Spaceship Discussion Thread

For discussion of specific patterns or specific families of patterns, both newly-discovered and well-known.
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dvgrn
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Re: Spaceship Discussion Thread

Post by dvgrn » August 7th, 2016, 7:41 am

BlinkerSpawn wrote:
muzik wrote:The wiki mentions an 8-engine Cordership, but there isn't currently a page on one.

Does anyone have any examples?
There probably isn't a page because
  • It's not the smallest, lowest population, or most interesting
  • There are likely dozens (if not hundreds) of ways to combine 8 Corderengines into a spaceship of some sort. Listing them all would be tedious (although useful for building larger Corderconglomerates) and trying to only choose a few would limit the page's usefulness.
Right. The LifeWiki ended up documenting the list of Corderships that set records for various periods of time.

The original 8-engine Cordership was kind of an odd case, because it showed up after the 7-engine Cordership and so didn't set any new records, except for the number of rows of switch engines. (The original 8-engine Cordership needs just two rows, four engines each, where the 7-engine Cordership needed a row of 3, a row of 1, and another row of 3.)

Code: Select all

#C 8-engine Cordership
#C Dean Hickerson, 7/3/1998
x = 83, y = 83, rule = B3/S23
46bo$41bo2bobo2bo3bo$41bo4b2ob5o$41bo3bo4bobo2$43b3o$44bo18b2o$63b2o6$
51bo$50bobo18b2o$31bo18bo2bo17b2o$31bo19b2o$31bo$35bo11b2o$31b3o2bo10b
2o$30bo4bo$30bo3bo$31b3o$40b2o$37b2ob2o$30bobo$30bobo30bobo6bobo$30bob
o29bo9bobo$30bobo30bo2bo6bo$31b2o32b3o$20b2o3b4o$15b3obo2bo6bo$19bo2bo
2b5o$19bo2bo$21bo$18bobo33bo$19bo33bobo$24bo$24bo28bo2bo$55b2o$23b2o
31bo$b3o19b2o2$5bo75bo$bo3b2o74b2o$3bobo47b2o27bo$3o52bo25bo$2bo15b2o
33b2o$18b2o$b2o$2b2o10b2o$2bo10bo2bo$2b2o10bobo$b2o12bo20bobo6bobo$35b
o9bobo22b2obo$36bo2bo6bo24b2o$38b3o6$27bo$6b2o18bobo$6b2o$26bo2bo$28b
2o$29bo3$54bo$14b2o38b2o$14b2o10b2o27bo$28bo25bo$26b2o7$43b2obo$44b2o!
[[ TRACK -1/12 -1/12 ]]
There was one other new record set by this design -- an 8-engine sideways Corderrake became possible:

Code: Select all

#C p96 8-engine Corderman rake
#C Dean Hickerson, 7/3/1998
x = 73, y = 80, rule = B3/S23
52bo$38bobo6bo2b4o$37bo9bob4o$38bo2bo6b3o3b2o$40b3o9bo2b2o$53bob2o$54b
o8b2o$63b2o5$31bo$30b3o18bo$50bobo18b2o$30b3o17bo2bo17b2o$31b2ob2o15b
2o$33bo$47b2o$47b2o3$40bo22bo$39bobo20b2o$39bobo19b5o$40bo19bo$59b2o5b
o$58b3ob2o$59bobob2o2b2o$60bo2bo2b2o$13bobo46b2o$12b2ob2o37bo9b2obo$
13bob2o36b3o11bo$17bo34b3obo$16bo34bo3bo$16bo33b2o2bo2bo$49b3o2b4o$2bo
48bo3bo2bo$bobo47bo6bo$23b2o28bo2bo$bo2bo17bo2bo29b2ob2o$3b2o18b2o30bo
$4bo5$b2o15b2o$3bo14b2o14b2o$2b2o29bo$b3o10b2o17bo2bo13bo$b2o10bo2bo
14b2ob4o12b2o$3obo9bobo13bo20bo$bo3bo9bo14bo3b3o2bo13bo$3bo2bo23bo2bo
2bob3o10b2o2b2o$3b3o26b2o4b3o11b2o$4b2o28b2obobo13bo2bo$35b2obo16bo$
38bo$50bo$50bo3$6b2o16b3o29bo$6b2o16bo2bo$27bo$24b2o$23bobo$24bo2b3o$
25b2o2bo$25bo3bo$14b2o10bobo$14b2o12bo$25bo2bo$25bo2$23bo4bo$27bo4bo$
25bo5bo$22bobo6b3o!
[[ TRACK -1/12 -1/12 ]]
That record was short-lived, though -- six-engine Corderships and Corderrakes came along just a few days after that:

Code: Select all

#C 6-engine Corderrake
#C Period 96, speed c/12 diagonal, sideways glider puffer
#C Dean Hickerson, 7/24/1998
x = 74, y = 71, rule = B3/S23
45bo$28b3o8bo5bo$27bo3bo6bo7bo$28b2o9b4o2b2o$30b2ob2o9b3o$32b2o11bobo$
46bo7b2o$46bo7b2o4$21b3o$20bo3bo$19bo3b2o17bo$20bo20bobo18b2o$21b4o16b
o2bo17b2o$23bob2o15b2o$23bo2bo$24b2o12b2o$38b2o3$31bo$14bo15bobo$2o7b
2o2bobo14bobo19b2o7b2o$3o6b4o3bo14bo20b3o6b3o$2obobo7bo38b2obobo$3b2o
10bob2o36b2o$15bobo$16bo4b2o$21b2o8$64b2o$22b2o25bo14b2o$14b2o4bob2o
24bobo$5b2o5bo3bobobo26b2ob2o$5b2o6b2obob2o6b2o19b2o$13bo3b2o7b2o25b2o
$47b3o2bo$51bob2o$49bo2bo19b2o$52bo19b2o$50b2o$13b2o$13b2o35bo$48b2ob
2o$51bo$48bo$50bo2$39bo$21b2o15bobo5bo$21b2o21b2ob2o$38b3o2bo3b2o$44b
2ob2o$44b4o4$29b2o$29b2o2$62bo$61bo$61b3o!
[[ TRACK -1/12 -1/12 ]]

Code: Select all

#C 6-engine, period 96, speed c/12 diagonal, backward glider puffer
#C Dean Hickerson, 7/24/1998
x = 94, y = 70, rule = B3/S23
31bobo$30bo2bo$31bobo$47b2o$47bobo$33bo13b3o$32bob2o11bo2bo$32bob2o12b
o$31bo3bo12bo7b2o$32b4o20b2o$32b3o15bo$47bo$50bo2$21bo6b2o14b2o$20bobo
3bo3bo12bobo$19bo3bobo3b2o12bobo18b2o$20bobo2bobob2o12bo20b2o$21bo3bo
2b2o$25bo4bo$26bo2bo10b2o$28bo11b2o$bobo$o$bo2bo28bo38b2o$3bobo26bobo
37b2o$6bo11b3o11bobo$5b3o25bo$5bo$3b2o16bo$5bo14bobo$3bo2bo14bo$3bobo
59bo$3bo58b4o4$65bobo$40bo25bo$39b3o14b2o6b2o$38bo10bo2bo4bo6bo2bo$39b
2ob2o6b3o2bo2bo4b2ob2o$40b3ob2o5b2o2bo2bo$7b2o33b4o9bo2bo$7b2o47b3o4$
49bo$48bobo$36bo11bobo$15b2o18b3o11bo$15b2o$35b3o$36b2ob2o$38bo$57bo$
56bobo$56bobo$23b2o32bo$23b2o7$92bo$93bo$91b3o!
[[ TRACK -1/12 -1/12 ]]
EDIT: The two-row record was short-lived also, of course, since the single-row 7-engine Cordership came along just before the 6-engine rakes above. Strangely, it appears that nobody noticed that the 7-in-a-row Cordership could be reduced to a 6-in-a-row Cordership, until I built one accidentally while trying to put together a smaller LWSS Corderrake:

Code: Select all

#C 6-in-a-row Cordership
#C Dave Greene, March 13, 2010
x = 95, y = 99, rule = B3/S23
60bo$59b3o14b2o$58bo10bo2bo4bo$59b2ob2o6b3o2bo2bo$60b3ob2o5b2o2bo2bo$
62b4o9bo2bo$76b3o6b2o$85b2o3$69bo$68bobo$56bo11bobo$55b3o11bo$93b2o$
55b3o35b2o$56b2ob2o$58bo$77bo$76bobo$76bobo$77bo2$55b3o$57bo$33b3o18b
3o$37bo17bo$37b2o$37bo2bo$38bobo$38bo$37b2o14bo$36bobo13bobo$38b2o11bo
$35b2o14bo2bo19bo$37bo12b2obo20b2o$49b3o21bobo$25bo24b2ob2o$25bo24bo2b
2o$25bo8bo16b3o$32bobo17bo$26b3o2bo3bo$27bob5o$33bo$28b2o9$36bo$35b4o$
33b5obo$32bo6b2o$31bo3bob3o$25bo6bobo2b2o$13bobo7bob2o$12b2ob2o6bobo$
13bob2o6b2o$2bo14bo$bobo12bo$2ob2o11bo$bo2bo$3b3o$3bobo$4b2o$4b2o3$11b
2o$2bo7bo2bo$3bo7b2o$3b2o$2b3o$36bo$34b2o$3b3o29b2o$bo4bo12b2o$b2o3bo
11bo2bo$3b4o12b2o7$6b2o$6b2o7$14b2o$14b2o!
[[ TRACK -1/12 -1/12 ]]

Code: Select all

#C 8-engine backwards LWSS Corderrake
#C Adam P. Goucher and Dave Greene, 13 March 2010
x = 108, y = 113, rule = B3/S23
58bo$56b2ob2o2$59b2o$60bo$54bo3bo15b2o$58bo3bo11b2o3$56bo$57b3o2$75bo$
57b3o13bobo6b2o$57b3o13bobo6b2o$57b2ob2o12bo$61bo12b2o$59b3o12b2o3$69b
2o$68b6o$68bo3b2o$50b3o15bo2bo$50b3o16b3o$51bo17b2o$52b2o20b2o$53bo21b
2o$52bo21bo6$53bo$51b3o$50bob2o$49b2ob2o$49bo3b2o$53b2o$49bob2o22bobo$
50bo24b3o$35b2o7b2o29b2o15bo$35b3o6b3o45bo$35b2obobo50bo$38b2o38bo13b
2o$76bobo12bo2bo$76b3o12bobo$79bo20b2o$75b5o12bo7b2o$90bo2bo$91b4o$93b
2o$28b3o60bo$28b3o59b2o$29bo60bo2bo$30b2o59b3o$31bo54b2o4bo12b2o$30bo
57bo16b2o$85bo2bo13b2o3bo$80b2o3bo11b2o3b5o$80b2o15bobo3bob2o$28b2o55b
o13bo$28b2o38bobo14bobob2o3bo2b3o$29bo37bo2bo14bob2o4bob2o$29bo38bobo
15bob2o3bob2o$28bobo55b3o5bo$27bo59bo$28bo2b2o37bo$29bo3bo35bob2o$31b
2o36bob2o$18b2o11bo20b2o7bo6bo3bo$19bo2bo4bo23bo2bo4b4o6b4o$16bo2b3obo
2bobo23b2o9bo5b3o$16bo2bo4b4o30bob5o$16bo2bo39bo3bo$19bo6bo32bo3bo$18b
2obo38bobo$26bo34bo$24b2o$2bo$2bo$2bo$5b2o$5b2o$o3b3o$b3o7b2o28bo$2bo
7bo2bo25b2o$b2o8b2o27b2o$b3o$3bo$bo$3bo$b3o$19b2o$18bo2bo$19b2o7$6b2o$
6b2o7$14b2o$14b2o!
[[ TRACK -1/12 -1/12 ]]

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Re: Spaceship Discussion Thread

Post by simsim314 » August 7th, 2016, 8:12 am

Just a reminder of 2 SE puffer that can be used as adjustable 4 SE ship.

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Re: Spaceship Discussion Thread

Post by muzik » August 7th, 2016, 8:26 am

Two new articles:

8-engine Cordership (fixing that red link in the Cordership page)
6-in-a-row Cordership

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Re: Spaceship Discussion Thread

Post by muzik » August 8th, 2016, 9:12 am

Continuing the trend of pageless spaceships, is there such a spaceship as 30P4H2V0.4?

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Re: Spaceship Discussion Thread

Post by Sokwe » August 9th, 2016, 2:01 pm

muzik wrote:Continuing the trend of pageless spaceships, is there such a spaceship as 30P4H2V0.4?
It refers to this spaceship. The final step in the synthesis was posted by Tanner Jacobi here.
-Matthias Merzenich

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Re: Spaceship Discussion Thread

Post by GUYTU6J » August 9th, 2016, 10:22 pm

77P4H1V0.1 is a spaceship,however its gif looks like an oscillator
Image

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Re: Spaceship Discussion Thread

Post by rowett » August 10th, 2016, 1:39 am

Code: Select all

#C 77P4H1V0.1
x = 21, y = 15, rule = B3/S23
11bobo$o9bo3bo$4o6bo3b2o$b3o4b2obo2b2o3bo$2bobob3o10bo$2b2o3bo8bo2b2o$
2b3o11b2obo$16b2obo$2b3o11b2obo$2b2o3bo8bo2b2o$2bobob3o10bo$b3o4b2obo
2b2o3bo$4o6bo3b2o$o9bo3bo$11bobo!
#C [[ TRACKLOOP 4 1/4 0 THEME 6 GRID GRIDMAJOR 0 GPS 10 WIDTH 480 AUTOSTART ]]

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Re: Spaceship Discussion Thread

Post by muzik » August 15th, 2016, 8:45 am

Apparently codeholic found the c/98 ship in HighLife using gsearch. What happens if you use this program to search for other exotic speeds?

One could run searches for however long it would take to find such a spaceship, and if it takes longer than it did to find the c/98 (which it probably will), the search could be cancelled and replaced with another one.

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Re: Spaceship Discussion Thread

Post by muzik » August 16th, 2016, 11:30 am

Another idea that's been on the back of my mind for a bit: we could try to construct a 3c/14 wave stretcher of some sort. Not strictly a spaceship, but it could help us find one.


First we have this reaction mentioned various tomes in this thread:

Code: Select all

x = 15, y = 7, rule = B3/S23
3b3o3b3o$2bo3bobo3bo$2bo3bobo3bo$2bo3bobo3bo$o2b3o3b3o2bo$o13bo$o13bo!
We also have this diagonal pi wave:

Code: Select all

x = 22, y = 22, rule = B3/S23
19b3o$19bo$19b3o3$14b3o$14bobo$14bobo7$5b3o$5bo$5b3o3$3o$obo$obo!
Now if we could somehow combine these reactions together, we could get a 3c/14 wavestretcher. If we don't get one with search programs first then this could be a step towards our first 3c/14 either horizontal or diagonal spaceship.

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Re: Spaceship Discussion Thread

Post by GUYTU6J » August 24th, 2016, 9:57 am

The lifeviewer in Pushalong 1 has a little bug.

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Re: Spaceship Discussion Thread

Post by BlinkerSpawn » August 24th, 2016, 10:19 am

GUYTU6J wrote:The lifeviewer in Pushalong 1 has a little bug.
It was built with an automated script that may or may not have assumed that any spaceship it acts upon moves one cell per period.
The ship travels 2 cells forward while the grid moves forward one, so during one of the phases in which the spaceship would move forward it "skips" back the extra cell.
It's kinda funky to look at but judging from the age of the article it's been pretty hard to notice by people who haven't been explicitly looking for it. :?
Also, it's just a .gif.
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

Image

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Re: Spaceship Discussion Thread

Post by GUYTU6J » August 24th, 2016, 10:38 am

BlinkerSpawn wrote: It was built with an automated script that may or may not have assumed that any spaceship it acts upon moves one cell per period.
The ship travels 2 cells forward while the grid moves forward one, so during one of the phases in which the spaceship would move forward it "skips" back the extra cell.
It's kinda funky to look at but judging from the age of the article it's been pretty hard to notice by people who haven't been explicitly looking for it. :?
Also, it's just a .gif.
Once I noticced this problem when the lifeviewer is first used in *WSS pages.
What's more, the viewer looks a bit strange in Coe ship.The moving grids looks not so smooth after 10 generations.
Sorry for off-topic :oops:
EDIT:Also in Schick engine.

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Re: Spaceship Discussion Thread

Post by muzik » August 24th, 2016, 11:05 am

GUYTU6J wrote:The lifeviewer in Pushalong 1 has a little bug.
Fixed, although it's slightly jerky

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Re: Spaceship Discussion Thread

Post by GUYTU6J » August 24th, 2016, 11:07 am

muzik wrote:jerky
That's what I mean above.

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Re: Spaceship Discussion Thread

Post by muzik » August 24th, 2016, 11:09 am

GUYTU6J wrote:
muzik wrote:jerky
That's what I mean above.
no actually, the grid runs almost smoothly

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Re: Spaceship Discussion Thread

Post by GUYTU6J » August 24th, 2016, 11:12 am

muzik wrote: no actually, the grid runs almost smoothly
Sorry again :oops: My "above" refers to the problem with the lifeviewer of Coe ship and Schick engine

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Re: Spaceship Discussion Thread

Post by rowett » August 25th, 2016, 2:43 am

The next build of LifeViewer improves the smooth scrolling. Test case is here. This will be released in due course.

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Re: Spaceship Discussion Thread

Post by Sokwe » August 25th, 2016, 4:12 pm

Here's a long, symmetric c/6 orthogonal ship found by extending a width-19 partial at width-17:

Code: Select all

x = 19, y = 94, rule = B3/S23
6bo5bo$5bobo3bobo$5bobo3bobo$6bo5bo2$5b3o3b3o$4bob2o3b2obo$3bo11bo$3bo
2b7o2bo$2b2o5bo5b2o$2b2o2b3ob3o2b2o$6b2o3b2o$b3o11b3o$b2o13b2o$6bo5bo$
5b3o3b3o$6bobobobo$7b2ob2o$9bo$5bobo3bobo2$6b2o3b2o$3b2o9b2o$3bobo7bob
o$3b3o7b3o$4b2o2b3o2b2o$4b2o7b2o$2b4o7b4o$2o4bo5bo4b2o$5bo7bo$3bo11bo$
o17bo$b3o11b3o$4b2obo3bob2o$5bobo3bobo$3b4obobob4o$3bo11bo$2b2o11b2o$
7bo3bo$4b2obo3bob2o$4b2o2bobo2b2o$5b2o5b2o$4b4o3b4o$3bo2bo5bo2bo$3bo
11bo$3bobo2bobo2bobo$3b2o2bobobo2b2o$5b3obob3o$5bo3bo3bo$4bo9bo$3b2o4b
o4b2o$3b3obobobob3o3$6bo5bo$5b2o5b2o$4bo2bo3bo2bo$3b2obo5bob2o$8bobo2$
5bo2b3o2bo$4bob7obo$3b3o7b3o$4bo9bo$2bo2b3o3b3o2bo$2bo4bo3bo4bo$3b2o2b
o3bo2b2o$4bo9bo$5b2o5b2o$8b3o$6bo5bo$5b2o5b2o$6bo5bo$7b2ob2o$7bo3bo2$
7bo3bo$7bo3bo$7bo3bo$6bo5bo$5b2o5b2o$4b2o7b2o$6bo5bo$7b2ob2o$6bo2bo2bo
$2b2obo2bobo2bob2o$2b2o2bobobobo2b2o$2b2o5bo5b2o$3bo5bo5bo$3b5obob5o$
2b2obo7bob2o$4b2ob2ob2ob2o2$6b2o3b2o!
Edit: Here's another spaceship with the same front end and a back end found by Tim Coe:

Code: Select all

x = 19, y = 162, rule = B3/S23
6bo5bo$5bobo3bobo$5bobo3bobo$6bo5bo2$5b3o3b3o$4bob2o3b2obo$3bo11bo$3bo
2b7o2bo$2b2o5bo5b2o$2b2o2b3ob3o2b2o$6b2o3b2o$b3o11b3o$b2o13b2o$6bo5bo$
5b3o3b3o$6bobobobo$7b2ob2o$9bo$5bobo3bobo2$6b2o3b2o$3b2o9b2o$3bobo7bob
o$3b3o7b3o$4b2o2b3o2b2o$4b2o7b2o$2b4o7b4o$2o4bo5bo4b2o$5bo7bo$3bo11bo$
o17bo$b3o11b3o$4b2obo3bob2o$5bobo3bobo$3b4obobob4o$3bo11bo$2b2o11b2o$
7bo3bo$4b2obo3bob2o$4b2o2bobo2b2o$5b2o5b2o$4b4o3b4o$3bo2bo5bo2bo$3bo
11bo$3bobo2bobo2bobo$3b2o2bobobo2b2o$5b3obob3o$5bo3bo3bo$4bo9bo$3b2o4b
o4b2o$3b3obobobob3o3$2bo13bo$2b2o11b2o$4bo9bo$2b3o9b3o$2bob2o7b2obo$5b
obo3bobo$8bobo2$5bobo3bobo$4b2o7b2o$6bo5bo2$4b2ob2ob2ob2o$8bobo$3bo2b
2o3b2o2bo$4b2obo3bob2o$6bo5bo$4b2obo3bob2o$4b5ob5o2$4b4o3b4o$3bo4bobo
4bo$2bo5bobo5bo$2bo5bobo5bo$5b2obobob2o$6b2o3b2o2$5bo7bo$4b3o5b3o$3bo
3bo3bo3bo$6bo5bo$2bo13bo$2bo13bo$2bo13bo$3bo2b2o3b2o2bo$5b2obobob2o$7b
2ob2o$8bobo$5b2obobob2o$5b2obobob2o$8bobo$7b2ob2o2$5b2o5b2o$7bo3bo$7bo
3bo$6b2o3b2o$5b2o5b2o$4b2o2bobo2b2o$4b2o7b2o$4b2ob2ob2ob2o3$4b2o7b2o$
4bob2o3b2obo$6bo5bo$5b2obobob2o$7bo3bo$3b2o3b3o3b2o$8bobo$7bo3bo$8b3o
3$4b11o$3bo11bo$4bo9bo$5b2o5b2o2$6b2o3b2o$5bo2b3o2bo$4bo2bo3bo2bo$4bob
o5bobo$4b3o5b3o$4b3o5b3o$3b5o3b5o$3b2o2bo3bo2b2o$3b3obo3bob3o$5b2o5b2o
$2b4o7b4o$4bo9bo$4bo9bo$4bo9bo$3b3o7b3o$2bo13bo$2bob2o7b2obo2$bo2bo9bo
2bo$bo2bo9bo2bo$2bo2bo7bo2bo$2bobo9bobo$3b3o7b3o2$7b2ob2o$6bobobobo$5b
2obobob2o$5b2obobob2o$4bobobobobobo$5bobo3bobo2$6bo5bo$7bo3bo$3bo3bo3b
o3bo$3b2o9b2o$bo2bo9bo2bo$2b3o9b3o$bobo11bobo$2b2o11b2o!
-Matthias Merzenich

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Scorbie
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Re: Spaceship Discussion Thread

Post by Scorbie » August 26th, 2016, 8:53 am

@Sokwe: Cool finds!
I used your example dragon search to find an almost-spaceship partial, and then stabilized it by dragons:

Code: Select all

x = 48, y = 62, rule = B3/S23
20bo6bo$19bobo4bobo$19bobo4bobo$20bo6bo$19bobo4bobo$19bo2bo2bo2bo$19bo
2bo2bo2bo2$19bob6obo$21bo4bo$18b3o6b3o$18bo10bo2$16b3o10b3o2$20b2o4b2o
$16bo2bo8bo2bo$15b3ob2o6b2ob3o$15b3obo8bob3o$19b2ob4ob2o$20bo6bo2$17b
3obo4bob3o$18bob3o2b3obo$16bo14bo$17bo3b2o2b2o3bo$17bo4bo2bo4bo$18bo
10bo$20b2o4b2o$19bo8bo$18b2o8b2o$19b2o6b2o$4bo6bo7b3o4b3o7bo6bo$2b2ob
2o2b2ob2o4bob2o4b2obo4b2ob2o2b2ob2o$19b2o6b2o$19b2o6b2o2$2b2ob2o2b2ob
2o3bobo8bobo3b2ob2o2b2ob2o$2b2o2bo2bo2b2o3bobo8bobo3b2o2bo2bo2b2o$3b2o
2b2o2b2o3bo2bo8bo2bo3b2o2b2o2b2o$3bo8bo4bo2bo6bo2bo4bo8bo$b2o10b2o3bo
10bo3b2o10b2o$18b2ob2o2b2ob2o$o14bo16bo14bo$o2bo8bo2bo16bo2bo8bo2bo$o
14bo16bo14bo$bobo8bobo18bobo8bobo$3bo8bo22bo8bo$4bo6bo24bo6bo$3b3o4b3o
22b3o4b3o$4b2o4b2o24b2o4b2o$b2o10b2o18b2o10b2o$b3o3b2o3b3o18b3o3b2o3b
3o$2b2o3b2o3b2o20b2o3b2o3b2o$3bo3b2o3bo22bo3b2o3bo$2b3o6b3o20b3o6b3o3$
2b3o6b3o20b3o6b3o$b5o4b5o18b5o4b5o$o5bo2bo5bo16bo5bo2bo5bo$bo3bo4bo3bo
18bo3bo4bo3bo!

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Re: Spaceship Discussion Thread

Post by Sokwe » August 26th, 2016, 5:50 pm

Scorbie wrote:I used your example dragon search to find an almost-spaceship partial, and then stabilized it by dragons
Nice! It's surprising that those side sparks can be used in that way.

Here is a relatively small width-19 c/6 ship:

Code: Select all

x = 17, y = 40, rule = B3/S23
4b2o5b2o$5bo5bo$3bobo5bobo$3bo9bo$b2o3bo3bo3b2o$2b2o2b2ob2o2b2o$3bo3bo
bo3bo$6b2ob2o$7bobo$3bob3ob3obo$2ob2o7b2ob2o$b4o2bobo2b4o$5bobobobo2$
4bo2b3o2bo2$2b4obobob4o$2b6ob6o$4b2o5b2o$2bo2bo5bo2bo2$2b3o7b3o2$o15bo
$2o13b2o$2o13b2o$b4o7b4o$5bo5bo$4bo7bo2$b3o9b3o3$b3o9b3o$4b2o5b2o$3b2o
2b3o2b2o$3o2b2obob2o2b3o$8bo$7bobo$7bobo!
Edit: a rather boring interaction between a common c/6 back end and one of Tim Coe's front ends:

Code: Select all

x = 19, y = 101, rule = B3/S23
5b2o5b2o$6bo5bo$4bobo5bobo$4bo9bo$2b2o3bo3bo3b2o$3b2o2b2ob2o2b2o$4bo3b
obo3bo$7b2ob2o$8bobo$4bob3ob3obo$b2ob2o7b2ob2o$2b4o2bobo2b4o$6bobobobo
2$5bo2b3o2bo2$3b4obobob4o$3b6ob6o$5b2o5b2o$3bo2bo5bo2bo2$3b3o7b3o2$bo
15bo$b2o13b2o$b2o13b2o$2b4o7b4o$6bo5bo$5bo7bo2$2b3o9b3o3$2b3o9b3o$5b2o
5b2o$4b2o2b3o2b2o$b3o2b2obob2o2b3o$9bo$8bobo$8bobo$7b5o$8bobo3$b2o4b5o
4b2o$ob2ob2o5b2ob2obo$b5o7b5o$5bobo3bobo$bo5bo3bo5bo$6bo5bo$3b2obo2bo
2bob2o$8bobo$8b3o$8b3o3$7bo3bo$7b2ob2o4$4b5ob5o$2bo3bobobobo3bo$2b3obo
bobobob3o$3b4obobob4o$5bo2bobo2bo2$3b3o7b3o$5bo7bo$5b3o3b3o$5bobo3bobo
$5bobo3bobo$6b2o3b2o2$2b2obobo3bobob2o$2b2obo2bobo2bob2o$5bobo3bobo$2b
o4bo3bo4bo$2bo4bo3bo4bo$3bobob2ob2obobo$6bobobobo$8bobo$5b2obobob2o$4b
o3bobo3bo$4b2obo3bob2o$4b2obo3bob2o$4b4o3b4o$3bo2bobobobo2bo$2b2o2bo5b
o2b2o$3bobo7bobo3$3bobo7bobo$2b2o2bo5bo2b2o$2b2obo2bobo2bob2o$b2o3b2ob
ob2o3b2o$9bo$6b2obob2o2$9bo$9bo!
Edit 2: Here are a couple of c/6 pushalongs for Hartmut Holzwart's small ship:

Code: Select all

x = 91, y = 64, rule = B3/S23
5b2o5b2o46b2o5b2o$6bo5bo48bo5bo$4bobo5bobo44bobo5bobo$4bo9bo44bo9bo$2b
2o3bo3bo3b2o40b2o3bo3bo3b2o$3b2o2b2ob2o2b2o42b2o2b2ob2o2b2o$4bo3bobo3b
o44bo3bobo3bo$7b2ob2o50b2ob2o$8bobo52bobo$4bob3ob3obo44bob3ob3obo$b2ob
2o7b2ob2o38b2ob2o7b2ob2o$2b4o2bobo2b4o40b4o2bobo2b4o$6bobobobo48bobobo
bo2$5bo2b3o2bo46bo2b3o2bo2$3b4obobob4o42b4obobob4o$3b6ob6o42b6ob6o$5b
2o5b2o46b2o5b2o$3bo2bo5bo2bo42bo2bo5bo2bo2$3b3o7b3o42b3o7b3o2$bo15bo
38bo15bo$b2o13b2o38b2o13b2o$b2o13b2o38b2o13b2o$2b4o7b4o40b4o7b4o$6bo5b
o48bo5bo$5bo7bo46bo7bo2$2b3o9b3o40b3o9b3o$58b2o9b2o$58b2o9b2o$3b3o7b3o
41bo13bo$3bobo7bobo42b2o9b2o$2b2o2bo5bo2b2o40b2o11b2o$b3o11b3o$bo15bo
39bobo9bobo$2bo13bo$obo6bo6bobo39b2o9b2o$obo3bobobobo3bobo40bo9bo$5b2o
bobob2o46bo7bo$3b3o2bobo2b3o45b2o3b2o$3b2o9b2o45b2o3b2o$4bob2o3b2obo
46bo5bo$5b3o3b3o44b3o7b3o$5b2o5b2o$5bo2b3o2bo$6b7o46b3o5b3o$7b5o$59bob
o5bobo$9bo12bo36b2o7b2o$4bo3b2o12b2o3bo12b2ob2o12b2ob2o5b2ob2o12b2ob2o
$4bob2ob2o4b2o4b2ob2obo11b4obo12bob4o3b4obo12bob4o$4bo2b2o5b4o5b2o2bo
10bo6bo2b2o2b2o2bo6bobo6bo2b2o2b2o2bo6bo$12b2o4b2o19bo4bo5b2o5bo4bo3bo
4bo5b2o5bo4bo$13b2o2b2o25bo2bobo2bobo2bo13bo2bobo2bobo2bo$11bo2bo2bo2b
o21bo3b2obo2bob2o3bo9bo3b2obo2bob2o3bo$10bobo6bobo23bob3o2b3obo15bob3o
2b3obo$11bo2b4o2bo24bo2bo4bo2bo15bo2bo4bo2bo$11bobob2obobo29b2o25b2o$
46bo8bo17bo8bo$10b2o8b2o24b2o6b2o17b2o6b2o$46b2o6b2o17b2o6b2o!
-Matthias Merzenich

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Re: Spaceship Discussion Thread

Post by Sokwe » August 30th, 2016, 5:50 am

A fairly simple spark at the back of a c/6 spaceship would allow the construction of p12 and p18 ships:

Code: Select all

x = 61, y = 55, rule = B3/S23
29bobo$30bo$4bo6bo37bo6bo$3bobo4bobo15b5o15bobo4bobo$2b2ob2o2b2ob2o13b
o5bo13b2ob2o2b2ob2o$2b2ob2o2b2ob2o14bobobo14b2ob2o2b2ob2o$3bobo4bobo
16b3o16bobo4bobo$2b2ob2o2b2ob2o33b2ob2o2b2ob2o$3bo2bo2bo2bo10bo13bo10b
o2bo2bo2bo$4bo2b2o2bo10bobob9obobo10bo2b2o2bo$3bo8bo9b2o2b9o2b2o9bo8bo
$2bo10bo6b3o3b9o3b3o6bo10bo$b2obo6bob2o4bobo17bobo4b2obo6bob2o$b2o10b
2o6bo17bo6b2o10b2o$b2o10b2o3b2ob2o15b2ob2o3b2o10b2o$b2o10b2o31b2o10b2o
$b3o8b3o15bo15b3o8b3o$3bo8bo17bo17bo8bo$30bo$4b2o4b2o37b2o4b2o$2bob2o
4b2obo15b2o16bob2o4b2obo$2bo10bo13bo4bo14bo10bo$2bo4b2o4bo12bo6bo13bo
4b2o4bo$2bo4b2o4bo11bo8bo12bo4b2o4bo$3bo8bo12b2ob4ob2o13bo8bo$2b2o2bo
2bo2b2o33b2o2bo2bo2b2o$5bo4bo39bo4bo$27b2o2b2o$3bo8bo14b2o2b2o15bo8bo$
b2ob2o4b2ob2o31b2ob2o4b2ob2o$o5bo2bo5bo13b2o14bo5bo2bo5bo$b2ob2o4b2ob
2o13b4o14b2ob2o4b2ob2o$27b2o2b2o$27bo4bo$29b2o$27bo4bo$27bo4bo$22bo14b
o$21bobo4bo2bo4bobo$24bo3b4o3bo$21bo16bo$23b2o10b2o$22b3o10b3o$27bo4bo
$25b2obo2bob2o$25b2o2b2o2b2o$25b2o6b2o$26b2ob2ob2o$26b2ob2ob2o3$24b3o
6b3o$23bo3bo4bo3bo$26bo6bo$23b2o10b2o!
Unfortunately, I couldn't make this work with any of the currently known ships.
-Matthias Merzenich

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Re: Spaceship Discussion Thread

Post by Sokwe » August 31st, 2016, 9:11 pm

Here is a c/5 orthogonal spaceship with a very small p10 part:

Code: Select all

x = 20, y = 214, rule = B3/S23
9b2o$9b2o$7bob2obo$5b3o4b3o$2b2o12b2o$2b2o2bob4obo2b2o$6bobo2bobo2$5b
2o6b2o$2b6o4b6o$2bobo10bobo$2bob2o8b2obo$2bob2o8b2obo$b2ob2o8b2ob2o$b
2obo10bob2o$2bobo10bobo$4bo2b2o2b2o2bo$3bo4bo2bo4bo$9b2o$8bo2bo2$4b4o
4b4o$b3o2b2ob2ob2o2b3o$3bo5b2o5bo$b2obob3o2b3obob2o$3b3o3b2o3b3o$3bo
12bo$5b2o2b2o2b2o$5b10o$5bob2o2b2obo$7bo4bo$8bo2bo$6bobo2bobo$5b2ob4ob
2o$5b2ob4ob2o$6bo6bo$5b3o4b3o$3bobo8bobo$2bo14bo$2b2ob2o6b2ob2o$5b2o6b
2o$4b2ob6ob2o$2b2obo8bob2o$6bo6bo3$6b8o$6b2o4b2o$6b3o2b3o$7bo4bo$6b3o
2b3o$6bo2b2o2bo$6bo2b2o2bo$6bo6bo2$5b2obo2bob2o$7b2o2b2o2$4b2o8b2o$4b
2obo4bob2o$3bob4o2b4obo$3b2o10b2o$3bo5b2o5bo$3bo12bo$3bo3bo4bo3bo$4b3o
2b2o2b3o$6b2o4b2o$6b2o4b2o$b3ob2o6b2ob3o$2bob2o8b2obo$7b6o$7b2o2b2o$3b
o12bo$3b3o3b2o3b3o$2b2o12b2o$6b2o4b2o$6bo6bo$9b2o$8b4o$7b2o2b2o$7bo4bo
$8bo2bo$7b2o2b2o2$7bo4bo$6b3o2b3o$5b3o4b3o$5b2o6b2o$5bo8bo2$7b2o2b2o$
7b2o2b2o$8b4o$3b4o6b4o$2bo2b2o6b2o2bo$3bo4bo2bo4bo$7b2o2b2o$3bo3bob2ob
o3bo$3bo4bo2bo4bo$3bo4b4o4bo$4bo10bo$9b2o$7bo4bo$6bo6bo$3b3obo4bob3o$
3b3obo4bob3o$3b3o8b3o$4bo3bo2bo3bo$4bo3b4o3bo$4bo10bo$5bo8bo$5bo8bo2$
7b2o2b2o$5b2o2b2o2b2o$7b2o2b2o$4b2o2b4o2b2o$4b3o6b3o$5bo8bo$4bob2ob2ob
2obo$2b2o2b3o2b3o2b2o$7bo4bo2$2b2ob4o2b4ob2o$3bo2b3o2b3o2bo$4b4ob2ob4o
$3bo2bo6bo2bo$4bo2bo4bo2bo$4b2obo4bob2o$4bo2b2o2b2o2bo$5bobo4bobo2$6b
2o4b2o$5bo2bo2bo2bo$4b4o4b4o3$b3ob3o4b3ob3o$b2o3b2o4b2o3b2o2$b2o3b2o4b
2o3b2o$o5bobo2bobo5bo$obo14bobo$3bo12bo$bo16bo$4b2o8b2o$4b2o8b2o$3b3o
8b3o$4b3o6b3o$6bo6bo$6bo6bo$6b3o2b3o$7b2o2b2o$6b3o2b3o2$7bob2obo$6bo6b
o$7bo4bo$8b4o$5b2o6b2o$5b2o6b2o$5bobo4bobo$7bo4bo$6bobo2bobo2$7bo4bo2$
8bo2bo$6b2ob2ob2o$3b4o6b4o$2bob3o6b3obo$2bo4bo4bo4bo$6bobo2bobo$6b3o2b
3o$7b2o2b2o$b3o12b3o$3bo12bo$3bo12bo$b2o14b2o2$3b3o8b3o$4b2o8b2o$3b6o
2b6o2$7bo4bo$6b2o4b2o$3bobobob2obobobo$2bo2bo3b2o3bo2bo$2bo4bob2obo4bo
$2bob2o3b2o3b2obo$4bo10bo$5bo3b2o3bo$8b4o$3b3o8b3o$4bo10bo$5b2o6b2o$6b
2o4b2o$5bo2bo2bo2bo$7bo4bo$7bo4bo$8bo2bo$7b6o$4b3ob4ob3o$3bo12bo$2bo
14bo$2bo3b2ob2ob2o3bo$5b2o6b2o$2b2o2bo6bo2b2o$4bob2o4b2obo$8b4o$8b4o$
7bo4bo$6bo6bo$7b2o2b2o!
I was hoping to find a width-18 ship, but it seems that the back p5 part couldn't be completed at that width.
-Matthias Merzenich

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calcyman
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Re: Spaceship Discussion Thread

Post by calcyman » September 4th, 2016, 8:19 am

It can be made glide-symmetric:

Code: Select all

x = 20, y = 214, rule = B3/S23
9b2o$9b2o$7bob2obo$5b3o4b3o$2b2o12b2o$2b2o2bob4obo2b2o$6bobo2bobo2$5b
2o6b2o$2b6o4b6o$2bobo10bobo$2bob2o8b2obo$2bob2o8b2obo$b2ob2o8b2ob2o$b
2obo10bob2o$2bobo10bobo$4bo2b2o2b2o2bo$3bo4bo2bo4bo$9b2o$8bo2bo2$4b4o
4b4o$b3o2b2ob2ob2o2b3o$3bo5b2o5bo$b2obob3o2b3obob2o$3b3o3b2o3b3o$3bo
12bo$5b2o2b2o2b2o$5b10o$5bob2o2b2obo$7bo4bo$8bo2bo$6bobo2bobo$5b2ob4ob
2o$5b2ob4ob2o$6bo6bo$5b3o4b3o$3bobo8bobo$2bo14bo$2b2ob2o6b2ob2o$5b2o6b
2o$4b2ob6ob2o$2b2obo8bob2o$6bo6bo3$6b8o$6b2o4b2o$6b3o2b3o$7bo4bo$6b3o
2b3o$6bo2b2o2bo$6bo2b2o2bo$6bo6bo2$5b2obo2bob2o$7b2o2b2o2$4b2o8b2o$4b
2obo4bob2o$3bob4o2b4obo$3b2o10b2o$3bo5b2o5bo$3bo12bo$3bo3bo4bo3bo$4b3o
2b2o2b3o$6b2o4b2o$6b2o4b2o$b3ob2o6b2ob3o$2bob2o8b2obo$7b6o$7b2o2b2o$3b
o12bo$3b3o3b2o3b3o$2b2o12b2o$6b2o4b2o$6bo6bo$9b2o$8b4o$7b2o2b2o$7bo4bo
$8bo2bo$7b2o2b2o2$7bo4bo$6b3o2b3o$5b3o4b3o$5b2o6b2o$5bo8bo2$7b2o2b2o$
7b2o2b2o$8b4o$3b4o6b4o$2bo2b2o6b2o2bo$3bo4bo2bo4bo$7b2o2b2o$3bo3bob2ob
o3bo$3bo4bo2bo4bo$3bo4b4o4bo$4bo10bo$9b2o$7bo4bo$6bo6bo$3b3obo4bob3o$
3b3obo4bob3o$3b3o8b3o$4bo3bo2bo3bo$3b2o3b4o3bo$4bo10bo$5bo8bo$5bo8bo2$
7b2o2b2o$5b2o2b2o2b2o$7b2o2b2o$4b2o2b4o2b2o$4b3o6b3o$5bo8bo$4bob2ob2ob
2obo$2b2o2b3o2b3o2b2o$7bo4bo2$2b2ob4o2b4ob2o$3bo2b3o2b3o2bo$4b4ob2ob4o
$3bo2bo6bo2bo$4bo2bo4bo2bo$4b2obo4bob2o$4bo2b2o2b2o2bo$5bobo4bobo2$6b
2o4b2o$5bo2bo2bo2bo$4b4o4b4o3$b3ob3o4b3ob3o$b2o3b2o4b2o3b2o2$b2o3b2o4b
2o3b2o$o5bobo2bobo5bo$obo14bobo$3bo12bo$bo16bo$4b2o8b2o$4b2o8b2o$3b3o
8b3o$4b3o6b3o$6bo6bo$6bo6bo$6b3o2b3o$7b2o2b2o$6b3o2b3o2$7bob2obo$6bo6b
o$7bo4bo$8b4o$5b2o6b2o$5b2o6b2o$5bobo4bobo$7bo4bo$6bobo2bobo2$7bo4bo2$
8bo2bo$6b2ob2ob2o$3b4o6b4o$2bob3o6b3obo$2bo4bo4bo4bo$6bobo2bobo$6b3o2b
3o$7b2o2b2o$b3o12b3o$3bo12bo$3bo12bo$b2o14b2o2$3b3o8b3o$4b2o8b2o$3b6o
2b6o2$7bo4bo$6b2o4b2o$3bobobob2obobobo$2bo2bo3b2o3bo2bo$2bo4bob2obo4bo
$2bob2o3b2o3b2obo$4bo10bo$5bo3b2o3bo$8b4o$3b3o8b3o$4bo10bo$5b2o6b2o$6b
2o4b2o$5bo2bo2bo2bo$7bo4bo$7bo4bo$8bo2bo$7b6o$4b3ob4ob3o$3bo12bo$2bo
14bo$2bo3b2ob2ob2o3bo$5b2o6b2o$2b2o2bo6bo2b2o$4bob2o4b2obo$8b4o$8b4o$
7bo4bo$6bo6bo$7b2o2b2o!
What do you do with ill crystallographers? Take them to the mono-clinic!

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Re: Spaceship Discussion Thread

Post by Sokwe » September 4th, 2016, 8:27 am

Here's a 2c/6 ship that I found while testing a modification of zfind:

Code: Select all

x = 19, y = 90, rule = B3/S23
6bo5bo$2b2obobo3bobob2o$2b2o4bobo4b2o$2b2o4bobo4b2o$4b3obobob3o$2o4bob
obobo4b2o$2bo2bo2bobo2bo2bo$8bobo$2obo4bobo4bob2o$3b4obobob4o$b3ob2obo
bob2ob3o$b2o5bobo5b2o$2bo5bobo5bo$2bo5bobo5bo$2bo2b2obobob2o2bo$2bo2b
2obobob2o2bo$4bo3bobo3bo$2o5b2ob2o5b2o$4b2o2bobo2b2o$bo3b2obobob2o3bo$
bo3b2obobob2o3bo$obo3bobobobo3bobo$o7bobo7bo$4bobobobobobo$3b3ob2ob2ob
3o$3b5o3b5o$7b2ob2o$3b2o9b2o$2bo2bo7bo2bo$3bobo7bobo$5b2o5b2o$3bobo7bo
bo$2b2obob2ob2obob2o$2obo2bobobobo2bob2o$3obo9bob3o$3b2ob2o3b2ob2o$2bo
5bobo5bo$8bobo$2b2o2bo5bo2b2o2$5b2o5b2o2$7bo3bo$5bobo3bobo2$3b2o9b2o$
3bo2bo5bo2bo$5bobo3bobo$5bobo3bobo$8bobo$5b3o3b3o$3b2o2bo3bo2b2o$4bo9b
o$2bo3bobobobo3bo$8bobo$5b3o3b3o2$4b3o5b3o$4bobo5bobo$6bo5bo$5bo7bo$5b
2o5b2o$3bo3bo3bo3bo$2bo4b2ob2o4bo$bo6bobo6bo$o2bo2bo5bo2bo2bo$bobob3o
3b3obobo$5bobo3bobo$4bo3bobo3bo$4bo3bobo3bo2$6bobobobo$5bo7bo$4b2o7b2o
$5bo2bobo2bo$6b3ob3o$5bo2bobo2bo$5b2obobob2o$8bobo$3bo3bo3bo3bo$3bo2bo
5bo2bo$5bo7bo$3bo11bo$2bo2bo7bo2bo$b2obo2b2ob2o2bob2o$4b2o2bobo2b2o$4b
3obobob3o$b2o4b2ob2o4b2o$bob2o2b2ob2o2b2obo$7b2ob2o!
The leading p3 part can be reduced at the cost of symmetry:

Code: Select all

x = 23, y = 71, rule = B3/S23
14b2o$14b2ob2o$13bobo2b4o$12bo4bo4bo$12bo7b2o$12bo$6b3o5b3o$2bob2o3bo
7bo$b3o3bobo5bobo$o3bo4b2o6b2o$bo7b3o5b3o$7bobo5bobo$6b2o6b2o$5bo3bo3b
o3bo$9bo7bo$6bob2o4bob2o$6bo7bo$6b3o5b3o2$7bo7bo2$7b2o5b2o2$9bo3bo$7bo
bo3bobo2$5b2o9b2o$5bo2bo5bo2bo$7bobo3bobo$7bobo3bobo$10bobo$7b3o3b3o$
5b2o2bo3bo2b2o$6bo9bo$4bo3bobobobo3bo$10bobo$7b3o3b3o2$6b3o5b3o$6bobo
5bobo$8bo5bo$7bo7bo$7b2o5b2o$5bo3bo3bo3bo$4bo4b2ob2o4bo$3bo6bobo6bo$2b
o2bo2bo5bo2bo2bo$3bobob3o3b3obobo$7bobo3bobo$6bo3bobo3bo$6bo3bobo3bo2$
8bobobobo$7bo7bo$6b2o7b2o$7bo2bobo2bo$8b3ob3o$7bo2bobo2bo$7b2obobob2o$
10bobo$5bo3bo3bo3bo$5bo2bo5bo2bo$7bo7bo$5bo11bo$4bo2bo7bo2bo$3b2obo2b
2ob2o2bob2o$6b2o2bobo2b2o$6b3obobob3o$3b2o4b2ob2o4b2o$3bob2o2b2ob2o2b
2obo$9b2ob2o!
-Matthias Merzenich

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muzik
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Re: Spaceship Discussion Thread

Post by muzik » September 4th, 2016, 3:27 pm

The wiki status page mentions p28, p32 and p36 c/2 spaceships, can someone give me RLEs of these?

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