Larger than Life

For discussion of other cellular automata.
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gameoflifeboy
Posts: 474
Joined: January 15th, 2015, 2:08 am

Re: Larger than Life

Post by gameoflifeboy » June 30th, 2017, 10:16 pm

muzik wrote:
dvgrn wrote: -- and the range can go up to 50.
...so we can have spaceships that travel at the speed of 50c in Golly?
I found a 46C spaceship, but it can't be made into a a 50C spaceship because this design only works for speeds that are one less than primes.

Code: Select all

#CXRLE Pos=0,0
x = 139, y = 184, rule = R46,C3,M1,S8649..8649,B47..47,NM:T2000,2000
46.47A46$46.47B$A45.47B45.A$46.47B$46.47B$46.47B$46.47B$46.47B$46.47B
$46.47B$46.47B$46.47B$46.47B$46.47B$46.47B$46.47B$46.47B$46.47B$46.
47B$46.47B$46.47B$46.47B$46.47B$46.47B$46.47B$46.47B$46.47B$46.47B$
46.47B$46.47B$46.47B$46.47B$46.47B$46.47B$46.47B$46.47B$46.47B$46.47B
$46.47B$46.47B$46.47B$46.47B$46.47B$46.47B$46.47B$46.47B$46.47B2$45.B
.45B.B$45.B.45B.B$45.B.45B.B$45.B.45B.B$45.B.45B.B$45.B.45B.B$45.B.
45B.B$45.B.45B.B$45.B.45B.B$45.B.45B.B$45.B.45B.B$45.B.45B.B$45.B.45B
.B$45.B.45B.B$45.B.45B.B$45.B.45B.B$45.B.45B.B$45.B.45B.B$45.B.45B.B$
45.B.45B.B$45.B.45B.B$45.B.45B.B$45.B.45B.B$45.B.45B.B$45.B.45B.B$45.
B.45B.B$45.B.45B.B$45.B.45B.B$45.B.45B.B$45.B.45B.B$45.B.45B.B$45.B.
45B.B$45.B.45B.B$45.B.45B.B$45.B.45B.B$45.B.45B.B$45.B.45B.B$45.B.45B
.B$45.B.45B.B$45.B.45B.B$45.B.45B.B$45.B.45B.B$45.B.45B.B$45.B.45B.B$
A44.B.45B.B44.A$45.B47.B23$.A135.A21$22.A93.A$45.2A45.2A!
EDIT: When I was posting this, I found that unless the extended RLE gives the pattern's coordinates, LifeViewer places the pattern in the upper left of the torus but Golly places it in the middle. This isn't a problem for tori, but the same thing also happens on a bounded grid, which causes some patterns to run differently. Fortunately this can be avoided by explicitly specifying the coordinates.

Saka
Posts: 3138
Joined: June 19th, 2015, 8:50 pm
Location: In the kingdom of Sultan Hamengkubuwono X

Re: Larger than Life

Post by Saka » July 1st, 2017, 1:09 am

The "Fire" rule

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x = 10, y = 10, rule = R5,C6,M0,S30..42,B15..25,NM:T400,400
A2.2A.A$4A3.3A$4A2.2A$4.2A2.A$A.2A.A.A.A$2.A.A4.A$A.A.3A.2A$.2A.A.2A$
.2A.A$2.A.A.A!
I especially like the dynamics of the dying cells. Turn up the states to make it even cooler, but more stable.
My favorite #states are C6,C7,C8 (Hypnotic!), and C10 (Although not explosive)
Airy Clave White It Nay

Code: Select all

x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!
(Check gen 2)

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Andrew
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Re: Larger than Life

Post by Andrew » July 1st, 2017, 1:37 am

AforAmpere wrote:Will rule table functionality for Larger than Life rules ever be added, and how would it work?
It would mean modifying the underlying ghashbase code to support extended neighborhoods. I can't see that happening any time soon (I certainly have no plans to attempt it).

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Andrew
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Re: Larger than Life

Post by Andrew » July 1st, 2017, 1:44 am

AforAmpere wrote:Also, in the next release, is it possible to add stuff like instead of S4..7,B5..7 with continuous 5-7, add is so you can specify other births, like S2,7,13,B2,5,10,15?
It's certainly possible (I almost implemented it) but I'm not sure it's all that desirable. It potentially means supporting rule strings with thousands of characters (Golly's current limit is 500). I might raise it with the other Golly devs and see what they think.

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drc
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Location: creating useless things in OCA

Re: Larger than Life

Post by drc » July 1st, 2017, 1:53 am

Andrew wrote:
AforAmpere wrote:Also, in the next release, is it possible to add stuff like instead of S4..7,B5..7 with continuous 5-7, add is so you can specify other births, like S2,7,13,B2,5,10,15?
It's certainly possible (I almost implemented it) but I'm not sure it's all that desirable. It potentially means supporting rule strings with thousands of characters (Golly's current limit is 500). I might raise it with the other Golly devs and see what they think.
Maybe it could be like S1,3-7,9,15,17-19, where dashes indicate consecutive conditions.
This post was brought to you by the letter D, for dishes that Andrew J. Wade won't do. (Also Daniel, which happens to be me.)
Current rule interest: B2ce3-ir4a5y/S2-c3-y

Saka
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Joined: June 19th, 2015, 8:50 pm
Location: In the kingdom of Sultan Hamengkubuwono X

Re: Larger than Life

Post by Saka » July 1st, 2017, 2:11 am

I have fixed a bug in the script. The fixed one:

Code: Select all

#ltlrand.py
#Script to generate a random Larger than Life rule by Saka.
#This was pretty fun and easy to make.
#Enjoy!
import golly as g
import random

rulestr = ""
radiusmin = int(g.getstring("Minimal radius:","1"))
radiusmax = int(g.getstring("Maximum radius:","10"))
minstates = int(g.getstring("Minimum states:","0"))
maxstates = int(g.getstring("Maximum states:","10"))
smin = int(g.getstring("Minimal survival population generated:","0"))
smax = int(g.getstring("Maximum survival population generated:","100"))
bmin = int(g.getstring("Minimal birth population generated:","0"))
bmax = int(g.getstring("Maximum birth population generated:","100"))
neighborhood = g.getstring("Neighborhood (R for Random, M for Moore, N for Neumann):","R")
radius = str(random.randint(radiusmin, radiusmax))
states = str(random.randint(minstates, maxstates))
sminimi = random.randint(smin, smax)
sminims = str(sminimi)
smaxim = str(random.randint(sminimi, smax))
bminimi = random.randint(bmin, bmax)
bminims = str(bminimi)
bmaxim = str(random.randint(bminimi, bmax))
neigh = "There's a horse in aisle five" #Horsey!
if neighborhood=="R":
    neigh = random.choice(["M","N"])
else:
    neigh = neighborhood
rulestr = "R"+radius+",C"+states+",M0,S"+sminims+".."+smaxim+",B"+bminims+".."+bmaxim+",N"+neigh
g.setrule(rulestr)
I have also edited the original post.
Airy Clave White It Nay

Code: Select all

x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!
(Check gen 2)

bprentice
Posts: 629
Joined: September 10th, 2009, 6:20 pm
Location: Coos Bay, Oregon

Re: Larger than Life

Post by bprentice » July 1st, 2017, 7:37 am

Five guns:

Code: Select all

x = 24, y = 12, rule = R5,C3,M0,S23..60,B9..9,NM:P1000,1000
4.2A3.B.B$A5.B$4.2B12.B$4.2B4.A2.2A3.B$4.B10.2A.B$4.2B11.AB5A$4.2B4.
A5.2AB5A$4.2B10.2AB5A$4.2B12.B$4.2B12.B$6.B11.B$.9A!

Code: Select all

x = 70, y = 87, rule = R5,C3,M0,S23..60,B9..9,NM:P1000,1000
33.6A$33.6A$34.4A$34.4A$33.6A$33.6A24$50.2A3.B.B$46.A5.B$50.2B12.B$
50.2B4.A2.2A3.B$50.B10.2A.B$50.2B11.AB5A$50.2B4.A5.2AB5A$50.2B10.2A
B5A$50.2B12.B$50.2B12.B$52.B11.B$47.9A8$2A2.2A$6A$6A$6A$6A$2A2.2A28$
48.6A$48.6A$49.4A$49.4A$48.6A$48.6A!

Code: Select all

x = 227, y = 50, rule = R5,C3,M0,S23..60,B9..9,NM:P1000,1000
115.A12.A.2A11.A$115.A12.A.2A11.A$115.A12.A.2A11.A$115.A2.5B.2B2.A.
AB2.B.5B2.A77.2A2.2A$115.A2.5B.2B2.A.AB2.B.5B2.A77.6A$115.A2.5B.2B2.
A.AB2.B.5B2.A77.6A$115.A12.A.2A11.A77.6A$115.A12.A.2A11.A77.6A$115.
A12.A.2A11.A77.2A2.2A8$115.A12.A.2A11.A77.2A2.2A$115.A12.A.2A11.A77.
6A$115.A12.A.2A11.A77.6A$115.A2.5B.2B2.A.AB2.B.5B2.A77.6A$115.A2.5B
.2B2.A.AB2.B.5B2.A77.6A$115.A2.5B.2B2.A.AB2.B.5B2.A77.2A2.2A$115.A12.
A.2A11.A$115.A12.A.2A11.A$115.A12.A.2A11.A$83.A11.2A.A12.A$83.A11.2A
.A12.A$83.A11.2A.A12.A$2A2.2A77.A2.5B.B2.BA.A2.2B.5B2.A$6A77.A2.5B.
B2.BA.A2.2B.5B2.A$6A77.A2.5B.B2.BA.A2.2B.5B2.A$6A77.A11.2A.A12.A$6A
77.A11.2A.A12.A$2A2.2A77.A11.2A.A12.A8$2A2.2A77.A11.2A.A12.A$6A77.A
11.2A.A12.A$6A77.A11.2A.A12.A$6A77.A2.5B.B2.BA.A2.2B.5B2.A$6A77.A2.
5B.B2.BA.A2.2B.5B2.A$2A2.2A77.A2.5B.B2.BA.A2.2B.5B2.A$83.A11.2A.A12.
A$83.A11.2A.A12.A$83.A11.2A.A12.A!

Code: Select all

x = 55, y = 71, rule = R5,C3,M0,S23..60,B9..9,NM:P1000,1000
41.A11.B3$44.6A$44.6A4.B$44.6A$44.2A.3A4.B$44.6A4.A$45.2A$46.4A4.A$
47.3A$41.B2$42.A8.B$44.3B.B$46.A42$4.B.BA.A$B2$13.B2$3.5A.2A$3.5A.2A
3.B$3.5A.2A$3.3A.3A4.BA$3.6A5.B$3.5A6.B2$13.A$A10.B!

Code: Select all

x = 16, y = 24, rule = R5,C3,M0,S23..60,B9..9,NM:P1000,1000
3.2BA5.B$12.B3$5.3A$5.4A$8.2A$5.6A$5.3A.2A$5.6A4.B$5.6A4.B$6.4A$6.4A
$B4.6A$B4.6A$5.2A.3A$5.6A$6.2A$7.4A$8.3A3$3.B$4.B5.A2B!
Brian Prentice

bprentice
Posts: 629
Joined: September 10th, 2009, 6:20 pm
Location: Coos Bay, Oregon

Re: Larger than Life

Post by bprentice » July 1st, 2017, 7:57 am

Five more guns:

Code: Select all

x = 14, y = 12, rule = R5,C4,M0,S18..59,B9..9,NM:P1000,1000
2.C$12.AC$12.AC$13.C$4.6A3.C$B3.6A3.C$4.6A$4.A$13.B2$2.C8.B$8.2A!

Code: Select all

x = 22, y = 9, rule = R5,C4,M0,S18..59,B9..9,NM:P1000,1000
2.A16.A$2.A7.2A7.A$2.A7.2A7.A$C.A2.12A2.A.C$2.A2.12A2.A$C.A2.12A2.A
.C$2.A7.2A7.A$2.A7.2A7.A$2.A16.A!

Code: Select all

x = 14, y = 14, rule = R5,C4,M0,S18..59,B9..9,NM:P1000,1000
2.B7.AC$.C10.B$B2$4.5A$4.5A4.C$4.5A4.C$4.2A6.BC$4.2A$4.2A2$AB2$7.C!

Code: Select all

x = 15, y = 12, rule = R5,C4,M0,S18..59,B9..9,NM:P1000,1000
2.A$.B$A$14.C$4.7A3.A$4.7A3.A$4.7A3.B$4.2A8.B$4.2A8.B$4.2A8.A$13.AC
$C11.C!

Code: Select all

x = 118, y = 50, rule = R5,C4,M0,S18..59,B9..9,NM:P1000,1000
27.5C2$71.A$24.A3.5B33.6A$12.A7.A2.B5.A37.4BA.A2.B$15.C5.C8.A34.CB4.
B5.C7.A$15.C2.A46.C5.BA4.C7.A$15.CB3CB3.B.B.2C.C33.C5.B5.C7.A$4.7A11.
2B2.BC3.A33.B4.3C4.C5B2.A$4.7A6.A3.C2B.B.C35.A.B4.3C4.C5B2.A$4.7A6.
A7.B39.B4.3C4.C5B2.A$4.2A11.A2.B2.B2.B2.C35.C5.B5.C7.A$4.2A10.3BC3.
B2.B3.C34.C5.BA4.C7.A$4.2A13.C8.A36.CB4.B5.C7.A$12.B.C9.A5.C36.4BA.
A2.B$AB17.C.A44.6A$71.A$95.7A$95.2A$95.A3B$18.C76.AB2.B$15.C14.C64.
AB2.B$15.C79.AB3.B$93.3C3.3C3B$15.C3A76.A3.3C$16.3C3.A76.3AC$13.3B3C
3.3C$17.B3.BA79.C$18.B2.BA64.C14.C$18.B2.BA76.C$19.3BA$21.2A$16.7A$
46.A$46.6A44.A.C17.BA$41.B2.A.A4B36.C5.A9.C.B$32.A7.C5.B4.BC36.A8.C
13.2A$32.A7.C4.AB5.C34.C3.B2.B3.C3B10.2A$32.A7.C5.B5.C35.C2.B2.B2.B
2.A11.2A$32.A2.5BC4.3C4.B39.B7.A6.7A$32.A2.5BC4.3C4.B.A35.C.B.2BC3.
A6.7A$32.A2.5BC4.3C4.B33.A3.CB2.2B11.7A$32.A7.C5.B5.C33.C.2C.B.B3.B
3CBC$32.A7.C4.AB5.C46.A2.C$32.A7.C5.B4.BC34.A8.C5.C$41.B2.A.A4B37.A
5.B2.A7.A$46.6A33.5B3.A$46.A2$86.5C!
Brian Prentice

AforAmpere
Posts: 1050
Joined: July 1st, 2016, 3:58 pm

Re: Larger than Life

Post by AforAmpere » July 1st, 2017, 9:40 am

Yes, 4c/5! (p20):

Code: Select all

x = 8, y = 27, rule = R2,C3,M0,S6..7,B4..4,NM:P2000,2000
2.4A$2.A2BA$2.A2BA3$.B4.B$3.2B$3.2B$2.4A8$3.2A$3.2B$.AB2.BA$.AB2.BA$
2AB2.B2A$A.4A.A$B.4A.B$B6.B$A.A2.A.A$.B.2A.B$.A.2A.A!
EDIT, Muzik, you wanted a 2c ship?:

Code: Select all

x = 9, y = 11, rule = R3,C5,M0,S24..24,B5..5,NM:P2000,2000
3.3A$2.A3.A$.A.3B.A$A.B3.B.A$AB.3C.BA$B.C3.C.B$BC.3D.CB$C.D3.D.C$CD5.
DC$D7.D$D7.D!
5c/3 (p15):

Code: Select all

x = 12, y = 21, rule = R3,C5,M0,S4..7,B5..5,NM:P2000,2000
3.A2.A$2.A4.A$8.A$.A6B$5.B$3.D2BD$2.D.2B.D$4.2B2.D$.D$A6.A$A.A4.A$4A
3.4A$3AC2.C4.A$3.C2.CADA.A$.2DC2.CD2A.A$2.DC2.CD2A.A$3AC2.C4.A$A2.A5.
A$A2.5A$A5.A$3.4A!
Very small 19c/15 puffer:

Code: Select all

x = 19, y = 15, rule = R3,C0,M0,S3..5,B6..6,NM:P2000,2000
4$9bo$9b4o$9b4o$9bo!
A 3c/8 replicator that replicates strangely:

Code: Select all

x = 8, y = 2, rule = R3,C0,M0,S3..6,B6..6,NM:P2000,2000
b6o$o6bo!
Last edited by AforAmpere on July 1st, 2017, 10:41 am, edited 3 times in total.
I and wildmyron manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules.

Things to work on:
- Find a (7,1)c/8 ship in a Non-totalistic rule
- Finish a rule with ships with period >= f_e_0(n) (in progress)

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dvgrn
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Re: Larger than Life

Post by dvgrn » July 1st, 2017, 9:44 am

bprentice wrote:Five guns...
Five more guns...
About half of these guns are strangely intermittent multi-guns, i.e., they produce more than one output object in each period.

I'm noticing on my old laptop that these patterns run significantly slower when the grid is being drawn -- i.e., moving from scale 1:4 to scale 1:2 actually slows down the simulation noticeably, where it seems as if it ought to speed things up if anything because fewer cells have to be drawn. And then things run much slower as soon as some of the boundary is visible. Do other people see the same kind of behavior?

AforAmpere
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Re: Larger than Life

Post by AforAmpere » July 1st, 2017, 10:44 am

A really neat rule with a 2c replicator, a 9c/6 spaceship, and a gun for it, and a c/2 diagonal ship:

Code: Select all

x = 76, y = 44, rule = R3,C0,M0,S5..5,B6..6,NM:P2000,2000
b6o25b6o17b4o13b3o$54bo4bo15bo$75bo$o6bo23bo6bo14bo6bo14bo$75bo$31bo6b
o14bo6bo$32bo4bo16bo4bo$56b2o$o6bo25b4o3$b6o21$b6o3$o6bo5$o6bo3$b6o!
I and wildmyron manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules.

Things to work on:
- Find a (7,1)c/8 ship in a Non-totalistic rule
- Finish a rule with ships with period >= f_e_0(n) (in progress)

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rowett
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Re: Larger than Life

Post by rowett » July 1st, 2017, 11:32 am

dvgrn wrote:I'm noticing on my old laptop that these patterns run significantly slower when the grid is being drawn -- i.e., moving from scale 1:4 to scale 1:2 actually slows down the simulation noticeably, where it seems as if it ought to speed things up if anything because fewer cells have to be drawn. And then things run much slower as soon as some of the boundary is visible. Do other people see the same kind of behavior?
Did you mean moving from 1:2 to 1:4 (zooming in)?

They both use the same render path but 1:4 additionally draws the grid lines.

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dvgrn
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Re: Larger than Life

Post by dvgrn » July 1st, 2017, 12:16 pm

rowett wrote:Did you mean moving from 1:2 to 1:4 (zooming in)?

They both use the same render path but 1:4 additionally draws the grid lines.
Yup, sorry, that's what I meant. It made sense in my head when I wrote it... Is there any way to have the grid lines be an invariant background layer, somehow, and draw the changing cells on top of that background? It seems a little silly to have to do all that grid-making work every time the universe is redrawn.

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rowett
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Re: Larger than Life

Post by rowett » July 1st, 2017, 12:54 pm

dvgrn wrote:
rowett wrote:Did you mean moving from 1:2 to 1:4 (zooming in)?

They both use the same render path but 1:4 additionally draws the grid lines.
Yup, sorry, that's what I meant. It made sense in my head when I wrote it... Is there any way to have the grid lines be an invariant background layer, somehow, and draw the changing cells on top of that background? It seems a little silly to have to do all that grid-making work every time the universe is redrawn.
Does your laptop render faster with the grid-lines off at 1:4 (hotkey "L")?

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dvgrn
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Re: Larger than Life

Post by dvgrn » July 1st, 2017, 3:18 pm

rowett wrote:
dvgrn wrote:
rowett wrote:Did you mean moving from 1:2 to 1:4 (zooming in)?

They both use the same render path but 1:4 additionally draws the grid lines.
Yup, sorry, that's what I meant. It made sense in my head when I wrote it... Is there any way to have the grid lines be an invariant background layer, somehow, and draw the changing cells on top of that background? It seems a little silly to have to do all that grid-making work every time the universe is redrawn.
Does your laptop render faster with the grid-lines off at 1:4 (hotkey "L")?
Yes, that makes a huge difference -- roughly a factor of three improvement in simulation speed (60+ ticks per second instead of 20 ticks per second, running in QuickLife at step 10^0).

muzik
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Location: Scotland

Re: Larger than Life

Post by muzik » July 1st, 2017, 4:08 pm

A thought that's been tormenting me recently: how would I generate ruletables for LtL rules, and combine them with the more orthodox non-totalistic rules in the same ruletable, if I ever get around to including FTL ships in my speeds collection rule mashup?
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

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dvgrn
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Re: Larger than Life

Post by dvgrn » July 1st, 2017, 7:21 pm

muzik wrote:A thought that's been tormenting me recently: how would I generate ruletables for LtL rules, and combine them with the more orthodox non-totalistic rules in the same ruletable, if I ever get around to including FTL ships in my speeds collection rule mashup?
There really isn't going to be a way, short of writing a new algo for Golly for that specific purpose... and that particular mix of rule types just doesn't seem to make much sense.

You might as well just write a script that keeps track of where the LTL ships are, simulates them in a separate layer, and cuts them out before each evolution step and pastes the next generation back in.

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Re: Larger than Life

Post by muzik » July 1st, 2017, 8:37 pm

Are there any rules that can simulate all speeds 50c and slower and exhibit behaviour similar to Life in the sense that they don't explode but don't rapidly die out to nothing either?
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

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Re: Larger than Life

Post by Saka » July 2nd, 2017, 1:33 am

explosive rule with c/2 diagonal

Code: Select all

x = 9, y = 9, rule = R2,C6,M0,S8..14,B8..16,NM:T4000,4000
3.2E$2.2CD$.2AB$3A2D$2A2B2D.DE$3A2BDBCE$.3AB2AC$2.5A$3.3A!
HOW DO YOU FIND GOOD RULES???
Airy Clave White It Nay

Code: Select all

x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!
(Check gen 2)

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drc
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Re: Larger than Life

Post by drc » July 2nd, 2017, 1:52 am

SAKA wrote:HOW DO YOU FIND GOOD RULES???
To find my rule, I simply modified the Life rule to have a range 2 von Neumann neighbourhood, then upped the states until it wasn't explosive.
This post was brought to you by the letter D, for dishes that Andrew J. Wade won't do. (Also Daniel, which happens to be me.)
Current rule interest: B2ce3-ir4a5y/S2-c3-y

Saka
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Location: In the kingdom of Sultan Hamengkubuwono X

Re: Larger than Life

Post by Saka » July 2nd, 2017, 2:08 am

drc wrote:
SAKA wrote:HOW DO YOU FIND GOOD RULES???
To find my rule, I simply modified the Life rule to have a range 2 von Neumann neighbourhood, then upped the states until it wasn't explosive.
It doesn't work most of the time.
Airy Clave White It Nay

Code: Select all

x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!
(Check gen 2)

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Re: Larger than Life

Post by Saka » July 2nd, 2017, 2:25 am

A rule.
I call "fire whirl"

Code: Select all

x = 42, y = 29, rule = R8,C6,M0,S45..90,B65..100,NM:T400,400
.2A.2A5.A3.2A.A.2A.5A5.2A2.3A$.2A2.3A.A3.A.7A.4A2.A.2A.3A4.A$4A2.A2.
2A.3A.2A2.A.A.A4.6A3.A.A$.5A2.A.2A6.A.A2.A.A2.A6.2A.A$A.A.A6.3A.A4.A.
4A3.2A.A.A2.2A2.A$A2.8A2.2A.A.A.2A.A2.5A2.A.A.5A$2A.2A2.A.A.2A4.3A.A
3.A3.4A.2A.A$.3A4.A.A3.2A.A2.A3.2A2.2A.2A.A3.A.2A$3A.2A.4A6.A.A2.2A.
4A3.A.A2.5A$4A3.A4.2A.3A.A.A.3A.3A2.2A2.A2.3A$A.A.2A2.A.2A.A5.A2.2A2.
A5.A.5A$3.3A.A3.A.A.2A.A2.A2.A2.A2.5A.3A$A3.A.A.A.A2.4A.A3.A.2A2.A2.A
.6A2.A$3A.A5.2A.A2.3A3.A.A.A3.3A3.2A.A.A$A5.A4.A3.2A4.2A.A2.2A.A.3A2.
A.A$A2.2A3.3A3.3A.A.A.A2.2A.2A2.A2.A3.2A$.2A3.2A2.A4.3A3.A.2A.A2.6A.
3A.2A$2A.A.A.3A.A.5A3.A2.A4.A.2A.A.4A$2A.A.A5.5A.6A2.A2.2A3.A.2A2.A.A
$5A3.A.2A.3A.3A.A3.3A4.A3.A$3A.A3.3A3.2A.A8.2A3.A2.A6.A$A3.3A2.4A2.A
2.2A3.3A3.A.3A.2A.3A$.3A3.2A.3A4.A.7A3.2A.A5.3A$7A.A2.A3.A.2A3.2A.A2.
2A2.A.A3.4A$3.2A2.A2.A2.2A.2A4.2A2.A4.6A.4A$8A2.4A.2A2.2A.4A.2A2.A.2A
.2A.3A$2.2A.2A.2A3.A2.3A3.2A.A.6A2.A.A.A$2A.A2.4A.A.3A3.A.3A.2A.2A.4A
3.A.2A$A3.A2.3A.2A.2A.A.2A.A2.2A2.A2.2A2.2A.A!
Airy Clave White It Nay

Code: Select all

x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!
(Check gen 2)

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Re: Larger than Life

Post by drc » July 2nd, 2017, 2:50 am

I just found an interesting rule by playing around with the Life default. It has lightspeed rings that act as 'space-nonfillers':

Code: Select all

x = 3, y = 4, rule = R2,C14,M0,S2..3,B4..4,NM:T400,400
A$A.A$A$.A!
It also has a natural 10c/20 diagonal, a 9c/12 diagonal, a 9c/6 orthogonal, and a 36c/24 orthogonal:

Code: Select all

x = 123, y = 33, rule = R2,C14,M0,S2..3,B4..4,NM:T400,400
8.M27.I26.HI7.BC22.K.L.K6.F5.A$7.M4.M24.2J.I20.I2.2J4.C2.2D22.L.L2.I
3HE.G.F.2B.A$35.H.3J22.2J3.I3.2D3.C18.J2L2.2L2J4HG2.B3DA$34.I.J2LJ20.
ML2JK.J2.GF2DE.D2.2A.A14.K2.L.M.2J2HF2G.BDB.DA.A$35.JL.JLIK21.J2L.2J.
2HD2F.2D.2B2.A17.KMJ2K.2I.2GD2E2.C.2A$9.M3.M20.2JL3ML24.M2LK2JI2HG2FE
2DC2BA19.2ML2KJ2IH2GF2ED2CB2A$34.2J4.2L23.M2LK2JI2HG2FE2DC2BA19.2ML2K
J2IH2GF2ED2CB2A$33.I2.J3.2L21.J2L.2J.2HD2F.2D.2B2.A17.KMJ2K.2I.2GD2E
2.C.2A$18.M22.2KM16.ML2JK.J2.GF2DE.D2.2A.A14.K2.L.M.2J2HF2G.BDB.DA.A$
18.K2L.K39.2J3.I3.2D3.C18.J2L2.2L2J4HG2.B3DA$19.3L39.I2.2J4.C2.2D22.L
.L2.I3HE.G.F.2B.A$21.L23.K17.HI7.BC22.K.L.K6.F5.A$21.L15.C4.3L$6.H.J
10.2L.K10.C.2D5.3L$3.E2IK11.3L11.B.3D5.3L4A$2.2F.J3K12.K8.C2.D2F.DH5.
AK2B.A$3.G2IK7.3A.C12.2DF.G3H7.2B2.A$.C2FG.F6.2GA2D13.2DFDG2HJH5.2BD
2B2.A$C3DG.ME4.G.HADEDB2A10.2DFG2.H2.J.3LJB.D2B$.DE2.C2HL2.MG2I2GFED.
CA8.C2.C3FH3J3L3J.D.2B$.D.EF2GFI.FML2JIHGFD.CBA10.E.2FEH.JH2L3J3D2B$
2.3D2F2I3MLKJIHGF3CBA14.E3H3FJ3HFB2.A$.C.DEFGIJK2LKJ.H2F.A2BA15.G.2H
3F3H3F2A$5.CHFIJ2KJIH2F.E.2A20.3F.2H3F2.A$4.D3EGI2J2H2F25.E3.E.AF3DB$
6.2E2G2IH2F32.A3D3B$7.E.G2H2F33.A.2D3B$6.D.2E2GF38.B2.A$8.CA2E2DB36.
3A$9.2B.D2B$9.2B2D2B$10.3B2.A$9.A3.A!
There's this unnatural 9c/12 diagonal too:

Code: Select all

x = 30, y = 30, rule = R2,C14,M0,S2..3,B4..4,NM:T400,400
16.C$17.2D.C$15.B.3D$14.C.D2FD$15.DF.DFCE$14.2DF3GF$14.2D.2H.2F$13.C
2.D2H.2F$16.2HJ2H2EG$18.H.J2H$20.J.2H$19.3J2H.E$15.M4.LH3F$7.C11.3L3F
$3.C.2D12.3L3F$2.B.3D5.M5.IL3JH.E$C2.D2F.DH10.3J3H$.2DF.G3H11.2J3H3A$
.2DFDG2HJH5.I2.J2.EH3FD$2.2DFG2.H2.J.3LJ5.3F3D$.C2.C3FH3J3L3J5.2F3D$
4.E.2FEH.JH2L3JE2.F2.AD3BA$8.E3H3FJ3HF5.3B.A$8.G.2H3F3H3F5.2B.A$12.3F
.2H3FA2.B3.A$11.E3.E.AF3DB$17.A3D3B$17.A.2D3B$21.B2.A$21.3A!
(12,2)c/18 unstable knightship engine:

Code: Select all

x = 19, y = 19, rule = R2,C14,M0,S2..3,B4..4,NM:T400,400
5.3AE2.E$5.2CA2.F$4.B.DA4F2.A$2.2A.2DFG2H2F2.A$.A.CDE.GH2IH3F.A$ABCDE
FGHI2J2H2F$AB2CEF2GIJKJIH2F$.A2BCE2FA2LKJ2H2F.E$2.A.2BEA3MLKJIH2F$3.A
2.BA2.ML2JIHF$5.2A3.ME2IHGF.E$10.DFGHGF3A$11.F2G.2DCA$10.AD2FED.CA$9.
2ACDED2A$9.ABC2D2BA$10.AB2CB.A$11.A2B.A$12.2A!
This post was brought to you by the letter D, for dishes that Andrew J. Wade won't do. (Also Daniel, which happens to be me.)
Current rule interest: B2ce3-ir4a5y/S2-c3-y

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Re: Larger than Life

Post by gameoflifemaniac » July 2nd, 2017, 7:54 am

Could someone make a Lua script to simulate those Larger than Life rules in Golly?
https://www.youtube.com/watch?v=q6EoRBvdVPQ
One big dirty Oro. Yeeeeeeeeee...

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Posts: 3138
Joined: June 19th, 2015, 8:50 pm
Location: In the kingdom of Sultan Hamengkubuwono X

Re: Larger than Life

Post by Saka » July 2nd, 2017, 10:03 am

gameoflifemaniac wrote:Could someone make a Lua script to simulate those Larger than Life rules in Golly?
Ctrl+Shift+O should work if the rules are not changing automatically.
Airy Clave White It Nay

Code: Select all

x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!
(Check gen 2)

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