For discussion of specific patterns or specific families of patterns, both newly-discovered and well-known.
chris_c
Posts: 940
Joined: June 28th, 2014, 7:15 am

Jormungant wrote: There is a p448 gun that already exist in the variable section (see https://github.com/ceebo/glider_guns/tr ... r/variable); however, it is possible to lower it to a p440 gun by further compressing the pattern.
Thanks for pointing it out. I would have checked it in as a p440 if I had found that weld, but seeing as it doesn't set any records I don't think I will change it now.

Jormungant
Posts: 138
Joined: May 27th, 2016, 1:01 am

Hi!

I guess I did not notice the 392+8X family, which also has a compression 74,75,78+ apparently. Well, if someone is specifically looking for a p440 one, this one is smaller, but I agree that it is not ground breaking indeed.

Posts: 1952
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

Better weld for the non-record p440 that also works (w/ tiny modification) for the p448, albeit without improving it:

Code: Select all

x = 161, y = 80, rule = LifeHistory
24.A8.A6.4A80.A8.A6.3A$21.A2.A5.A2.A5.A2.A78.A2.A5.A2.A5.A3.A$21.A2.A
5.A2.A5.A3.A77.A2.A5.A2.A5.A$21.A2.A5.A2.A5.A3.A77.A2.A5.A2.A5.A3.A$
21.5A4.5A4.A3.A77.5A4.5A5.3A$24.A8.A5.A3.A80.A8.A5.A3.A$24.A8.A5.A3.A
80.A8.A9.A$24.A8.A6.A2.A80.A8.A5.A3.A$24.A8.A5.4A81.A8.A6.3A20$27.A 11.2A84.A11.2A$26.A.A9.B2AB82.A.A9.B2AB$9.2A7.A3.2A2.A.A9.3B66.2A7.A 3.2A2.A.A9.3B$8.B2AB5.A.A2.A2.2A.2A9.B.B64.B2AB5.A.A2.A2.2A.2A9.B.B$8.4B5.A.A3.A.A2.B8.5B64.3B6.A.A3.A.A2.B8.5B$9.B.B6.A.4A2.AB2A6.6B65.B
.B6.A.4A2.AB2A6.6B$7.5B8.A3.A.A.2A4.8B63.5B8.A3.A.A.2A4.8B$7.5B7.A2.B
A.A2.13B64.5B7.A2.BA.A2.13B$6.6B6.A.2BA.A5.13B61.5B7.A.2BA.A5.13B$6.
6B6.2A.2BA5.15B60.6B6.2A.2BA5.15B$5.7B10.3B4.15B59.7B10.3B4.15B$5.7B
11.2B.B.17B58.7B11.2B.B.17B$6.7B3.29B59.7B3.29B$6.7B2.4BC11B2A13B11.A
46.7B2.4BC11B2A13B$6.7B2.4B3C9B2A14B8.3A46.7B2.4B3C9B2A14B11.A$6.8B.
4BCBC20B3.B2A3.2A.A3.2A44.8B.4BCBC20B3.B2A8.3A$3.B2.15BC19B4.A2.A2.A 3.A2.A42.B2.15BC19B4.A2.A3.2A.A3.2A$2.2AB.19B2.2B2.B3.6B5.2A.A.A.2A.A
.A41.2AB.19B2.2B2.B3.6B5.2A.A2.A3.A2.A$2.2A18B14.6B5.C.A2.A.A.A.2A40. 2A18B14.6B6.A.A.A.2A.A.A$3.2B.14B14.9B4.C.A3.2B2A.A2.A39.2B.14B14.9B
5.A.A2.A.A.A.2A$6.13B15.2A4.4B4.C5.4B2.2A42.13B15.2A4.4B5.2A3.2B2A.A 2.A$3.2B.14B15.A5.4B6.7B43.2B.14B15.A5.4B10.4B2.2A$2.2A16B12.3A7.4B3. 8B43.2A16B12.3A7.4B6.7B$2.2A14B.B2A10.C5.2A2.5B.8B44.2A14B.B2A10.A10.
4B3.8B$3.2B.11B2.BA.A16.A4.12B45.2B.11B2.BA.A16.2A3.2B2A.8B$6.12B4.A
16.A.AB2.11B.2B45.12B4.A17.A4.BABA8B$6.6B3.4B3.2A5.C10.2AB.14B2A44.8B .4B3.2A16.A.AB2.A10B.2B$5.7B3.5B7.3A12.16B2A43.8B3.4B10.A10.2AB.14B2A
$4.7B6.4B5.A15.14B.2B43.7B6.4B7.3A12.16B2A$2A2.4B5.C4.4B4.2A15.13B42.
2A2.4B10.4B5.A15.14B.2B$A2.A.2A2B3.A.C4.9B14.14B.2B39.A2.A.2A2B3.2A5. 4B4.2A15.13B$2.2A.A.A.A2.A.C5.6B14.18B2A40.2A.A.A.A2.A.A5.9B14.14B.2B
$3.A.A.2A.A.A.2A5.6B3.B2.2B2.19B.B2A41.A.A.2A.A.A.A6.6B14.18B2A$3.A2.
A3.A2.A2.A4.19BC15B2.B42.A2.A3.A2.A.2A5.6B3.B2.2B2.19B.B2A$2.2A3.A.2A 3.2AB3.20BCBC4B.8B44.2A3.A.2A3.A2.A4.19BC15B2.B$4.3A8.14B2A9B3C4B2.7B
46.3A8.2AB3.20BCBC4B.8B$4.A11.13B2A11BC4B2.7B46.A11.14B2A9B3C4B2.7B$
17.29B3.7B59.13B2A11BC4B2.7B$17.17B.B.2B11.6B.BA57.29B3.7B$18.15B4.3B
10.7BA.A56.17B.B.2B11.6B.BA$18.15B5.A2B.2A6.8BA58.15B4.3B10.7BA.A$19.
13B5.A.A2B.A6.6B.B59.15B5.A2B.2A6.8BA$21.13B2.A.AB2.A7.5B63.13B5.A.A 2B.A6.6B.B$20.8B4.2A.A.A3.A8.6B64.13B2.A.AB2.A7.5B$20.6B6.2ABA2.4A.A 4.2AB.5B62.8B4.2A.A.A3.A8.6B$20.5B8.B2.A.A3.2A3.A.AB3.4B61.6B6.2ABA2.
4A.A4.2AB.5B$20.B.B9.2A.2A.A.A6.A7.4B60.5B8.B2.A.A3.2A3.A.AB3.4B$21.
3B9.A.A3.A.3A2.2A8.4B59.B.B9.2A.2A.A.A6.A7.4B$20.B2AB9.A.A4.A2.A13.4B 59.3B9.A.A3.A.3A2.2A8.3BA$21.2A11.A6.2A15.4B57.B2AB9.A.A4.A2.A13.3BA$59.4B57.2A11.A6.2A15.3A$60.3B!

LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

A for awesome
Posts: 1996
Joined: September 13th, 2014, 5:36 pm
Location: 0x-1
Contact:

Two possibly new glider eaters, found with dr:

Code: Select all

x = 34, y = 16, rule = B3/S23
7bo18bobo$5bobo19b2o$6b2o19bo$13b2o$2o6b2obo2bo10b2ob2o$bo5bobob3o10bo bobobo$bobo3bobo11bo2bobo3b3o$2b2o2b2ob2ob2o7b4obobo4bo$7bobo3bo12b2ob
2ob2o$5bobo2b2o11b3o3bo$5b2ob2o2b4o7bo2b2obo$2bo5bo2bo3bo10bobo$2b6o2b
2o2bo$14b2o$4b2o$4b2o!  The first one is itself a variant of the drifter variant catalyst. The second one seems to hold some promise as a general purpose catalyst, actually. x₁=ηx V ⃰_η=c²√(Λη) K=(Λu²)/2 Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt) $$x_1=\eta x$$ $$V^*_\eta=c^2\sqrt{\Lambda\eta}$$ $$K=\frac{\Lambda u^2}2$$ $$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$ http://conwaylife.com/wiki/A_for_all Aidan F. Pierce Sphenocorona Posts: 484 Joined: April 9th, 2013, 11:03 pm ### Re: Thread for your unsure discoveries I haven't seen this transparent block before: Code: Select all x = 27, y = 39, rule = LifeHistory 5$17.A$6.2A7.3A$7.A6.A$7.A.AB3.2A$8.2AB.4B$10.4B$11.5B$9.8B$8.12B$7. 13B$6.15B$5.8B3A5B$4.8BA3BAB2DB$3.8BA5BA2DB$2.2B2A5BA5BA4B$2.2B2A5BA 5BA5B$3.9BA3BAB2.4B$6.7B3A5.3B$7.11B4.2B$7.7B2.2A5.B$7.7B2.A$8.5B4.3A$8.5B2A4.A$10.3BA.A$15.A$15.2A! gmc_nxtman Posts: 1149 Joined: May 26th, 2015, 7:20 pm ### Re: Thread for your unsure discoveries Although not a pattern in GoL, I've recently been thinking about a B3/S23 replicator spaceship with a static information tape, and although not really practical, here is a theoretical design with a few ideas stolen from constructor-memory-tape.rle from Golly's Life/Signal-Circuitry folder: Stage 0: A singeton glider, coming from the SW, is about to collide with a stable universal read-copy-construct mechanism to the NE, plus a broken line of blocks stretching from the SW to the NE that consists the tape. Stage 1: Synchronized salvos are fired that construct a pair of diagonal 3b2o$3b2o2$2o$2o blocks in the far NE, and north of the replicator unit.
Stage 2: A small (most likely p120) gun is activated that shoots gliders to the NE that pull an elbow block far away at the end of the construction tape.
Stage 3: Heisenburp-esque reactions are generated, that emit a backwards (SW-travelling) glider towards the replicator unit if a block is there, and nothing if it isn't.
Stage 4: The replicator unit receives and duplicates the information. One output is used in the universal constructor, (presumably fed into a binary decoder, and then into a simeksian construction arm) and the other output is used to copy the tape.
Stage 5: To copy the tape, another gun of slightly higher period due to geometry is activated that sends NE glider salvos to the highlighted block 3.2A$3.2A2$2C$2C and pulls it. The information from the tape is stored and collides with the reaction from the salvo pulling it, and places a block in the correct location corresponding to that on the previous tape. Stage 6: Once the new replicator unit has been constructed, and the information has been translated, the elbow block from Stage 2 triggers a SoD-based destruction sequence. Stage 7: An extra output glider from the destruction is fired at the new replicator unit, and the process repeats. If there are any major holes in the design, or it is simply too impractical for use, let me know. EDIT: Here is a visual representation of the reactions described in stages 3 and 5 (Reading and copying information, respectively): Code: Select all x = 104, y = 49, rule = LifeHistory 2A30.2D30.2A30.2D$2A30.2D19.D10.2A30.2D$53.D$3.2D30.2A16.D13.2D30.2A$3.2D30.2A16.D13.2D30.2A$21.A31.D31.A$22.A30.D32.A$12.A6.5A29.D22.A6.
5A$11.2A9.A30.D21.2A9.A$11.A.A7.A31.D21.A.A7.A$53.D$53.D$8.2A43.D18. 2A$8.A.A42.D18.A.A$8.A44.D18.A$53.D$53.D$53.D$53.D$53.D$53.D$53.D$53. D$53.D$53.D$53.D$53.D$53.D$53.D$53.D$53.D$53.D$2A4.2C24.2D19.D10.2A 30.2D4.2C$2A4.2C24.2D19.D10.2A30.2D4.2C$53.D22.2C$3.2D30.2A7.C8.D13.
2D7.C.C20.2A$3.2D30.2A8.C7.D13.2D7.C22.2A$21.A21.3C7.D31.A$22.A30.D 32.A$12.A6.5A29.D22.A6.5A$11.2A9.A30.D21.2A9.A$11.A.A7.A31.D21.A.A7.A
$53.D$53.D$8.2A43.D18.2A$8.A.A42.D18.A.A$8.A44.D18.A$53.D$53.D! muzik Posts: 3775 Joined: January 28th, 2016, 2:47 pm Location: Scotland ### Re: Thread for your unsure discoveries Possibly unlimited novelty: Code: Select all x = 241, y = 139, rule = B3/S23 227b4o$226b6o$226b4ob2o$230b2o6bo$93b4o142bo$92b6o137bo3bo$91b2ob4o 138b4o$85bo6b2o$84bo$84bo3bo147b3o$84b4o147b5o$234b4ob2o$238b2o$85b3o$84b5o$83b2ob4o139bo$84b2o144bo$224bo5bo$225b6o$94bo$93bo$93bo5bo$93b6o 63$150bo$149bo$149bo15b2o$149bo15b3o$149bo15b3o$149bo2bo12b3o$149b3o
12bob2o$164b3o$165bo2$156bo$156b2o4bo$156b3o2bo$156b3o2bo$155bob2o2bo 2bo$155b3o3b3o$156bo19$10b6o$10bo5bo$10bo$11bo3$b2o$2ob4o$b5o$2b3o3$b
4o$bo3bo$bo$2bo6b2o$8b2ob4o$9b6o$10b4o!

This seems to be calculating some kind of sequence:

Code: Select all

x = 82, y = 148, rule = B3/S23
7bo$6b3o3b3o$6bob2o2bo2bo$7b3o2bo$7b3o2bo$7b2o4bo$7bo2$16bo$15b3o$3o 12bob2o$o2bo12b3o$o15b3o$o15b3o$o15b2o$o$bo81$66b6o$65bo5bo$71bo$70bo 3$79b2o$75b4ob2o$76b5o$77b3o3$77b4o$76bo3bo$80bo$71b2o6bo$67b4ob2o$67b 6o$68b4o16$25bo$24bo$24bo15b2o$24bo15b3o$24bo15b3o$24bo2bo12b3o$24b3o 12bob2o$39b3o$40bo2$31bo$31b2o4bo$31b3o2bo$31b3o2bo$30bob2o2bo2bo$30b 3o3b3o$31bo!

Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

gmc_nxtman
Posts: 1149
Joined: May 26th, 2015, 7:20 pm

Edgy HWSS in 3 glider pairs with a lot of versatility, as it can use either of the beehive inserter orientations, the other blinker inserter in either orientation, or the pi-heptomino in either orientation:

Code: Select all

x = 20, y = 20, rule = B3/S23
obo$b2o$bo8bo7bo$11bo7bo$9b3o5b3o2$14b3o$16bo$15bo$5bo$5b2o$4bobo6$10b 2o$9bobo$11bo!  EDIT: 8 variations (I missed 4 but I'm too lazy to add them) Code: Select all x = 247, y = 35, rule = B3/S23 132bo31bo31bo31bo$o31bo31bo31bo36b2o30b2o30b2o30b2o$b2o30b2o30b2o30b2o 33b2o30b2o30b2o30b2o$2o30b2o13bo16b2o30b2o77bo$10bo7bo23bo2bobo90bo7bo 23bo2bobo$8bobo5bobo21bobo3b2o88bobo5bobo21bobo3b2o$9b2o6b2o22b2o94b2o 6b2o22b2o71bo$204bobo6bo22bobo4bo$205b2o4bobo23b2o2b3o$117bo87bo6b2o
23bo$79bobo6bo22bobo4bo$80b2o4bobo23b2o2b3o$80bo6b2o23bo$119b3o$84b2o 35bo$83bobo34bo$85bo158b3o$77b2o30b2o98b2o35bo$78b2o30b2o96bobo34bo$
49b2o26bo31bo67b2o31bo$14b2o32bobo91b2o32bobo23b2o30b2o$13bobo34bo90bo
bo34bo24b2o30b2o$15bo127bo58bo31bo$128b2o30b2o30b2o30b2o$4b2o30b2o30b 2o30b2o27b2o30b2o30b2o30b2o$5b2o30b2o30b2o30b2o25bo31bo31bo31bo$4bo31b o31bo31bo6$9b3o29b3o93b3o29b3o$11bo31bo95bo31bo$10bo31bo95bo31bo!

muzik
Posts: 3775
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Chaotic growth in 3 rakes:

Code: Select all

x = 325, y = 310, rule = B3/S23
7bo$6b3o3b3o$6bob2o2bo2bo$7b3o2bo$7b3o2bo$7b2o4bo$7bo2$16bo$15b3o$3o 12bob2o$o2bo12b3o$o15b3o$o15b3o$o15b2o$o$bo256$309b6o$308bo5bo$314bo$313bo3$322b2o$318b4ob2o$319b5o$320b3o3$320b4o$319bo3bo$323bo$314b2o6bo$310b4ob2o$310b6o$311b4o3$298bo$297bo$297bo15b2o$297bo15b3o$297bo15b3o$297bo2bo12b3o$297b3o12bob2o$312b3o$313bo2$304bo$304b2o4bo$304b3o2bo$304b3o2bo$303bob2o2bo2bo$303b3o3b3o$304bo!

Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

muzik
Posts: 3775
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

This prints out some sort of sequence, can someone figure out what it is?

Code: Select all

x = 163, y = 51, rule = B3/S23
7bo$6b3o3b3o$6bob2o2bo2bo$7b3o2bo$7b3o2bo$7b2o4bo$7bo2$16bo$15b3o$3o 12bob2o$o2bo12b3o$o15b3o$o15b3o130b4o$o15b2o130b6o$o147b4ob2o$bo150b2o 6bo$161bo$157bo3bo$158b4o3$158b3o$157b5o$156b4ob2o$160b2o3$151bo$152bo
$146bo5bo$147b6o$17b4o$16b6o$15b2ob4o$9bo6b2o$8bo$8bo3bo$8b4o3$9b3o$8b 5o$7b2ob4o$8b2o3$18bo$17bo$17bo5bo$17b6o! Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace! Saka Posts: 3199 Joined: June 19th, 2015, 8:50 pm Location: In the kingdom of Sultan Hamengkubuwono X Contact: ### Re: Thread for your unsure discoveries Is this a GoE (Garden of Eden)? Can someone check? Code: Select all x = 13, y = 20, rule = B3/S23 bo3bob2obo$3bo2b4o2bo$bobob2o3b2o$2b4obo2b3o$3bo2b2o3b2o$b3obob5o$3bo 2bo2b2obo$2bo2bobo2bo$bo2bo4b2o$b3o3b2ob2o$o3bob3ob2o$2b2o7b2o$b2obo6b 2o$3b2ob4obo$b3o3bo3b2o$bobobo5b2o$3b2ob2o2b2o$3b9o$4bobobobo$4bobobob
o!


Code: Select all

x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!  (Check gen 2) Saka Posts: 3199 Joined: June 19th, 2015, 8:50 pm Location: In the kingdom of Sultan Hamengkubuwono X Contact: ### Re: Thread for your unsure discoveries Saka wrote:Is this a GoE (Garden of Eden)? Can someone check? Code: Select all x = 13, y = 20, rule = B3/S23 bo3bob2obo$3bo2b4o2bo$bobob2o3b2o$2b4obo2b3o$3bo2b2o3b2o$b3obob5o$3bo 2bo2b2obo$2bo2bobo2bo$bo2bo4b2o$b3o3b2ob2o$o3bob3ob2o$2b2o7b2o$b2obo6b 2o$3b2ob4obo$b3o3bo3b2o$bobobo5b2o$3b2ob2o2b2o$3b9o$4bobobobo$4bobobob
o!

I want to know. WLS can't find a predecessor but maybe it isn't a GoE.

Code: Select all

x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!  (Check gen 2) Bullet51 Posts: 556 Joined: July 21st, 2014, 4:35 am ### Re: Thread for your unsure discoveries Saka wrote: Saka wrote:Is this a GoE (Garden of Eden)? Can someone check? Code: Select all x = 13, y = 20, rule = B3/S23 bo3bob2obo$3bo2b4o2bo$bobob2o3b2o$2b4obo2b3o$3bo2b2o3b2o$b3obob5o$3bo 2bo2b2obo$2bo2bobo2bo$bo2bo4b2o$b3o3b2ob2o$o3bob3ob2o$2b2o7b2o$b2obo6b 2o$3b2ob4obo$b3o3bo3b2o$bobobo5b2o$3b2ob2o2b2o$3b9o$4bobobobo$4bobobob
o!

I want to know. WLS can't find a predecessor but maybe it isn't a GoE.
No.

Code: Select all

x = 23, y = 35, rule = B3/S23
6bo2bo2bo$2bo3bo2bo2bo$2bo2b10o$13o$2b6o$3b3o2b2ob2o2b2obo2bo$3b15o2bo
$4bo2b3obobo3b5o$4bo3b2o2b2o2bo2b3o$3b3o4bo2bo2bo2b2o$3b2obo7bo4b2o$4b 4ob3ob4ob4o$3bob3o2bo3bo2bo2b2o$7bo3bo3bo4bo$9b2obobobobob2o$8b2obo5b 5o$8bo5bobo2b2o$8b2o6bo3bo$5b2o6b2obo3b2o$3b4ob2obobo2bo2b3o$5bo2bo4b
2o3b3o$5bo4bo2b2obo3bo$4b3o2bobo6b4o$3bob3obo4b2o2bob2o$7bo2bobo5bobo$3bob3o2b2obob2o3b2o$7b2o5bo2bo2b2o$3bob4obobobo4b2o$7b8ob5o$8b2o2b11o$
8bo5b2o2b3o$6b4o9bo$8b4o7bo$9bo$9bo!

Still drifting.

Saka
Posts: 3199
Joined: June 19th, 2015, 8:50 pm
Location: In the kingdom of Sultan Hamengkubuwono X
Contact:

Bullet51 wrote:
No.

Code: Select all

prdcssr

Oh well. I knew it wasnt.

Code: Select all

x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!  (Check gen 2) gmc_nxtman Posts: 1149 Joined: May 26th, 2015, 7:20 pm ### Re: Thread for your unsure discoveries 16G and 17G synths of 35 and 34-bit P5s, respectively, based on a lead by me and Kazyan a while back. Can anyone optimize the spark placement/constellations? Code: Select all x = 117, y = 55, rule = B3/S23 17bo$15bobo$16b2o65bo$84bo$20bo61b3o$18bobo$19b2o32bo32bo$52bo34bo$52b 3o30b3o$43bobo68bo$43b2o27bobo3bo35bobo$44bo28b2o4bo34b2o$73bo3b3o3$bo
31bo63bo$2bo31bo63bo$3o29b3o61b3o$5bo14bo47bo15bo$6bo11bobo45bobo13bob
o$4b3o12b2o46b2o14b2o$47bo24bo38bo$46bo23bobo37bo$23bo22b3o22b2o14bo
22b3o$21bobo61bobo$22b2o62b2o$17bo63bo$18b2o62b2o$17b2o62b2o2$42b3o61b
3o$42bo63bo$43bo63bo$37b3o61b3o$37bo63bo$38bo63bo8$11b2o63bo$12b2o62b 2o$11bo63bobo2$35b2o62b2o$35bobo61bobo$35bo63bo$73b3o$75bo$7b2o65bo$6b obo$8bo!

EDIT: 5G synth of 19.431 that is probably too simple to not be known:

Code: Select all

x = 11, y = 26, rule = B3/S23
8bo$6b2o$7b2o5$b2o$obo$2bo4$4b2o$3b2o$5bo$3o$2bo$bo5$8b3o$8bo$9bo!


mniemiec
Posts: 1106
Joined: June 1st, 2013, 12:00 am

gmc_nxtman wrote:16G and 17G synths of 35 and 34-bit P5s, respectively, based on a lead by me and Kazyan a while back. Can anyone optimize the spark placement/constellations? ...
I have the 34-bit one listed as being created by Kayzan on 2015-10-30, based on a partial synthesis of yours. This new one is basically the same, with one minor improvement (making one boat first saves one glider).
gmc_nxtman wrote:5G synth of 19.431 that is probably too simple to not be known: ...
This looks oddly familiar, but I had no record of it. I think the familiarity is due to the fact that this forms in almost exactly the same way that the very similar 17.242 (Twin hat) does.

gmc_nxtman
Posts: 1149
Joined: May 26th, 2015, 7:20 pm

I made a heart synthesis from 10 gliders. Can someone reduce it to 8 or 9 with proper gencols searching of the object at t ≈ 60 and/or a better cleanup?

Code: Select all

x = 112, y = 88, rule = B3/S23
73bo$73bobo$73b2o3$o$b2o$2o5$68bo$68bobo$68b2o5$59bobo$59b2o$60bo7$60b
o$59bo$59b3o$57bo$56b2o$56bobo13$65bo$64b2o$64bobo15$13b3o$15bo$14bo 15$98bo$97b2o$97bobo3$109b2o$109bobo$109bo! Also, Coe's p8 in 6 gliders (seems too simple to be unknown but again i'm not finding it anywhere else) There's also a slight chance that this could be reduced by constellatons: Code: Select all x = 18, y = 15, rule = B3/S23 7bo$6bo$6b3o$2o$2o4bo$6b2o$5bobo4$7b3o$7bo$8bo6b3o$15bo$16bo!

EDIT: Achim's p8 down to 9G:

Code: Select all

x = 63, y = 58, rule = B3/S23
o$b2o$2o8$28bo$29b2o$28b2o6$45bo$44bo$44b3o3$28bobo$29b2o$29bo2$37bo$35b2o$32bo3b2o$33b2o$32b2o12$57b2o$57bobo$57bo3$58b2o$57b2o$59bo5$61b 2o$60b2o$62bo!  mniemiec Posts: 1106 Joined: June 1st, 2013, 12:00 am ### Re: Thread for your unsure discoveries gmc_nxtman wrote:I made a heart synthesis from 10 gliders. Can someone reduce it to 8 or 9 with proper gencols searching of the object at t ≈ 60 and/or a better cleanup? ... Astounding! The previous synthesis took 108 gliders! (Actually, that's 17.1006 aka Valentine; Heart is a P5 oscillator). gmc_nxtman wrote:Also, Coe's p8 in 6 gliders (seems too simple to be unknown but again i'm not finding it anywhere else) There's also a slight chance that this could be reduced by constellatons: ... Nice! It can be reduced by 1 to 5: (EDIT: this also improves 15 other syntheses I have): Code: Select all x = 109, y = 15, rule = B3/S23 23boo18boo$22bobbo16bobbo$23boo18boo$bbobo$bboo40bo$3bo14bo19bo4boo$17bobo17bobo3bobo11boo5boo11boo5boo11boobbobo$3o14bobo17bobo17boo4bobo
11boo4bobo11boobbo$o17bo19bo25bo19bo16bobbo$bo100boo$82boo19boobboo$
82bobo22boo$82bo7boo$90bobo$90bo!  AbhpzTa Posts: 488 Joined: April 13th, 2016, 9:40 am Location: Ishikawa Prefecture, Japan ### Re: Thread for your unsure discoveries gmc_nxtman wrote:16G and 17G synths of 35 and 34-bit P5s, respectively, based on a lead by me and Kazyan a while back. Can anyone optimize the spark placement/constellations? Code: Select all x = 117, y = 55, rule = B3/S23 17bo$15bobo$16b2o65bo$84bo$20bo61b3o$18bobo$19b2o32bo32bo$52bo34bo$52b 3o30b3o$43bobo68bo$43b2o27bobo3bo35bobo$44bo28b2o4bo34b2o$73bo3b3o3$bo
31bo63bo$2bo31bo63bo$3o29b3o61b3o$5bo14bo47bo15bo$6bo11bobo45bobo13bob
o$4b3o12b2o46b2o14b2o$47bo24bo38bo$46bo23bobo37bo$23bo22b3o22b2o14bo
22b3o$21bobo61bobo$22b2o62b2o$17bo63bo$18b2o62b2o$17b2o62b2o2$42b3o61b
3o$42bo63bo$43bo63bo$37b3o61b3o$37bo63bo$38bo63bo8$11b2o63bo$12b2o62b 2o$11bo63bobo2$35b2o62b2o$35bobo61bobo$35bo63bo$73b3o$75bo$7b2o65bo$6b obo$8bo!

11G and 12G (certainly known):

Code: Select all

x = 133, y = 77, rule = B3/S23
112bo$43bo67bo$44bo3bo28b2o28b2o2b3o$obo39b3ob2o16bo11bo2bo26bo2bo$b2o
44b2o15bobo9bo2bo26bo2bo$bo62b2o11b2o28b2o$8b2o84b2o28b2o5b2o$7b2o53b 3o28bo2bo26bo2bob2o2bo$3bobo3bo30bo23bo5bo22bobo4bo22bobo4b2o$4b2o33bo bo21bo5bobo22bo4bobo22bo$4bo33bo2bo26bo2bo26bo2bo26b4o$37bob2o26bob2o 26bob2o23bo2bo4bo$36bobo27bobo27bobo25bo2bo2b2o$35bo2bo26bo2bo26bo2bo 26bobobo$36b2o28b2o28b2o25bobobobo$30bo92b2o3bo$28bobo$29b2o2$30bo29b
2o28b2o$30b2o27bo2bo26bo2bo$29bobo27bo2bo26bo2bo$60b2o28b2o2$88b2o$87b obo$89bo24$112bo$43bo67bo$44bo3bo28b2o28b2o2b3o$obo39b3ob2o12bo15bo2bo
26bo2bo$b2o44b2o9bobo2bobo10bo2bo26bo2bo$bo57b2o3b2o11b2o28b2o$8b2o54b o30bo29bo5b2o$7b2o85bobo27bobob2o2bo$3bobo3bo30bo21b2o6bo22bobo4bo22bo bo4b2o$4b2o33bobo19bobo5bobo22bo4bobo22bo$4bo33bo2bo21bo4bo2bo26bo2bo 26b4o$37bob2o26bob2o26bob2o23bo2bo4bo$36bobo27bobo27bobo25bo2bo2b2o$
35bo2bo26bo2bo26bo2bo26bobobo$36b2o28b2o28b2o25bobobobo$30bo92b2o3bo$28bobo$29b2o2$30bo29b2o28b2o$30b2o27bo2bo26bo2bo$29bobo27bo2bo26bo2bo$
60b2o28b2o2$88b2o$87bobo$89bo! gmc_nxtman wrote:I made a heart synthesis from 10 gliders. Can someone reduce it to 8 or 9 with proper gencols searching of the object at t ≈ 60 and/or a better cleanup? Code: Select all x = 112, y = 88, rule = B3/S23 73bo$73bobo$73b2o3$o$b2o$2o5$68bo$68bobo$68b2o5$59bobo$59b2o$60bo7$60b o$59bo$59b3o$57bo$56b2o$56bobo13$65bo$64b2o$64bobo15$13b3o$15bo$14bo
15$98bo$97b2o$97bobo3$109b2o$109bobo$109bo!
9G synth ("block_and_4_blinkers" pattern in 3G):

Code: Select all

x = 109, y = 84, rule = B3/S23
70bobo$70b2o$71bo3$2bo$obo$b2o5$65bobo$65b2o$66bo15$56bo$57bo$55b3o2$
55bo$55b2o$54bobo2$44bo$44b2o$43bobo20$14b2o$15b2o$14bo16$94b3o$94bo$95bo2$107bo$106b2o$106bobo!
Iteration of sigma(n)+tau(n)-n [sigma(n)+tau(n)-n : OEIS A163163] (e.g. 16,20,28,34,24,44,46,30,50,49,11,3,3, ...) :
965808 is period 336 (max = 207085118608).

gmc_nxtman
Posts: 1149
Joined: May 26th, 2015, 7:20 pm

mniemiec wrote:(Actually, that's 17.1006 aka Valentine; Heart is a P5 oscillator).
Oops, I forgot about the p5 oscillator.
mniemec wrote:Nice! It can be reduced by 1 to 5...
Wow! I definitely won't expect this one to be optimized anytime soon.
AbhpzTa wrote:11G and 12G (certainly known)...9G synth ("block_and_4_blinkers" pattern in 3G)...
Very nice!

EDIT: A tripond (24.3080956) in 7G:

Code: Select all

x = 19, y = 26, rule = B3/S23
obo$b2o$bo2$12bobo$12b2o$13bo3$8bo$7bo10bo$7b3o6b2o$5bo11b2o$3bobo$4b 2o7$7bo$8bo$6b3o5b2o$14bobo$14bo!
EDIT2: A triloaf (21.247593) reduced from 11G to 6G:

Code: Select all

x = 17, y = 18, rule = B3/S23
bo9bobo$2bo9b2o$3o9bo2$10b2o$9b2o$11bo$15b2o$14b2o$16bo$7b2o$6b2o$8bo 3$6b2o$5b2o$7bo!

EDIT3: Can anyone complete this?

Code: Select all

x = 30, y = 29, rule = B3/S23
27bo$27bobo$27b2o$2bo$obo$b2o16$5bo$4bo$4b3o3$5b3o$5bo$6bo!  muzik Posts: 3775 Joined: January 28th, 2016, 2:47 pm Location: Scotland ### Re: Thread for your unsure discoveries Small compound p300 gun: Code: Select all x = 54, y = 54, rule = B3/S23 47b2o$47b2o10$47b3o$46bo3bo$45bo5bo$46bo3bo$47b3o$47b3o2$25bo$22b4o4bo
$13bo7b4o5bo$12bobo6bo2bo9b2o13b3o$11bo3b2o4b4o9b2o8bo3b2ob2o$2o9bo3b
2o5b4o16b2o4b2ob2o$2o9bo3b2o8bo17b2o3b5o$12bobo32b2o3b2o$13bo$22bobo$23b2o$23bo$51b2o4$30bo18b2o$31b2o16b2o$30b2o11$35bo$35bo$35bo$45b2o$45bo$46b3o$48bo!  Probably too big p90: Code: Select all x = 96, y = 66, rule = B3/S23 67b2o$67b2o9$65b2obob2o2$65bo5bo2$66b2ob2o$68bo4$25b2o62b2o$23bo2bo62b
2o$10bobo9bo7b5o30bo$10bo3bo7bo6bo5bo27b2o4b3o$14bo7bo7b2o3bo28b2o2bo 3bo$2o8bo4bo7bo2bo7bo$2o12bo10b2o40bo5bo$10bo3bo52b2o3b2o$10bobo8bobo$
22b2o$22bo33bobo11bo16b2obob2o$56b2o11bobo$57bo11bobo15bo5bo$71bo$71bo 16b2ob2o$29bo38bo2bo18bo$30b2o37b2o$29b2o19bo$48b2o$49b2o2$87bo$85b2o
4b3o$36bobo47b2o2bo3bo$37b2o$37bo3bobo45bo5bo$41b2o46b2o3b2o$42bo2$78b
obo11bo$44bo33b2o11bobo$45b2o32bo11bobo$44b2o47bo$93bo$90bo2bo$91b2o$72bo$70b2o$51bobo17b2o$52b2o$52bo4$63bobo$63b2o$64bo!

Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

mniemiec
Posts: 1106
Joined: June 1st, 2013, 12:00 am

gmc_nxtman wrote:EDIT: A tripond (24.3080956) in 7G: ...
Nice! (In my list, this is 24.3080962; I'm curious how you came by your number. I know that my list has been imperfect in the past, but that would lead to my numbering (using the old lists) being slightly too low in some cases, but never too high.)
gmc_nxtman wrote:EDIT2: A triloaf (21.247593) reduced from 11G to 6G: ...
Nice! Sadly, in both of these, the biloaf/bipond mechanism is too large on the exterior end to allow two copies of the other part to be used to make a quadloaf/quaadpond.
gmc_nxtman wrote:EDIT3: Can anyone complete this? ...
This suffers from the same problem as the above - even though the inductor appears nicely all at once, it is not at the edge, so attempts to bring in a block (say) interfere too early. It might be possible to mangle the exterior as it recedes to form a block or something similar, but that won't be trivial.

dvgrn
Moderator
Posts: 6495
Joined: May 17th, 2009, 11:00 pm
Contact:

muzik wrote:Small compound p300 gun:

Code: Select all

x = 54, y = 54, rule = B3/S23...
It's never been easier to look at the current state of the art and compare it to a new "small" candidate. This new p300 can certainly be packed down a bit smaller, but it seems unlikely to get as small as 45x35:

Code: Select all

x = 45, y = 35, rule = LifeHistory
20.BABA2B4.B$18.3BA2BA8B10.2A$6.A5B.A2.8B2A7B10.A$4.BABA5BA8BA3B2A4B 2A10.A$2.2BAB2A6BA2B.6B2A4B.B2A9.2A$.2B2AB2A9B2A2BA2BA3B4.B10.B$.3BAB
2A5B3A2BA2BABA2B14.3B2A$2.3BABA7B4A2B18.3BABA$3.3BA5B3.B2A4B17.4BAB$2.4B12.5B14.7B$2.4B13.5B4.15B$.5B13.7B.17B$.B3AB13.5BA11B2A6B$B2AB2AB 13.5B2A10B2A6B$B2AB2AB13.4B2A10BA8B$B5AB15.23B$2A3B2A16.22B$7B17.19B$
7B18.17B$.5B20.3BA11B$.5B19.4B2A9B$.2A2B20.3BABA8B$.4B21.14B$4B21.11B .4B$.4B19.13B.4B$.2B2AB17.4B.B.6B3.4B$3.2A5.A5B3.7B4.6B4.4B$8.4A6B2A 2B2AB6.2B8.3BA$7.ABAB2A5B4ABA2BABAB12.ABA$6.A2BAB3A5B2ABA3BA3BAB4.B6. 2A$6.2ABAB2A4BA3B.8BA3B.B2A6.B$4.3A.4A14BA4BA4B2A$3.A.AB3.A5B.B2.10BA
6B$3.A18.4BA3BA6B$2.2A20.2BABAB4.B!
... Or rather, once the new p300 is packed down to its minimal size, it will be the known 45x35 gun.

Gamedziner
Posts: 796
Joined: May 30th, 2016, 8:47 pm
Location: Milky Way Galaxy: Planet Earth

Is this catalytic glider reflector known?

Code: Select all

bo$2bo$3o11$15b2o$15b2o11$3o$2bo$bo! Code: Select all x = 81, y = 96, rule = LifeHistory 58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!


muzik
Posts: 3775
Joined: January 28th, 2016, 2:47 pm
Location: Scotland