tlife (B3/S2-i34q)

For discussion of other cellular automata.
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Re: tlife (B3/S2-i34q)

Post by Hdjensofjfnen » September 24th, 2016, 12:25 am

Component:

Code: Select all

x = 6, y = 4, rule = B3/S2-i34q
4b2o$2o2bo$2o2bo$4b2o!
EDIT: Transparent caps:

Code: Select all

x = 11, y = 8, rule = B3/S2-i34q
4b3o$5bo$b2o2bo2b2o$obo2bo2bobo$obo2bo2bobo$b2o2bo2b2o$5bo$4b3o!
EDIT 2: :x

Code: Select all

x = 47, y = 9, rule = B3/S2-i34q
5b3o10b3o10b3o10b3o$6bo12bo12bo12bo2$41bo$b2o11b2o11b3o10bo$obo10bob2o
9bo12bobo$obo10bob2o9bo12bobo$b2o11b2o11b3o10bo$41bo!
EDIT 3: Lots of blocks!

Code: Select all

x = 6, y = 14, rule = B3/S2-i34q
2bo$o3bo$5bo$o4bo$b5o5$b5o$o4bo$5bo$o3bo$2bo!
EDIT 4: Ok, a bit better:

Code: Select all

x = 22, y = 14, rule = B3/S2-i34q
2bo$o3bo$5bo$o4bo9b4o$b5o9bo2bo$16b2o$12b2o6b2o$12b2o6b2o$16b2o$b5o9bo
2bo$o4bo9b4o$5bo$o3bo$2bo!

Code: Select all

x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!

Code: Select all

x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!

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Re: tlife (B3/S2-i34q)

Post by praosylen » September 24th, 2016, 2:47 pm

A 3-engine ant gun:

Code: Select all

x = 19, y = 23, rule = B3/S2-i34q
3bo$2b2o$3bobo$4bo4$18bo$18bo$18bo$17b2o$17b2o10$5o$3b2o!
Some 3-engine guns that look like they might be good inserters:

Code: Select all

x = 28, y = 30, rule = B3/S2-i34q
3bo$3bo$4bo2$o$2o5bo$bo4bob2o$o3b2ob2o$4b2o$6bo15b3o$4b2o16b3o$4bo1
8bo$25bo$19b2o5bo$18b3o5b2o$19bo6b2o$21b2o$21b3o$21b3o10$5o$3b2o!

Code: Select all

x = 27, y = 28, rule = B3/S2-i34q
2o$2bo3b3o$2o2b2o3bo$7bobo$4b2obo15bo$6bo16bo$4b3o15bo$4b2o$26bo$19
bo5b2o$17b2obo4bo$18b2ob2o3bo$21b2o$20bo$21b2o$22bo11$6b5o$9b2o!

Code: Select all

x = 25, y = 28, rule = B3/S2-i34q
9bob2o$10b2o2$15b2o$5b2ob2o4bo$6bob2o$7bo2bo$9bobo8b2o$9b2o8b3o$10b
o7bo$15b2o$15b3o5b2o$15b2o5b3o$22b3o$19b2o$19b3o$20bo10$5o$3b2o!
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Re: tlife (B3/S2-i34q)

Post by muzik » September 24th, 2016, 2:55 pm

Are there guns for any of the bigger ships that do not involve syntheses using the three basic photons?

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Re: tlife (B3/S2-i34q)

Post by praosylen » September 24th, 2016, 2:59 pm

muzik wrote:Are there guns for any of the bigger ships that do not involve syntheses using the three basic photons?
None known yet, although it seems like one might be possible, although hard to explicitly construct, for the 2c/6.
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Re: tlife (B3/S2-i34q)

Post by praosylen » September 24th, 2016, 4:31 pm

What I think is the longest-lived pattern in a 4x4 box (574 gens, I think there are other predecessors to the same gen 1, but I'm not sure):

Code: Select all

x = 4, y = 4, rule = B3/S2-i34q
2obo$ob2o$b2o$bo!
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Re: tlife (B3/S2-i34q)

Post by Hdjensofjfnen » September 24th, 2016, 5:33 pm

Dang...

Code: Select all

x = 4, y = 11, rule = B3/S2-i34q
2b2o$b3o$2obo$bobo$2b2o2$2b2o$bobo$2obo$b3o$2b2o!
EDIT: Dang...

Code: Select all

x = 5, y = 5, rule = B3/S2-i34q
b2o$ob2o$2o2bo$bo2bo$2b3o!
EDIT 2: Dang...

Code: Select all

x = 14, y = 14, rule = B3/S2-i34q
b2o8b2o$ob2o6b2obo$2o2bo4bo2b2o$bo2bo4bo2bo$2b3o4b3o5$2b3o4b3o$bo2bo4b
o2bo$2o2bo4bo2b2o$ob2o6b2obo$b2o8b2o!

Code: Select all

x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!

Code: Select all

x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!

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Re: tlife (B3/S2-i34q)

Post by BlinkerSpawn » September 24th, 2016, 8:43 pm

A for awesome wrote:What I think is the longest-lived pattern in a 4x4 box (574 gens, I think there are other predecessors to the same gen 1, but I'm not sure):

Code: Select all

x = 4, y = 4, rule = B3/S2-i34q
2obo$ob2o$b2o$bo!
Yes.

Code: Select all

x = 4, y = 4, rule = B3/S2-i34q
2obo$ob2o$bo$b2o!
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Re: tlife

Post by BlinkerSpawn » September 24th, 2016, 9:52 pm

A for awesome wrote:
BlinkerSpawn wrote:
BlinkerSpawn, on January 12th wrote:Managed to finally synthesize the weird 23-bitter from 13G:

Code: Select all

x = 21, y = 17, rule = tlife
6b2o$6b2o$16bo$15bo$5bo9b3o$4bobo$5bobo$6b2o2$12b2o$12bobo3b3o$12bo5bo
$7b2o10bo$6bo2bo$b2o4b2o4b2o$obo10bobo$2bo10bo!
I totally forgot about that, sorry. The predecessor in the soup seems like it could possibly reduce that synthesis, though.
And it indeed does, after looking in M. I. Wright's backwards-G-plus-T collision table:

Code: Select all

x = 34, y = 36, rule = B3/S2-i34q
obo$b2o$bo14$10bo$8bobo$9b2o3$25b2o$25b3o$25b2o2$24bo$22bobo$12b2o9b2o
$11bobo$13bo3$31bo$30bobo$30bo2bo$31b2o!
On an unrelated note, is there any way to assemble this loop predecessor?

Code: Select all

x = 16, y = 10, rule = B3/S2-i34q
15bo$13b2o$13b3o$12b3o$6bo4bobo$5bobo2bo2bo$bo2bo3bo2b2o$obo2bobo$b2o$
bo!
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Re: tlife

Post by praosylen » September 24th, 2016, 10:23 pm

BlinkerSpawn wrote:after looking in M. I. Wright's backwards-G-plus-T collision table
Just so you know, I sorted those a while back, in case that's at all useful.
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Re: tlife (B3/S2-i34q)

Post by Hdjensofjfnen » September 25th, 2016, 5:48 pm

Stupid things to do with barges:

Code: Select all

x = 27, y = 7, rule = B3/S2-i34q
24b3o$3bo19bo2bo$bo19bo4bo$obo2bo14bobo2bo$bobo17bobo$2bobo17bobo$3bo
19bo!
Longest lasting 4x4?

Code: Select all

x = 4, y = 4, rule = B3/S2-i34q
3o$o2bo$o2bo$3bo!
EDIT: 4x5 DIEHARD!!

Code: Select all

x = 4, y = 5, rule = B3/S2-i34q
3o$o2bo$o2bo$3bo$3o!

Code: Select all

x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!

Code: Select all

x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!

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Re: tlife (B3/S2-i34q)

Post by Hdjensofjfnen » September 25th, 2016, 5:52 pm

Sorry for double-posting.
Here's a partial. Look at the ash, though.

Code: Select all

x = 4, y = 5, rule = B3/S2-i34q
3o$o2bo$2b2o$o2bo$3o!

Code: Select all

x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!

Code: Select all

x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!

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Re: tlife (B3/S2-i34q)

Post by praosylen » September 25th, 2016, 5:59 pm

Hdjensofjfnen wrote:Longest lasting 4x4?

Code: Select all

RLE
I just posted a much longer-lasting 4x4 above. Scroll up.
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Re: tlife (B3/S2-i34q)

Post by Hdjensofjfnen » September 25th, 2016, 9:51 pm

A for awesome wrote:
Hdjensofjfnen wrote:Longest lasting 4x4?

Code: Select all

RLE
I just posted a much longer-lasting 4x4 above. Scroll up.
Is there an apgsearch page for tlife?

Code: Select all

x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!

Code: Select all

x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!

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Re: tlife (B3/S2-i34q)

Post by praosylen » September 25th, 2016, 10:07 pm

Hdjensofjfnen wrote:Is there an apgsearch page for tlife?
Yes.
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Re: tlife (B3/S2-i34q)

Post by Hdjensofjfnen » September 25th, 2016, 10:16 pm

Another stupid barge reaction:

Code: Select all

x = 9, y = 9, rule = B3/S2-i34q
5bo$4bobo$5bobo$3bo2bobo$bo5bo$obo2bo$bobo2bo$2bobo$3bo!
EDIT: Tub eats two pre-beehives:

Code: Select all

x = 7, y = 7, rule = B3/S2-i34q
5b2o$2bo2b2o$bobob2o$2bo2$3o$3o!
EDIT 2: Almost 180 degrees:

Code: Select all

x = 6, y = 14, rule = B3/S2-i34q
3o$bo10$3b2o$2bo2bo$3b2o!

Code: Select all

x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!

Code: Select all

x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!

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Re: tlife (B3/S2-i34q)

Post by Hdjensofjfnen » September 25th, 2016, 10:38 pm

A "crawling" diehard:

Code: Select all

x = 18, y = 18, rule = B3/S2-i34q
11bo$10bo$10b3o6$o$2o$o5$15b3o$15bo$16bo!
EDIT: The front looks promising...

Code: Select all

x = 7, y = 5, rule = B3/S2-i34q
3bo$2bobo$bobobo$obobobo$bobobo!

Code: Select all

x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!

Code: Select all

x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!

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Re: tlife (B3/S2-i34q)

Post by Hdjensofjfnen » September 27th, 2016, 9:35 pm

Releases an ant:

Code: Select all

x = 13, y = 13, rule = B3/S2-i34q
o$2o$b2o6$11bo$6b2o3b2o$5bobo$5bobo$6bo!

Code: Select all

x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!

Code: Select all

x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!

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Re: tlife (B3/S2-i34q)

Post by praosylen » September 28th, 2016, 7:41 pm

A few syntheses and components:

Code: Select all

x = 74, y = 45, rule = tlife
40bo$40bobo6bo$29bo10b2o5b2o$28bo19b2o$12bobo13b3o8bo21bo10bo$6bo5b2o
9bo15bo5bo15bo5bo3bo$5b3o5bo8b3o13b3o2b2o5bo9b3o2b2o4b3o$5b3o14b3o19b
2o2b2o16b2o$10b3o14b3o19b2o$10bo16bo42b3o$3bob2o4bo8bob2o4bo7bob2o18bo
b2o8bo$b3ob2o11b3ob2o10b3ob2o6b2o8b3ob2o9bo$o3bo12bo3bo4b2o5bo3bo7b2o
8bo3bo6b3o$obobo12bobobo3bobo5bobobo9bo7bobobo7bo$bobo14bobo6bo6bobo
19bobo8bo$2bo16bo15bo21bo$28bo$28bobo$28b2o3$22bobo$6bo5bo10b2o$4bobo
5bobo8bo$5b2o5b2o2$5bo7bo10bob2ob2obo$5b3o3b3o5bo4b2obobob2o$8bobo9b2o
5bobo$5b3o3b3o5b2o3b3o3b3o$5bo7bo10bo7bo3$20bo3b2o5b2o$18bobo3bobo3bob
o4bo$19b2o4bobobobo4b2o$26bo3bo5bobo$21b3o$23bo6b2o$22bo7bobo$30bo2$
21b2o$22b2o$21bo!
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Re: tlife (B3/S2-i34q)

Post by BlinkerSpawn » September 28th, 2016, 9:37 pm

In case you're not aware, the standard method of making sidewalks works too.
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Re: tlife (B3/S2-i34q)

Post by praosylen » September 28th, 2016, 10:30 pm

BlinkerSpawn wrote:In case you're not aware, the standard method of making sidewalks works too.
Oops. Sorry.
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Re: tlife (B3/S2-i34q)

Post by Hdjensofjfnen » October 5th, 2016, 10:05 pm

Done by accident:

Code: Select all

x = 14, y = 4, rule = B3/S2-i34q
3bo6bo$4bo4bo$o3bo4bo3bo$b4o4b4o!

Code: Select all

x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!

Code: Select all

x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!

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Re: tlife (B3/S2-i34q)

Post by praosylen » October 7th, 2016, 8:39 am

Some possibly-synthesizable quadpole predecessors:

Code: Select all

x = 7, y = 7, rule = B3/S2-i34q
2o$o3bo$b3o2$3b3o$2bo3bo$5b2o!

Code: Select all

x = 7, y = 7, rule = B3/S2-i34q
2obo$o3bo$b3o2$3b3o$2bo3bo$3bob2o!

Code: Select all

x = 7, y = 7, rule = B3/S2-i34q
2o2bo$o3bo$b3o2$3b3o$2bo3bo$2bo2b2o!
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Re: tlife (B3/S2-i34q)

Post by toroidalet » October 8th, 2016, 8:57 pm

Hdjensofjfnen wrote: EDIT: The front looks promising...

Code: Select all

x = 7, y = 5, rule = B3/S2-i34q
3bo$2bobo$bobobo$obobobo$bobobo!
It seems to be similar to the front end of the p2 ship, which is shown in comparison with generation 5 of your pattern.

Code: Select all

x = 19, y = 8, rule = B3/S2-i34q
3bo10bo$b2ob2o6b2ob2o$b2ob2o6b2ob2o$bo3bo5bobobobo$2o3b2o3bo7bo$13bobo
$13b3o$13b3o!
Any sufficiently advanced software is indistinguishable from malice.

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Re: tlife (B3/S2-i34q)

Post by Hdjensofjfnen » October 10th, 2016, 8:15 pm

Stupid reaction:

Code: Select all

x = 12, y = 10, rule = B3/S2-i34q
bo$2bo$3o5$9b2o$9bobo$10b2o!

Code: Select all

x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!

Code: Select all

x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!

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Re: tlife (B3/S2-i34q)

Post by praosylen » October 12th, 2016, 4:20 pm

Three variants of the same S-to-B:

Code: Select all

x = 74, y = 25, rule = TLifeHistory
17.2C25.2C26.2C$7.B9.C16.B9.C17.B9.C$6.3B5.BC.C15.3B5.BC.C16.3B5.BC.C
$5.8B.B2C15.8B.B2C16.8B.B2C$4.11B16.11B17.11B$5.10B17.10B18.10B$4.11B
16.11B17.11B$4.10B17.10B18.10B$5.10B17.10B18.10B$4.12B.B13.12B.B14.
12B.B$3.14B2C11.14B2C12.14B2C$3.12B.B2C4.2C5.12B.B2C12.12B.B2C$2.12B
3.B6.C4.12B3.B12.12B3.B$2.13B9.C.CB.13B9.2C4.13B$2.12B11.2CB.12B9.BC.
C2B.12B$.C13B12.15B8.2B2C16B$CBC3BC8B12.6BC8B6.2C11BC8B$CBC3B2C6B13.
6B2C6B6.C.CB4.6B2C6B$.C3BC2BC2DBDB14.4BC2BC2DBDB6.C8.4BC2BC2DBDB$4.3B
C2B3D2B16.3BC2B3D2B4.2C11.3BC2B3D2B$4.7BD2B17.7BD2B18.7BD2B$6.8B19.8B
20.8B$7.6B21.6B22.6B$8.5B22.5B23.5B$9.3B24.3B25.3B!
The only differences are in the lower left catalysts, which should be useful in different situations.
A slightly different one:

Code: Select all

x = 25, y = 27, rule = TLifeHistory
12.B$9.5B2.6B$8.15B.B$9.15B2C$8.14B.B2C$8.14B2.B$9.13B$8.14B$7.15B$2C5.
15B$.C4.16B.B$.C.CB.17B2C$2.2CB.17B2C$4.17B.2B$4.6BC10B$4.6B2C8B$5.4B
C2BC7B$8.3BC7B$8.10B$10.8B$11.7B$12.7B$13.5B$13.5B$13.2DBDB$14.3D$15.
D!
These may or may not be useful at all.
former username: A for Awesome
praosylen#5847 (Discord)

The only decision I made was made
of flowers, to jump universes to one of springtime in
a land of former winter, where no invisible walls stood,
or could stand for more than a few hours at most...

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