Bugs R1 to R100 Project
Bugs R1 to R100 Project
So I was thinking we could have a project to make a collection of spaceships to Bugs converted from Range 1 all the way to 100! Convert using the script I made/Dean Hickerson's algorithm. We already have ships of R1, R4-R15, R50, and R100. I will post the files later.
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- Posts: 1334
- Joined: July 1st, 2016, 3:58 pm
Re: Bugs R1 to R100 Project
We should have a canonical rule for each range, to keep variants out, and keep it organized, I suggest starting from the BugCollection file in the main LTL folder, and using the script to get all other ranges. I did notice that you R7 Bugs is slightly different from this though. It uses B63..83 instead of B63..84.
I manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules. I also wrote EPE, a tool for searching in the INT rulespace.
Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.
Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.
Re: Bugs R1 to R100 Project
I agree but I think tolerance until a legitimate one is found. Maybe we can have a 2-transition tolerance, for example, S1...3 > S1...4 or S2...3. We should also round things normally, not floor or ceiling. I think the R7 one was done manually and I floored and ceilinged one instead of rounding I believe.AforAmpere wrote:We should have a canonical rule for each range, to keep variants out, and keep it organized, I suggest starting from the BugCollection file in the main LTL folder, and using the script to get all other ranges. I did notice that you R7 Bugs is slightly different from this though. It uses B63..83 instead of B63..84.
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- Posts: 1334
- Joined: July 1st, 2016, 3:58 pm
Re: Bugs R1 to R100 Project
Maybe, but only at high ranges, because low range ones almost always have spaceships, the R7 Bugs with the script still has a bunch of ships:Saka wrote: I agree but I think tolerance until a legitimate one is found. Maybe we can have a 2-transition tolerance, for example, S1...3 > S1...4 or S2...3. We should also round things normally, not floor or ceiling.
Code: Select all
x = 114, y = 106, rule = R7,C0,M1,S63..108,B63..84,NM
37bo3bo64bo4bo$37bo9bo57b3o3bo$35b3o3bo3b3o3b3o39b3o3b3o4bo4b3o$35bobo
3bo3bobo3bobo39bobo3bo6bo4bobo$35b3o3bo3b3o3b3o39b3o3bo6bo4bobo$53bo$
51b3o11$42b3o57b2o$40b7o54b4o$39b8o53b8o$39b9o51b11o$38b11o49b13o$10bo
bo5bob3o15b13o23bo5bobo14b2o5b7o$10bobo4bo2bo16b5o3b6o23bo4bo2bo14b2o
6b6o$10b3o3bo3b3o14b4o5b6o22bo3bo3bo14b2o6b6o$12bo2bo4bobo13b4o6b6o22b
o2bo4bo14b2o6b6o$12bobo5b3o14b2o7b6o22bobo5bo14b2o5b7o$37b2o6b6o47b13o
$38b2o4b7o48b11o$39b2o2b7o50b8o$40b8o53b4o$41b5o56b2o$43bo8$101b3o$
100b6o$99b9o$98b11o$97b13o$41b5o51b2o5b7o$40b7o49b2o7b6o$39b9o48b2o8b
5o$39b10o47b2o7b6o$3obobo5bobob3ob3o15b12o47b2o5b7o$o3bobo4bo2bobobobo
bo15b5ob7o46b13o$3ob3o3bo3bobobob3o14b5o4b6o46b11o$obo3bo2bo4bobobobob
o14b3o6b6o47b9o$3o3bobo5bob3ob3o14b3o7b5o48b6o$37b2o7b6o49b3o$38b2o5b
7o$38b3o3b7o$39b3ob7o$40b8o$42b4o$43bo4$102b2o$101b5o$99b10o$98b12o$
98b2ob10o$62b3ob3o5bob3ob3o14b2o5b7o$64bobobo4bo4bo3bo14b2o6b6o$62b3ob
obo3bo3b3ob3o14b2o6b6o$62bo3bobo2bo4bo3bo16b2o5b7o$62b3ob3obo5b3ob3o
15b2ob10o$98b12o$99b10o$101b5o$102b2o15$102b2o$100b6o$99b10o$98b12o$
62b3ob3o5bob3ob3o14b2o3b8o$62bo3bobo4bo4bobobo14b2o5b7o$62b3obobo3bo5b
obobo13b2o7b6o$62bobobobo2bo6bobobo13b2o7b6o$62b3ob3obo7bob3o13b2o6b7o
$97b13o$98b12o$99b9o$99b8o$101b4o!
I manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules. I also wrote EPE, a tool for searching in the INT rulespace.
Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.
Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.
Re: Bugs R1 to R100 Project
Nice! I'll add it to the file tomorrow when it's not 9:10 PM.AforAmpere wrote:
Maybe, but only at high ranges, because low range ones almost always have spaceships, the R7 Bugs with the script still has a bunch of ships:Code: Select all
collection
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- Posts: 1334
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Re: Bugs R1 to R100 Project
I might as well post this now, Bugs R9 has way more ships than in the collection as of now:
Code: Select all
x = 174, y = 184, rule = R9,C0,M1,S101..173,B101..134,NM
35bo3bo126bo4bo$35bo9bo119b3o3bo$33b3o3bo3b3o3b3o101b3o3b3o4bo4b3o$33b
obo3bo3bobo3bobo101bobo3bo6bo4bobo$33b3o3bo3b3o3b3o101b3o3bo6bo4bobo$
51bo$49b3o11$107b4o51b2o$105b7o48b6o$104b9o46b9o$104b10o44b12o$40b5o
58b12o42b14o$38b8o56b15o39b16o$37b10o23bobo3b3o5bob3o13b16o38b2o6b9o$
37b11o22bobo3bo6bo4bo12b6o4b8o36b3o7b8o$15bo5bobo12b13o21b3o3b3o3bo5bo
12b5o6b7o14b3o5bob3o9b3o7b8o$15bo4bo2bo12b14o22bo3bobo2bo6bo11b5o7b7o
16bo4bo4bo9b3o7b8o$15bo3bo3bo11b16o21bobob3obo7bo11b3o9b7o14b3o3bo3b3o
9b3o7b8o$15bo2bo4bo11b6o3b8o22bo26b2o8b8o14bo4bo4bo12b2o6b9o$15bobo5bo
10b6o5b8o20bo27b3o7b7o15b3obo5b3o10b16o$34b5o7b7o49b2o5b9o39b14o$33b5o
8b7o50b2o2b10o41b12o$34b3o9b7o50b13o43b9o$34b2o9b8o52b9o46b6o$35b2o7b
8o54b6o50b2o$35b3o5b9o56b2o$36b3o3b9o$37b3ob8o$38b9o$40b5o$42bo15$40b
6o$39b8o60b4o$38b10o58b6o49b4o$38b11o56b9o46b6o$37b13o54b12o43b10o$37b
14o52b14o41b13o$7bob3o5bobob3o12b16o24bo3bobo5bobobo9b16o39b15o$7bobob
o4bo2bo3bo12b5o5b7o23bo3bobo4bo2bobo9b5o3b9o37b5o2b10o$7bobobo3bo3bob
3o11b5o6b7o23bo3b3o3bo3b3o8b3o7b8o14bobo5bobobo10b2o7b8o$7bobobo2bo4bo
3bo11b4o7b7o23bo5bo2bo6bo8b2o8b8o14bobo4bo2bobo9b3o7b8o$7bob3obo5bob3o
11b3o8b7o23bobo3bobo7bo8b2o8b8o14b3o3bo3b3o9b3o7b8o$36b2o8b7o25bo22b3o
7b8o16bo2bo6bo9b3o7b8o$36b3o6b8o24bo24b2o6b9o16bobo7bo10b2o7b8o$37b3o
4b8o50b3obo2b9o38b5o2b10o$38b3o2b8o52b14o40b15o$39b10o55b12o42b13o$40b
7o58b9o45b10o$42b3o62b4o49b6o$108b2o51b4o17$161b6o$41b4o62b5o48b9o$39b
8o59b8o44b13o$38b10o57b10o42b15o$37b12o55b13o40b16o$37b13o53b15o15b3o
5bob3o10b3o3b11o$11b3o5bob3o12b15o52b3o3b10o16bo4bo4bo10b2o7b8o$11bo6b
o2bobo12b16o50b3o6b8o16bo3bo5bo10b2o7b8o$11b3o3bo3b3o11b6o3b8o18b3o3bo
b3o5bobob3o9b2o7b8o16bo2bo6bo10b2o7b8o$11bobo2bo4bobo11b5o5b8o19bo3bob
o6bo2bobo11b2o8b7o16bobo7bo10b2o7b8o$11b3obo5b3o11b5o6b7o17b3o3bob3o3b
o3bob3o9b2o7b8o37b3o3b11o$35b3o8b7o17bo5bobobo2bo4bobobo9b3o5b9o38b16o
$35b2o9b7o17b3obobob3obo5bob3o10b3o4b9o38b15o$35b2o8b7o22bo29b2o2b10o
40b13o$36b2o5b9o21bo30b13o43b9o$36b3o4b8o55b8o47b6o$37b3o2b8o57b5o$38b
10o61bo$40b6o21$41b5o$39b8o$38b10o$38b10o$11b3o5bobobo13b12o$11bobo4bo
2bobo13b14o$11b3o3bo3bobo12b16o$11bobo2bo4bobo12b5o4b8o$11b3obo5bobo
11b5o6b7o$35b4o7b7o$35b3o8b7o$35b3o8b7o$36b2o7b7o$37b2o5b8o$37b3o3b8o$
38b11o$40b7o$41b4o19$42b2o$39b7o$38b9o$37b11o$36b13o$obob3o5bob3ob3o
15b14o$obo3bo4bo2bo3bobo15b15o$3ob3o3bo3b3obobo14b6o3b8o$2bo3bo2bo4bob
obobo13b6o5b7o$2bob3obo5b3ob3o13b5o7b7o$34b5o7b7o$34b4o8b6o$35b3o7b7o$
35b3o6b8o$36b3o4b8o$37b3o2b8o$38b10o$39b7o$41b4o!
I manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules. I also wrote EPE, a tool for searching in the INT rulespace.
Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.
Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.
Re: Bugs R1 to R100 Project
Why is it that they have those holes inside of them?
Help wanted: How can we accurately notate any 1D replicator?
Re: Bugs R1 to R100 Project
I like to think of the holes as their inner parts, like their stomach and stuff.muzik wrote:Why is it that they have those holes inside of them?
EDIT: Autocorrect randomly changed holes to ground.
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- Posts: 1334
- Joined: July 1st, 2016, 3:58 pm
Re: Bugs R1 to R100 Project
Bugs R3:
Bugs R14:
Can you please update it?, I would love to help with this project.
Code: Select all
x = 67, y = 26, rule = R3,C0,M1,S14..23,B14..18,NM
4bo3bo47bo4bo$4bo9bo40b3o3bo$2b3o3bo3b3o3b3o22b3o3b3o4bo4b3o$2bobo3bo
3bobo3bobo22bobo3bo6bo4bobo$2b3o3bo3b3o3b3o22b3o3bo6bo4bobo$20bo$18b3o
12$23b2o37b3o$3o5bobob3o7b4o13b3o5bob3o9b5o$2bo4bo2bobobo6b6o14bo4bo4b
o9bob4o$3o3bo3bobobo6b2o2b2o12b3o3bo3b3o8bo3b3o$2bo2bo4bobobo6bo3b2o
12bo4bo6bo8bo3b3o$3obo5bob3o7bob3o12b3obo5b3o9bob4o$23b2o36b5o$62b3o!
Code: Select all
x = 144, y = 127, rule = R14,C0,M1,S236..403,B236..313,NM
46b8o73b4o$44b12o69b8o$43b14o67b10o$42b16o65b14o$42b16o63b18o$41b18o
61b21o$41b19o59b23o$40b22o57b24o$40b23o55b25o$39b25o54b3o10b12o$obob3o
5bobobob3o18b9o5b11o24b3o5bobobo16b4o11b12o$obo3bo4bo2bobobo19b9o7b11o
23bo6bo2bobo16b4o11b12o$3o3bo3bo3b3ob3o17b8o9b10o23b3o3bo3b3o16b4o11b
12o$2bo3bo2bo6bo3bo17b7o10b10o25bo2bo6bo16b4o11b12o$2bo3bobo7bob3o17b
6o11b10o23b3obo7bo16b4o11b12o$38b6o11b10o52b4o11b12o$38b4o13b10o53b3o
10b12o$38b4o12b11o53b25o$39b3o11b12o54b24o$39b4o9b12o55b23o$40b4o7b13o
56b21o$41b4o4b14o58b18o$42b4o3b13o61b14o$43b17o64b10o$44b14o67b8o$45b
11o71b4o$47b7o26$48b7o$46b11o$45b13o$44b15o$43b17o$43b18o$42b20o$42b
21o$4bobobo5bobobobo20b23o$4bobobo4bo2bobobo19b25o$4bob3o3bo3bob3o19b
25o$4bo3bo2bo4bo3bo19b25o$4bo3bobo5bo3bo19b6o6b13o$40b5o8b12o$40b3o10b
12o$40b3o10b12o$40b4o9b12o$41b3o9b12o$41b4o7b12o$42b4o6b11o$42b5o4b11o
$43b6ob11o$44b15o$46b11o$48b8o25$47b8o$46b11o$45b12o$44b14o$43b16o$42b
18o$42b19o$41b21o$8b3o5bob3o20b23o$8bobo4bo2bobo19b24o$8b3o3bo3b3o19b
9o4b12o$8bobo2bo6bo18b9o6b11o$8b3obo5b3o18b8o8b10o$39b7o9b10o$39b5o11b
10o$39b4o12b10o$39b4o11b11o$40b3o10b12o$40b4o8b12o$41b4o6b12o$42b4o5b
11o$42b5o3b11o$43b17o$45b13o$46b10o$48b6o!
I manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules. I also wrote EPE, a tool for searching in the INT rulespace.
Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.
Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.
Re: Bugs R1 to R100 Project
I'm very sorry. I have been updating but I forgot to post it... Here you go.AforAmpere wrote: Can you please update it?, I would love to help with this project.
My brother calls the bugs "Floating frog eggs"
- Attachments
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- Bugs R1 to 100-August 7 2017.zip
- ZIP file of the collection so far
- (10.27 KiB) Downloaded 308 times
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- Posts: 1334
- Joined: July 1st, 2016, 3:58 pm
Re: Bugs R1 to R100 Project
What method are you using to generate the rules? My R10 Bugs is S124..211,B124..164, while yours is S127..223,B127..186
EDIT, I am using your script, always converting from R5 to the range I want.
EDIT, I am using your script, always converting from R5 to the range I want.
I manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules. I also wrote EPE, a tool for searching in the INT rulespace.
Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.
Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.
Re: Bugs R1 to R100 Project
Well something went wrong.AforAmpere wrote:What method are you using to generate the rules? My R10 Bugs is S124..211,B124..164, while yours is S127..223,B127..186
EDIT, I am using your script, always converting from R5 to the range I want.
Replace ASAP!
This so far...
Code: Select all
x = 55, y = 44, rule = R10,C0,M1,S124..211,B124..164,NM
38bo3bo$38bo9bo$36b3o3bo3b3o3b3o$36bobo3bo3bobo3bobo$36b3o3bo3b3o3b3o$
54bo$52b3o19$40b6o$39b8o$38b10o$37b12o$36b14o$36b15o$35b17o$obobo5bob
3ob3o16b18o$obobo4bo2bo5bo15b19o$3obo3bo3b3o3bo15b5o5b9o$2bobo2bo6bo3b
o15b4o6b9o$2bobobo5b3o3bo15b3o7b9o$35b2o7b9o$35b3o6b8o$36b3o4b8o$37b3o
2b8o$38b11o$39b8o$41b4o!
Re: Bugs R1 to R100 Project
I forgot to put R6 in. Here is the file:
There's a lot more ships in this rule, but I'm lazy and it's 9:07 PM.
Code: Select all
#Range 6
x = 96, y = 49, rule = R6,C0,M1,S47..81,B47..63,NM
88bo4bo$87b3o3bo$75b3o3b3o4bo4b3o$75bobo3bo6bo4bobo$75b3o3bo6bo4bobo
10$83b3o$36b6o40b6o$35b8o38b9o$35b9o36b11o$ob3o5b3o5bobob3o10b9o13b3o
5bob3o9b2o5b6o$o3bo5bo6bo2bo3bo9b11o14bo4bo4bo9b2o6b5o$ob3o5b3o3bo3bo
3bo9b4o3b4o12b3o3bo3b3o9bo7b5o$obo9bo2bo4bo3bo8b4o4b5o11bo4bo4bo11b2o
6b5o$ob3o2bo2b3obo5bo3bo9b2o5b4o12b3obo5b3o9b2o5b6o$7bo26b2o5b4o35b11o
$6bo28b2o3b4o37b9o$36b6o40b6o$38b3o42b3o10$84b2o$83b5o$82b8o$81b10o$
59bo5bobo12b2o3b7o$59bo4bo2bo12bo5b6o$59bo3bo3bo11b2o6b5o$59bo2bo4bo
12bo5b6o$59bobo5bo12b2o3b7o$81b10o$82b8o$83b5o$84b2o!
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- Posts: 1334
- Joined: July 1st, 2016, 3:58 pm
Re: Bugs R1 to R100 Project
Bugs R6, with all the stuff I could find:
Bugs R10:
EDIT, Bugs R4 too:
R13:
Code: Select all
x = 145, y = 51, rule = R6,C0,M1,S47..81,B47..63,NM
7bo3bo118bo4bo$7bo9bo111b3o3bo$5b3o3bo3b3o3b3o93b3o3b3o4bo4b3o$5bobo3b
o3bobo3bobo93bobo3bo6bo4bobo$5b3o3bo3b3o3b3o93b3o3bo6bo4bobo$23bo$21b
3o8$23b3o$21b6o56bo53b2o$21b7o53b5o50b5o$20b9o51b8o47b8o$o5bob3o9b10o
14bob3o5b3o5bobob3o11b9o45b10o$o4bo4bo8b4o3b5o13bo3bo5bo6bo2bo3bo10b
11o22bo5bobo12b2o3b7o$o3bo3b3o7b4o4b5o13bob3o5b3o3bo3bo3bo9b3o4b5o22bo
4bo2bo12bo5b6o$o2bo4bo9b3o6b4o13bobo9bo2bo4bo3bo9b2o5b5o22bo3bo3bo11b
2o6b5o$obo5b3o8b2o5b5o13bob3o2bo2b3obo5bo3bo9b2o5b5o22bo2bo4bo12bo5b6o
$19b2o4b6o20bo27bo4b6o22bobo5bo12b2o3b7o$20b2o2b6o20bo28b2o2b7o44b10o$
21b7o52b9o46b8o$23b3o55b5o50b5o$83bo53b2o11$136b3o$135b6o$134b9o$133b
11o$110b3o5bob3o9b2o5b6o$112bo4bo4bo9b2o6b5o$110b3o3bo3b3o9bo7b5o$110b
o4bo4bo11b2o6b5o$110b3obo5b3o9b2o5b6o$133b11o$134b9o$135b6o$136b3o!
Code: Select all
x = 177, y = 39, rule = R10,C0,M1,S124..211,B124..164,NM
28bo3bo136bo4bo$28bo9bo129b3o3bo$26b3o3bo3b3o3b3o111b3o3b3o4bo4b3o$26b
obo3bo3bobo3bobo111bobo3bo6bo4bobo$26b3o3bo3b3o3b3o111b3o3bo6bo4bobo$
44bo$42b3o14$36b6o61b5o55b5o$35b9o58b7o52b9o$34b11o56b10o49b12o$33b12o
55b13o46b15o$33b14o52b15o44b17o$32b16o50b17o42b19o$obobo5bob3ob3o13b
16o49b19o16b3o5bob3o12b3o7b9o$obobo4bo2bo5bo12b18o17bo3bobo5bobobo14b
6o4b9o18bo4bo4bo12b2o9b8o$3obo3bo3b3o3bo12b5o5b8o17bo3bobo4bo2bobo14b
2o9b8o16b3o3bo3b3o12b2o9b8o$2bobo2bo6bo3bo12b4o6b8o17bo3b3o3bo3b3o14b
2o9b8o18bo2bo6bo12b2o9b8o$2bobobo5b3o3bo12b3o7b8o17bo5bo2bo6bo14b2o9b
8o16b3obo5b3o12b2o9b8o$31b3o7b8o17bobo3bobo7bo14b2o9b8o41b3o7b9o$31b3o
7b8o19bo28b3o7b9o41b19o$32b3o5b8o19bo30b3o2b12o43b17o$33b3o3b8o51b17o
44b15o$34b12o53b14o47b12o$35b9o56b12o49b9o$36b6o60b7o54b5o$104b3o!
Code: Select all
x = 76, y = 94, rule = R4,C0,M1,S23..39,B23..30,NM
8bo3bo51bo4bo$8bo9bo44b3o3bo$6b3o3bo3b3o3b3o26b3o3b3o4bo4b3o$6bobo3bo
3bobo3bobo26bobo3bo6bo4bobo$6b3o3bo3b3o3b3o26b3o3bo6bo4bobo$24bo$22b3o
19$23b4o43bo$22b6o41b4o$2bo5bob3o9b7o23bo5bobo7b7o$2bo4bo4bo8b3o2b4o
22bo4bo2bo6bo3b5o$2bo3bo3b3o8b2o4b3o22bo3bo3bo6bo4b4o$2bo2bo4bo10bo4b
4o22bo2bo4bo6bo4b4o$2bobo5b3o9bo2b4o23bobo5bo6bo3b5o$23b5o40b7o$69b4o$
70bo11$70bo$69b4o$24b3o41b7o$obo5bob3o10b5o40bob6o$obo4bo2bobo9b7o19b
3o5bob3o6bo4b4o$3o3bo3b3o9b3ob4o20bo4bo4bo6bo5b3o$2bo2bo6bo8b2o4b3o18b
3o3bo3b3o6bo4b4o$2bobo7bo8b2o3b4o18bo4bo6bo7bob6o$22b2o2b3o19b3obo5b3o
7b7o$23b5o41b4o$24b2o44bo12$69b5o$48b3o5bob3o7b7o$50bo4bo2bo9bo2b5o$
48b3o3bo3b3o7bo2b5o$50bo2bo4bobo7bo2b5o$48b3obo5b3o7b7o$69b5o14$70b4o$
42bob3o5bob3ob3o8b7o$42bobobo4bo4bobobo7b2ob5o$42bobobo3bo3b3obobo7b2o
2b4o$42bobobo2bo4bo3bobo7b2ob5o$42bob3obo5b3ob3o8b7o$70b4o!
Code: Select all
x = 145, y = 151, rule = R13,C0,M1,S205..349,B205..271,NM
39bo3bo$39bo9bo$37b3o3bo3b3o3b3o$37bobo3bo3bobo3bobo$37b3o3bo3b3o3b3o$
55bo$53b3o19$44b5o80b7o$42b9o76b10o$40b12o74b13o$40b13o72b16o$39b15o
70b19o$38b17o68b21o$38b18o66b23o$37b20o64b24o$12bo5bobo16b21o63b9o4b
11o$12bo4bo2bo15b23o31bo3b3o5bobobo14b4o10b10o$12bo3bo3bo15b8o4b11o31b
o3bo6bo2bobo14b3o11b10o$12bo2bo4bo14b8o6b11o30bo3b3o3bo3b3o14b3o11b10o
$12bobo5bo14b7o8b10o30bo5bo2bo6bo14b3o11b10o$35b6o9b10o30bobob3obo7bo
14b3o11b10o$35b5o10b10o32bo28b3o10b11o$35b4o11b10o31bo29b4o6b14o$35b4o
10b10o63b4o4b15o$36b3o9b11o63b23o$36b4o7b11o65b21o$37b4o5b11o67b18o$
38b4o3b11o69b16o$39b16o72b11o$40b13o75b8o$41b10o$43b6o28$44b4o$42b9o$
41b11o$40b13o$39b15o$38b17o$38b18o$37b20o$37b21o$3ob3o5bob3ob3o15b23o$
2bo3bo4bo4bo3bo15b9o3b11o$3o3bo3bo3b3o3bo14b9o5b10o$o5bo2bo4bo5bo14b7o
8b10o$3o3bobo5b3o3bo14b6o9b10o$35b5o10b10o$35b4o10b11o$36b3o9b11o$36b
3o9b11o$37b3o7b11o$37b4o5b11o$38b4o3b11o$39b16o$40b13o$42b9o$44b5o26$
43b9o$42b11o$41b13o$40b15o$39b17o$39b18o$38b20o$38b21o$37b23o$3obobo5b
ob3ob3o16b23o$o3bobo4bo2bo5bo15b24o$3ob3o3bo3b3o3bo15b24o$2bo3bo2bo6bo
3bo15b6o4b14o$3o3bobo5b3o3bo15b4o7b13o$36b4o8b12o$37b3o8b12o$37b4o7b
12o$38b3o7b11o$38b4o5b11o$39b5o3b10o$40b16o$41b13o$43b9o$45b5o!
I manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules. I also wrote EPE, a tool for searching in the INT rulespace.
Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.
Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.
Re: Bugs R1 to R100 Project
Updated! I'm REALLY looking forward to APG-LTL, R7 could be APG'd
- gameoflifemaniac
- Posts: 1242
- Joined: January 22nd, 2017, 11:17 am
- Location: There too
Re: Bugs R1 to R100 Project
When I used the formula to make a Bugs R2 rules, I ended up with a fractional number. What's going on?
I was so socially awkward in the past and it will haunt me for the rest of my life.
Code: Select all
b4o25bo$o29bo$b3o3b3o2bob2o2bob2o2bo3bobo$4bobo3bob2o2bob2o2bobo3bobo$
4bobo3bobo5bo5bo3bobo$o3bobo3bobo5bo6b4o$b3o3b3o2bo5bo9bobo$24b4o!
-
- Posts: 1334
- Joined: July 1st, 2016, 3:58 pm
Re: Bugs R1 to R100 Project
Are you doing it by hand? Try rounding, which is what the script does, or just use the script.gameoflifemaniac wrote:When I used the formula to make a Bugs R2 rules, I ended up with a fractional number. What's going on?
Bugs R6 Variant with a quadratic replicator:
Code: Select all
x = 14, y = 14, rule = R6,C0,M1,S47..81,B47..61,NM
7bo$4b6o$2b6ob2o$b6o3b2o$6o5b2o$5o7bo$5o6b3o$5o5b3o$b5o3b4o$2b11o$3b9o
$4b8o$5b6o$6b4o!
I manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules. I also wrote EPE, a tool for searching in the INT rulespace.
Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.
Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.
- gameoflifemaniac
- Posts: 1242
- Joined: January 22nd, 2017, 11:17 am
- Location: There too
Re: Bugs R1 to R100 Project
Is this rule correct?
R2,C0,M1,S7..12,B7..9,NM
EDIT Oh, it's not.
Btw, here are range 2 bugs:
R2,C0,M1,S7..12,B7..9,NM
EDIT Oh, it's not.
Btw, here are range 2 bugs:
Code: Select all
x = 55, y = 28, rule = R2,C0,M1,S7..11,B7..9,NM
13bo4bo19bo3bo$12b3o3bo19bo9bo$3o3b3o4bo4b3o15b3o3bo3b3o3b3o$obo3bo6bo
4bobo15bobo3bo3bobo3bobo$3o3bo6bo4bobo15b3o3bo3b3o3b3o$54bo$52b3o6$8b
2o33b3o$7bob3o30b2ob2o$7bo2b2o30bo3bo$7bo2b2o30bo2b2o$7bob3o31b3o$8b2o
6$5bo5bob3o23bo5bob3o$5bo4bo4bo23bo4bo4bo$5bo3bo3b3o23bo3bo3b3o$5bo2bo
4bo25bo2bo6bo$5bobo5b3o23bobo5b3o!
I was so socially awkward in the past and it will haunt me for the rest of my life.
Code: Select all
b4o25bo$o29bo$b3o3b3o2bob2o2bob2o2bo3bobo$4bobo3bob2o2bob2o2bobo3bobo$
4bobo3bobo5bo5bo3bobo$o3bobo3bobo5bo6b4o$b3o3b3o2bo5bo9bobo$24b4o!
Re: Bugs R1 to R100 Project
Actually, the rule is correct but those aren't bugs, they explode.gameoflifemaniac wrote:Is this rule correct?
R2,C0,M1,S7..12,B7..9,NM
EDIT Oh, it's not.
Btw, here are range 2 bugs:Code: Select all
x = 55, y = 28, rule = R2,C0,M1,S7..11,B7..9,NM 13bo4bo19bo3bo$12b3o3bo19bo9bo$3o3b3o4bo4b3o15b3o3bo3b3o3b3o$obo3bo6bo 4bobo15bobo3bo3bobo3bobo$3o3bo6bo4bobo15b3o3bo3b3o3b3o$54bo$52b3o6$8b 2o33b3o$7bob3o30b2ob2o$7bo2b2o30bo3bo$7bo2b2o30bo2b2o$7bob3o31b3o$8b2o 6$5bo5bob3o23bo5bob3o$5bo4bo4bo23bo4bo4bo$5bo3bo3b3o23bo3bo3b3o$5bo2bo 4bo25bo2bo6bo$5bobo5b3o23bobo5b3o!
- gameoflifemaniac
- Posts: 1242
- Joined: January 22nd, 2017, 11:17 am
- Location: There too
Re: Bugs R1 to R100 Project
What is the rule you're talking about: that that you said is correct or that that I have shown Range 2 Bugs?Saka wrote: ...but those aren't bugs, they explode.
I was so socially awkward in the past and it will haunt me for the rest of my life.
Code: Select all
b4o25bo$o29bo$b3o3b3o2bob2o2bob2o2bo3bobo$4bobo3bob2o2bob2o2bobo3bobo$
4bobo3bobo5bo5bo3bobo$o3bobo3bobo5bo6b4o$b3o3b3o2bo5bo9bobo$24b4o!
Re: Bugs R1 to R100 Project
R2,C0,M1,S7..12,B7..9,NM is correct.gameoflifemaniac wrote: What is the rule you're talking about: that that you said is correct or that that I have shown Range 2 Bugs?
- gameoflifemaniac
- Posts: 1242
- Joined: January 22nd, 2017, 11:17 am
- Location: There too
Re: Bugs R1 to R100 Project
But are Range 2 Bugs in the correct rule possible?
I was so socially awkward in the past and it will haunt me for the rest of my life.
Code: Select all
b4o25bo$o29bo$b3o3b3o2bob2o2bob2o2bo3bobo$4bobo3bob2o2bob2o2bobo3bobo$
4bobo3bobo5bo5bo3bobo$o3bobo3bobo5bo6b4o$b3o3b3o2bo5bo9bobo$24b4o!
Re: Bugs R1 to R100 Project
Sure they are. Patterns can go out of their bounding box and diamond. Just like seeds, they can have spaceships even though they explode a lot.gameoflifemaniac wrote:But are Range 2 Bugs in the correct rule possible?
Re: Bugs R1 to R100 Project
New range 3 bug:
Bugs from the quadratic bugs rule:
Code: Select all
x = 7, y = 7, rule = R3,C0,M1,S14..23,B14..18,NM
2b4o$b5o$3ob3o$2o4bo$3o3bo$3o2bo$2b3o!
Code: Select all
x = 227, y = 125, rule = R6,C0,M1,S47..81,B47..61,NM
31$169b4o$168b2o2b2o$167b2o5bo$166b3o5b2o$165b4o4b4o$165b4o4b4o$165b4o
4b4o$166b10o$166b10o$166b10o$167b8o$168b7o$169b4o23$33b5o$31b5ob2o$30b
5o3b2o$29b6o4b2o$29b5o6bo$29b5o5b2o$29b6o2b4o$30b11o$31b9o$32b8o$33b6o
$34b4o!
Help wanted: How can we accurately notate any 1D replicator?
- gameoflifemaniac
- Posts: 1242
- Joined: January 22nd, 2017, 11:17 am
- Location: There too
Re: Bugs R1 to R100 Project
I have found the new range 3 bug before you.muzik wrote:New range 3 bug:Bugs from the quadratic bugs rule:Code: Select all
x = 7, y = 7, rule = R3,C0,M1,S14..23,B14..18,NM 2b4o$b5o$3ob3o$2o4bo$3o3bo$3o2bo$2b3o!
Code: Select all
x = 227, y = 125, rule = R6,C0,M1,S47..81,B47..61,NM 31$169b4o$168b2o2b2o$167b2o5bo$166b3o5b2o$165b4o4b4o$165b4o4b4o$165b4o 4b4o$166b10o$166b10o$166b10o$167b8o$168b7o$169b4o23$33b5o$31b5ob2o$30b 5o3b2o$29b6o4b2o$29b5o6bo$29b5o5b2o$29b6o2b4o$30b11o$31b9o$32b8o$33b6o $34b4o!
I was so socially awkward in the past and it will haunt me for the rest of my life.
Code: Select all
b4o25bo$o29bo$b3o3b3o2bob2o2bob2o2bo3bobo$4bobo3bob2o2bob2o2bobo3bobo$
4bobo3bobo5bo5bo3bobo$o3bobo3bobo5bo6b4o$b3o3b3o2bo5bo9bobo$24b4o!