For discussion of specific patterns or specific families of patterns, both newlydiscovered and wellknown.

gmc_nxtman
 Posts: 1150
 Joined: May 26th, 2015, 7:20 pm
Post
by gmc_nxtman » July 3rd, 2017, 1:02 am
Kazyan wrote:Component found in a CatForce result:
Code: Select all
x = 42, y = 67, rule = LifeHistory
A$.2A$2A5$7.A$8.2A$7.2A19$24.2A$24.2A2$39.A$37.A3.A$36.A$36.A4.A$36.
5A$14.2A.2D$13.A.AD.D$13.A$12.2A25$5.3A$7.A$6.A!
That can be done with 4 gliders, although it's still interesting that it was found accidentally:
Code: Select all
x = 21, y = 30, rule = B3/S23
10b2o$11bo$11bobo$12b2o14$10bo4bo$10b2ob2o$9bobo2b2o8$2o17bo$b2o15b2o$
o17bobo!
What were you looking for, exactly? A MWSStoherschel converter?

Kazyan
 Posts: 1074
 Joined: February 6th, 2014, 11:02 pm
Post
by Kazyan » July 3rd, 2017, 2:27 am
gmc_nxtman wrote:What were you looking for, exactly? A MWSStoherschel converter?
I'd settle for any signal, but yes. The current Orthogonoids have geometry challenges that pad their size, and the limiting factor in their repeat time is the syringe. Repeat time is more important for singlechannel operations than probably any other constructor design, so I'm trying to give that fire some better fuel.
Tanner Jacobi
Coldlander, a novel, available in paperback and as an ebook. Now on Amazon.

mniemiec
 Posts: 1245
 Joined: June 1st, 2013, 12:00 am
Post
by mniemiec » July 7th, 2017, 2:18 pm
gmc_nxtman wrote:4glider transboat with tail edgeshoot: ...
Even though was already buildable from 4 gliders, this method improves syntheses of one stilllife and 18 pseudoobjects.

Kazyan
 Posts: 1074
 Joined: February 6th, 2014, 11:02 pm
Post
by Kazyan » July 10th, 2017, 6:58 pm
Potential component spotted in a failed eating reaction:
Code: Select all
x = 21, y = 17, rule = B3/S23
o$3o$3bo$2b2o2$6bo$5bobo2$5b3o$19bo$8bo9bo$18b3o3$15bo$14b2o$14bobo!
Tanner Jacobi
Coldlander, a novel, available in paperback and as an ebook. Now on Amazon.

gmc_nxtman
 Posts: 1150
 Joined: May 26th, 2015, 7:20 pm
Post
by gmc_nxtman » July 19th, 2017, 4:02 pm
Unusual still life in 8 gliders:
Code: Select all
x = 18, y = 26, rule = B3/S23
11bo$10bobo$10b2o2$10bo$9b2o$9bobo5$obo$b2o$bo2$3b2o$4b2o$3bo$9bo$9b2o
$8bobo2$15b3o$7b2o6bo$6bobo7bo$8bo!
EDIT: This also gives 21.41458 in 9 gliders.

Kazyan
 Posts: 1074
 Joined: February 6th, 2014, 11:02 pm
Post
by Kazyan » July 30th, 2017, 3:11 pm
Potentially grow out a BTS into a structure like a snorkel loop:
Code: Select all
x = 15, y = 25, rule = B3/S23
2b2obo$3bob3o$bobo4bo$ob2ob2obo$o4bobo$b3obo$3bob2o3$10b3o2$8bo5bo$8bo
5bo$8bo5bo2$10b3o6$11b2o$10bo2bo$11b2o$11bo!
I suspect that the drifter catalyst and its variants also have odd transformations, since both objects are robust.
Tanner Jacobi
Coldlander, a novel, available in paperback and as an ebook. Now on Amazon.

gmc_nxtman
 Posts: 1150
 Joined: May 26th, 2015, 7:20 pm
Post
by gmc_nxtman » August 19th, 2017, 1:28 pm
Haven't seen a component quite like this before:
Code: Select all
x = 27, y = 18, rule = B3/S23
20bobo$20b2o$21bo7$15bo$15bobo$15b2o2$3o9bobo$b3o9b2o$13bo10b3o$24bo$
25bo!
EDIT: Better version:
Code: Select all
x = 15, y = 11, rule = B3/S23
13bo$12bo$12b3o3$7bo$6bobo$6bobo2b2o$7bo2b2o$3o9bo$b3o!

Gamedziner
 Posts: 795
 Joined: May 30th, 2016, 8:47 pm
 Location: Milky Way Galaxy: Planet Earth
Post
by Gamedziner » August 28th, 2017, 8:00 pm
p8 c/2 derived from
blinker puffer 1:
Code: Select all
2bo$o3bo$5bo$o4bo$b5o5$b2o2b2o$bob2ob2o$2b5o$3b3o$4bo$2bo3bo$7bo$2bo4bo$3b5o!
Code: Select all
x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!

mniemiec
 Posts: 1245
 Joined: June 1st, 2013, 12:00 am
Post
by mniemiec » August 29th, 2017, 12:35 am
This is known. It can be easily synthesized from 10 gliders:
Code: Select all
x = 88, y = 26, rule = B3/S23
34bobo$35boo$35bo3$45bo$bo44boo$bbo42boo$3o$20boo18boo6bo$bbo17bobo17b
obo4bo$boo18bo19bo5b3o$bobo$$43boo$44boo7b3o22bo4b3o$31b3o9bo9bobbo20b
3o3bobbo$33bo19bo16b3o3boobo3bo$32bo20bo3bo12bobbobb3o4bo3bo$53bo16bo
6boo4bo$54bobo13bo3bo3bo5bobo$70bo$71bobo$77bo$78bo$77bo!

gameoflifemaniac
 Posts: 1227
 Joined: January 22nd, 2017, 11:17 am
 Location: There too
Post
by gameoflifemaniac » August 29th, 2017, 4:23 pm
Code: Select all
x = 17, y = 17, rule = B3/S23
8bo$7bobo$4bo2bobo2bo$3bobobobobobo$2bo2bobobobo2bo$3b2o2bobo2b2o$7bob
o$b6o3b6o$o15bo$b6o3b6o$7bobo$3b2o2bobo2b2o$2bo2bobobobo2bo$3bobobobob
obo$4bo2bobo2bo$7bobo$8bo!
Code: Select all
x = 17, y = 17, rule = B3/S23
8bo$7bobo$4bo2bobo2bo$3bobobobobobo$2bo2bobobobo2bo$3b2o2bobo2b2o$7bob
o$b6o3b6o$o7bo7bo$b6o3b6o$7bobo$3b2o2bobo2b2o$2bo2bobobobo2bo$3bobobob
obobo$4bo2bobo2bo$7bobo$8bo!
I was so socially awkward in the past and it will haunt me for the rest of my life.
Code: Select all
b4o25bo$o29bo$b3o3b3o2bob2o2bob2o2bo3bobo$4bobo3bob2o2bob2o2bobo3bobo$
4bobo3bobo5bo5bo3bobo$o3bobo3bobo5bo6b4o$b3o3b3o2bo5bo9bobo$24b4o!

dvgrn
 Moderator
 Posts: 7666
 Joined: May 17th, 2009, 11:00 pm
 Location: Madison, WI

Contact:
Post
by dvgrn » September 8th, 2017, 5:26 pm
While incompetently welding a tremiSnark this evening...
Code: Select all
x = 23, y = 31, rule = LifeHistory
$3.4B$4.4B$5.4B5.2A$6.4B4.2A$7.9B$8.6B$8.4BA3B$6.7BA2B$6.5B3A2B$6.11B
$4.2AB.10B$4.2AB3.B2A4B$9.2B2A5B$10.8B$10.6B$11.5B$5.2A5.3B$5.A.A3.5B
$7.A2.B2AB2A$7.2A2.2A.AB2.2A$10.B3.A.A2.A$5.10A.2A$5.A$6.12A$17.A$8.
7A$8.A5.A$11.A$10.A.A$11.A!
... I ended up with a p3 that I didn't really want.
Doesn't seem worth keeping it around until people are synthesizing all the 58bit p3's, but it seemed mildly entertaining anyway.

A for awesome
 Posts: 2321
 Joined: September 13th, 2014, 5:36 pm
 Location: Pembina University, Home of the Gliders

Contact:
Post
by A for awesome » September 8th, 2017, 5:29 pm
dvgrn wrote:Code: Select all
x = 23, y = 31, rule = LifeHistory
$3.4B$4.4B$5.4B5.2A$6.4B4.2A$7.9B$8.6B$8.4BA3B$6.7BA2B$6.5B3A2B$6.11B
$4.2AB.10B$4.2AB3.B2A4B$9.2B2A5B$10.8B$10.6B$11.5B$5.2A5.3B$5.A.A3.5B
$7.A2.B2AB2A$7.2A2.2A.AB2.2A$10.B3.A.A2.A$5.10A.2A$5.A$6.12A$17.A$8.
7A$8.A5.A$11.A$10.A.A$11.A!
Pointless reduction:
Code: Select all
x = 17, y = 25, rule = LifeHistory
4B$.4B$2.4B5.2A$3.4B4.2A$4.9B$5.6B$5.4BA3B$3.7BA2B$3.5B3A2B$3.11B$.2A
B.10B$.2AB3.B2A4B$6.2B2A5B$7.8B$7.6B$8.5B$9.3B$8.5B$7.B2AB2A$4.2A2.2A
.AB2.2A$4.A2.B3.A.A2.A$5.7A.3A2$7.2A.4A$7.2A.A2.A!
praosylen#5847 (Discord)
The only decision I made was made
of flowers, to jump universes to one of springtime in
a land of former winter, where no invisible walls stood,
or could stand for more than a few hours at most...

gmc_nxtman
 Posts: 1150
 Joined: May 26th, 2015, 7:20 pm
Post
by gmc_nxtman » September 9th, 2017, 5:03 pm
Can someone salvage this? (Look at T≈20)
Code: Select all
x = 16, y = 12, rule = B3/S23
bo$2bo$3o7$3b2o5b2o2b2o$4b2o3bobob2o$3bo7bo3bo!

BlinkerSpawn
 Posts: 1979
 Joined: November 8th, 2014, 8:48 pm
 Location: Getting a snacker from RBee's
Post
by BlinkerSpawn » September 9th, 2017, 7:16 pm
gmc_nxtman wrote:Can someone salvage this? (Look at T≈20)
Code: Select all
x = 16, y = 12, rule = B3/S23
bo$2bo$3o7$3b2o5b2o2b2o$4b2o3bobob2o$3bo7bo3bo!
The red pattern inserted at gen 16 would do it:
Code: Select all
x = 17, y = 14, rule = LifeHistory
13.D$11.2D$.A14.D$2.A8.5D$3A7$3.2A5.2A2.2A$4.2A3.A.A.2A$3.A7.A3.A!

AbhpzTa
 Posts: 511
 Joined: April 13th, 2016, 9:40 am
 Location: Ishikawa Prefecture, Japan
Post
by AbhpzTa » September 10th, 2017, 11:34 am
gmc_nxtman wrote:Can someone salvage this? (Look at T≈20)
Code: Select all
x = 16, y = 12, rule = B3/S23
bo$2bo$3o7$3b2o5b2o2b2o$4b2o3bobob2o$3bo7bo3bo!
Code: Select all
x = 27, y = 19, rule = B3/S23
16bo$4bo9b2o$5bo9b2o$3b3o$22bo$20b2o$21b2o$bo$2bo$3o2$25b2o$24b2o$26bo
3$3b2o5b2o2b2o$4b2o3bobob2o$3bo7bo3bo!
Iteration of sigma(n)+tau(n)n [sigma(n)+tau(n)n : OEIS A163163] (e.g. 16,20,28,34,24,44,46,30,50,49,11,3,3, ...) :
965808 is period 336 (max = 207085118608).

gmc_nxtman
 Posts: 1150
 Joined: May 26th, 2015, 7:20 pm
Post
by gmc_nxtman » September 13th, 2017, 7:32 pm
Reduced an old synthesis from eleven (I think) down to eight gliders:
Code: Select all
x = 34, y = 34, rule = B3/S23
10bo$bobo7bo19bobo$2b2o5b3o19b2o$2bo29bo3$32bo$30b2o$31b2o3$12bo$12bob
o$12b2o11$14b2o$14bobo$14bo12b2o$27bobo$27bo3$b2o$obo$2bo!

Extrementhusiast
 Posts: 1881
 Joined: June 16th, 2009, 11:24 pm
 Location: USA
Post
by Extrementhusiast » November 29th, 2017, 5:22 pm
Glider + twoglider loaf/tub/block/blinker constellation lasts for over 10K gens:
Code: Select all
x = 16, y = 13, rule = B3/S23
3bobo$3b2o$4bo9bo$13bobo$4b2o8bo$4b2o3$6bo$5bobo$4bo2bo$5b2o$3o!
I Like My Heisenburps! (and others)

Entity Valkyrie
 Posts: 247
 Joined: November 30th, 2017, 3:30 am
Post
by Entity Valkyrie » December 1st, 2017, 5:02 am
A glider synthesis of Sawtooth 311
x = 193, y = 140, rule = B3/S23
40bo$41bo$39b3o$72bo$70b2o$71b2o19$32bobo$33b2o$33bo30bo$63bo$63b3o2$
75bo$74b2o$24bo49bobo$25b2o$24b2o$49bo$47b2o$48b2o2$2bo$obo$b2o7$34b2o
$35b2o$34bo3$67b2o$67bobo$53b2o12bo$53bobo$53bo6$27b2o93b2o$26bobo93bo
bo$28bo93bo2$53b3o$53bo74bobo$54bo73b2o$4bo124bo$4b2o172b2o$3bobo171b
2o$174b2o3bo$31b2o140bobo$30b2o98b2o43bo$32bo97bobo36bobo$130bo3bobo
10bo22b2o$135b2o11b2o20bo$135bo4bobo4b2o34bobo$115b2o21bobobobo6b2o20b
o9b2o$116b2o21b2ob2o6b2o22bo9bo$115bo36bo19b3o2$120bo23b2ob2o23b3o5bo$
120b2o21bobobobo24bo4bo$119bobo13b2ob2o5bobo25bo5b3o$134bobobobo$115bo
20bobo13b2o25b3o$116b2o12b2o19b2o22bo3bo$115b2o14b2o20bo22bo3bo$130bo
35bo4bo2b3o$164bobo2b2o$113b3o49b2o3b2o2b3o4bobo$115bo60bo4b2o$114bo
60bo6bo$179bo$126bo25bo18bo7b2o$125b2o23b2o19b2o5bobo$125bobo23b2o17bo
bo$146b2o$147b2o$121b2o23bo$120b2o$122bo2$156b2o$142bobo10bobo$134bobo
5b2o13bo$134b2o7bo$135bo$132bo6bo$132b2o4bo$131bobo4b3o2$138b3o43bo$
134bo3bo22bo20b2o$135bo3bo22b2o19b2o$133b3o25b2o13bobo$174bobobobo7bo$
133b3o5bo25bobo5b2ob2o6bobo$135bo4bo24bobobobo15b2o3bo$63b3o68bo5b3o
23b2ob2o19b2o$63bo127b2o$64bo75b3o19bo$130bo9bo22b2o6b2ob2o$130b2o9bo
20b2o6bobobobo$129bobo34b2o4bobo$144bo20b2o$143b2o22bo12b2o$143bobo33b
2o$181bo2$139bo$138bo$138b3o2$137bo$136b2o$136bobo!

Entity Valkyrie
 Posts: 247
 Joined: November 30th, 2017, 3:30 am
Post
by Entity Valkyrie » December 1st, 2017, 6:19 am
This SimkinGlider=Gun=like object actually produces two MWSS:
Code: Select all
x = 53, y = 17, rule = B3/S23
44b2o5b2o$44b2o5b2o2$47b2o$47b2o$12bo$12b3o$12bobo$14bo4$4b2o$4b2o2$2o
5b2o$2o5b2o!

mniemiec
 Posts: 1245
 Joined: June 1st, 2013, 12:00 am
Post
by mniemiec » December 1st, 2017, 8:01 am
Entity Valkyrie wrote:A glider synthesis of Sawtooth 311 ...
It's nice to have syntheses like this. Unfortunately, in this case, there are several pairs of gliders that would have had to pass through each other earlier (i.e. they would have already collided before this phase). To make sure this doesn't happen, it is usually a good idea to backtrack all the gilders a certain amount (e.g. far enough away that they are in four distinct clouds, one coming from each direction) and then run them to see if any unwanted interactions occur first.

Rhombic
 Posts: 1072
 Joined: June 1st, 2013, 5:41 pm
Post
by Rhombic » January 5th, 2018, 5:50 am
This component (the reverse component would have been more useful). Found accidentally though.
Code: Select all
x = 12, y = 14, rule = B3/S23
11bo$9b3o$8bo$9bo$6b4o$6bo$2b2o3b3o$2b2o5bo$9bobo$2bo7b2o$bobo$bob2o$o
$2bo!
Code: Select all
x = 13, y = 15, rule = B3/S23
7bo$7b3o$10bo$2b2ob3o2bo$o2bobo2bob2o$2o4b3o3bo$9bobo$3b2o3b2ob2o$3b2o
2$3bo$2bobo$2bob2o$bo$3bo!

Extrementhusiast
 Posts: 1881
 Joined: June 16th, 2009, 11:24 pm
 Location: USA
Post
by Extrementhusiast » January 6th, 2018, 6:56 pm
Switch engine turns two rows of beehives into two rows of table on tables:
Code: Select all
x = 88, y = 96, rule = B3/S23
13b2o$12bo2bo$13b2o6$21b2o$8b3o9bo2bo$9bo2bo8b2o$13bo$10bobo4$29b2o$
28bo2bo$29b2o2$bo$obo$obo$bo$37b2o$36bo2bo$37b2o2$9bo$8bobo$8bobo$9bo$
45b2o$44bo2bo$45b2o2$17bo$16bobo$16bobo$17bo$53b2o$52bo2bo$53b2o2$25bo
$24bobo$24bobo$25bo$61b2o$60bo2bo$61b2o2$33bo$32bobo$32bobo$33bo$69b2o
$68bo2bo$69b2o2$41bo$40bobo$40bobo$41bo$77b2o$76bo2bo$77b2o2$49bo$48bo
bo$48bobo$49bo$85b2o$84bo2bo$85b2o2$57bo$56bobo$56bobo$57bo5$65bo$64bo
bo$64bobo$65bo5$73bo$72bobo$72bobo$73bo!
I Like My Heisenburps! (and others)

KittyTac
 Posts: 534
 Joined: December 21st, 2017, 9:58 am
Post
by KittyTac » January 7th, 2018, 12:25 pm
Extrementhusiast wrote:Switch engine turns two rows of beehives into two rows of table on tables:
Code: Select all
x = 88, y = 96, rule = B3/S23
13b2o$12bo2bo$13b2o6$21b2o$8b3o9bo2bo$9bo2bo8b2o$13bo$10bobo4$29b2o$
28bo2bo$29b2o2$bo$obo$obo$bo$37b2o$36bo2bo$37b2o2$9bo$8bobo$8bobo$9bo$
45b2o$44bo2bo$45b2o2$17bo$16bobo$16bobo$17bo$53b2o$52bo2bo$53b2o2$25bo
$24bobo$24bobo$25bo$61b2o$60bo2bo$61b2o2$33bo$32bobo$32bobo$33bo$69b2o
$68bo2bo$69b2o2$41bo$40bobo$40bobo$41bo$77b2o$76bo2bo$77b2o2$49bo$48bo
bo$48bobo$49bo$85b2o$84bo2bo$85b2o2$57bo$56bobo$56bobo$57bo5$65bo$64bo
bo$64bobo$65bo5$73bo$72bobo$72bobo$73bo!
And then explodes. I wonder if there's a way to eat it at the end.

dvgrn
 Moderator
 Posts: 7666
 Joined: May 17th, 2009, 11:00 pm
 Location: Madison, WI

Contact:
Post
by dvgrn » January 7th, 2018, 1:08 pm
KittyTac wrote:Extrementhusiast wrote:Switch engine turns two rows of beehives into two rows of table on tables...
And then explodes. I wonder if there's a way to eat it at the end.
Yeah, switch engine/swimmer eaters definitely aren't a problem:
Code: Select all
x = 96, y = 98, rule = B3/S23
13b2o$12bo2bo$13b2o6$8b3o10b2o$20bo2bo$8bo3bo8b2o$9b4o$12bo4$29b2o$28b
o2bo$29b2o2$bo$obo$obo$bo$37b2o$36bo2bo$37b2o2$9bo$8bobo$8bobo$9bo$45b
2o$44bo2bo$45b2o2$17bo$16bobo$16bobo$17bo$53b2o$52bo2bo$53b2o2$25bo$
24bobo$24bobo$25bo$61b2o$60bo2bo$61b2o2$33bo$32bobo$32bobo$33bo$69b2o$
68bo2bo$69b2o2$41bo$40bobo$40bobo$41bo$77b2o$76bo2bo$77b2o2$49bo$48bob
o$48bobo$49bo$85b2o$84bo2bo$85b2o2$57bo$56bobo$56bobo$57bo5$65bo$64bob
o$64bobo$65bo5$73bo$72bobo$72bobo17b2o$73bo18bo$93b3o$95bo!
#C [[ AUTOSTART STEP 9 THEME 2 ]]

kiho park
 Posts: 63
 Joined: September 24th, 2010, 12:16 am
Post
by kiho park » March 2nd, 2018, 12:59 am
I found this c/3 diagonal fuse while searching c/3 long barge crawler.
Code: Select all
x = 10, y = 11, rule = B3/S23:T40,27
8b2o$7bo2$6bobo$5bo2bo$4bobo$3bobo$2bobo$bobo$obo$bo!
Can small adjustable spaceships overrun the speed limit of (x+y)/P = 1?
## B0 rules are the best! ##