Eatsplosion (B2n3-ekqy4c5e/S2-cn3-eky4aij5e)

For discussion of other cellular automata.
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Hdjensofjfnen
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Re: Eatsplosion (B2n3-ekqy4c5e/S2-cn3-eky4aij5e)

Post by Hdjensofjfnen » January 30th, 2019, 8:22 pm

Moosey wrote: On the same day Life branching knightships are discovered, well...
Branching c/7o in eatsplosion.
Cool. I just realized that I played a role in something useful for once (the non-trivial Sir Robin on Sir Robin flotilla that led to the branching knightship).

Code: Select all

x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!

Code: Select all

x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!

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Re: Eatsplosion (B2n3-ekqy4c5e/S2-cn3-eky4aij5e)

Post by Moosey » January 30th, 2019, 8:29 pm

Close, but no cigar (good, because smoking is unhealthy):

Code: Select all

x = 26, y = 14, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
2o5b2o7b2o5b2o$3o3b3o7b3o3b3o$o2bobo2bo7bo2bobo2bo$bobobobo9bobobobo$o
3bo3bo7bo3bo3bo$bobobobo9bobobobo$2bo3bo11bo3bo2$8bobo3bobo$8b2obobob
2o$11bobo$10bo3bo$9b2o3b2o$10b2ob2o!
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Re: Eatsplosion (B2n3-ekqy4c5e/S2-cn3-eky4aij5e)

Post by Hdjensofjfnen » January 30th, 2019, 8:44 pm

Moosey wrote: EDIT4:
Part of a synth for big hatship

Code: Select all

x = 26, y = 45, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
b2o$o2bo$4o14$b2o$b2o25$23b3o$23bo$24bo!
Reduced by a glider:

Code: Select all

x = 174, y = 206, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
155bobo$155b2o$156bo8$171bobo$171b2o$172bo53$85bo$84bo$84b3o59$33bo$
32bo$32b3o33$b2o$o2bo$4o14$b2o$b2o25$23b3o$23bo$24bo!
EDIT: Oops

Code: Select all

x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!

Code: Select all

x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!

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Re: Eatsplosion (B2n3-ekqy4c5e/S2-cn3-eky4aij5e)

Post by Moosey » January 30th, 2019, 9:13 pm

Hdjensofjfnen wrote:
Moosey wrote: EDIT4:
Part of a synth for big hatship

Code: Select all

x = 26, y = 45, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
b2o$o2bo$4o14$b2o$b2o25$23b3o$23bo$24bo!
Reduced by a glider:

Code: Select all

x = 174, y = 206, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
155bobo$155b2o$156bo8$171bobo$171b2o$172bo53$85bo$84bo$84b3o59$33bo$
32bo$32b3o33$b2o$o2bo$4o14$b2o$b2o25$23b3o$23bo$24bo!
EDIT: Oops
[laziness]Because I have to go to dinner, can you do the complete synth for me? [/laziness]
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Re: Eatsplosion (B2n3-ekqy4c5e/S2-cn3-eky4aij5e)

Post by 77topaz » January 30th, 2019, 9:46 pm

Moosey wrote:Is a triple post bad if you have a long interval in-between posts?
I wouldn't consider eleven hours between the first and third posts to be a long interval... I'd recommend using the edit function unless at least a few days have passed since the first post of the would-be double/triple post.

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Re: Eatsplosion (B2n3-ekqy4c5e/S2-cn3-eky4aij5e)

Post by Hunting » January 31st, 2019, 2:11 am

All 2g collision:

Code: Select all

x = 334, y = 369, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
109bo36bo18bo$13bo18bo19bo16bo19bo18bo19bo16bo18bo36bo$12bo18bo19bo16b
o19bo19b3o16bo17b3o16b3o15bo17bo$12b3o16b3o17b3o14b3o17b3o36b3o51bo18b
3o$181b3o4$145bo$13b3o17b3o89bo18b2o55bo$13bo19bo20bo17bo20bo13b2o15b
2o18bobo14b2o20bo16b2o$14bo19bo18b2o16b2o19b2o13bobo14bobo34bobo18b2o
16bobo$53bobo15bobo18bobo12bo53bo20bobo7$270bo$224bo22bo21bo62bo$185bo
15bo21bo22bo22b3o18bo22bo17bo$184bo15bo22b3o20b3o40bo22bo18b3o$41bo16b
o17bo16bo16bo15bo17bo16bo22b3o13b3o86b3o20b3o$21bo18bo16bo17bo16bo16bo
15bo17bo16bo$20bo19b3o14b3o15b3o14b3o14b3o13b3o15b3o14b3o$20b3o4$179b
3o15b3o59b2o$31b3o16b3o16b3o15b3o15b3o14b3o16b3o15b3o19bo17bo11b2o23b
2o20bobo20b2o40b2o$9b3o21bo18bo18bo17bo17bo16bo18bo17bo18bo17bo13b2o
23b2o21bo21b2o12b2o26b2o$11bo20bo18bo18bo17bo17bo16bo18bo17bo50bo24bo
44bo15b2o24bo$10bo285bo23$61bo157bo$29bo30bo157bo38bo$28bo15bo15b3o
155b3o14bo20bo$28b3o12bo190bo21b3o$43b3o188b3o5$260b3o$63b2o173bo21bo$
63bobo146b2o23b2o22bo$21b2o21b2o17bo149b2o22bobo$20bobo21bobo165bo$22b
o21bo17$39bo15bo39bo153bo24bo19bo$17bo20bo15bo39bo120bo16bo15bo24bo19b
o$16bo21b3o13b3o15bo21b3o17bo99bo16bo16b3o22b3o17b3o$16b3o52bo41bo100b
3o14b3o$71b3o39b3o5$74b3o$9b3o62bo17b2o16bo103bo35b2o35b2o$11bo21b2o
15b2o23bo16bobo14b2o102b2o16b2o17bobo11b2o22b2o$10bo23b2o15b2o39bo16bo
bo101bobo15bobo16bo14b2o20bo$33bo16bo180bo32bo6$28b2o19b2o$29bo20bo8$
19bo233bo$18bo20bo194bo17bo$18b3o17bo166bo27bo18b3o$38b3o163bo28b3o$
204b3o6$35bo$13b2o19b2o169bo42b2o$12bobo19bobo167b2o13b2o26bobo$14bo
189bobo13b2o27bo$219bo16$213bo15bo$212bo15bo26bo$16bo195b3o13b3o23bo$
15bo238b3o$15b3o215bo24b3o$232b2o24bo$232bobo24bo$210b2o$209bobo$211bo
4$8b2o$9b2o$8bo18$12bo207bo$11bo207bo$11b3o205b3o6$14b3o$14bo203bo$15b
o201b2o$217bobo17$22bo$21bo$21b3o$252bo$251bo$251b3o6$13b2o239bo$12bob
o238b2o$14bo238bobo16$14bo$13bo$13b3o264bo$279bo$279b3o4$12bo$11b2o
266b3o$11bobo265bo$280bo21$10bo16bo237bo$9bo16bo237bo$9b3o14b3o235b3o
5$265b3o$265bo$28bo237bo$5b2o20b2o$6b2o19bobo$5bo21$33bo239bo$32bo239b
o$32b3o237b3o6$32b3o$32bo$33bo$263b2o$262bobo$264bo14$67bo13bo$66bo13b
o$66b3o11b3o8$62b2o21b2o195bo$62bobo20bobo193bo$62bo22bo195b3o7$279bo$
278b2o$278bobo7$24bo$23bo$bo21b3o34bo$o58bo$3o56b3o5$2b3o$2bo24b2o17b
3o$3bo23bobo18bo$27bo19bo!
So we have:
2G synthesis of a blinker, a block, a failed replicator, a puffer, and these constellation:

Code: Select all

x = 123, y = 8, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
37b2o39b2o41b2o$37b2o38b2o42b2o$2o2b2o72b2o$2o2b2o33b3o$41bo40bobo$2o
2b2o33b3o40bobo32b3o$2o2b2o76b3o32bo$117b3o!

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Re: Eatsplosion (B2n3-ekqy4c5e/S2-cn3-eky4aij5e)

Post by Goldtiger997 » January 31st, 2019, 8:54 am

I tried searching for spaceships but I the only new ones I was able to find were c/3s and c/4s:

Code: Select all

x = 105, y = 14, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
71bo9bo$71bobo5bobo$71bo9bo$70bo2bobobobo2bo$70bo2b3ob3o2bo$67b2o3b3o
3b3o3b2o$67b2obobo7bobob2o$17bo2b2o10b2o2bo30b2obobo7bobob2o12b2ob2o$
20b2o10b2o8b4o11b4o7bo3bo7bo3bo13bobobo$17b2ob2o4b2o4b2ob2o5b2obob2o5b
2obob2o6bo17bo12b2ob2o$7b2o2b2o5bo16bo6bo5bo5bo5bo8b2o11b2o15bobo$obo
5bo2bo8bob3ob2ob3obo10b3o3bobo3b3o7b2o17b2o9b2obobob2o$2o6b4o9bob2o4b
2obo8b2o2bo3b2ob2o3bo2b2o4b2o2bo11bo2b2o9bobo3bobo$bo7b2o10b2o8b2o9bo
3b3o5b3o3bo8b2o11b2o13bo5bo!

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Re: Eatsplosion (B2n3-ekqy4c5e/S2-cn3-eky4aij5e)

Post by Moosey » January 31st, 2019, 9:22 am

Goldtiger997 wrote:I tried searching for spaceships but I the only new ones I was able to find were c/3s and c/4s:

Code: Select all

x = 105, y = 14, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
71bo9bo$71bobo5bobo$71bo9bo$70bo2bobobobo2bo$70bo2b3ob3o2bo$67b2o3b3o
3b3o3b2o$67b2obobo7bobob2o$17bo2b2o10b2o2bo30b2obobo7bobob2o12b2ob2o$
20b2o10b2o8b4o11b4o7bo3bo7bo3bo13bobobo$17b2ob2o4b2o4b2ob2o5b2obob2o5b
2obob2o6bo17bo12b2ob2o$7b2o2b2o5bo16bo6bo5bo5bo5bo8b2o11b2o15bobo$obo
5bo2bo8bob3ob2ob3obo10b3o3bobo3b3o7b2o17b2o9b2obobob2o$2o6b4o9bob2o4b
2obo8b2o2bo3b2ob2o3bo2b2o4b2o2bo11bo2b2o9bobo3bobo$bo7b2o10b2o8b2o9bo
3b3o5b3o3bo8b2o11b2o13bo5bo!
Yay, new speeds!
Unfortunately, none are very sparky.
EDIT:
A variant I have been investigating for awhile, has S2c

Code: Select all

x = 14, y = 8, rule = B2n3-ekqy4c5e/S2-n3-eky4aij5e
12b2o$12bo$b2o10bo$obo9bo$o11b2o$3o4b3o$9bo$7b3o!
EDIT2:
reaction:

Code: Select all

x = 20, y = 21, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
7b2o2b2o2$8bo2bo$8b4o11$o2b2o10b2o2bo$3b2o10b2o$2ob2o4b2o4b2ob2o$bo16b
o$3bob3ob2ob3obo$4bob2o4b2obo$4b2o8b2o!
EDIT3:
new variant rule:

Code: Select all

x = 19, y = 26, rule = B2n3-ekqy4c5e/S2-cn3-ky4aij5e
7bo$7bo$7bobobo$10b3o$9b2o$10b3o$11bo$3o$2o9b3o$2o9b3o$2bo$5b3o$9bo4b
2o$6b4o4b2o$7bobo4b2o$14b2o$2b3o3bo4bo2bo$3b2o2bo8bo$2bobo10b2o2$12bob
2o$11b4obo$2bo12bo2bo$2bo7b4o4bo$2b3o7bobo2bo$14b4o!
Last edited by Moosey on January 31st, 2019, 6:57 pm, edited 1 time in total.
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Re: Eatsplosion (B2n3-ekqy4c5e/S2-cn3-eky4aij5e)

Post by Hdjensofjfnen » January 31st, 2019, 6:40 pm

Moosey wrote: EDIT3:
new variant:

Code: Select all

x = 19, y = 26, rule = B2n3-ekqy4c5e/S2-cn3-ky4aij5e
7bo$7bo$7bobobo$10b3o$9b2o$10b3o$11bo$3o$2o9b3o$2o9b3o$2bo$5b3o$9bo4b
2o$6b4o4b2o$7bobo4b2o$14b2o$2b3o3bo4bo2bo$3b2o2bo8bo$2bobo10b2o2$12bob
2o$11b4obo$2bo12bo2bo$2bo7b4o4bo$2b3o7bobo2bo$14b4o!
Nice pi engine! I'll look for patterns when I get home in an hour or so.

Code: Select all

x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!

Code: Select all

x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!

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Re: Eatsplosion (B2n3-ekqy4c5e/S2-cn3-eky4aij5e)

Post by Moosey » January 31st, 2019, 7:03 pm

Hdjensofjfnen wrote:
Moosey wrote: EDIT3:
new variant:

Code: Select all

x = 19, y = 26, rule = B2n3-ekqy4c5e/S2-cn3-ky4aij5e
7bo$7bo$7bobobo$10b3o$9b2o$10b3o$11bo$3o$2o9b3o$2o9b3o$2bo$5b3o$9bo4b
2o$6b4o4b2o$7bobo4b2o$14b2o$2b3o3bo4bo2bo$3b2o2bo8bo$2bobo10b2o2$12bob
2o$11b4obo$2bo12bo2bo$2bo7b4o4bo$2b3o7bobo2bo$14b4o!
Nice pi engine! I'll look for patterns when I get home in an hour or so.
Cool.
Where are all the OCA people?
EDIT:
piship -> G

Code: Select all

x = 23, y = 27, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
8b2o$8b2o2$6b2o$6b2o6$14b2o3b2o$2o10bo2bo3bo2bo$2o10bobo5bobo$12bo2bo
3bo2bo$14b2o3b2o2$7b3o2$6bobobo$6b2ob2o4$6b2ob2o$6bobobo2$7b3o!
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Re: Eatsplosion (B2n3-ekqy4c5e/S2-cn3-eky4aij5e)

Post by Hdjensofjfnen » January 31st, 2019, 8:28 pm

An almost-crystal! The two outer blocks are off by a cell each.

Code: Select all

x = 24, y = 24, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
2o6bo$2o6bo2$6bo3bo$6b2ob2o4$6b2ob2o$6bo3bo2$8bo$8bo$14b2o3b2o$15bo3bo
$11b2o9b2o$15bo3bo$14b2o3b2o$4b2o$4b2o3$22b2o$22b2o!
EDIT: An eater for the 6c/36d:

Code: Select all

x = 58, y = 58, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
42bo$42bo2$40bo3bo$40b2ob2o4$40b2ob2o$40bo3bo2$42bo$42bo$48b2o3b2o$49b
o3bo$45b2o9b2o$49bo3bo$48b2o3b2o16$b2o$b2o18$2o$2o2$23b2o$4b2o17b2o$4b
2o!
EDIT: This could be useful if we have a mechanism to replace the block:

Code: Select all

x = 57, y = 57, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
41bo$41bo2$39bo3bo$39b2ob2o4$39b2ob2o$39bo3bo2$41bo$41bo$47b2o3b2o$48b
o3bo$44b2o9b2o$48bo3bo$47b2o3b2o16$2o$2o17$4b2o$4b2o3$22b2o$22b2o!

Code: Select all

x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!

Code: Select all

x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!

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Re: Eatsplosion (B2n3-ekqy4c5e/S2-cn3-eky4aij5e)

Post by AforAmpere » January 31st, 2019, 8:55 pm

p5 synth step:

Code: Select all

x = 14, y = 14, rule = B2n3-ekqy4c5e/S2-cn3-ky4aij5e
12bo$11bo$11b3o5$2o$2o2$2o$2o$5b2o$5b2o!
More weird synth stuff:

Code: Select all

x = 16, y = 35, rule = B2n3-ekqy4c5e/S2-cn3-ky4aij5e
14bo$13bo$13b3o8$8bo$7bo$7b3o3$2o$2o2$5b2o$5b2o13$13b3o$13bo$14bo!
EDIT, bounce:

Code: Select all

x = 11, y = 14, rule = B2n3-ekqy4c5e/S2-cn3-ky4aij5e
6bo$5bo$5b3o6$2o$2o3$9b2o$9b2o!
I manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules. I also wrote EPE, a tool for searching in the INT rulespace.

Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.

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Re: Eatsplosion (B2n3-ekqy4c5e/S2-cn3-eky4aij5e)

Post by Moosey » January 31st, 2019, 8:58 pm

Hdjensofjfnen wrote:An almost-crystal! The two outer blocks are off by a cell each.

Code: Select all

x = 24, y = 24, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
2o6bo$2o6bo2$6bo3bo$6b2ob2o4$6b2ob2o$6bo3bo2$8bo$8bo$14b2o3b2o$15bo3bo
$11b2o9b2o$15bo3bo$14b2o3b2o$4b2o$4b2o3$22b2o$22b2o!
EDIT: An eater for the 6c/36d:

Code: Select all

x = 58, y = 58, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
42bo$42bo2$40bo3bo$40b2ob2o4$40b2ob2o$40bo3bo2$42bo$42bo$48b2o3b2o$49b
o3bo$45b2o9b2o$49bo3bo$48b2o3b2o16$b2o$b2o18$2o$2o2$23b2o$4b2o17b2o$4b
2o!
EDIT: This could be useful if we have a mechanism to replace the block:

Code: Select all

x = 57, y = 57, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
41bo$41bo2$39bo3bo$39b2ob2o4$39b2ob2o$39bo3bo2$41bo$41bo$47b2o3b2o$48b
o3bo$44b2o9b2o$48bo3bo$47b2o3b2o16$2o$2o17$4b2o$4b2o3$22b2o$22b2o!
Smaller eater (bounding box)

Code: Select all

x = 27, y = 27, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
12b2o$12b2o2$10b2o$10b2o6$3b2o13b2o3b2o$3b2o11bo2bo3bo2bo$2o14bobo5bob
o$2o14bo2bo3bo2bo$18b2o3b2o2$11b3o2$10bobobo$10b2ob2o4$10b2ob2o$10bobo
bo2$11b3o!
AforAmpere wrote:p5 synth step:

Code: Select all

x = 14, y = 14, rule = B2n3-ekqy4c5e/S2-cn3-ky4aij5e
12bo$11bo$11b3o5$2o$2o2$2o$2o$5b2o$5b2o!
More weird synth stuff:

Code: Select all

x = 16, y = 35, rule = B2n3-ekqy4c5e/S2-cn3-ky4aij5e
14bo$13bo$13b3o8$8bo$7bo$7b3o3$2o$2o2$5b2o$5b2o13$13b3o$13bo$14bo!
EDIT, bounce:

Code: Select all

x = 11, y = 14, rule = B2n3-ekqy4c5e/S2-cn3-ky4aij5e
6bo$5bo$5b3o6$2o$2o3$9b2o$9b2o!
Oh good, a table on table synth.
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Re: Eatsplosion (B2n3-ekqy4c5e/S2-cn3-eky4aij5e)

Post by AforAmpere » January 31st, 2019, 9:00 pm

Strange still-life step:

Code: Select all

x = 17, y = 19, rule = B2n3-ekqy4c5e/S2-cn3-ky4aij5e
15bo$14bo$14b3o2$6bo$5bo$5b3o6$2o$2o4$6b2o$6b2o!
EDIT, none of the stuff above works in base rule except the p5 synth.

Perfect 180:

Code: Select all

x = 14, y = 15, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
11bo$10bo$10b3o3$2o$2o7$3b2o$3b2o!
I manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules. I also wrote EPE, a tool for searching in the INT rulespace.

Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.

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Re: Eatsplosion (B2n3-ekqy4c5e/S2-cn3-eky4aij5e)

Post by Moosey » February 1st, 2019, 1:23 pm

AforAmpere wrote:Strange still-life step:

Code: Select all

x = 17, y = 19, rule = B2n3-ekqy4c5e/S2-cn3-ky4aij5e
15bo$14bo$14b3o2$6bo$5bo$5b3o6$2o$2o4$6b2o$6b2o!
EDIT, none of the stuff above works in base rule except the p5 synth.

Perfect 180:

Code: Select all

x = 14, y = 15, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
11bo$10bo$10b3o3$2o$2o7$3b2o$3b2o!
6G bookend on n-block (referring to the B3n transition) on block synth

Code: Select all

x = 20, y = 18, rule = B2n3-ekqy4c5e/S2-cn3-ky4aij5e
18bo$17bo$17b3o2$9bo$8bo$8b3o3$5bo$bo3bobo$2bo2b2o$3o2$11bo$7bo3bobo$
8bo2b2o$6b3o!
In the base rule, it disintegrates.
In another rule,

Code: Select all

x = 83, y = 6, rule = B2n3-ekqy5e/S2-cn3-eky4aij5e
2bobo75bobo$2b3o75b3o3$2o3b2o$2o3b2o!
Base - B4c

EDIT:
Worth mentioning that AbhpzTa's P10 is a stabilization of my p10 wick:

Code: Select all

x = 15, y = 12, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
2o$2o2bo$3bobo$3b3o2$6b3o$6bobo2bo$7bo2bobo$10b3o2$13b2o$13b2o!
Another wick:

Code: Select all

x = 19, y = 19, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
15b2o$15bobo$12b2o4bo$12b4ob2o$13b3o$10b2ob4o$10bo4b2o$7b2ob2obo$7bo2b
4o2$5b4o2bo$5bob2ob2o$2b2o4bo$2b4ob2o$3b3o$2ob4o$o4b2o$bobo$2b2o!
EDIT:
P36 wick and stabilization

Code: Select all

x = 52, y = 67, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
36b2o$36b2o2$34b2o$34b2o3bo7b2o$36bob3o6b2o$37bobobo8b2o$37b2ob2o8b2o
4$37b2ob2o$37bobobo$38b3o$39bo2$36bo$35b3o$34bobobo$34b2ob2o10$25b2ob
2o$25bobobo$26b3o$27bo2$24bo$23b3o$22bobobo$22b2ob2o10$13b2ob2o$13bobo
bo$14b3o$15bo2$12bo$11b3o$10bobobo$10b2ob2o4$2o8b2ob2o$2o8bobobo$3b2o
6b3obo$3b2o7bo3b2o$16b2o2$14b2o$14b2o!
EDIT:
I believe this proves the existence of infinitely many distinct guns that cannot be taken apart into smaller guns.

Code: Select all

x = 31, y = 20, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
5b2o$5b2o2$3b2o$3b2o$2o$2o3$8b3o9bobo$8bobo9b3o3$29b2o$29b2o$26b2o$26b
2o2$24b2o$24b2o!
EDIT
symmetrical 658M

Code: Select all

x = 21, y = 21, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
b2o$2bo2$o15$19b2o$20bo$17bo!
EDIT:
fun fuse:

Code: Select all

x = 123, y = 11, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
121bo$120bo$120b3o$3b2o$4bo$b3o$bo113b2o$3b3ob2ob2ob2ob2ob2ob2ob2ob2ob
2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob
2ob2ob2ob2ob2o2bo$3bob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob
2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2o$2obo$ob
2o!

Code: Select all

x = 226, y = 237, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
o$3o$3bo$2b2o$2bo$3bo$2b2o$2bo$3bo$2b2o$2bo$3bo$2b2o$2bo$3bo$2b2o$2bo$
3bo$2b2o$2bo$3bo$2b2o$2bo$3bo$2b2o$2bo$3bo$2b2o$2bo$3bo$2b2o$2bo$3bo$
2b2o$2bo$3bo$2b2o$2bo$3bo$2b2o$2bo$3bo$2b2o$2bo$3bo$2b2o$2bo$3bo$2b2o$
2bo$3bo$2b2o$2bo$3bo$2b2o$2bo$3bo$2b2o$2bo$3bo$2b2o$2bo$3bo$2b2o$2bo$
3bo$2b2o$2bo$3bo$2b2o$2bo$3bo$2b2o$2bo$3bo$2b2o$2bo$3bo$2b2o$2bo$3bo$
2b2o$2bo$3bo$2b2o$2bo$3bo$2b2o$2bo$3bo$2b2o$2bo$3bo$2b2o$2bo$3bo$2b2o$
2bo$3bo$2b2o$2bo$3bo$2b2o$2bo$3bo$2b2o$2bo$3bo$2b2o$2bo$3bo$2b2o$2bo$
3bo$2b2o$2bo$3bo$2b2o$2bo$3bo$2b2o$2bo$3bo$2b2o$2bo$3bo$2b2o$2bo$3bo$
2b2o$2bo$3bo$2b2o$2bo$3bo$2b2o$2bo$3bo$2b2o$2bo$3bo$2b2o$2bo$3bo$2b2o$
2bo$3bo$2b2o$2bo$3bo$2b2o$2bo$3bo$2b2o$2bo$3bo$2b2o$2bo$3bo$2b2o$2bo$
3bo$2b2o$2bo$3bo$2b2o$2bo$3bo$2b2o$2bo$3bo$2b2o$2bo$3bo$2b2o$2bo$3bo$
2b2o$2bo$3bo$2b2o$2bo$3bo$2b2o$2bo$3bo$2b2o$2bo$3bo$2b2o$2bo$3bo$2b2o$
2bo$3bo$2b2o$2bo$3bo$2b2o$2bo$3bo$2b2o$2bo$3bo$2b2o$2bo$3bo$2b2o$2bo$
3bo$2b2o$2bo$3bo$2b2o$2bo$3bo$2b2o$2bo$3bo$2b2o$2bo$3bo$2b2o$2bo$3bo$
2b2o$2bo$3bo$2b2o$2bo$3bo$2b2o$2bo2b2o$3bo2bo$2b2obo$5bob2ob2ob2ob2ob
2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob
2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob
2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2o$
5b2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2o
b2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob
2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob
2ob2ob2ob2ob2o!
Block eats R child (in life, it’s an R child)

Code: Select all

x = 5, y = 10, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
2bo$obo$3o6$3b2o$3b2o!
Even smaller piship eater:

Code: Select all

x = 32, y = 32, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
7b2o$7b2o6$2o$2o7$23b2o3b2o$21bo2bo3bo2bo$21bobo5bobo$21bo2bo3bo2bo$
23b2o3b2o2$16b3o2$15bobobo$15b2ob2o4$15b2ob2o$15bobobo2$16b3o!
Last edited by Moosey on February 1st, 2019, 8:01 pm, edited 1 time in total.
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Re: Eatsplosion (B2n3-ekqy4c5e/S2-cn3-eky4aij5e)

Post by Hdjensofjfnen » February 1st, 2019, 8:00 pm

Moosey wrote: Block eats R

Code: Select all

x = 5, y = 10, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
2bo$3o$bo6$3b2o$3b2o!
You mean R destroys itself before it ever reaches the block?

Code: Select all

x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!

Code: Select all

x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!

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Re: Eatsplosion (B2n3-ekqy4c5e/S2-cn3-eky4aij5e)

Post by Moosey » February 1st, 2019, 8:15 pm

Hdjensofjfnen wrote:
Moosey wrote: Block eats R

Code: Select all

WHOOPS
You mean R destroys itself before it ever reaches the block?
I fixed it the moment I saw it (and you posted that while I was editing)
Also,

Code: Select all

x = 3, y = 7, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
b2o$b2o3$3o$obo$o!
Last edited by Moosey on February 2nd, 2019, 3:21 pm, edited 2 times in total.
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Re: Eatsplosion (B2n3-ekqy4c5e/S2-cn3-eky4aij5e)

Post by Hunting » February 2nd, 2019, 6:46 am

Moosey wrote: fun fuse:

Code: Select all

x = 123, y = 11, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
121bo$120bo$120b3o$3b2o$4bo$b3o$bo113b2o$3b3ob2ob2ob2ob2ob2ob2ob2ob2ob
2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob
2ob2ob2ob2ob2o2bo$3bob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob
2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2o$2obo$ob
2o!
It burns then burn backwards which cleanly produces gliders.

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Re: Eatsplosion (B2n3-ekqy4c5e/S2-cn3-eky4aij5e)

Post by Moosey » February 2nd, 2019, 9:49 am

Block hassling p5 (p6!)

Code: Select all

x = 7, y = 8, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
5b2o$5b2o$2b2o$2bo2b2o$5b2o2$o$2o!
P3 hassling block (p6)

Code: Select all

x = 10, y = 8, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
7b2o$7b2o2$ob2o$2o4bo$5b2o$2b2o$2b2o!
23p15

Code: Select all

x = 10, y = 12, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
8b2o$8b2o$5b2o$5bo2b2o$9bo2$6bo$ob2o$2o4bo$5b2o$2b2o$2b2o!
28p10

Code: Select all

x = 11, y = 17, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
9b2o$9b2o$6b2o$6bo2b2o$10bo3$3b2obo$3bo3bo$4bob2o3$o$2o2bo$3b2o$2o$2o!
Almosignal (check gen 4)

Code: Select all

x = 6, y = 35, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
4bo$3bobo$4b2o$2o$2o$4b2o$4b2o$2o$2o$4b2o$4b2o$2o$2o$4b2o$4b2o$2o$2o$
4b2o$4b2o$2o$2o$4b2o$4b2o$2o$2o$4b2o$4b2o$2o$2o$4b2o$4b2o$2o$2o$4b2o$
4b2o!
EDIT:
16p8

Code: Select all

x = 8, y = 8, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
4b2o$4b2o$2obo$o$6b2o$6b2o$2b2o$2b2o!
Block+pi-pi

Code: Select all

x = 11, y = 8, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
2o$2o4$9b2o$10bo$9b2o!
EDIT:
unusual pi eater

Code: Select all

x = 15, y = 15, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
2b2o$2b2o2$2o$2o$13b2o$13b2o4$7b3o$7bobo2$b2o$b2o!
EDIT:
180 degree reflector

Code: Select all

x = 92, y = 65, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
89b2o$89b2o2$70b2o$70b2o12b3o$85b2o$84b3o4$63b2o25b2o$63b2o25b2o2$61b
2o25b2o$61b2o25b2o2$59b2o$59b2o2$65b3o$66b2o$55b2o8b3o$55b2o$60b3o10b
2o$53b2o5b3o10b2o$53b2o5bobo7b2o$70b2o$67b2o$o66b2o$b2o52b3o$2o53b3o$
55bobo7b2o$65b2o9$37b2o$25b2o10b2o$25b2o$35b2o20b2o$27b2o6b2o20b2o$27b
2o$30b2ob2o$30b2ob2o5b3o$40b3o$40bobo$50b2o$50b2o$47b2o$47b2o$19b2o$
19b2o3$22b2o9b2ob2o$22b2o9b2ob2o4b2o$25b2o15b2o$25b2o$28b2ob2o$28b2ob
2o!
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Re: Eatsplosion (B2n3-ekqy4c5e/S2-cn3-eky4aij5e)

Post by Hdjensofjfnen » February 2nd, 2019, 7:47 pm

The usefulness of this depends on how easily these three blocks can be synthesized:

Code: Select all

x = 25, y = 21, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
22bo$22bobo$22b2o6$o22bo$b2o18b2o$2o20b2o6$11b2o$11b2o2$6b2o8b2o$6b2o
8b2o!
Last edited by Hdjensofjfnen on February 2nd, 2019, 8:09 pm, edited 2 times in total.

Code: Select all

x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!

Code: Select all

x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!

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Re: Eatsplosion (B2n3-ekqy4c5e/S2-cn3-eky4aij5e)

Post by Moosey » February 2nd, 2019, 7:49 pm

Hdjensofjfnen wrote:The usefulness of this depends on how easily these three blocks can be synthesized:

Code: Select all

x = 25, y = 21, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
22bo$22bobo$22b2o6$o22bo$b2o18b2o$2o20b2o6$11b2o$11b2o2$6b2o8b2o$6b2o
8b2o!
There is already a 4G:

Code: Select all

x = 27, y = 16, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
13bo$13bobo$13b2o2$bo$2bo$3o4$8b2o$8bobo$8bo$24bo$24bobo$24b2o!
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Re: Eatsplosion (B2n3-ekqy4c5e/S2-cn3-eky4aij5e)

Post by AforAmpere » February 2nd, 2019, 8:03 pm

Moosey wrote: Almosignal (check gen 4)

Code: Select all

x = 6, y = 35, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
4bo$3bobo$4b2o$2o$2o$4b2o$4b2o$2o$2o$4b2o$4b2o$2o$2o$4b2o$4b2o$2o$2o$
4b2o$4b2o$2o$2o$4b2o$4b2o$2o$2o$4b2o$4b2o$2o$2o$4b2o$4b2o$2o$2o$4b2o$
4b2o!
This works in a variant:

Code: Select all

x = 12, y = 42, rule = B2n3acij4c5e/S2-cn3-eky4aij5e
b2o$b2o2bobo$5b3o4$2o8b2o$2o8b2o$4b2o$4b2o$2o$2o$4b2o$4b2o$2o$2o$4b2o$
4b2o$2o$2o$4b2o$4b2o$2o$2o$4b2o$4b2o$2o$2o$4b2o$4b2o$2o$2o$4b2o$4b2o$
2o$2o$4b2o$4b2o$2o$2o$4b2o$4b2o!
Is there a way to get the signal to output somewhere?
I manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules. I also wrote EPE, a tool for searching in the INT rulespace.

Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.

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Re: Eatsplosion (B2n3-ekqy4c5e/S2-cn3-eky4aij5e)

Post by Hdjensofjfnen » February 2nd, 2019, 8:09 pm

c/7 to G:

Code: Select all

x = 11, y = 13, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
4b2ob2o$4bobobo$4b2ob2o$5bobo$2b2obobob2o$2bobo3bobo$3bo5bo5$2o$2o!
EDIT: For the signal rule, there's an easy way to input signals:

Code: Select all

x = 6, y = 39, rule = B2n3acij4c5e/S2-cn3-eky4aij5e
2o$2o$4b2o$4b2o$2o$2o$4b2o$4b2o$2o$2o$4b2o$4b2o$2o$2o$4b2o$4b2o$2o$2o$
4b2o$4b2o$2o$2o$4b2o$4b2o$2o$2o$4b2o$4b2o$2o$2o$4b2o$4b2o$2o$2o$4b2o$
4b2o2$b2o$b2o!

Code: Select all

x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!

Code: Select all

x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!

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Re: Eatsplosion (B2n3-ekqy4c5e/S2-cn3-eky4aij5e)

Post by Moosey » February 9th, 2019, 11:03 am

Hdjensofjfnen wrote:c/7 to G:

Code: Select all

x = 11, y = 13, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
4b2ob2o$4bobobo$4b2ob2o$5bobo$2b2obobob2o$2bobo3bobo$3bo5bo5$2o$2o!
EDIT: For the signal rule, there's an easy way to input signals:

Code: Select all

x = 6, y = 39, rule = B2n3acij4c5e/S2-cn3-eky4aij5e
2o$2o$4b2o$4b2o$2o$2o$4b2o$4b2o$2o$2o$4b2o$4b2o$2o$2o$4b2o$4b2o$2o$2o$
4b2o$4b2o$2o$2o$4b2o$4b2o$2o$2o$4b2o$4b2o$2o$2o$4b2o$4b2o$2o$2o$4b2o$
4b2o2$b2o$b2o!
I seriously posted the c/7 to g on the first page.

EDIT:
Block+Biblock+G->(4*Block)+G

Code: Select all

x = 29, y = 29, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
27bo$26bo$26b3o19$2o$2o5$5b2ob2o$5b2ob2o!
Block+Block+G->(3*G)+Block+Blinker

Code: Select all

x = 9, y = 11, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
7bo$6bo$6b3o7$2o2b2o$2o2b2o!
See gen 21:

Code: Select all

x = 11, y = 8, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
bo$2bo$3o$9b2o$9b2o2$7b2o$7b2o!
#C[[ STOP 21 ]]
EDIT:
9G big hatship from start to finish.

Code: Select all

x = 175, y = 206, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
156bobo$156b2o$157bo8$172bobo$172b2o$173bo52$87bobo$87b2o$88bo59$35bob
o$35b2o$36bo32$bo$2bo$3o2$6b2o$6bobo$6bo10$bo$2bo$3o3$2o$obo$o21$24b3o
$24bo$25bo!
now we really need edge shooters

EDIT:
8G rake

Code: Select all

x = 42, y = 39, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
7bo$5b2o$6b2o$b2o$obo$2bo6$16bobo$16b2o$17bo3$13b3o$15bo$14bo2$30bo$
28b2o$29b2o$24b2o$23bobo$25bo6$39bobo$39b2o$40bo3$36b3o$38bo$37bo!
This rule seems really lifelike in terms of engineer-ability. I feel that We'll find an edge shooter soon.

EDIT:
12 cell quadratic growth:

Code: Select all

x = 16, y = 14, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
13b2o$12b4o9$bo$2o$2o$bo!
And 4G quadratic growth:

Code: Select all

x = 23, y = 18, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
20bo$20bobo$20b2o2$14b3o$16bo$15bo3$bo$2bo$3o4$4b2o$4bobo$4bo!
EDIT:
10*10 die98:

Code: Select all

x = 10, y = 10, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
bo2b2o3bo$2obob2o2bo$ob2o5bo$obobo3b2o$o3bo3bo$ob2o4bo$2o2bo4bo$2b4obo
bo$2o2bobo2bo$obobo2b2o!
EDIT:
a ridiculous pulling reaction:

Code: Select all

x = 37, y = 51, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
bo$bo$bo7$2b3o$2bo$3bo16$20b3o$20bo$21bo4$33b2o$33b2o2$2b2o17b2o6b3o3b
2o$2b2o17bobo5bobo3b2o$22bobo$2o3b3o6b2o7bobo3bobo$2o3bobo5bobo8b2o3b
3o$12bobo$5bobo3bobo7b2o$5b3o3b2o8b2o$34b2o$14b2o7b2o9b2o$14b2o7b2o6b
2o$b2o28b2o$b2o9b2o$4b2o6b2o$4b2o!
EDIT:
part of a 5G snake:

Code: Select all

x = 22, y = 21, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
2o$2o7$10b2o$10bobo$10bo4$15b3o$15bo$16bo2$19b2o$19bobo$19bo!
EDIT:
slow salvo from ship to weird SL:

Code: Select all

x = 47, y = 40, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
2o$obo$b2o5$9b3o$9bo$10bo7$23b3o$23bo$24bo19$44b3o$44bo$45bo!
EDIT:
does this count as a heisenburp?

Code: Select all

x = 24, y = 9, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
o$3o$3bo$2b2o3$2o19b2o$obo18bobo$o20bo!
EDIT:
seriously?

Code: Select all

x = 5, y = 13, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
o$3o$3bo$2b2o$bo$b3o$4bo$3b2o3$b2o$bobo$bo!
EDIT:
Get a signal out.

Code: Select all

x = 5, y = 13, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
2o$bo$bob2o$2bobo$bo$b3o$4bo$3b2o3$b2o$bobo$bo!
Does anyone have any splitters or (That still life) syntheses?
As for the name of the SL, I would recommend "eater with cape with tail," Because that's what it is.

EDIT:
bisenburp (not a typo):

Code: Select all

x = 5, y = 14, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
2o$o$b3o$4bo$b4o$o$3o$3bo$2b2o3$2o$obo$o!
EDIT:
I forget whether I already posted this:

Code: Select all

x = 17, y = 14, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
bo$2bo$3o8$15b2o$16bo$13b3o$13bo!
EDIT:
Just found this and updated main post:

Code: Select all

x = 6, y = 8, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
2bo$obo$b2o2$5bo$3b3o$2bo$2b2o!
HOLY COW!

Code: Select all

x = 4, y = 11, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
obo$3o6$3bo$b3o$o$2o!
EDIT:
a very small and fast Pi eater (hat with tail on block):

Code: Select all

x = 7, y = 11, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
b2o$2bo$b2o4$o5bo$3ob3o$3bo$3o2b2o$o4b2o!
It's a rock.

EDIT:
new gun:

Code: Select all

x = 16, y = 20, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
14b2o$14b2o$2ob2o$2ob2o9b2o$14b2o5$8b2o$9bo$8b2o2$2b2o$2b2o$7bo5bo$7b
3ob3o$10bo$7b3o2b2o$7bo4b2o!
EDIT:
Hat with tail on block also retains the pi->g block property:

Code: Select all

x = 11, y = 12, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
2bobo$2b3o3$o5bo$3ob3o$3bo$3o2b2o$o4b2o2$8b3o$8bobo!
It can eat pi's in two ways, though one is hard to access. Still.

Code: Select all

x = 18, y = 9, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
13bobo$2bobo8b3o$2b3o2$o5bo4bo5bo$3ob3o4b3ob3o$3bo10bo$3o2b2o4b3o2b2o$
o4b2o4bo4b2o!
EDIT:
useless fuse:

Code: Select all

x = 51, y = 37, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
5bo$6bo$4b3o3$11bo$12bo$10b3o3$14bob2o$14b2obo$17bob2o$bo15b2obo$2bo
17bob2o$3o17b2obo$23bob2o$23b2obo$26bob2o$26b2obo15b2o$29bob2o13bo$29b
2obo8b2o2bo$32bob2o5bo2bob3o$32b2obo7b2o3bo$35bob2o7b2o$35b2obo7bo2b2o
$38bob2ob2obobobo$38b2obobob2obo$41bobo4bo$41b3o3bo$46bobo$41b3o2bobo$
41bobo3bo$44b3o2$44b3o$44bobo!
EDIT:

Code: Select all

x = 14, y = 22, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
2bo4b2o$2b3o2b2o$5bo$2b3ob3o$2bo5bo$12b2o$12b2o3$b2o$2o5b3o$2bo4bobo2$
7bobo$7b3o$2o$2o$5bo5bo$5b3ob3o$8bo$5b3o2b2o$5bo4b2o!
EDIT:
why poles are so common:

Code: Select all

x = 11, y = 15, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
9b2o$8bobo$7bobo$6bobo$5bobo$4bobo$3bobo$2bobo$bobo$obo$2o2$7b3o$7bo$
8bo!
EDIT:
Pi->G

Code: Select all

x = 8, y = 15, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
bo4b2o$b3o2b2o$4bo$b3ob3o$bo5bo4$5b2o$5bo$5b2o3$2o$2o!
EDIT:
Table on table in 6G

Code: Select all

x = 81, y = 41, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
bo77bo$2bo75bo$3o75b3o21$38bo3bo$36bobo3bobo$37b2o3b2o7$36bo$37bo$35b
3o4$38b2o$39b2o$38bo!
EDIT:
Eaters Siamese table on table in 6G

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x = 29, y = 12, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
bo25bo$2bo23bo$3o23b3o2$7bo13bo$5bobo13bobo$6b2o13b2o3$6b2o13b2o$5bobo
13bobo$7bo13bo!
EDIT:
Très edgy:

Code: Select all

x = 25, y = 13, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
o$b2o$2o4$16bo$17bo$15b3o2$22bo$22bobo$22b2o!
EDIT:
Huh:

Code: Select all

x = 26, y = 14, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
bo$2bo$3o5$17bo$18bo$16b3o2$23bo$23bobo$23b2o!
EDIT:
Overunity 3G->3G+block

Code: Select all

x = 31, y = 18, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
2bo$obo$b2o9$22bo$23bo$21b3o2$28bo$28bobo$28b2o!
EDIT:
3G shifted Biblock

Code: Select all

x = 31, y = 18, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
obo$b2o$bo9$22bo$23bo$21b3o2$28bo$28bobo$28b2o!
EDIT:
3G half eatstellation:

Code: Select all

x = 32, y = 20, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
o$b2o$2o11$23bo$24bo$22b3o2$29bo$29bobo$29b2o!
EDIT:
4G ship

Code: Select all

x = 106, y = 80, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
34bo$35b2o$34b2o13$59bo$60bo$58b3o2$65bo$65bobo$65b2o23$103b3o$103bo$
104bo31$3o$2bo$bo!
EDIT:
Another:

Code: Select all

x = 33, y = 20, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
30bo$30bobo$30b2o15$bo4bo4bo$2bo2bo5bobo$3o2b3o3b2o!
EDIT:
P2

Code: Select all

x = 4, y = 6, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
o$3o$3bo$3bo$3o$o!
EDIT:
Other weird P2s also work:

Code: Select all

x = 7, y = 16, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
6bo$4b3o$2obo$obobo$bo2bo$o2bo2bo$3ob3o3$3ob3o$o2bo2bo$bo2bo$obobo$2ob
o$4b3o$6bo!
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Re: Eatsplosion (B2n3-ekqy4c5e/S2-cn3-eky4aij5e)

Post by Hdjensofjfnen » February 10th, 2019, 3:41 pm

The hat with tail on block can be seen as a weld of two eater tails. But in any case, nice find!
EDIT: And indeed, you can call them "weird p2s":

Code: Select all

x = 5, y = 14, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
3b2o$2bobo$2bo$b2o$o$3o$3bo$3bo$3o$o$b2o$2bo$2bobo$3b2o!

Code: Select all

x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!

Code: Select all

x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!

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