Spaceship Discussion Thread

 Posts: 480
 Joined: April 9th, 2013, 11:03 pm
Re: Spaceship Discussion Thread
One problem with the Pi wave stabilization problem is it's hard to stabilize it from the back. If there was a way to do that with a stream of spaceships then it could be possible to make a wave ship that synthesizes its own supports. But pi waves have a really low period for this sort of thing, so I'm not entirely sure such a reaction exists; at least, one that can be stuck onto the end of a normal pi wave.
Re: Spaceship Discussion Thread
The concept of a decently sized elementary 3c/10 ship still seems like something we could get our hands on before 2020.
If you look close enough at the front of the 3c/7 spaghetti monster, you can kind of make out the 3c/7 wave it can support (except not p28).
Either way, it seems a lot more likely than that c/26 orthogonal spaceship I proposed.
If you look close enough at the front of the 3c/7 spaghetti monster, you can kind of make out the 3c/7 wave it can support (except not p28).
Either way, it seems a lot more likely than that c/26 orthogonal spaceship I proposed.
Bored of using the Moore neighbourhood for everything? Introducing the Range2 von Neumann isotropic nontotalistic rulespace!
Re: Spaceship Discussion Thread
You can stabilize Pi waves with sideways gliders, so theoretically one could build a catepillar based on Pi waves, but so far no way was found to turn a Pi wave into a rake. I tried it, but found almost nothing interesting.Sphenocorona wrote:One problem with the Pi wave stabilization problem is it's hard to stabilize it from the back. If there was a way to do that with a stream of spaceships then it could be possible to make a wave ship that synthesizes its own supports.
Ivan Fomichev
Re: Spaceship Discussion Thread
Asking obvious questions like I normally do, is c/8 the fastest possible speed for a slope 3 spaceship, and c/10 the fastest for a slope 4? Since the fastest for a slope 0 (orthogonal) is c/2, a slope 1 (diagonal) c/4 and a slope 2 c/6, it should probably follow that pattern.
Also, has anyone tried putting almost knightship through a further search yet, to see if anything useful appears at the back end?
Also, has anyone tried putting almost knightship through a further search yet, to see if anything useful appears at the back end?
Bored of using the Moore neighbourhood for everything? Introducing the Range2 von Neumann isotropic nontotalistic rulespace!
 BlinkerSpawn
 Posts: 1906
 Joined: November 8th, 2014, 8:48 pm
 Location: Getting a snacker from RBee's
Re: Spaceship Discussion Thread
I couldn't find the Two Forbidden Directions thread when I tried to look for it, but that line of reasoning allows one to prove that in Life the shortest possible time in which a pattern can move (x,y) [with x >= y] is 2x+y generations.muzik wrote:Asking obvious questions like I normally do, is c/8 the fastest possible speed for a slope 3 spaceship, and c/10 the fastest for a slope 4? Since the fastest for a slope 0 (orthogonal) is c/2, a slope 1 (diagonal) c/4 and a slope 2 c/6, it should probably follow that pattern.
Also, has anyone tried putting almost knightship through a further search yet, to see if anything useful appears at the back end?
Such a proof can be obtained by "forbidding" the two directions closest to the pattern's direction of travel.

 Posts: 480
 Joined: April 9th, 2013, 11:03 pm
Re: Spaceship Discussion Thread
I personally think that specifying speed as (x,y)c/p rather than dc/p for ships that move in oblique directions is better practice, for the reason that the latter gets confusing, ambiguous, and misleading if you aren't VERY careful. You're either going to imply the ship is faster than it is, or you're going to imply that it's slower than it really is.
Though 2x+y might be the fastest for any arbitrary B3 rule; it seems more possible in that case.
I'm pretty sure that it's been actually been proven to be 2(x+y) generations, though. Otherwise slope 1 could move at 2*1 + 1 = 3 > c/3 diagonal. A spaceship can never out run a glider or a LWSS, and using those as a baseline gives 2(x+y) for the minimum possible period for a spaceship that moves by (x,y). This isn't rigorous but I'm fairly sure I've seen a rigorous proof of this.BlinkerSpawn wrote:I couldn't find the Two Forbidden Directions thread when I tried to look for it, but that line of reasoning allows one to prove that in Life the shortest possible time in which a pattern can move (x,y) [with x >= y] is 2x+y generations.
Though 2x+y might be the fastest for any arbitrary B3 rule; it seems more possible in that case.
Re: Spaceship Discussion Thread
In keeping with your theme, the obvious answer to this is "Yes". But nothing came of it, otherwise they would have posted it. I have myself run several searches with JLS trying to extend a (2, 1)c/7 partial in a rather ad hoc way, but haven't bothered to post any of the longer partials as it doesn't seem particularly promising or feel like it would be helpful to others. Unlike with gfind and zfind it is difficult to give concise negative results from WLS or JLS when incrementally expanding the search area in an attempt to continue the search further. I have on numerous occasions had wishful thoughts about a search utility which could automatically widen the search area of unsuccessful searches in a manner that is more finegrained than increasing the total width of an orthogonal search by 1 and restarting the search (easily done with a driver script for gfind or zfind). But that is fodder for a different thread.muzik wrote:Also, has anyone tried putting almost knightship through a further search yet, to see if anything useful appears at the back end?
Others have certainly done the same as me with knightship searches and I'm sure you will even find a few posted partials if you dig deep enough in the archives, but the majority of negative results will have been consigned to the bit bucket or are languishing in personal archives of past search runs and results.
The latest version of the 5S Project contains over 221,000 spaceships. Tabulated pages up to period 160 are available on the LifeWiki.
Re: Spaceship Discussion Thread
Bringing back up the embarrasing and kind of impossible concept of a c/26 orthogonal spaceship, how likely is it that we could somehow make an engineered spaceship using that reaction as a front end?
This one:
Of course, we would need to find some other crawlertype reaction that moves at c/26, which we don't seem to have, so a caterloopillarlike approach could be used.
Also, I've had an idea for a search program that could potentially catch a few of the lower hanging fruits: it would kind of randomise what it searches for (the period being a random number from 6 to 12, the symmetries being randomly chosen as well). If anyone wants to devise a program that runs along those lines, the elusive c/8 orthogonal could be hanging on a branch painted with camouflage colours.
This one:
Code: Select all
x = 13, y = 8, rule = B3/S23
ob2o$3o$bo3$10bobo$10b2o$11bo!
Also, I've had an idea for a search program that could potentially catch a few of the lower hanging fruits: it would kind of randomise what it searches for (the period being a random number from 6 to 12, the symmetries being randomly chosen as well). If anyone wants to devise a program that runs along those lines, the elusive c/8 orthogonal could be hanging on a branch painted with camouflage colours.
Bored of using the Moore neighbourhood for everything? Introducing the Range2 von Neumann isotropic nontotalistic rulespace!
Re: Spaceship Discussion Thread
Has anyone considered programming that, or is there such a search program that exists?
anyway, decided to post a few c/8 diagonal partials from another thread:
Not entirely sure about them. They seem to be tangled up in some weird indescribable mess. Might be worth running those through a search with zfind or such to see if it makes any differences.
Looking though the forum, I haven't seen any partials for slope 3 knightships...
anyway, decided to post a few c/8 diagonal partials from another thread:
Code: Select all
x = 24, y = 26, rule = B3/S23
bo$bob2obo5b2ob2o$obo3bo4b2o4bo3b3o$b2o3bo2b2obobo3bob2obo$2bo7bobo$b
2ob2obobobob2o$bo2b3o3bo2bo2bo$bo4b3o4bo2bo$bo3bo2b2o4bo$2bo10bo$3bo6b
4ob2o$2obo2b2o2b2o3bo$3b2ob2obo2b2o$obo2bob3o2bo$o3bo7b2o$3bo4bobo$2b
2o4bobobo$2bob3o$3b2o3bo$3bo$bob2o$2bobo$2bob2o$3bobo$o2bo$o!
Code: Select all
x = 15, y = 21, rule = B3/S23
2b2o$o3bo$o5b2o$bo3b3o$2b2o4bo4bo$2b2o8b2o$2b2o5bo2b2o$2bo2bo3bo2b3o$
3bo3bo4bobo$5b3o2b2o$5b2o4bobo$6b2o$5b4o$4b2o4bo$4bo3bobo$5b2o$6b2obo$
8b3o$10bo$10bo$10bo!
Looking though the forum, I haven't seen any partials for slope 3 knightships...
Bored of using the Moore neighbourhood for everything? Introducing the Range2 von Neumann isotropic nontotalistic rulespace!
Re: Spaceship Discussion Thread
If we already have successfully found 2c/8 and 4c/8 spaceships through searches, why do we not have c/8 and 3c/8 yet?
Similarly, we have the 3c/9 117P9H3V0, which I'm assuming was found with at least some help of a search program. So why no c/9, 2c/9 or 4c/9?
Similarly, we have the 3c/9 117P9H3V0, which I'm assuming was found with at least some help of a search program. So why no c/9, 2c/9 or 4c/9?
Bored of using the Moore neighbourhood for everything? Introducing the Range2 von Neumann isotropic nontotalistic rulespace!
 gmc_nxtman
 Posts: 1147
 Joined: May 26th, 2015, 7:20 pm
Re: Spaceship Discussion Thread
Probably because a 3c/9 or 4c/8 ship usually still has a period 2, 3, or 4 front end, which aren't as hard to find.muzik wrote:If we already have successfully found 2c/8 and 4c/8 spaceships through searches, why do we not have c/8 and 3c/8 yet?
Similarly, we have the 3c/9 117P9H3V0, which I'm assuming was found with at least some help of a search program. So why no c/9, 2c/9 or 4c/9?
Re: Spaceship Discussion Thread
muzik wrote:Also, I've had an idea for a search program that could potentially catch a few of the lower hanging fruits: it would kind of randomise what it searches for (the period being a random number from 6 to 12, the symmetries being randomly chosen as well). If anyone wants to devise a program that runs along those lines, the elusive c/8 orthogonal could be hanging on a branch painted with camouflage colours.
What you describe is more of a way of running search programs than the design of a new search program. You would need to provide a lot more detail about how the search should operate for it to qualify as a design. Have you tried gsearch? It tries random patterns with all symmetries and can detect ships of any period (up to some large maximum). It is very unlikely to uncover something at a new speed in Life though.muzik wrote:Has anyone considered programming that, or is there such a search program that exists?
The first one is a lost cause, as dvgrn explained at the time, but the second one is slightly more hopeful. Even so, the frontend only survives for one and a bit periods before exploding (not unusual for slow ship partials). I don't think anyone will pick up the torch on that one anytime soon.muzik wrote:anyway, decided to post a few c/8 diagonal partials from another thread
Here's my best attempt at a (3,1)c/8 knightship (from a width 11 search in gfind):muzik wrote:Looking though the forum, I haven't seen any partials for slope 3 knightships...
Code: Select all
x = 9, y = 13, rule = B3/S23
7b2o$4b2ob2o$2o4b2o$3o2bo$2b6o$2bo$b4ob2o$bo5bo$5bo$3b2o3bo$4bo2b2o$4b
3o$5bo!
The latest version of the 5S Project contains over 221,000 spaceships. Tabulated pages up to period 160 are available on the LifeWiki.
Re: Spaceship Discussion Thread
Natural longhook on block!wildmyron wrote:Here's my best attempt at a (3,1)c/8 knightship (from a width 11 search in gfind):muzik wrote:Looking though the forum, I haven't seen any partials for slope 3 knightships...Code: Select all
x = 9, y = 13, rule = B3/S23 7b2o$4b2ob2o$2o4b2o$3o2bo$2b6o$2bo$b4ob2o$bo5bo$5bo$3b2o3bo$4bo2b2o$4b 3o$5bo!
On a scale of 110 for promisingness I'd give this a 6.
So only the back end has a different period?gmc_nxtman wrote:Probably because a 3c/9 or 4c/8 ship usually still has a period 2, 3, or 4 front end, which aren't as hard to find.muzik wrote:If we already have successfully found 2c/8 and 4c/8 spaceships through searches, why do we not have c/8 and 3c/8 yet?
Similarly, we have the 3c/9 117P9H3V0, which I'm assuming was found with at least some help of a search program. So why no c/9, 2c/9 or 4c/9?
Still, there are a few front ends, like this c/8:
Code: Select all
x = 34, y = 22, rule = B3/S23
8$10bo8bo$9bobo6bobo$8bo2bo6bo2bo$9b2o8b2o$14b2o$12b2o2b2o$12bo4bo$12b
o4bo$11b8o$10b4o2b4o$9bo2bo4bo2bo$8bo3bo4bo3bo$9bo2bo4bo2bo!
Bored of using the Moore neighbourhood for everything? Introducing the Range2 von Neumann isotropic nontotalistic rulespace!
Re: Spaceship Discussion Thread
Here is plausible continuation:muzik wrote:Still, there are a few front ends, like this c/8:
Code: Select all
x = 25, y = 14, rule = B3/S23
2bo8bo8b2o$bobo6bobo2bo3b2obobo$o2bo5bo5bo2b2ob2o$b2o5b2o5bo3b2o$5b8o
7bo$5bo2b2o10b2ob2o$4bo3bo13bobo$4bo3bo13bobo$5bo2b2o10b2ob2o$5b8o7bo$
b2o5b2o5bo3b2o$o2bo5bo5bo2b2ob2o$bobo6bobo2bo3b2obobo$2bo8bo8b2o!
Re: Spaceship Discussion Thread
The partial I actually cut the front end off of (props to josh):simsim314 wrote:Here is plausible continuation:muzik wrote:Still, there are a few front ends, like this c/8:
Code: Select all
x = 25, y = 14, rule = B3/S23 2bo8bo8b2o$bobo6bobo2bo3b2obobo$o2bo5bo5bo2b2ob2o$b2o5b2o5bo3b2o$5b8o 7bo$5bo2b2o10b2ob2o$4bo3bo13bobo$4bo3bo13bobo$5bo2b2o10b2ob2o$5b8o7bo$ b2o5b2o5bo3b2o$o2bo5bo5bo2b2ob2o$bobo6bobo2bo3b2obobo$2bo8bo8b2o!
Code: Select all
x = 14, y = 35, rule = B3/S23
2bo8bo$bobo6bobo$o2bo6bo2bo$b2o8b2o$6b2o$4b2o2b2o$4bo4bo$4bo4bo$3b8o$
2b4o2b4o$bo2bo4bo2bo$o3bo4bo3bo$bo2bo4bo2bo3$b3o6b3o3$2bo8bo$b3o6b3o$
2ob3o2b3ob2o$obo2bo2bo2bobo$b2o3b2o3b2o$5bo2bo$bo3b4o3bo2$bo2bo4bo2bo$
2b3o4b3o$2bo8bo$b2o2b4o2b2o$14o$3o8b3o$6b2o$2o3b4o3b2o$o12bo!
Bored of using the Moore neighbourhood for everything? Introducing the Range2 von Neumann isotropic nontotalistic rulespace!
Re: Spaceship Discussion Thread
c/8 partials,not promising
Code: Select all
x = 60, y = 61, rule = B3/S23
3bo$b2obo4b2o$b2o5bobo$2obobobo$3o3bob2o$b2obob4o$b2o2bobo$7b2o$5bobo$
6bo$58b2o$57b3o$50b2o3b3o$50b2o2bo$50b2o3bob2o$51b3obo$6b2o2bo3bo29b3o
b2ob3o$6b2o2bobobo34b2o2b2o3bo$6b2o3bo41bo2b2o$7b3ob2o42b3obo$3ob2ob3o
bo2bo38b2o$5b2o2b2ob2o42b4o$9bo3b2o38b2o$13bo41b3obo$9b2ob2o39bo2b2o$
49b2o2b2o3bo$44b3ob2ob3o$51b3obo$50b2o3bob2o$50b2o2bo$50b2o3b3o$57b3o$
6b2o2b2o46b2o$4b4o$4bo3bob2o$5bo4b2o$3ob2obo2b2o2bo$2bo7bo$2b2ob2o2b2o
$3bobob2obo13$6bo3bo3b2o$6bo3b2obo$5b2o3b2ob2obo$5bobobo4bo$3ob2ob2ob
2ob4o$5bo2bob3ob2o$6b4o$12bo3bo$15b2o!
Current status: outside the continent of cellular automata. Specifically, not on the plain of life.
An awesome gun firing cool spaceships:
An awesome gun firing cool spaceships:
Code: Select all
x = 3, y = 5, rule = B2kn3ekq4i/S23ijkqr4eikry
2bo$2o$o$obo$b2o!
 BlinkerSpawn
 Posts: 1906
 Joined: November 8th, 2014, 8:48 pm
 Location: Getting a snacker from RBee's
Re: Spaceship Discussion Thread
That may be so but I, for one, can't say I've seen any partials quite like these before.GUYTU6J wrote:c/8 partials,not promisingCode: Select all
x = 60, y = 61, rule = B3/S23 3bo$b2obo4b2o$b2o5bobo$2obobobo$3o3bob2o$b2obob4o$b2o2bobo$7b2o$5bobo$ 6bo$58b2o$57b3o$50b2o3b3o$50b2o2bo$50b2o3bob2o$51b3obo$6b2o2bo3bo29b3o b2ob3o$6b2o2bobobo34b2o2b2o3bo$6b2o3bo41bo2b2o$7b3ob2o42b3obo$3ob2ob3o bo2bo38b2o$5b2o2b2ob2o42b4o$9bo3b2o38b2o$13bo41b3obo$9b2ob2o39bo2b2o$ 49b2o2b2o3bo$44b3ob2ob3o$51b3obo$50b2o3bob2o$50b2o2bo$50b2o3b3o$57b3o$ 6b2o2b2o46b2o$4b4o$4bo3bob2o$5bo4b2o$3ob2obo2b2o2bo$2bo7bo$2b2ob2o2b2o $3bobob2obo13$6bo3bo3b2o$6bo3b2obo$5b2o3b2ob2obo$5bobobo4bo$3ob2ob2ob 2ob4o$5bo2bob3ob2o$6b4o$12bo3bo$15b2o!
How did you find them?
Re: Spaceship Discussion Thread
By using wls for several months.I don't really understand what the options mean.BlinkerSpawn wrote:That may be so but I, for one, can't say I've seen any partials quite like these before.GUYTU6J wrote:c/8 partials,not promisingCode: Select all
rle
How did you find them?
I said "not promising"because the front ends can't go very long.
Current status: outside the continent of cellular automata. Specifically, not on the plain of life.
An awesome gun firing cool spaceships:
An awesome gun firing cool spaceships:
Code: Select all
x = 3, y = 5, rule = B2kn3ekq4i/S23ijkqr4eikry
2bo$2o$o$obo$b2o!
 BlinkerSpawn
 Posts: 1906
 Joined: November 8th, 2014, 8:48 pm
 Location: Getting a snacker from RBee's
Re: Spaceship Discussion Thread
At the very least the front ends are there.
The bottommost one looks the best at first glance.
Now that these have been found, maybe you could try extending these partials as an exercise for other search programs. I know gfind and zfind work, but there's compiling stuff that has to go on first that I haven't even really bothered to go through.
The bottommost one looks the best at first glance.
Now that these have been found, maybe you could try extending these partials as an exercise for other search programs. I know gfind and zfind work, but there's compiling stuff that has to go on first that I haven't even really bothered to go through.
Re: Spaceship Discussion Thread
When I enter "zfind b3s23 p8 k1" ,it immediately output:BlinkerSpawn wrote:At the very least the front ends are there.
The bottommost one looks the best at first glance.
Now that these have been found, maybe you could try extending these partials as an exercise for other search programs. I know gfind and zfind work, but there's compiling stuff that has to go on first that I haven't even really bothered to go through.
Code: Select all
Building lookup tables.
Lookup tables built.
31
o.....
..o...
...o..
....o.
o...o.
.o....
.oo...
.o....
.oo...
......
.oooo.
.....o
..ooo.
oooo..
......
o.....
...ooo
oo..oo
.oooo.
....o.
160
28
33554432
2636
o.....
.o....
.o....
o.....
......
......
..o...
oo.o..
.oo...
.oo...
......
.ooo..
.o..o.
.o.oo.
oo....
.o.o..
.ooo..
.oo.o.
......
...o..
ooooo.
168
56
67108864
5269
...o..
...oo.
..o...
....oo
..o...
.o..oo
.oo.oo
..o...
......
.ooo..
..o...
..o...
.oo...
o.o...
..oo..
o.o...
......
o...o.
......
.ooo..
.oo...
......
..o...
.ooo..
...o..
....o.
o.o.o.
o...o.
.o..o.
.ooooo
.o....
247
Search complete: no spaceships found.
175377536
13694
Current status: outside the continent of cellular automata. Specifically, not on the plain of life.
An awesome gun firing cool spaceships:
An awesome gun firing cool spaceships:
Code: Select all
x = 3, y = 5, rule = B2kn3ekq4i/S23ijkqr4eikry
2bo$2o$o$obo$b2o!
Re: Spaceship Discussion Thread
Some information can be found here ,but I haven't succeeded on it.GUYTU6J wrote: By the way ,how to put my partials into gfind?
Still drifting.
Re: Spaceship Discussion Thread
The wiki mentions an 8engine Cordership, but there isn't currently a page on one.
Does anyone have any examples?
Does anyone have any examples?
Bored of using the Moore neighbourhood for everything? Introducing the Range2 von Neumann isotropic nontotalistic rulespace!
Re: Spaceship Discussion Thread
muzik wrote:The wiki mentions an 8engine Cordership, but there isn't currently a page on one.
Does anyone have any examples?
Code: Select all
x = 127, y = 127, rule = B3/S23
106bo$92b2o7b2o2bobo$92b3o6b4o3bo$92b2obobo7bo$95b2o10bob2o$107bobo$
108bo8b2o$117b2o6$117b2o$115b3ob2o4b2o$115bobob2o4b2o$113b2obo$106b2o
3bo$97b2o5bo3bobo$97b2o6b2obob3o$105bo3b4o$103bo$102bobo$101bo$85bobo
6bobo4bo$84bo9bobo4bobo$85bo2bo6bo6bo$87b3o5$77bo$76bobo2$76bo2bo$78b
2o$79bo13$59bobo$58bo$59bo2bo$61b3o5$51bo$50bobo2$50bo2bo$52b2o$53bo
13$33bobo$32bo$33bo2bo$35b3o5$25bo$24bobo2$24bo2bo$26b2o$27bo3$b3o$b3o
$2bo21b2o$3b2o21bo$4bo19b2o$3bo14b2o$18b2o3$b2o20b3o$b2o19bo3bo$2bo18b
o3bo$2bo15bo3bo$bobo15b2o$o16bobo$bo2b2o11bo$2bo3bo11b2o$4b2o14bo$4bo
13b3o$17bob2o$19b2o$16bo$16bo$14b2o$14bobo$6b2o5b3o$6b2o5bo$14b2o$14b
2o5$14b2o$14b2o!
Current status: outside the continent of cellular automata. Specifically, not on the plain of life.
An awesome gun firing cool spaceships:
An awesome gun firing cool spaceships:
Code: Select all
x = 3, y = 5, rule = B2kn3ekq4i/S23ijkqr4eikry
2bo$2o$o$obo$b2o!
 BlinkerSpawn
 Posts: 1906
 Joined: November 8th, 2014, 8:48 pm
 Location: Getting a snacker from RBee's
Re: Spaceship Discussion Thread
There probably isn't a page becausemuzik wrote:The wiki mentions an 8engine Cordership, but there isn't currently a page on one.
Does anyone have any examples?
 It's not the smallest, lowest population, or most interesting
 There are likely dozens (if not hundreds) of ways to combine 8 Corderengines into a spaceship of some sort. Listing them all would be tedious (although useful for building larger Corderconglomerates) and trying to only choose a few would limit the page's usefulness.
Re: Spaceship Discussion Thread
This search came out empty for p8 (height 16):
Code: Select all
#P 0 0
...............
...*........*..
..*.*......*.*.
.*..*.....*....
..**.....**....
......********.
......*..**....
.....*...*.....
.....*...*.....
......*..**....
......********.
..**.....**....
.*..*.....*....
..*.*......*.*.
...*........*..
...............