For discussion of specific patterns or specific families of patterns, both newly-discovered and well-known.
muzik
Posts: 3497
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

A reaction posted here earlier by fsrm:

Code: Select all

x = 5, y = 3, rule = B3/S23
o2b2o\$2b3o\$o2b2o!
Are there any p7 or p14 oscillators that can put that two-dot spark there?
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

gmc_nxtman
Posts: 1147
Joined: May 26th, 2015, 7:20 pm

Another H->G1 in passing:

Code: Select all

x = 64, y = 68, rule = LifeHistory
47.2A\$48.A\$45.3A\$45.A\$42.3B\$41.5B\$40.6B\$11.2A27.8B\$11.2A27.8B\$34.B4.
9B\$33.3B3.11B4.D\$5.2A24.6B2.13B.3D\$5.2A18.4B2.7B.13BD2B2D\$9.2A12.28B.
5B\$9.2A11.4BD30B\$22.4BDBD30B\$22.4B3DB2A28B\$22.6BDB2A28B\$4.2A16.38B\$4.
2A21.31B.B2A\$29.B2.24B3.BA.A\$31.27B4.A\$30.25B.2A4.2A\$29.9B.15B2.A\$28.
4B.20B4.3A\$27.4B2.4B.12B9.A\$17.3D6.4B8.14B\$18.D6.4B9.15B\$16.3D5.4B11.
13B\$6.2A15.4B13.10B\$6.A15.4B17.5B\$4.A.A15.3B19.6B\$2.3A.2A14.2B24.2A\$.
A20.B19.A5.A\$2.3A.2A33.A.A5.3A\$4.A.2A33.A.A7.A\$40.2A.3A\$46.A\$40.2A.3A
\$40.2A.A2\$2A\$2A2\$42.2A\$42.2A7\$40.2A.A\$40.2A.3A\$46.A\$40.2A.3A\$41.A.A\$
41.A.A\$42.A3\$33.2A\$14.2A17.2A\$14.2A2\$28.C\$27.3C\$27.C.2C!

muzik
Posts: 3497
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

A 25P3H1V0.2 (can we come to a consensus for this thing's name already?) eater:

Code: Select all

x = 19, y = 14, rule = B3/S23
o9b2o\$3o7b2o\$3bo\$2b2o6\$8bob2o\$4b3ob2obob2o\$3bo6b2o2b4o\$4b2o3bo3bo4bo\$
16b2o!
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

Scorbie
Posts: 1388
Joined: December 7th, 2013, 1:05 am

muzik wrote:A 25P3H1V0.2 (can we come to a consensus for this thing's name already?) eater:

Code: Select all

x = 19, y = 14, rule = B3/S23
o9b2o\$3o7b2o\$3bo\$2b2o6\$8bob2o\$4b3ob2obob2o\$3bo6b2o2b4o\$4b2o3bo3bo4bo\$
16b2o!
I think LifeWiki is the only one that says it the other way around, so why dont we just edit LifeWiki?
Best wishes to you, Scorbie

Scorbie
Posts: 1388
Joined: December 7th, 2013, 1:05 am

gmc_nxtman wrote:Another H->G1 in passing:

Code: Select all

x = 64, y = 68, rule = LifeHistory
47.2A\$48.A\$45.3A\$45.A\$42.3B\$41.5B\$40.6B\$11.2A27.8B\$11.2A27.8B\$34.B4.
9B\$33.3B3.11B4.D\$5.2A24.6B2.13B.3D\$5.2A18.4B2.7B.13BD2B2D\$9.2A12.28B.
5B\$9.2A11.4BD30B\$22.4BDBD30B\$22.4B3DB2A28B\$22.6BDB2A28B\$4.2A16.38B\$4.
2A21.31B.B2A\$29.B2.24B3.BA.A\$31.27B4.A\$30.25B.2A4.2A\$29.9B.15B2.A\$28.
4B.20B4.3A\$27.4B2.4B.12B9.A\$17.3D6.4B8.14B\$18.D6.4B9.15B\$16.3D5.4B11.
13B\$6.2A15.4B13.10B\$6.A15.4B17.5B\$4.A.A15.3B19.6B\$2.3A.2A14.2B24.2A\$.
A20.B19.A5.A\$2.3A.2A33.A.A5.3A\$4.A.2A33.A.A7.A\$40.2A.3A\$46.A\$40.2A.3A
\$40.2A.A2\$2A\$2A2\$42.2A\$42.2A7\$40.2A.A\$40.2A.3A\$46.A\$40.2A.3A\$41.A.A\$
41.A.A\$42.A3\$33.2A\$14.2A17.2A\$14.2A2\$28.C\$27.3C\$27.C.2C!
The forst component is pretty interesting! Is it known?
Best wishes to you, Scorbie

muzik
Posts: 3497
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Gun based on it:

Code: Select all

x = 49, y = 49, rule = B3/S23
31b2o\$31b2o5b2o\$38b2o3\$7b2o27b2o\$7b2o27b2o\$42b2o\$42b2o\$b2o\$b2o\$5b2o\$5b
2o4\$2o\$2o7\$13b3o\$14bo\$12b3o5\$47b2o\$47b2o4\$42b2o\$42b2o\$46b2o\$46b2o\$5b2o
\$5b2o\$11b2o27b2o\$11b2o27b2o3\$9b2o\$9b2o5b2o\$16b2o!

Wiki article worthy?
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

gmc_nxtman
Posts: 1147
Joined: May 26th, 2015, 7:20 pm

Scorbie wrote:
gmc_nxtman wrote:Another H->G1 in passing:

Code: Select all

x = 64, y = 68, rule = LifeHistory
47.2A\$48.A\$45.3A\$45.A\$42.3B\$41.5B\$40.6B\$11.2A27.8B\$11.2A27.8B\$34.B4.
9B\$33.3B3.11B4.D\$5.2A24.6B2.13B.3D\$5.2A18.4B2.7B.13BD2B2D\$9.2A12.28B.
5B\$9.2A11.4BD30B\$22.4BDBD30B\$22.4B3DB2A28B\$22.6BDB2A28B\$4.2A16.38B\$4.
2A21.31B.B2A\$29.B2.24B3.BA.A\$31.27B4.A\$30.25B.2A4.2A\$29.9B.15B2.A\$28.
4B.20B4.3A\$27.4B2.4B.12B9.A\$17.3D6.4B8.14B\$18.D6.4B9.15B\$16.3D5.4B11.
13B\$6.2A15.4B13.10B\$6.A15.4B17.5B\$4.A.A15.3B19.6B\$2.3A.2A14.2B24.2A\$.
A20.B19.A5.A\$2.3A.2A33.A.A5.3A\$4.A.2A33.A.A7.A\$40.2A.3A\$46.A\$40.2A.3A
\$40.2A.A2\$2A\$2A2\$42.2A\$42.2A7\$40.2A.A\$40.2A.3A\$46.A\$40.2A.3A\$41.A.A\$
41.A.A\$42.A3\$33.2A\$14.2A17.2A\$14.2A2\$28.C\$27.3C\$27.C.2C!
The forst component is pretty interesting! Is it known?
It's in the Elementary Conduits collection, as "BF187H".
muzik wrote:Gun based on it:

Code: Select all

x = 49, y = 49, rule = B3/S23
31b2o\$31b2o5b2o\$38b2o3\$7b2o27b2o\$7b2o27b2o\$42b2o\$42b2o\$b2o\$b2o\$5b2o\$5b
2o4\$2o\$2o7\$13b3o\$14bo\$12b3o5\$47b2o\$47b2o4\$42b2o\$42b2o\$46b2o\$46b2o\$5b2o
\$5b2o\$11b2o27b2o\$11b2o27b2o3\$9b2o\$9b2o5b2o\$16b2o!

Wiki article worthy?
Umm... that is David Buckingham's Machine Gun and has been known for at least 15 years. Check Chris C's gun collection.

muzik
Posts: 3497
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Right then.

Still, should it have a wiki article?
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

gmc_nxtman
Posts: 1147
Joined: May 26th, 2015, 7:20 pm

muzik wrote:Right then.

Still, should it have a wiki article?
Maybe. IIRC, it was the first Herschel-based gun, which may lend it some historical significance.

simsim314
Posts: 1702
Joined: February 10th, 2014, 1:27 pm

muzik wrote:Still, should it have a wiki article?
How about wiki article with the whole gun collection? I know it's kinda big request, on the other hand - guns are quite important, and the fact that there is only handful of guns in the wiki, makes the wiki lacking quite basic information. At least a mention of some sort that the collection exists, and an effort was done latelly to improve the gun collection using syringe is kinda important info.

The same goes for Herschel conduits - wiki lacks basic intro, while in the past two-three years there was some huge advance in this area.

Goldtiger997
Posts: 545
Joined: June 21st, 2016, 8:00 am
Location: 11.329903°N 142.199305°E

I have constructed a period 232 ak-47 breeder (it was too big to show in the life viewer so I uploaded it as an attachment).

Is this interesting enough to be worth posting, or is it kind of trivial?
Attachments
ak-47 p232 breeder.rle
Last edited by Goldtiger997 on August 4th, 2019, 3:11 am, edited 1 time in total.

simsim314
Posts: 1702
Joined: February 10th, 2014, 1:27 pm

Goldtiger997 wrote:Is this interesting enough to be worth posting
It's definitely worth posting, because some (real) work has been done to construct it.
Goldtiger997 wrote: is it kind of trivial?
I think it's kinda trivial indeed, but it's a good practice.

Maybe it's a good idea to have a seperate thread for constructions of this sort.

Scorbie
Posts: 1388
Joined: December 7th, 2013, 1:05 am

I agree with simsim314. Nice work.
Goldtiger997 wrote:(it was to big to show in the life viewer so I uploaded it as an attachment).
You can just put rle code inside code tags. We can copy that to clipboard and paste it into golly. (Unless the rle's too long to fit on one post.)
Best wishes to you, Scorbie

dvgrn
Moderator
Posts: 5873
Joined: May 17th, 2009, 11:00 pm
Contact:

Scorbie wrote:You can just put rle code inside code tags. We can copy that to clipboard and paste it into golly. (Unless the rle's too long to fit on one post.)
Yeah, it's over 100K (well, over 100,000 bytes anyway) and the current forum limit is only 60,000 bytes. Sometimes saving as a macrocell file is a useful trick, but it doesn't help in this case.

A Lua or Python "pattern script" version of this could be packed into 10K or less, and under 5K wouldn't surprise me, so that really seems like the way to go for a forum-quotable pattern.

muzik
Posts: 3497
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Code: Select all

x = 15, y = 5, rule = LifeHistory
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

Posts: 1905
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

muzik wrote:

Code: Select all

x = 15, y = 5, rule = LifeHistory
Unfortunately you can't turn the mid-flip beehive into any sort of induction coil, so this doesn't really work.
This doesn't work either.

Code: Select all

x = 27, y = 3, rule = LifeHistory
.2A2.A.A5.A5.A.A2.2A\$A2.A.A2.A3.A.A3.A2.A.A2.A\$.2A2.A.A5.A5.A.A2.2A!
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

muzik
Posts: 3497
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Fiddling with stuff here: could almost knightship be positioned to support this knightwise wave?

Code: Select all

x = 192, y = 344, rule = B3/S23
bo\$obo\$o\$3o2\$4bo\$3bobo\$3bo\$3b3o2\$7bo\$6bobo\$6bo\$6b3o2\$10bo\$9bobo\$9bo\$9b
3o2\$13bo\$12bobo\$12bo\$12b3o2\$16bo\$15bobo\$15bo\$15b3o2\$19bo\$18bobo\$18bo\$
18b3o2\$22bo\$21bobo\$21bo\$21b3o2\$25bo\$24bobo\$24bo\$24b3o2\$28bo\$27bobo\$27b
o\$27b3o2\$31bo\$30bobo\$30bo\$30b3o2\$34bo\$33bobo\$33bo\$33b3o2\$37bo\$36bobo\$
36bo\$36b3o2\$40bo\$39bobo\$39bo\$39b3o2\$43bo\$42bobo\$42bo\$42b3o2\$46bo\$45bob
o\$45bo\$45b3o2\$49bo\$48bobo\$48bo\$48b3o2\$52bo\$51bobo\$51bo\$51b3o2\$55bo\$54b
obo\$54bo\$54b3o2\$58bo\$57bobo\$57bo\$57b3o2\$61bo\$60bobo\$60bo\$60b3o2\$64bo\$
63bobo\$63bo\$63b3o2\$67bo\$66bobo\$66bo\$66b3o2\$70bo\$69bobo\$69bo\$69b3o2\$73b
o\$72bobo\$72bo\$72b3o2\$76bo\$75bobo\$75bo\$75b3o2\$79bo\$78bobo\$78bo\$78b3o2\$
82bo\$81bobo\$81bo\$81b3o2\$85bo\$84bobo\$84bo\$84b3o2\$88bo\$87bobo\$87bo\$87b3o
2\$91bo\$90bobo\$90bo\$90b3o2\$94bo\$93bobo\$93bo\$93b3o2\$97bo\$96bobo\$96bo\$96b
3o2\$100bo\$99bobo\$99bo\$99b3o2\$103bo\$102bobo\$102bo\$102b3o2\$106bo\$105bobo
\$105bo\$105b3o2\$109bo\$108bobo\$108bo\$108b3o2\$112bo\$111bobo\$111bo\$111b3o
2\$115bo\$114bobo\$114bo\$114b3o2\$118bo\$117bobo\$117bo\$117b3o2\$121bo\$120bob
o\$120bo\$120b3o2\$124bo\$123bobo\$123bo\$123b3o2\$127bo\$126bobo\$126bo\$126b3o
2\$130bo\$129bobo\$129bo\$129b3o2\$133bo\$132bobo\$132bo\$132b3o2\$136bo\$135bob
o\$135bo\$135b3o2\$139bo\$138bobo\$138bo\$138b3o2\$142bo\$141bobo\$141bo\$141b3o
2\$145bo\$144bobo\$144bo\$144b3o2\$148bo\$147bobo\$147bo\$147b3o2\$151bo\$150bob
o\$150bo\$150b3o2\$154bo\$153bobo\$153bo\$153b3o2\$157bo\$156bobo\$156bo\$156b3o
2\$160bo\$159bobo\$159bo\$159b3o2\$163bo\$162bobo\$162bo\$162b3o2\$166bo\$165bob
o\$165bo\$165b3o2\$169bo\$168bobo\$168bo\$168b3o2\$172bo\$171bobo\$171bo\$171b3o
2\$175bo\$174bobo\$174bo\$174b3o2\$178bo\$177bobo\$177bo\$177b3o2\$181bo\$180bob
o\$180bo\$180b3o2\$184bo\$183bobo\$183bo\$183b3o2\$187bo\$186bobo\$186bo\$186b3o
2\$190bo\$189bobo\$189bo\$189b3o7\$176bo\$171b2o2bo\$171bob2o\$170bo5b2o\$166bo
bo2bo\$165bo\$165bo3bo2b3ob2o\$165bo3bo4bo\$170bob2o\$166bo3bob2o\$165b2ob3o
\$169b2obo\$165b2o2b3o\$165b2obo\$168b2o4b2o\$166b3o\$167bo2b3ob2o\$168b2o2b
2o\$169b3o!
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

Gamedziner
Posts: 796
Joined: May 30th, 2016, 8:47 pm
Location: Milky Way Galaxy: Planet Earth

Piston turner:

Code: Select all

...o....oo\$
..o.o..o.o\$
.o..o..o\$
o...o..o.o\$
.ooo....oo\$
\$
\$
.ooo\$
o...o\$
oo.oo

Code: Select all

x = 81, y = 96, rule = LifeHistory
58.2A\$58.2A3\$59.2A17.2A\$59.2A17.2A3\$79.2A\$79.2A2\$57.A\$56.A\$56.3A4\$27.
A\$27.A.A\$27.2A21\$3.2A\$3.2A2.2A\$7.2A18\$7.2A\$7.2A2.2A\$11.2A11\$2A\$2A2.2A
\$4.2A18\$4.2A\$4.2A2.2A\$8.2A!

muzik
Posts: 3497
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Can any objects be place on the "fuse" end of this still life to form an oscillator?

Code: Select all

x = 7, y = 7, rule = B3/S23
2bo\$bobo\$bo2bo\$2o3bo\$6bo\$3b3o\$3bo!
This one, based off of jam, does not survive:

Code: Select all

x = 10, y = 10, rule = B3/S23
6bo\$4b3o\$3bo\$2bobo3b2o\$3o2bo2bo\$6bobo\$2b2o3bo\$3bob2o\$5bo\$5bo!
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

Posts: 1905
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

muzik wrote:This one, based off of jam, does not survive:

Code: Select all

x = 10, y = 10, rule = B3/S23
6bo\$4b3o\$3bo\$2bobo3b2o\$3o2bo2bo\$6bobo\$2b2o3bo\$3bob2o\$5bo\$5bo!
Of course it doesn't; you can't just stack two rotors on top of one another and expect it to work.
If you want to look for some just get WLS and look for a p3 with the fuse cells always ON and the cells "behind" the fuse always OFF.
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

muzik
Posts: 3497
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

I'm looking for any period actually.
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

Posts: 1905
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

Then do any period. The period you search for is independent (mostly) of your initial conditions.
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

Gamedziner
Posts: 796
Joined: May 30th, 2016, 8:47 pm
Location: Milky Way Galaxy: Planet Earth

The still-life can be made symmetric:

Code: Select all

4bo\$3bobo\$3bo2bo\$b3o3bo\$o7bo\$bo3b3o\$2bo2bo\$3bobo\$4bo!

I ended up making this still-life when trying to edit the symmetric variant (after making it).

Code: Select all

6b2o\$5bo2bo\$4bob2obo\$4bo3bobo\$2b3o3bobo\$bo7bo\$obo3b3o\$obo3bo\$bob2obo\$2bo2bo\$3b2o!

Code: Select all

x = 81, y = 96, rule = LifeHistory
58.2A\$58.2A3\$59.2A17.2A\$59.2A17.2A3\$79.2A\$79.2A2\$57.A\$56.A\$56.3A4\$27.
A\$27.A.A\$27.2A21\$3.2A\$3.2A2.2A\$7.2A18\$7.2A\$7.2A2.2A\$11.2A11\$2A\$2A2.2A
\$4.2A18\$4.2A\$4.2A2.2A\$8.2A!

Gamedziner
Posts: 796
Joined: May 30th, 2016, 8:47 pm
Location: Milky Way Galaxy: Planet Earth

A stabilization of the Chicken wire agar:

Code: Select all

15b2o\$14bo2bo\$12bo2b2o2bo\$11bob2o2b2obo\$11bo3b2o3bo\$9b2o2b2o2b2o2b2o\$8bo2b2o2b2o2b2o2bo\$7bob2o2b2o2b2o2b2obo\$7bo3b2o2b2o2b2o3bo\$5b2o2b2o2b2o2b2o2b2o2b2o\$4bo2b2o2b2o2b2o2b2o2b2o2bo\$3bob2o2b2o2b2o2b2o2b2o2b2obo\$3bo3b2o2b2o2b2o2b2o2b2o3bo\$b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o\$o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2bo\$b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o\$3b2o2b2o2b2o2b2o2b2o2b2o2b2o\$b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o\$o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2bo\$b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o\$3bo3b2o2b2o2b2o2b2o2b2o3bo\$3bob2o2b2o2b2o2b2o2b2o2b2obo\$4bo2b2o2b2o2b2o2b2o2b2o2bo\$5b2o2b2o2b2o2b2o2b2o2b2o\$7bo3b2o2b2o2b2o3bo\$7bob2o2b2o2b2o2b2obo\$8bo2b2o2b2o2b2o2bo\$9b2o2b2o2b2o2b2o\$11bo3b2o3bo\$11bob2o2b2obo\$12bo2b2o2bo\$14bo2bo\$15b2o!

Code: Select all

x = 81, y = 96, rule = LifeHistory
58.2A\$58.2A3\$59.2A17.2A\$59.2A17.2A3\$79.2A\$79.2A2\$57.A\$56.A\$56.3A4\$27.
A\$27.A.A\$27.2A21\$3.2A\$3.2A2.2A\$7.2A18\$7.2A\$7.2A2.2A\$11.2A11\$2A\$2A2.2A
\$4.2A18\$4.2A\$4.2A2.2A\$8.2A!