17 in 17: Efficient 17-bit synthesis project

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calcyman
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17 in 17: Efficient 17-bit synthesis project

Post by calcyman » April 22nd, 2019, 11:19 am

Shinjuku now includes a 'transfer learning' utility for extracting partial synthesis components from existing syntheses and applying them to other syntheses. Out of 7773 strict xs17s, there are currently 1007 with either unknown syntheses or cost >= 18 gliders:

https://gol.hatsya.co.uk/census/b3s23/s ... ffset=1000

Some of the unsynthesised ones appear easy, and are probably due to a component that Shinjuku missed (it only bothers with components that are on the optimal path of some still-life). It should suffice to solve a few of the easy unsynthesised ones (e.g. by using a tub-to-boat converter), and rerun the 'transfer learning' script to fill in many of the other gaps.

EDIT: CatIsFluffy provided a good starting point, which (when added to Shinjuku) should knock off many of the remaining unsynthesisables:

Code: Select all

x = 13, y = 18, rule = B3/S23
4b2o$5bo$3bo$b4o$o$obo8bo$bobo6bo$2bobo5b3o$3bo7$9b2o$9bobo$9bo!
What do you do with ill crystallographers? Take them to the mono-clinic!

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Re: 17 in 17: Efficient 17-bit synthesis project

Post by dvgrn » April 22nd, 2019, 12:06 pm

calcyman wrote:Some of the unsynthesised ones appear easy, and are probably due to a component that Shinjuku missed (it only bothers with components that are on the optimal path of some still-life). It should suffice to solve a few of the easy unsynthesised ones (e.g. by using a tub-to-boat converter), and rerun the 'transfer learning' script to fill in many of the other gaps.
Wow. Suddenly there's an almost endless pile of new glider synthesis puzzles, and a fair number of them are so easy that even I can solve them.

I bet the easy ones won't last long, so here's a missing component to take xs15_0ggrb8oz32 to xs17_wpf0cicz321 in two gliders:

Code: Select all

#C xs17_wpf0cicz321 in 12 gliders
#C (10-glider xs15_0ggrb8oz32 plus 2-glider block-to-beehive converter)
x = 108, y = 15, rule = B3/S23
6bo97bobo$4bobo97b2o$5b2o28bobo6b2o31b2o18b2o6bo$b2o33b2o7bo32bo19bo$o
bo33bo8bob2o29bob2o16bob2o3b3o$2bo37bo3b2ob2o28b2ob2o15b2ob2o3bo$13bo
27bo35bo19bo8bo$12b2o21b2o2b3o32b2obo17bobo$12bobo19bobo36bo2bo18b2o$
8b2o26bo37b2o$7b2o35bo25b2o$9bo34b2o23bobo$43bobo4b3o18bo$50bo$51bo!

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calcyman
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Re: 17 in 17: Efficient 17-bit synthesis project

Post by calcyman » April 22nd, 2019, 12:39 pm

dvgrn wrote:Wow. Suddenly there's an almost endless pile of new glider synthesis puzzles, and a fair number of them are so easy that even I can solve them.

I bet the easy ones won't last long, so here's a missing component to take xs15_0ggrb8oz32 to xs17_wpf0cicz321 in two gliders:

Code: Select all

#C xs17_wpf0cicz321 in 12 gliders
#C (10-glider xs15_0ggrb8oz32 plus 2-glider block-to-beehive converter)
x = 108, y = 15, rule = B3/S23
6bo97bobo$4bobo97b2o$5b2o28bobo6b2o31b2o18b2o6bo$b2o33b2o7bo32bo19bo$o
bo33bo8bob2o29bob2o16bob2o3b3o$2bo37bo3b2ob2o28b2ob2o15b2ob2o3bo$13bo
27bo35bo19bo8bo$12b2o21b2o2b3o32b2obo17bobo$12bobo19bobo36bo2bo18b2o$
8b2o26bo37b2o$7b2o35bo25b2o$9bo34b2o23bobo$43bobo4b3o18bo$50bo$51bo!
Nice! That solves 7 syntheses, in addition to CatIsFluffy's 118 syntheses.
What do you do with ill crystallographers? Take them to the mono-clinic!

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Re: 17 in 17: Efficient 17-bit synthesis project

Post by dvgrn » April 22nd, 2019, 4:01 pm

calcyman wrote:Nice! That solves 7 syntheses, in addition to CatIsFluffy's 118 syntheses.
Hmm, not too impressive I guess. Here's another converter from Extrementhusiast's components_v3 collection that's useful for at least a couple of the remaining cases (xs17_kq23z1248a52):

Code: Select all

x = 123, y = 34, rule = B3/S23
72bo$71bo$71b3o4$120bobo$120b2o$116bo4bo$114b2o$111b2o2b2o3bo$2bo107bo
bo6b2o$obo109bo6bobo$b2o62bo49b2o$6bo58bobo47bo$4b2o6bo47b3o2b2o49bo$
5b2o4bo33bo8bo5bo54b2o$11b3o32b2o6bobo4bo53bo4bo$45b2o7b2o60bo2bobo$
117bo2bo$118b2o$4b3o$6bo$5bo3$56b2o$56bo4bo$57bo2bobo$58bo2bo$59b2o$
44b3o$46bo$45bo!
This also works on xs17_j5o642sgz11 for example, though xs15_354q93zx23 already costs 12 gliders so that will only get us to a 16-glider synthesis. That seems to be marginal by the new amazingly ambitious standards, but maybe it's better than "infinity".

Code: Select all

x = 13, y = 14, rule = B3/S23
10bobo$10b2o$6bo4bo$4b2o$b2o2b2o3bo$obo6b2o$2bo6bobo$5b2o$5bo$6bo$5b2o
$7b2o$4bobo2bo$4b2o2b2o!
A close inspection of components_v3 will probably turn up a lot of weird converters that apply somewhere or other in the remaining difficult cases.

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Re: 17 in 17: Efficient 17-bit synthesis project

Post by Freywa » April 22nd, 2019, 4:12 pm

dvgrn wrote:...though xs15_354q93zx23 already costs 12 gliders so that will only get us to a 16-glider synthesis. That seems to be marginal by the new amazingly ambitious standards, but maybe it's better than "infinity".
Personally, I am looking at 17 in 16, i.e. the strict condition that Buckingham followed in his syntheses of the xs14s.
Princess of Science, Parcly Taxel

Code: Select all

x = 31, y = 5, rule = B2-a/S12
3bo23bo$2obo4bo13bo4bob2o$3bo4bo13bo4bo$2bo4bobo11bobo4bo$2bo25bo!

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Re: 17 in 17: Efficient 17-bit synthesis project

Post by AforAmpere » April 22nd, 2019, 7:08 pm

xs17_0c9jz2egb6 in 14:

Code: Select all

x = 235, y = 151, rule = B3/S23
12$166bo$166bobo$50bo115b2o$51bo$49b3o6$139bo$138bo$78bo59b3o$79bo$77b
3o7$134bo$133bo$133b3o$84bo$85b2o$84b2o16$112bo$113b2o$112b2o9$16bo$
17bo$15b3o$112b2o$111bobo$113bo107b2o$215b2o2b3obo$95bo119bo2bo5bo$95b
o20b2o99b2o2b3o$95bo20bobo102bo$13b2o101bo100b2o$12bobo202b2o$14bo95b
2o$109bobo$111bo2$211b3o$213bo$212bo56$159b2o$159bobo$159bo!
I manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules. I also wrote EPE, a tool for searching in the INT rulespace.

Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.

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Re: 17 in 17: Efficient 17-bit synthesis project

Post by calcyman » April 22nd, 2019, 7:11 pm

AforAmpere wrote:xs17_0c9jz2egb6 in 14:

Code: Select all

x = 235, y = 151, rule = B3/S23
12$166bo$166bobo$50bo115b2o$51bo$49b3o6$139bo$138bo$78bo59b3o$79bo$77b
3o7$134bo$133bo$133b3o$84bo$85b2o$84b2o16$112bo$113b2o$112b2o9$16bo$
17bo$15b3o$112b2o$111bobo$113bo107b2o$215b2o2b3obo$95bo119bo2bo5bo$95b
o20b2o99b2o2b3o$95bo20bobo102bo$13b2o101bo100b2o$12bobo202b2o$14bo95b
2o$109bobo$111bo2$211b3o$213bo$212bo56$159b2o$159bobo$159bo!
Great! This soup suggests a possible efficient synthesis of another xs17:

Code: Select all

x = 47, y = 27, rule = B3/S23
32b2o$31bo2bo$32b2o10$bo$2bo$3o20b3o2$10bo$9bo35b2o$9b3o33b2o3$10b3o$
10bo$11bo2$32b2o$32b2o!
What do you do with ill crystallographers? Take them to the mono-clinic!

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Re: 17 in 17: Efficient 17-bit synthesis project

Post by Sokwe » April 22nd, 2019, 7:13 pm

AforAmpere wrote:xs17_0c9jz2egb6 in 14:

Code: Select all

x = 235, y = 151, rule = B3/S23
12$166bo$166bobo$50bo115b2o$51bo$49b3o6$139bo$138bo$78bo59b3o$79bo$77b
3o7$134bo$133bo$133b3o$84bo$85b2o$84b2o16$112bo$113b2o$112b2o9$16bo$
17bo$15b3o$112b2o$111bobo$113bo107b2o$215b2o2b3obo$95bo119bo2bo5bo$95b
o20b2o99b2o2b3o$95bo20bobo102bo$13b2o101bo100b2o$12bobo202b2o$14bo95b
2o$109bobo$111bo2$211b3o$213bo$212bo56$159b2o$159bobo$159bo!
Not sure why you used two gliders to delete a blinker. Here's the exact same synthesis with one glider removed:

Code: Select all

x = 213, y = 130, rule = B3/S23
154bo$154bobo$38bo115b2o$39bo$37b3o8$66bo$67bo$65b3o7$122bo$121bo$121b
3o$72bo$73b2o$72b2o16$100bo$101b2o$100b2o9$4bo$5bo$3b3o$100b2o$99bobo$
101bo107b2o$203b2o2b3obo$83bo119bo2bo5bo$83bo20b2o99b2o2b3o$83bo20bobo
102bo$b2o101bo100b2o$obo202b2o$2bo95b2o$97bobo$99bo2$199b3o$201bo$200b
o56$147b2o$147bobo$147bo!
-Matthias Merzenich

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Re: 17 in 17: Efficient 17-bit synthesis project

Post by Goldtiger997 » April 22nd, 2019, 7:42 pm

calcyman wrote:Great! This soup suggests a possible efficient synthesis of another xs17:

Code: Select all

x = 47, y = 27, rule = B3/S23
32b2o$31bo2bo$32b2o10$bo$2bo$3o20b3o2$10bo$9bo35b2o$9b3o33b2o3$10b3o$
10bo$11bo2$32b2o$32b2o!
Yes, here's a 10G synthesis of that xs17:

Code: Select all

x = 141, y = 34, rule = B3/S23
121bo$122bo$120b3o$54b2o$53bo2bo$54b2o67b3o2$121bo5bo$bobo117bo5bo$2b
2o117bo5bo$2bo$123b3o$134b2ob2o$135bob2o$135bo$134b2o$123bo9bo$124bo6b
3o$122b3o5bo$bo46b2o76b2o2b2o$b2o37b2o5b2o18b2o57b2o$obo38b2o6bo17b2o
44bo$40bo65b2o4bobo20b2o$105bobo5b2o20b2o$43b2o62bo30b3o$43bobo92bo$
43bo95bo2$110b2o$110b2o2$9b3o$9bo$10bo!
Here's a 10G synthesis of xs17_0696o8zoge21, which was marked as not having a known synthesis:

Code: Select all

x = 74, y = 21, rule = B3/S23
56bo12bo$57bo9b2o$55b3o10b2o4$2bo$2bobo$2b2o$32b2o20bo7b2o$31bobo21bo
5bobo7b3o$2o30bo16b2o2b3o6bo8bo$b2o45bobo21bo$o49bo$61b2o$62bo$31b2o
13bo15bobo$30bobo13b2o15b2o$32bo3bo8bobo$35b2o$35bobo!

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Re: 17 in 17: Efficient 17-bit synthesis project

Post by AforAmpere » April 22nd, 2019, 8:57 pm

15G for xs17_0dbgz2egb6:

Code: Select all

x = 119, y = 65, rule = B3/S23
4$12bobo$13b2o$13bo9bo$21b2o$22b2o$8bo$9bo$7b3o4$17bobo$18b2o76b2o$18b
o76bob3o$94bo5bob2o$6bo88b3o2b2obo$7bo83b2o4bo$5b3o83b2o12b2o$27bo3b2o
71bo2bo$27b2o2bobo71bobo$26bobo2bo74bo3$10b3o$2b3o7bo71b3o$4bo6bo74bo$
3bo81bo26b3o$112bo$23b2o88bo$22b2o$14bo9bo$14b2o$13bobo15$64b2o$63b2o$
65bo4$50b2o$50bobo$50bo!
EDIT, 10G for xs17_4a5pabgzx121:

Code: Select all

x = 303, y = 127, rule = B3/S23
18$281bo$281bobo$281b2o10$221bobo$221b2o$222bo17$250bo$250bobo$250b2o
40$10bo$8bobo$9b2o3bo$14bobo169bo$14b2o170bobo$125b2o48b2o9b2o$35b2o
18b2o48b2o18b2o28b2o18b2o$14b2o19b2o18b2o11bo36b2o48b2o$14bobo52b2o$
14bo53b2o$34b2o18b2o48b2o48b2o$34b2o18b2o48b2o48b2o$83bo$82bo37bo49bo$
82b3o35bo49bo$120bo49bo2$81b2o33b3o3b3o41b3o3b3o$80b2o$82bo37bo49bo$
120bo49bo$120bo49bo!
EDIT 2, 11G for xs17_wco2ticz311:

Code: Select all

x = 152, y = 44, rule = B3/S23
$60bo$61bo$59b3o11$138bo$60bobo58b2o14bo$61b2o57bo2bo13b3o$8bo52bo57bo
b3o$9bo56bo53bo$7b3o54b2o56b2o$29b2o34b2o22b2o30b2obo3b2o$11bo17b2o39b
2o17b2o33bo2bo2bo$9b2o59bobo51b2o2b2o$5b3o2b2o58bo$7bo21bo59bo$6bo22bo
59bo$29bo59bo$123b2o$123b2o$56b3o76b2o$58bo76b2o$57bo5$116b3o$118bo26b
3o$117bo27bo$146bo!
I manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules. I also wrote EPE, a tool for searching in the INT rulespace.

Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.

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Re: 17 in 17: Efficient 17-bit synthesis project

Post by BlinkerSpawn » April 22nd, 2019, 11:54 pm

Sokwe wrote:
AforAmpere wrote:xs17_0c9jz2egb6 in 14:

Code: Select all

in 14
Not sure why you used two gliders to delete a blinker. Here's the exact same synthesis with one glider removed:

Code: Select all

in 13
Another glider removed:

Code: Select all

x = 93, y = 129, rule = B3/S23
obo$b2o$bo9$9bo$10bo$8b3o7$65bo$64bo$64b3o$15bo$16b2o$15b2o16$43bo$44b
2o$43b2o12$43b2o$42bobo$44bo2$26bo$26bo20b2o$26bo20bobo$47bo2$41b2o$
40bobo$42bo60$90b2o$90bobo$90bo!
AforAmpere wrote:15G for xs17_0dbgz2egb6:

Code: Select all

in 15
In 14:

Code: Select all

x = 102, y = 52, rule = B3/S23
10bobo$11b2o$11bo9bo$19b2o$20b2o$6bo$7bo$5b3o4$15bobo$16b2o76b2o$16bo
76bob3o$92bo5bob2o$4bo88b3o2b2obo$5bo83b2o4bo$3b3o83b2o$25bo3b2o$25b2o
2bobo$24bobo2bo3$8b3o$3o7bo71b3o$2bo6bo74bo$bo81bo2$21b2o$20b2o$12bo9b
o$12b2o$11bobo15$62b2o$61b2o$48b2o13bo$48bobo$48bo!
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

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Re: 17 in 17: Efficient 17-bit synthesis project

Post by Sphenocorona » April 23rd, 2019, 3:51 am

Final steps for xs17_08p78b5z321 using a hat->loop converter (probably unoptimal, unsure of the glider cost but I think it's less than 17):

Code: Select all

x = 52, y = 17, rule = B3/S23
11bo$11bobo$11b2o$2b2ob2o8bo26b2ob2o$3bobo8bo28bobo$3bobo8b3o26bo2bo$b
2obo36b2ob2o$2bo39bo$obo37bobo7b2o$2o38b2o8b2o$11bo$10b2o$10bobo$45b3o
$b3o43bo$3bo42bo$2bo!

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Re: 17 in 17: Efficient 17-bit synthesis project

Post by Freywa » April 23rd, 2019, 4:05 am

Sphenocorona wrote:Final steps for xs17_08p78b5z321 using a hat->loop converter (probably unoptimal, unsure of the glider cost but I think it's less than 17):

Code: Select all

x = 52, y = 17, rule = B3/S23
11bo$11bobo$11b2o$2b2ob2o8bo26b2ob2o$3bobo8bo28bobo$3bobo8b3o26bo2bo$b
2obo36b2ob2o$2bo39bo$obo37bobo7b2o$2o38b2o8b2o$11bo$10b2o$10bobo$45b3o
$b3o43bo$3bo42bo$2bo!
The base costs 9 gliders, and the xs17 thus costs 14. This also solves xs17_g8p78b5z121 (where the base SL is 6).
Princess of Science, Parcly Taxel

Code: Select all

x = 31, y = 5, rule = B2-a/S12
3bo23bo$2obo4bo13bo4bob2o$3bo4bo13bo4bo$2bo4bobo11bobo4bo$2bo25bo!

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Re: 17 in 17: Efficient 17-bit synthesis project

Post by Goldtiger997 » April 23rd, 2019, 4:25 am

Here's quite a tricky xs17 in 15G. It had only one soup on catagolue, and it wasn't very usable:

Code: Select all

x = 90, y = 63, rule = B3/S23
62bo$60bobo$61b2o4$38bo$36bobo$37b2o2$35bo$33bobo34bo$34b2o32b2o$69b2o
4$73b3o$73bo$74bo7$83b3o$83bo$84bo8$68b2o$68bobo$68bo7bo$75b2o$75bobo
2$32b3o$34bo$33bo6$5b2o$6b2o$5bo2$b2o$obo$2bo18b2o$22b2o64bo$21bo65b2o
$33b2o52bobo$28bo3bobo$28b2o4bo$27bobo!
xs17_02lm853z643 was marked as unsynthesized, so here's a 9G synthesis:

Code: Select all

x = 88, y = 84, rule = B3/S23
64bo$64bobo$64b2o4$87bo$85b2o$86b2o18$47bo$48bo$12bo33b3o$13bo$11b3o$
47b3o$49bo$48bo12$22b2o$23b2o$22bo8$49bo$48b2o$48bobo2$16b2o$17b2o$16b
o20$b2o$obo$2bo!

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Re: 17 in 17: Efficient 17-bit synthesis project

Post by Freywa » April 23rd, 2019, 6:26 am

Something Niemiec had apparently missed completely:

Code: Select all

#C [[ GRID GRIDMAJOR 0 THEME Catagolue ]]
#CSYNTH xs17_699eg8ozw65 costs 6 gliders (true).
#CLL state-numbering golly
x = 18, y = 21, rule = B3/S23
15bo$15bobo$15b2o$obo$b2o$bo2$11bobo$11b2o$12bo$obo$b2o$bo10b2o$
13b2o$12bo4$2b3o$4bo$3bo!
Edit: 17.5171 in 13, with some help from Goldtiger997. While mucking around with the sparks I accidentally improved the synthesis of another named SL.

Code: Select all

x = 11, y = 18, rule = B3/S23
5b2o$4bob3o$4bo4bo$3b2o3b2o$3bo4bo$4b3obo$6b2o5$3o$2bo2b2o$bo4b2o$5bo$
8b2o$8bobo$8bo!
Princess of Science, Parcly Taxel

Code: Select all

x = 31, y = 5, rule = B2-a/S12
3bo23bo$2obo4bo13bo4bob2o$3bo4bo13bo4bo$2bo4bobo11bobo4bo$2bo25bo!

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Re: 17 in 17: Efficient 17-bit synthesis project

Post by googoIpIex » April 23rd, 2019, 12:58 pm

Could it improve the synthesis of xs17_4ai30f9zx56 by simply making an extra long hook with tail and adding a table? or am I missing something?
woomy on a vroomy

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Goldtiger997
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Re: 17 in 17: Efficient 17-bit synthesis project

Post by Goldtiger997 » April 23rd, 2019, 10:40 pm

Here are some syntheses of a related group of still-lifes:

Code: Select all

x = 155, y = 30, rule = B3/S23
107bo$108b2o$13bo93b2o$13bobo$13b2o3$40b2obob2o33b2obob2o33b2obob2o$
31b2o7bob2obobo32bob2obobo32bob2obo$5bobo23b2o13bo39bo38bo$obo2b2o118b
2o$b2o3bo142bo$bo26b3o55b2o59b2o$30bo54bobo3bo56b2o$29bo57bo3bobo58b2o
$91b2o59bobo$152bo2$149b2o$104b2o42bobo$28b2o73bobo44bo$28bobo74bo$28b
o$110b3o$112bo23b3o$111bo24bo$137bo$113bo$113b2o$112bobo!

Code: Select all

x = 33, y = 35, rule = B3/S23
bo$2bo$3o4$6bo$4bobo$5b2o7$21bo3bo$19bobo3bobo$20b2o3b2o2$7b2o6b2o$8b
2o6b2o$7bo7bo8$14b2o14b3o$15b2o13bo$14bo16bo$26b2o$26bobo$26bo!

Code: Select all

x = 70, y = 38, rule = B3/S23
bo$2bo$3o4$6bo$4bobo$5b2o7$21bo3bo$19bobo3bobo31bo2bo$20b2o3b2o32b4o$
63b2o$7b2o6b2o42b2o2bobo$8b2o6b2o41bo4bo$7bo7bo45bo$60b2o5$55bo$55b2o
11bo$14b2o14b3o21bobo10b2o$15b2o13bo27b3o6bobo$14bo16bo26bo$26b2o31bo$
26bobo$26bo$61bo$60b2o$60bobo!
I would have thought that Shinjuku would have applied that boat adding component to the first still-life (as it did for this one), but for some reason it didn't

Here's another xs17 in 10G:

Code: Select all

x = 53, y = 54, rule = B3/S23
2bo$obo$b2o6$13bo$14bo$12b3o4$15bo$16bo$14b3o32bo$49bobo$49b2o13$15b3o
3bo$17bo4b2o$16bo4b2o$7b3o$9bo$8bo7$32bo$31b2o$31bobo$45b2o$45bobo$45b
o3$51b2o$50b2o$52bo!

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Freywa
Posts: 877
Joined: June 23rd, 2011, 3:20 am
Location: Singapore
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Re: 17 in 17: Efficient 17-bit synthesis project

Post by Freywa » April 23rd, 2019, 11:38 pm

"Very long snake siamese eater on loaf" in 9 from this soup:

Code: Select all

x = 22, y = 28, rule = B3/S23
13bo$14bo$12b3o2$3bobo$4b2o$4bo8b3o$13bo$14bo4$5bo2bobo$3bobo2b2o$4b2o
3bo5$3o$2bo$bo13bo$14b2o$14bobo$20bo$12bo6b2o$12b2o5bobo$11bobo!
Princess of Science, Parcly Taxel

Code: Select all

x = 31, y = 5, rule = B2-a/S12
3bo23bo$2obo4bo13bo4bob2o$3bo4bo13bo4bo$2bo4bobo11bobo4bo$2bo25bo!

googoIpIex
Posts: 292
Joined: February 28th, 2019, 4:49 pm
Location: Sqrt(-1)

Re: 17 in 17: Efficient 17-bit synthesis project

Post by googoIpIex » April 24th, 2019, 4:55 pm

I was almost done with one, but I don't think this can be completed in less than 17 gliders:

Code: Select all

x = 79, y = 83, rule = Life
10$25.A$26.A$24.3A3$21.A.A$22.2A3.A$22.A5.2A$27.2A3$25.A$26.2A$25.2A
8$52.A$51.A.A$52.2A2.2A$56.2A5$32.A.A$33.2A$33.A11$69.A$70.A$68.3A2$
53.A$52.A.A$52.A2.A$53.2A2$19.3A47.A$21.A47.2A$20.A28.3A16.A.A5$24.A$
24.2A$23.A.A!
woomy on a vroomy

AforAmpere
Posts: 1334
Joined: July 1st, 2016, 3:58 pm

Re: 17 in 17: Efficient 17-bit synthesis project

Post by AforAmpere » April 25th, 2019, 5:30 pm

xs17_3pab9czw23 in 12:

Code: Select all

x = 149, y = 65, rule = B3/S23
10$138bo$137bo$137b3o6$65bo$66b2o53b2o$65b2o17bobo35bo3b3o$84b2o34bo$
85bo34b5o$65b3o8b3o45bo$67bo8bo42bob2o$66bo10bo41b2ob2o7$125b2o$125b2o
$65b2o$64bo2bo$65b2o46bo$112bobo14b2o$113bobo12bobo$114b2o13bo5$82bo$
81b2o29b3o$81bobo30bo$38b2o73bo$37b2o$39bo$11b2o72b2o$12b2o70b2o$11bo
74bo$58b2o$59b2o52b3o$58bo56bo$114bo!
EDIT, xs17_3pabpic in 15:

Code: Select all

x = 265, y = 96, rule = B3/S23
16$210bo$211bo$209b3o19$244b2o$55bo188b2o$53bobo181b3o$54b2o$121bo59bo
$120bobo57bobo58b2o$120bo2bo56bo2bo57b2o$121b2o58b2o6bobo$189b2o57bo$
190bo56b2o$64b3o94bo85bobo$64bo94bobo$65bo94b2o25bo$187bobo$187b2o3$
245b2o$22bo219b2o2bo$20b2o221bobo$21b2o220bob2o$242b2o2bo$15bo226bo2bo
$13bobo48bo59bo59bo58b2o$14b2o7bo39bobo57bobo57bobo$23bobo37bobo57bobo
57bobo$23b2o39bo59bo59bo$168b2o$66b2o58b2o40b2o16b2o$66b2o42b2o14b2o
58b2o$110bobo$110bo118bo$104b2o123bo$103bobo123bo$105bo5$235b3o$187b2o
46bo$186b2o48bo$166bo21bo$166b2o$165bobo!
I manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules. I also wrote EPE, a tool for searching in the INT rulespace.

Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.

User avatar
BlinkerSpawn
Posts: 1992
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

Re: 17 in 17: Efficient 17-bit synthesis project

Post by BlinkerSpawn » April 25th, 2019, 7:49 pm

AforAmpere wrote:xs17_3pab9czw23 in 12:...

EDIT, xs17_3pabpic in 15:...
Both reduced by one:

Code: Select all

x = 29, y = 36, rule = B3/S23
7bo$8b2o$7b2o17bobo$26b2o$27bo$7b3o8b3o$9bo8bo$8bo10bo9$7b2o$6bo2bo$7b
2o8$24bo$23b2o$23bobo5$2o$b2o$o!

Code: Select all

x = 65, y = 100, rule = B3/S23
bo$2bo$3o57$54bo$53bobo$53bo2bo$54b2o6bobo$62b2o$63bo$34bo$32bobo$33b
2o25bo$60bobo$60b2o9$57bo$56bobo$56bobo$57bo$41b2o$41b2o16b2o$59b2o11$
60b2o$59b2o$39bo21bo$39b2o$38bobo!
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

Image

User avatar
Billabob
Posts: 158
Joined: April 2nd, 2015, 5:28 pm

Re: 17 in 17: Efficient 17-bit synthesis project

Post by Billabob » April 25th, 2019, 8:29 pm

xs17_0at1qrz32 in 13:

Code: Select all

x = 78, y = 48, rule = Life
10bo$11b2o$10b2o3$16b2o$15b2o$17bo2$72bo$71bo$10bo60b3o$8b2o$9b2o$67b
2o$6bo8bo40bo10b2o$7b2o6b2o40bo$6b2o6bobo38b3o2$21b2o44b2ob2o$2bo17b2o
38b2o5b2obo$obo19bo37b2o9bo$b2o64b3obo$65bo2bobo$10b2o53b2o$9bobo$11bo
2$12b2o$12bobo$12bo6$76bo$75bo$75b3o2$71b2o$71b2o4$31b3o$31bo$32bo!
▄▀
▀▀▀

AforAmpere
Posts: 1334
Joined: July 1st, 2016, 3:58 pm

Re: 17 in 17: Efficient 17-bit synthesis project

Post by AforAmpere » April 25th, 2019, 9:09 pm

xs17_0c9jz6agf2 in 14:

Code: Select all

x = 260, y = 108, rule = B3/S23
9$251bo$250bo$250b3o23$171bo$172b2o$171b2o9$128bo$126bobo$127b2o5$138b
o62bo$63bo73b2o61bobo7bobo$33bo27bobo73bobo61b2o7b2o$31b2o29b2o147bo$
32b2o$90bo$18bo72bo$18bobo68b3o$13bo4b2o$14b2o56b3o$13b2o57bo33b3o26b
3o72b3o$73bo136bo$125b2o84bo$66bo39bo18b2o8bo68b3o$65bobo37bobo26bobo$
65bobo24b2o11bobo26bobo57b2o$66bo24bobo12bo28bo58b2o8bo$93bo109bobo$
62bo39bo28bo71bobo$61bobo37bobo26bobo71bo$61b2o38b2o27b2o$200bo$199bob
o$199b2o18$236b2o$236bobo$236bo!
I manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules. I also wrote EPE, a tool for searching in the INT rulespace.

Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.

User avatar
Goldtiger997
Posts: 762
Joined: June 21st, 2016, 8:00 am

Re: 17 in 17: Efficient 17-bit synthesis project

Post by Goldtiger997 » April 26th, 2019, 10:01 am

xs17_c88m93z39c in 11G by myself and Sarp:

Code: Select all

x = 51, y = 38, rule = B3/S23
49bo$48bo$48b3o2$21bobo$21b2o$22bo4$obo$b2o$bo6$38bo$36b2o$11bobo23b2o
$12b2o20bo$12bo19b2o$5b2o26b2o$4bobo30bo$6bo30bobo$37b2o3$24b2o$23b2o$
25bo$11b2o$12b2o$11bo$33b2o$33bobo$33bo!
I managed to do xs16_0ggml96z641 in 16G which was pretty tricky:

Code: Select all

x = 131, y = 42, rule = B3/S23
103bo$101bobo4bo$102b2o5b2o$108b2o3$4bo$2bobo124bo$3b2o123bo$16bo111b
3o$17bo104bo$15b3o105bo$79bo41b3o$77b2o$78b2o45bo$126bo$124b3o$33bo33b
2o10b2o36b2o$33bobo30bo2bo8bobo35bo2bo$33b2o30bobobo9bo35bobobo$36b2o
27bob2o46bob2o$36bobo25b2o48b2o$36bo25bo2bo46bo2bo$62b2o13b2o33b2o$69b
3o4bobo$78bo5bo$84bo$20bo63bo40b3o$19bo107bo$19b3o58b3o3b3o37bo2$84bo$
20b3o61bo$20bo63bo$21bo5$2o105b2o$b2o103bobo$o107bo!
To do so I made this component, which possibly is not new but I didn't see it anywhere:

Code: Select all

x = 42, y = 30, rule = B3/S23
32bo$32bobo$32b2o$13b2o$12bobo10b2o$14bo10bobo$25bo$29b2o$29bobo$29bo
2$22b2o$21bo2bo$21b2obo$23bo$17bob4o$17b2obo4$39bo$38b2o$3o35bobo$2bo$
bo3$39b3o$39bo$40bo!
Can anyone synthesize xs17_8u1642sgz32 or xs17_08u1642sgz32 in under 17G, probably using that component?

AforAmpere
Posts: 1334
Joined: July 1st, 2016, 3:58 pm

Re: 17 in 17: Efficient 17-bit synthesis project

Post by AforAmpere » April 26th, 2019, 6:53 pm

xs17_mkie0dbz1 in 14:

Code: Select all

x = 209, y = 57, rule = B3/S23
6$180bo$149bo28bobo$149bobo27b2o$149b2o$137bo$135bobo$136b2o4$139bo$
138bo$138b3o39bo$181bo$57bo71bo49b3o$57bobo70b2o$57b2o70b2o$52bo$50bob
o10bo$51b2o9bo$62b3o60b2o$125b2o61bo$187bobo$187bobo13b2o$188bo8b2o3bo
2bo$128bo68b2o4b2o$128bo61b2ob2o$128bo62bobo$6bo58b2o123bo2bo$4bobo3bo
54bobo122b3o$5b2o2bo44b2o9bo60b2o$9b3o42bobo69bobo60bob2o$55bo71bo61b
2obo$59b2o70b2o$11b2o46b2o70b2o$10bobo$12bo6$98b2o$97bobo$99bo!
I manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules. I also wrote EPE, a tool for searching in the INT rulespace.

Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.

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