## Thread for basic non-CGOL questions

For discussion of other cellular automata.
Posts: 1964
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

### Re: Thread for basic non-CGOL questions

AforAmpere wrote:I believe that p1 is the max, because otherwise B1e or B1c must be used in some direction, and any direction that B1c is used in will have cells that keep going in that direction, so B1c in any direction is out. Also, if B1c is out, B1e is out too, because without B1c, there is nothing to prevent more births from new cells, like this, but any direction works the same:

Code: Select all

x = 1, y = 1, rule = B1e/S
o!

Well, there's always this:

Code: Select all

x = 1, y = 1, rule = B012345678/S
o!

LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

Saka
Posts: 3399
Joined: June 19th, 2015, 8:50 pm
Location: In the kingdom of Sultan Hamengkubuwono X
Contact:

### Re: Thread for basic non-CGOL questions

BlinkerSpawn wrote: Well, there's always this:

Code: Select all

x = 1, y = 1, rule = B012345678/S
o!

Maybe you meant

Code: Select all

x = 1, y = 1, rule = B0/S
o!


Code: Select all

o3b2ob2obo3b2o2b2o$bo3b2obob3o3bo2bo$2bo2b3o5b3ob4o$3o3bo2bo2b3o3b3o$
4bo4bobo4bo$2o2b2o2b4obo2bo3bo$2ob4o3bo2bo2bo2bo$b2o3bobob2o$3bobobo5b
24b2o13b2o$39b2o2$31b2o$30b2o13b2o$45b2o3$51b2o$51b2o3$57b2o$57b2o3$63b2o$63b2o3$69b2o$69b2o3$75b2o$75b2o3$81b2o$81b2o3$87b2o$87b2o3$93b2o$93b2o3$99b2o$99b2o3$105b2o$105b2o3$111b2o$111b2o2$117bo$117b3o$117b2o 2$111b2obo$110b4o9b2o$111b3o9b2o3$129b2o$118b2o9b2o$119b2o3$124b2o$125b2o!  Glimmering Garden是怎么回事呢？各向同性非总和性细胞自动机相信大家都很熟悉，但是Glimmering Garden是怎么回事呢，下面就让GUYTU6J带大家一起了解吧。 --- Someone please find a use for this: Code: Select all x = 9, y = 7, rule = B3/S23 6bo$6bobo$5bo2bo$b2o3b2o$o2bo$bobo$2bo!  BlinkerSpawn Posts: 1964 Joined: November 8th, 2014, 8:48 pm Location: Getting a snacker from R-Bee's ### Re: Thread for basic non-CGOL questions GUYTU6J wrote:How to build a spaceship from interacting puffers? Basically it all revolves around nondestructive interaction: finding ways that two (or three) puffers can interact to produce less debris than usual, or none, if you're lucky. Then, look at your available debris options and see which (if any) can be easily cleaned up by one or more additional puffers. Repeat cleanup as often as necessary. As far as this rule is concerned, certain transitions (most notably the lack of B3jq and the existence of the majority of S45) make cleanup next to impossible, even before considering the non-sparkiness of the puffer engine itself and the fact that its spark is on the wrong side relative to its trail. LifeWiki: Like Wikipedia but with more spaceships. [citation needed] toroidalet Posts: 1081 Joined: August 7th, 2016, 1:48 pm Location: My computer Contact: ### Re: Thread for basic non-CGOL questions An easy way is to look for interactions with the ash and other engines in various phases. If need be, you can change the rule to make it work. For example, with this puffer you can easily clean up its barges using the sparks it produces: Code: Select all x = 24, y = 45, rule = B3-ej/S234i 13bo$12b3o$11bo2bo2$12bo$13b3o$14bobo$11bo3bobobo$11bo6b2o$12b2obobobo$7b3o6bo$7bobo$7bobo$5bo$5b2o5$10bo$9bobo$10bo2$19bo$3o2bo12bobo$o2b2o
14bo$2o2bo2$b3o10$12b3o$12bobo$12bo9bo$11bo2bob2o3bobo$11bo5bo4bo$13b
2ob2o$15bo! or you can change the rule resulting in a cleaner puffer with easier to clean debris: Code: Select all x = 20, y = 13, rule = B3-ej4e/S234i 2ob2o$2ob2o4$2bo$b3o$bobo$o3bo$b2o2b2o10b3o$2bo3b2o8bo2bo$2bob3o12bo$
3bobo11b2o!

In this case, there's a nearby rule where it is a ship:

Code: Select all

x = 6, y = 3, rule = B2k3-jq6a78/S2e3-qy4-city56a
o$2ob3o$3o!

A nice trick is to find the minimum and maximum rules where a puffer's engine repeats at the speed you want it to and modify transitions that change the pulses of ash. If you don't have patience then you can just change all the transitions, one at a time.
"Build a man a fire and he'll be warm for a day. Set a man on fire and he'll be warm for the rest of his life."

-Terry Pratchett

toroidalet
Posts: 1081
Joined: August 7th, 2016, 1:48 pm
Location: My computer
Contact:

### Re: Thread for basic non-CGOL questions

muzik wrote:Not exactly that one, but that definitely works as expected. I think the one I remembered was orthogonal.
I think I've got it:

Code: Select all

x = 3, y = 3, rule = B2e3-ry4cq5i/S23-a4t5r7
3o$2bo$b2o!

"Build a man a fire and he'll be warm for a day. Set a man on fire and he'll be warm for the rest of his life."

-Terry Pratchett

muzik
Posts: 3782
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

### Re: Thread for basic non-CGOL questions

I should probably start a thread for those.

What should we call these types of oscillators?

Code: Select all

x = 3, y = 4, rule = tlife
2o$2o$2o$2bo!  Code: Select all x = 3, y = 4, rule = B36ce7c_S23-y o$2o$2bo$b2o!

I would be hesitant to label them as reflectorless rotating oscillators, as despite the fact they fit the name perfectly all the definitions I have seen for RRO require that it keep a large distance from the centre of its bounding box, whilst these mainly focus around the centre of gravity. I would call these types of oscillators solar systems.
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

Rhombic
Posts: 1064
Joined: June 1st, 2013, 5:41 pm

### Re: Thread for basic non-CGOL questions

muzik wrote:I should probably start a thread for those.

What should we call these types of oscillators?

Code: Select all

x = 3, y = 4, rule = tlife
2o$2o$2o$2bo!  Code: Select all x = 3, y = 4, rule = B36ce7c_S23-y o$2o$2bo$b2o!

I would be hesitant to label them as reflectorless rotating oscillators, as despite the fact they fit the name perfectly all the definitions I have seen for RRO require that it keep a large distance from the centre of its bounding box, whilst these mainly focus around the centre of gravity. I would call these types of oscillators solar systems.
Why not "rotating oscillators"?
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
what is “sesame oil”?

dvgrn
Moderator
Posts: 6710
Joined: May 17th, 2009, 11:00 pm
Contact:

### Re: Thread for basic non-CGOL questions

Rhombic wrote:
muzik wrote:What should we call these types of oscillators?
...
I would call these types of oscillators solar systems.
Why not "rotating oscillators"?
It's going to be a tough job getting a new term into common use, and "rotating oscillators" has the disadvantage that it's confusing -- there's no clear reason why you can't say "reflectorless", since these oscillators are in fact reflectorless.

The simplest thing we can do is to start calling these things "rotating reflectorless oscillators", and change the definition of reflectorless rotating oscillator on the LifeWiki.
Calcyman wrote:There is the additional constraint that two non-interacting copies of the pattern could be combined into a oscillator with a period equal to exactly half of that of the component oscillators.
This seems to me to be clearly wrong, now that I look at it -- it's too specific. If we ever found one of these things that supported three non-interacting copies of the pattern, but not two (which seems perfectly possible) there would be absolutely no reason we wouldn't want to call it a "reflectorless rotating oscillator".

So if "two" is wrong, then is "two or more" right? Or is one copy enough? Seems to me one copy ought to be enough. The RROs that muzik posted are perfectly good reflectorless rotating oscillators.

(There, I said it. Anyone want to say it with me? If enough people say it we can go ahead and change the LifeWiki definition.)
dvgrn wrote:Historically the additional constraint has sometimes been added, that it must be possible to combine two non-interacting copies of the pattern into a oscillator with a period equal to exactly half of that of the component oscillators.

muzik
Posts: 3782
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

### Re: Thread for basic non-CGOL questions

Maybe we should aIso label them as reflectorless rotating oscillators, but categorise them by how many times you can successfully loop them?
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

dvgrn
Moderator
Posts: 6710
Joined: May 17th, 2009, 11:00 pm
Contact:

### Re: Thread for basic non-CGOL questions

muzik wrote:Maybe we should aIso label them as reflectorless rotating oscillators, but categorise them by how many times you can successfully loop them?
That seems like a good plan. The short form could be "1x RRO", "2x RRO", ... "8,12x RRO", though I'm not sure how you translate that into words. "Reflectorless rotating oscillator where eight copies or twelve copies can fit in the loop, dividing the period by eight or twelve respectively" seems kind of long, but above 1x the part about getting a lower-period oscillator is important.

For example, this discovery by drc is definitely an RRO --

Code: Select all

x = 30, y = 26, rule = B3/S23-a4i5i6ci
bo25bo$3o23b3o$25b2o2bo$o25b2obo2$5b3o20bo$4b2ob2o$3bobob2o$3bo3bo$4bo
2bo$4b3o19b3o$26b2o10$13bo$13bobo3bo$10b2obobo3b2o$14b3o3b2o$15bo3b2o! -- but it's not a 3x RRO, even though three copies can fit in the loop, because the period doesn't get reduced. (Really this is a 4x RRO, but for this example just pretend that four copies don't quite fit.) Doesn't seem like there will be any need to list all factors in most cases -- "12x RRO" implies "1,2,3,4,6,12x RRO". However, it doesn't necessarily imply "8,12x RRO", because 8x only reduces the period if the full period is 12N for even N. The soldier bug is period 12*46=552, so 8x happens to work. There might be very weird cases where the copies support each other at some periods but fail catastrophically at other periods. Seems like the hypothetical "support" cases wouldn't actually quite be RROs, though, any more than a quarter of a galaxy is an RRO. muzik Posts: 3782 Joined: January 28th, 2016, 2:47 pm Location: Scotland ### Re: Thread for basic non-CGOL questions Where would "reflectorless flipping oscillators" fit into this mix?: Code: Select all x = 2, y = 5, rule = salad o$o$2o$bo$bo! I also seem to recall an object which resembled all of the loopable RROs, but was a RFO, and existed in a rule similar to CommonRepl. Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace! Rhombic Posts: 1064 Joined: June 1st, 2013, 5:41 pm ### Re: Thread for basic non-CGOL questions Has a non-trivial endemic oscillator or spaceship been discovered? by endemic I mean that absolutely no other isotropic rule has the osc/spaceship SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI what is “sesame oil”? AforAmpere Posts: 1106 Joined: July 1st, 2016, 3:58 pm ### Re: Thread for basic non-CGOL questions I'm pretty sure the Spaghetti Monster is an example, it works in no other rules than Life Wildmyron and I manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules. Things to work on: - Find a (7,1)c/8 ship in a Non-totalistic rule drc Posts: 1664 Joined: December 3rd, 2015, 4:11 pm Location: creating useless things in OCA ### Re: Thread for basic non-CGOL questions Gemini \100\97\110\105 muzik Posts: 3782 Joined: January 28th, 2016, 2:47 pm Location: Scotland ### Re: Thread for basic non-CGOL questions Are these oscillators or spaceships in any rules? Code: Select all x = 4, y = 5, rule = B3/S23 bo$4o$2bo$4o$bo!  Code: Select all x = 5, y = 5, rule = B3/S23 b2obo$3obo$o$5o$b4o!  Code: Select all x = 4, y = 5, rule = B3/S23 b2o$3o2$4o$b3o!

Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

toroidalet
Posts: 1081
Joined: August 7th, 2016, 1:48 pm
Location: My computer
Contact:

### Re: Thread for basic non-CGOL questions

muzik wrote:Are these oscillators or spaceships in any rules?
The first one's trivial:

Code: Select all

x = 4, y = 5, rule = B7e/S0123456-i78
bo$4o$bo$4o$bo!

"Build a man a fire and he'll be warm for a day. Set a man on fire and he'll be warm for the rest of his life."

-Terry Pratchett

A for awesome
Posts: 2036
Joined: September 13th, 2014, 5:36 pm
Location: 0x-1
Contact:

### Re: Thread for basic non-CGOL questions

muzik wrote:Are these oscillators or spaceships in any rules?

Code: Select all

x = 4, y = 5, rule = B3/S23
bo$4o$2bo$4o$bo!


Code: Select all

x = 5, y = 5, rule = B3/S23
b2obo$3obo$o$5o$b4o!


Code: Select all

x = 4, y = 5, rule = B3/S23
b2o$3o2$4o$b3o!  Code: Select all x = 4, y = 5, rule = B4a7/S24 bo$4o$2bo$4o$bo!  Code: Select all x = 5, y = 5, rule = B6-k7/S012345-k6-ce7c b2obo$3obo$o$5o$b4o!  Code: Select all x = 4, y = 5, rule = B1e3a/S245 b2o$3o2$4o$b3o!

x₁=ηx
V ⃰_η=c²√(Λη)
K=(Λu²)/2
Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt)

$$x_1=\eta x$$
$$V^*_\eta=c^2\sqrt{\Lambda\eta}$$
$$K=\frac{\Lambda u^2}2$$
$$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$

http://conwaylife.com/wiki/A_for_all

Aidan F. Pierce

gameoflifemaniac
Posts: 1016
Joined: January 22nd, 2017, 11:17 am
Location: There too

### Re: Thread for basic non-CGOL questions

When creating a rule table, you have to write transitions, written as for example a,b,c,d,e,f,g,h,i,j (where a,b,c,d,e,f,g,h,i,j are variables). j is the after state of the middle cell, but what is the order of the other cells? I mean, which cell is cell a, which cell is cell b, which cell is cell c etc.?
I was so socially awkward in the past and it will haunt me for my entire life.

drc
Posts: 1664
Joined: December 3rd, 2015, 4:11 pm
Location: creating useless things in OCA

### Re: Thread for basic non-CGOL questions

gameoflifemaniac wrote:When creating a rule table, you have to write transitions, written as for example a,b,c,d,e,f,g,h,i,j (where a,b,c,d,e,f,g,h,i,j are variables). j is the after state of the middle cell, but what is the order of the other cells? I mean, which cell is cell a, which cell is cell b, which cell is cell c etc.?
C, N, NE, E, SE, S, SW, W, NW, C'
\100\97\110\105

Rhombic
Posts: 1064
Joined: June 1st, 2013, 5:41 pm

### Re: Thread for basic non-CGOL questions

I remember someone posted some kind of genealogy system for the rules explored on Catagolue.
1) Where was that post?
2) Is there any hope to update it, making more closely related rules closer in the graph (or equivalent)?
3) And make rules with more objects on Catagolue bigger on the graph, but that's a side note.
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
what is “sesame oil”?

muzik
Posts: 3782
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

### Re: Thread for basic non-CGOL questions

Does there exist a rule where c/2 spaceships cannot exist, but every single speed up to that can?
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

drc
Posts: 1664
Joined: December 3rd, 2015, 4:11 pm
Location: creating useless things in OCA

### Re: Thread for basic non-CGOL questions

muzik wrote:Does there exist a rule where c/2 spaceships cannot exist, but every single speed up to that can?
I'm pretty sure JustFriends is like that (although I might be wrong)
\100\97\110\105

muzik
Posts: 3782
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

### Re: Thread for basic non-CGOL questions

Can this thread please be stickied, just like its General Discussion counterpart?
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!