2o$51bo246b2o$51bo245b2o$51bo244b2o$
51bo243b2o$51bo242b2o$51bo241b2o$51bo240b2o$51bo239b2o$51bo238b2o$51bo
237b2o$51bo236b2o$51bo235b2o$51bo234b2o$51bo233b2o$51bo232b2o$51bo231b
2o$51bo230b2o$51bo229b2o$51bo228b2o$51bo227b2o$51bo226b2o$51bo225b2o$
51bo224b2o$51bo223b2o$51bo222b2o$51bo221b2o$51bo220b2o$51bo219b2o$51bo
218b2o$51bo217b2o$51bo215b3o$51bo214b2o$51bo213b2o$51bo212b2o$51bo211b
2o$51bo210b2o$51bo209b2o$51bo208b2o$51bo207b2o$51bo206b2o$51bo205b2o$
51bo203b3o$51bo202b2o$51bo201b2o$51bo200b2o$51bo199b2o$51bo198b2o$51bo
197b2o$51bo195b3o$51bo194b2o$51bo193b2o$51bo192b2o$51bo191b2o$51bo189b
3o$51bo188b2o$51bo187b2o$51bo186b2o$51bo185b2o$51bo183b3o$51bo182b2o$
51bo181b2o$51bo180b2o$51bo178b3o$51bo177b2o$51bo176b2o$51bo175b2o$51bo
173b3o$51bo172b2o$51bo171b2o$51bo169b3o$51bo168b2o$51bo167b2o$51bo165b
3o$51bo164b2o$51bo163b2o$51bo161b3o$51bo160b2o$51bo159b2o$51bo157b3o$
51bo156b2o$51bo154b3o$51bo153b2o$51bo152b2o$51bo150b3o$51bo149b2o$51bo
147b3o$51bo146b2o$51bo144b3o$51bo143b2o$51bo141b3o$51bo140b2o$51bo138b
3o$51bo136b3o$51bo135b2o$51bo133b3o$51bo132b2o$51bo130b3o$51bo128b3o$
51bo127b2o$51bo125b3o$51bo123b3o$51bo122b2o$51bo120b3o$51bo118b3o$51bo
116b3o$51bo114b3o$51bo113b2o$51bo111b3o$51bo109b3o$51bo107b3o$51bo105b
3o$51bo103b3o$51bo101b3o$51bo99b3o$51bo97b3o$51bo94b4o$51bo92b3o$51bo
90b3o$51bo88b3o$51bo85b4o$51bo83b3o$51bo81b3o$51bo78b4o$51bo75b4o$51bo
73b3o$51bo70b4o$51bo67b4o$51bo64b4o$51bo61b4o$51bo58b4o$51bo54b4o$51bo
50b5o$51bo46b5o$51bo42b5o$21bo5bo4b3o2b5o9bo37b6o$20b2o4b2o3bo3bobo13b
o32b6o$21bo5bo3bo3bobo13bo26b7o$21bo5bo4b3o3b3o10bo17b10o$21bo5bo3bo3b
o5bo9b501o$21bo5bo3bo3bobo3bo$20b3o3b3o3b3o3b3o8$49b3o188b3o2b5obo3bob
5ob4o3b3o2b5o2b3o3b3o2bo3bo10bo33b3o4bo4b3o3bo175bo4b3o3b3o3b3o3b3o3b
3o$48bo3bo186bo3bobo5b2o2bobo5bo3bobo3bo3bo5bo3bo3bob2o2bo9bo11bo21bo
3bo2bobo2bo3bo3bo173b2o3bo3bobo3bobo3bobo3bobo3bo$48bo2b2o186bo5bo5bob
obobo5bo3bobo3bo3bo5bo3bo3bobobobo9bo4b4ob5o2b3o2b4o2b5obo3bobo3bobo2b
2o3bo174bo3bo2b2obo2b2obo2b2obo2b2obo2b2o$48bobobo186bo2b2ob3o3bo2b2ob
3o3b4o2b5o3bo5bo3bo3bobo2b2o9bo3bo7bo3bo3bobo3bo8b3o8bobobo3bo174bo3bo
bobobobobobobobobobobobobobo$48b2o2bo186bo3bobo5bo3bobo5bo2bo2bo3bo3bo
5bo3bo3bobo3bo9bo4b3o4bo3b5obo3bob5obo3bo7b2o2bo3bo174bo3b2o2bob2o2bob
2o2bob2o2bob2o2bo$48bo3bo186bo3bobo5bo3bobo5bo3bobo3bo3bo5bo3bo3bobo3b
o9bo7bo3bo3bo5bo3bo7bo3bo7bo3bo3bo174bo3bo3bobo3bobo3bobo3bobo3bo$49b
3o188b3o2b5obo3bob5obo3bobo3bo3bo4b3o3b3o2bo3bo10bo2b4o5b2o2b4ob4o9b3o
9b3o3bo174b3o3b3o3b3o3b3o3b3o3b3o$329bo$329bo!
[[ VIEWONLY ]]
Reader:

Code: Select all

x = 73, y = 79, rule = WWEJ3
59.5D$50.22C$50.C8.D11.C$50.C19.3C$50.C19.C.C$50.C9.4D.2C4.C$50.16C.
5C$50.C14.2C4.C$50.C19.3C$50.C19.C.C$50.C12.D.2C4.C$50.16C.5C$50.C14.
2C4.C$50.C19.3C$50.C19.C.C$50.C10.3D.2C4.C$50.16C.5C$50.C14.2C4.C$9.
2C.C37.C2.D17.C$9.2C39.C2.C2.2C13.C$11.C.2C18.2C12.2D.6C.2CGBCEBCHBCM
B2C$13C.CFBCFBCEBCLBCMB4C.17C2.C2.2C$11.C.2C16.C.2C15.C2.C$11.C19.C
18.C2.C$11.C18.C.C.C15.C2.C$11.C18.3C17.C2.C$11.C19.C18.C2.C$11.C19.C
18.C2.C$9.3C19.C18.C2.C$7.C23.C18.C2.C$7.C23.C18.C2.C$7.C23.C18.C2.C$
7.C23.C18.C2.C$7.C23.C18.C2.C$7.C23.C.2C12.2D.C2.C$7.C23.2C.17C2.C$
31.C.2C15.C2.C$31.C18.C2.C$30.C.C.C15.C2.C$30.3C17.C2.C$31.C18.C2.C$
31.C18.C2.C$31.C18.C2.C$31.C18.C2.C$31.C18.C2.C$31.C18.C2.C$31.C18.C
2.C$31.C18.C2.C$31.C.2C13.D.C2.C$31.2C.17C2.C$31.C.2C15.C2.C$31.C18.C
2.C$30.C.C.C15.C2.C$30.3C17.C2.C$31.C18.C2.C$31.C18.C2.C$31.C18.C2.C$
31.C18.C2.C$31.C18.C2.C$31.C18.C2.C$31.C.C16.C2.C$31.C18.C2.C$31.C.2C
10.4D.C2.C$31.2C.17C2.C$31.C.2C13.D.C2.C$31.C18.C2.C$30.C.C17.C2.C$
28.C.3C17.C2.C$31.C18.C2.C$31.C18.C2.C$31.C18.C2.C$31.C18.C2.C$31.C
18.C2.C$31.C18.C2.C$31.C18.C2.C$31.C18.C2.C$31.C.2C9.5D.C2.C$31.2C.
17C$33.2C13.D4.C!
Last edited by Moosey on July 14th, 2019, 2:05 pm, edited 1 time in total.
I am a prolific creator of many rather pathetic googological functions

My CA rules can be found here

Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"

User avatar
Moosey
Posts: 2515
Joined: January 27th, 2019, 5:54 pm
Location: A house, or perhaps the OCA board.
Contact:

Re: Wire World Extensible 3 (WWEJ3)

Post by Moosey » July 14th, 2019, 12:54 pm

Bump
With four readers we should be able to encode every codon—here’s a left/right interpreter:

Code: Select all

x = 186, y = 80, rule = WWEJ3
3.2C4.C4.C6.3C.C$3.C.C2.C.C2.C7.C.C2.C.3C141.5D$3.2C3.C.C2.C.5C.3C2.C
5.K130.22C$3.C.C.C3.C.C5.C.C.C2.C.3C132.C8.D11.C$3.2C2.C3.C2.C6.C.C.C
13.2C10.3C3.C4.C7.2C2.C88.C19.3C$51.C.C2.C.C2.C8.C.C2.C2.3C82.C19.C.C
$39.2C.4D5.3C2.C.C2.C2.5C.2C3.C6.L5.C74.C9.4D.2C4.C$39C.7C4.C.C.C3.C.
C6.C.C.C2.C2.3C16.3C63.16C.5C$4.C34.2C4.D.C3.C.C.C3.C2.C7.2C2.C13.C8.
C.C63.C14.2C4.C$5.C42.C41.3C4.3C63.C19.3C$6.C42.C42.C4.C.C63.C19.C.C$
7.C42.C41.C4.C.C63.C12.D.2C4.C$8.C28.C13.C24.C15.C70.16C.5C$9.C15.3C
8.C.C13.C11.3C8.C.C14.C70.C14.2C4.C$10.C13.C3.C7.C.C14.C9.C3.C7.C.C
14.C70.C19.3C$11.C2.2C2.3D.4C3.5C2.C.C3.5C7.C6.4C3.5C2.C.C2.5C2.2C3.C
.2C67.C19.C.C$12.2C.8C2.C8.2C3.3C2.C2.3C5.7C2.C8.2C3.2C2.C2.2C.6C.3C
65.C10.3D.2C4.C$14.2C4.D.4C7.C9.3C4.C10.4C7.C8.3C3.2C3.C.2C.C65.16C.
5C$12.C11.C6.4C8.C.C5.C11.C6.4C7.C.C6.2C5.C65.C14.2C4.C$8.2C4.2C9.7C
2.C9.C7.C11.7C2.C8.C7.2C.C2.DCD64.C2.D17.C$7.C2.C13.C6.4C7.C.C8.C9.C
6.4C8.C13.DCD64.C2.C2.2C13.C$8.C.C11.4C7.C6.4C10.C6.4C7.C8.C15.C48.2C
12.2D.6C.2CGBCEBCHBCMB2C$4.4C3.12C2.C8.6C2.C12.7C2.C8.10C14.31CFBCFBC
EBCLBCMB4C.17C2.C2.2C$22.4C3.5C9.C17.4C3.5C8.C.C13.C46.C.2C15.C2.C$
24.C3.C14.C19.C3.C15.C6.2C.C3.C46.C18.C2.C$25.3C14.C.C19.3C15.C.C5.2C
5.C45.C.C.C15.C2.C$42.3C37.3C2.2C3.C.2C.C45.3C17.C2.C$4.4C3.25C3.2C2.
C2.29C3.3C2.C2.C.6C.3C46.C18.C2.C$8.C.C25.C.C2.5C29.C.C3.5C.2C3.C.2C
48.C18.C2.C$8.C.C25.C.C36.C.C14.C51.C18.C2.C$9.C25.C2.C35.C2.C14.C51.
C18.C2.C$36.2C37.2C15.C51.C18.C2.C$92.C4.2C45.C18.C2.C$92.C4.C.C44.C
18.C2.C$90.3C4.2C45.C18.C2.C$97.C.C44.C.2C12.2D.C2.C$88.C8.2C45.2C.
17C2.C$88.C55.C.2C15.C2.C$144.C18.C2.C$143.C.C.C15.C2.C$143.3C17.C2.C
$144.C18.C2.C$144.C18.C2.C$144.C18.C2.C$144.C18.C2.C$144.C18.C2.C$
144.C18.C2.C$144.C18.C2.C$144.C18.C2.C$144.C.2C13.D.C2.C$144.2C.17C2.
C$144.C.2C15.C2.C$144.C18.C2.C$143.C.C.C15.C2.C$143.3C17.C2.C$144.C
18.C2.C$144.C18.C2.C$144.C18.C2.C$144.C18.C2.C$144.C18.C2.C$144.C18.C
2.C$144.C.C16.C2.C$144.C18.C2.C$144.C.2C10.4D.C2.C$144.2C.17C2.C$144.
C.2C13.D.C2.C$144.C18.C2.C$143.C.C17.C2.C$141.C.3C17.C2.C$144.C18.C2.
C$144.C18.C2.C$144.C18.C2.C$144.C18.C2.C$144.C18.C2.C$144.C18.C2.C$
144.C18.C2.C$144.C18.C2.C$144.C.2C9.5D.C2.C$144.2C.17C$146.2C13.D4.C!
I can’t figure out how to do a 4-reader one. There’s probably a solution involving crossovers but for now I keep running into a 3 utilities-type problem.

Does anyone else want to work on the geminoid?

EDIT:
Ground:

Code: Select all

x = 31, y = 31, rule = WWEJ3
27.C.2C$29.2C$28.A$27.B2.C$26.C$25.E$24.B$23.C$22.F$21.B$20.C$19.G$
18.B$17.C$16.H$15.B$14.C$13.I$12.B$11.C$10.J$9.B$8.C$7.K$6.B$5.C$4.L$
3.B$2.C$.M$B!
And gate for all codons (output codon is bottom input)

Code: Select all

x = 19, y = 11, rule = WWEJ3
2.C$7.C.C$.2C$AC.5C.2C$.2C4.3C.C.C$4.2C.C.2C.7C$A4C.2C.D3.C$4.2C.C4.C
$8.4C$5.C$11.C!
@PkmnQ togglable clock? You don’t need terribly fancy circuitry:

Code: Select all

x = 24, y = 9, rule = WWEJ3
19.3C$BA7CBA9C.3C$19.C.C.C$19.3C.C$20.C2.C$20.4C$20.C$20.C$20.C!
I am a prolific creator of many rather pathetic googological functions

My CA rules can be found here

Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"

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Redstoneboi
Posts: 344
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Re: Wire World Extensible 3 (WWEJ3)

Post by Redstoneboi » July 16th, 2019, 8:12 am

Moosey wrote:I can’t figure out how to do a 4-reader one. There’s probably a solution involving crossovers but for now I keep running into a 3 utilities-type problem.
accept the inevitability of crossovers.
luckily, WireWorld has a double AND-NOT cell that we can use as a small (5*5) timing dependent crossover.

Code: Select all

x = 72, y = 49, rule = WWEJ3
2.C10.C10.C10.C$2.C10.C10.C10.C$2.C10.C10.C10.C$2.C10.C10.C10.C$2.C
10.C10.C10.C$2.C10.C10.C10.C$2.C10.C10.C10.C$2.C10.C10.C10.C$2.C10.C
10.C10.C$2.C10.C10.C10.C$2.C10.C10.C10.C$2.C10.C10.C10.C$2.C4.C5.C10.
C10.C21.3C.3C.3C.3C$2.C2.C.C5.C10.C10.C21.C.C.C.C.C.C.C.C$2.C2.C.3C3.
C4.C5.C10.C21.C.C.C.C.C.C.C.C$C.C.C.C2.C3.C2.C.C5.C10.C21.C.C.C.C.C.C
.C.C$3.5C.C3.C2.C.3C3.C4.C5.C21.C.C.C.C.C.C.C.C$2C2.C2.C.C.C.C.C.C2.C
3.C2.C.C5.C21.C.C.C.C.C.C.C.C$8C.C4.5C.C3.C2.C.3C3.C4.C16.C.C.C.C.C.C
.C.C$4.C.C2.C.2C2.C2.C.C.C.C.C.C2.C3.C2.C.C16.C.C.C.C.C.C.C.C$7.4C.7C
.C4.5C.C3.C2.C.3C14.C.C.C.C.C.C.C.C$9.C.2C2.C.C2.C.2C2.C2.C.C.C.C.C.C
2.C14.C.C.C.C.C.C.C.C$9.C8.4C.7C.C4.5C.C14.C.C.C.C.C.C.C.C$9.C10.C.2C
2.C.C2.C.2C2.C2.C.C.C12.C.C.C.C.C.C.C.C$9.C10.C8.4C.7C.C14.C.3C.3C.3C
.C$9.C10.C10.C.2C2.C.C2.C.2C10.C14.C$9.C10.C10.C8.4C.12CFBCFBCEBCLBCM
BC$9.C10.C10.C10.C.2C$9.C10.C10.C10.C$9.C10.C10.C10.C$9.C10.C10.C10.C
$9.C10.C10.C10.C12.3C$9.C10.C10.C10.C7.BA4C.6C$7.3C8.3C8.3C8.3C6.C5.C
.C5.C$5.C10.C10.C10.C10.C4.5C4.C$5.C10.C10.C21.C5.C.C5.C$5.C10.C21.C
10.C5.C.C5.C$5.C10.C32.C5.C.C5.C$5.C21.C10.C10.C5.C.C5.C$5.C21.C21.C
5.C.C5.C$5.C32.C11.5C3.5C$5.C$16.C10.C10.C$16.C10.C$16.C21.C$16.C$27.
C10.C$27.C$38.C!
Moosey wrote:Does anyone else want to work on the geminoid?
Since I'm done with the Flow6 RepLoopCator, sure.
Last edited by Redstoneboi on July 16th, 2019, 8:24 am, edited 2 times in total.
c(>^w^<c)~*
This is 「Fluffy」
「Fluffy」is my sutando.
「Fluffy」has the ability to engineer r e p l i c a t o r s.
「Fluffy」likes to watch spaceship guns in Golly.
「Fluffy」knows Natsuki best girl.

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Moosey
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Re: Wire World Extensible 3 (WWEJ3)

Post by Moosey » July 16th, 2019, 8:19 am

Trivial modification

Code: Select all

x = 115, y = 84, rule = WWEJ3
2.C10.C10.C10.C$2.C10.C10.C10.C$2.C10.C10.C10.C$2.C10.C10.C10.C$2.C
10.C10.C10.C$2.C10.C10.C10.C65.5D$2.C10.C10.C10.C56.22C$2.C10.C10.C
10.C56.C8.D11.C$2.C10.C10.C10.C56.C19.3C$2.C10.C10.C10.C56.C19.C.C$2.
C10.C10.C10.C56.C9.4D.2C4.C$2.C10.C10.C10.C56.16C.5C$2.C4.C5.C10.C10.
C56.C14.2C4.C$2.C2.C.C5.C10.C10.C56.C19.3C$2.C2.C.3C3.C4.C5.C10.C56.C
19.C.C$C.C.C.C2.C3.C2.C.C5.C10.C56.C12.D.2C4.C$3.5C.C3.C2.C.3C3.C4.C
5.C56.16C.5C$2C2.C2.C.C.C.C.C.C2.C3.C2.C.C5.C56.C14.2C4.C$8C.C4.5C.C
3.C2.C.3C3.C4.C51.C19.3C$4.C.C2.C.2C2.C2.C.C.C.C.C.C2.C3.C2.C.C51.C
19.C.C$7.4C.7C.C4.5C.C3.C2.C.3C49.C10.3D.2C4.C$9.C.2C2.C.C2.C.2C2.C2.
C.C.C.C.C.C2.C49.16C.5C$9.C8.4C.7C.C4.5C.C49.C14.2C4.C$9.C10.C.2C2.C.
C2.C.2C2.C2.C.C.C47.C2.D17.C$9.C10.C8.4C.7C.C49.C2.C2.2C13.C$9.C10.C
10.C.2C2.C.C2.C.2C29.2C12.2D.6C.2CGBCEBCHBCMB2C$9.C10.C10.C8.4C.12CFB
CFBCEBCLBCMB4C.17C2.C2.2C$9.C10.C10.C10.C.2C27.C.2C15.C2.C$9.C10.C10.
C10.C30.C18.C2.C$9.C10.C10.C10.C29.C.C.C15.C2.C$9.C10.C10.C10.C29.3C
17.C2.C$9.C10.C10.C10.C30.C18.C2.C$9.C10.C10.C10.C30.C18.C2.C$7.3C8.
3C8.3C8.3C30.C18.C2.C$5.C10.C10.C10.C34.C18.C2.C$5.C10.C10.C45.C18.C
2.C$5.C10.C21.C34.C18.C2.C$5.C10.C56.C18.C2.C$5.C21.C10.C34.C18.C2.C$
5.C21.C45.C.2C12.2D.C2.C$5.C32.C34.2C.17C2.C$5.C67.C.2C15.C2.C$16.C
10.C10.C34.C18.C2.C$16.C10.C44.C.C.C15.C2.C$16.C21.C33.3C17.C2.C$16.C
56.C18.C2.C$27.C10.C34.C18.C2.C$27.C45.C18.C2.C$38.C34.C18.C2.C$73.C
18.C2.C$73.C18.C2.C$73.C18.C2.C$73.C18.C2.C$73.C.2C13.D.C2.C$73.2C.
17C2.C$73.C.2C15.C2.C$73.C18.C2.C$72.C.C.C15.C2.C$72.3C17.C2.C$73.C
18.C2.C$73.C18.C2.C$73.C18.C2.C$73.C18.C2.C$73.C18.C2.C$73.C18.C2.C$
73.C.C16.C2.C$73.C18.C2.C$73.C.2C10.4D.C2.C$73.2C.17C2.C$73.C.2C13.D.
C2.C$73.C18.C2.C$72.C.C17.C2.C$70.C.3C17.C2.C$73.C18.C2.C$73.C18.C2.C
$73.C18.C2.C$73.C18.C2.C$73.C18.C2.C$73.C18.C2.C$73.C18.C2.C$73.C18.C
2.C$73.C.2C9.5D.C2.C$73.2C.17C$75.2C13.D4.C!
Now we need some giant machine to interpret it!

...
To be fair, it would probably be easier to just build an orthogonoid, right?
I am a prolific creator of many rather pathetic googological functions

My CA rules can be found here

Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"

User avatar
Redstoneboi
Posts: 344
Joined: May 14th, 2018, 3:57 am

Re: Wire World Extensible 3 (WWEJ3)

Post by Redstoneboi » July 16th, 2019, 8:32 am

Moosey wrote: To be fair, it would probably be easier to just build an orthogonoid, right?
From experience it was much easier to build the Flow6 looprep than the taperep.

meanwhile, your cell coders needed some work.

Code: Select all

x = 73, y = 50, rule = WWEJ3
2.C10.C10.C10.C$2.C10.C10.C10.C$2.C10.C10.C10.C$2.C10.C10.C10.C$2.C
10.C10.C10.C$2.C10.C10.C10.C$2.C10.C10.C10.C$2.C10.C10.C10.C28.5D$2.C
10.C10.C10.C26.9C$2.C10.C10.C10.C26.C.D5.C$2.C10.C10.C10.C26.C8.C$2.C
10.C10.C10.C26.C7.D.C$2.C4.C5.C10.C10.C26.C2.4D.C.C$2.C2.C.C5.C10.C
10.C26.10C$2.C2.C.3C3.C4.C5.C10.C26.C7.C$C.C.C.C2.C3.C2.C.C5.C10.C26.
C8.C$3.5C.C3.C2.C.3C3.C4.C5.C26.C7.D.C$2C2.C2.C.C.C.C.C.C2.C3.C2.C.C
5.C26.C5.D.C.C$8C.C4.5C.C3.C2.C.3C3.C4.C21.10C$4.C.C2.C.2C2.C2.C.C.C.
C.C.C2.C3.C2.C.C21.C7.C$7.4C.7C.C4.5C.C3.C2.C.3C19.C8.C$9.C.2C2.C.C2.
C.2C2.C2.C.C.C.C.C.C2.C19.C7.D.C$9.C8.4C.7C.C4.5C.C19.C3.3D.C.C$9.C
10.C.2C2.C.C2.C.2C2.C2.C.C.C17.10C$9.C10.C8.4C.7C.C19.C7.C$9.C10.C10.
C.2C2.C.C2.C.2C16.C2.D4.C$9.C10.C10.C8.4C.10C7.C2.C.2C.C$7.3C10.C10.C
10.C.2C9.C3.2D.5C.3C$5.C14.C10.C10.C11.9C2.C.2C$5.C12.3C10.C10.C10.C.
C6.C2.C$5.C10.C14.C10.C10.C.D6.C2.C$5.C10.C12.3C10.C11.C7.C2.C$5.C10.
C10.C14.C12.C3.2D.C2.C$5.C10.C10.C12.3C11.9C2.C$5.C32.C14.C.C6.C2.A$
5.C47.C.D6.C$27.C10.C15.C7.C$27.C27.C4.D.C$16.C21.C15.9C$16.C36.C.C6.
C$16.C10.C10.C14.C.D6.C$16.C10.C26.C7.C$38.C16.C.4D.C$54.9C$27.C10.C
14.C.C4.D.C$27.C25.C.D6.C$38.C15.C7.C$55.C5D.C$38.C16.8C$60.D!
Last edited by Redstoneboi on July 16th, 2019, 8:50 am, edited 1 time in total.
c(>^w^<c)~*
This is 「Fluffy」
「Fluffy」is my sutando.
「Fluffy」has the ability to engineer r e p l i c a t o r s.
「Fluffy」likes to watch spaceship guns in Golly.
「Fluffy」knows Natsuki best girl.

User avatar
Moosey
Posts: 2515
Joined: January 27th, 2019, 5:54 pm
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Contact:

Re: Wire World Extensible 3 (WWEJ3)

Post by Moosey » July 16th, 2019, 8:37 am

Redstoneboi wrote:
Moosey wrote: To be fair, it would probably be easier to just build an orthogonoid, right?
From experience it was much easier to build the Flow6 looprep than the taperep.
That’s what I expected.
Loopship first, then?
For the record, I made quite a bit of UC tech here.

Code: Select all

x = 161, y = 1, rule = WWEJ3
BECBHCBECBFCBFCBFCBHCBKCBFCBLCBFCBFCBFCBHCBLCBFCBKCBFCBFCBHCBECBFCBFC
BFCBHCBKCBFCBFCBFCBFCBHCBKCBECBLCBFCBFCBFCBHCBLCBFCBFCBFCBFCBHCBLCBEC
BKCBFCBFCBFCBHCBECBECBE!
Also got with this, which allows for self-destruction encoded as a pair of codons, and works based on timing:

Code: Select all

x = 14, y = 73, rule = WWEJ3
10.CD$12.2C$9.2C.2C$8.C2.C.D$CBGCBH2C.C3.D$8.C2.C.D$5.E3.2C.2C$12.2C$
10.CD2$10.CD$12.2C$9.2C.2C$8.C2.C.D$BG2CBH2C.C3.D$8.C2.C.D$5.E3.2C.2C
$12.2C$10.CD8$10.CD$12.2C$9.2C.2C$8.C2.C.D$4.BF2C.C3.D$8.C2.C.D$9.2C.
2C$12.2C$10.CD3$10.CD$12.2C$9.2C.2C$8.C2.C.D$BL2CBK2C.C3.D$8.C2.C.D$
9.2C.2C$12.2C$10.CD7$10.CD$12.2C$9.2C.2C$8.C2.C.D$4.BM2C.C.C.D$8.C2.C
.D$9.2C.2C$12.2C$10.CD4$10.CD$12.2C$9.2C.2C$8.C2.C.D$4.BM2C.C3.D$8.C
2.C.D$9.2C.2C$12.2C$10.CD!
Which means you can change the timing if you don’t want self-destruction.

I’m sure it can be done without the ISOLATE cells, in which case for our purposes it wouldn’t malfunction.


EDIT:
For the loopship/rep, something like this might work:

Code: Select all

x = 30, y = 113, rule = WWEJ3
17.3C$17.C.C$17.C.C$17.C.C$17.C.C$17.C.C$17.C.C$17.C.C$17.C.C$17.C.C$
17.C.C$17.C.C$17.C.C$17.C.C$17.C.C$17.C.C$17.C.C$17.C.C$17.C.C$17.C.C
$17.C.C$17.C.C$17.C.C$17.B.C$17.K.C$17.C.C$17.B.C$17.E.C$17.C.C$17.B.
C$17.E.C$17.C.C$17.B.C$17.E.C$17.C.C$17.B.C$17.E.C$17.C.C$17.B.C$17.F
.C$17.C.C$17.B.C$17.F.C$17.C.C$17.B.C$17.F.C$17.C.C$17.B.C$17.F.C$17.
C.C$17.B.C$17.G.C$17.C.C$17.B.C$17.L.C$17.C.C$17.B.C$17.K.C$17.C.C$
17.B.C$17.F.C$17.C.C$17.B.C$17.F.C$17.C.C$17.B.C$17.F.C$17.C.C$17.B.C
$17.G.C$17.C.C$17.B.C$17.L.C$17.C.C$17.B.C$17.F.C$17.C.C$17.B.C$17.K.
C$17.C.C$17.B.C$17.F.C$17.C.C$17.B.C$17.F.C$17.C.C$17.B.C$17.F.C$17.C
.C$17.B.C$17.G.C$17.C.C$17.B.C$CGBCFBCFBCLBCFBCKB.11C$C18.E$B18.B$E
18.C$C18.E$B18.B$E18.C$C18.E$B18.B$E18.C$C18.E$B18.B$E18.C$C18.E$B18.
B$E18.C$C18.E$B18.B$E18.C$2CBECBECBECBECBECBEC!
Obviously you have to make the box really big so that you can fit all the info at once... which means you need more info, which means...

Code: Select all

x = 34, y = 230, rule = WWEJ3
17.17C$17.C.E$17.C.B$17.C.C$17.C.E$17.C.B$17.C.C$17.C.E$17.C.B$17.C.C
$17.C.E$17.C.B$17.C.C$17.C.E$17.C.B$17.C.C$17.C.E$17.C.B$17.C.C$17.C.
E$17.C.B$17.C.C$17.C.E$17.C.B$17.C.C$17.C.E$17.C.B$17.C.C$17.C.E$17.C
.B$17.C.C$17.C.E$17.C.B$17.C.C$17.C.E$17.C.B$17.C.C$17.C.E$17.C.B$17.
C.C$17.C.E$17.C.B$17.C.C$17.C.E$17.C.B$17.C.C$17.C.E$17.C.B$17.C.C$
17.C.E$17.C.B$17.C.C$17.C.E$17.C.B$17.C.C$17.C.E$17.C.B$17.C.C$17.C.E
$17.C.B$17.C.C$17.C.E$17.C.B$17.C.C$17.C.E$17.C.B$17.C.C$17.C.E$17.C.
B$17.C.C$17.C.E$17.C.B$17.C.C$17.C.E$17.C.B$17.C.C$17.C.E$17.C.B$17.C
.C$17.C.E$17.C.B$17.C.C$17.C.E$17.C.B$17.C.C$17.C.E$17.C.B$17.C.C$17.
C.E$17.C.B$17.C.C$17.C.E$17.C.B$17.C.C$17.C.E$17.C.B$17.C.C$17.C.E$
17.C.B$17.C.C$17.C.E$17.C.B$17.C.C$17.C.E$17.C.B$17.C.C$17.C.E$17.C.B
$17.C.C$17.C.E$17.C.B$17.C.C$17.C.E$17.C.B$17.C.C$17.C.E$17.C.B$17.C.
C$17.C.E$17.C.B$17.C.C$17.C.E$17.C.B$17.C.C$17.C.E$17.C.B$17.C.C$17.C
.E$17.C.B$17.C.C$17.C.E$17.C.B$17.C.C$17.C.E$17.C.B$17.C.C$17.C.E$17.
C.B$17.C.C$17.C.E$17.B.B$17.K.C$17.C.E$17.B.B$17.E.C$17.C.E$17.B.B$
17.E.C$17.C.E$17.B.B$17.E.C$17.C.E$17.B.B$17.E.C$17.C.E$17.B.B$17.F.C
$17.C.E$17.B.B$17.F.C$17.C.E$17.B.B$17.F.C$17.C.E$17.B.B$17.F.C$17.C.
E$17.B.B$17.G.C$17.C.E$17.B.B$17.L.C$17.C.E$17.B.B$17.K.C$17.C.E$17.B
.B$17.F.C$17.C.E$17.B.B$17.F.C$17.C.E$17.B.B$17.F.C$17.C.E$17.B.B$17.
G.C$17.C.E$17.B.B$17.L.C$17.C.E$17.B.B$17.F.C$17.C.E$17.B.B$17.K.C$
17.C.E$17.B.B$17.F.C$17.C.E$17.B.B$17.F.C$17.C.E$17.B.B$17.F.C$17.C.E
$17.B.B$17.G.C$17.C.E$17.B.B$CGBCFBCFBCLBCFBCKB.C$C18.E$B18.B$E18.C$C
18.E$B18.B$E18.C$C18.E$B18.B$E18.C$C18.E$B18.B$E18.C$C18.E$B18.B$E18.
C$C18.E$B18.B$E18.C$2CBECBECBECBECBECBEC!
Crumbs, we’re building rockets now.

Of course, this is building a really crude looprep.
Something like the mechanism used in any other looprep would work far better.
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My CA rules can be found here

Also, the tree game
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Redstoneboi
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Re: Wire World Extensible 3 (WWEJ3)

Post by Redstoneboi » July 16th, 2019, 6:26 pm

have you noticed that the extension signal extends only 1 cell, but the turn signal extends 2 at a time?
we could use that for a much better “rocket fuel” and be able to fit twice as much information in the trail.
however, the bigger issue is how are we going to make the child loop replicate?

EDIT: darn, the moore neighborhood completely ignores the 2 cell extension, bringing it back down to 1.
Last edited by Redstoneboi on July 17th, 2019, 6:08 am, edited 1 time in total.
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Moosey
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Re: Wire World Extensible 3 (WWEJ3)

Post by Moosey » July 16th, 2019, 7:11 pm

Redstoneboi wrote:have you noticed that the extension signal extends only 1 cell, but the turn signal extends 2 at a time?
we could use that for a much better “rocket fuel” and be able to fit twice as much information in the trail.
Well, yes; given that I've been working on stuff construction for awhile now...
Redstoneboi wrote: however, the bigger issue is how are we going to make the child loop replicate?
Easy. Before ya kill the parent loop you make it construct a little stub-arm, like this:

Code: Select all

#c accidental quadratic growth
x = 21, y = 11, rule = WWEJ3
CFBCHBCFBCFBCFBCFB2C$C18.F$B18.B$H18.C$2CBLCBLCBECBECBECBE2C2$20C$C
18.C$C18.C$C18.C$7CBKCBLCBLCBK2C!

I mean obviously you'd put all of the parent loop's genes in it, but...
Presumably the question you’re asking is actually "how do we inject the info without adding the arm too soon?"
That’s a good question. I guess you'd add some sort of mechanism that keeps the parent loop from making an arm the first time around, right?

That should be somewhat easy to build.
EDITLATERTHANNEXTPARTOFPOST:
Easy squeezy!

Code: Select all

x = 32, y = 11, rule = WWEJ3
CFBCFBCFBCFBCFBCFBCFBC$C20.C$CBHCBGCBLCBLCBECBECBE8C2$29.C$29.C.C$29.
3C$28.C$27.C.C$26.C3.C$26.5C!
</late edit>

Alternate method: build a giant loop and then inject a bunch of genetic info into it; perhaps just enough for it to come back and tame the rest of the info from the parent loop using my good ol’ needlessly expensive recipe:

Code: Select all

x = 404, y = 47, rule = WWEJ3
393.11C$393.C8.C$393.C.8C$393.C.C$393.C.8C$393.C8.C$393.C.8C$393.C.C$
393.C.8C$393.C8.C$393.C.8C$149.3N.2N2.3N.3N.3N225.C.C$149.N3.N.N.N.N.
N3.N227.C.8C$149.3N.2N2.3N.3N.3N225.C8.C$149.N3.N.N.N.N3.N.N227.C.8C$
149.3N.N.N.N.N.3N.3N225.C.C$393.C.8C$149.2N2.2N2.3N.2N2.4N.3N220.C8.C
$149.N.N.N.N2.N2.N.N.N4.N25.3N.3N.N2.N.N2.N.3N.3N.3N168.C.8C$149.2N2.
2N3.N2.N.N.N.2N.3N23.N3.N.N.2N.N.2N.N.N3.N4.N169.C.C$149.N.N.N.N2.N2.
N.N.N2.N.N25.N3.N.N.N.2N.N.2N.3N.N4.N20.2N2.N.N.3N.N3.2N4.2N2.2N2.3N.
2N2.4N.3N103.C.8C$149.2N2.N.N.3N.2N2.4N.3N23.N3.N.N.N2.N.N2.N.N3.N4.N
20.N.N.N.N2.N2.N3.N.N3.N.N.N.N2.N2.N.N.N4.N105.C8.C$196.3N.3N.N2.N.N
2.N.3N.3N2.N20.2N2.N.N2.N2.N3.N.N3.2N2.2N3.N2.N.N.N.2N.3N103.C.8C$25.
3N.N3.3N.3N.3N200.N.N.N.N2.N2.N3.N.N3.N.N.N.N2.N2.N.N.N2.N.N105.C.C$
25.N3.N3.N.N.N3.N112.N41.N47.2N2.3N.3N.3N.2N4.2N2.N.N.3N.2N2.4N.3N65.
3N.3N.3N.N2.N22.C.8C$25.N3.N3.N.N.3N.3N110.N13.3N.N2.N3.N.3N.3N.3N4.N
158.N.N.N.N.N3.N2.N22.C8.C$25.N3.N3.N.N3.N.N112.N14.N2.2N.N3.N.N3.N4.
N5.N158.N.N.3N.3N.2N.N22.C.8C$25.3N.3N.3N.3N.3N110.N14.N2.N.2N3.N.3N.
N4.N5.N158.N.N.N3.N3.N.2N22.C.C$154.N14.N2.N2.N3.N.N3.N4.N5.N158.3N.N
3.3N.N2.N22.C.8C$154.N13.3N.N2.N.3N.3N.3N2.N5.N196.C8.C$154.N41.N196.
C.8C$154.N26.16N196.C.C$30.N123.N16.N9.N211.C.8C$146N.20N.8N.11N63.N
110.N30.C8.C$N144.N.N18.N.N6.N.N9.N.143N.59N.C.8C$N144.N.N18.N.N6.N.N
9.N.N141.N.N57.N.C.C$393.C.8C$BECBECBFCBFCBFCBHCBLCBFCBKCBFCBFCBHCBEC
BECBFCBFCBFCBHCBKCBFCBLCBECBECBECBFCBFCBFCBFCBFCBFCBGCBECBGCBECBGCBKC
BECBFCBFCBGCBKCBFCBLCBFCBFCBGCBECBGCBECBFCBFCBFCBFCBFCBFC2BCBGCBFCBFC
BKCBLCBECBECBECBHCBFCBHCBECBECBFCBFCBFCBHCBLCBFCBFCBFCBHCBLCBKCBFCBFC
BFCBFCBFCBHCBFCBLCBECBKCBFCBFCBHCBECBFCBFCBFCBFCBHCBFCBHCBLCBECBFCBFC
BHCBLCBKCBFCBFCBHCBFCBFCBFCBFCBFCBFCBGCBLCBFCBKCBFCBFCBFCBGCBKCBFCBLC
BFCBFCBG.C8.C$393.C.8C$393.C.C$393.C.8C$393.C8.C$393.C.8C$393.C.C$
393.C.8C$393.C8.C$393.10C!
The former method is infinitely more efficient of course.


EDIT
Is there some obvious difficulty I'm overlooking?
I am a prolific creator of many rather pathetic googological functions

My CA rules can be found here

Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"

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