Thanks for pointing it out. I would have checked it in as a p440 if I had found that weld, but seeing as it doesn't set any records I don't think I will change it now.Jormungant wrote: There is a p448 gun that already exist in the variable section (see https://github.com/ceebo/glider_guns/tr ... r/variable); however, it is possible to lower it to a p440 gun by further compressing the pattern.
Thread for your unsure discoveries
Re: Thread for your unsure discoveries

 Posts: 138
 Joined: May 27th, 2016, 1:01 am
Re: Thread for your unsure discoveries
Hi!
I guess I did not notice the 392+8X family, which also has a compression 74,75,78+ apparently. Well, if someone is specifically looking for a p440 one, this one is smaller, but I agree that it is not ground breaking indeed.
I guess I did not notice the 392+8X family, which also has a compression 74,75,78+ apparently. Well, if someone is specifically looking for a p440 one, this one is smaller, but I agree that it is not ground breaking indeed.
 BlinkerSpawn
 Posts: 1953
 Joined: November 8th, 2014, 8:48 pm
 Location: Getting a snacker from RBee's
Re: Thread for your unsure discoveries
Better weld for the nonrecord p440 that also works (w/ tiny modification) for the p448, albeit without improving it:
Code: Select all
x = 161, y = 80, rule = LifeHistory
24.A8.A6.4A80.A8.A6.3A$21.A2.A5.A2.A5.A2.A78.A2.A5.A2.A5.A3.A$21.A2.A
5.A2.A5.A3.A77.A2.A5.A2.A5.A$21.A2.A5.A2.A5.A3.A77.A2.A5.A2.A5.A3.A$
21.5A4.5A4.A3.A77.5A4.5A5.3A$24.A8.A5.A3.A80.A8.A5.A3.A$24.A8.A5.A3.A
80.A8.A9.A$24.A8.A6.A2.A80.A8.A5.A3.A$24.A8.A5.4A81.A8.A6.3A20$27.A
11.2A84.A11.2A$26.A.A9.B2AB82.A.A9.B2AB$9.2A7.A3.2A2.A.A9.3B66.2A7.A
3.2A2.A.A9.3B$8.B2AB5.A.A2.A2.2A.2A9.B.B64.B2AB5.A.A2.A2.2A.2A9.B.B$
8.4B5.A.A3.A.A2.B8.5B64.3B6.A.A3.A.A2.B8.5B$9.B.B6.A.4A2.AB2A6.6B65.B
.B6.A.4A2.AB2A6.6B$7.5B8.A3.A.A.2A4.8B63.5B8.A3.A.A.2A4.8B$7.5B7.A2.B
A.A2.13B64.5B7.A2.BA.A2.13B$6.6B6.A.2BA.A5.13B61.5B7.A.2BA.A5.13B$6.
6B6.2A.2BA5.15B60.6B6.2A.2BA5.15B$5.7B10.3B4.15B59.7B10.3B4.15B$5.7B
11.2B.B.17B58.7B11.2B.B.17B$6.7B3.29B59.7B3.29B$6.7B2.4BC11B2A13B11.A
46.7B2.4BC11B2A13B$6.7B2.4B3C9B2A14B8.3A46.7B2.4B3C9B2A14B11.A$6.8B.
4BCBC20B3.B2A3.2A.A3.2A44.8B.4BCBC20B3.B2A8.3A$3.B2.15BC19B4.A2.A2.A
3.A2.A42.B2.15BC19B4.A2.A3.2A.A3.2A$2.2AB.19B2.2B2.B3.6B5.2A.A.A.2A.A
.A41.2AB.19B2.2B2.B3.6B5.2A.A2.A3.A2.A$2.2A18B14.6B5.C.A2.A.A.A.2A40.
2A18B14.6B6.A.A.A.2A.A.A$3.2B.14B14.9B4.C.A3.2B2A.A2.A39.2B.14B14.9B
5.A.A2.A.A.A.2A$6.13B15.2A4.4B4.C5.4B2.2A42.13B15.2A4.4B5.2A3.2B2A.A
2.A$3.2B.14B15.A5.4B6.7B43.2B.14B15.A5.4B10.4B2.2A$2.2A16B12.3A7.4B3.
8B43.2A16B12.3A7.4B6.7B$2.2A14B.B2A10.C5.2A2.5B.8B44.2A14B.B2A10.A10.
4B3.8B$3.2B.11B2.BA.A16.A4.12B45.2B.11B2.BA.A16.2A3.2B2A.8B$6.12B4.A
16.A.AB2.11B.2B45.12B4.A17.A4.BABA8B$6.6B3.4B3.2A5.C10.2AB.14B2A44.8B
.4B3.2A16.A.AB2.A10B.2B$5.7B3.5B7.3A12.16B2A43.8B3.4B10.A10.2AB.14B2A
$4.7B6.4B5.A15.14B.2B43.7B6.4B7.3A12.16B2A$2A2.4B5.C4.4B4.2A15.13B42.
2A2.4B10.4B5.A15.14B.2B$A2.A.2A2B3.A.C4.9B14.14B.2B39.A2.A.2A2B3.2A5.
4B4.2A15.13B$2.2A.A.A.A2.A.C5.6B14.18B2A40.2A.A.A.A2.A.A5.9B14.14B.2B
$3.A.A.2A.A.A.2A5.6B3.B2.2B2.19B.B2A41.A.A.2A.A.A.A6.6B14.18B2A$3.A2.
A3.A2.A2.A4.19BC15B2.B42.A2.A3.A2.A.2A5.6B3.B2.2B2.19B.B2A$2.2A3.A.2A
3.2AB3.20BCBC4B.8B44.2A3.A.2A3.A2.A4.19BC15B2.B$4.3A8.14B2A9B3C4B2.7B
46.3A8.2AB3.20BCBC4B.8B$4.A11.13B2A11BC4B2.7B46.A11.14B2A9B3C4B2.7B$
17.29B3.7B59.13B2A11BC4B2.7B$17.17B.B.2B11.6B.BA57.29B3.7B$18.15B4.3B
10.7BA.A56.17B.B.2B11.6B.BA$18.15B5.A2B.2A6.8BA58.15B4.3B10.7BA.A$19.
13B5.A.A2B.A6.6B.B59.15B5.A2B.2A6.8BA$21.13B2.A.AB2.A7.5B63.13B5.A.A
2B.A6.6B.B$20.8B4.2A.A.A3.A8.6B64.13B2.A.AB2.A7.5B$20.6B6.2ABA2.4A.A
4.2AB.5B62.8B4.2A.A.A3.A8.6B$20.5B8.B2.A.A3.2A3.A.AB3.4B61.6B6.2ABA2.
4A.A4.2AB.5B$20.B.B9.2A.2A.A.A6.A7.4B60.5B8.B2.A.A3.2A3.A.AB3.4B$21.
3B9.A.A3.A.3A2.2A8.4B59.B.B9.2A.2A.A.A6.A7.4B$20.B2AB9.A.A4.A2.A13.4B
59.3B9.A.A3.A.3A2.2A8.3BA$21.2A11.A6.2A15.4B57.B2AB9.A.A4.A2.A13.3BA$
59.4B57.2A11.A6.2A15.3A$60.3B!
 A for awesome
 Posts: 1996
 Joined: September 13th, 2014, 5:36 pm
 Location: 0x1
 Contact:
Re: Thread for your unsure discoveries
Two possibly new glider eaters, found with dr:
The first one is itself a variant of the drifter variant catalyst. The second one seems to hold some promise as a general purpose catalyst, actually.
Code: Select all
x = 34, y = 16, rule = B3/S23
7bo18bobo$5bobo19b2o$6b2o19bo$13b2o$2o6b2obo2bo10b2ob2o$bo5bobob3o10bo
bobobo$bobo3bobo11bo2bobo3b3o$2b2o2b2ob2ob2o7b4obobo4bo$7bobo3bo12b2ob
2ob2o$5bobo2b2o11b3o3bo$5b2ob2o2b4o7bo2b2obo$2bo5bo2bo3bo10bobo$2b6o2b
2o2bo$14b2o$4b2o$4b2o!
x₁=ηx
V ⃰_η=c²√(Λη)
K=(Λu²)/2
Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt)
$$x_1=\eta x$$
$$V^*_\eta=c^2\sqrt{\Lambda\eta}$$
$$K=\frac{\Lambda u^2}2$$
$$P_a=1\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$
http://conwaylife.com/wiki/A_for_all
Aidan F. Pierce
V ⃰_η=c²√(Λη)
K=(Λu²)/2
Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt)
$$x_1=\eta x$$
$$V^*_\eta=c^2\sqrt{\Lambda\eta}$$
$$K=\frac{\Lambda u^2}2$$
$$P_a=1\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$
http://conwaylife.com/wiki/A_for_all
Aidan F. Pierce

 Posts: 484
 Joined: April 9th, 2013, 11:03 pm
Re: Thread for your unsure discoveries
I haven't seen this transparent block before:
Code: Select all
x = 27, y = 39, rule = LifeHistory
5$17.A$6.2A7.3A$7.A6.A$7.A.AB3.2A$8.2AB.4B$10.4B$11.5B$9.8B$8.12B$7.
13B$6.15B$5.8B3A5B$4.8BA3BAB2DB$3.8BA5BA2DB$2.2B2A5BA5BA4B$2.2B2A5BA
5BA5B$3.9BA3BAB2.4B$6.7B3A5.3B$7.11B4.2B$7.7B2.2A5.B$7.7B2.A$8.5B4.3A
$8.5B2A4.A$10.3BA.A$15.A$15.2A!
 gmc_nxtman
 Posts: 1149
 Joined: May 26th, 2015, 7:20 pm
Re: Thread for your unsure discoveries
Although not a pattern in GoL, I've recently been thinking about a B3/S23 replicator spaceship with a static information tape, and although not really practical, here is a theoretical design with a few ideas stolen from constructormemorytape.rle from Golly's Life/SignalCircuitry folder:
Stage 0: A singeton glider, coming from the SW, is about to collide with a stable universal readcopyconstruct mechanism to the NE, plus a broken line of blocks stretching from the SW to the NE that consists the tape.
Stage 1: Synchronized salvos are fired that construct a pair of diagonal 3b2o$3b2o2$2o$2o blocks in the far NE, and north of the replicator unit.
Stage 2: A small (most likely p120) gun is activated that shoots gliders to the NE that pull an elbow block far away at the end of the construction tape.
Stage 3: Heisenburpesque reactions are generated, that emit a backwards (SWtravelling) glider towards the replicator unit if a block is there, and nothing if it isn't.
Stage 4: The replicator unit receives and duplicates the information. One output is used in the universal constructor, (presumably fed into a binary decoder, and then into a simeksian construction arm) and the other output is used to copy the tape.
Stage 5: To copy the tape, another gun of slightly higher period due to geometry is activated that sends NE glider salvos to the highlighted block 3.2A$3.2A2$2C$2C and pulls it. The information from the tape is stored and collides with the reaction from the salvo pulling it, and places a block in the correct location corresponding to that on the previous tape.
Stage 6: Once the new replicator unit has been constructed, and the information has been translated, the elbow block from Stage 2 triggers a SoDbased destruction sequence.
Stage 7: An extra output glider from the destruction is fired at the new replicator unit, and the process repeats.
If there are any major holes in the design, or it is simply too impractical for use, let me know.
EDIT: Here is a visual representation of the reactions described in stages 3 and 5 (Reading and copying information, respectively):
Stage 0: A singeton glider, coming from the SW, is about to collide with a stable universal readcopyconstruct mechanism to the NE, plus a broken line of blocks stretching from the SW to the NE that consists the tape.
Stage 1: Synchronized salvos are fired that construct a pair of diagonal 3b2o$3b2o2$2o$2o blocks in the far NE, and north of the replicator unit.
Stage 2: A small (most likely p120) gun is activated that shoots gliders to the NE that pull an elbow block far away at the end of the construction tape.
Stage 3: Heisenburpesque reactions are generated, that emit a backwards (SWtravelling) glider towards the replicator unit if a block is there, and nothing if it isn't.
Stage 4: The replicator unit receives and duplicates the information. One output is used in the universal constructor, (presumably fed into a binary decoder, and then into a simeksian construction arm) and the other output is used to copy the tape.
Stage 5: To copy the tape, another gun of slightly higher period due to geometry is activated that sends NE glider salvos to the highlighted block 3.2A$3.2A2$2C$2C and pulls it. The information from the tape is stored and collides with the reaction from the salvo pulling it, and places a block in the correct location corresponding to that on the previous tape.
Stage 6: Once the new replicator unit has been constructed, and the information has been translated, the elbow block from Stage 2 triggers a SoDbased destruction sequence.
Stage 7: An extra output glider from the destruction is fired at the new replicator unit, and the process repeats.
If there are any major holes in the design, or it is simply too impractical for use, let me know.
EDIT: Here is a visual representation of the reactions described in stages 3 and 5 (Reading and copying information, respectively):
Code: Select all
x = 104, y = 49, rule = LifeHistory
2A30.2D30.2A30.2D$2A30.2D19.D10.2A30.2D$53.D$3.2D30.2A16.D13.2D30.2A$
3.2D30.2A16.D13.2D30.2A$21.A31.D31.A$22.A30.D32.A$12.A6.5A29.D22.A6.
5A$11.2A9.A30.D21.2A9.A$11.A.A7.A31.D21.A.A7.A$53.D$53.D$8.2A43.D18.
2A$8.A.A42.D18.A.A$8.A44.D18.A$53.D$53.D$53.D$53.D$53.D$53.D$53.D$53.
D$53.D$53.D$53.D$53.D$53.D$53.D$53.D$53.D$53.D$2A4.2C24.2D19.D10.2A
30.2D4.2C$2A4.2C24.2D19.D10.2A30.2D4.2C$53.D22.2C$3.2D30.2A7.C8.D13.
2D7.C.C20.2A$3.2D30.2A8.C7.D13.2D7.C22.2A$21.A21.3C7.D31.A$22.A30.D
32.A$12.A6.5A29.D22.A6.5A$11.2A9.A30.D21.2A9.A$11.A.A7.A31.D21.A.A7.A
$53.D$53.D$8.2A43.D18.2A$8.A.A42.D18.A.A$8.A44.D18.A$53.D$53.D!
Re: Thread for your unsure discoveries
Possibly unlimited novelty:
This seems to be calculating some kind of sequence:
Code: Select all
x = 241, y = 139, rule = B3/S23
227b4o$226b6o$226b4ob2o$230b2o6bo$93b4o142bo$92b6o137bo3bo$91b2ob4o
138b4o$85bo6b2o$84bo$84bo3bo147b3o$84b4o147b5o$234b4ob2o$238b2o$85b3o$
84b5o$83b2ob4o139bo$84b2o144bo$224bo5bo$225b6o$94bo$93bo$93bo5bo$93b6o
63$150bo$149bo$149bo15b2o$149bo15b3o$149bo15b3o$149bo2bo12b3o$149b3o
12bob2o$164b3o$165bo2$156bo$156b2o4bo$156b3o2bo$156b3o2bo$155bob2o2bo
2bo$155b3o3b3o$156bo19$10b6o$10bo5bo$10bo$11bo3$b2o$2ob4o$b5o$2b3o3$b
4o$bo3bo$bo$2bo6b2o$8b2ob4o$9b6o$10b4o!
Code: Select all
x = 82, y = 148, rule = B3/S23
7bo$6b3o3b3o$6bob2o2bo2bo$7b3o2bo$7b3o2bo$7b2o4bo$7bo2$16bo$15b3o$3o
12bob2o$o2bo12b3o$o15b3o$o15b3o$o15b2o$o$bo81$66b6o$65bo5bo$71bo$70bo
3$79b2o$75b4ob2o$76b5o$77b3o3$77b4o$76bo3bo$80bo$71b2o6bo$67b4ob2o$67b
6o$68b4o16$25bo$24bo$24bo15b2o$24bo15b3o$24bo15b3o$24bo2bo12b3o$24b3o
12bob2o$39b3o$40bo2$31bo$31b2o4bo$31b3o2bo$31b3o2bo$30bob2o2bo2bo$30b
3o3b3o$31bo!
Bored of using the Moore neighbourhood for everything? Introducing the Range2 von Neumann isotropic nontotalistic rulespace!
 gmc_nxtman
 Posts: 1149
 Joined: May 26th, 2015, 7:20 pm
Re: Thread for your unsure discoveries
Edgy HWSS in 3 glider pairs with a lot of versatility, as it can use either of the beehive inserter orientations, the other blinker inserter in either orientation, or the piheptomino in either orientation:
EDIT: 8 variations (I missed 4 but I'm too lazy to add them)
Code: Select all
x = 20, y = 20, rule = B3/S23
obo$b2o$bo8bo7bo$11bo7bo$9b3o5b3o2$14b3o$16bo$15bo$5bo$5b2o$4bobo6$10b
2o$9bobo$11bo!
Code: Select all
x = 247, y = 35, rule = B3/S23
132bo31bo31bo31bo$o31bo31bo31bo36b2o30b2o30b2o30b2o$b2o30b2o30b2o30b2o
33b2o30b2o30b2o30b2o$2o30b2o13bo16b2o30b2o77bo$10bo7bo23bo2bobo90bo7bo
23bo2bobo$8bobo5bobo21bobo3b2o88bobo5bobo21bobo3b2o$9b2o6b2o22b2o94b2o
6b2o22b2o71bo$204bobo6bo22bobo4bo$205b2o4bobo23b2o2b3o$117bo87bo6b2o
23bo$79bobo6bo22bobo4bo$80b2o4bobo23b2o2b3o$80bo6b2o23bo$119b3o$84b2o
35bo$83bobo34bo$85bo158b3o$77b2o30b2o98b2o35bo$78b2o30b2o96bobo34bo$
49b2o26bo31bo67b2o31bo$14b2o32bobo91b2o32bobo23b2o30b2o$13bobo34bo90bo
bo34bo24b2o30b2o$15bo127bo58bo31bo$128b2o30b2o30b2o30b2o$4b2o30b2o30b
2o30b2o27b2o30b2o30b2o30b2o$5b2o30b2o30b2o30b2o25bo31bo31bo31bo$4bo31b
o31bo31bo6$9b3o29b3o93b3o29b3o$11bo31bo95bo31bo$10bo31bo95bo31bo!
Re: Thread for your unsure discoveries
Chaotic growth in 3 rakes:
Code: Select all
x = 325, y = 310, rule = B3/S23
7bo$6b3o3b3o$6bob2o2bo2bo$7b3o2bo$7b3o2bo$7b2o4bo$7bo2$16bo$15b3o$3o
12bob2o$o2bo12b3o$o15b3o$o15b3o$o15b2o$o$bo256$309b6o$308bo5bo$314bo$
313bo3$322b2o$318b4ob2o$319b5o$320b3o3$320b4o$319bo3bo$323bo$314b2o6bo
$310b4ob2o$310b6o$311b4o3$298bo$297bo$297bo15b2o$297bo15b3o$297bo15b3o
$297bo2bo12b3o$297b3o12bob2o$312b3o$313bo2$304bo$304b2o4bo$304b3o2bo$
304b3o2bo$303bob2o2bo2bo$303b3o3b3o$304bo!
Bored of using the Moore neighbourhood for everything? Introducing the Range2 von Neumann isotropic nontotalistic rulespace!
Re: Thread for your unsure discoveries
This prints out some sort of sequence, can someone figure out what it is?
Code: Select all
x = 163, y = 51, rule = B3/S23
7bo$6b3o3b3o$6bob2o2bo2bo$7b3o2bo$7b3o2bo$7b2o4bo$7bo2$16bo$15b3o$3o
12bob2o$o2bo12b3o$o15b3o$o15b3o130b4o$o15b2o130b6o$o147b4ob2o$bo150b2o
6bo$161bo$157bo3bo$158b4o3$158b3o$157b5o$156b4ob2o$160b2o3$151bo$152bo
$146bo5bo$147b6o$17b4o$16b6o$15b2ob4o$9bo6b2o$8bo$8bo3bo$8b4o3$9b3o$8b
5o$7b2ob4o$8b2o3$18bo$17bo$17bo5bo$17b6o!
Bored of using the Moore neighbourhood for everything? Introducing the Range2 von Neumann isotropic nontotalistic rulespace!
 Saka
 Posts: 3201
 Joined: June 19th, 2015, 8:50 pm
 Location: In the kingdom of Sultan Hamengkubuwono X
 Contact:
Re: Thread for your unsure discoveries
Is this a GoE (Garden of Eden)? Can someone check?
Code: Select all
x = 13, y = 20, rule = B3/S23
bo3bob2obo$3bo2b4o2bo$bobob2o3b2o$2b4obo2b3o$3bo2b2o3b2o$b3obob5o$3bo
2bo2b2obo$2bo2bobo2bo$bo2bo4b2o$b3o3b2ob2o$o3bob3ob2o$2b2o7b2o$b2obo6b
2o$3b2ob4obo$b3o3bo3b2o$bobobo5b2o$3b2ob2o2b2o$3b9o$4bobobobo$4bobobob
o!
Code: Select all
x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!
 Saka
 Posts: 3201
 Joined: June 19th, 2015, 8:50 pm
 Location: In the kingdom of Sultan Hamengkubuwono X
 Contact:
Re: Thread for your unsure discoveries
I want to know. WLS can't find a predecessor but maybe it isn't a GoE.Saka wrote:Is this a GoE (Garden of Eden)? Can someone check?Code: Select all
x = 13, y = 20, rule = B3/S23 bo3bob2obo$3bo2b4o2bo$bobob2o3b2o$2b4obo2b3o$3bo2b2o3b2o$b3obob5o$3bo 2bo2b2obo$2bo2bobo2bo$bo2bo4b2o$b3o3b2ob2o$o3bob3ob2o$2b2o7b2o$b2obo6b 2o$3b2ob4obo$b3o3bo3b2o$bobobo5b2o$3b2ob2o2b2o$3b9o$4bobobobo$4bobobob o!
Code: Select all
x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!
Re: Thread for your unsure discoveries
No.Saka wrote:I want to know. WLS can't find a predecessor but maybe it isn't a GoE.Saka wrote:Is this a GoE (Garden of Eden)? Can someone check?Code: Select all
x = 13, y = 20, rule = B3/S23 bo3bob2obo$3bo2b4o2bo$bobob2o3b2o$2b4obo2b3o$3bo2b2o3b2o$b3obob5o$3bo 2bo2b2obo$2bo2bobo2bo$bo2bo4b2o$b3o3b2ob2o$o3bob3ob2o$2b2o7b2o$b2obo6b 2o$3b2ob4obo$b3o3bo3b2o$bobobo5b2o$3b2ob2o2b2o$3b9o$4bobobobo$4bobobob o!
Code: Select all
x = 23, y = 35, rule = B3/S23
6bo2bo2bo$2bo3bo2bo2bo$2bo2b10o$13o$2b6o$3b3o2b2ob2o2b2obo2bo$3b15o2bo
$4bo2b3obobo3b5o$4bo3b2o2b2o2bo2b3o$3b3o4bo2bo2bo2b2o$3b2obo7bo4b2o$4b
4ob3ob4ob4o$3bob3o2bo3bo2bo2b2o$7bo3bo3bo4bo$9b2obobobobob2o$8b2obo5b
5o$8bo5bobo2b2o$8b2o6bo3bo$5b2o6b2obo3b2o$3b4ob2obobo2bo2b3o$5bo2bo4b
2o3b3o$5bo4bo2b2obo3bo$4b3o2bobo6b4o$3bob3obo4b2o2bob2o$7bo2bobo5bobo$
3bob3o2b2obob2o3b2o$7b2o5bo2bo2b2o$3bob4obobobo4b2o$7b8ob5o$8b2o2b11o$
8bo5b2o2b3o$6b4o9bo$8b4o7bo$9bo$9bo!
Still drifting.
 Saka
 Posts: 3201
 Joined: June 19th, 2015, 8:50 pm
 Location: In the kingdom of Sultan Hamengkubuwono X
 Contact:
Re: Thread for your unsure discoveries
Oh well. I knew it wasnt.Bullet51 wrote:
No.Code: Select all
prdcssr
Code: Select all
x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!
 gmc_nxtman
 Posts: 1149
 Joined: May 26th, 2015, 7:20 pm
Re: Thread for your unsure discoveries
16G and 17G synths of 35 and 34bit P5s, respectively, based on a lead by me and Kazyan a while back. Can anyone optimize the spark placement/constellations?
EDIT: 5G synth of 19.431 that is probably too simple to not be known:
Code: Select all
x = 117, y = 55, rule = B3/S23
17bo$15bobo$16b2o65bo$84bo$20bo61b3o$18bobo$19b2o32bo32bo$52bo34bo$52b
3o30b3o$43bobo68bo$43b2o27bobo3bo35bobo$44bo28b2o4bo34b2o$73bo3b3o3$bo
31bo63bo$2bo31bo63bo$3o29b3o61b3o$5bo14bo47bo15bo$6bo11bobo45bobo13bob
o$4b3o12b2o46b2o14b2o$47bo24bo38bo$46bo23bobo37bo$23bo22b3o22b2o14bo
22b3o$21bobo61bobo$22b2o62b2o$17bo63bo$18b2o62b2o$17b2o62b2o2$42b3o61b
3o$42bo63bo$43bo63bo$37b3o61b3o$37bo63bo$38bo63bo8$11b2o63bo$12b2o62b
2o$11bo63bobo2$35b2o62b2o$35bobo61bobo$35bo63bo$73b3o$75bo$7b2o65bo$6b
obo$8bo!
Code: Select all
x = 11, y = 26, rule = B3/S23
8bo$6b2o$7b2o5$b2o$obo$2bo4$4b2o$3b2o$5bo$3o$2bo$bo5$8b3o$8bo$9bo!
Re: Thread for your unsure discoveries
I have the 34bit one listed as being created by Kayzan on 20151030, based on a partial synthesis of yours. This new one is basically the same, with one minor improvement (making one boat first saves one glider).gmc_nxtman wrote:16G and 17G synths of 35 and 34bit P5s, respectively, based on a lead by me and Kazyan a while back. Can anyone optimize the spark placement/constellations? ...
This looks oddly familiar, but I had no record of it. I think the familiarity is due to the fact that this forms in almost exactly the same way that the very similar 17.242 (Twin hat) does.gmc_nxtman wrote:5G synth of 19.431 that is probably too simple to not be known: ...
 gmc_nxtman
 Posts: 1149
 Joined: May 26th, 2015, 7:20 pm
Re: Thread for your unsure discoveries
I made a heart synthesis from 10 gliders. Can someone reduce it to 8 or 9 with proper gencols searching of the object at t ≈ 60 and/or a better cleanup?
Also, Coe's p8 in 6 gliders (seems too simple to be unknown but again i'm not finding it anywhere else) There's also a slight chance that this could be reduced by constellatons:
EDIT: Achim's p8 down to 9G:
Code: Select all
x = 112, y = 88, rule = B3/S23
73bo$73bobo$73b2o3$o$b2o$2o5$68bo$68bobo$68b2o5$59bobo$59b2o$60bo7$60b
o$59bo$59b3o$57bo$56b2o$56bobo13$65bo$64b2o$64bobo15$13b3o$15bo$14bo
15$98bo$97b2o$97bobo3$109b2o$109bobo$109bo!
Code: Select all
x = 18, y = 15, rule = B3/S23
7bo$6bo$6b3o$2o$2o4bo$6b2o$5bobo4$7b3o$7bo$8bo6b3o$15bo$16bo!
Code: Select all
x = 63, y = 58, rule = B3/S23
o$b2o$2o8$28bo$29b2o$28b2o6$45bo$44bo$44b3o3$28bobo$29b2o$29bo2$37bo$
35b2o$32bo3b2o$33b2o$32b2o12$57b2o$57bobo$57bo3$58b2o$57b2o$59bo5$61b
2o$60b2o$62bo!
Re: Thread for your unsure discoveries
Astounding! The previous synthesis took 108 gliders! (Actually, that's 17.1006 aka Valentine; Heart is a P5 oscillator).gmc_nxtman wrote:I made a heart synthesis from 10 gliders. Can someone reduce it to 8 or 9 with proper gencols searching of the object at t ≈ 60 and/or a better cleanup? ...
Nice! It can be reduced by 1 to 5: (EDIT: this also improves 15 other syntheses I have):gmc_nxtman wrote:Also, Coe's p8 in 6 gliders (seems too simple to be unknown but again i'm not finding it anywhere else) There's also a slight chance that this could be reduced by constellatons: ...
Code: Select all
x = 109, y = 15, rule = B3/S23
23boo18boo$22bobbo16bobbo$23boo18boo$bbobo$bboo40bo$3bo14bo19bo4boo$
17bobo17bobo3bobo11boo5boo11boo5boo11boobbobo$3o14bobo17bobo17boo4bobo
11boo4bobo11boobbo$o17bo19bo25bo19bo16bobbo$bo100boo$82boo19boobboo$
82bobo22boo$82bo7boo$90bobo$90bo!
Re: Thread for your unsure discoveries
11G and 12G (certainly known):gmc_nxtman wrote:16G and 17G synths of 35 and 34bit P5s, respectively, based on a lead by me and Kazyan a while back. Can anyone optimize the spark placement/constellations?
Code: Select all
x = 117, y = 55, rule = B3/S23 17bo$15bobo$16b2o65bo$84bo$20bo61b3o$18bobo$19b2o32bo32bo$52bo34bo$52b 3o30b3o$43bobo68bo$43b2o27bobo3bo35bobo$44bo28b2o4bo34b2o$73bo3b3o3$bo 31bo63bo$2bo31bo63bo$3o29b3o61b3o$5bo14bo47bo15bo$6bo11bobo45bobo13bob o$4b3o12b2o46b2o14b2o$47bo24bo38bo$46bo23bobo37bo$23bo22b3o22b2o14bo 22b3o$21bobo61bobo$22b2o62b2o$17bo63bo$18b2o62b2o$17b2o62b2o2$42b3o61b 3o$42bo63bo$43bo63bo$37b3o61b3o$37bo63bo$38bo63bo8$11b2o63bo$12b2o62b 2o$11bo63bobo2$35b2o62b2o$35bobo61bobo$35bo63bo$73b3o$75bo$7b2o65bo$6b obo$8bo!
Code: Select all
x = 133, y = 77, rule = B3/S23
112bo$43bo67bo$44bo3bo28b2o28b2o2b3o$obo39b3ob2o16bo11bo2bo26bo2bo$b2o
44b2o15bobo9bo2bo26bo2bo$bo62b2o11b2o28b2o$8b2o84b2o28b2o5b2o$7b2o53b
3o28bo2bo26bo2bob2o2bo$3bobo3bo30bo23bo5bo22bobo4bo22bobo4b2o$4b2o33bo
bo21bo5bobo22bo4bobo22bo$4bo33bo2bo26bo2bo26bo2bo26b4o$37bob2o26bob2o
26bob2o23bo2bo4bo$36bobo27bobo27bobo25bo2bo2b2o$35bo2bo26bo2bo26bo2bo
26bobobo$36b2o28b2o28b2o25bobobobo$30bo92b2o3bo$28bobo$29b2o2$30bo29b
2o28b2o$30b2o27bo2bo26bo2bo$29bobo27bo2bo26bo2bo$60b2o28b2o2$88b2o$87b
obo$89bo24$112bo$43bo67bo$44bo3bo28b2o28b2o2b3o$obo39b3ob2o12bo15bo2bo
26bo2bo$b2o44b2o9bobo2bobo10bo2bo26bo2bo$bo57b2o3b2o11b2o28b2o$8b2o54b
o30bo29bo5b2o$7b2o85bobo27bobob2o2bo$3bobo3bo30bo21b2o6bo22bobo4bo22bo
bo4b2o$4b2o33bobo19bobo5bobo22bo4bobo22bo$4bo33bo2bo21bo4bo2bo26bo2bo
26b4o$37bob2o26bob2o26bob2o23bo2bo4bo$36bobo27bobo27bobo25bo2bo2b2o$
35bo2bo26bo2bo26bo2bo26bobobo$36b2o28b2o28b2o25bobobobo$30bo92b2o3bo$
28bobo$29b2o2$30bo29b2o28b2o$30b2o27bo2bo26bo2bo$29bobo27bo2bo26bo2bo$
60b2o28b2o2$88b2o$87bobo$89bo!
9G synth ("block_and_4_blinkers" pattern in 3G):gmc_nxtman wrote:I made a heart synthesis from 10 gliders. Can someone reduce it to 8 or 9 with proper gencols searching of the object at t ≈ 60 and/or a better cleanup?
Code: Select all
x = 112, y = 88, rule = B3/S23 73bo$73bobo$73b2o3$o$b2o$2o5$68bo$68bobo$68b2o5$59bobo$59b2o$60bo7$60b o$59bo$59b3o$57bo$56b2o$56bobo13$65bo$64b2o$64bobo15$13b3o$15bo$14bo 15$98bo$97b2o$97bobo3$109b2o$109bobo$109bo!
Code: Select all
x = 109, y = 84, rule = B3/S23
70bobo$70b2o$71bo3$2bo$obo$b2o5$65bobo$65b2o$66bo15$56bo$57bo$55b3o2$
55bo$55b2o$54bobo2$44bo$44b2o$43bobo20$14b2o$15b2o$14bo16$94b3o$94bo$
95bo2$107bo$106b2o$106bobo!
Iteration of sigma(n)+tau(n)n [sigma(n)+tau(n)n : OEIS A163163] (e.g. 16,20,28,34,24,44,46,30,50,49,11,3,3, ...) :
965808 is period 336 (max = 207085118608).
965808 is period 336 (max = 207085118608).
 gmc_nxtman
 Posts: 1149
 Joined: May 26th, 2015, 7:20 pm
Re: Thread for your unsure discoveries
Oops, I forgot about the p5 oscillator.mniemiec wrote:(Actually, that's 17.1006 aka Valentine; Heart is a P5 oscillator).
Wow! I definitely won't expect this one to be optimized anytime soon.mniemec wrote:Nice! It can be reduced by 1 to 5...
Very nice!AbhpzTa wrote:11G and 12G (certainly known)...9G synth ("block_and_4_blinkers" pattern in 3G)...
EDIT: A tripond (24.3080956) in 7G:
Code: Select all
x = 19, y = 26, rule = B3/S23
obo$b2o$bo2$12bobo$12b2o$13bo3$8bo$7bo10bo$7b3o6b2o$5bo11b2o$3bobo$4b
2o7$7bo$8bo$6b3o5b2o$14bobo$14bo!
Code: Select all
x = 17, y = 18, rule = B3/S23
bo9bobo$2bo9b2o$3o9bo2$10b2o$9b2o$11bo$15b2o$14b2o$16bo$7b2o$6b2o$8bo
3$6b2o$5b2o$7bo!
Code: Select all
x = 30, y = 29, rule = B3/S23
27bo$27bobo$27b2o$2bo$obo$b2o16$5bo$4bo$4b3o3$5b3o$5bo$6bo!
Re: Thread for your unsure discoveries
Small compound p300 gun:
Probably too big p90:
Code: Select all
x = 54, y = 54, rule = B3/S23
47b2o$47b2o10$47b3o$46bo3bo$45bo5bo$46bo3bo$47b3o$47b3o2$25bo$22b4o4bo
$13bo7b4o5bo$12bobo6bo2bo9b2o13b3o$11bo3b2o4b4o9b2o8bo3b2ob2o$2o9bo3b
2o5b4o16b2o4b2ob2o$2o9bo3b2o8bo17b2o3b5o$12bobo32b2o3b2o$13bo$22bobo$
23b2o$23bo$51b2o4$30bo18b2o$31b2o16b2o$30b2o11$35bo$35bo$35bo$45b2o$
45bo$46b3o$48bo!
Code: Select all
x = 96, y = 66, rule = B3/S23
67b2o$67b2o9$65b2obob2o2$65bo5bo2$66b2ob2o$68bo4$25b2o62b2o$23bo2bo62b
2o$10bobo9bo7b5o30bo$10bo3bo7bo6bo5bo27b2o4b3o$14bo7bo7b2o3bo28b2o2bo
3bo$2o8bo4bo7bo2bo7bo$2o12bo10b2o40bo5bo$10bo3bo52b2o3b2o$10bobo8bobo$
22b2o$22bo33bobo11bo16b2obob2o$56b2o11bobo$57bo11bobo15bo5bo$71bo$71bo
16b2ob2o$29bo38bo2bo18bo$30b2o37b2o$29b2o19bo$48b2o$49b2o2$87bo$85b2o
4b3o$36bobo47b2o2bo3bo$37b2o$37bo3bobo45bo5bo$41b2o46b2o3b2o$42bo2$78b
obo11bo$44bo33b2o11bobo$45b2o32bo11bobo$44b2o47bo$93bo$90bo2bo$91b2o$
72bo$70b2o$51bobo17b2o$52b2o$52bo4$63bobo$63b2o$64bo!
Bored of using the Moore neighbourhood for everything? Introducing the Range2 von Neumann isotropic nontotalistic rulespace!
Re: Thread for your unsure discoveries
Nice! (In my list, this is 24.3080962; I'm curious how you came by your number. I know that my list has been imperfect in the past, but that would lead to my numbering (using the old lists) being slightly too low in some cases, but never too high.)gmc_nxtman wrote:EDIT: A tripond (24.3080956) in 7G: ...
Nice! Sadly, in both of these, the biloaf/bipond mechanism is too large on the exterior end to allow two copies of the other part to be used to make a quadloaf/quaadpond.gmc_nxtman wrote:EDIT2: A triloaf (21.247593) reduced from 11G to 6G: ...
This suffers from the same problem as the above  even though the inductor appears nicely all at once, it is not at the edge, so attempts to bring in a block (say) interfere too early. It might be possible to mangle the exterior as it recedes to form a block or something similar, but that won't be trivial.gmc_nxtman wrote:EDIT3: Can anyone complete this? ...
Re: Thread for your unsure discoveries
It's never been easier to look at the current state of the art and compare it to a new "small" candidate. This new p300 can certainly be packed down a bit smaller, but it seems unlikely to get as small as 45x35:muzik wrote:Small compound p300 gun:Code: Select all
x = 54, y = 54, rule = B3/S23...
Code: Select all
x = 45, y = 35, rule = LifeHistory
20.BABA2B4.B$18.3BA2BA8B10.2A$6.A5B.A2.8B2A7B10.A$4.BABA5BA8BA3B2A4B
2A10.A$2.2BAB2A6BA2B.6B2A4B.B2A9.2A$.2B2AB2A9B2A2BA2BA3B4.B10.B$.3BAB
2A5B3A2BA2BABA2B14.3B2A$2.3BABA7B4A2B18.3BABA$3.3BA5B3.B2A4B17.4BAB$
2.4B12.5B14.7B$2.4B13.5B4.15B$.5B13.7B.17B$.B3AB13.5BA11B2A6B$B2AB2AB
13.5B2A10B2A6B$B2AB2AB13.4B2A10BA8B$B5AB15.23B$2A3B2A16.22B$7B17.19B$
7B18.17B$.5B20.3BA11B$.5B19.4B2A9B$.2A2B20.3BABA8B$.4B21.14B$4B21.11B
.4B$.4B19.13B.4B$.2B2AB17.4B.B.6B3.4B$3.2A5.A5B3.7B4.6B4.4B$8.4A6B2A
2B2AB6.2B8.3BA$7.ABAB2A5B4ABA2BABAB12.ABA$6.A2BAB3A5B2ABA3BA3BAB4.B6.
2A$6.2ABAB2A4BA3B.8BA3B.B2A6.B$4.3A.4A14BA4BA4B2A$3.A.AB3.A5B.B2.10BA
6B$3.A18.4BA3BA6B$2.2A20.2BABAB4.B!

 Posts: 796
 Joined: May 30th, 2016, 8:47 pm
 Location: Milky Way Galaxy: Planet Earth
Re: Thread for your unsure discoveries
Is this catalytic glider reflector known?
Code: Select all
bo$2bo$3o11$15b2o$15b2o11$3o$2bo$bo!
Code: Select all
x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!
Re: Thread for your unsure discoveries
Very well known. If you position the block differently, it also reflects backwards.
Bored of using the Moore neighbourhood for everything? Introducing the Range2 von Neumann isotropic nontotalistic rulespace!