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.a
..a
aaa
.
...b
..b.b
..b.b
...b
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ptb2 boatcol.life 2 120 1 1 >boatcol.out
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.a
..a
aaa
.
...b
..b.b
..b.b
...b
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ptb2 boatcol.life 2 120 1 1 >boatcol.out
Ah, good -- you won't get into too much trouble with an empty file... and you can concentrate on finding that LWSS->G record-breaker. It's less than five minutes of work now, if you just take a fresh look at the walkthrough. Or Hersrch can find something in a few seconds, once you get it set up.Gustavo6046 wrote:Invoked ptb2 with:And the file was empty!Code: Select all
ptb2 boatcol.life 2 120 1 1 >boatcol.out
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ptb2 picol.life ptb2.list 80 2 20 0 > ptbs.out
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hersrch.exe -d 0 -12 73 F -u 73 -l 6 -x 250 -n 10 -f gglog.log -o ggop.rle -m
Right or wrong partly depends on which H-to-G you are planning to use.Gustavo6046 wrote:Is my Hersrch input right?I want a GFnG where n is anything and the glider changes color.Code: Select all
hersrch.exe -d 0 -12 73 F -u 73 -l 6 -x 250 -n 10 -f gglog.log -o ggop.rle -m
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hersrch -p 1 -u 999 -d 51 0 100 F -n 10 -f gglog.log -o ggop.rle
pause
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#CXRLE Pos=-30,-31
x = 95, y = 61, rule = LifeHistory
64.D$63.D.D$62.D3.D$61.D5.D$60.D7.D$59.D9.D$58.D11.D$57.D13.D$56.D15.
D$55.D17.D$54.D19.D$53.D21.D$52.D23.D$51.D25.D$50.D27.D$49.D29.D$48.D
31.D$47.D33.D$46.D35.D$4.D40.D37.D$5.D38.D39.D$3.3DB36.DA40.D$4.4B10.
A23.D.3A39.D$5.4B7.3A22.D5.A39.D$6.4B5.A24.D5.2A40.D$7.4B4.2A22.D6.4B
39.D$2A6.9B21.D9.3B19.A7.2D10.D$.A7.6B22.D10.4B16.3A6.DBD11.D$.A.2A5.
6B3.B2.2B2.2B8.D12.10B8.A8.3BD12.D$2.A2.A4.19BD5.D14.5BD4B7.2A6.4B14.
D$3.2AB3.20BDBD2.D16.2B3D4B2.B.5B5.4B16.D$4.14B2A9B3DB2.D14.3BDBD4B.
6B6.4B16.D$5.13B2A11BD4.D14.2BD14B4.4B16.D$6.24B7.D13.24B16.D$6.17B.B
.2B10.D14.21B16.D$7.15B4.3B10.D15.20B14.D$7.15B5.A2B.2A7.D15.20B12.D$
8.13B5.A.A2B.A8.D14.19B2A10.D$10.13B2.A.AB2.A10.D11.8B2.11B2A9.D$9.8B
4.2A.A.A3.A12.D10.2A3.B5.11B9.D$9.6B6.2ABA2.4A.A11.D10.A7.11B10.D$9.
5B8.B2.A.A3.A.A11.D6.3A8.2A5.4B9.D$9.B.B9.2A.2A2.A2.A.A12.D5.A11.A17.
D$10.3B9.A.A2.2A3.A14.D13.3A17.D$9.B2AB9.A.A23.D12.A18.D$10.2A11.A25.
D29.D$50.D27.D$51.D25.D$52.D23.D$53.D21.D$54.D19.D$55.D17.D$56.D15.D$
57.D13.D$58.D11.D$59.D9.D$60.D7.D$61.D5.D$62.D3.D$63.D.D$64.D!
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hersrch -p 997 -o ggop.rle -n 10 -f ggoplog.log -s -e (t=0..300,j=-10..20,k=-10..20)F(0)[0,0]..Fx(t)[24+j+k,-1-j+k]
pause
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x = 115, y = 52, rule = LifeHistory
24.DB$9.A13.BDBD$9.3A10.2B2D$12.A8.4B$11.2A7.4B$11.5B3.4B$13.3B2.4B
51.2A$3.2A7.9B51.B2AB$3.A8.8B53.3B$2A.A.B3.10B41.2A12.B$A2.3AB.2B2A7B
42.A6.B4.3B$.2A2.BA3B2A7B42.A.AB.5B.5B$3.4A12B43.2AB.11B$3.A.2B3.7B.B
2A43.14B$4.3AB2.7B.BA.A42.14B$7.A4.4B5.A35.2A5.14B$2.5A5.4B5.2A26.A6.
B2AB5.13B$2.A10.4B32.3A5.3B5.13B$4.A9.4B34.A3.B.B6.12B$3.2A10.4B32.2A
2.6B5.13B$16.4B31.10B4.15B$17.4B22.2A8.27B$18.4B22.A8.28B$19.4B21.A.A
B6.27B3.2A$20.4B10.A10.2AB.3B2.28B3.A$21.4B7.3A12.36B2.A.AB$22.4B5.A
15.36B3.A.AB.B16.2A$23.4B4.2A15.34B5.A3B2A15.A$16.2A6.9B14.33B3.6B.B
2A12.BA.A$17.A7.6B14.31B9.3B3.B10.2A.B2A$17.A.2A5.6B3.B2.2B2.20B3.12B
.2B.3B.4B12.B2A2B$18.A2.A4.19BD15B5.30B6.4B$19.2AB3.20BDBD4B.7B6.13B
2A11BD4B3.6B$20.14B2A9B3D4B2.6B7.12B2A9B3D4B2.6B$21.13B2A11BD4B3.6B8.
21BDBD4B.7B$22.29B6.4B6.23BD15B$22.17B.B.2B12.B2A2B6.2A.11B2.2B2.21B$
23.15B4.3B12.2A.B2A5.A2.9B10.19B$23.15B5.A2B.2A11.BA.A.3A3.9B12.18B$
24.13B5.A.A2B.A14.A.A4.8B15.18B$26.13B2.A.AB2.A15.2A4.2AB.4B15.19B$
25.8B4.2A.A.A3.A21.A.AB.2B2AB14.19B$25.6B6.2ABA2.4A.A19.A6.2A13.2AB.
3B2.12B$25.5B8.B2.A.A3.A.A17.2A20.A.AB6.10B.B2A$25.B.B9.2A.2A2.A2.A.A
39.A8.10B2.BA.A$26.3B9.A.A2.2A3.A39.2A7.9B7.A$25.B2AB9.A.A55.10B7.2A$
26.2A11.A55.4B.6B$94.4B3.B.B$102.3B$101.B2AB$102.2A!
It works! But it's not a color-changer, and with the extra Snark at the beginning it's not even a reflector, more of a lane-changer. For most purposes you can do the same lane change with two Snarks.Gustavo6046 wrote:GF423G...
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x = 8, y = 10, rule = B3/S23
o$b2o$2o3$2b2o$3bo$3bob2o$4bo2bo$5b2o!
There are three reasons.Gustavo6046 wrote:I see no reason why can't us just use the following reactionplus a Silver reflector and some snarks to finish this thing dandy.Code: Select all
x = 8, y = 10, rule = B3/S23 o$b2o$2o3$2b2o$3bo$3bob2o$4bo2bo$5b2o!
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x = 52, y = 25, rule = LifeHistory
28.2A$29.A$16.A11.A$16.3A9.2A$19.A9.B$6.2A10.2A9.3B$7.A10.5B5.6B$7.A.
AB9.4B3.10B$8.2AB.3B4.6B2.11B3.2B2.2B$10.7B.13B2A15BD$10.21B2A15BDBD$
11.37B3DB$10.40BD$8.41B$6.18B.B3.13B.B$6.2BD13B7.7B.B$5.3BDBD4B.6B$6.
2B3D4B2.B.5B$5.5BD4B7.2A$4.10B8.A$3.4B16.3A$2.2A2B19.A$.A.AB$.A$2A!
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x = 10, y = 14, rule = LifeHistory
3.A$2.A.A$2.A.A$.2A.2A2$.2A.2A$2.A.2A$A$2A2$8.2A$4.2A.2A$3.A.A3.A$4.A
!
That sounds like a nice theoretical conduit. But until you find an example that works in real Life... it doesn't actually exist. Among other things, there is no glider+tub collision that produces a boat and an output glider. This can easily be verified by experiment.Gustavo6046 wrote:Something more complicated, like a catalyst perturb the LWSS-boat collision so that the glider appears and a tub, then this tub is hit by that glider to produce a boat and another glider.
It was very very interesting in the mid-1990s when it was first discovered. Look in the Herschel conduit stamp collection in Golly, and in Hersrch's conduit library. If there's something already in there with the same number of steps and the same output orientation, it's very likely going to be a known conduit.Gustavo6046 wrote:Anyway, is this HF117H interesting?
And it shouldn't surprise you that it's very well known already. It was well known back in 2001, and is plainly visible in hundreds of Life patterns that you should look at carefully before you post anything else like this.Gustavo6046 wrote:This is possibly an smaller variant of the eater 2 (in terms of cells).
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x = 7, y = 9, rule = LifeHistory
5.A$4.A.A$5.A4$3E$E.E$E.E!
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#S max-active 20
#S first-encounter 10
#S last-encounter 90
#P 0 0
.
.
..????????????
..?????????????
..??????????????
..???????????????
.......??????????
.......@?????????
......@.@????????
.......@...??????
..
..
..
..@@@
..@.@
..@.@
#F 73 9 16
*.*
.**
.*
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x = 28, y = 28, rule = LifeHistory
23.A$22.A.A$22.A.A$21.2A.3A$22.B4.A$20.B2AB3A$13.B.B4.B2A.A$12.9B$11.
10B$11.9B$11.B2E5B$8.3B.B2E4B$7.3BEB.E3B$6.4B3E2.B$7.4BEB$6.8B$7.6B$
7.5B$7.5B$7.3B$5.4B$3.A.2A$.3AB2A$A4.B$.3A.2A$3.A.A$3.A.A$4.A!
This is generation 1 of butterfly, and making an eater is fairly trivial because the output of a butterfly is just two beehives:Gustavo6046 wrote:Double-R eater:Code: Select all
x = 28, y = 28, rule = LifeHistory 23.A$22.A.A$22.A.A$21.2A.3A$22.B4.A$20.B2AB3A$13.B.B4.B2A.A$12.9B$11. 10B$11.9B$11.B2E5B$8.3B.B2E4B$7.3BEB.E3B$6.4B3E2.B$7.4BEB$6.8B$7.6B$ 7.5B$7.5B$7.3B$5.4B$3.A.2A$.3AB2A$A4.B$.3A.2A$3.A.A$3.A.A$4.A!
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x = 17, y = 17, rule = B3/S23
15b2o$15b2o3$5b3o$4bo$4bo$4bo8$2o$2o!
What do you mean by "not catalysts"? Do you mean that the tub is destroyed? This is normal. Any extraneous still lifes in the output file but not in the input file being destroyed is abnormal, and is a malfunction of Bellman as any of those should catalyze.Gustavo6046 wrote:It is Bell'ing already, and I only get some still lifes that erase the output glider-- and worse, are not catalysts!Code: Select all
#S max-active 20 #S first-encounter 10 #S last-encounter 90 #P 0 0 . . ..???????????? ..????????????? ..?????????????? ..??????????????? .......?????????? .......@????????? ......@.@???????? .......@...?????? .. .. .. ..@@@ ..@.@ ..@.@ #F 73 9 16 *.* .** .*
It's often worthwhile to check through all of the results if there aren't too many. Do you still know exactly how many outputs there were from Bellman? "Dozens" makes it seem like under 500 results - but when I was a noob with Bellman, I gave unworthwhile searches with over 2000 outputs.Gustavo6046 wrote:All the results were bull****, or at least the fifteen I saw of the dozens.
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x = 27, y = 40, rule = LifeHistory
8.A2.A$8.4A2$.2A3.8A3.2A$A2.A.A8.A.A2.A$.3A.10A.3A2$.3A.9A.2A$A2.A.A
7.A.A.A$.2A3.6A.A.A.A$12.A3.A$6.3A.2A$5.A2.A.A$6.A.A.A$7.A2.A.2A$10.A
.2A$9.2A$10.A$10.A.AB$11.2AB$13.B2A$13.BA.A$16.A$16.2A$13.2A.A$13.2A.
A2.A$16.A.A.A$16.A.A2.A$15.2A.3A$10.A3.A$9.A.A.A.6A3.2A$9.A.A.A7.A.A
2.A$10.2A.9A.3A2$8.3A.10A.3A$7.A2.A.A8.A.A2.A$8.2A3.8A3.2A2$15.4A$15.
A2.A!
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x = 19, y = 20, rule = LifeHistory
2.A$.A.A.2A$A2.A.2A$.3A$5.2A$3.2A2.A3.2A$2.A3.2A2.A.A$3.3A4.A$7.4A$3.
4A$2.A4.4A$2.2A2.A4.A.2A$5.A.3A.A.2A$6.A2.A.A$7.A.A.6A$8.A7.A$13.2A.A
.A$12.A.A2.2A$12.A.A$13.A!
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x = 13, y = 13, rule = LifeHistory
5.2A$4.A.A$4.A$.4A$A$.4A$5.A$5.A$5.A$5.6A$10.A$10.A.A$11.2A!
Code: Select all
x = 5, y = 7, rule = B3/S23
bo$b3o$4bo$b4o$o$obo$b2o!
Code: Select all
x = 5, y = 5, rule = B3/S23
4bo$b4o$o$obo$b2o!