## The Hunting of the Elementary Conduits

For discussion of specific patterns or specific families of patterns, both newly-discovered and well-known.
Jormungant
Posts: 168
Joined: May 27th, 2016, 1:01 am

### Re: The Hunting of the Elementary Conduits

Came to claim my pointless improvement award:

Code: Select all

``````x = 156, y = 81, rule = LifeHistory
7\$132.A\$130.3A\$85.2A.A28.A11.A\$85.A.2A28.3A9.2A\$120.A9.B\$86.5A16.2A
10.2A9.3B\$81.2A2.A4.A12.2A3.A10.5B5.6B\$81.A2.A.BAB14.A4.A.AB9.4B3.10B
10.4B\$82.A.A.2AB11.BA.A5.2AB.3B4.6B2.11B3.2B2.7B\$81.2A.A.4BA9.B2A8.7B
.9BD3B2A15BD3B\$61.A22.A3.BABA6.3B10.17B2D2B2A15BDBDB\$59.3A22.2A2.A2BA
3.6B11.17B2D18B3DB\$7.4B35.A11.A30.2A10B10.18BD21BDB\$8.3BA34.3A9.2A31.
8B10.19BD24B\$9.3BA36.A9.B26.B4.8B3.23B.B3.10B\$10.3AB22.2A10.2A9.3B23.
3B3.10BD7BD13B7.7B.B\$11.4B22.A10.5B5.6B19.6B2.11BD6BDBD4B.6B\$12.4B21.
A.AB9.4B3.10B10.4B2.7B.11B2D5B3D4B2.B.5B\$13.4B10.A10.2AB.3B4.6B2.11B
3.2B2.26B2D8BD4B7.2A\$14.4B7.3A12.7B.9BD3B2A15BD22BD13B8.A\$15.4B5.A15.
17B2D2B2A15BDBD27B16.3A\$16.4B4.2A15.17B2D18B3DB2A23B19.A\$9.2A6.9B14.
18BD21BDB2A22B\$10.A7.6B14.19BD48B\$10.A.2A5.6B3.B2.2B2.19B.B3.13B.B5.
26B\$11.A2.A4.19BD13B7.7B15.B2.19B\$12.2AB3.20BDBD4B.6B31.19B\$13.14B2A
9B3D4B2.B.5B28.20B\$14.13B2A11BD4B7.2A27.10B.10B3.2A\$15.29B8.A27.2A8B
2.11BA2.A\$15.17B.B.2B16.3A23.ABA7B4.10B3A\$16.15B4.3B17.A16.A6.A8B5.7B
2.B3.3A\$16.15B5.A2B.2A30.3A3.2A2B.4B5.8B3.2A3.A\$17.13B5.A.A2B.A33.AB
5.4B5.4B3.3B3.A.2A\$19.13B2.A.AB2.A33.2AB4.4B5.4B4.2A.A2.A.A\$18.8B4.2A
.A.A3.A34.4B2.4B5.4B6.A.4A.A\$18.6B6.2ABA2.4A.A34.B2.4B5.4B5.A.A5.A\$
18.5B8.B2.A.A3.A.A33.B.4B5.4B6.2A.A.3A\$18.B.B9.2A.2A2.A2.A.A31.7B5.4B
10.A.A\$19.3B9.A.A2.2A3.A32.6B5.4B2.B8.2A\$18.B2AB9.A.A31.A7.8B3.4B2.6B
\$19.2A11.A32.3A5.9B.8B2A4B\$68.A3.18BA2BA3B\$67.2A.21B2A4B\$67.29B\$69.
26B\$68.26B\$69.24B\$68.24B\$67.25B\$67.24B\$67.10B2A9B\$66.11B2A4B\$66.17B\$
66.16B\$67.14B\$67.14B\$71.11B\$71.10B\$71.9B\$71.7B\$69.2A3B\$64.2A2.A2BA\$
64.A3.BABA\$61.2A.A.4BA\$62.A.A.2AB\$61.A2.A.BAB\$61.2A2.A4.A\$66.5A2\$65.A
.2A\$65.2A.A!
``````
repeat time -32

Kazyan
Posts: 958
Joined: February 6th, 2014, 11:02 pm

### Re: The Hunting of the Elementary Conduits

New R-to-G, though it seemingly doesn't connect to anything useful:

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``````x = 26, y = 30, rule = LifeHistory
4B\$.4B\$2.4B\$3.4B\$4.4B\$5.4B\$6.4B\$7.4B\$8.8B\$9.8B\$10.7B6.BA\$11.10B.BA.A\$
11.13BA\$11.2BC10B\$11.2B2C8B\$11.B2C9B\$11.11B\$12.12B\$12.8B2.2A\$10.B.6B
4.A\$9.2A6B6.3A\$9.2A7B7.A\$9.B.7B2A\$7.3A.AB4.BA.A\$6.A3.2AB5.B.A2.A\$7.2A
5.A4.2A.A.A\$9.6A5.A2.A\$9.A8.A.A\$10.3A5.2A\$12.A!``````
Tanner Jacobi
Coldlander, a novel, available in paperback and as an ebook.

dvgrn
Moderator
Posts: 6710
Joined: May 17th, 2009, 11:00 pm
Contact:

### Re: The Hunting of the Elementary Conduits

Elementary Conduit Repeat Times
A few elementary conduits, with the naming convention used in this thread, have started showing up on the LifeWiki, mostly due to imports from the Life Lexicon.

The LifeWiki has a place to put a repeat time for each elementary conduit -- and I've been meaning to collect that information for all known elementary conduits at some point anyway, with the idea of eventually producing some kind of Hersrch For The Modern Age.

Wishful Thinking about a New Hersrch
-- It would sure be nice to be able to select an output and an input, and tell a search program "I want a stable mechanism to turn this output into that input in T ticks, and it should fit in the empty space in the current pattern, and the recovery time should be R ticks or less." The search should allow H-to-Gs and syringes, and tandem gliders (rarely useful these days but you never know) and G-to-MWSS-to-G conversions and every other reasonable-sized mechanism that we can throw into the library -- along with all the traditional Herschel conduits.

A Small Annoying Problem with Statistics
Unfortunately, the repeat time for converters turns out to not be a terribly easy thing to calculate. You can run a conduit with an R-pentomino input, for example, and then draw in another R-pentomino as soon as the sparks clear, and call that the repeat time -- but in a lot of cases there's not really any way to get an R-pentomino to that location that quickly in practice, because the just-faded sparks would have gotten in the way of the stages leading up to the R-pentomino.

The Same Thing for Herschels
Come to think of it, it really isn't easy for Herschel conduits either, in some cases, but we've gotten along with an approximation so far.

The approximation is that the input Herschel is considered to be "coming from infinity", meaning that the conduit is supposed to work if you prepend something standard to it -- usually a BFx59H. In other words, we're not doing the testing as if the Herschel just magically appears in the input position at T=0.

This really does make a difference a lot of times. If the first natural glider is going to be allowed to escape, especially, then the repeat time is higher because the usual way of evolving a Herschel will conflict with the previous outgoing glider. If it weren't for that detail, several Herschel conduits would have a lower repeat time.

Hypothetical Hiccups
This means that if a new conduit ever shows up that creates a Herschel really quickly, and/or from a different angle than the BFx59H, then we'll have to reduce the ratings of a bunch of existing conduits. Not that that would be so terrible, but -- ugh.

However, until a conduit like that actually shows up, mechanisms with a nominally faster recovery are really going to be useless almost all of the time if they can't recover that quickly when connected to BFx59H. So repeat times measured in a BFx59H context are really very usable in practice.

There's More Trouble If It Ain't A Herschel
The problem is a bit worse for converters in general, because nobody even really knows what the "default" conduit is for supplying, say, a B-heptomino to the BNE14T30, or (better example) an R-pentomino to the RF28B. Quite possibly future conduits will show up that will do a better job of making those deliveries quickly and staying out of the way.

"Instant Appearance" Recovery Time -- a lower bound
So... what should I put down for the recovery time of all these converters from the new Life Lexicon? What I've done so far is to record the IA "instant appearance" recovery time, as I mentioned above. The IA-recovery is the lowest N where an input X can magically appear at the input position at T=0 and then again at T=N ticks (or any number greater than N), and the conduit reliably will work and recover... twice.

I'm not entirely happy with this method, because it gives an unreasonably small number for the RF28B recovery time. If we use IA-recovery numbers everywhere, it seems like it will turn out sometimes that you'll combine two conduits X and Y, with recovery times rX and rY, and you'll find that the recovery time rZ of the combined mechanism will be *higher* than either rX or rY, instead of just trivially equal to max(rX, rY).

(Just like in the Herschel case, it will quite often happen that the slowest-recovering part of the mechanism is right at the connection point between the two joined conduits -- and the IA-recovery measurement doesn't test that connection point.)

I Can't Think of Anything Better -- Can You?
But I don't see what to do about it. If I use the current "best known connection" to feed in a converter's input, and measure the recovery time based on that, then we'll likely end up with the opposite problem -- someone will come up with a new conduit X, and now the combination of X and Y will have a recovery rate *lower* than either rX or rY, because rY's recovery rating is outdated as soon as conduit X is invented.

We're safe from this second problem, as long as I use the "instant appearance" method to calculate recovery times. So I might just have to stick with that -- unless anyone has other suggestions. (?)

Extrementhusiast
Posts: 1832
Joined: June 16th, 2009, 11:24 pm
Location: USA

### Re: The Hunting of the Elementary Conduits

dvgrn wrote:I Can't Think of Anything Better -- Can You?
But I don't see what to do about it. If I use the current "best known connection" to feed in a converter's input, and measure the recovery time based on that, then we'll likely end up with the opposite problem -- someone will come up with a new conduit X, and now the combination of X and Y will have a recovery rate *lower* than either rX or rY, because rY's recovery rating is outdated as soon as conduit X is invented.

We're safe from this second problem, as long as I use the "instant appearance" method to calculate recovery times. So I might just have to stick with that -- unless anyone has other suggestions. (?)
Although it would increase the amount of needed data from O(n) to O(n^2), perhaps we could label the conduit connections by recovery time, instead of the conduits themselves. Measurement of recovery time would start with instant appearance of the first input, proceed through the first output/second input, and end with instant disappearance (or perhaps just suitable eating) of the second output.

(I seem to have a thought process behind this, but I unfortunately can't put it into anything coherent right now.)
I Like My Heisenburps! (and others)

Jormungant
Posts: 168
Joined: May 27th, 2016, 1:01 am

### Re: The Hunting of the Elementary Conduits

Well, I think single conduit requires annotations. Even if you move to n^2, there is still 2 ends to your conduits, so the other connection will also have variable recovery times. I dont think there is a simple solution, either we ignore the problem and define the recovery time as a lower bound, or we explicitly find the best legal connection, as drgrn suggested. My take is that we could acknowledge that defining such a number is arbitrary, and instead define a range (min-max) of recovery time for the best and worse links. This allows us to be reminded of the lack of guaranty on what recovery time of a finished track is by looking at its components alone. Even if we have a single number displayed, it does not tell us what is the optimal connection that allows it anyways. By defining a range instead, you gain a guaranty that any connection have a upper bound on the recovery time. Well, these require to generate *all* *valid* connections, as input and output, which are bound to change with new tracks, but I doubt the range will need to be updated often since the set of precursor for B or H are relatively limited.

I also expect that most tracks are boring (aka min = max >150)

dvgrn
Moderator
Posts: 6710
Joined: May 17th, 2009, 11:00 pm
Contact:

### Re: The Hunting of the Elementary Conduits

Extrementhusiast wrote:Although it would increase the amount of needed data from O(n) to O(n^2), perhaps we could label the conduit connections by recovery time, instead of the conduits themselves.
Jormungant wrote:Well, I think single conduit requires annotations. Even if you move to n^2, there is still 2 ends to your conduits, so the other connection will also have variable recovery times.
Thanks -- this is good short feedback for a painfully long question.

These responses suggest to me that it might be time to put together a semi-automated tester script to build conduit connections. For each X-to-Y conduit, the script should attempt to place every known Y-to-Z conduit... and then drop in an X, simulate for the required length of time, and see if there's a Z in the output location.

So for each X-to-Y conduit, the script will be able to produce a list of all Y-to-Z conduits that trivially connect to it. It will be interesting to see if doing this turns up any useful connections that we haven't noticed.

Similar to Hersrch, we'll need a long list of special cases, where two conduits explode or are otherwise not functional if you naively drop them next to each other, but there's a weld or other adjustment that allows the connection to work after all. So probably the script should also produce a pile of RLE for each conduit, showing failed connections -- and anyone who combs through the failures and can find workable welds, can contribute those solutions to a "CustomConnections" folder.

Anyway, once we have a tester script, it probably makes sense to take the shortest recovery time for all connections starting with Conduit C, and the shortest recovery time for all connections ending with Conduit C. Whichever number is larger, call that the recovery time of Conduit C. There might still be a few weird cases, but they'll be so few and far between that they won't cause a lot of trouble.

-- See any problems with this plan, except for the obvious one where someone has to write the tester script?

Jormungant
Posts: 168
Joined: May 27th, 2016, 1:01 am

### Re: The Hunting of the Elementary Conduits

Well, if you do not worry about over-clocking (ex syringe, 74,75,78+) I think this should be fine except for rare tracks such as:

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``````x = 48, y = 34, rule = LifeHistory
\$32.A\$30.3A\$29.A\$29.2A\$27.4B\$26.3B\$25.4B.3B.B2.4B\$18.18B.4B\$17.4BD11B
2A5B2A\$17.4B3D9B2A5B2A\$17.4BDBD15B.B\$15.8BD12B2AB\$14.13B2.7B2A\$14.10B
6.8B\$15.7B7.7B\$13.8B6.10B\$13.2A7B2.13B\$12.B2A12BC8B\$10.B.15BCBC4B\$9.
2A5B2A9B3C4B\$9.2A5B2A11BC4B\$10.4B.18B\$10.4B2.B.3B.4B\$22.3B\$20.4B\$20.
2A\$21.A\$18.3A\$18.A!
``````

dvgrn
Moderator
Posts: 6710
Joined: May 17th, 2009, 11:00 pm
Contact:

### Re: The Hunting of the Elementary Conduits

I've updated the top of the thread with a fresh copy of the Elementary Conduits collection.

This 17 May 2018 update includes the update by calcyman, plus everything that I was able to go back and find since November that seems able to connect to anything. The conduit compiler script is now officially back in action. It's included in the ZIP file, and it rebuilds the stamp collection when you run it.

The largest number of new additions are in the H-to-G category, which was woefully incomplete. It's probably still woefully incomplete, but less so than before.

-- Anyone care to cross-check the actual H-to-G collection and other sources of H-to-Gs, and point out whatever is still missing? Pretty please with a knightship on top thanks in advance!

Here are my rough change notes for the new 2018 ECC:

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``````H-to-G converters added:
SW28T1784
SW15T116
SE10T19
SE-1T41
NW36T128
NE34T49
SE18T9
NW16T124
SW3T118
SW13T112
NW17T90  H-to-2G
SW15T118 H-to-2G
NW36T126
NE37T12
SE10T29
NW2T196
NW1T192
NE-27T176 H-to-3G with SE5T23 and SW-2T21

pi-to-2G PNW6T114_NE17T206
PF35W, PFx35W became PF35Wa, PFx35Wa (added updated PF(x)35Wb)

2 R-to-G:  RSW15T32 RSW13T28

3 semi-cenarks (G0-to-G)
tremi-Snark (G00-to-G)

Fixed H-to-G8 and H-to-G9#2, making third glider an optional comment

Added BFx59H with shillelagh (and hat, and two ways of using eater1s... didn't include aircraft carrier or a bajillion larger still lifes that would work -- one has to stop somewhere.  These are all commonly used variants.)

Maybe the most controversial change is that I simplified the names of most of the G(n) input conduits. Without defining which of the two gliders is the "standard" glider that measurements are made from, it's hard to unambiguously define a relative output lane. Recording output timing is similarly difficult because the input is not fixed -- gliders in a tandem pair can come in at many different relative timings.

Even output orientation is hard to define, because gliders can usually come in in either order, and you add or remove the junk still life accordingly. You can mirror G(n)-to-X converters along the input diagonal to switch from one type to the other, and that will change the output orientation.

So for the collection to be complete with the 2016 naming, it would have been necessary to duplicate most of the converters -- original, and then mirror-image, with different names. It seemed simpler to just record the type of the output, and leave it at that. (Maybe we should go back and rethink pi-input conduit naming, along the same lines.)

Entity Valkyrie
Posts: 247
Joined: November 30th, 2017, 3:30 am

### Re: The Hunting of the Elementary Conduits

Sphenocorona wrote:I have a different suggestion for conventions with symmetry-breaking conduits: Instead of naming it "PLxR196H" (ugly) or having both "PR196H" and "PLx196H" listed separately (space consuming and visibly redundant), we can do something else:

Let's refer to both of them as "PRv196H". I used "v" here as an example, it could be some other letter.

By the same logic, this "QL226H"/"QRx226H" would simply just be called "QLv226H" regardless of mirroring:

Code: Select all

``````x = 38, y = 58, rule = LifeHistory
34.4B\$10.2A3.A17.4B\$11.A2.A.A15.4B\$9.A4.A.A14.4B\$9.5A.A14.4B\$13.A15.
4B\$9.2AB2.A13.4B\$8.B2A3B.A11.4B\$8.5B.2A10.4B\$9.3B13.4B\$5.8B11.4B\$4.9B
10.4B\$3.10B9.4B\$3.10B.3B4.4B\$3.14B3.4B\$3.15B.4B\$3.19B\$3.3BD14B5.B\$3.
3B2D16B.B2A\$.6B2D17B2A\$7B3D17B\$.6B2D18B\$3.3B2D17B\$3.3BD17B\$3.20B\$3.
20B\$3.20B\$3.19B\$4.17B\$4.18B\$6.15B\$6.11B3.B2A\$7.10B3.BA.A\$6.12B5.A\$6.
12B5.2A\$6.13B\$6.12B\$7.10B6.2B\$8.9B5.4B\$7.9B5.5B\$8.8B5.6B\$7.10B.9B\$7.
21B\$7.17B2A2B\$3.A.2AB.14BABA2B\$.3AB2AB2.13B2A3B\$A4.B4.18B\$.3A.2A4.17B
\$3.A.A6.15B\$3.A.A7.2B2.2B3.6B\$4.A7.BA8.5B\$12.A.A6.6B\$13.2A6.6B\$22.5B\$
22.3D2B\$23.BDB\$23.3D\$24.B!``````
(By the way, that one wasn't quite shown right in the October 1st version of the collection, I don't know if it's fixed in the new version).

QF116B would have to then be QFv116B, and all symmetry breaking P->X and Q->X conduits would have a "v" in their names when referenced as a pair. Referring to an individual isomer would still be done as QF116B or QFx116B, as in that case the mirroring matters again.

For glider outputs, we could have the south lane forms used in the dual listing, as the FNG is a south glider.
Rx352:

Code: Select all

``````x = 56, y = 56, rule = B3/S23
38.2A3.A\$39.A2.A.A\$37.A4.A.A\$37.5A.A\$41.A\$37.2A3.A\$37.2A4.A\$42.2A\$14.
2A6.A\$14.2A6.3A\$25.A\$24.2A3\$2A\$.A\$.A.A\$2.2A50.2A\$54.2A6\$2.A\$2.A.A\$2.
3A19.2A\$4.A20.A\$22.3A\$14.2A6.A\$14.2A2.2A29.2A\$18.A.A28.A.A\$20.A30.A\$
20.2A29.2A9\$52.2A\$31.A.2A16.A.A\$29.3A.2A16.2A\$28.A\$29.3A.2A\$31.A.A\$
31.A.A\$32.A8.A\$40.A.A\$41.2A2\$50.3A\$52.A\$52.2A!
#C [[ T 95 PAUSE 2 T 126 PAUSE 2 STOP 352 ]]
``````

2718281828
Posts: 738
Joined: August 8th, 2017, 5:38 pm

### Re: The Hunting of the Elementary Conduits

I am not an expert in conduits, but this is a lom-> G and lom-> G+R they might be useful:

Code: Select all

``````x = 141, y = 42, rule = b3/s23
6\$24b2o\$24bobo\$24bobo71b2o\$15b2o8b2o71bobo\$10b2o2bo2bo80bobo\$7bo2bo4bo
bo71b2o8b2o\$6bobobo5bo67b2o2bo2bo36b2o\$7bo2bob2o38bo28bo2bo4bobo36b2o\$
10bo2bo38b3o25bobobo5bo\$11bo4bo38bo25bo2bob2o\$12b5o37b2o28bo2bo\$85bo4b
o\$14bo71b5o\$13bobo\$14bo73bo\$87bobo\$88bo3\$30b2o\$31bo\$28b3o73b2o\$28bo76b
o\$102b3o\$102bo!
``````
Edit1:
something similar of less use:

Code: Select all

``````x = 36, y = 26, rule = b3/s23
32b2o\$32bo\$33b3o\$18b2o15bo\$18bobo\$18bobo\$9b2o8b2o\$4b2o2bo2bo\$bo2bo4bob
o\$obobo5bo\$bo2bob2o\$4bo2bo\$5bo4bo\$6b5o2\$8bo\$7bobo\$8bo5\$24b2o\$25bo\$22b
3o\$22bo!
``````
Edit2:
The lom -> g+h can be combined with the hf -> g+lom (but the postion of the h is not very nice:

Code: Select all

``````x = 54, y = 39, rule = B3/S23
\$16bo\$16b3o\$19bo\$18b2o10b2o\$30bo\$28bobo\$28b2o\$20bo\$20bob2o\$20bo2bo7\$
10b2o\$5b2o2bo2bo36b2o\$2bo2bo4bobo36b2o\$bobobo5bo\$2bo2bob2o\$5bo2bo\$6bo
4bo\$7b5o2\$9bo\$8bobo\$9bo5\$25b2o\$26bo\$23b3o\$23bo!
``````
Last edited by 2718281828 on November 4th, 2018, 8:54 pm, edited 1 time in total.

2718281828
Posts: 738
Joined: August 8th, 2017, 5:38 pm

### Re: The Hunting of the Elementary Conduits

W to pi:

Code: Select all

``````x = 19, y = 12, rule = B3/S23
b2o\$2bo\$2o\$o3\$15b2o\$15bobo\$17bo\$17b2o\$2o\$2o!
``````
Edit1: some applications

Code: Select all

``````x = 85, y = 27, rule = LifeHistory
4\$25.2A\$21.2A3.A48.2A\$20.B2AB2.A.2A.2A.A40.A\$4.2A15.3B3.A.A.A.2A27.2A
8.BA.A\$5.A16.B5.AB31.B2AB4.2A.B2A\$5.A.AB2.B9.3B3.4B14.2A15.3B3.B2A2B\$
6.2AB.7B.13B15.A16.B5.4B\$8.18B3DB16.A.AB2.B9.3B2.6B\$8.20BD2B16.2AB.7B
.13B2.B\$8.14BA3B4DB18.18B3D2B.B2A\$11.10B2A4BDBD19.20BD4B2A\$10.10BA6B
3D19.14BA3B3D2B.2B\$11.9B2A6B24.10B2A3B2D2BD\$13.13B25.10BA6B3D\$16.9B
27.9B2A6BD\$17.5B\$18.4B!
``````
Last edited by 2718281828 on November 4th, 2018, 7:48 pm, edited 1 time in total.

2718281828
Posts: 738
Joined: August 8th, 2017, 5:38 pm

### Re: The Hunting of the Elementary Conduits

dove to B

Code: Select all

``````x = 34, y = 32, rule = LifeHistory
6.2A9.2A\$5.B2AB8.A\$5.3B6.2A.A\$6.B3.2B2.A.A\$.11B3.B\$13B.6B\$20B\$.19B\$3.
20B\$4.19B\$6.18B\$5.18B\$5.16B\$6.16B\$6.16B\$7.15B\$8.14B\$10.2B3A8B\$10.2BAB
A8B\$10.BA2BA8B\$10.A2BA9B2A\$11.2A7B2.A2BA2.2A\$13.5B4.ABAB3.A2.A\$15.2B
6.A4B.A.A.A\$25.B2A.A2.A\$25.BAB.A\$23.A4.A\$23.5A2\$25.A\$24.A.A\$25.A!
#C [[ STOP 131 ]]
``````
Unfortunately not a very nice place for the B, but I think it could be combined with the BF20Ha. Still not really useful.

EDIT1:
dove to C

Code: Select all

``````x = 26, y = 15, rule = 23/3
24b2o\$24b2o5\$2o\$2o\$10b3o\$10bobo\$9bo2bo\$8bo2bo10b2o\$9b2o11bobo\$24bo\$24b
2o!
#C [[ STOP 73 ]]
``````
at gen 73 (there is some 'noise' on the top which is eliminated until gen 110)

2718281828
Posts: 738
Joined: August 8th, 2017, 5:38 pm

### Re: The Hunting of the Elementary Conduits

Again, dove-to-x:
Now, dove-to-R:

Code: Select all

``````x = 29, y = 21, rule = LifeHistory
19.B\$7.B2.2B.B4.3B\$5.11B2.3B\$.B2.18B\$2AB.20B\$2A23B\$.B.11BD10B\$3.10B3D
9B\$2.13BD7B.B2A\$3.20B.BA.A\$3.19B5.A\$2.21B4.2A\$3.19B\$3.6B3A9B\$4.5BABA
9B\$4.4BA2BA9B\$6.BA2BA8B.B2A\$6.2B2A8B2.BA.A\$8.7B.B6.A\$8.3B.2B9.2A\$9.B!
#C [[ STOP 97 ]]
``````
Edit1:
something which gives a weird output, but maybe it can be converted to something more useful:

Code: Select all

``````x = 27, y = 31, rule = LifeHistory
11.A\$10.A.A\$10.A.A\$9.2A.2A\$9.A2.B\$10.AB2A\$8.A.A.2A\$8.2A2.5B\$14.3BD\$
13.5B2D\$11.8BD\$7.B2.7BDBDB\$5.11B3D2B\$.B2.18B\$2AB.20B\$2A23B\$.B.24B\$3.
24B\$2.25B\$3.24B\$3.23B\$2.23B\$3.19B.B\$3.6B3A9B\$4.5BABA9B\$4.4BA2BA9B\$6.B
A2BA8B.B2A\$6.2B2A8B2.BA.A\$8.7B.B6.A\$8.3B.2B9.2A\$9.B!
#C [[ STOP 126 ]]
``````
Edit2:
It combines well with the LOM to Dove:

Code: Select all

``````x = 47, y = 28, rule = LifeHistory
\$6.A\$5.A.A15.2B\$5.A.A12.8B\$4.2A.2AB4.15B\$3.A2.A2.AB2.16B\$2.A.A.A.ABA
6B2A9B\$3.A.A.A.A7BABA10B9.2A\$5.A.A.8BABA11B.B6.A\$4.A.BAB.2B2.4B2A4B2D
8B2.BA.A\$4.B2A2B6.8BD2BD8B.B2A\$5.2B9.8BD2BD9B\$6.2B12.5BDBD9B\$5.B2AB
10.6B3D9B\$6.2A11.19B\$18.21B4.2A\$19.19B5.A\$19.20B.BA.A\$18.13BD7B.B2A\$
19.10B3D9B\$17.B.11BD10B\$16.2A23B\$16.2AB.20B\$17.B2.18B\$21.11B2.3B\$23.B
2.2B.B4.3B\$35.B!
#C [[ STOP 140 ]]
``````

2718281828
Posts: 738
Joined: August 8th, 2017, 5:38 pm

### Re: The Hunting of the Elementary Conduits

Sorry for posting a lot in this thread but I have no idea if these things are useful or not:
Dove to LOM, seem to be known.

Code: Select all

``````x = 20, y = 22, rule = LifeHistory
6B\$4.5B\$2.2AB.3B2A\$.A.AB3.A2BA2.2A\$.A6.ABAB3.A2.A\$2A7.A4B.A.A.A\$11.B
2A.A2.A\$11.B2A.A\$9.A4.A\$9.5A2\$11.A\$10.A.A\$11.A!
``````
It allows for this LOM to LOM:

Code: Select all

``````x = 38, y = 30, rule = LifeHistory
4.A\$3.A.A15.2B\$3.A.A12.8B\$2.2A.2AB4.15B\$.A2.A2.AB2.16B\$A.A.A.ABA5B3A
9B\$.A.A.A.A6BA2B2A7B\$3.A.A.7B2A2BA8B\$2.A.BAB.2B2.4B3A3B2D3B\$2.B2A2B6.
8BD2BDB3D\$3.2B9.8BD2B2D2B2D\$4.2B14.3BDB3D2BD\$3.B2AB14.2B3D2B3D\$4.2A
15.8B\$21.6B\$22.5B\$21.6B\$22.5B\$20.2AB.3B2A\$19.A.AB3.A2BA2.2A\$19.A6.ABA
B3.A2.A\$18.2A7.A4B.A.A.A\$29.B2A.A2.A\$29.B2A.A\$27.A4.A\$27.5A2\$29.A\$28.
A.A\$29.A!
``````
Edit1:
this version might be more useful - it almost allows for a lom based oscillator:

Code: Select all

``````x = 31, y = 22, rule = LifeHistory
4.A\$3.A.A15.2B\$3.A.A12.8B\$2.2A.2AB4.15B\$.A2.A2.AB2.16B\$A.A.A.ABA5B3A
9B\$.A.A.A.A6BA2B2A7B\$3.A.A.7B2A2BA8B\$2.A.BAB.2B2.4B3A8B\$2.B2A2B6.13B
3D\$3.2B9.12BD2B2D\$4.2B14.6B2D2BD\$3.B2AB14.7B3D\$4.2A15.8B\$21.6B\$22.5B\$
21.6B\$23.4B\$20.2A.2B.B2A\$19.A.A4.BA.A\$19.A9.A\$18.2A9.2A!
``````
Edit2: two more
LOM to pi and dove:

Code: Select all

``````x = 74, y = 41, rule = LifeHistory
3\$50.2A\$13.2A34.A.A\$12.A.A34.A\$12.A34.2A.4A\$10.2A.4A29.A.A.A2.A\$9.A.A
.A2.A29.A.A2B\$9.A.A2B30.2A.BAB\$7.2A.BAB30.A2.B.2A2.2B\$6.A2.B.2A2.2B
26.5A.7B\$6.5A.7B22.2A2.2BAB.6B\$4.2A2.2BAB.6B21.A2.2AB2.8B\$3.A2.2AB2.
8B21.2A.A4.9B\$3.2A.A4.9B23.A3.11B\$6.A3.11B22.2A2.12B\$6.2A2.12B26.11B\$
11.11B26.13B\$11.13B21.2B.2B3A9B\$8.2B.2B3A9B19.2A4BA2B2A8B\$7.2A4BA2B2A
8B18.2AB.2B2A2BA9B\$7.2AB.2B2A2BA9B18.B.5B3A8B\$8.B.5B3A8B24.12B\$13.12B
26.12B\$14.14B23.13B\$14.15B23.12B.2A\$15.14B24.3BD8B.A\$16.14B23.2BDBD6B
.A\$17.14B21.3BD2B2D3B3.3A\$18.9BDBD23.3BD2BD3B5.A\$19.B.6BDBD24.3B3D3B\$
18.2A3.4B3D25.7B\$18.A6.2B31.B\$19.3A\$21.A!
``````
likely useless
Last edited by 2718281828 on November 6th, 2018, 9:40 pm, edited 1 time in total.

dvgrn
Moderator
Posts: 6710
Joined: May 17th, 2009, 11:00 pm
Contact:

### Re: The Hunting of the Elementary Conduits

2718281828 wrote:Sorry for posting a lot in this thread but I have no idea if these things are useful or not...
Probably nobody else knows for sure either. It will definitely be "useful" when you can start with a glider or a Herschel, attach various conduits and get to your newly discovered component, and then attach more conduits and get safely back to a glider or Herschel again. Until someone comes up with a complete set of conduits like that, doves and LOMs are both still kind of questionable... but still interesting.
2718281828 wrote:Dove to LOM, seem to be known... It allows for this LOM to LOM... this version might be more useful - it almost allows for a lom based oscillator...
Several versions of that LOM-to-LOM are in Dean Hickerson's oscillator stamp collection. (I didn't know about this ahead of time, just looked up the p124 oscillators because that's where this reaction would have to show up.)

Code: Select all

``````x = 138, y = 129, rule = B3/S23
84b2o9b2o17b2o9b2o\$85bo9bo19bo9bo\$84bo11bo17bo11bo\$84b2o9b2o17b2o9b2o\$
87b2obob2o23b2obob2o\$82b3ob3o3b3ob3o13b3ob3o3b3ob3o\$81bo2b2o2bobobo2b
2o2bo11bo2b2o2bobobo2b2o2bo\$81b2o4b3ob3o4b2o11b2o4b3ob3o4b2o\$42b2o9b2o
\$43bo9bo32bo2bobo2bo21bo2bobo2bo\$42bo11bo30bo3b3o3bo19bo3b3o3bo\$42b2o
9b2o29bo2b7o2bo17bo2b7o2bo\$45b2obob2o32b2o9b2o17b2o9b2o\$40b3ob3o3b3ob
3o\$39bo2b2o2bobobo2b2o2bo21bo51bo\$39b2o4b3ob3o4b2o19bobo51bobo\$78bobo
49bobo\$44bo2bobo2bo25bo53bo\$43bo3b3o3bo\$42bo2b7o2bo\$42b2o9b2o18b2o15bo
29bo15b2o\$73b2o14b3o27b3o14b2o\$59bo29bo2bo25bo2bo\$59bobo28bo2bo23bo2bo
\$58bobo30b2o25b2o\$60bo35b2o15b2o\$30bo47b2o16b2o15b2o16b2o\$30b3o46bo9b
2o6bo15bo6b2o9bo\$33bo14bo15b2o10b3o10b2o29b2o10b3o\$32b2o13b3o14b2o10bo
12b3o27b3o12bo\$46bo2bo\$45bo2bo\$46b2o\$41b2o\$27b2o12b2o16b2o\$2o4b2obo4b
2o4b2o5b2o12bo6b2o9bo16bo12b3o27b3o12bo\$bo4bob2o5bo5bo26b2o10b3o13b3o
10b2o29b2o10b3o\$o9b2o2bo5bo26b3o12bo16bo9b2o6bo15bo6b2o9bo\$2o8bo3b2o4b
2o10bo45b2o16b2o15b2o16b2o\$11bo4bob2o12bobo61b2o15b2o\$2o8b2o4b2obo11bo
bo57b2o25b2o\$bo4b2obo10b2o11bo56bo2bo23bo2bo\$o5bob2o11bo21b3o43bo2bo
25bo2bo\$2o2b2o14bo17b2ob7ob2o22b2o14b3o27b3o14b2o\$4bo15b2o16bo3bobobo
3bo22b2o15bo29bo15b2o\$2o3bo33b4o3b4o\$bo2b2o35bo5bo\$o5b2obo10b2o19bo5bo
30bo53bo\$2o4bob2o10b2o13b2o3b2o5b2o3b2o24bobo49bobo\$35bo2b5obob5o2bo
23bobo51bobo\$36b3o4b3o4b3o26bo51bo2\$38b2o9b2o33b2o9b2o17b2o9b2o\$38bo
11bo33bo2b7o2bo17bo2b7o2bo\$39bo9bo35bo3b3o3bo19bo3b3o3bo\$38b2o9b2o35bo
2bobo2bo21bo2bobo2bo2\$81b2o4b3ob3o4b2o11b2o4b3ob3o4b2o\$81bo2b2o2bobobo
2b2o2bo11bo2b2o2bobobo2b2o2bo\$82b3ob3o3b3ob3o13b3ob3o3b3ob3o\$87b2obob
2o23b2obob2o\$84b2o9b2o17b2o9b2o\$84bo11bo17bo11bo\$85bo9bo19bo9bo\$84b2o
9b2o17b2o9b2o2\$52b2ob2o\$51bobobo\$50bo4bo\$50bob2o2b2o\$48bobob2o4bo\$47bo
bobo2b2ob2o\$47bobobo2b2o\$48bobob2o3b2o\$50bobo2b2obo43b2o\$50bo2bo2bo44b
o2bo3b2o\$48b2o3bob2o44b2obo3bo2b2ob2o\$47bo2b3o2bob2obo41bob2o3b2obobo\$
48b2o7bob2o40bo4bo3bobobobo2bo\$49bob2obobo43bob3o4bo2b2ob5ob2o\$49bobo
3bo44bobo2bobo3bobobo3b4o\$48b2obo43bob2obo3b2ob2o3bo4bo3b2o\$50bob4o39b
2obo2bobobo6bo2bobo\$50bo3b2o3b2o38bobob2obobobo5bob4o\$51bo7bo40bobo3bo
bob5obo3b2o3b2o\$35bo16bo4bobo42bob2obobo5bobo7bo\$34bobo20b2o10b2o31b2o
bobobo2b2obo2bo4bobo\$35bo33bobo36bo3bob2o7b2o6bo\$66b2obobo59bobo\$33b5o
28bobobo59bobo\$32bo4bo30bo63bo\$31bo2bo32b2o\$28bo2bob2o19bo11b3o\$27bobo
bo5bo15b3o10b3o27b2ob2o19bo15b2o\$28bo2bo4bobo13bo2bo10b3o27b2obo19b3o
14b2o\$31b2o2bo2bo12bo2bo12b2o23b2o6bo17bo2bo\$36b2o14b2o14bo20b2o2b7obo
15bo2bo\$47b2o17bobobo17bob2o7bobo16b2o\$47b2o17b2obobo15bo4b3o3b2ob2o
10b2o\$47bo6b2o13bobo15bob2o4b2ob2o3bo9b2o16b2o\$54b2o13b2o17b2o3bo6bobo
10bo6b2o9bo\$53b3o34b2obob2o3b3o17b2o10b3o\$90b2obob2o3b3o16b3o12bo\$88b
2o3bo6bobo\$87bob2o4b2ob2o3bo\$87bo4b3o3b2ob2o\$53b5o30bob2o7bobo\$52bo5bo
30b2o2b7obo13b3o\$92b2o6bo9b2ob7ob2o\$51b2o5b2o36b2obo10bo3bobobo3bo\$50b
o4bo4bo35b2ob2o10b4o3b4o\$49b2o9b2o51bo5bo\$49b2o9b2o51bo5bo\$46b2ob3o7b
3ob2o42b2o3b2o5b2o3b2o\$46bo2bo2bo5bo2bo2bo42bo2b5obob5o2bo\$47bobo3bo3b
o3bobo44b3o4b3o4b3o\$46b2obo11bob2o\$45bo2bo4bo3bo4bo2bo44b2o9b2o\$46bobo
bob2o3b2obobobo45bo11bo\$47bo2b2obo3bob2o2bo47bo9bo\$51bobo3bobo50b2o9b
2o\$49b2obo5bob2o\$50bob7obo\$48bobo9bobo\$46b3obo2b2ob2o2bob3o\$45bo5bo2bo
bo2bo5bo\$46bob2obobo3bobob2obo\$47b2obobo5bobob2o\$51bo7bo!``````
Here's a new version based on your construction, with no low-period sparkers needed:

Code: Select all

``````x = 117, y = 146, rule = LifeHistory
93.2A\$92.A.A\$86.2A4.A\$84.A2.A2.2A.4A\$84.2A.A.A.A.A2.A\$87.A.ABABAB\$87.
A.AB2AB\$88.AB.2B\$91.3B\$91.4B6.2A\$81.A7.3B2AB6.A\$79.3A7.3B2AB3.BA.A\$
78.A8.10B.B2A\$77.A.A6.13B\$76.BA.A5.14B\$75.3BA5.15B\$73.4B6.4B2.8B\$71.
6B5.4B5.6B\$70.7B4.4B4.9B\$63.A.2ABA.8B2.4B5.2A4.B3A\$62.A2B.2BA6B2A6B7.
A5.A3B\$62.A5BA13B5.3A7.A3B\$63.2A.BA4B2A8B5.A10.4B10.2A\$66.2A4B3A7B17.
4B9.A\$67.8BA6B18.4B10.A\$68.B2A9B.B2A10.2A5.4B5.5A\$68.B2A8B2.BA.A10.A
5.4B4.A\$69.2ABA6B5.A10.A.AB.7B2.B3A\$69.2B2A6B5.2A10.2AB.7B3.2B.A\$69.
11B18.12B4A\$69.10B19.7B2A3BAB2.2A\$65.A.2AB.8B19.7B2A2B.B3A2.A\$63.3AB
2AB3.7B18.10B3.B.A.2A\$62.A4.B6.6B17.8B8.A\$63.3A.2A4.6B17.9B7.2A\$65.2A
2.A4.5B16.4B2.3B\$68.A.A.8B14.4B3.5B\$65.3A.A.A8B8.A4.4B7.2A\$64.A2.A.BA
2B.6B6.3A3.4B8.A\$63.A.A.A2.2B2.7B4.A5.4B10.3A\$62.A.A2.2A.B3.7B4.2A3.
4B13.A\$62.A.A.A2.A.A2.8B.4B2.4B\$63.2A.2A2.2A2.11B3.4B\$74.12B.4B\$74.
16B\$64.A10.14B\$64.3A11.10B\$67.A9.BABA8B\$66.2A6.3BA2BA9B\$66.11BAB5A6B
6.A\$68.13BA2BA6B3.3A\$67.24B2.A\$67.A23B.B.A\$66.BABA23B2A\$65.2B2A.22BA
2.2A\$64.4B3.2B7.B3.2B3.3B3A2.A\$63.4B3.2BAB5.3B.4B3.2B4.A\$62.4B5.A.A4.
B2AB.B2AB5.4A\$61.4B7.A6.2A3.2A7.A\$61.3B27.A\$50.2A7.2A3B27.2A\$51.A6.A
2BA\$51.A.AB3.BABA\$52.2AB.4BA\$40.A13.5B\$39.A.A12.6B\$39.A.A12.8B\$38.2A.
2AB4.15B\$37.A2.A2.AB2.16B12.2A\$36.A.A.A.ABA5B3D9B12.B2AB\$37.A.A.A.A6B
D2B2D7B13.2B\$39.A.A.7B2D2BD12B9.2B\$38.A.BAB.2B2.4B3D13B6.2B2AB\$38.B2A
2B6.13B3C4B2.2B.BAB.A\$39.2B9.12BC2B2C7B.A.A\$40.2B13.7B2C2BC6BA.A.A.A\$
39.B2AB12.9B3C5BABA.A.A.A\$40.2A12.16B2.BA2.A2.A\$54.15B4.B2A.2A\$55.8B
12.A.A\$57.6B12.A.A\$58.5B13.A\$56.A4B.B2A\$55.ABAB3.BA.A\$55.A2BA6.A\$24.
2A27.3B2A7.2A\$25.A27.3B\$23.A7.2A3.2A6.A7.4B\$21.4A5.B2AB.B2AB4.A.A5.4B
\$20.A4.2B3.4B.3B5.BA2B3.4B\$19.A2.3A3B3.2B3.B7.2B3.4B\$20.2A2.A22B.4B\$
22.2A27B\$22.A.B.24B\$23.A2.24B\$20.3A3.23B\$20.A6.24B\$27.16B6.2A\$28.12B
9.A\$29.10B11.3A\$28.14B10.A\$27.10B2A2BAB\$26.4B.5B2A5B\$25.4B3.5B2A4B2.
2A2.2A.2A\$24.4B2.4B.8B2.A.A2.A.A.A\$9.A13.4B3.2A4.B2A2B2A3.B.2A2.A.A\$
9.3A10.4B5.A4.A6B2.2B2.A.A.A\$12.A8.4B3.3A6.2B4A.2BAB.A2.A\$11.2A7.4B4.
A8.A2BA4BA.A.3A\$11.5B3.4B14.8B.A.A\$13.3B2.A3B16.5B4.A2.2A\$3.2A7.6BABA
17.6B4.2A.3A\$3.A8.6B2A17.6B6.B4.A\$2A.A.B3.10B18.7B3.B2AB3A\$A2.3AB.2B
2A7B19.8B.B2A.A\$.2A2.BA3B2A7B19.10B\$3.4A12B18.3B2A6B\$3.A.2B3.7B.B2A
10.2A5.2B2A6B\$4.3AB2.7B.BA.A10.A5.10B\$7.A4.4B5.A10.A.AB2.11B\$2.5A5.4B
5.2A10.2AB.12B\$2.A10.4B18.15B\$4.A9.4B17.16B\$3.2A10.4B10.A5.16B.2B\$16.
4B7.3A5.18B2A\$17.4B5.A7.17B.B2A\$18.4B4.2A5.2A2B2.8B.4B.B\$19.9B4.ABAB
4.7B\$20.6B5.3BA5.6B\$20.8B2.4B6.4B\$18.15B5.A3B\$18.14B5.A.AB\$18.13B6.A.
A\$16.2AB.10B8.A\$15.A.AB3.B2A3B7.3A\$15.A6.B2A3B7.A\$14.2A6.4B\$23.3B\$24.
2B.BA\$23.B2ABA.A\$22.BABABA.A\$20.A2.A.A.A.A.2A\$20.4A.2A2.A2.A\$24.A4.2A
\$22.A.A\$22.2A!``````

calcyman
Posts: 2198
Joined: June 1st, 2009, 4:32 pm

### Re: The Hunting of the Elementary Conduits

dvgrn wrote:Here's a new version based on your construction, with no low-period sparkers needed:
If you're allowed Snarks, then we don't even need the guns:

Code: Select all

```x = 103, y = 74, rule = B3/S23 24b2o\$24bobo\$26bo4b2o\$22b4ob2o2bo2bo\$22bo2bobobobob2o\$25bobobobo26b2o\$ 26b2obobo26bobo\$30bo29bo4b2o\$56b4ob2o2bo2bo\$16b2o38bo2bobobobob2o\$17bo 41bobobobo\$17bobo5b3o32b2obobo\$18b2o4bo3bo35bo\$23bo5bo\$23bo5bo20b2o\$ 23bo5bo21bo7b3o\$24bo3bo22bobo4bo3bo\$25b3o24b2o3bo5bo\$56bo3bo3bo\$28b2o 26bo2bobo2bo\$28bo27bo3bo3bo\$29b3o25bo5bo\$31bo26bo\$59bo3bo\$3b2o58bo\$4bo 57bo\$2bo60b3o\$2b5o14b2o42bo\$7bo13bo11bo\$4b3o12bobo10bobo\$3bo15b2o11bob o\$3b4o24b2ob2o57bo\$b2o3bo3b2o18bo2bo2bo31b2o21b3o\$o2b3o4b2o17bobobobob o30b2o20bo\$2obo26bobobobo53b2o\$3bo28bobo\$3b2o26bo2bo34b2o\$32b2o18bo15b o2bo26b2o\$52bo15bobo28bo\$11b2o38bobo12bobobobo19b2o5bob2o\$12bo10b2o8b 2o16b3o2b2o7bobobobobo17bo6b2o2bo\$9b3o11bobo7b2o16bo2b2obo8bo2bo2bo18b 2obo2bo2b2o\$9bo13bo28b4o11b2ob2o24b2obo\$52bo2bo12bobo11b2o13bobo\$53b2o 13bobo10bobo12b3o\$69bo11bo6bo6bo\$37bo19b3o20b2o5bo8b5o\$37b3o17bo29b3o 10bo\$40bo17bo39bo\$39b2o57b2o2\$71bo\$71b3o\$74bo\$73b2o2\$49b2o\$42b2o5bobo\$ 42b2o7bo\$51b2o2\$38bo44b2o\$37bobob2o33b2o5bobo\$37bobobobo32b2o7bo\$34b2o bobobobo2bo38b2o\$34bo2bo2b2ob4o\$36b2o4bo29bo\$42bobo26bobob2o\$43b2o26bo bobobo\$68b2obobobobo2bo\$68bo2bo2b2ob4o\$70b2o4bo\$76bobo\$77b2o!```
What do you do with ill crystallographers? Take them to the mono-clinic!

2718281828
Posts: 738
Joined: August 8th, 2017, 5:38 pm

### Re: The Hunting of the Elementary Conduits

A pi to G which is likely of not a lot use, due to the spacing:

Code: Select all

``````x = 34, y = 19, rule = LifeHistory
20.2A\$21.A\$20.A\$8.A11.2A2.2A5.A\$6.3A14.A.A3.3A\$5.A12.4A.A4.A\$5.2A11.A
2.A.2A.B.2A\$2.5B15.8B\$.2D2B19.4B\$.2D4B17.6B\$.3E3BDB15.3E3BDB\$3.E4B2D
16.E4B2D\$.3E3B2D15.3E3B2D\$8B15.8B\$6B17.6B\$4B19.4B\$2B2AB18.2B2AB\$2.2A
21.2A!
``````
However, due to the block it can act as a fast p15 splitter (theoretical repeat time 30):

Code: Select all

``````x = 38, y = 25, rule = LifeHistory
\$27.A\$.3A23.A\$.A.A22.A.A\$.3A23.A\$.3A23.A\$.3A23.A\$.3A23.A\$.A.A22.A.A\$.
3A23.A\$10.A16.A7.A\$8.3A22.3A\$7.A24.A\$7.2A23.2A4\$3.3A22.3A\$5.A24.A\$3.
3A22.3A4\$4.2A23.2A\$4.2A23.2A!
``````
Edit1: Related:
A pi can turn a boat into a glider.

Code: Select all

``````x = 17, y = 13, rule = LifeHistory
4.3A\$4.A\$4.3A6\$2A\$A.A\$.A\$15.2A\$15.2A!
``````

Kazyan
Posts: 958
Joined: February 6th, 2014, 11:02 pm

### Re: The Hunting of the Elementary Conduits

Fast W-to-G:

Code: Select all

``````x = 20, y = 20, rule = LifeHistory
.AB3.2A3.2A\$A.AB.B2AB2.A.A\$.A6B5.A2.2A\$2.B.5B3.2A.A.A\$5.4B2.B.B.A\$4.
6B.B4A\$4.6B.BAB2.2A\$4.2B2C5B3A2.A\$4.3BC7B.A2.A\$3.2B2C5B3.2A.2A\$4.BC6B
4.A\$4.6B4.A.A\$7.4B3.2A\$8.4B\$9.4B\$10.4B\$11.4B\$12.4B\$13.4B\$14.4B!``````
It doesn't fit with anything, as far as I'm aware.

EDIT: H-to-Pi:

Code: Select all

``````x = 36, y = 22, rule = LifeHistory
17.2A\$17.A.A\$18.AB6.2A\$17.2B7.A.A\$17.3B3.BA.A.A2.2A\$15.7B.B2A2.A.A.A\$
14.10B4.A.A\$12.12B3.2A.2A\$10.14B.BAB3.A\$10.2BC14B4A\$9.3BCBC12B.B.A.A\$
10.2B3C12B2A.A.3A\$9.5BC10BA2.ABA4.A\$8.17B3A3.4A\$7.4B7.8B2.3A\$6.4B8.6B
.2A.A2.2A\$5.4B8.7B2.A4.A.A\$4.4B9.5B4.A.A3.A\$3.4B10.5B5.2A\$2.4B11.BDBD
\$.4B13.DBD\$4B14.3D!``````
Tanner Jacobi
Coldlander, a novel, available in paperback and as an ebook.

Jormungant
Posts: 168
Joined: May 27th, 2016, 1:01 am

### Re: The Hunting of the Elementary Conduits

Can anyone (or any script) manage to search stabilisation to the following, so to get a dove to-h ?

Code: Select all

``````x = 108, y = 82, rule = LifeHistory
2\$78.D\$77.3D\$77.D.2D7\$64.B\$63.2AB\$63.2A2B\$64.B.9B12.2B6.D\$57.A8.9B12.
2B4.3D\$49.2A5.A.A6.10B12.2B4.D.D\$50.A4.2BAB7.9B12.2B4.D\$50.A.AB2.2B8.
9B12.2B\$51.2AB.B.6B2.10B12.B\$53.11B2.9B\$44.A9.10B2.6B3.6B6.B2A\$43.A.A
7.13B.5B3D9B4.A\$43.A.A5.20BD2BD9B5.3A\$41.3A.2A4.19BD2BD8B.B2A5.A\$40.A
19B\$47.7BDBD19B\$48.6BD2BD3B6.8B\$47.9B2D3B9.2B\$47.15B\$48.13B\$48.12B\$
32.B16.10B\$32.2B18.10B\$32.3B17.11B3.B\$32.4B13.14B2.3B\$33.4B11.20B\$34.
4B8.23B.B\$35.4B6.25B2A\$19.4B13.4B5.25B2A\$20.4B7.2A4.4B3.27B\$21.4B5.B
2AB4.4B.28B\$22.4B5.3B5.27B2.B\$23.4B3.B.B6.31B\$24.4B.6B4.32B\$25.10B2.
34B\$17.2A7.45B\$18.A8.42B.B2A\$18.A.AB6.39B3.BA.A\$19.2AB.3B2.38B7.A\$21.
21B3D18B10.2A\$21.23BD17B\$22.20B3D14B\$21.38B\$19.39B\$17.19B3.17B\$17.2BC
15B5.14B\$16.3BCBC4B.7B7.13B\$17.2B3C4B2.6B7.7B.5B\$16.5BC4B3.6B6.2A7.3B
\$15.10B6.4B7.A6.2A\$14.4B12.B2A2B4.3A7.A\$14.3B14.2A.B2A2.A7.A.A\$12.4B
18.BA.A.A7.2A\$12.2A23.A.A.2A\$13.A23.A.A.2A\$10.3A25.A\$10.A!
``````
I think there might be tons of ways to stop the pseudo-B that would maybe annelitate the debris, but that might be a long search.

2718281828
Posts: 738
Joined: August 8th, 2017, 5:38 pm

### Re: The Hunting of the Elementary Conduits

Q to G:

Code: Select all

``````x = 43, y = 33, rule = LifeHistory
\$25.2A\$25.2A\$36.2A\$36.A\$20.A13.A.A\$20.2A12.2A\$21.2A\$21.3A\$21.2A\$20.2A
\$6.2A12.A\$5.A.A\$5.A\$4.2A13\$16.2A\$17.A\$14.3A\$14.A!
``````
But, the eater in the back of the Q makes it not useful at all.

2718281828
Posts: 738
Joined: August 8th, 2017, 5:38 pm

### Re: The Hunting of the Elementary Conduits

Jormungant wrote:Can anyone (or any script) manage to search stabilisation to the following, so to get a dove to-h ?

Code: Select all

``````x = 108, y = 82, rule = LifeHistory
2\$78.D\$77.3D\$77.D.2D7\$64.B\$63.2AB\$63.2A2B\$64.B.9B12.2B6.D\$57.A8.9B12.
2B4.3D\$49.2A5.A.A6.10B12.2B4.D.D\$50.A4.2BAB7.9B12.2B4.D\$50.A.AB2.2B8.
9B12.2B\$51.2AB.B.6B2.10B12.B\$53.11B2.9B\$44.A9.10B2.6B3.6B6.B2A\$43.A.A
7.13B.5B3D9B4.A\$43.A.A5.20BD2BD9B5.3A\$41.3A.2A4.19BD2BD8B.B2A5.A\$40.A
19B\$47.7BDBD19B\$48.6BD2BD3B6.8B\$47.9B2D3B9.2B\$47.15B\$48.13B\$48.12B\$
32.B16.10B\$32.2B18.10B\$32.3B17.11B3.B\$32.4B13.14B2.3B\$33.4B11.20B\$34.
4B8.23B.B\$35.4B6.25B2A\$19.4B13.4B5.25B2A\$20.4B7.2A4.4B3.27B\$21.4B5.B
2AB4.4B.28B\$22.4B5.3B5.27B2.B\$23.4B3.B.B6.31B\$24.4B.6B4.32B\$25.10B2.
34B\$17.2A7.45B\$18.A8.42B.B2A\$18.A.AB6.39B3.BA.A\$19.2AB.3B2.38B7.A\$21.
21B3D18B10.2A\$21.23BD17B\$22.20B3D14B\$21.38B\$19.39B\$17.19B3.17B\$17.2BC
15B5.14B\$16.3BCBC4B.7B7.13B\$17.2B3C4B2.6B7.7B.5B\$16.5BC4B3.6B6.2A7.3B
\$15.10B6.4B7.A6.2A\$14.4B12.B2A2B4.3A7.A\$14.3B14.2A.B2A2.A7.A.A\$12.4B
18.BA.A.A7.2A\$12.2A23.A.A.2A\$13.A23.A.A.2A\$10.3A25.A\$10.A!
``````
I think there might be tons of ways to stop the pseudo-B that would maybe annelitate the debris, but that might be a long search.
Here a dove-to-g, dove-to-c and dove-to-hive:

Code: Select all

``````x = 72, y = 32, rule = LifeHistory
3\$39.A\$37.3A\$4.A31.A28.2A\$4.3A29.2A21.B5.A\$7.A25.5B20.3B.BA.A\$6.2A25.
3B22.3B.B2A\$6.5B21.5B19.7B\$8.4B19.2D4B18.BD6B\$6.7B16.D2BD5B16.BDBD5B\$
5.2D6B16.DBD6B16.D3BD4B\$4.2D8B15.3D7B15.D3BD5B\$5.BD6B17.8B16.D3BD4B\$
6.9B16.9B15.DBD7B\$5.9B2A14.9B2A14.BD7B2A\$6.8B2A15.8B2A15.8B2A\$5.10B
15.10B15.10B\$4.10B15.10B15.10B\$4.10B15.10B15.10B\$5.10B15.10B15.10B\$5.
3B3A5B14.3B3A5B14.3B3A5B\$5.3BABA4B2A13.3BABA4B2A13.3BABA4B2A\$6.BA2BA
4B2A14.BA2BA4B2A14.BA2BA4B2A\$6.A2BA2B3.B15.A2BA2B3.B15.A2BA2B3.B\$7.2A
B22.2AB22.2AB!
``````
The first seems to be useful (but not a dove-signal-splitter that you were aiming for):

Code: Select all

``````x = 75, y = 71, rule = LifeHistory
2\$59.A\$59.3A\$62.A\$61.2A\$61.5B\$63.4B\$61.7B\$60.2D6B\$59.2D8B\$60.BD6B\$61.
9B\$48.A11.9B2A\$40.2A5.A.A11.8B2A\$41.A4.2BAB10.10B\$41.A.AB2.2B10.10B\$
42.2AB.B.6B5.10B\$44.11B5.10B\$35.A9.10B5.11B\$34.A.A7.13B.5B3D4B2A\$34.A
.A5.20BD2BD4B2A\$32.3A.2A4.19BD2BD2B3.B\$31.A4.B5.20B2D3B\$32.3AB2AB3.
25B\$34.A.2A28B\$38.28B\$38.7B3D19B\$38.7BDBD19B\$39.6BD2BD3B6.8B\$38.9B2D
3B9.2B\$38.15B\$39.13B\$39.12B\$23.B16.10B\$23.2B18.10B\$23.3B17.11B3.B\$23.
4B13.14B2.3B\$24.4B11.20B\$25.4B8.23B.B\$26.4B6.25B2A\$10.4B13.4B5.25B2A\$
11.4B7.2A4.4B3.27B\$12.4B5.B2AB4.4B.28B\$13.4B5.3B5.27B2.B\$14.4B3.B.B6.
31B\$15.4B.6B4.32B\$16.10B2.34B\$8.2A7.45B\$9.A8.42B.B2A\$9.A.AB6.39B3.BA.
A\$10.2AB.3B2.38B7.A\$12.21B3D18B10.2A\$12.23BD17B\$13.20B3D14B\$12.38B\$
10.39B\$8.19B3.17B\$8.2BC15B5.14B\$7.3BCBC4B.7B7.13B\$8.2B3C4B2.6B7.7B.5B
\$7.5BC4B3.6B6.2A7.3B\$6.10B6.4B7.A6.2A\$5.4B12.B2A2B4.3A7.A\$5.3B14.2A.B
2A2.A7.A.A\$3.4B18.BA.A.A7.2A\$3.2A23.A.A.2A\$4.A23.A.A.2A\$.3A25.A\$.A!
``````
Edit1:
something related but not fitting here, dove-to-R:

Code: Select all

``````x = 45, y = 21, rule = LifeHistory
18.2B\$17.5B\$16.7B\$13.11B\$12.13B\$9.18B\$8.21B\$7.22B\$8.21B\$6.25B\$4.A.2AB
.8B3A10B\$2.3AB2AB2.7BABA15B4.B\$.A4.B6.4BA2BA17B.B2A\$2.3A.2A6.2BA2BA6B
D13B2A\$4.A.A8.2B2A7B3D10B.B\$4.A.A9.11BD10B\$5.A10.6B7.8B\$17.4B9.7B\$17.
4B10.5B\$18.2B12.2B!``````

2718281828
Posts: 738
Joined: August 8th, 2017, 5:38 pm

### Re: The Hunting of the Elementary Conduits

After this 'failed' pi-track (viewtopic.php?f=2&t=576&start=1500#p66051), now a somewhat more useful version:

Code: Select all

``````x = 37, y = 16, rule = LifeHistory
18.D\$17.DBD\$16.2DB2D\$16.5B\$5.2A9.5B9.2A\$6.A7.9B7.A\$6.A.AB3.11B3.BA.A\$
2A5.2AB2.13B2.B2A5.2A\$.A7.19B7.A\$.A.AB4.9BC9B4.BA.A\$2.2AB.11BCBC11B.B
2A\$4.2B2A8B2CB2C8B2A2B\$4.BA.A10B.10BA.AB\$5.2A3.7B3.7B3.2A\$13.4B3.4B\$
14.2B5.2B!
``````
Still it does not allow, a stable pi track (it is still slightly too large).

It can be used well as an input, but the output is not really suitable:

Code: Select all

``````x = 46, y = 54, rule = LifeHistory
\$23.3A6\$24.D\$23.DBD\$22.2DB2D\$22.5B\$11.2A9.5B9.2A\$12.A7.9B7.A\$12.A.AB
3.11B3.BA.A\$6.2A5.2AB2.13B2.B2A5.2A\$7.A7.19B7.A\$7.A.AB4.19B4.BA.A\$8.
2AB.11B3D11B.B2A\$10.2B2A9BDBD9B2A2B\$10.BA.A9BDBD9BA.AB\$11.2A3.17B3.2A
\$19.11B\$20.9B\$20.8B10.A\$19.9B8.3A\$19.9B7.A\$19.10B6.2A\$17.13B2.5B\$14.
2B.18B\$13.2A19B2A\$13.2AB.17B2A\$14.B.17B.B\$17.16B\$18.14B\$17.4B2.8B\$16.
4B3.7B\$15.4B3.11B\$14.4B4.12B\$13.4B5.12B\$12.4B7.11B\$12.3B6.4B.4B3CB\$
12.2B7.2A4.4BC2B\$12.B9.A4.2B3C2B\$19.3A6.6B\$19.A8.7B\$30.B.4B\$33.4B\$34.
3B\$36.B2A\$36.BA.A\$39.A\$39.2A!
``````
Without the upper eater, the ship-eater releases an R, but the placing is not useful:

Code: Select all

``````x = 39, y = 20, rule = LifeHistory
2\$19.D\$18.DBD\$17.2DB2D\$17.5B\$6.2A9.5B\$7.A7.10B\$7.A.AB3.11B.2B\$.2A5.2A
B2.15B8.2A\$2.A7.15B2D2B7.A\$2.A.AB4.9BC4B2D3B4.BA.A\$3.2AB.11BCBC4BD6B.
B2A\$5.2B2A8B2CB2C8B2A2B\$5.BA.A10B.10BA.AB\$6.2A3.7B3.7B3.2A\$14.4B3.4B\$
15.2B5.2B!
``````

dvgrn
Moderator
Posts: 6710
Joined: May 17th, 2009, 11:00 pm
Contact:

### Re: The Hunting of the Elementary Conduits

A couple of placeholders, reminders for the next ECC update:
Freywa wrote:
chris_c wrote:Aha. When I see the need for a fast glider in the same direction as a Herschel I always think of this conduit. Hence I came up with this:
...
Because it is a variant of F131 that liberates an extra glider, I didn't see it in the H-to-H collection (which only lists the standard F131). The variant should be added on the next update.

Speaking of conduits, Sokwe mentioned that F131 can be split into a H-to-R and R-to-H, but I don't see either of those components in the elementary conduits collection. These should also be added soon.
There are at least five of these H-to-G0 conduits known now -- three in the Elementary Conduits collection, with spacings between gliders of 119, 124, and 324, and the "SW-2T21_SW-2T103" one in this article, and one found by gmc_nxtman a couple of years ago, "NW31T120_NW31T378", with a glider spacing of 258. Neither of the last two have made it into the collection yet -- as usual the ECC is in need of an update.

It looks like "H-to-G0" is a term that has gotten enough general use now that it would be a good new LifeWiki page, with a link to the Gn Life Lexicon article... User:Dvgrn|Dvgrn 12:27, 2 December 2018 (UTC)
Having a variety of H-to-G0s turns out to be particularly handy for getting the right mod-8 timings to feed to the period-doubler toolkit to make glider-to-X converters.

Freywa
Posts: 635
Joined: June 23rd, 2011, 3:20 am
Location: Singapore
Contact:

### Re: The Hunting of the Elementary Conduits

Below I've tried to determine repeat times for the B-to-B conduits currently in the elementary collection.

Code: Select all

``````x = 375, y = 165, rule = LifeHistory
323.4D2.5D9.D4.3D3.3D2.4D\$323.D3.D.D12.2D3.D3.D.D3.D.D3.D\$145.4D2.4D
10.D4.3D4.D3.4D8.D12.3D3.3D3.3D2.D3.D95.D3.D.D5.D3.D3.D3.D3.D.D3.D.D
3.D\$145.D3.D.D3.D8.2D3.D6.2D3.D3.D7.D11.D3.D.D3.D.D3.D.D3.D95.4D2.3D
4.D.D4.D4.4D2.4D.4D\$72.4D2.4D10.D4.3D4.D3.4D33.D3.D.D3.D.D3.D3.D3.D7.
D3.D3.D7.D5.D3.D5.D.D2.2D5.D.D3.D95.D3.D.D7.D5.D7.D5.D.D3.D\$4D2.5D9.D
3.5D.5D.4D32.D3.D.D3.D8.2D3.D6.2D3.D3.D32.4D2.4D3.D.D4.D3.4D4.D3.4D8.
D6.D.D4.2D2.D.D.D3.2D2.5D95.D3.D.D6.D.D4.D7.D5.D.D3.D\$D3.D.D12.2D3.D
9.D.D3.D31.D3.D.D3.D.D3.D3.D3.D7.D3.D3.D32.D3.D.D2.D4.D5.D3.D3.D3.D3.
D3.D7.D7.D7.D.2D2.D5.D.D3.D95.4D2.D5.D3.D2.3D3.3D3.3D2.4D\$D3.D.D5.D3.
D3.D3.D8.D2.D3.D31.4D2.4D3.D.D4.D3.4D4.D3.4D33.D3.D.D3.D2.D.D4.D3.D3.
D3.D3.D3.D7.D6.D.D2.D3.D.D3.D.D3.D.D3.D\$4D2.3D4.D.D4.D4.3D4.D3.4D32.D
3.D.D2.D4.D5.D3.D3.D3.D3.D3.D32.4D2.D3.D.D3.D2.3D3.3D3.3D2.4D2.5D.5D.
D3.D2.3D3.3D3.3D2.D3.D\$D3.D.D7.D5.D7.D2.D4.D3.D31.D3.D.D3.D2.D.D4.D3.
D3.D3.D3.D3.D\$D3.D.D6.D.D4.D3.D3.D.D5.D3.D31.4D2.D3.D.D3.D2.3D3.3D3.
3D2.4D146.4D2.4D11.D3.3D2.4D\$4D2.D5.D3.D2.3D3.3D2.D5.4D218.D3.D.D3.D
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2E\$4B13.12B106.21B3.2B3.E7.3F3.3F2.5F\$3B12.2AB2.9B106.4BD16B4.EB3.3E
3.F3.F.F3.F5.F\$2B12.A.AB2.8B107.5BD16B2.E.E5.E7.F5.F4.F\$B13.A6.6B6.3F
3.3F5.F86.6B2D15B2.2E12.2F4.2F5.F\$13.2A5.6B6.F3.F.F3.F3.2F85.6B2D15B
19.F5.F3.F\$21.5B10.F.F3.F2.F.F86.5BD17B14.F3.F.F3.F3.F\$21.D2B2D8.2F2.
F.F.F.F2.F86.23B15.3F3.3F4.F\$22.3D11.F.F3.F.5F89.B4.B2E9B4.2E\$23.D8.F
3.F.F3.F4.F96.2E10B3.E\$33.3F3.3F5.F100.9BE.E\$149.6B.B2E\$149.8B\$149.4B
2E2B\$151.BEBEB\$152.BE!``````
I define repeat time as the smallest time after placing the initial object that I can place the same object in the same location and still leave the device functioning after both objects have completed their run through the conduit. I have put an X beside BRx161B because the passage of one B through it leaves internal junk, so it is not really a conduit at all.
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dvgrn
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### Re: The Hunting of the Elementary Conduits

Freywa wrote:Below I've tried to determine repeat times for the B-to-B conduits currently in the elementary collection...
I define repeat time as the smallest time after placing the initial object that I can place the same object in the same location and still leave the device functioning after both objects have completed their run through the conduit.
Thanks! The definition looks reasonable. There are some situations where that method gives too low a number for the repeat time: the second copy works fine if it magically appears at the key location, but there's no possible way for an actual active reaction to place the object at that location without running into sparks.

If you run into that situation too often, it might be worth figuring out some kind of special-case way of rating conduits to not count these magical appearances. But in general if your estimate of repeat time is wrong, it will be on the low side, and that's much better than a wrong estimate on the high side.
Freywa wrote:I have put an X beside BRx161B because the passage of one B through it leaves internal junk, so it is not really a conduit at all.
Well... it's definitely on the awkward side, but it is actually a working extensible diagonal B conduit. The only junk that's left behind is a blinker, and that can get cleaned up by the following B-conduit's output:

Code: Select all

``````x = 83, y = 89, rule = LifeHistory
7.4B\$8.4B\$9.4B\$8.6B18.A\$8.7B6.2A7.3A\$6.10B4.B2A2B4.A\$6.6B.4B4.4B4.2A\$
5.8B.4B2.B.9B\$5.24B\$6.25B\$6.C2B2C21B\$6.B3C22B\$5.3BC3B2A18B2.2A\$5.7B2A
16B4.A\$4.26B.BA.A\$4.26B.B2A\$3.29B\$3.13B.15B\$2.13B4.13B\$2.13B5.2B.8B\$
3.5B.5B9.9B16.2A\$3.5B.3B11.9B15.A.A\$.A5B3.B9.12B11.2B2.BA\$A.A.2B12.
14B.2B6.7B\$2A14.B.18B3.10B\$15.2A19B.12B\$15.2A18BD12B\$16.20BD10B\$16.4B
2.14B2D7B\$22.13B2D10B\$23.12BD12B\$22.25B\$23.14B2A7B\$23.14B2A7B\$23.22B\$
22.7B.13B7.2A\$23.6B2.11B7.B2A2B\$23.6B3.11B7.4B\$25.4B4.10B5.6B\$23.5B5.
11B4.6B\$23.2A5.B.13B2.6B\$24.A4.2AB.12B2.6B14.2A\$21.3A5.2A13B3.8B.B3.B
6.A\$21.A8.33B.BA.A\$30.33B.B2A\$32.33B\$32.33B\$32.33B\$32.32B13.A\$30.2AB.
26B6.2A7.3A\$29.A.AB.4B3.20B4.B2A2B4.A\$29.A5.3B.5B.17B4.4B4.2A\$28.2A9.
2A8.14B2.B.9B\$40.A7.26B\$37.3A8.28B\$37.A11.2BD2B2D21B\$51.B3D22B\$50.3BD
3B2A18B2.2A\$50.7B2A16B4.A\$49.26B.BA.A\$49.26B.B2A\$48.29B\$48.13B.15B\$
47.13B4.13B\$47.13B5.2B.8B\$48.5B.5B9.9B\$48.5B.3B11.9B\$46.A5B3.B9.12B\$
45.A.A.2B12.14B.2B\$45.2A14.B.18B\$60.2A19B.B\$60.2A18BD2B\$61.20BDB\$61.
4B2.14B2D\$67.13B2DB\$68.12BD2B\$67.16B\$68.15B\$68.15B\$68.15B\$67.7B\$68.6B
\$68.6B\$70.4B\$68.5B\$68.2A\$69.A\$66.3A\$66.A!``````
You have to do something a little weird at the end to get a clean signal out -- I forget what has to be hooked up there exactly, but the problem can be solved somehow.