Seeds
Re: Seeds
Even though it is impossible, prove it by posting it.
Note: it is impossible.
Note: it is impossible.
Re: Seeds
wat.
A puffer I found from a soup, this has probably been discovered before but who cares
A puffer I found from a soup, this has probably been discovered before but who cares
Code: Select all
x = 6, y = 14, rule = B2/S
bo$o4$bobo$4bo$bo$2bo2bo$3bo$5bo$4bo$bo$2b2o!
Help wanted: How can we accurately notate any 1D replicator?
- BlinkerSpawn
- Posts: 1992
- Joined: November 8th, 2014, 8:48 pm
- Location: Getting a snacker from R-Bee's
Re: Seeds
Does he maybe mean something like this?
Jackk, in the '2c? If only?' thread wrote:Code: Select all
x = 73, y = 16, rule = LifeHistory 60.A.A.A.B.B.B.B$50.A.A.BAB6ABA8B$40.A.A.BAB4ABABABA11BABABA$30.A.A.B AB4ABABABABA3BA2BAB14ABA$20.A.A.BAB4ABABABABABABABABABABA22B$10.A.A.B AB4ABABABABA3B3ABA3BABABABABABABA2BAB10ABA4B$E.A.B.B4ABABABABA3BABABA 2BA5B4ABABABABABABABABABABA5BABABA4B$EA2B3A3BABABABABABA2B2A13BABABAB ABABABABABABABABA12B$EA2B3A3BABABABABABA2B2A13BABABABABABABABABABABAB A12B$E.A.B.B4ABABABABA3BABABA2BA5B4ABABABABABABABABABABA5BABABA4B$10. A.A.BAB4ABABABABA3B3ABA3BABABABABABABA2BAB10ABA4B$20.A.A.BAB4ABABABAB ABABABABABABA22B$30.A.A.BAB4ABABABABA3BA2BAB14ABA$40.A.A.BAB4ABABABA 11BABABA$50.A.A.BAB6ABA8B$60.A.A.A.B.B.B.B!
-
- Posts: 549
- Joined: April 9th, 2013, 11:03 pm
Re: Seeds
Silly c/6 spaceship search fail:
The search stopped caring about any other possible branches of the tree once it stumbled on the one above, so maybe there could still be a width 18 bilaterally symmetric c/6 spaceship...
More excitingly, here's a long c/7 partial at width 15 with odd bilateral symmetry:
The first 55 rows reappear unmodified after 7 generations, which I think is pretty good. Also, the top band of 3 rows is at a very weak connection - only one generation of actual interaction, and since it's at generation 6, basically any other single gen interaction that prevents any birth at all in that region will work fine.
Code: Select all
x = 18, y = 80, rule = B2/S
6bo4bo$4bobo4bobo$4bobo4bobo$2b3o8b3o4$b2o5b2o5b2o2$o2bo3bo2bo3bo2bo3$
b2o5b2o5b2o2$o2bo3bo2bo3bo2bo3$b2o5b2o5b2o2$o2bo3bo2bo3bo2bo3$b2o5b2o
5b2o2$o2bo3bo2bo3bo2bo3$b2o5b2o5b2o2$o2bo3bo2bo3bo2bo3$b2o5b2o5b2o2$o
2bo3bo2bo3bo2bo3$b2o5b2o5b2o2$o2bo3bo2bo3bo2bo3$b2o5b2o5b2o2$o2bo3bo2b
o3bo2bo3$b2o5b2o5b2o2$o2bo3bo2bo3bo2bo3$b2o5b2o5b2o2$o2bo3bo2bo3bo2bo
3$b2o5b2o5b2o2$o2bo3bo2bo3bo2bo3$b2o5b2o5b2o2$o2bo3bo2bo3bo2bo3$b2o5b
2o5b2o2$o2bo3bo2bo3bo2bo3$b2o5b2o5b2o2$o2bo3bo2bo3bo2bo3$b2o5b2o5b2o2$
o2bo3bo2bo3bo2bo!
More excitingly, here's a long c/7 partial at width 15 with odd bilateral symmetry:
Code: Select all
x = 59, y = 15, rule = B2/S
53bo$11bo4bobo6b4o14bo10bo2b2o$3bo2bo5bo3bobobo5b2obo8bo13b3o2bo$2bo7b
3o5b2obo9b2o5bo7bo$16bobo6bobo5bo2b3o4bobo2b3o5bo$o7bo2b2o2bo3bo5b3o3b
o10bobo6bo3b2obo$5bo13bo5bo4b3o4bo3b2obo6bo5bo$5b3o3b5ob2obo5b3o13b3o$
5bo13bo5bo4b3o4bo3b2obo6bo5bo$o7bo2b2o2bo3bo5b3o3bo10bobo6bo3b2obo$16b
obo6bobo5bo2b3o4bobo2b3o5bo$2bo7b3o5b2obo9b2o5bo7bo$3bo2bo5bo3bobobo5b
2obo8bo13b3o2bo$11bo4bobo6b4o14bo10bo2b2o$53bo!
- glider_rider
- Posts: 160
- Joined: February 20th, 2013, 5:41 pm
- Location: CA
Re: Seeds
A p4 gun.
That c/6 is great. It might be possible to make a p5 gun that shoots the necessary spaceships to push it along. I don't think this is likely to be found, but it would be cool.
Code: Select all
x = 18, y = 31, rule = B2/S
bobo10bobo$o3bo8bo3bo3$4bo8bo$4bo3b2o3bo2$7bo2bo$o16bo$o4bo6bo4bo$o16b
o$o5bo4bo5bo$7bo2bo$2bobo2bo2bo2bobo$4bob2o2b2obo2$o6bo2bo6bo$o6bo2bo
6bo$o16bo$o5b2o2b2o5bo$4bobo4bobo$2bo4bo2bo4bo$2bo3bo4bo3bo$4bo3b2o3bo
$bobo10bobo$o3bo8bo3bo$7bo2bo$8b2o2$4bobo4bobo$3bo3bo2bo3bo!
Nico Brown
Re: Seeds
Or a c/6 forerake?glider_rider wrote: That c/6 is great. It might be possible to make a p5 gun that shoots the necessary spaceships to push it along. I don't think this is likely to be found, but it would be cool.
Help wanted: How can we accurately notate any 1D replicator?
Re: Seeds
According to this: viewtopic.php?f=11&t=2192
There is a p4/c1 glider+garbage generator that I published in 2000. Here you are:
I mentioned the generated glider: http://fano.ics.uci.edu/ca/rules/b2s/g5.html
There is a p4/c1 glider+garbage generator that I published in 2000. Here you are:
Code: Select all
#CXRLE Pos=0,0
x = 10, y = 2, rule = B2/S
4b2o$2o6b2o!
Re: Seeds
Has anyone used this to make a barberpole-style oscillator?
Code: Select all
x = 25, y = 25, rule = B2/S
o2$2bo2$4bo2$6bo2$8bo2$10bo2$12bo2$14bo2$16bo2$18bo2$20bo2$22bo2$24bo!
Help wanted: How can we accurately notate any 1D replicator?
- BlinkerSpawn
- Posts: 1992
- Joined: November 8th, 2014, 8:48 pm
- Location: Getting a snacker from R-Bee's
Re: Seeds
I can't think of one offhand.muzik wrote:Has anyone used this to make a barberpole-style oscillator?
Code: Select all
x = 25, y = 25, rule = B2/S o2$2bo2$4bo2$6bo2$8bo2$10bo2$12bo2$14bo2$16bo2$18bo2$20bo2$22bo2$24bo!
I know wls excels at finding p2s; isn't there a setting to have it search rules other than Life?
Re: Seeds
Jason Summers has a pattern collection on his website which includes some oscillator collections. In the file "oscs-p002.lif" there is an extended oscillator which is comprised of a variety of wicks all joined up in a circuit - It includes four segments of this wick joined to several different wicks. I don't actually see examples of fenceposts for any of the wicks in the circuit, but I'm sure they could be found.muzik wrote:Has anyone used this to make a barberpole-style oscillator?
Code: Select all
x = 25, y = 25, rule = B2/S o2$2bo2$4bo2$6bo2$8bo2$10bo2$12bo2$14bo2$16bo2$18bo2$20bo2$22bo2$24bo!
I posted a collection of p2 patterns for Live Free or Die over several posts which include various oscillators that incorporate some of the wicks which exist in Seeds. I don't think I spent a lot of time searching for fenceposts for any of the wicks other than the "lever wick" but I'm sure they exist. However, it's very possible that they won't be small so quite a broad search would be needed to find them. Whether my experience searching in lfod translates to Seeds, I can't say.
There certainly is and it would be the tool to use, though Nicolay Beluchenko's version might be more suitable because it will prune the search branches which explore the depths of all possible combinations of the p2 checker.BlinkerSpawn wrote:I know wls excels at finding p2s; isn't there a setting to have it search rules other than Life?
The 5S project (Smallest Spaceships Supporting Specific Speeds) is now maintained by AforAmpere. The latest collection is hosted on GitHub and contains well over 1,000,000 spaceships.
Semi-active here - recovering from a severe case of LWTDS.
Semi-active here - recovering from a severe case of LWTDS.
Re: Seeds
What speeds are known in Seeds? Can someone compile a stamp collection?
Help wanted: How can we accurately notate any 1D replicator?
Re: Seeds
He said 2c.drc wrote: I don't understand how it's impossible. I'm pretty sure a wick can move at c/2 in seeds.
- BlinkerSpawn
- Posts: 1992
- Joined: November 8th, 2014, 8:48 pm
- Location: Getting a snacker from R-Bee's
Re: Seeds
Somebody already has:muzik wrote:What speeds are known in Seeds? Can someone compile a stamp collection?
wildmyron wrote:Jason Summers has a pattern collection on his website which includes some oscillator collections.
Re: Seeds
Even then, I think he meant something like this:Rhombic wrote:He said 2c.drc wrote: I don't understand how it's impossible. I'm pretty sure a wick can move at c/2 in seeds.
Code: Select all
x = 197, y = 3, rule = B2/S0
o5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo
5bo5bo5bo5bo5bo5bo5bo5bo5bo$b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b
3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o
3b3o3b3o3b3o3b3o3b3o$4bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo
5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo!
Re: Seeds
This anchor puffer is probably known
Code: Select all
x = 7, y = 5, rule = B2/S
3bo$bo2bo$obo3bo$bo4bo$5bo!
Help wanted: How can we accurately notate any 1D replicator?
Re: Seeds
Use code tags for rle format, this allows use of the viewer.wwei23 wrote:How do I get rid of the debris?
x = 12, y = 3, rule = B2/S
o2b2o2b2o2bo$b2o6b2o$5b2o!
Code: Select all
x = 12, y = 3, rule = B2/S
o2b2o2b2o2bo$b2o6b2o$5b2o!
Kiran Linsuain
Re: Seeds
P10, anyone?
Code: Select all
x = 17, y = 3, rule = B2/S
o7bo7bo$o7bo7bo$o7bo7bo!
Re: Seeds
Did you mean this?wwei23 wrote:P10, anyone?Code: Select all
x = 17, y = 3, rule = B2/S notorious no-thoroidal
Code: Select all
x = 24, y = 11, rule = B2/S:T24,11
4$3bo7bo7bo$3bo7bo7bo$3bo7bo7bo!
Re: Seeds
Yes.Naszvadi wrote:Did you mean this?wwei23 wrote:P10, anyone?Code: Select all
x = 17, y = 3, rule = B2/S notorious no-thoroidal
Code: Select all
x = 24, y = 11, rule = B2/S:T24,11 4$3bo7bo7bo$3bo7bo7bo$3bo7bo7bo!
Re: Seeds
Garden of Eden:
Proof:
Because in this generation these cells are on, they must be off the generation before, as they cannot survive:
But cell X must be on in generation 0, but it can only get one on neighbor, the question mark, therefore, this pattern has no predecessors.
Also, some one-time converters:
Antolopeship, anyone?
Splitter:
Puffer:
Ibissship, anyone?
Code: Select all
x = 3, y = 3, rule = B2/S
2o$3o$3o!
Because in this generation these cells are on, they must be off the generation before, as they cannot survive:
Code: Select all
Generation 0:
▓▓░
▓▓▓
▓▓▓
Code: Select all
Generation -1:
░░?
░X░
░░░
Also, some one-time converters:
Code: Select all
x = 14, y = 13, rule = B2/S
bo9bo$o9bo9$b2o8b2o$3bo$o9bo2bo!
Code: Select all
x = 11, y = 5, rule = B2/S
10bo$9bo$9bo$bo8bo$o!
Code: Select all
x = 12, y = 5, rule = B2/S
11bo$9bo$9bo$bo8bo$o!
Code: Select all
x = 13, y = 5, rule = B2/S
b2o7b2o$o11bo$3bo5bo$4b2ob2o$4bo3bo!
Code: Select all
x = 6, y = 6, rule = B2/S
4bo$5bo3$b2o$o2bo!
Re: Seeds
This seems to remain aperiidic for well over a million gens:
eventually apgsearching this rule on a torus does not seem like a good time.
Code: Select all
x = 3, y = 2, rule = B2/S:T16,16
2bo$2o!
Help wanted: How can we accurately notate any 1D replicator?
- 2718281828
- Posts: 738
- Joined: August 8th, 2017, 5:38 pm
Re: Seeds
A push reaction:
Code: Select all
x = 25, y = 28, rule = B2/S
8$13bo$14bo3$10bo6bo$9bobo6bo$10bo$10bo2bo$10b3obo$8bo4bo$9bo!