tlife (B3/S2-i34q)

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praosylen
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Re: tlife

Post by praosylen » December 17th, 2015, 6:51 pm

Just finished a 100000-soup haul; here are some highlights:
Bipole precursor (may lead to a synthesis):

Code: Select all

x = 15, y = 12, rule = tlife
6bo$5b2o$5bo$6b2o4b2o$6b3o2bo2bo$12b2o3$12b2o$bo10b2o$b2o$obo!
Cis-longboat on cap (also maybe synthesizable):

Code: Select all

x = 16, y = 16, rule = tlife
4obobo4bo$bob2o2b4o3bo$ob4o6b2obo$ob3o2b3o3bobo$4b3obobobo$bo3bob2o3bo
bo$4b2o4b3ob2o$b2ob4obo2b2o$3b2o3bo$b2ob4o2b4obo$3b4ob2ob3o$ob2o5bo2bo
bo$2ob2obo3b5o$bobo3bo2b2obo$ob2obobo2b2o$b7obo4bo!
Another bookend-on-bun synthesis:

Code: Select all

x = 18, y = 23, rule = tlife
14bo$13bo$13b3o$10b2o$9b2o$11bo5$5bo$3bobo$4b2o5$16b2o$15b2o$b2o14bo$o
bo4b2o$2bo5b2o$7bo!
The objects that occurred multiple times were:

Code: Select all

block, 166580
beehive, 88341
loaf, 31003
t, 27163
glider, 26594
boat, 20013
mango, 13825
pond, 13247
tub, 6016
ship, 5925
p160, 4668
block-tie, 3272
ant, 2086
cap, 2059
honeycomb, 1730
ship-tie, 1463
cis-mirrored r-bee, 1088
long boat, 664
long barge, 512
toad, 409
barge, 336
block-tie-ship, 291
long ship, 124
16_big_honeycomb, 120
carrier, 49
eater, 48
OVERSIZED, 44
beehive at beehive, 32
snake, 21
block-tie-boat, 15
shillelagh, 15
boat tie ship,11
paperclip, 10
very long boat, 8
twit,5
hat,4
trans-boat with tail, 4
block and cap, 4
loaf siamese loaf, 4
xs11_g8kc33z01, 3
cis-hook and r-bee, 2
cis-loaf with tail, 2
clock, 2
canoe, 2
Edit: An unusual 30-cell p2 from a D4_x4 soup:

Code: Select all

x = 27, y = 27, rule = tlife
9bo$8bo$8bobo$8b3o5$b3o$o2bo$2b2o2$24b3o$24bo$25bo10$12b2o$12bobo$12bo
!
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Re: tlife

Post by BlinkerSpawn » December 17th, 2015, 11:06 pm

The cap-on-longboat component:

Code: Select all

x = 7, y = 13, rule = tlife
b2ob2o$obobobo$obobobo$bo3bo5$3bo$2b3o$bo2bo$5bo$3bo!
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Re: tlife

Post by praosylen » December 18th, 2015, 3:57 pm

Does anyone know a domino spark synth that can complete this? (To clarify, this was not from soup)

Code: Select all

x = 30, y = 22, rule = tlife
3bo$3bo$2b3o$24bo2$23bobo$22b2ob2o$21bo5bo$2o3b2o17bo4bo$2o3b2o14b2o3b
2obo2$26bo5$6bo$7b2o$6b2o$2b3o$4bo$3bo!
Soup produces a pair of closely-spaced ants:

Code: Select all

x = 16, y = 16, rule = tlife
3o2bob6obo$o2bo2b2ob4o$ob5o3b3o$b3obob2o3b2o$ob8o4b2o$2o3b2ob2obob2o$
4bo4b4o$3o2bo3b4o$7o3bobobo$4bob2obobob2o$ob2obobo2bobo$4ob2obob2obo$
2b6obob2ob2o$bobobobo2bob2o$2bobobo2b3obobo$4o3bob4o2bo!
A precursor for a very weird-looking 17-cell SL:

Code: Select all

x = 13, y = 11, rule = tlife
4bo$4bo$3bo$3bo$4bo$2bo$bobo$o2bo3b2ob2o$obo3bo5bo$bo5b2ob2o$8b3o!
The largest SL I have seen out of soup:

Code: Select all

x = 16, y = 16, rule = tlife
2b2obobo2b3ob2o$obob2o2b3o3b2o$b2obo4b2o4bo$b2o3b2obo$b2o5b2ob2o$b3ob
2o4bobobo$2o2bob4obob3o$2ob5o3b2ob2o$b2o3b4obobobo$bob2o3bob2o2b2o$7ob
3obo$3obob2obo4b2o$b2o2b3ob3ob2o$b5o2b3obob2o$2bo4b4o4bo$3o2bo2b2o2b2o
!
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Re: tlife

Post by BlinkerSpawn » December 18th, 2015, 7:42 pm

Completed synthesis of half-extended c/2 and found core reaction for dove adding component:

Code: Select all

x = 38, y = 23, rule = tlife
16bo$3bo10b2o$3bo11b2o$2b3o5$11bo23b2o$2o3b2o3bobo22b2o$2o3b2o3bobo24b
o$11bo23b2o$35b2o$34bo4$6bo8b2o16b2o$7b2o5b2o16bo2bo$6b2o8bo16b2o$2b3o
$4bo$3bo!
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drc
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Re: tlife

Post by drc » December 24th, 2015, 11:18 pm

Is this worth posting?

Code: Select all

@RULE guntlife
@TABLE
n_states:2
neighborhood:Moore
symmetries:rotate4reflect

0,1,1,1,0,0,0,0,0,1
0,1,1,0,1,0,0,0,0,1
0,1,1,0,0,1,0,0,0,1
0,1,1,0,0,0,1,0,0,1
0,1,1,0,0,0,0,1,0,1
0,1,1,0,0,0,0,0,1,1
0,1,0,1,0,1,0,0,0,1
0,1,0,1,0,0,1,0,0,1
0,1,0,0,1,0,1,0,0,1
0,0,1,0,1,0,1,0,0,1
0,0,1,0,1,1,1,1,0,1
0,1,1,1,1,1,1,0,0,1
1,0,0,0,0,0,0,0,0,0
1,1,0,0,0,0,0,0,0,0
1,0,1,0,0,0,0,0,0,0
1,1,0,0,0,1,0,0,0,0
1,1,1,1,1,0,0,0,0,0
1,1,1,1,0,1,0,0,0,0
1,1,1,0,1,1,0,0,0,0
1,1,1,0,1,0,1,0,0,0
1,1,1,0,1,0,0,1,0,0
1,1,1,0,1,0,0,0,1,0
1,1,1,0,0,1,1,0,0,0
1,1,1,0,0,1,0,1,0,0
1,1,1,0,0,1,0,0,1,0
1,1,1,0,0,0,1,1,0,0
1,1,0,1,0,1,0,1,0,0
1,0,1,0,1,0,1,0,1,0
1,0,0,0,1,1,1,1,1,0
1,0,0,1,0,1,1,1,1,0
1,0,0,1,1,0,1,1,1,0
1,0,0,1,1,1,0,1,1,0
1,0,0,1,1,1,1,0,1,0
1,0,0,1,1,1,1,1,0,0
1,0,1,0,1,0,1,1,1,0
1,0,1,0,1,1,0,1,1,0
1,0,1,1,0,1,0,1,1,0
1,1,0,1,0,1,0,1,1,0
1,0,0,1,1,1,1,1,1,0
1,0,1,0,1,1,1,1,1,0
1,0,1,1,0,1,1,1,1,0
1,0,1,1,1,0,1,1,1,0
1,1,0,1,0,1,1,1,1,0
1,1,0,1,1,1,0,1,1,0
1,0,1,1,1,1,1,1,1,0
1,1,0,1,1,1,1,1,1,0
1,1,1,1,1,1,1,1,1,0
@COLORS
0 0 0 0
1 255 255 255

Code: Select all

x = 5, y = 4, rule = guntlife
b3o$o$ob2o$o2b2o!

drc
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Re: tlife

Post by drc » December 24th, 2015, 11:45 pm

Period 108 T-gun:

Code: Select all

x = 71, y = 23, rule = guntlife
7bo55bo$7b3o51b3o$10bo49bo$9b2o49b2o4$28bo13bo$26b3o13b3o$25bo19bo$25b
2o17b2o$8bo2b2o45b4o$8bob2o46b3o2bo$8bo53bo$9b3o49bo$60bo4$2b2o63b2o$b
obo63bobo$bo67bo$2o67b2o!
Period 1188 T-gun. Remove eater for double barrel:

Code: Select all

x = 71, y = 87, rule = guntlife
7bo55bo$7b3o51b3o$10bo49bo$9b2o49b2o4$28bo13bo$26b3o13b3o$25bo19bo$25b
2o17b2o$8bo2b2o45b4o$8bob2o46b3o2bo$8bo53bo$9b3o49bo$60bo4$2b2o63b2o$b
obo63bobo$bo67bo$2o67b2o17$18b2o$18b2o$16b2o$15bo2b2o$16bo2bo$17b2o20$
2o67b2o$bo67bo$bobo63bobo$2b2o63b2o4$60bo$9b3o49bo$8bo53bo$8bob2o46b3o
2bo$8bo2b2o45b4o$25b2o17b2o$25bo19bo$26b3o13b3o$28bo13bo4$9b2o49b2o$
10bo49bo$7b3o51b3o$7bo55bo!
Period 540 Ant gun:

Code: Select all

x = 99, y = 84, rule = guntlife
35bo55bo$35b3o51b3o$38bo49bo$37b2o49b2o4$56bo13bo$54b3o13b3o$53bo19bo$
53b2o17b2o2$50b3o$52bo$51bo3$39bo46b2o$39b2obo42bo2bo$40bobo41b2ob2o6b
2o$42bo41bo2b2o6bobo$39b3o42b3o10bo$85bo11b2o7$20bo$20bobo$20b2o16$2b
2o$bobo$bo$2o12$39b3o$42bo$40bobo$39b2obo$39bo3$51bo$52bo$50b3o2$53b2o
$53bo$54b3o$56bo4$37b2o$38bo$35b3o$35bo!

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Re: tlife

Post by BlinkerSpawn » December 25th, 2015, 10:37 am

drc wrote:Is this worth posting?

Code: Select all

B35j6a/S2-i34q

Code: Select all

x = 5, y = 4, rule = guntlife
b3o$o$ob2o$o2b2o!
It looks engineerable to me. I'll look at it over the next few days and see what can be done in it.
EDIT: A 4G minimum-spacing T front insertion:

Code: Select all

x = 54, y = 34, rule = guntlife
51bobo$51b2o$52bo10$5bo$6bo$4b3o5$25b2o$24bo2bo$24bobo$25b2o9$2bo$3o$
2bo!
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Re: tlife

Post by praosylen » December 27th, 2015, 4:06 pm

The first t eater variant I have seen from soup:

Code: Select all

x = 16, y = 16, rule = tlife
bob4obo2b4o$b2o2b4obobobo$obo2bob3o2b2obo$bo4bob3ob2obo$b2ob2obo3b5o$
2o2bobo4bob3o$bob2o6bob3o$6b3o2b3o$2o2b3o$3o2b3ob2obo$o9bob2obo$4ob2ob
obo4bo$b3o3bob2o2bobo$2bob2obobob3o$2bob3ob3o2b3o$4bo3bo6bo!
A seed for 2 closely-spaced ants:

Code: Select all

x = 9, y = 16, rule = tlife
bo$obo$bo7$4b3o$3bo2bo$4b2o3$7b2o$7b2o!
Three blocks attached diagonally:

Code: Select all

x = 16, y = 16, rule = tlife
bobo2bo2bo5bo$3b3obobo4b2o$bo3bo3bo3b2o$3bo6b6o$obo2bob2ob2obobo$b2o2b
o6b2o$3b2o2bob6o$obo3bo3b3ob2o$2b2ob3o2bob3o$bob2obo3bo3b2o$b3obob2o5b
o$obob2o2bob3o2bo$o8bo3b3o$bobo2b2obob5o$o7bob2ob3o$7b4o2bo!
A predecessor for a 23-cell SL:

Code: Select all

x = 6, y = 8, rule = tlife
3b2o$3b2o3$2b3o$bo3bo$o4bo$2o!
A probably overly complicated final step for a bipole synthesis:

Code: Select all

x = 19, y = 21, rule = tlife
bo8bo$2bo2b2o2bo$3obo2bob3o$5b2o2$15b2o$15b2o$6bo8b2obo$6b3o2b2o4bo$9b
o2bo$6b2ob2o$5bobo$5bobob2o$6bo2bo$9bobo4bo$10bobo2b2o$11bo3bobo2$7b2o
$6bobo$8bo!
I have no idea how to make the original SL.

Edit: An 8-glider clock synthesis (9 if T's are counted as 2):

Code: Select all

x = 17, y = 14, rule = tlife
5b3o3bo$11bobo$5bobo3b2o$6bo2$13bo$7b2o2b2o$2o5b2o3b2o$b2o$o2$10bo3b3o
$9b2o3bo$9bobo3bo!
Edit 2: Maybe a 1G improvement, depending again on how T's are counted:

Code: Select all

x = 25, y = 20, rule = tlife
23bo$22bo$22b3o4$5b3o2$5bobo$6bo2$13bo$7b2o2b2o2bo$2o5b2o4bo$b2o$o2$
10b2o$9b2o$11bo!
Edit 3: Oops, sorry; didn't check the synthesis database.
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Re: tlife

Post by BlinkerSpawn » December 27th, 2015, 6:21 pm

Another approach to the bipole:

Code: Select all

x = 6, y = 9, rule = tlife
2bo$2bo$5o3$b2o$bobo$bo3bo$5bo!
The hive+2G approach for the domino spark works here, but the glider would then need to be created from a boat or ship.
EDIT: Scratch that, can we make the yellow spark?

Code: Select all

x = 41, y = 26, rule = TLifeHistory
6$19.D$20.2D$19.2D2B$3.C16.4B$4.2C15.4B$3.2C17.4B.BA$23.4B2A2B$24.3BA
3BA$9.2C14.B.BA3BA$9.2C2.2C13.4BA$13.2C14.3BA3.E$28.A4B.E$27.4BAB.E$
11.C16.2A3B2.E$11.2C14.D4B$10.C.C13.B2DB$26.D.D!
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Re: tlife

Post by praosylen » December 28th, 2015, 6:33 pm

A much better bipole final step:

Code: Select all

x = 16, y = 13, rule = tlife
4bo$5bo$3b3o3$8b2o3b2o$8bo4bobo$5b2obo4bo$5b2ob2o$9bo$b2o6bobo$obo7b2o
$2bo!
The still life looks synthesizable this time.
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Re: tlife

Post by Sphenocorona » December 28th, 2015, 7:57 pm

Synthesis of bipole with 9G, making it directly from an eater:

Code: Select all

x = 25, y = 15, rule = tlife
18bo$18bobo$18b2o2$2bo$obo$b2o2$3bobo16b2o$3b2o17bobo$4bo17bo$10b2o5b
2o$10bo5b2o$8bobo7bo$8b2o!
One of BlinkerSpawn's precursors looks potentially more efficient, so I'll be checking that out. Turns out that one of the simple components is harder to place than I had thought. I'll wait for a better alternative.

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Re: tlife

Post by praosylen » December 29th, 2015, 10:01 am

10-cell infinite growth:

Code: Select all

x = 7, y = 5, rule = tlife
3ob2o$3bo2bo$3bo$3bo$3bo!
A natural glider gun, which seems to be new:

Code: Select all

x = 16, y = 16, rule = tlife
obobo2b2obobob2o$2o2bob3ob2o2b2o$2ob6ob6o$2bo2bo2bo2b2o$o3b2o5bo2b2o$
4o3bob5obo$2bobo2b2ob2obobo$3bo5bo2bo$bob4o4b2o$ob4o2bobob2o$3bo3bob2o
b4o$b2o4bob4ob2o$b3ob2o7b2o$3obo2b4o4bo$4ob2ob3o2bo$obob2ob2o4b2o!
Natural tripole:

Code: Select all

x = 16, y = 16, rule = tlife
5obob3obo2bo$bobo3b2o3bob2o$2obob2o2bob3obo$3o2b4o2b2ob2o$6o2bo3b4o$o
4bo2bo2b2o$ob2ob5obob3o$o5b3obo2b2o$obob4obo4b2o$5o2bo3bo2bo$b2obo2b2o
2b3obo$o3bo5bob2obo$2o4b2ob2ob3o$5b4o3bo$5bobo$ob2ob2obo!
Bookend on cap:

Code: Select all

x = 16, y = 16, rule = tlife
b2o2b8o2bo$2o2bobo2b2ob3o$o2bo3bob4obo$obo3b2ob3ob2o$ob9o3b2o$b2o3bo4b
2o2bo$3ob3o5bobo$o2bobo4bo4bo$2ob2obobo4b3o$ob2o3bob2o2bobo$o2bo2b2o2b
5o$ob4obobo2bob2o$ob2obo4b2o2bo$o2bo2b4ob2o$2b4obob4o$2bo7bobo2bo!
4 boats:

Code: Select all

x = 16, y = 16, rule = tlife
5bob3ob3obo$o2bo3bob4ob2o$bo4b2obo2bob2o$2o4bobo2bobo$4ob3obob3o$3bobo
b6ob2o$ob2o3bo6b2o$bo2b3o4bobobo$o2bo2b4obo3bo$b2o5bobobo$4bob2o2b2o3b
o$b3o3b2obob2obo$o4b2o2bobo2b2o$o2bobob3ob2o$2bo4b2ob2obobo$ob3o2b2o2b
o2b2o!
Some precursors to the unnamed p6:

Code: Select all

x = 19, y = 9, rule = tlife
8b2o$5bo3bo$7b3o$7b2o$2o$2o14b2o$15bo2bo$14bo2bo$15b2o!

Code: Select all

x = 4, y = 8, rule = tlife
bobo$o2bo$3o2$obo2$b2o$b2o!

Code: Select all

x = 7, y = 4, rule = tlife
4bobo$2b3o$2obo$o!
Possibly synthesizable predecessor to the T eater:

Code: Select all

x = 6, y = 8, rule = tlife
3bo2$3o2$3b2o$2b3o$2bo2bo$3b2o!
former username: A for Awesome
praosylen#5847 (Discord)

The only decision I made was made
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Re: tlife

Post by BlinkerSpawn » December 29th, 2015, 6:56 pm

After all this time, we may finally be able to turn inducting blocks/boats into tables:

Code: Select all

x = 9, y = 11, rule = tlife
3bobo$bobobobo$2b2ob2o2$4bo$3bobo$2bobo3bo$2b2o2b2o2$4o$o2bo!
EDIT: Removing the gliders adds a cap instead:

Code: Select all

x = 9, y = 7, rule = tlife
4bo$3bobo$2bobo3bo$2b2o2b2o2$4o$o2bo!
EDIT 2: And this allows an arbitrarily long line of diagonal blocks if the thing on the bottom can be made.

Code: Select all

x = 13, y = 13, rule = tlife
bo$2bo$3bo$4bo$2o3bo$3o3bo$bobo3bo$2b3o3bo$3bobo3bo$4b3o3bo$5bobo3bo$
6b3o3bo$7b2o!
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Re: tlife

Post by praosylen » December 30th, 2015, 10:21 am

A different 4 boats seed:

Code: Select all

x = 9, y = 9, rule = tlife
4bo$3bobo$4bo$bo$obo$bo3b3o$5bo2bo$5bo2bo$6b2o!
Looks conducive to synthesis.
A mold-producing soup:

Code: Select all

x = 16, y = 16, rule = tlife
b4obob2o3b3o$2b3o3b5ob2o$obobo2b2o3bo$3b6o3b2obo$bo2bobobobob2o$2b3o4b
2o4bo$2o3b2o2b3obobo$o3bob8o$o2bobob2o2b2o2bo$bob2ob2o3bo$3obob2o2bo2b
obo$o2b2ob2ob3o2b2o$2bo3bo2bob3obo$2ob2ob4o5bo$obob2obo2b4obo$b2o7b2ob
o!
A triple p160 (unfortunately not interacting):

Code: Select all

x = 16, y = 16, rule = tlife
2o5bob3o3bo$o2b3o3bobobobo$bob4o3bob4o$b2ob4o2b3o$o2b2o2bo4b2obo$b2o2b
obobobob3o$b2obo3bob6o$3bo3bob2o2b2o$o6bo3b2o2bo$o2b2o3b7o$bo3b3o2b6o$
3b3obo7bo$bob2o3b3o3bo$2b5obo2bob3o$2ob2obob2obo$2b2obo4b3ob2o!
This time, Jackk's glider gun:

Code: Select all

x = 16, y = 16, rule = tlife
bo2b2o7b2o$o4bo2bo5bo$3b5obo4bo$bo3bo4bo2bo$2o2bobob5o2bo$ob2ob5o2b3o$
bob3o2bob4o$ob2ob4o2b3o$bob4o2b2ob2obo$o4bo2bo4b3o$4o2b2o3bo2b2o$3obo
2bo3b2ob2o$bo2bo2bo4b2obo$2bobo2b3o2bo$ob2obo3bobob3o$6ob4o2bo!
A quadpole:

Code: Select all

x = 16, y = 16, rule = tlife
2o3b2obobobob2o$3b3ob3ob4o$2bob2ob2o2bo$ob2ob3o3b2ob2o$obo3b3obo2b3o$o
bob2o9bo$bo11bobo$8ob2o2b2o$2b4o5b2o2bo$b2obo6b2obo$bo2b3o2bobo2bo$3o
3b6o2bo$o2b5o5bobo$2o4bobo3bo2bo$4ob2obobobobo$2ob6o2b4o!
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Re: tlife

Post by BlinkerSpawn » December 30th, 2015, 12:24 pm

Quadpole and mold predecessors:

Code: Select all

x = 21, y = 11, rule = tlife
2bo$b2o3bo8bo$3bo2bo7bo3b2o$3bob2o6bobo2b3o$14b2o3b2o$4bo$bo2bo8bo3bo$
o2bo2b2o8b2o$b2o3b2o9b3o$17b3o$18bo!
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Re: tlife

Post by praosylen » January 3rd, 2016, 11:20 am

4T synth of the 2c/6 ship:

Code: Select all

x = 18, y = 13, rule = tlife
o$2ob3o$o2b3o$4bo$15bo$15b3o$15bo4$14b3o$15bo$15bo!
Block on bipole:

Code: Select all

x = 16, y = 16, rule = tlife
3b3obobob2o$5o2bob2o2bobo$4ob2ob3o$3bo2b5o$obo2bobo2bobob2o$6ob5ob3o$o
2b3o4b2obo$2b2o3b4ob2obo$5ob5o2b3o$o5bo3bo3b2o$2o2b5obo3bo$2obobob2o3b
4o$o3b3ob4o3bo$2o2b2obo4bo$2obob4obobo2bo$5o3bo2b4o!
I'm sure there's some way to get a tripole synth out of this, but I don't know exactly how:

Code: Select all

x = 16, y = 16, rule = tlife
obobo2b4ob3o$obob2o4b3ob2o$4bo3b2o2b4o$ob4obo2b2obobo$3b4o2bob5o$2b2ob
obobobobobo$5bob3obo2bo$4obobo2b2o3bo$bo3bob2o2bo3bo$3ob4obob2obo$ob2o
3bob2o4bo$2bob5ob2o3bo$bobo2bo2bob3obo$b2obo3b3ob3o$4bobobob2ob2o$2bob
o3bob4o!
There's that 23-cell SL again:

Code: Select all

x = 16, y = 16, rule = tlife
4bo2bob3o2bo$b3ob3o2bobob2o$o2b2ob2o3b2o2bo$obob3obo2bob2o$b2o5bobo2b
3o$2o3b2obobob3o$bo2b2o3bobobobo$3o4bobobobobo$o2bo3bobo2b3o$b3o3b2o2b
ob3o$bobobobo3b4o$2bob4o2b6o$obobob2ob3obo$2b2o2b3o4bobo$bo3bo2bobobob
2o$2b2ob3o2b2o!
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Re: tlife

Post by BlinkerSpawn » January 3rd, 2016, 1:31 pm

Tripole predecessor and potential base SL:

Code: Select all

x = 16, y = 13, rule = tlife
13bo$11b2o$12b2o4$2b2o9bo$o2bo6b2o$2o8b3o$14b2o$2o9b2o$obo8bobo$bo10bo
!
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Re: tlife

Post by praosylen » January 4th, 2016, 1:53 pm

A predecessor to the T eater still life:

Code: Select all

x = 5, y = 13, rule = tlife
bo$obo$obo$bo2$bo$3o4$2b3o$4bo$3b2o!
The beehive can be replaced with any of a number of different patterns. Unfortunately, none of the mango syntheses that I know of are compatible with any of the T syntheses that I know of in this case.
EDIT: 13G synth via a slightly different method:

Code: Select all

x = 17, y = 16, rule = tlife
12bobo$12b2o$9bo3bo$10bo$8b3o$14bo$6bo6bo$5bobo5b3o$bo4bo3b2o$obo6b2o$
obo2b3o3bo$bo3b3o7bo$6bo7b2o$9b2o3bobo$9bobo$9bo!
Seed for a weird 17-bitter:

Code: Select all

x = 8, y = 9, rule = tlife
6bo$5b3o$4b2obo$bo$obo$bo2$6b2o$6b2o!
Okay, did not see that one coming:

Code: Select all

x = 9, y = 13, rule = tlife
7b2o$7b2o$6bobo$bo4b2o$obo2$3o$4bo$5bo$4bobo$2bobobo$3bobo$4bo!
Or that one:

Code: Select all

x = 10, y = 15, rule = tlife
2b2o$2b2o$2bo$bo$obo$obo5bo$bo5bobo$6bo2bo$7b2o3$3bo$4bo$bo2bo$2b3o!
A 24-cell SL:

Code: Select all

x = 16, y = 16, rule = tlife
2b2o2b2obo2b2obo$2obo6bo2bo$4b3obob4obo$ob7o3b2obo$b2ob4o2bob2o$b4o2bo
2bo3b2o$4o7b4o$ob4o4bo2b2o$2o3b2o4bo2b2o$o3b2o2b3o2b2o$2obob3obobob2o$
3b2obobo3b2o$b4obo3b2o2bo$2o3bo2bob4obo$bob2ob2obo2bobo$bo2b2o4bo2bo!
The most interesting of the three possible [cap on table]s in this rule:

Code: Select all

x = 16, y = 16, rule = tlife
obobo3b4ob3o$b2o3bo2b2o3bo$bob2ob3obob2obo$o4bo2bo5bo$3o4bob2obobo$obo
bob2o4b4o$2b2ob5o2b2o$o3b3ob2obobobo$2b4obobo2bobo$bo2b2o3bobobo$b2o2b
o2bo3bo$b6ob3obo2bo$o3b3o3bobob2o$b2ob2obo3bobo$o4b3obobob3o$obo2b2obo
bo2b3o!
I didn't expect this, though:

Code: Select all

x = 16, y = 16, rule = tlife
2obo3b4o3bo$obobob2o2bob2o$2ob2o4b2o3b2o$bo3b2o2b7o$o2b6obobob2o$obobo
6bo3bo$bobo2bo7b2o$ob4o4bob3o$2obo3b3o2bo2bo$o2b5obo4bo$ob3obo2bo3bo$
2obobo2b2o2bob2o$7bobo2bo2bo$ob3o2bo5b2o$bob2o4bobo2bo$2bo6b2o2bo!
This soup forms a figure 8 which ironically decays in this rule into an octagon II:

Code: Select all

x = 16, y = 16, rule = tlife
o2bobobob2ob2obo$2o3bo3bo2b2o$obo6bo2bob2o$o2bo3b3o3bo$bo2bob2o4b3o$o
2b2o2b2obo2bo$bo3b2obob4o$ob3ob3o3b3o$2b2obob2obobobo$b2ob2o4bo$2o5bob
3o3bo$2ob4o2bob5o$2obo4bob3obo$2ob2ob4o3bobo$2b2ob2o3bo3b2o$o2bob2o4bo
2b2o!
This time, a cap on cap:

Code: Select all

x = 16, y = 16, rule = tlife
obob2ob2obo2b2o$5o2b4o$2bobobob2obob2o$2o6bob2o2b2o$o2bobo3b2o3bo$5bob
obo2b4o$o6bob3o2bo$3bo2b2o2bobo$o2b3o4b2ob3o$3bo2bo2b3ob3o$b3ob2o3b5o$
2obo2bob3ob3o$3b6ob2o2bo$3ob2o5b5o$obo4b4o2bo$2obo2bo3bo2b3o!
former username: A for Awesome
praosylen#5847 (Discord)

The only decision I made was made
of flowers, to jump universes to one of springtime in
a land of former winter, where no invisible walls stood,
or could stand for more than a few hours at most...

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Re: tlife

Post by drc » January 4th, 2016, 5:46 pm

Code: Select all

@RULE reptlife
@TABLE
n_states:2
neighborhood:Moore
symmetries:rotate4reflect

# B36-kS2-i34q

0,1,1,1,0,0,0,0,0,1
0,1,1,0,1,0,0,0,0,1
0,1,1,0,0,1,0,0,0,1
0,1,1,0,0,0,1,0,0,1
0,1,1,0,0,0,0,1,0,1
0,1,1,0,0,0,0,0,1,1
0,1,0,1,0,1,0,0,0,1
0,1,0,1,0,0,1,0,0,1
0,1,0,0,1,0,1,0,0,1
0,0,1,0,1,0,1,0,0,1
0,0,0,1,1,1,1,1,1,1
0,0,1,0,1,1,1,1,1,1
0,0,1,1,1,0,1,1,1,1
0,1,0,1,0,1,1,1,1,1
0,1,0,1,1,1,0,1,1,1
1,0,0,0,0,0,0,0,0,0
1,1,0,0,0,0,0,0,0,0
1,0,1,0,0,0,0,0,0,0
1,1,0,0,0,1,0,0,0,0
1,1,1,1,1,0,0,0,0,0
1,1,1,1,0,1,0,0,0,0
1,1,1,0,1,1,0,0,0,0
1,1,1,0,1,0,1,0,0,0
1,1,1,0,1,0,0,1,0,0
1,1,1,0,1,0,0,0,1,0
1,1,1,0,0,1,1,0,0,0
1,1,1,0,0,1,0,1,0,0
1,1,1,0,0,1,0,0,1,0
1,1,1,0,0,0,1,1,0,0
1,1,0,1,0,1,0,1,0,0
1,0,1,0,1,0,1,0,1,0
1,0,0,0,1,1,1,1,1,0
1,0,0,1,0,1,1,1,1,0
1,0,0,1,1,0,1,1,1,0
1,0,0,1,1,1,0,1,1,0
1,0,0,1,1,1,1,0,1,0
1,0,0,1,1,1,1,1,0,0
1,0,1,0,1,0,1,1,1,0
1,0,1,0,1,1,0,1,1,0
1,0,1,1,0,1,0,1,1,0
1,1,0,1,0,1,0,1,1,0
1,0,0,1,1,1,1,1,1,0
1,0,1,0,1,1,1,1,1,0
1,0,1,1,0,1,1,1,1,0
1,0,1,1,1,0,1,1,1,0
1,1,0,1,0,1,1,1,1,0
1,1,0,1,1,1,0,1,1,0
1,0,1,1,1,1,1,1,1,0
1,1,1,1,1,1,1,1,1,0

@COLORS

0 0 0 0
1 255 255 255
Tlife with replicators:

Code: Select all

x = 5, y = 3, rule = reptlife
5o$5o$5o!

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Re: tlife

Post by BlinkerSpawn » January 4th, 2016, 9:26 pm

P176 two-barreled gun:

Code: Select all

x = 109, y = 116, rule = reptlife
15$23bo9bo$23b3o5b3o$26bo3bo$25b2o3b2o49$9bo$8b2o$8bobo8$59b2o$60b2o$
59bo2$27b3o$27b3o$27b3o$27b3o$27b3o15$13b2o85b2o$14bo85bo$14bobo81bobo
$15b2o81b2o$47b5o$47b5o$47b5o$15b2o81b2o$14bobo81bobo$14bo85bo$13b2o
85b2o!
This rule seems to be the TLife analog to HighLife, considering in both rules added B6 transitions allow the existence of very small replicators which can be used to create gliders.
I hereby petition this rule to be renamed HighTLife. :P
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Re: tlife

Post by drc » January 4th, 2016, 11:42 pm

BlinkerSpawn wrote:P176 two-barreled gun:

Code: Select all

x = 109, y = 116, rule = reptlife
15$23bo9bo$23b3o5b3o$26bo3bo$25b2o3b2o49$9bo$8b2o$8bobo8$59b2o$60b2o$
59bo2$27b3o$27b3o$27b3o$27b3o$27b3o15$13b2o85b2o$14bo85bo$14bobo81bobo
$15b2o81b2o$47b5o$47b5o$47b5o$15b2o81b2o$14bobo81bobo$14bo85bo$13b2o
85b2o!
This rule seems to be the TLife analog to HighLife, considering in both rules added B6 transitions allow the existence of very small replicators which can be used to create gliders.
I hereby petition this rule to be renamed HighTLife. :P
It does differ in two transitions from hightlife, S7c and NB6k. Also, since new cool variants are always being found, maybe we should make a thread for them ?

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Re: tlife

Post by drc » January 5th, 2016, 12:01 am

P352 T gun:

Code: Select all

x = 125, y = 193, rule = reptlife
11b2o85b2o21b2o$12bo85bo22bo$12bobo81bobo23b3o$13b2o81b2o26bo$45b5o$
45b5o$45b5o$13b2o81b2o$12bobo81bobo$12bo85bo$11b2o85b2o15$25b3o$25b3o$
25b3o$25b3o$25b3o2$57bo$58b2o$57b2o8$6bobo$6b2o$7bo$3b2o$2bobo$2bo$b2o
45$23b2o3b2o$24bo3bo$21b3o5b3o$21bo9bo2$20bo9bo$20b3o5b3o$23bo3bo$22b
2o3b2o45$2o$bo$bobo$2b2o$6bo$5b2o$5bobo8$56b2o$57b2o$56bo2$24b3o$24b3o
$24b3o$24b3o$24b3o15$10b2o85b2o$11bo85bo$11bobo81bobo$12b2o81b2o$44b5o
$44b5o$44b5o$12b2o81b2o$11bobo81bobo$11bo85bo$10b2o85b2o!
And a T doubler:

Code: Select all

x = 169, y = 334, rule = reptlife
10b2o85b2o$11bo85bo$11bobo32bo48bobo$12b2o31bobo47b2o$44b5o$43b2o3b2o$
44b5o$12b2o31bobo47b2o$11bobo32bo48bobo$11bo85bo$10b2o85b2o14$25bo$24b
3o$23b2ob2o$22bobobobo$23b2ob2o$24b3o$25bo2$56bobo$57b2o$57bo7$6bo$4b
2o$4b3o$2b3o$bobo$bo$2o45$22b2o3b2o$23bo3bo$20b3o5b3o$20bo9bo46$55b2o
85b2o21b2o$56bo85bo22bo$56bobo81bobo23b3o$57b2o81b2o26bo$89b5o$89b5o$
89b5o$57b2o81b2o$56bobo81bobo$56bo85bo$55b2o85b2o15$69b3o$69b3o$69b3o$
69b3o$69b3o2$101bo$102b2o$101b2o8$50bobo$50b2o$51bo$47b2o$46bobo$46bo$
45b2o45$67b2o3b2o$68bo3bo$65b3o5b3o$65bo9bo2$64bo9bo$64b3o5b3o$67bo3bo
$66b2o3b2o45$44b2o$45bo$45bobo$46b2o$50bo$49b2o$49bobo8$100b2o$101b2o$
100bo2$68b3o$68b3o$68b3o$68b3o$68b3o15$54b2o85b2o$55bo85bo$55bobo81bob
o$56b2o81b2o$88b5o$88b5o$88b5o$56b2o81b2o$55bobo81bobo$55bo85bo$54b2o
85b2o!

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Re: tlife

Post by BlinkerSpawn » January 5th, 2016, 7:43 am

P176 T gun:

Code: Select all

x = 101, y = 112, rule = reptlife
90bo9bo$90b3o5b3o$93bo3bo$92b2o3b2o13$68bo9bo$68b3o5b3o$71bo3bo$70b2o
3b2o18$95bo$94bobo$93bo3bo$93bo3bo$93bo3bo$94bobo$95bo2$95bo$94bobo$
93bo3bo$93bo3bo$93bo3bo$94bobo$95bo2$95bo$94bobo$93bo3bo$93bo3bo$93bo
3bo$94bobo$95bo2$95bo$94bobo$93bo3bo$93bo3bo$93bo3bo$94bobo$95bo$92bo$
92b2o$91bobo12$72b3o$72b3o$72b3o$48bo23b3o17b2o3b2o$48b3o21b3o18bo3bo$
51bo38b3o5b3o$50b2o38bo9bo13$2o85b2o$bo85bo$bobo81bobo$2b2o81b2o$50b5o
$50b5o$50b5o$2b2o81b2o$bobo81bobo$bo85bo$2o85b2o!
P176 dependent T reflector:

Code: Select all

x = 133, y = 48, rule = reptlife
17$13bo$12b3o$12b3o100b2o$115bo$113bobo$113b2o$18b5o3b5o3b5o3b5o3b5o3b
5o3b5o3b5o$18b5o3b5o3b5o3b5o3b5o3b5o3b5o3b5o$18b5o3b5o3b5o3b5o3b5o3b5o
3b5o3b5o$113b2o$113bobo$115bo$115b2o!
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

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Re: tlife

Post by praosylen » January 6th, 2016, 6:18 pm

A seed for the t eater:

Code: Select all

x = 33, y = 13, rule = tlife
14b2o$13bobo$13bobo$13b2o$b2o$o2bo$o2bo26b2o$b2o26bo2bo$30b2o3$b2o$b2o
!
former username: A for Awesome
praosylen#5847 (Discord)

The only decision I made was made
of flowers, to jump universes to one of springtime in
a land of former winter, where no invisible walls stood,
or could stand for more than a few hours at most...

User avatar
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Posts: 1992
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

Re: tlife

Post by BlinkerSpawn » January 6th, 2016, 7:57 pm

A for awesome wrote:A seed for the t eater:

Code: Select all

rle
In your soup searching, have you just looked for the canonical single-mouth T eater or also other variants like the four-mouth variant under 6-glider syntheses.
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

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