B2e3ai4ar/S23-a4a (Ylife)

For discussion of other cellular automata.
Post Reply
User avatar
Saka
Posts: 3627
Joined: June 19th, 2015, 8:50 pm
Location: Indonesia
Contact:

B2e3ai4ar/S23-a4a (Ylife)

Post by Saka » March 31st, 2017, 4:05 am

This rule has lots of linear growth so I call it ylife:

Code: Select all

x = 114, y = 44, rule = B2e3ai4ar/S23-a4a
108b2o$108bo$110bobo$110b2o2$108b2o$22b2o54bo2bo26bobo$20b6o52bobo29bo
$20bob2obo52bo30bo$20bo4bo52b2o27bobobobo$78b2obo25b3obobo$21bo2bo54b
3o30bo$21b4o49b4o$74b4o$75b2o21$b2o$3o2bo$3obobo$b2obo2bo$4b3o2$5b4o$
5b4o$6b2o!
I found it while looking for the minimal rule for the "comma" spaceship

Code: Select all

x = 3, y = 2, rule = B2e3ai4ar/S23-a4a
3o$b2o!
I suspect this p24 can be made into guns:

Code: Select all

x = 10, y = 8, rule = B2e3ai4ar/S23-a4a
8b2o$b2o5b2o$3o$bo4b2o$2bo$b2obo$2bobo$3bo!
Also has a lot of these hiesenburpy reactions:

Code: Select all

x = 23, y = 17, rule = B2e3ai4ar/S23-a4a
21b2o$21bo$21bo$21b2o12$3o$obo!

Code: Select all

x = 33, y = 27, rule = B2e3ai4ar/S23-a4a
12b2o17b2o$12bo17bo$12b2o17b2o4$3o16b3o$obo16bobo8$2b2o7b2o$o2bo7bo$2o
9bo$11b2o6$11bo$3o8b2o$obo8b2o!

User avatar
BlinkerSpawn
Posts: 1992
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

Re: B2e3ai4ar/S23-a4a (Ylife)

Post by BlinkerSpawn » April 1st, 2017, 7:17 am

Saka wrote:Also has a lot of these hiesenburpy reactions:

Code: Select all

x = 23, y = 17, rule = B2e3ai4ar/S23-a4a
21b2o$21bo$21bo$21b2o12$3o$obo!

Code: Select all

x = 33, y = 27, rule = B2e3ai4ar/S23-a4a
12b2o17b2o$12bo17bo$12b2o17b2o4$3o16b3o$obo16bobo8$2b2o7b2o$o2bo7bo$2o
9bo$11b2o6$11bo$3o8b2o$obo8b2o!
Of course it does; the rule has none of 3nrq so two-bit surfaces can't be interacted with by most external forces.
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

Image

Post Reply