## HighLife

For discussion of other cellular automata.
velcrorex
Posts: 339
Joined: November 1st, 2009, 1:33 pm

### Re: HighLife

Smaller c/6.

Code: Select all

x = 17, y = 67, rule = B36/S23
5bob3obo$5bo5bo$3b2o7b2o$2bob2o5b2obo$3bob2o3b2obo$8bo2$6bobobo$6b5o$
7bobo$6b2ob2o$6bo3bo$4b2o5b2o$4b2o5b2o$5bo5bo2$3b2o7b2o$5bo5bo$5bo5bo$2bo11bo$bobo9bobo$3bobo5bobo$3b2o7b2o$b2o11b2o$o2bo9bo2bo$bo4bo3bo4bo$
bo4b5o4bo$6bobobo$2bo4bobo4bo$bobobo5bobobo$bo3bo2bo2bo3bo$5bobobobo$
5b2o3b2o$4bobo3bobo$4bo7bo$3b3o5b3o$3b2o7b2o$7b3o$7b3o$3b3o5b3o4$7b3o$8bo$5bo5bo$3b2ob2ob2ob2o$7bobo$3b2ob2ob2ob2o$5bo5bo2$3b4obob4o$2bob2o
5b2obo$2b2o9b2o$4b9o2$5b3ob3o$6b2ob2o$4bo7bo$5b2obob2o$7bobo$4b2ob3ob
o$2b3o2$2bobo$2b3o$2bob2o$5bo$2bo2b2o2$2b2obo$2bob2o$b2obobo$b3ob2o$5b obo$5bo$3bobo$3bo$3b3o$3bob2o$2bo2b2o$3bobobo$2b2o3bo$2o4b2o$obob3o!  Wildmyron and I manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules. Things to work on: - Find a (7,1)c/8 ship in a Non-totalistic rule velcrorex Posts: 339 Joined: November 1st, 2009, 1:33 pm ### Re: HighLife Can anyone attach this to a 2c/5 ship? Code: Select all x = 64, y = 25, rule = B36/S23 61b3o$61bobo$56b3o2bo$52bobo2bo$51bobo4bo$47bo2b5o$46b3o3bo$42b2o2bo$40bobo$36b3obo3bo$36bobo3bo$31b3o2bo$27bobo2bo$26bobo4bo$22bo2b5o$21b
3o3bo$17b2o2bo$15bobo$11b3obo3bo$11bobo3bo$6b3o2bo$2bobo2bo$bobo4bo$5o
$2bo!  -Josh Ball. LaundryPizza03 Posts: 885 Joined: December 15th, 2017, 12:05 am Location: Unidentified location "https://en.wikipedia.org/wiki/Texas" ### Re: HighLife velcrorex wrote:Can anyone attach this to a 2c/5 ship? Code: Select all x = 64, y = 25, rule = B36/S23 61b3o$61bobo$56b3o2bo$52bobo2bo$51bobo4bo$47bo2b5o$46b3o3bo$42b2o2bo$40bobo$36b3obo3bo$36bobo3bo$31b3o2bo$27bobo2bo$26bobo4bo$22bo2b5o$21b
3o3bo$17b2o2bo$15bobo$11b3obo3bo$11bobo3bo$6b3o2bo$2bobo2bo$bobo4bo$5o
$2bo!  Neither glider 20416 nor velcrorex's 2c/5 supports your wave. A new ship is required. Code: Select all x = 4, y = 3, rule = B3-q4z5y/S234k5j 2b2o$b2o$2o!  LaundryPizza03 at Wikipedia The latest edition of new-gliders.db.txt and oscillators.db.txt have 31150 spaceships and 1205 oscillators from outer-totalistic rules. You are invited to help! 77topaz Posts: 1497 Joined: January 12th, 2018, 9:19 pm ### Re: HighLife LaundryPizza03 wrote:(snip) velcrorex's 2c/5 supports your wave (snip) You do realise the person you're replying to is velcrorex, right? Naszvadi Posts: 615 Joined: May 7th, 2016, 8:53 am Contact: ### Re: HighLife p72 circuitry, known gun, known p96-glider-turner-corner as a p72 and a new inline inverter: Code: Select all #C B36ckn/S23 - B35ek67e8/S234c6i8 incl. Highlife x = 104, y = 110, rule = B368/S238 2o$2o14bo$11b3o3bo$10bo$10bo$10bo2bo2bo$16bo$16bo$9bo3b3o$10bo5$23b3o$
22bo5b2o56b2o$22bo4bo43bo14b2o$22bo47bo3b3o$77bo$24bo52bo$23bo47bo2bo 2bo$23bo11bo35bo$35bo35bo$34bo37b3o3bo$77bo$31b2o3bo$30bo4b2o$29b2o4b
2o$30b2o$30b3o29b3o$31b2o25b2o5bo$30bo2bo26bo4bo$31b2o32bo2$63bo$64bo$
64bo3$47b2o$47b2o6b2o$54bo2bo$54bo2b2ob3o$46bo9b2o2bo$46bobo6b3o3bo$45bobo7b2o$47bo6bo2bo$55b2o13$78b3o$70b2o6bo$69bobo7bo$71bo4$101bo$99b 2o$95b2o4b2o$95b2o3bo6$97b2o3bo$96bo3b2obo$96bo2b3obo$52b2o43b4obo$51b
obo32bo11bo$53bo32bo$87bo2$85bo$85bo4bo$85bo5b2o$86b3o5$73bo$72bo3b3o$79bo$79bo$73bo2bo2bo$34b2o37bo$33bobo37bo$35bo38b3o3bo$79bo8$71b2o$71b 2o! [APPEND] Code: Select all #C p144 signal duplicator (output=MWSS+glider) x = 156, y = 38, rule = B368/S238 54bo$55b2o17bo80bo$7b2o45b2o16b3o13b2o63b3o$8b2o61bo17b2o61bo$5bob2o 62b2o13bob2o62b2o$2o3b3o73b2o3b3o$2o4bo5bo41b3o24b2o4bo5bo41b3o$11b3o
42bo35b3o42bo$10b2obo41bo35b2obo41bo$9b2o46b2o2bo28b2o46b2o2bo$10b2o3b 2o39bo4bo29b2o3b2o39bo4bo$16b2o38bo4bo35b2o38bo4bo$13bob2o43b5o29bob2o 43b5o$13b3o43bobo32b3o43bobo$14bo41b5o34bo41b5o$59bo4bo75bo4bo$59bo4bo 75bo4bo$59bo2b2o76bo2b2o5$28bo80bo$27b3o78b3o$26b2obo6b3o68b2obo6b3o$
25b2o11bo67b2o11bo$26b2o9bo69b2o9bo2$46b2o79b2o$39b2o4bobo72b2o4bobo$
39b2o4bo74b2o4bo$44b2o79b2o2$41bo80bo$39bobo78bobo$40bobo78bobo$31b2o 7bo71b2o7bo$31b2o79b2o!

Searched for a small and appropriate p144 osc. and used a p72 gun.

Posts: 615
Joined: May 7th, 2016, 8:53 am
Contact:

### Re: HighLife

A period 49056 polyglot gun:

Code: Select all

#C P49056 HighLife Gun (Naszvadi)
#C [[ STOP 49056 ]]
x = 177, y = 155, rule = B368/S238
2o$2o2$13b3o$12bo2bo$11bo3bo$11bo2bo$11b3o118$175b2o$175bo$173bobo$
173b2o18$153bo7b2o$151b4o6b2o$154bo$151b2o$162bo$163b2o$161b2o$153bo9b
o$153b2o!  LWSS-to-Glider one-time conversion reaction: Code: Select all #C [[ STOP 134 ]] x = 6, y = 11, rule = B36/S23 bo$obo$obo$bo3$2b3o$2bo2bo$2bo$2bo$3bobo!  Naszvadi Posts: 615 Joined: May 7th, 2016, 8:53 am Contact: ### Re: HighLife Patterns/reactions wishlist: 1. I wonder if there are a small HighLife#Bomber eater with period 96, 48 or lower 2. Small guns with high periods (5000, 10000 or more) emitting only one glider per period Partials: Code: Select all #C [[ STOP 81 ]] x = 26, y = 31, rule = B36/S23 2o$bo$bobo$2b2o13$16b3o$15bo2bo$14bo3bo$14bo2bo$14b3o$23b3o7$20b3o$20b
obo$20b3o! #UPDATE #1: p96 "eater" (basically it is an ordinary eater and a p96 replicator-based gun) Code: Select all x = 41, y = 69, rule = B36/S23 6b2o$6b2o8$10bo$9b2o$8bobo$7b3o2$13b3o$12bobo$12b2o$12bo8$31b2o$31b2o$22bobo$22b2o$23bo4$24b2o4bo$24b2o2bobo$29bobo$29bo12$2b2o$3bo$3o$o6$
28b3o$27bo2bo$26bo3bo$26bo2bo$26b3o2$38b3o$38bobo$38b3o$31bo$31bo$31bo!

#UPDATE #2:

Bomber-to-glider:

Code: Select all

x = 33, y = 61, rule = B36/S238
6b2o$6b2o5$10bo$9b2o$8b2ob2o$7bo$6bo5bobo$5b2o$4b2o6bobobo$6bo4bo4bo$
6bobobo6b2o$16b2o$8bobo5bo$15bo$10b2ob2o$12b2o$12bo5$31b2o$31b2o2$21bo$20bo$20b3o3$24b2o3bo$24b2o4b2o$28b2o$30bo8$16b3o$15bo3bo$14bo4bo$13bo 2bo2bo$2b2o9bo4bo$3bo9bo3bo$3o11b3o6b3o$o5$21bo$20b3o$19b2ob2o$20b3o$
21bo!

muzik
Posts: 3904
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

### Re: HighLife

Weird effect:

Code: Select all

x = 233, y = 120, rule = B36/S23
226b3o$229bo$224bobo3bo$231bo$222bobo7bo$225bo6bo$220bobo3bo3bobo$220b o6bo$220bo7bobo$221bo$222bo3bobo$223bo$4b3o217b3o$3bo$2bo3bobo$bo$o7bo
bo199b3o$o6bo205bo$obo3bo3bobo195bobo3bo$5bo6bo202bo$2bobo7bo193bobo7b
o$11bo197bo6bo$4bobo3bo193bobo3bo3bobo$9bo24bo169bo6bo$6b3o24bo170bo7b
obo$34b3o168bo$34b4o168bo3bobo$30bo2bo3bo169bo$20b3o6bob2o175b3o$19bo 11b2o7b2o174bo$18bo3bobo6b2o8b3o173bo$17bo14b2o7b2obo169b3o$16bo7bobo
15bobo168b4o$16bo6bo11bo177bo3bo2bo$16bobo3bo3bobo6b3o180b2obo$21bo6bo 7b4o170b2o6b2o$18bobo7bo10bo169b2o7b2o$27bo10bo170b2o6b2o$20bobo3bo
180bobo$25bo182b2o$22b3o190bo$213b3o$212b3o$214bo$212b2o3$48bo31bo31bo 19bo31bo31bo$47bo3b3o25bo3b3o25bo3b3o9b3o3bo25b3o3bo25b3o3bo$54bo31bo 31bo7bo31bo31bo$54bo31bo31bo7bo31bo31bo$48bo2bo2bo25bo2bo2bo25bo2bo2bo 7bo2bo2bo25bo2bo2bo25bo2bo2bo$48bo31bo31bo19bo31bo31bo$48bo31bo31bo19b o31bo31bo$49b3o3bo25b3o3bo25b3o3bo5bo3b3o25bo3b3o25bo3b3o$54bo31bo31bo 7bo31bo31bo24$48bo147bo$47bo3b3o137b3o3bo$54bo135bo$54bo135bo$48bo2bo
2bo135bo2bo2bo$48bo147bo$48bo147bo$49b3o3bo133bo3b3o$54bo135bo24$48bo 147bo$47bo3b3o137b3o3bo$54bo135bo$54bo135bo$48bo2bo2bo135bo2bo2bo$48bo
147bo$48bo147bo$49b3o3bo133bo3b3o$54bo135bo!  Considerably weirder effects: Code: Select all x = 245, y = 245, rule = B36/S23 226b3o$229bo$224bobo3bo$231bo$222bobo7bo$225bo6bo$220bobo3bo3bobo$220b
o6bo$220bo7bobo$221bo$222bo3bobo$223bo$4b3o217b3o$3bo$2bo3bobo$bo$o7bo bo199b3o$o6bo205bo$obo3bo3bobo195bobo3bo$5bo6bo202bo$2bobo7bo193bobo7b o$11bo197bo6bo$4bobo3bo193bobo3bo3bobo$9bo24bo169bo6bo$6b3o24bo170bo7b obo$34b3o168bo$34b4o168bo3bobo$30bo2bo3bo169bo$20b3o6bob2o175b3o$19bo
11b2o7b2o174bo$18bo3bobo6b2o8b3o173bo$17bo14b2o7b2obo169b3o$16bo7bobo 15bobo168b4o$16bo6bo11bo177bo3bo2bo$16bobo3bo3bobo6b3o180b2obo$21bo6bo
7b4o170b2o6b2o$18bobo7bo10bo169b2o7b2o$27bo10bo170b2o6b2o$20bobo3bo 180bobo$25bo182b2o$22b3o190bo$213b3o$212b3o$214bo$212b2o3$48bo31bo31bo
19bo31bo31bo$47bo3b3o25bo3b3o25bo3b3o9b3o3bo25b3o3bo25b3o3bo$54bo31bo
31bo7bo31bo31bo$54bo31bo31bo7bo31bo31bo$48bo2bo2bo25bo2bo2bo25bo2bo2bo
7bo2bo2bo25bo2bo2bo25bo2bo2bo$48bo31bo31bo19bo31bo31bo$48bo31bo31bo19b
o31bo31bo$49b3o3bo25b3o3bo25b3o3bo5bo3b3o25bo3b3o25bo3b3o$54bo31bo31bo
7bo31bo31bo24$48bo147bo$47bo3b3o137b3o3bo$54bo135bo$54bo135bo$48bo2bo 2bo135bo2bo2bo$48bo147bo$48bo147bo$49b3o3bo133bo3b3o$54bo135bo24$48bo
147bo$47bo3b3o137b3o3bo$54bo135bo$54bo135bo$48bo2bo2bo135bo2bo2bo$48bo 147bo$48bo147bo$49b3o3bo133bo3b3o$54bo135bo6$54bo135bo$49b3o3bo133bo3b
3o$48bo147bo$48bo147bo$48bo2bo2bo135bo2bo2bo$54bo135bo$54bo135bo$47bo
3b3o137b3o3bo$48bo147bo24$54bo135bo$49b3o3bo133bo3b3o$48bo147bo$48bo 147bo$48bo2bo2bo135bo2bo2bo$54bo135bo$54bo135bo$47bo3b3o137b3o3bo$48bo
147bo24$54bo31bo31bo7bo31bo31bo$49b3o3bo25b3o3bo25b3o3bo5bo3b3o25bo3b
3o25bo3b3o$48bo31bo31bo19bo31bo31bo$48bo31bo31bo19bo31bo31bo$48bo2bo2b o25bo2bo2bo25bo2bo2bo7bo2bo2bo25bo2bo2bo25bo2bo2bo$54bo31bo31bo7bo31bo
31bo$54bo31bo31bo7bo31bo31bo$47bo3b3o25bo3b3o25bo3b3o9b3o3bo25b3o3bo
25b3o3bo$48bo31bo31bo19bo31bo31bo3$31b2o$30bo$30b3o$29b3o$29bo190b3o$35b2o182bo$35bobo180bo3bobo$26b2o6b2o170bo10bo$25b2o7b2o169bo10bo7bobo
$25b2o6b2o170b4o7bo6bo$23bob2o180b3o6bobo3bo3bobo$24bo2bo3bo177bo11bo 6bo$28b4o168bobo15bobo7bo$28b3o169bob2o7b2o14bo$27bo173b3o8b2o6bobo3bo
$28bo174b2o7b2o11bo$34b3o175b2obo6b3o$37bo169bo3bo2bo$32bobo3bo168b4o$39bo168b3o$30bobo7bo170bo24b3o$33bo6bo169bo24bo$28bobo3bo3bobo193bo3bo
bo$28bo6bo197bo$28bo7bobo193bo7bobo$29bo202bo6bo$30bo3bobo195bobo3bo3b
obo$31bo205bo6bo$32b3o199bobo7bo$243bo$236bobo3bo$241bo$18b3o217b3o$21bo$16bobo3bo$23bo$14bobo7bo$17bo6bo$12bobo3bo3bobo$12bo6bo$12bo7bobo
$13bo$14bo3bobo$15bo$16b3o!

Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

wildmyron
Posts: 1419
Joined: August 9th, 2013, 12:45 am

### Re: HighLife

2c/7 orthogonal spaceship

Code: Select all

x = 19, y = 10, rule = B36/S23
2bo13bo$bobo11bobo$2o2bo9bo2b2o$b2ob2o7b2ob2o$b2o2bo7bo2b2o$3bobo3bo3b obo$4bo4bo4bo$8bobo$9bo$9bo! Found with qfind after about 4 days with 3 threads The latest version of the 5S Project contains over 226,000 spaceships. There is also a GitHub mirror of the collection. Tabulated pages up to period 160 (out of date) are available on the LifeWiki. Sokwe Moderator Posts: 1664 Joined: July 9th, 2009, 2:44 pm ### Re: HighLife wildmyron wrote:2c/7 orthogonal spaceship It's a cute little thing. If the wiki is correct, then this is the 12th elementary spaceship speed in HighLife. I assume you already completed 2c/7 odd and even symmetries at search-width 9. -Matthias Merzenich wildmyron Posts: 1419 Joined: August 9th, 2013, 12:45 am ### Re: HighLife Sokwe wrote: wildmyron wrote:2c/7 orthogonal spaceship It's a cute little thing. If the wiki is correct, then this is the 12th elementary spaceship speed in HighLife. I assume you already completed 2c/7 odd and even symmetries at search-width 9. I completed them both at w8 as well as asym, and the odd search at w9. The odd search seemed quite a bit more promising, so I hadn't run the other w9 searches before i kicked off the w10 odd search. It shouldn't take too long to run (< 1 CPU day certainly), but I haven't got timestamps for the other searches as i didn't save dump files for them. Edit: actually, I hadn't run the asym search, but i have run 3c/7 at w8 for asym, odd, and even symmetries. The latest version of the 5S Project contains over 226,000 spaceships. There is also a GitHub mirror of the collection. Tabulated pages up to period 160 (out of date) are available on the LifeWiki. AforAmpere Posts: 1125 Joined: July 1st, 2016, 3:58 pm ### Re: HighLife wildmyron wrote: Edit: actually, I hadn't run the asym search, but i have run 3c/7 at w8 for asym, odd, and even symmetries. I ran 3c/7 up to w11 a while ago with gfind for odd, even and asymmetric. Sadly no positive results. Last edited by AforAmpere on October 6th, 2018, 3:02 pm, edited 1 time in total. Wildmyron and I manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules. Things to work on: - Find a (7,1)c/8 ship in a Non-totalistic rule 2718281828 Posts: 738 Joined: August 8th, 2017, 5:38 pm ### Re: HighLife All 2G synthesis that have an ash (32 out of 72): Code: Select all x = 120, y = 244, rule = B36/S23 2$bo11bo$2bo11bo$3o9b3o2$13bo$2o10b2o$obo9bobo$o8$75bo$70bo3bo$4bo9bo 56bo2b3o13bo$3bo11bo31bo21b3o19bo$3b3o7b3o31bobo39b3o$bo27bo14bo2b2o$2bo13bobo11bo14bo12bo30bo20bo$3o13b2o10b3o12b3o13bo28b2o18b2o$17bo13b 3o23b3o28bobo18b2o$31bo30bobo$32bo29b2o43bo$63bo44bo$106b3o2$38bo$39bo$37b3o2$40bo$40bobo$40b2o$4bo$2b2o$3b2o12bo3bo$18bo2bobo$2bo13b3o2b2o$3bo$b3o10$6bo$5bo$5b3o$2bo$3bo$b3o6$79bo$79bobo29bo$79b2o28bobo$110b2o
$79bo$3bo76bo31bo$4bo73b3o30bo$2b3o106b3o2$4b2o$4bobo$4bo9$2bo$3bo$b3o
$6bo$4b2o$5b2o8$6bo$5bo$5b3o20bo$26bobo$3bo23b2o$4bo$2b3o$27b3o$27bo$28bo84bo$75bo4bo27b2o3bobo$76bob2o29b2o2b2o$74b3o2b2o27bo13$4bo$5bo$3b 3o3$2b3o$2bo$3bo12$5bo$6bo2bobo$4b3o2b2o$10bo5$94bo$92bobo$93b2o3$95b
2o$94bobo$4bo91bo$4bobo$4b2o$2bo$3bo$b3o9$12bobo$8bo3b2o$9bo3bo$7b3o 11$6bo$7bo$5b3o3$3b3o$3bo$4bo8$4bo$5bo$3b3o$7bo$7bobo$7b2o9$23bo$24bo$
6bobo13b3o$6b2o$7bo$4bo16b2o$5bo14bobo$3b3o16bo11$5bo$6bo$4b3o2$8bo$7b
2o$7bobo!  some of them are the same as in Life, but a couple of them are different. Unfortunately there is no glider turning reaction as in life and no 2G collision for the replicator. However, there are plenty of 3G collisions for the replicator, a one sided option: Code: Select all x = 24, y = 10, rule = B36/S23 2$8bobo6bobo$9b2o6b2o$9bo8bo$15bo$16bo$14b3o!  3G for the p7 and p10: Code: Select all x = 43, y = 16, rule = B36/S23 4$7bo4bo$8bob2o21bo$6b3o2b2o21bo3bo$32b3ob2o$37b2o2$8b3o22bo$8bo25b2o$9bo23b2o!  In contrast to Life we have some 3G collisions which output 3G, here 2 examples: Code: Select all x = 97, y = 44, rule = B36/S23 5$70bo$9bo60bobo$10bo59b2o$8b3o12$69bo$23bobo44bo$19bo3b2o43b3o$20bo3b o$18b3o$67b2o$67bobo$67bo!  The first one has the same output direction as the input, just rotated by 90°. Edit1: 3G for a bomber + block: Code: Select all x = 24, y = 25, rule = B36/S23 7$12bo$13b2o$12b2o4$11bo$12bo$10b3o2$13bo$13bobo$13b2o!

Thus, we have a 4G synthesis for the bomber (but there might exist a 3G option):

Code: Select all

x = 34, y = 47, rule = B36/S23
$22bo$23b2o$22b2o4$21bo$22bo$20b3o2$23bo$23bobo$23b2o27$2bo$2b2o$bobo!

3G for 4G + blinker , 3G for 4Gblock + block:

Code: Select all

x = 151, y = 61, rule = B36/S23
14$112bo$113bo$111b3o2$114bo$114bobo$114b2o20$136b3o$136bo$25bobo109bo$26b2o9bo$26bo11bo$36b3o2$39bo$39bobo$39b2o!  Edit2: 3G for 5G + block: Code: Select all x = 19, y = 19, rule = B36/S23$4bo$2bobo$3b2o10$11bo$12bo2bobo$10b3o2b2o$16bo!

Last edited by 2718281828 on October 6th, 2018, 5:42 pm, edited 1 time in total.

2718281828
Posts: 738
Joined: August 8th, 2017, 5:38 pm

### Re: HighLife

A rake made of 3 bombers:

Code: Select all

x = 56, y = 44, rule = B36/S23
8$18bo$9b3o6bo$18bo$37bo$37b2o$16bo21bo$11b3o3bo20bobo$10bo$10bo15bo7b o5bobo$10bo2bo2bo9bo6b2o$16bo9bo5b2o6bobobo$16bo17bo4bo4bo$9bo3b3o18bo bobo6b2o$10bo18b2o13b2o$28bo7bobo5bo$28b2obo11bo$31b3o4b2ob2o$40b2o$23b2o10bo4bo$23b3o9bo$26b2o3bo3b2o$38bo$27bo8bobo$35b3o$29b3o2b2o$31bo
b2o$34bo$32b2o!


wildmyron
Posts: 1419
Joined: August 9th, 2013, 12:45 am

### Re: HighLife

wildmyron wrote:
Sokwe wrote:I assume you already completed 2c/7 odd and even symmetries at search-width 9.
I completed them both at w8 as well as ... the odd search at w9.
For completeness I ran the asym and even sym w9 searches with qfind as well. They were both negative.

The odd width 10 search is still running, but I don't think it will be completed before I give up on it. As happens with these searches the progress has slowed down considerably after finding this small ship.
AforAmpere wrote:
wildmyron wrote: Edit: actually, I hadn't run the asym search, but i have run 3c/7 at w8 for asym, odd, and even symmetries.
I ran 3c/7 up to w11 a while ago with gfind for odd, even and asymmetric. Sadly no positive results.
Thanks for mentioning this.
The latest version of the 5S Project contains over 226,000 spaceships. There is also a GitHub mirror of the collection. Tabulated pages up to period 160 (out of date) are available on the LifeWiki.

2718281828
Posts: 738
Joined: August 8th, 2017, 5:38 pm

### Re: HighLife

I completed all 3G synthesis, unfortunately no further synthesis of a high period oscillator or ship occurred. Concerning spaceships with 3G we have only the LWSS and MWSS (but no HWSS). There is also no bomber, thus the 4G bomber synthesis seems to be optimal.

There is one 3G->4G synthesis, but unfortunately not in very nice directions and distances:

Code: Select all

x = 36, y = 40, rule = B36/S23
7$11bobo$12b2o$12bo15$28bo$29bo$27b3o3$29bo$28b2o$28bobo!  Naszvadi Posts: 615 Joined: May 7th, 2016, 8:53 am Contact: ### Re: HighLife 77topaz Posts: 1497 Joined: January 12th, 2018, 9:19 pm ### Re: HighLife wildmyron wrote:2c/7 orthogonal spaceship Code: Select all x = 19, y = 10, rule = B36/S23 2bo13bo$bobo11bobo$2o2bo9bo2b2o$b2ob2o7b2ob2o$b2o2bo7bo2b2o$3bobo3bo3b
obo$4bo4bo4bo$8bobo$9bo$9bo!
I find it interesting how the TL-pushing reaction at the front resembles that of CGoL's 2c/7 orthogonal ship, the weekender.

2718281828
Posts: 738
Joined: August 8th, 2017, 5:38 pm

### Re: HighLife

A for awesome wrote:2043M:

Code: Select all

x = 6, y = 6, rule = B36/S23
3o2bo$bo3bo$bo2b2o$2b4o$b2obo$o2bo! Gen 1 has 14 cells. This is very long-lived for this rule, I'm pretty sure. The best from my 3G collisions, 5063M with 13 cells: Code: Select all x = 11, y = 5, rule = B36/S23 6bobo$2o5b2o$b2o$o7b2o$8bobo! It is nice around gen 5000. Edit1: 5019M with 11 cells as a subpattern: Code: Select all x = 5, y = 6, rule = B36/S23 2bo$2bo$obo$o2bo$2obo$3b2o!


wildmyron
Posts: 1419
Joined: August 9th, 2013, 12:45 am

### Re: HighLife

Another result from the 2c/7 search. It's another TL pusher, different mechanism though. The search is still going strong, but I think I'm about ready to give up on it.

2c/7 orthogonal, min pop 139 cells

Code: Select all

x = 19, y = 33, rule = B36/S23
3bo11bo$6b2o3b2o$5b3o3b3o$4bo9bo$4bo2b5o2bo$5bobo3bobo$6bo5bo2$7b2ob2o$3b3obo3bob3o$2b5o5b5o$b3o2bo5bo2b3o$4b2o7b2o$3bob2ob3ob2obo$4bo2b2ob 2o2bo$2b2o3bobobo3b2o$bobo5bo5bobo3$3b2o9b2o$3b2o9b2o$o2bo5bo5bo2bo$b 2o6bo6b2o$9bo$2bob3o5b3obo$2bo3bo5bo3bo$2bo4bo3bo4bo$3bo11bo$4b3o2bo2b 3o$8bobo$7bo3bo$8bobo$9bo! The latest version of the 5S Project contains over 226,000 spaceships. There is also a GitHub mirror of the collection. Tabulated pages up to period 160 (out of date) are available on the LifeWiki. mniemiec Posts: 1151 Joined: June 1st, 2013, 12:00 am ### Re: HighLife 22-glider synthesis of 18P3 (based on one of the three Catagolue soups): https://catagolue.appspot.com/object/xp ... 433/b36s23 Code: Select all x = 290, y = 40, rule = B36/S23 243bo$241bobo$172bo69boo$170boo$162bo8boo31bo39bo$163bo40bo39bo$161b3o 40bo39bo$9bo75bo$9bobo74boobobo33bo39bo$9boo74boobboo34bo39bo$90bo34bo 39bo$$bbobo3boo3bo40boo38boo38boo38boo21bobo3o37bobo37bobo16bo20bo bo37bobo20boobbo38bo39bo15boo22bo39bo22bo10bo39bobo96boo94bobo7boo 22b3o3bobo7boo38boo194bobo6bobbo23bo3bobo6bobbo36bobbo78bo20bo95bo6b obo24bo5bo6bobo37bobo76bobo19boo18boo38boo42bo3bobo33bo3bobo33bo3bobo 77boo19bobo17boo17b3o18boo17b3o23bobo3bo33bobo3bo33bobo3bo74boo120b oo9bobo11b3o12boo9bobo11b3o23bobo11bo61bobo105boo13boo7bobbo27boo7bo bbo16b3o17bobbo10bo40bo23bo15bo39bo39bo9bobo22boo38boo17bo20boo10b3o 37bobo37bobo37bobo37bobo8bo84bo51boo38boo38boo38boo9bo115boo38boo8b oo75b3o37boo38boo8bobo74bo117boo38boo86bo116boo3boo33boo3boo82b3o 122bobbo36bobbobboo80bo123boo38boobobo79bo3bo$$248boo$247bobo$249bo !  EDIT: 16P9 from 14 gliders (based on the one soup): https://catagolue.appspot.com/object/xp ... zx1/b36s23 Code: Select all x = 209, y = 36, rule = B36/S23 41bobo$41boo$42bo3bobo123bo$46boo59boo58booboo$47bo59boo58boobboo3$42b
oo$42bobo$42bo$107bo59bo$106bobo57bobo$106boo23bo34boo$129bobo$48boo 80boo$47boo34bobo57bobo57bobo$8bo40bo22bo9bobbo46bo9bobbo56bobbo$6boo
33boo29bo9bo3b3o8bo34bo9bo3b3o8bo44bo3b3o$7boo33boo28bo8b3o3bo9bo34bo 8b3o3bo9bo43b3o3bo$o40bo42bobbo9bo46bobbo9bo46bobbo$boo81bobo57bobo57b obo$oo156boo$158bobo$62boo58boo34bo$61bobo57bobo$62bo59bo$7bo$5bobo$6b oo3$bbo58boo54boobboo$bboo57boo55booboo$bobo3bo109bo$7boo$6bobo!


A for awesome
Posts: 2077
Joined: September 13th, 2014, 5:36 pm
Location: Pembina University, Home of the Gliders
Contact:

### Re: HighLife

Glider hits pair of still lives, producing a p9:

Code: Select all

x = 13, y = 15, rule = B36/S23
9bo$10bo$8b3o3$9bo$8bobo$5b2o2bo$5bob2o3bo$6bo2b4o$8bo$3b2o4b2o$4bo5bo$b3o5bo$bo7b2o!
praosylen#5847 (Discord)

x₁=ηx
V*_η=c²√(Λη)
K=(Λu²)/2
Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt)

$$x_1=\eta x$$
$$V^*_\eta=c^2\sqrt{\Lambda\eta}$$
$$K=\frac{\Lambda u^2}2$$
$$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$

mniemiec
Posts: 1151
Joined: June 1st, 2013, 12:00 am

### Re: HighLife

A for awesome wrote:Glider hits pair of still lives, producing a p9: ...
On Dec. 12, I came up with a partial synthesis of the 26-bit minimal form, but got stuck at the starting still-life. It turns out that the same method also works with this 27-bit form. My 3-glider igniter is more expensive, but the base still-life doesn't need the tub or boat, so it is be easier to synthesize (and also works with forms like the 26-bit one where the back of the bookend is fixed). I was able to further reduce the base still-life down to a viable predecessor using some slightly modified standard converters, and luckily, that one predecessor is found in one soup. I was able to create a full synthesis from 43 gliders, although some of the mechanisms are fairly hideous,
and can hopefully be improved (7 gliders to make a clean rear-facing pi via a spark coil, 8 to make a bun from below, 9 to make an eater).

Code: Select all

x = 240, y = 136, rule = B36/S23
184bo$185boo$184boo$$128bo55bo13bo12bo39bo59bobo55boo14boo8boo20boo 4boo13bo8boo4boo22boo4boo13boo7boo4boo22boo4boo9bobo10boo4boo10b3o9boo 4boo13boo10boo19bobobbobo11b3o8bobobbobo16bo5bobobbobo16bo5bobobbobo 22bobobbobo22bobobbobo22bobobbobo9boo18boo17b4o26b4o17bobo6b4o17bobo 6b4o18boo6b4o18boo6b4o18boo6b4o10boo16boo16bobobbobo14b3o5bobobbobo 15bobo4bobobbobo15bobo4bobobbobo15bobo4bobobbobo15bobo4bobobbobo15bobo 4bobobbobo9bo20bo15boo4boo16bo5boo4boo16bo5boo4boo16bo5boo4boo16bo5b oo4boo16bo5boo4boo16bo5boo4boo69bo1566bobo18bo48boo19boobobo23bo 18bo10bo29boo24bo3boo18boobboo24bo29bo28bobbo24bobobbo23bo24bo21bobo 5bo29boo23b3obboo71boo71bo110boo28boo28boo109bobbo26bobbo26bobbo 33boo28boo45boobo26boobo26boobo4b3o9boo4boo8bobbo10boo4boo8bobbo10boo 4boo28bo29bo29boobo13bobobbobo8bobbo10bobobbobo4bo3bobbo10bobobbobobb oo22boo28boo28booboo7boo6b4o11boo5boo6b4o4bobo4boo5boo6b4o3boo23bo29b o29bobo7bobo4bobobbobo15bobo4bobobbobo3boo10bobo4bobobbobo3bo23bo29bo 29bo10bo5boo4boo16bo5boo4boo16bo5boo4boo26boo28boo28boo$$61boo21bo$62boo19boo$61bo21bobo$80boo$79bobo$81bo7$25bo39boo$23bobo40boo$24boo
39bo$15bo$13bobo$14boo$25bo$24boo63bo$24bobo24boo28boo5bo22boo28boo28b
oo28boo28boo$8b4o8boo29bo29bo6b3o20bo29bo29bobbo26bobbo26bobbo$7bo3bo
bboo3bobbo25bo3bo25bo3bo25bo3b3o23bo3b3o3bobo17bo3b3o23bo3b3o23bo3b3o$11bobobo4boobo24b4obo24b4obobboo20b4obbo23b4obbo3boo18b4o26b4o26b4o$7b
obbo4bo6bo29bo29bobboo25bo29bo6bo22bo29bo5bo23bo4bo$20boo28boo28boo5bo 22boo28boo4bo23boo28boo5bo22boo5bo$20bo29bo29bo29bo29bo5boo22bo29bo6b
3o20bo6bo$21bo29bo29bo29bo29bo3bobo23bo29bo29bo$20boo28boo28boo28boo
28boo28boo28boo28boo$207boo$207bobo$207bo19$21boo28boo28boo28boo28boo
28boo28boo28boo$21bobbo26bobbo26bobbo26bobbo26bobbo26bobbo26bobbo26bo bbo$18bo3b3o23bo3b3o23bo3b3o5bo17bo3b3o23bo3b3o23bo3b3o23bo3b3o23bo3b
3o$18b4o26b4o26b4o7bo18b4o26b4o26b4o26b4o26b4o$22bo4bo24bo29bo6b3o20bo
29bo29bo29bo29bo$20boo5bo22boo4boo22boo4boo22boo4bo23boo4bo23boo4bo23b oo4bo23boo4boo$20bo6bo22bo4bobbo21bo4bobbo21bo4bobo22bo4bobo22bo4bobo
22bo4bobo22bo5bo$21bo29bo4bobo22bo4bobo22bo4bobo22bo4bobo22bo4bobo22bo 4bobo22bo7bo$20boo5boo21boo5bo22boo5bo22boo5bo22boo5bo22boo5bobo20boo
5bobo20boo6boo$27bobo122bo25bo25bo3bo$27bo122boo52boo$147boobboo50bobo$147bobo58bo$147bo59boo$207bobo5$93bo$91boo$92boo3$83bobo$84boo7bo$84b
o6boo$92boo3$21boo28boo28boo28boo$21bobbo26bobbo26bobbo26bo3bo$18bo3b
3o23bo3b3o23bo3b3o23bo3boobo$18b4o26b4o26b4o26b4obbo$22bo29bo29bo29bo$20boo4boo22boo4boo22boo4boo22boo4boo$20bo5bo23bo5bo23bo5bo23bo5bo$21bo 7bo21bo5b3o21bo5b3o21bo5b3o$20boo6boo20boo7bo20boo7bo20boo7bo3$27b3o$
27bo$28bo!  mniemiec Posts: 1151 Joined: June 1st, 2013, 12:00 am ### Re: HighLife Soup-inspired syntheses for 15P2.1 (14 gliders), skewed quad (20), bent keys (18), pulsar quadrant (21), star (39), 48P28 (22). Code: Select all x = 192, y = 221, rule = B36/S23 5bo7bo$3bobo7bobo9boo5boo51boo5boo$4boo7boo10boo5boo51boo5boo$boo13boo
$obo13bobo$bbo4bobo6bo11b3o57b3o$8boo66bo25bo$8bo68bo23bo$75b3o23b3o$
8boo69b3o15b3o$9boo70bo15bo$8bo71bo17bo5$9bobo16b3o57b3o$9boo$10bo$$9b oo135b3ob3o8boo10bo136bobobo146bo5bo146boo3boo746boo83boo45bobo 83bobo47bo83bo792bo90bobo9bo81boo9bobo39bo42bo9boo39bo31bo11bobo 7bo42b3o30bo10boo5bobo19boo18boo18bo13b3o3bo6boo6bo11bobbo16bobbo 16bobo17bobo13bo13boo4bo9bo3boo4bo13boo4bo4b3o6boo4bo13boobo11b3o16b obo6bobo8bobo17bobo5bo11bobo12bo3boobbo29bobo7boo8bobo17boo5bo12boo 14bobobo3o13b3o6bo7bo11bo7bo16bo7bobo17bobo8boo8boo18boo12bo6bobobo 3b3o11bo6bobo17bobo8bobo6bobo17bobo11bo7boo3bo5bo19bo4boo13bo4boo3bo 9bo4boo13bo4boo6b3o9boo4bo6boo16bobbo16bobbo17bobo17bobo11bobo16boo 18boo19bo19bo3b3o11bo34b3o34boo10bo8boo38bo33bobo11bo7bobo37bo36bo 9bo76boo86bobo86bo879bo19bo57boo20bo57boo18b3o49bobo67bo14bo22b o48boo23bo41bobo14bobo21bo49bo23bo43boo14boo21b3o27boo28boo12b3o51b oo28boo26bo16bo12bo16bo108bobo14bobo10bobo14bobo108bobo14bobo10bobo 14bobo5bo46boo28boo25bo16bo12bo16bo3bobo17boo10boo14bobbo10boo5bobo 6bobbo3b3o22bo8bo20bo8bo20bo8bo4boo17bobo9boo15boo11boo5boo8boo4bo23b obo6bobo18bobo6bobo18bobo6boboboo20bo49bo15bo23boboobboobo20boboobboo bo20boboobbooboobo17boo48boo13bo7boo21bobbo26bobbo26bobbobbo16bobo 47bobo13boo6bobo20bobbo26bobbo26bobbo21bo49bo12bobo6bo113boo6boo20b oo6boo113boo6boo20boo6boo$$45bo95boo10boo$44bo95bobo10bobo$44b3o95bo 10bo$$39bo40bo11bo113bo38b3o11bobo110bo52boo111b3o59bo58bo58b3o 5bo29bo29bo29bo29bo51bo14b3o27b3o27b3o27b3o5bo21b3o5bo45bobo10boo3bo 24boo3bo24boo3bo24boo3bo3bo20boo3bo3bobo19boo18boo4boobboo8bobbo26bo bbo26bobbo26bobbo4b3o19bobbobbo4boo19boo11bo6boo8bobo7bobo27bobo27bob o27bobo27bobo3boboo35boo15bo10bo29bo29bo29bo10b3o16bo4boobo34bobo 127bobbo100bo64bo18b3o43boo58bobo27boo28boo43bobo6boo45b3oboo27bobb o20boo4bobbo43bo8bobo46bo30bobo20bobo4bobo6boo52bo47bo32bo16boo5bo5b o6boo149bobo20bo151bo7boo159bobo159bo165bo164boo164bobo$$55bobo$56boo$56bo$73bobo$73boo$74bo$58bobo$59boo$54bo4bo$48bo6boo$49boo3boo 16bo$48boo9bobo9bo4bobo$40bo18boo10b3obboo$41boo17bo16bo$40boo7bo17bo$
47bobo17bobo$48boo17boo$56bo20bobo$52bo3bobo18boo8bo$53bobboo10b3o7bo
6boo$51b3o14bo17boo13b3o$69bo11bo$75boobboo18bobobobo$bo4bo67boo4boo$bbobbo16bo39bo13bo20bobo5bobo$3obb3o13bobo37bobo33bo9bo$22bo25bo13bo 34bobo5bobo$8b3o32boo4boo$8bo35boobboo49bobobobo$9bo33bo11bo$37boo17bo 14b3o27b3o$38boo6bo7b3o10boobbo$37bo8boo18bobo3bo$45bobo20bo$56boo17b oo$55bobo17bobo$57bo17bo7boo$47bo16bo17boo$47boobb3o10boo18bo$46bobo4b
o9bobo9boo$52bo16boo3boo$68boo6bo$65bo4bo$64boo$64bobo$50bo$50boo$49bo
bo$68bo$67boo$67bobo10$130bo9bo$128bobo9bobo$129boo9boo$$73bo25bo11bo 17bo11bo72bo25bobo9bobo15bobo9bobo72b3o23bobo9bobo15bobo9bobo5bo14b o58bo19bo11bo17bo11bo6boo10bobo48bo8bo5boo12boo49bo7b3o68b3o5bo19b o3bo5boo11b3obbobobbo21bo29bo4bobo13bo3boobb3o4b3o12bobb3o9b3o12bobb 3o19bo30bo29bo395b3o15b3o9b3o15b3o9b3o15b3o97bo15bo13bo15bo13bo15bo 93bobobbobo9bobobbobo5bobobbobo9bobobbobo5bobobbobo9bobobbobo93bobb ooboo9booboobbo5bobbooboo9booboobbo5bobbooboo9booboobbo93bobobbobo9bo bobbobo5bobobbobo9bobobbobo5bobobbobo9bobobbobo97bo15bo13bo15bo13bo 15bo95b3o15b3o9b3o15b3o9b3o15b3o311bo28bo29bo3obboo3bo13bobo8b3obbo 12b3o9b3obbo12b3obbobbobobb3o11boo14bo29bobo3bo19bo80b3o10boo12boo 44b3o7bo10bobo10boo47bo8bo10bo14bo45bo27bo11bo17bo11bo76b3o19bobo9b obo15bobo9bobo78bo19bobo9bobo15bobo9bobo77bo21bo11bo17bo11bo$$129boo
9boo$128bobo9bobo$130bo9bo!

Also, Some partials for: bent keys, 32P14, 42P28, 40P4, 36P2 spark coil and undead spark coil:

Code: Select all

x = 114, y = 140, rule = B36/S23
27b4o$oo14boo6b4obb4o$obbo10bobbo5boboo4boobo$b3o10b3o7bo8bo$8boo$7bo bbo$7bobbo$4bo3boo3bo$4bo8bo$4bo8bo11$41bobo$41boo10bobo$42bo10boo$12b o25bo15bo$11bobo25boo16boo$boo8bobo24boo10boo4boo$obbo8bo13b3o20bobo6b
o7b3o$boo3b4o15boboobo11b3o4bobo13boboobo$5bo4bo13bo6bo10bobbo4bo13bo
6bo$4bo6bo14bobbobbo10boo21bobbobbo$4bo6bo11boo6boo30boo6boo$4bo6bo11b oo6boo30boo6boo$4bo6bo11bobbobbo21boo10bobbobbo$5bo4bo13bo6bo13bo4bobb o10bo6bo$6b4o3boo10boboobo13bobo4b3o11boboobo$3bo8bobbo11b3o7bo6bobo 20b3o$bbobo8boo23boo4boo10boo$bbobo32boo16boo$3bo37bo15bo$41boo10bo$
40bobo10boo$52bobo9$34bo11bo$33bobo9bobo$33bobo9bobo$34bo11bo$$6bo7bo 5bobo5bobo4bo3bo3bo3bo5bobo5bobo3o3bo7bo3b3o430b3o15b3o32bo15bo 28bobobbobo9bobobbobo28bobbooboo9booboobbo28bobobbobo9bobobbobo32bo 15bo30b3o15b3o43o3bo7bo3b3o5bobo5bobo4bo3bo3bo3bo5bobo5bobo6bo7b o$$34bo11bo$33bobo9bobo$33bobo9bobo$34bo11bo8$24boobboo$5bobbo14boo4b
oo$3bobobbobo11bo8bo$3b3obb3o10bo10bo$oo10boo8bobo4bobo$oo10boo11b4o
oo10boo11b4o$oo10boo8bobo4bobo$3b3obb3o10bo10bo$3bobobbobo11bo8bo$5bo
bbo14boo4boo$24boobboo18$9bo7bo51bo7bo$4boobbobo5bobobboo41boobbobo5bo bobboo$4boobo3bo3bo3boboo41boobo3bo3bo3boboo$8bobo5bobo49bobo5bobo$3o
6bo7bo6b3o12boobbobboo12b3o6bo7bo6b3o12boobbobboo$39bobbobobbo51bobbob obbo$40bobobobo53bobobobo$41bo3bo55bo3bo$42b3o49bo7b3o7bo$93bobo15bobo$42b3o48bobo15bobo$41bo3bo48bo7b3o7bo$40bobobobo54bo3bo$39bobbobobbo 52bobobobo$3o6bo7bo6b3o12boobbobboo51bobbobobbo$8bobo5bobo41b3o6bo7bo 6b3o12boobbobboo$4boobo3bo3bo3boboo45bobo5bobo$4boobbobo5bobobboo41boo bo3bo3bo3boboo$9bo7bo46boobbobo5bobobboo\$69bo7bo!

I tried finding a few for fumaroles, but those tended to arise from replicator interactions, which tend to get large and messy.