## Thread for basic non-CGOL questions

For discussion of other cellular automata.
muzik
Posts: 3910
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

### Thread for basic non-CGOL questions

Post any questions relating to rules outside of Conway's Life here. Wanted to keep the other one as CGoL-only as possible.

__

Are there any Life-like rules which have ships of speeds between c/2 and c (such as 3c/4)?

And are there any rules in which this is a spaceship?:

Code: Select all

x = 19, y = 5, rule = B3/S23
2b2o4bobo4b2o$bo2bo4bo4bo2bo$ob2ob2ob3ob2ob2obo$ob2ob9ob2obo$bo2bob7ob
o2bo!
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

Posts: 1971
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

### Re: Thread for basic non-CGOL questions

muzik wrote:And are there any rules in which this is a spaceship?:

Code: Select all

x = 19, y = 5, rule = B3/S23
2b2o4bobo4b2o$bo2bo4bo4bo2bo$ob2ob2ob3ob2ob2obo$ob2ob9ob2obo$bo2bob7ob
o2bo!
This is an... oddly specific question, the answer to which can be reasonably assumed to be "no".
Two counter-questions:
1) How did you generate that pattern?
2) Why would you want it to be a spaceship?
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

drc
Posts: 1664
Joined: December 3rd, 2015, 4:11 pm
Location: creating useless things in OCA

### Re: Thread for basic non-CGOL questions

Anybody have some phoenix spaceships not in life? Besides the photons
\100\97\110\105

Sokwe
Moderator
Posts: 1674
Joined: July 9th, 2009, 2:44 pm

### Re: Thread for basic non-CGOL questions

muzik wrote:Are there any Life-like rules which have ships of speeds between c/2 and c (such as 3c/4)?
The speed limit in rules without B0 or B2 is c/2. In rules with B2 but without B0 there are a few 2c/3 orthogonal ships. I think the smallest one is the following:

Code: Select all

x = 5, y = 7, rule = B2578/S0256
bo$o2bo$2b3o$2bo$2b3o$o2bo$bo!
I only know of two other speeds between c/2 and c, and they both occur in rules with B0. The first is this 5c/8 orthogonal spaceship:

Code: Select all

x = 4, y = 7, rule = B017/S15
3bo2$bo2$2o2$2o! The second is this 3c/4 diagonal spaceship: Code: Select all x = 6, y = 3, rule = B02357/S2356 3b2o$3o2bo$4obo! As far as I know, the 3c/4 diagonal ship is the fastest known ship (by Euclidean speed) in a Life-like cellular automaton. muzik wrote:And are there any rules in which this is a spaceship? You could certainly construct some rule that would make this pattern a spaceship, but each cell would need a very large neighborhood. It's very unlikely that this is a spaceship in any "simple" or "natural" rule. drc wrote:Anybody have some phoenix spaceships not in life? Besides the photons Sure. Any spaceship in a rule with no survival conditions is a phoenix. In fact, any phoenix spaceship in any Life-like cellular automaton will still work if all of the survival conditions are removed. Currently, all such known spaceships are in rules with B0 or B2. Take a look at David Eppstein's database to see what's known. -Matthias Merzenich Sphenocorona Posts: 494 Joined: April 9th, 2013, 11:03 pm ### Re: Thread for basic non-CGOL questions Sokwe wrote:As far as I know, the 3c/4 diagonal ship is the fastest known ship (by Euclidean speed) in a Life-like cellular automaton. I recall there being a 4c/4 (i.e. lightspeed) diagonal ship in some B0 rule, which would be the fastest possible ship by Euclidean speed. Unfortunately I don't remember what rule it was in, and I also seem to remember it being a fairly uninteresting rule in most regards except for that spaceship. Sokwe Moderator Posts: 1674 Joined: July 9th, 2009, 2:44 pm ### Re: Thread for basic non-CGOL questions Sphenocorona wrote:I recall there being a 4c/4 (i.e. lightspeed) diagonal ship in some B0 rule Was it a recent discovery? There doesn't seem to be any such ship in David Eppstein's database. -Matthias Merzenich Sphenocorona Posts: 494 Joined: April 9th, 2013, 11:03 pm ### Re: Thread for basic non-CGOL questions I was probably remembering the 3c/4 actually; I now think 3c/4 is the maximum diagonal speed possible for a life-like rule. A for awesome Posts: 2099 Joined: September 13th, 2014, 5:36 pm Location: Pembina University, Home of the Gliders Contact: ### Re: Thread for basic non-CGOL questions Sokwe wrote:As far as I know, the 3c/4 diagonal ship is the fastest known ship (by Euclidean speed) in a Life-like cellular automaton. Couldn't there be a (2,1)c/2 ship (possibly along the lines of this wavefront)? Code: Select all x = 0, y = 0, rule = B0237/S12346 18bo$18bo$18b3o$17bo$17bo$15bo$15bo$15b3o$14bo$14bo$12bo$12bo$12b3o$11bo$11bo$9bo$9bo$9b3o$8bo$8bo$6bo$6bo$6b3o$5bo$5bo$3bo$3bo$3b3o$2bo$2bo$o$o$3o! That should be slightly faster (1.12 vs 1.06). praosylen#5847 (Discord) x₁=ηx V*_η=c²√(Λη) K=(Λu²)/2 Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt) $$x_1=\eta x$$ $$V^*_\eta=c^2\sqrt{\Lambda\eta}$$ $$K=\frac{\Lambda u^2}2$$ $$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$ drc Posts: 1664 Joined: December 3rd, 2015, 4:11 pm Location: creating useless things in OCA ### Re: Thread for basic non-CGOL questions A for awesome wrote: Sokwe wrote:As far as I know, the 3c/4 diagonal ship is the fastest known ship (by Euclidean speed) in a Life-like cellular automaton. Couldn't there be a (2,1)c/2 ship (possibly along the lines of this wavefront)? Code: Select all x = 0, y = 0, rule = B0237/S12346 18bo$18bo$18b3o$17bo$17bo$15bo$15bo$15b3o$14bo$14bo$12bo$12bo$12b3o$11bo$11bo$9bo$9bo$9b3o$8bo$8bo$6bo$6bo$6b3o$5bo$5bo$3bo$3bo$3b3o$2bo$2bo$o$o$3o! That should be slightly faster (1.12 vs 1.06). You should probably put a seizure warning. \100\97\110\105 Gamedziner Posts: 795 Joined: May 30th, 2016, 8:47 pm Location: Milky Way Galaxy: Planet Earth ### Re: Thread for basic non-CGOL questions Code: Select all x = 0, y = 0, rule = B2/S b2o$$o2bo! A tiny c phoenix spaceship I've seen before. What's it called? Code: Select all x = 81, y = 96, rule = LifeHistory 58.2A58.2A359.2A17.2A59.2A17.2A379.2A79.2A257.A56.A56.3A427. A27.A.A27.2A213.2A3.2A2.2A7.2A187.2A7.2A2.2A11.2A112A2A2.2A 4.2A184.2A4.2A2.2A8.2A! drc Posts: 1664 Joined: December 3rd, 2015, 4:11 pm Location: creating useless things in OCA ### Re: Thread for basic non-CGOL questions Gamedziner wrote:A tiny c phoenix spaceship I've seen before. What's it called? It's a group of ships called photons: Code: Select all x = 16, y = 3, rule = B2/S b2o4b2o4b2oo2bo2bo9bo2bo2bo! I've given them names (Left to Right) of moon photon, asymmetric photon, sparse photon. But these are unofficial. Only the leftmost one works in Live Free or Die \100\97\110\105 muzik Posts: 3910 Joined: January 28th, 2016, 2:47 pm Location: Scotland ### Re: Thread for basic non-CGOL questions This a spaceship in any rule? Code: Select all x = 3, y = 4, rule = B/S1345 bo3oboobo! Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace! Rocknlol Posts: 99 Joined: April 15th, 2012, 9:06 am ### Re: Thread for basic non-CGOL questions muzik wrote:This a spaceship in any rule? Code: Select all x = 3, y = 4, rule = B/S1345 bo3oboobo! For 2-state rules? Maybe. I don't think anyone's aware of such a rule in which that is a spaceship, though. (EDIT: Never mind!) Multistate rules make things easier: Code: Select all @RULE B3a_S1345-B3ai4j_S3a5i6 # Alternates between B3a/S1345 and B3ai4j/S3a5i6 @TABLE n_states:3 neighborhood:Moore symmetries:rotate4reflect var a={0,1,2} var b=a var c=a var d=a var e=a var f=a var g=a var h=a var i=a 0,1,1,1,0,0,0,0,0,2 1,1,0,0,0,0,0,0,0,2 1,0,1,0,0,0,0,0,0,2 1,1,1,1,0,0,0,0,0,2 1,1,1,0,1,0,0,0,0,2 1,1,1,0,0,1,0,0,0,2 1,1,1,0,0,0,1,0,0,2 1,1,1,0,0,0,0,1,0,2 1,1,1,0,0,0,0,0,1,2 1,1,0,1,0,1,0,0,0,2 1,1,0,1,0,0,1,0,0,2 1,1,0,0,1,0,1,0,0,2 1,0,1,0,1,0,1,0,0,2 1,1,1,1,1,0,0,0,0,2 1,1,1,1,0,1,0,0,0,2 1,1,1,1,0,0,1,0,0,2 1,1,1,0,1,1,0,0,0,2 1,1,1,0,1,0,1,0,0,2 1,1,1,0,1,0,0,1,0,2 1,1,1,0,1,0,0,0,1,2 1,1,1,0,0,1,1,0,0,2 1,1,1,0,0,1,0,1,0,2 1,1,1,0,0,1,0,0,1,2 1,1,1,0,0,0,1,1,0,2 1,1,0,1,0,1,0,1,0,2 1,0,1,0,1,0,1,0,1,2 1,1,1,1,1,1,0,0,0,2 1,1,1,1,1,0,1,0,0,2 1,1,1,1,1,0,0,1,0,2 1,1,1,1,1,0,0,0,1,2 1,1,1,1,0,1,1,0,0,2 1,1,1,1,0,1,0,1,0,2 1,1,1,0,1,1,1,0,0,2 1,1,1,0,1,1,0,1,0,2 1,1,1,0,1,0,1,1,0,2 1,1,1,0,1,0,1,0,1,2 0,2,2,2,0,0,0,0,0,1 0,2,2,0,0,0,0,0,2,1 0,2,2,2,0,2,0,0,0,1 2,2,2,2,0,0,0,0,0,1 2,2,2,2,2,2,0,0,0,1 2,2,2,2,2,2,2,0,0,1 2,2,2,2,2,2,0,2,0,1 2,2,2,2,2,0,2,2,0,1 2,2,2,2,2,0,2,0,2,1 2,2,2,2,0,2,2,2,0,1 2,2,2,0,2,2,2,0,2,1 a,b,c,d,e,f,g,h,i,0 Code: Select all x = 3, y = 4, rule = B3a_S1345-B3ai4j_S3a5i6 .A3A.AA.A! Last edited by Rocknlol on August 27th, 2016, 2:55 pm, edited 1 time in total. AbhpzTa Posts: 503 Joined: April 13th, 2016, 9:40 am Location: Ishikawa Prefecture, Japan ### Re: Thread for basic non-CGOL questions muzik wrote:This a spaceship in any rule? Code: Select all x = 3, y = 4, rule = B/S1345 bo3oboobo! B36c/S23-ny4i5e: c/2 p2 Code: Select all x = 3, y = 4, rule = B36c/S23-ny4i5e bo3oboobo! B2c34e6c/S2-i3-jn5e: c/3 p3 Code: Select all x = 3, y = 4, rule = B2c34e6c/S2-i3-jn5e bo3oboobo! Last edited by AbhpzTa on August 27th, 2016, 3:25 pm, edited 1 time in total. Iteration of sigma(n)+tau(n)-n [sigma(n)+tau(n)-n : OEIS A163163] (e.g. 16,20,28,34,24,44,46,30,50,49,11,3,3, ...) : 965808 is period 336 (max = 207085118608). A for awesome Posts: 2099 Joined: September 13th, 2014, 5:36 pm Location: Pembina University, Home of the Gliders Contact: ### Re: Thread for basic non-CGOL questions muzik wrote:This a spaceship in any rule? Code: Select all x = 3, y = 4, rule = B/S1345 bo3oboobo! Code: Select all x = 3, y = 4, rule = B2k3aei5i/S2e3i4i bo3oboobo! Code: Select all x = 3, y = 4, rule = B2a3en4t/S01c2i4e bo3oboobo! I'm sure there are more. praosylen#5847 (Discord) x₁=ηx V*_η=c²√(Λη) K=(Λu²)/2 Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt)$$x_1=\eta xV^*_\eta=c^2\sqrt{\Lambda\eta}K=\frac{\Lambda u^2}2P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$Rich Holmes Posts: 55 Joined: October 31st, 2015, 1:13 am ### Re: Thread for basic non-CGOL questions Double barreled rake: Code: Select all x = 14, y = 13, rule = B36c/S23-ny4i5e 4$3b2o$2bo2bo$5b4o$bo4bob2o$2b3o2b2o!

Hdjensofjfnen
Posts: 1588
Joined: March 15th, 2016, 6:41 pm
Location: r cis θ

### Re: Thread for basic non-CGOL questions

Is this still life known?

Code: Select all

x = 37, y = 37, rule = B3/S012345678
6bobo$4b7o$2b3ob4obo9bo$2b12o5b5o$b5obob4obobobob4o$bob23o$4ob3obob13o
b3o$b15ob5ob3ob3o$4obob4ob8ob2ob6o$b11obob10ob5o$bob3ob12obobob5obo$2b 6ob6ob11ob4o$3b6ob10obob7obo$3bob10obob8obob5o$4b5ob9ob4ob4ob4o$5b6obo b4ob7ob8o$4b3ob16ob3ob5o$5b8ob8ob3ob5obo$4b11ob2ob2ob11o$3bob5ob3ob8ob 8o$3b5ob3ob16ob3o$2b8ob7ob4obob6o$3b4ob4ob4ob9ob5o$3b5obob8obob10obo$
5bob7obob10ob6o$5b4ob11ob6ob6o$6bob5obobob12ob3obo$6b5ob10obob11o$7b6o
b2ob8ob4obob4o$7b3ob3ob5ob15o$9b3ob13obob3ob4o$11b23obo$13b4obobobob4o
bob5o$13b5o5b12o$15bo9bob4ob3o$26b7o$28bobo!

Code: Select all

x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo! Code: Select all x = 7, y = 5, rule = B3/S2-i3-y4i 4b3o$6bo$o3b3o$2o$bo! Gamedziner Posts: 795 Joined: May 30th, 2016, 8:47 pm Location: Milky Way Galaxy: Planet Earth ### Re: Thread for basic non-CGOL questions Hdjensofjfnen wrote:Is this still life known? Code: Select all x = 37, y = 37, rule = B3/S012345678 6bobo$4b7o$2b3ob4obo9bo$2b12o5b5o$b5obob4obobobob4o$bob23o$4ob3obob13o b3o$b15ob5ob3ob3o$4obob4ob8ob2ob6o$b11obob10ob5o$bob3ob12obobob5obo$2b
6ob6ob11ob4o$3b6ob10obob7obo$3bob10obob8obob5o$4b5ob9ob4ob4ob4o$5b6obo
b4ob7ob8o$4b3ob16ob3ob5o$5b8ob8ob3ob5obo$4b11ob2ob2ob11o$3bob5ob3ob8ob
8o$3b5ob3ob16ob3o$2b8ob7ob4obob6o$3b4ob4ob4ob9ob5o$3b5obob8obob10obo$5bob7obob10ob6o$5b4ob11ob6ob6o$6bob5obobob12ob3obo$6b5ob10obob11o$7b6o b2ob8ob4obob4o$7b3ob3ob5ob15o$9b3ob13obob3ob4o$11b23obo$13b4obobobob4o bob5o$13b5o5b12o$15bo9bob4ob3o$26b7o$28bobo! There are infinitely many still lives in many rules, including B3/S23. So still-lives are generally not that important. Code: Select all x = 81, y = 96, rule = LifeHistory 58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!

Rhombic
Posts: 1066
Joined: June 1st, 2013, 5:41 pm

### Re: Thread for basic non-CGOL questions

Is there any rule where this is a spaceship? The reason for this particular pattern is so whimsical that I'm ashamed of it... the apgcode is 1s22s22p6, so it would be the "Neon" ship.

Code: Select all

x = 9, y = 5, rule = B3/S23
o6bo$2b2ob2obo$bo2bo3bo$bo2bo2bo$bo2bo2bo!
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
what is “sesame oil”?

muzik
Posts: 3910
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

### Re: Thread for basic non-CGOL questions

Someone should write a search script that checks if a specific pattern is a spaceship
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

GUYTU6J
Posts: 1163
Joined: August 5th, 2016, 10:27 am
Location: 拆哪！I repeat, CHINA!

### Re: Thread for basic non-CGOL questions

How to measure this pattern's growth rate?

Code: Select all

x = 75, y = 30, rule = B35678/S5678
35b2o17b2o$5b3o25bob2o4b4obo7b2o$5b3o23b8o2b6o3bob6o$4b6o16bo4b18obob 6o$4b8obo4b7obo2b31o$3b10o5b42o$3b59o$b61o2bo$b64obo$67o$b66o$69o$2b
67obo$2b69o$3b67o$3b67o$4b68o$3b68o$4b69o$3b10obo3b55o$4b9o5b56o$5bob 4o10b52o$7bobobo9bob35o2b15o$23b33o4b13o$25bob15o2b12o6b13o$27bobob9o 4b10o8b11o$31b9o6b8o10b9o$33bobo10b6o12b8o$33bo15bobo14bobo2bo$49bo18b o! Bullet51 wrote: October 21st, 2019, 9:42 am 没想到你就这样和我们说再见了。你寒假还会回来吗？ (Didn't expect you saying goodbye this soon. Will you return on winter holiday?) Possibly. Rocknlol Posts: 99 Joined: April 15th, 2012, 9:06 am ### Re: Thread for basic non-CGOL questions GUYTU6J wrote:How to measure this pattern's growth rate? Code: Select all x = 75, y = 30, rule = B35678/S5678 35b2o17b2o$5b3o25bob2o4b4obo7b2o$5b3o23b8o2b6o3bob6o$4b6o16bo4b18obob
6o$4b8obo4b7obo2b31o$3b10o5b42o$3b59o$b61o2bo$b64obo$67o$b66o$69o$2b 67obo$2b69o$3b67o$3b67o$4b68o$3b68o$4b69o$3b10obo3b55o$4b9o5b56o$5bob
4o10b52o$7bobobo9bob35o2b15o$23b33o4b13o$25bob15o2b12o6b13o$27bobob9o
4b10o8b11o$31b9o6b8o10b9o$33bobo10b6o12b8o$33bo15bobo14bobo2bo$49bo18b
o!
My guess is that it's quadratic.

Code: Select all

x = 578, y = 522, rule = B35678/S5678
b3o2b5o2b3o2b5ob5o2b3o2b5o2b3o$o3bo5bobo3bo5bo5bobo3bobo5bo3bo$o3bo4bo
6bo4bo5bo2bo3bobo9bo$b3o4bo5b2o4bo5bo4b3o3b3o4b2o11bo499bo$o3bo2bo8bo
2bo5bo4bo3bo5bo5bo10bo498bo$o3bobo5bo3bobo5bo5bo3bobo3bobo3bo10bo498bo$b3o2bo6b3o2bo5bo6b3o3b3o3b3o11bo497b2o$57bo496b2o$57bo496bo$57bo495b 2o$57bo495bo$57bo494b2o$57bo494bo$57bo493b2o$57bo493bo$57bo492b2o$57bo
492bo$57bo491b2o$57bo491bo$57bo491bo$57bo490b2o$57bo490bo$57bo490bo$57bo489b2o$57bo489bo$57bo488b2o$57bo488bo$57bo488bo$57bo487b2o$57bo 487bo$57bo487bo$57bo486b2o$57bo486bo$57bo486bo$57bo486bo$57bo485b2o$
57bo485bo$57bo485bo$57bo485bo$57bo485bo$57bo484b2o$57bo484bo$57bo484bo
$57bo484bo$57bo483b2o$57bo483bo$57bo483bo$57bo482b2o$57bo482bo$57bo 482bo$57bo482bo$57bo481b2o$57bo481bo$57bo481bo$57bo480b2o$57bo480bo$
57bo480bo$57bo480bo$57bo479b2o$57bo479bo$57bo479bo$57bo479bo$57bo478b
2o$57bo478bo$57bo478bo$57bo478bo$57bo478bo$57bo477b2o$57bo477bo$57bo 477bo$57bo477bo$57bo477bo$57bo476b2o$57bo476bo$57bo476bo$57bo476bo$57b
o476bo$57bo475b2o$57bo475bo$57bo475bo$57bo474b2o$57bo474bo$57bo474bo$57bo474bo$57bo473b2o$57bo473bo$57bo473bo$57bo473bo$57bo472b2o$57bo472b o$57bo471b2o$57bo471bo$57bo471bo$57bo470b2o$57bo470bo$57bo469b2o$57bo
469bo$57bo468b2o$57bo468bo$57bo467b2o$57bo467bo$57bo467bo$57bo467bo$57bo466b2o$57bo466bo$57bo465b2o$57bo465bo$57bo464b2o$57bo464bo$57bo 464bo$57bo464bo$57bo464bo$57bo463b2o$57bo463bo$57bo463bo$57bo463bo$57b
o463bo$57bo461b3o$57bo461b2o$57bo460b2o$57bo458b3o$57bo458b3o$57bo457b
4o$57bo457bo$57bo456b2o$57bo455b2o$57bo454b2o$57bo454bo$57bo454bo$57bo 453b2o$57bo453bo$57bo453bo$57bo452b2o$57bo452bo$57bo452bo$57bo452bo$
57bo451b2o$57bo451bo$57bo450b2o$57bo449b2o$57bo449bo$57bo449bo$57bo
449bo$57bo448b2o$57bo446b3o$57bo445b4o$57bo444b2ob2o$57bo443b2o$57bo
443bo$57bo443bo$57bo443bo$57bo443bo$57bo443bo$57bo443bo$57bo443bo$57bo 443bo$57bo442b2o$57bo442bo$57bo442bo$57bo441b2o$57bo441bo$57bo441bo$
57bo440b2o$57bo440bo$57bo440bo$57bo440bo$57bo440bo$57bo439b2o$57bo439b
o$57bo437b3o$57bo437b2o$57bo437bo$57bo436b2o$57bo435b2o$57bo434b2o$57b o434b2o$57bo432b3o$57bo432b2o$57bo431b2o$57bo431bo$57bo431bo$57bo431bo$57bo430b2o$57bo430bo$57bo430bo$57bo430bo$57bo430bo$57bo430bo$57bo430b
o$57bo430bo$57bo429b2o$57bo428b2o$57bo428bo$57bo427b2o$57bo427bo$57bo 424b4o$57bo423b4o$57bo421b3o2bo$57bo421bo$57bo421bo$57bo420b2o$57bo 420bo$57bo419b2o$57bo418b2o$57bo418bo$57bo417b2o$57bo417bo$57bo416b2o$
57bo415b2o$57bo414b2o$57bo411b4o$57bo410b2o$57bo409b2o$57bo408b2o$57bo
407b2o$57bo406b2o$57bo406bo$57bo405b2o$57bo404b2o$57bo404bo$57bo403b2o
$57bo403bo$57bo402b2o$57bo402bo$40b7o10bo401b2o$43bo13bo401bo$42bo14bo
400b2o$41bo15bo400bo$40b7o10bo399b2o$57bo399bo$41b5o11bo398b2o$40bo5bo 10bo398bo$40bo5bo10bo397b2o$40bo5bo10bo397bo$41b5o11bo396b2o$57bo395b 2o$57bo395bo$40bo5bo10bo394b2o$40b7o10bo393b2o$40bo5bo10bo393bo$57bo
392b2o$57bo392bo$40bo16bo392bo$40bo16bo392bo$40b7o10bo391b2o$40bo16bo 391bo$40bo16bo391bo$57bo390b2o$41b6o10bo390bo$40bo2bo13bo389b2o$40bo2b
o13bo389bo$40bo2bo13bo389bo$41b6o10bo389bo$57bo388b2o$46bo10bo388bo$46bo10bo388bo$46bo10bo387b2o$46bo10bo386b2o$40b7o10bo386bo$57bo385b2o$
40b6o11bo385bo$46bo10bo384b2o$46bo10bo383b2o$46bo10bo383bo$40b6o11bo
382b2o$57bo382bo$41b2o14bo381b2o$40bo2bo13bo381bo$40bo2bo13bo380b2o$40bo2bo13bo380bo$40b7o10bo379b2o$57bo379bo$41b5o11bo378b2o$40bo5bo10bo 378bo$40bo5bo10bo377b2o$40bo5bo10bo377bo$41b5o11bo376b2o$57bo375b2o$
41b2o14bo375bo$40bo2bo13bo374b2o$40bo2bo13bo374bo$40bo2bo13bo374bo$40b
7o10bo374bo$57bo373b2o$57bo373bo$57bo373bo$57bo372b2o$57bo372bo$57bo
372bo$57bo371b2o$57bo371bo$57bo370b2o$57bo370bo$57bo369b2o$57bo368b2o$57bo367b2o$57bo366b2o$57bo365b2o$57bo364b2o$57bo363b2o$57bo363bo$57bo 363bo$57bo362b2o$57bo361b2o$57bo360b3o$57bo360bo$57bo359b2o$57bo359bo$
57bo359bo$57bo358b2o$57bo358bo$57bo357b2o$57bo357bo$57bo356b2o$57bo
355b2o$57bo355bo$57bo354b2o$57bo353b2o$57bo352b2o$57bo351b2o$57bo350b
2o$57bo350bo$57bo349b2o$57bo348b2o$57bo347b2o$57bo347bo$57bo346b2o$57b o345b2o$57bo344b2o$57bo343b2o$57bo342b2o$57bo341b2o$57bo340b2o$57bo 339b2o$57bo339bo$57bo338b2o$57bo337b2o$57bo337bo$57bo336b2o$57bo335b2o$57bo334b2o$57bo334bo$57bo333b2o$57bo332b2o$57bo332bo$57bo331b2o$57bo
330b2o$57bo329b2o$57bo329bo$57bo328b2o$57bo327b2o$57bo326b2o$57bo326bo
$57bo324b3o$57bo323b2o$57bo322b2o$57bo321b2o$57bo320b2o$57bo318b3o$57b o316b3o$57bo315b2o$57bo314b2o$57bo314bo$57bo313b2o$57bo313bo$57bo312b 2o$57bo311b2o$57bo310b2o$57bo309b2o$57bo308b2o$57bo308bo$57bo307b2o$
57bo307bo$57bo307bo$57bo306b2o$57bo306bo$57bo305b2o$57bo305bo$57bo304b
2o$57bo304bo$57bo303b2o$57bo303bo$57bo302b2o$57bo302bo$57bo301b2o$57bo 301bo$57bo300b2o$57bo300bo$57bo299b2o$57bo298b2o$57bo298bo$57bo297b2o$
57bo296b2o$57bo296bo$57bo295b2o$57bo293b3o$57bo293b2o$57bo292b2o$57bo
292bo$57bo291b2o$57bo291bo$57bo291bo$57bo290b2o$57bo289b2o$57bo289bo$57bo288b2o$57bo287b2o$57bo286b2o$57bo285b2o$57bo285bo$57bo285bo$57bo 284b2o$57bo283b2o$57bo282b2o$57bo281b3o$57bo280b2o$57bo279b2o$57bo278b 2o$57bo277b2o$57bo276b2o$57bo275b2o$57bo273b3o$57bo272b2o$57bo272bo$
57bo271b2o$57bo270b2o$57bo269b2o$57bo268b2o$57bo267b2o$57bo267bo$57bo
265b3o$57bo263b3o$57bo262b2o$57bo261b2o$57bo260b2o$57bo259b2o$57bo258b
2o$57bo256b3o$57bo256bo$57bo254b3o$57bo253b2o$57bo252b2o$57bo250b3o$57bo249b2o$57bo247b3o$57bo246b2o$57bo245b2o$57bo244b2o$57bo243b2o$57bo 242b2o$57bo241b2o$57bo239b3o$57bo238b2o$57bo237b2o$57bo236b2o$57bo235b 2o$57bo235bo$57bo234b2o$57bo233b2o$57bo232b2o$57bo231b2o$57bo231bo$57b
o229b3o$57bo228b2o$57bo227b2o$57bo225b3o$57bo223b4o$57bo221b3o$57bo
220b2o$57bo219b2o$57bo218b2o$57bo217b2o$57bo216b2o$57bo214b3o$57bo212b
3o$57bo211b2o$57bo209b3o$57bo208b2o$57bo205b4o$57bo204b2o$57bo203b2o$57bo201b3o$57bo200b2o$57bo198b3o$57bo196b3o$57bo192b5o$57bo190b3o$57bo 189b2o$57bo187b3o$57bo152b16o2b18o$57bo147b6o13b8ob2o4bo2bo$57bo143b5o$57bo139b5o$57bo134b6o$57bo92b43o$57bo90b3o5b4o$57bo87b4o$57bo81b7o$
57bo78b5o$27bo6bo5bo3b3o10bo71b8o$26b2o5b2o4b2o2bo3bo9bo60b12o$27bo4bo bo3bobo2bo3bo9bo53b8o$27bo3bo2bo2bo2bo3b3o10bo36b18o$27bo3b5ob5obo3bo 9b501o$27bo6bo5bo2bo3bo$26b3o5bo5bo3b3o8$55b3o185b3o2b5obo3bob5ob4o3b
3o2b5o2b3o3b3o2bo3bo10bo34bo4b3o4bo4b3o3bo169bo4b3o3b3o3b3o3b3o3b3o3b
3o$54bo3bo183bo3bobo5b2o2bobo5bo3bobo3bo3bo5bo3bo3bob2o2bo9bo11bo22b2o 3bo3bo2bobo2bo3bo3bo167b2o3bo3bobo3bobo3bobo3bobo3bobo3bo$54bo2b2o183b
o5bo5bobobobo5bo3bobo3bo3bo5bo3bo3bobobobo9bo4b4ob5o2b3o2b4o2b5o3bo3bo
2b2obo3bobo2b2o3bo168bo3bo2b2obo2b2obo2b2obo2b2obo2b2obo2b2o$54bobobo 183bo2b2ob3o3bo2b2ob3o3b4o2b5o3bo5bo3bo3bobo2b2o9bo3bo7bo3bo3bobo3bo9b o3bobobo7bobobo3bo168bo3bobobobobobobobobobobobobobobobobobo$54b2o2bo
183bo3bobo5bo3bobo5bo2bo2bo3bo3bo5bo3bo3bobo3bo9bo4b3o4bo3b5obo3bob5o
3bo3b2o2bo7b2o2bo3bo168bo3b2o2bob2o2bob2o2bob2o2bob2o2bob2o2bo$54bo3bo 183bo3bobo5bo3bobo5bo3bobo3bo3bo5bo3bo3bobo3bo9bo7bo3bo3bo5bo3bo9bo3bo 3bo7bo3bo3bo168bo3bo3bobo3bobo3bobo3bobo3bobo3bo$55b3o185b3o2b5obo3bob
5obo3bobo3bo3bo4b3o3b3o2bo3bo10bo2b4o5b2o2b4ob4o9b3o3b3o9b3o3bo168b3o
3b3o3b3o3b3o3b3o3b3o3b3o$332bo$332bo!

muzik
Posts: 3910
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

### Re: Thread for basic non-CGOL questions

How do you even generate those graphs?
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

Rocknlol
Posts: 99
Joined: April 15th, 2012, 9:06 am

### Re: Thread for basic non-CGOL questions

muzik wrote:How do you even generate those graphs?
I used pop-plot.py. It's one of the scripts that comes bundled with the Golly download.

Gamedziner
Posts: 795
Joined: May 30th, 2016, 8:47 pm
Location: Milky Way Galaxy: Planet Earth

### Re: Thread for basic non-CGOL questions

Rocknlol wrote:
muzik wrote:How do you even generate those graphs?
I used pop-plot.py. It's one of the scripts that comes bundled with the Golly download.
Funny how that exact pattern completely dies out with no debris.

Code: Select all

x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27. A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A$4.2A18$4.2A$4.2A2.2A\$8.2A!