Code: Select all

```
xxxx.
x..x.
x..x.
xxxx.
.....
```

It's infinitely tilable in 2D, or can be made finite and you can put several configurations of tables around it to keep it stable.

E.g. a 1x1 and a 6x6 grid of such squares:

Code: Select all

```
x = 69, y = 44, rule = B3/S23
7$33b2obo2bobo2bobo2bobo2bobo2bob2o$33b2ob4ob4ob4ob4ob4ob2o2$33b2ob4ob
4ob4ob4ob4ob2o$34bobo2bobo2bobo2bobo2bobo2bobo$34bobo2bobo2bobo2bobo2b
obo2bobo$33b2ob4ob4ob4ob4ob4ob2o2$9bo2bo2bo2bo14b2ob4ob4ob4ob4ob4ob2o$
9b4o2b4o15bobo2bobo2bobo2bobo2bobo2bobo$34bobo2bobo2bobo2bobo2bobo2bob
o$9b2ob4ob2o14b2ob4ob4ob4ob4ob4ob2o$10bobo2bobo$10bobo2bobo15b2ob4ob4o
b4ob4ob4ob2o$9b2ob4ob2o15bobo2bobo2bobo2bobo2bobo2bobo$34bobo2bobo2bob
o2bobo2bobo2bobo$9b4o2b4o14b2ob4ob4ob4ob4ob4ob2o$9bo2bo2bo2bo$33b2ob4o
b4ob4ob4ob4ob2o$34bobo2bobo2bobo2bobo2bobo2bobo$34bobo2bobo2bobo2bobo
2bobo2bobo$33b2ob4ob4ob4ob4ob4ob2o2$33b2ob4ob4ob4ob4ob4ob2o$34bobo2bob
o2bobo2bobo2bobo2bobo$34bobo2bobo2bobo2bobo2bobo2bobo$33b2ob4ob4ob4ob
4ob4ob2o2$33b2ob4ob4ob4ob4ob4ob2o$33b2obo2bobo2bobo2bobo2bobo2bob2o!
```