For discussion of other cellular automata.

muzik
 Posts: 3774
 Joined: January 28th, 2016, 2:47 pm
 Location: Scotland
Post
by muzik » January 28th, 2016, 3:03 pm
This is a rule that dries up pretty harshly. The ashes left behind from random scribbles generally contain a lot of dominos. A lot.
There is the odd oscillator though, and I've decided to investigate those.
Barberpolestyle:
Code: Select all
x = 18, y = 5, rule = B3/S12
2o4bo6b2o$o5bobo4bobo$b2o4bo$8b2o5bobo$16b2o!
and the "Pickaxe":
Code: Select all
x = 5, y = 4, rule = B3/S12
2bo$2bo$obobo$2o2bo!
Last edited by
muzik on July 4th, 2016, 5:01 am, edited 4 times in total.

muzik
 Posts: 3774
 Joined: January 28th, 2016, 2:47 pm
 Location: Scotland
Post
by muzik » January 28th, 2016, 3:16 pm
Here are period 4 oscillators that mirror themselves on the third generation:
Code: Select all
x = 17, y = 5, rule = B3/S12
14b2o$obo3bobo5bo$o7bo7bo$bo6bo7bo$2b2o3b2o5b2o!
A nonmirroring p4:
Code: Select all
x = 5, y = 5, rule = B3/S12
b2o$o$bobo$4bo$3b2o!
p7, p9 and p14:
Code: Select all
x = 33, y = 8, rule = B3/S12
bo2bo$4bo10b2ob2o$o3bo$b3o2bo19bobo3bo$2bo2b3o11bo6bobo3bo$4bo3bo5b2o
2bo10bo$4bo8bob2o$4bo2bo5bobo!
If anyone else would like to hunt for more oscillators or spaceships I would appreciate it.
Last edited by
muzik on July 4th, 2016, 5:00 am, edited 3 times in total.

drc
 Posts: 1664
 Joined: December 3rd, 2015, 4:11 pm
 Location: creating useless things in OCA
Post
by drc » January 28th, 2016, 4:07 pm
\100\97\110\105

Alexey_Nigin
 Posts: 323
 Joined: August 4th, 2014, 12:33 pm
 Location: Ann Arbor, MI

Contact:
Post
by Alexey_Nigin » January 28th, 2016, 4:35 pm
Firstly,
the database has three spaceships that work in this rule, but those are sadly all very big and clumsy.
Secondly, I have just started apgsearching this rule (D4_+2 symmetry, two cores involved), and the results should soon appear
here.

muzik
 Posts: 3774
 Joined: January 28th, 2016, 2:47 pm
 Location: Scotland
Post
by muzik » January 28th, 2016, 5:03 pm
A lot of them are just the ones I know with unneccessary stuff added on, but I did find a few more ones I never discovered before. Thanks!

muzik
 Posts: 3774
 Joined: January 28th, 2016, 2:47 pm
 Location: Scotland
Post
by muzik » January 28th, 2016, 5:05 pm
Alexey_Nigin wrote:Firstly,
the database has three spaceships that work in this rule, but those are sadly all very big and clumsy.
Secondly, I have just started apgsearching this rule (D4_+2 symmetry, two cores involved), and the results should soon appear
here.
Shouldn't be way too hard to gun/rake, but you never know. The orthogonal ones are majorly made out of notsohard to make polyplets, so all we need to do now is find a genius.
And what exactly is the symmetry? I haven't used any searching tools or anything so I'm kind of a noob to that

velcrorex
 Posts: 339
 Joined: November 1st, 2009, 1:33 pm
Post
by velcrorex » January 28th, 2016, 7:39 pm
Looks like there's a family of oscillators which mimic a 1D CA.
Code: Select all
x = 25, y = 8, rule = B3/S12
2bobobobobobobobobobobo$2bobobobobobobobobobobo$22bobo$19bo2bobo$obo
16bo$obo$2bobobobobobobobobobobo$2bobobobobobobobobobobo!
Josh Ball.

Bullet51
 Posts: 551
 Joined: July 21st, 2014, 4:35 am
Post
by Bullet51 » January 28th, 2016, 10:06 pm
P5, P6, P7 and P9:
Code: Select all
x = 123, y = 17, rule = B3/S12
91b2o$b2o4bo7bo4b2o20bobo66bo2bo$o2bo2bo9bo2bo2bo19bobo47bo2bo15bob3o$
bo3bo11bo3bo18bobobobobo42b5o18b2o$5b2o4bo4b2o22bobo3bobo20bo18bo3b5o
17b2o5b2o$3bo3bo3bo3bo3bo22bo3bo21b3o15b3o24b3o$4b2obobo3bobob2o23bo3b
2o17b3ob2o16b2o26bo2bo2bo$4b3o9b3o23bo26bo2bo14b2o8bo2bo17b5o$4b2obobo
3bobob2o23bo3b2o18bo2bo14bob3o7b3obo8b5o3b5o$3bo3bo3bo3bo3bo22bo3bo21b
2ob3o10bo2bo8b2o10b5o$5b2o4bo4b2o22bobo3bobo19b3o25b2o11bo2bo2bo$bo3bo
11bo3bo18bobobobobo20bo26b3o16b3o$o2bo2bo9bo2bo2bo19bobo43b5o3bo11b2o
5b2o$b2o4bo7bo4b2o20bobo44b5o21b2o$89bo2bo22b3obo$116bo2bo$92b2o!
Still drifting.

Saka
 Posts: 3138
 Joined: June 19th, 2015, 8:50 pm
 Location: In the kingdom of Sultan Hamengkubuwono X
Post
by Saka » January 29th, 2016, 4:44 am
It doesn't look like this is found
Code: Select all
x = 6, y = 6, rule = B3/S12
o4bo$o4bo$2b2o$2b2o$o4bo$o4bo!
Airy Clave White It Nay
Code: Select all
x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!
(Check gen 2)

Saka
 Posts: 3138
 Joined: June 19th, 2015, 8:50 pm
 Location: In the kingdom of Sultan Hamengkubuwono X
Post
by Saka » January 29th, 2016, 5:10 am
Code: Select all
x = 19, y = 19, rule = B3/S12
7b2ob2o3$5bo7bo$6b7o$3bo11bo$4bo2bo3bo2bo$o3bobo5bobo3bo$o3bo9bo3bo$4b
o9bo$o3bo9bo3bo$o3bobo5bobo3bo$4bo2bo3bo2bo$3bo11bo$6b7o$5bo7bo3$7b2ob
2o!
We have a p3!
Code: Select all
x = 10, y = 10, rule = B3/S12
2o2$4o$4bo$2bo$2bo3bo$7bo$4b2obo$7bobo$7bobo!
Airy Clave White It Nay
Code: Select all
x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!
(Check gen 2)

Alexey_Nigin
 Posts: 323
 Joined: August 4th, 2014, 12:33 pm
 Location: Ann Arbor, MI

Contact:
Post
by Alexey_Nigin » January 29th, 2016, 6:42 am
muzik wrote:And what exactly is the symmetry? I haven't used any searching tools or anything so I'm kind of a noob to that
apgsearch works by running pseudorandom patterns ("soups") to completion and checking what comes out. I usually ask the program to test symmetric soups, for they usually yield more results. If you want to know what each symmetry is, I can shamelessly selfpromote and suggest reading
this.
Changing the topic, posting pictures is generally not a good way to share your patterns. It is much faster and better to do the following:
 Select your entire pattern using Edit>Select All or Ctrl+A if you are on Windows and didn't play much with the settings.
 Edit>Copy or Ctrl+C.
 Go here and click Code or write [ c o d e ][ / c o d e ] (without spaces).
 Put cursor in the middle and paste.
And finally, my search has found a nice p9:
Code: Select all
x = 32, y = 31, rule = B3/S12
bobboobobooobobbbboboooboboobbob$
bobobobbobboobooooboobbobbobobob$
ooobbbbobbooooobbooooobbobbbbooo$
bbboboboobobobboobboboboobobobbb$
oboboobobooooobbbboooooboboobobo$
obboobbobobbbbbbbbbbbbobobboobbo$
oobboooboooobooooooboooobooobboo$
bbobbobobboobobbbboboobbobobbobb$
bbbbobobboboobbbbbboobobbobobbbb$
bobbbbbbobboobobboboobbobbbbbbob$
oobobbbbbboobooooooboobbbbbboboo$
oboooooobbbbboooooobbbbboooooobo$
oobbbobbobbbbboooobbbbbobbobbboo$
bbobbobobbbbboooooobbbbbobobbobb$
oooobobboboooobooboooobobboboooo$
oobbbobboooboooooooobooobbobbboo$
oooobobboboooobooboooobobboboooo$
bbobbobobbbbboooooobbbbbobobbobb$
oobbbobbobbbbboooobbbbbobbobbboo$
oboooooobbbbboooooobbbbboooooobo$
oobobbbbbboobooooooboobbbbbboboo$
bobbbbbbobboobobboboobbobbbbbbob$
bbbbobobboboobbbbbboobobbobobbbb$
bbobbobobboobobbbboboobbobobbobb$
oobboooboooobooooooboooobooobboo$
obboobbobobbbbbbbbbbbbobobboobbo$
oboboobobooooobbbboooooboboobobo$
bbboboboobobobboobboboboobobobbb$
ooobbbbobbooooobbooooobbobbbbooo$
bobobobbobboobooooboobbobbobobob$
bobboobobooobobbbboboooboboobbob!

Bullet51
 Posts: 551
 Joined: July 21st, 2014, 4:35 am
Post
by Bullet51 » January 29th, 2016, 9:03 am
It seems that drifter and gsearch fail completely in this rule.
All of the oscillators (including the ones I found above) are found by Randagar and WLS:
Code: Select all
x = 95, y = 48, rule = B3/S12
18$28bo$27bo25bo$32bo17bo3bo$25bo2b3o2bo20bo$24bo3b2o20bo3bo$7b2o21bo
4bo19b3o11bo$9bo15bobo4b2o2bo9bobo2b2o5bo11bo$5bo4b2o13b2o5b2o16bo2bo$
5bo3bobo10bo2b2o4bobo16bo2bo13bobo2bo$6bobobobo10bo4bo16bo5b2o2bobo8bo
3bo2bo$7bobo3bo15b2o3bo11b3o15bobo$7b2o4bo11bo2b3o2bo15bo3bo11bo4bo$9b
o16bo22bo18b2o$10b2o19bo17bo3bo13bo$30bo19bo17bo!
Still drifting.

muzik
 Posts: 3774
 Joined: January 28th, 2016, 2:47 pm
 Location: Scotland
Post
by muzik » January 31st, 2016, 6:40 am
Would guns be possible in this rule?

drc
 Posts: 1664
 Joined: December 3rd, 2015, 4:11 pm
 Location: creating useless things in OCA
Post
by drc » January 31st, 2016, 9:53 am
Bullet51 wrote:It seems that drifter and gsearch fail completely in this rule.
All of the oscillators (including the ones I found above) are found by Randagar and WLS:
Code: Select all
x = 95, y = 48, rule = B3/S12
18$28bo$27bo25bo$32bo17bo3bo$25bo2b3o2bo20bo$24bo3b2o20bo3bo$7b2o21bo
4bo19b3o11bo$9bo15bobo4b2o2bo9bobo2b2o5bo11bo$5bo4b2o13b2o5b2o16bo2bo$
5bo3bobo10bo2b2o4bobo16bo2bo13bobo2bo$6bobobobo10bo4bo16bo5b2o2bobo8bo
3bo2bo$7bobo3bo15b2o3bo11b3o15bobo$7b2o4bo11bo2b3o2bo15bo3bo11bo4bo$9b
o16bo22bo18b2o$10b2o19bo17bo3bo13bo$30bo19bo17bo!
You should probably list the period, e.g.:
Two period 5s, period 22, and a period 6
\100\97\110\105

velcrorex
 Posts: 339
 Joined: November 1st, 2009, 1:33 pm
Post
by velcrorex » January 31st, 2016, 12:38 pm
muzik wrote:Would guns be possible in this rule?
I'd say it's unlikely. First, what spaceship would the guns shoot? Even the smallest spaceships in this rule are a bit large. Second, we'd need some kind of sparky mediumhigh period oscillator to provide sparks which would combine to produce the spaceship, which then has to get out of the way before the next sparks come in.
In normal life (B3/S23) the glider is tiny, only 5 cells, and we have some useful oscillators like the queen bee shuttle, and indeed we have such a gun:
http://www.conwaylife.com/w/images/b/b6 ... dergun.gif
That said, the usual caveat applies here: anyone is welcome to prove me wrong by finding/constructing such a wonderful object.
tldr; probably not.
Josh Ball.

muzik
 Posts: 3774
 Joined: January 28th, 2016, 2:47 pm
 Location: Scotland
Post
by muzik » January 31st, 2016, 5:58 pm
velcrorex wrote:muzik wrote:Would guns be possible in this rule?
I'd say it's unlikely. First, what spaceship would the guns shoot? Even the smallest spaceships in this rule are a bit large. Second, we'd need some kind of sparky mediumhigh period oscillator to provide sparks which would combine to produce the spaceship, which then has to get out of the way before the next sparks come in.
In normal life (B3/S23) the glider is tiny, only 5 cells, and we have some useful oscillators like the queen bee shuttle, and indeed we have such a gun:
http://www.conwaylife.com/w/images/b/b6 ... dergun.gif
That said, the usual caveat applies here: anyone is welcome to prove me wrong by finding/constructing such a wonderful object.
tldr; probably not.
Well, for a start, this oscillator could prove to be a potential spark donor:
Code: Select all
x = 20, y = 22, rule = B3/S12
$9bobo2$11bo$11bo2$9b2o$9bo4b2obo$2bo4b2o3bo$7bo3b2o4bo$2bob2o4bo$9b2o
2$8bo$8bo2$8bobo!
How you would arrange them properly I do not know

drc
 Posts: 1664
 Joined: December 3rd, 2015, 4:11 pm
 Location: creating useless things in OCA
Post
by drc » January 31st, 2016, 9:16 pm
B2in3/S123a is a very interesting variant of this rule, I will submit a haul with some weird oscillators.
Edit: It has a very rare GLIDER too!
\100\97\110\105

velcrorex
 Posts: 339
 Joined: November 1st, 2009, 1:33 pm
Post
by velcrorex » February 1st, 2016, 1:29 pm
c/5 orthogonal:
Code: Select all
x = 24, y = 41, rule = B3/S12
9bo4bo$9b6o$10b4o2$7b2ob4ob2o$6bobo2b2o2bobo$5bobo3b2o3bobo$2b3o
3bo6bo3b3o$bobo4bo6bo4bobo$o2bo3bo8bo3bo2bo$o4b3o8b3o4bo$4bob3o6b
3obo$bobo3bo8bo3bobo2$3bo4b2o4b2o4bo$6bo10bo$3bobo12bobo$9b2o2b2o
$4bo14bo$5bo4b4o4bo$6bo2bo4bo2bo$7b2o6b2o$8b3o2b3o$8bo6bo2$7bo2b
4o2bo2$8bobo2bobo$2b2o2b2ob2o2b2ob2o2b2o$3b2o14b2o$3bo6bo2bo6bo$
3bo3b2obo2bob2o3bo$b2o4bo3b2o3bo4b2o$4bo14bo$5b2o10b2o$5bobobo4b
obobo$8bobo2bobo$6bobo6bobo$7b2o6b2o$8bo2b2o2bo$9bo4bo!
Josh Ball.

muzik
 Posts: 3774
 Joined: January 28th, 2016, 2:47 pm
 Location: Scotland
Post
by muzik » February 8th, 2016, 12:52 pm
Grandparent of "Corkscrew":
Code: Select all
x = 4, y = 4, rule = B3/S12
2o$3bo$2bo$2b2o!

muzik
 Posts: 3774
 Joined: January 28th, 2016, 2:47 pm
 Location: Scotland
Post
by muzik » February 8th, 2016, 1:16 pm
Yup, definitely an infinitely extendable oscillator family.
Code: Select all
x = 83, y = 43, rule = B3/S12
26bo$25bo28bo$3bo19bobo3bo23bo$2bo20bobo3bo21bobo3bo21bo$obo3bo18bo25b
obo3bo20bo$obo3bo18bo27bo22bobo3bo$2bo22bo3bo23bo22bobo3bo$2bo22bo25bo
bo3bo20bo$2bo22bo25bobo3bo20bo$obo3bo16bobo3bo23bo24bo3bo$obo3bo16bobo
3bo23bo24bo$2bo22bo27bo22bobo$3bo22bo24bobo3bo18bobo3bo$51bobo3bo20bo
3bo$53bo24bo$53bo24bo$51bobo3bo20bo3bo$51bobo3bo20bo$53bo22bobo$54bo
21bobo3bo$78bo3bo$78bo$78bo$78bo3bo$78bo$76bobo$76bobo3bo$78bo3bo$78bo
$78bo$78bo3bo$78bo$76bobo$76bobo3bo$78bo3bo$78bo$78bo$78bo$78bo$76bobo
3bo$76bobo3bo$78bo$79bo!
Code: Select all
x = 7, y = 515, rule = B3/S12
3bo$2bo$obo3bo$obo3bo$2bo$2bo$2bo$2bo$obo3bo$obo3bo$2bo$2bo$2bo3bo$2bo
$2bo$obo3bo$obo3bo$2bo$2bo$2bo3bo$2bo$2bo$obo3bo$obo3bo$2bo$2bo$2bo3bo
$2bo$2bo$obo3bo$obo3bo$2bo$2bo$2bo3bo$2bo$2bo$obo3bo$obo3bo$2bo$2bo$2b
o3bo$2bo$2bo$obo3bo$obo3bo$2bo$2bo$2bo3bo$2bo$2bo$obo3bo$obo3bo$2bo$2b
o$2bo3bo$2bo$2bo$obo3bo$obo3bo$2bo$2bo$2bo3bo$2bo$2bo$obo3bo$obo3bo$2b
o$2bo$2bo3bo$2bo$2bo$obo3bo$obo3bo$2bo$2bo$2bo3bo$2bo$2bo$obo3bo$obo3b
o$2bo$2bo$2bo3bo$2bo$2bo$obo3bo$obo3bo$2bo$2bo$2bo3bo$2bo$2bo$obo3bo$o
bo3bo$2bo$2bo$2bo3bo$2bo$2bo$obo3bo$obo3bo$2bo$2bo$2bo3bo$2bo$2bo$obo
3bo$obo3bo$2bo$2bo$2bo3bo$2bo$2bo$obo3bo$obo3bo$2bo$2bo$2bo3bo$2bo$2bo
$obo3bo$obo3bo$2bo$2bo$2bo3bo$2bo$2bo$obo3bo$obo3bo$2bo$2bo$2bo3bo$2bo
$2bo$obo3bo$obo3bo$2bo$2bo$2bo3bo$2bo$2bo$obo3bo$obo3bo$2bo$2bo$2bo3bo
$2bo$2bo$obo3bo$obo3bo$2bo$2bo$2bo3bo$2bo$2bo$obo3bo$obo3bo$2bo$2bo$2b
o3bo$2bo$2bo$obo3bo$obo3bo$2bo$2bo$2bo3bo$2bo$2bo$obo3bo$obo3bo$2bo$2b
o$2bo3bo$2bo$2bo$obo3bo$obo3bo$2bo$2bo$2bo3bo$2bo$2bo$obo3bo$obo3bo$2b
o$2bo$2bo3bo$2bo$2bo$obo3bo$obo3bo$2bo$2bo$2bo3bo$2bo$2bo$obo3bo$obo3b
o$2bo$2bo$2bo3bo$2bo$2bo$obo3bo$obo3bo$2bo$2bo$2bo3bo$2bo$2bo$obo3bo$o
bo3bo$2bo$2bo$2bo3bo$2bo$2bo$obo3bo$obo3bo$2bo$2bo$2bo3bo$2bo$2bo$obo
3bo$obo3bo$2bo$2bo$2bo3bo$2bo$2bo$obo3bo$obo3bo$2bo$2bo$2bo3bo$2bo$2bo
$obo3bo$obo3bo$2bo$2bo$2bo3bo$2bo$2bo$obo3bo$obo3bo$2bo$2bo$2bo3bo$2bo
$2bo$obo3bo$obo3bo$2bo$2bo$2bo3bo$2bo$2bo$obo3bo$obo3bo$2bo$2bo$2bo3bo
$2bo$2bo$obo3bo$obo3bo$2bo$2bo$2bo3bo$2bo$2bo$obo3bo$obo3bo$2bo$2bo$2b
o3bo$2bo$2bo$obo3bo$obo3bo$2bo$2bo$2bo3bo$2bo$2bo$obo3bo$obo3bo$2bo$2b
o$2bo3bo$2bo$2bo$obo3bo$obo3bo$2bo$2bo$2bo3bo$2bo$2bo$obo3bo$obo3bo$2b
o$2bo$2bo3bo$2bo$2bo$obo3bo$obo3bo$2bo$2bo$2bo3bo$2bo$2bo$obo3bo$obo3b
o$2bo$2bo$2bo3bo$2bo$2bo$obo3bo$obo3bo$2bo$2bo$2bo3bo$2bo$2bo$obo3bo$o
bo3bo$2bo$2bo$2bo3bo$2bo$2bo$obo3bo$obo3bo$2bo$2bo$2bo3bo$2bo$2bo$obo
3bo$obo3bo$2bo$2bo$2bo3bo$2bo$2bo$obo3bo$obo3bo$2bo$2bo$2bo3bo$2bo$2bo
$obo3bo$obo3bo$2bo$2bo$2bo3bo$2bo$2bo$obo3bo$obo3bo$2bo$2bo$2bo3bo$2bo
$2bo$obo3bo$obo3bo$2bo$2bo$2bo3bo$2bo$2bo$obo3bo$obo3bo$2bo$2bo$2bo3bo
$2bo$2bo$obo3bo$obo3bo$2bo$2bo$2bo3bo$2bo$2bo$obo3bo$obo3bo$2bo$2bo$2b
o3bo$2bo$2bo$obo3bo$obo3bo$2bo$2bo$2bo3bo$2bo$2bo$obo3bo$obo3bo$2bo$2b
o$2bo3bo$2bo$2bo$obo3bo$obo3bo$2bo$2bo$2bo3bo$2bo$2bo$obo3bo$obo3bo$2b
o$2bo$2bo3bo$2bo$2bo$obo3bo$obo3bo$2bo$2bo$2bo3bo$2bo$2bo$obo3bo$obo3b
o$2bo$2bo$2bo3bo$2bo$2bo$obo3bo$obo3bo$2bo$2bo$2bo3bo$2bo$2bo$obo3bo$o
bo3bo$2bo$2bo$2bo3bo$2bo$2bo$obo3bo$obo3bo$2bo$2bo$2bo3bo$2bo$2bo$obo
3bo$obo3bo$2bo$2bo$2bo3bo$2bo$2bo$obo3bo$obo3bo$2bo$2bo$2bo3bo$2bo$2bo
$obo3bo$obo3bo$2bo$2bo$2bo3bo$2bo$2bo$obo3bo$obo3bo$2bo$2bo$2bo3bo$2bo
$2bo$obo3bo$obo3bo$2bo$2bo$2bo3bo$2bo$2bo$obo3bo$obo3bo$2bo$2bo$2bo3bo
$2bo$2bo$obo3bo$obo3bo$2bo$2bo$2bo$2bo$obo3bo$obo3bo$2bo$3bo!

muzik
 Posts: 3774
 Joined: January 28th, 2016, 2:47 pm
 Location: Scotland
Post
by muzik » February 8th, 2016, 3:20 pm
I'm trying to find puffers in this rule. Not having much luck.

Saka
 Posts: 3138
 Joined: June 19th, 2015, 8:50 pm
 Location: In the kingdom of Sultan Hamengkubuwono X
Post
by Saka » February 9th, 2016, 4:18 am
muzik wrote:I'm trying to find puffers in this rule. Not having much luck.
Suggestion: put stuff behind sparky spaceships and hope it becomes a puffer
Airy Clave White It Nay
Code: Select all
x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!
(Check gen 2)

muzik
 Posts: 3774
 Joined: January 28th, 2016, 2:47 pm
 Location: Scotland
Post
by muzik » February 10th, 2016, 4:18 am
Saka wrote:muzik wrote:I'm trying to find puffers in this rule. Not having much luck.
Suggestion: put stuff behind sparky spaceships and hope it becomes a puffer
That's what I was doing. Kind of a shame actually, dominos are so easy to make

muzik
 Posts: 3774
 Joined: January 28th, 2016, 2:47 pm
 Location: Scotland
Post
by muzik » February 15th, 2016, 4:43 am
Feel like I'm onto something here. Those fivecell lines produce one cell sparks which create a duplet pulled along until it becomes a domino. Now how would I turn this into a working tagalong or puffer?
Code: Select all
x = 49, y = 41, rule = B3/S12
9bo4bo19bo4bo$9b6o3b5o3b5o3b6o$10b4o21b4o$24bo$7b2ob4ob2o7bo7b2ob4ob2o
$6bobo2b2o2bobo13bobo2b2o2bobo$5bobo3b2o3bobo11bobo3b2o3bobo$2b3o3bo6b
o3b3o5b3o3bo6bo3b3o$bobo4bo6bo4bobo3bobo4bo6bo4bobo$o2bo3bo8bo3bo2bobo
2bo3bo8bo3bo2bo$o4b3o8b3o4bobo4b3o8b3o4bo$4bob3o6b3obo9bob3o6b3obo$bob
o3bo8bo3bobo3bobo3bo8bo3bobo2$3bo4b2o4b2o4bo7bo4b2o4b2o4bo$6bo10bo13bo
10bo$3bobo12bobo7bobo12bobo$9b2o2b2o19b2o2b2o$4bo14bo9bo14bo$5bo4b4o4b
o11bo4b4o4bo$6bo2bo4bo2bo13bo2bo4bo2bo$7b2o6b2o15b2o6b2o$8b3o2b3o17b3o
2b3o$8bo6bo17bo6bo2$7bo2b4o2bo15bo2b4o2bo2$8bobo2bobo17bobo2bobo$2b2o
2b2ob2o2b2ob2o2b2o5b2o2b2ob2o2b2ob2o2b2o$3b2o14b2o7b2o14b2o$3bo6bo2bo
6bo7bo6bo2bo6bo$3bo3b2obo2bob2o3bo7bo3b2obo2bob2o3bo$b2o4bo3b2o3bo4b2o
3b2o4bo3b2o3bo4b2o$4bo14bo9bo14bo$5b2o10b2o11b2o10b2o$5bobobo4bobobo
11bobobo4bobobo$8bobo2bobo17bobo2bobo$6bobo6bobo13bobo6bobo$7b2o6b2o
15b2o6b2o$8bo2b2o2bo17bo2b2o2bo$9bo4bo19bo4bo!

muzik
 Posts: 3774
 Joined: January 28th, 2016, 2:47 pm
 Location: Scotland
Post
by muzik » February 15th, 2016, 7:24 am
It's not necessary to have the five cell pentominos regenerate, just this cell: