## How Your Username Evolves

A forum where anything goes. Introduce yourselves to other members of the forums, discuss how your name evolves when written out in the Game of Life, or just tell us how you found it. This is the forum for "non-academic" content.
Dr. Monstaa
Posts: 70
Joined: December 5th, 2011, 3:46 pm

### Re: How Your Username Evolves

Mine goes for around 450 gens before becoming 9 blocks, 6 blinkers including 1 traffic light and a boat

Code: Select all

x = 46, y = 5, rule = B3/S23
2o2b3o3bo3bo2b2o2b4ob3o3bo3b2o4b2o$obobobo3b2ob2obo2bobo2bobo4b3obo2bo 2bo2bo$obob2o4bobobobo2bobo2bob3o3bo2bo2bo2bo2bo$2o2bobobobo3bo2b2o2bo 2bo3bo3b2o2b4o2b4o$26b3o!

I'm science-ing as fast as I can!- Professor Farnsworth

edwardfanboy
Posts: 80
Joined: September 16th, 2011, 10:29 pm

### Re: How Your Username Evolves

LumpsOfMuck wrote:Nothing too special. I do get a LWSS but that's pretty much it.
LWSS are very rare natural patterns.
On average, 1 LWSS is created by a soup for every 650 gliders it creates.
And soups/methuselae only create gliders in single/double digits!

LumpsOfMuck
Posts: 60
Joined: October 11th, 2011, 5:58 pm

### Re: How Your Username Evolves

edwardfanboy wrote:
LumpsOfMuck wrote:Nothing too special. I do get a LWSS but that's pretty much it.
LWSS are very rare natural patterns.
On average, 1 LWSS is created by a soup for every 650 gliders it creates.
And soups/methuselae only create gliders in single/double digits!
YOu do have a very valid point. Thanks

A for awesome
Posts: 2079
Joined: September 13th, 2014, 5:36 pm
Location: Pembina University, Home of the Gliders
Contact:

### Re: How Your Username Evolves

(Just rediscovered this old thread) Well, that was disappointing; apart from the pulsar, that is:

Code: Select all

x = 77, y = 7, rule = B3/S23
b3o8b5o2b3o2b4o9b3o2bobobob5o2b3o3b3o2b5ob5o$o3bo7bo5bo3bobo3bo7bo3bob obobobo5bo3bobo3bobobobobo$o3bo7bo5bo3bobo3bo7bo3bobobobobo5bo5bo3bobo
bobobo$5o7b3o3bo3bob4o8b5obobobob3o4b3o2bo3bobobobob3o$o3bo7bo5bo3bobo
3bo7bo3bobobobobo9bobo3bobobobobo$o3bo7bo5bo3bobo3bo7bo3bobobobobo5bo 3bobo3bobobobobo$o3bo7bo6b3o2bo3bo7bo3bo2bobo2b5o2b3o3b3o2bobobob5o!

praosylen#5847 (Discord)

x₁=ηx
V*_η=c²√(Λη)
K=(Λu²)/2
Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt)

$$x_1=\eta x$$
$$V^*_\eta=c^2\sqrt{\Lambda\eta}$$
$$K=\frac{\Lambda u^2}2$$
$$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$

Kiran
Posts: 285
Joined: March 4th, 2015, 6:48 pm

### Re: How Your Username Evolves

Mine stabilizes with only 9 cells!

Code: Select all

x = 29, y = 7, rule = B3/S23
o3bob5ob4o3b3o2b2o2bo$o2bo4bo3bo3bobo3bobobobo$obo5bo3bo3bobo3bobobobo
$2o6bo3b4o2b5obobobo$obo5bo3bo3bobo3bobobobo$o2bo4bo3bo3bobo3bobobobo$
o3bob5obo3bobo3bobo2b2o!

Kiran Linsuain

Saka
Posts: 3519
Joined: June 19th, 2015, 8:50 pm
Location: In the kingdom of Sultan Hamengkubuwono X
Contact:

### Re: How Your Username Evolves

Here's mine:

Code: Select all

x = 23, y = 7, rule = B3/S23
b3o3b3o2bo3bo2b3o$o3bobo3bobo2bo2bo3bo$o5bo3bobobo3bo3bo$b3o2b5ob2o4b 5o$4bobo3bobobo3bo3bo$o3bobo3bobo2bo2bo3bo$b3o2bo3bobo3bobo3bo!

I do get 2 Phi sparks and a temporary bookend on wing but that's pretty much it, I guess that still life isn't to common.

Code: Select all

o3b2ob2obo3b2o2b2o$bo3b2obob3o3bo2bo$2bo2b3o5b3ob4o$3o3bo2bo2b3o3b3o$
4bo4bobo4bo$2o2b2o2b4obo2bo3bo$2ob4o3bo2bo2bo2bo$b2o3bobob2o$3bobobo5b
obobobo$3bobobob2o3bo2bobo!  (Check gen 3) Add your computer to the Table of Lifeenthusiast Computers! gmc_nxtman Posts: 1149 Joined: May 26th, 2015, 7:20 pm ### Re: How Your Username Evolves I actually think that's pretty cool Anyways here is the associated reaction: Code: Select all x = 16, y = 9, rule = B3/S23 b2o2b2o$2b3o2b2o$bo2b2obo$2o$bobo$2bo5b2o3bo$7bobo2bobo$7b2o3bo2bo$13b 2o!  Saka Posts: 3519 Joined: June 19th, 2015, 8:50 pm Location: In the kingdom of Sultan Hamengkubuwono X Contact: ### Re: How Your Username Evolves gmc_nxtman wrote:I actually think that's pretty cool Anyways here is the associated reaction: Code: Select all x = 16, y = 9, rule = B3/S23 b2o2b2o$2b3o2b2o$bo2b2obo$2o$bobo$2bo5b2o3bo$7bobo2bobo$7b2o3bo2bo$13b 2o!  Thanks! Code: Select all o3b2ob2obo3b2o2b2o$bo3b2obob3o3bo2bo$2bo2b3o5b3ob4o$3o3bo2bo2b3o3b3o$4bo4bobo4bo$2o2b2o2b4obo2bo3bo$2ob4o3bo2bo2bo2bo$b2o3bobob2o$3bobobo5b obobobo$3bobobob2o3bo2bobo!

(Check gen 3)
Add your computer to the Table of Lifeenthusiast Computers!

Freywa
Posts: 712
Joined: June 23rd, 2011, 3:20 am
Location: Singapore
Contact:

### Re: How Your Username Evolves

Both forms of my name. In particular, because L and Y can kern I've included that kerned version (with a more reasonable spacing):

Code: Select all

x = 135, y = 174, rule = B3/S23
5ob4o2b5obo3bobobobo2b3o$o5bo3bobo5bo3bobobobobo3bo$o5bo3bobo5bo3bobob
obobo3bo$3o3b4o2b3o4bobo2bobobob5o$o5bo3bobo7bo3bobobobo3bo$o5bo3bobo 7bo3bobobobo3bo$o5bo3bob5o3bo4bobo2bo3bo50$64b4o3b3o2b4o3b3o2bo5bo3bo 7b5o2b3o2bo3bob5obo$64bo3bobo3bobo3bobo3bobo5bo3bo9bo3bo3bobo3bobo5bo$64bo3bobo3bobo3bobo5bo5bo3bo9bo3bo3bobo3bobo5bo$64b4o2b5ob4o2bo5bo6bob
o10bo3b5o2b3o2b3o3bo$64bo5bo3bobo3bobo5bo7bo11bo3bo3bobo3bobo5bo$64bo
5bo3bobo3bobo3bobo7bo11bo3bo3bobo3bobo5bo$64bo5bo3bobo3bo2b3o2b5o3bo 11bo3bo3bobo3bob5ob5o105$62b4o3b3o2b4o3b3o2bo3bo3bo5b5o2b3o2bo3bob5obo
$62bo3bobo3bobo3bobo3bobo3bo3bo7bo3bo3bobo3bobo5bo$62bo3bobo3bobo3bobo
5bo3bo3bo7bo3bo3bobo3bobo5bo$62b4o2b5ob4o2bo5bo4bobo8bo3b5o2b3o2b3o3bo$62bo5bo3bobo3bobo5bo5bo9bo3bo3bobo3bobo5bo$62bo5bo3bobo3bobo3bobo5bo 9bo3bo3bobo3bobo5bo$62bo5bo3bobo3bo2b3o2b5obo9bo3bo3bobo3bob5ob5o!
Princess of Science, Parcly Taxel

dvgrn
Moderator
Posts: 6999
Joined: May 17th, 2009, 11:00 pm
Location: Madison, WI
Contact:

### Re: How Your Username Evolves

Sigh...

Code: Select all

x = 29, y = 10, rule = B3/S23 4bo$4bo$4bo15bo$b4obo3bo2b3o2b2obo2bob2o$o3bobo3bobo3bobo3bob2o2bo$o3b obo3bobo3bobo5bo3bo$o3bo2bobo2bo3bobo5bo3bo$b4o3bo4b4obo5bo3bo$16bo$12b4o! #C [[ THUMBNAIL ZOOM 5 PAUSE 2 AUTOSTART LOOP 150 ]] -- All right, but I should use the official font, for not much better results: Code: Select all x = 32, y = 7, rule = B3/S23 5o2bo3bo3b4o2b4o2b2o2bo$bo3bobo3bo2bo6bo3bobobobo$bo3bobo3bo2bo6bo3bob obobo$bo3bobo3bo2bo2b2o2b4o2bobobo$bo3bobo3bo2bo3bo2bo3bobobobo$bo3bo
2bobo3bo3bo2bo3bobobobo$5o4bo5b4o2bo3bobo2b2o! #C [[ THUMBNAIL ZOOM 5 PAUSE 2 AUTOSTART LOOP 150 ]] It's only if I don't cheat that the result gets really boring and miscellaneous -- two Herschels in a useless shoot-and-miss duel. Well, at least honor was satisfied: Code: Select all x = 29, y = 7, rule = B3/S23 4o2bo3bo2b3o2b4o2b2o2bo$o3bobo3bobo3bobo3bobobobo$o3bobo3bobo5bo3bobob obo$o3bobo3bobo2b2ob4o2bobobo$o3bobo3bobo3bobo3bobobobo$o3bo2bobo2bo3b
obo3bobobobo$4o4bo4b4obo3bobo2b2o! Saka Posts: 3519 Joined: June 19th, 2015, 8:50 pm Location: In the kingdom of Sultan Hamengkubuwono X Contact: ### Re: How Your Username Evolves ssaamm wrote:Hey! Mine makes a switch engine! Code: Select all x = 43, y = 7, rule = B3/S23 4ob4ob5o2b5o2b8o2b8o$o2bobo2bo2bo2bo3bo2bo3bo2bo2bo3bo2bo2bo$o4bo5bo2b o3bo2bo3bo2bo2bo3bo2bo2bo$4ob4o2b4o3b4o3bo2bo2bo3bo2bo2bo$3bo4bo2bo2bo 3bo2bo3bo2bo2bo3bo2bo2bo$o2bobo2bo2bo2bo3bo2bo3bo2bo2bo3bo2bo2bo$4ob4o b2o2b2ob2o2b2ob2ob2ob3ob2ob2ob3o!  The ssamm infinite growth pattern Code: Select all o3b2ob2obo3b2o2b2o$bo3b2obob3o3bo2bo$2bo2b3o5b3ob4o$3o3bo2bo2b3o3b3o$4bo4bobo4bo$2o2b2o2b4obo2bo3bo$2ob4o3bo2bo2bo2bo$b2o3bobob2o$3bobobo5b obobobo$3bobobob2o3bo2bobo!

(Check gen 3)
Add your computer to the Table of Lifeenthusiast Computers!

gmc_nxtman
Posts: 1149
Joined: May 26th, 2015, 7:20 pm

### Re: How Your Username Evolves

"-66" in another font makes an eater:

Code: Select all

x = 11, y = 5, rule = B3/S23
4b3ob3o$4bo3bo$3ob3ob3o$4bobobobo$4b3ob3o!


Kazyan
Posts: 989
Joined: February 6th, 2014, 11:02 pm

### Re: How Your Username Evolves

Code: Select all

x = 35, y = 7, rule = B3/S23
o3bo2b3o2b5obo3bo2b3o2b2o2bo$o2bo2bo3bo5bobo3bobo3bobobobo$obo3bo3bo4b
o2bo3bobo3bobobobo$2o4b5o3bo4bobo2b5obobobo$obo3bo3bo2bo6bo3bo3bobobob
o$o2bo2bo3bobo7bo3bo3bobobobo$o3bobo3bob5o3bo3bo3bobo2b2o!
I was hoping for at least an explosion, but Life does what it wants. Oh well~
Tanner Jacobi
Coldlander, a novel, available in paperback and as an ebook.

rowett
Moderator
Posts: 2122
Joined: January 31st, 2013, 2:34 am
Location: UK
Contact:

### Re: How Your Username Evolves

Here's the evolution of "LIFEVIEWER":

Code: Select all

x = 59, y = 7, rule = B3/S23
o5b5ob5ob5obo3bob5ob5obobobob5ob4o$o7bo3bo5bo5bo3bo3bo3bo5bobobobo5bo 3bo$o7bo3bo5bo5bo3bo3bo3bo5bobobobo5bo3bo$o7bo3b3o3b3o3bo3bo3bo3b3o3bo bobob3o3b4o$o7bo3bo5bo5bo3bo3bo3bo5bobobobo5bo3bo$o7bo3bo5bo6bobo4bo3b o5bobobobo5bo3bo$5ob5obo5b5o3bo3b5ob5o2bobo2b5obo3bo!
#C [[ COLOUR DEAD 0 0 0 COLOUR ALIVE 0 0 0 ]]
#C [[ AUTOSTART X -90 Y 60 LAYERS 6 ZOOM 4 DEPTH 3 ]]
#C [[ PAUSE 3 X 90 Y -60 ANGLE 20 THEME 0 ]]
#C [[ PAUSE 1.5 X 90 Y 60 ANGLE 340 ZOOM 6 ]]
#C [[ PAUSE 1.5 X 0 Y 0 ANGLE 0 THEME 3 ZOOM 4 ]]
#C [[ PAUSE 1 X 0 DEPTH 0.2 ZOOM 6 THEME 4 ]]
#C [[ T 1 THEME 7 ]]
#C [[ T 400 ZOOM 5 X 5 Y -10 THEME 2 ]]
#C [[ T 450 DEPTH 5 ]]
#C [[ T 560 X -155 Y 127 DEPTH 0.5 ]]
#C [[ T 950 X -242 Y 214 ANGLE 20 ]]
#C [[ T 1050 DEPTH 0 ANGLE 0 AUTOFIT "LifeViewer" ]]
#C [[ T 1100 X 0 Y 0 ZOOM 0.25 THEME CUSTOM ]]
#C [[ LOOP 1101 STARS ]]
#C [[ NOSTEPBACK ]]

Yimmy
Posts: 10
Joined: February 18th, 2015, 2:01 pm

### Re: How Your Username Evolves

Code: Select all

x = 29, y = 7, rule = B3/S23
o3bob5ob5ob5obo3bo$o3bo3bo3bobobobobobobo3bo$o3bo3bo3bobobobobobobo3bo
$bobo4bo3bobobobobobo2bobo$2bo5bo3bobobobobobo3bo$2bo5bo3bobobobobobo 3bo$2bo3b5obobobobobobo3bo!

Nothing special

Billabob
Posts: 146
Joined: April 2nd, 2015, 5:28 pm

### Re: How Your Username Evolves

Wow.

Code: Select all

x = 47, y = 7, rule = B3/S23
4o2b5obo5bo6b3o2b4o3b3o2b4o$o3bo3bo3bo5bo5bo3bobo3bobo3bobo3bo$o3bo3bo
3bo5bo5bo3bobo3bobo3bobo3bo$4o4bo3bo5bo5b5ob4o2bo3bob4o$o3bo3bo3bo5bo
5bo3bobo3bobo3bobo3bo$o3bo3bo3bo5bo5bo3bobo3bobo3bobo3bo$4o2b5ob5ob5ob
o3bob4o3b3o2b4o!

▄▀
▀▀▀

Xenonquark
Posts: 24
Joined: October 3rd, 2015, 12:49 pm
Location: Somewhere on Earth

### Re: How Your Username Evolves

I saw this thread, and what I saw looked pretty cool, so I decided to test my name.

Here it is:

Code: Select all

x = 59, y = 7, rule = B3/S23
o3bob5ob2o2bo2b3o2b2o2bo2b3o2bo3bo2b3o2b4o2bo3bo$o3bobo5bobobobo3bobob obobo3bobo3bobo3bobo3bobo2bo$o3bobo5bobobobo3bobobobobo3bobo3bobo3bobo
3bobobo$b3o2b3o3bobobobo3bobobobobo3bobo3bob5ob4o2b2o$o3bobo5bobobobo
3bobobobobobobobo3bobo3bobo3bobobo$o3bobo5bobobobo3bobobobobo2bo2bo3bo bo3bobo3bobo2bo$o3bob5obo2b2o2b3o2bo2b2o2b2obo2b3o2bo3bobo3bobo3bo!

Stabilizes after 1,556 generations with 5 escaping gliders. Was expecting more tbh .
Twelve plus one is equal to eleven plus two, anagram or not.

SuperSupermario24
Posts: 120
Joined: July 22nd, 2014, 12:59 pm
Location: Within the infinite expanses of the Life universe

### Re: How Your Username Evolves

Mine is fairly boring.

Code: Select all

x = 101, y = 7, rule = B3/S23
b3o2bo3bob4o2b5ob4o3b3o2bo3bob4o2b5ob4o2b5o2b3o2b4o2b5o2b3o3b3o4b2o$o 3bobo3bobo3bobo5bo3bobo3bobo3bobo3bobo5bo3bobobobobo3bobo3bo3bo3bo3bob o3bo2bobo$o5bo3bobo3bobo5bo3bobo5bo3bobo3bobo5bo3bobobobobo3bobo3bo3bo
3bo3bo5bobo2bo$b3o2bo3bob4o2b3o3b4o3b3o2bo3bob4o2b3o3b4o2bobobob5ob4o 4bo3bo3bo4bo2b5o$4bobo3bobo5bo5bo3bo5bobo3bobo5bo5bo3bobobobobo3bobo3b
o3bo3bo3bo3bo6bo$o3bobo3bobo5bo5bo3bobo3bobo3bobo5bo5bo3bobobobobo3bob o3bo3bo3bo3bo2bo7bo$b3o3b3o2bo5b5obo3bo2b3o3b3o2bo5b5obo3bobobobobo3bo
bo3bob5o2b3o2b5o4bo!

As a bonus I decided to try using my own 3x3 font for it:

Code: Select all

x = 67, y = 3, rule = B3/S23
b2obobob3ob3ob2o3b2obobob3ob3ob2o2b3o2bo2b2o2b3ob3ob2o2bobo$bo2bobob3o b2o2b2o3bo2bobob3ob2o2b2o2b3ob3ob2o3bo2bobo2bo2b3o$2o2b3obo3b3obobob2o
2b3obo3b3obobobobobobobobob3ob3o2b2o3bo!

It's even more boring! ヽ(*・ω・)ﾉ

And as a bonus bonus, have mine in 24-point Arial:

Code: Select all

x = 225, y = 22, rule = B3/S23
4b6o62b6o102b3o21b5o11b3o$2b10o58b10o100b3o20b8o8b4o$2b10o58b10o100b3o
19b9o8b4o$b4o4b4o56b4o4b4o120b4o3b4o6b5o$b3o6b3o4b3o5b3o4b3ob5o8b5o6b
3ob3o2b3o6b3o4b3o5b3o4b3ob5o8b5o6b3ob3o2b3ob4o3b4o8b6o5b3ob3o2b3o7b5o
6b3o5b3o5b6o$b4o12b3o5b3o4b10o6b7o5b7o2b4o12b3o5b3o4b10o6b7o5b7o2b9ob 6o5b9o4b7o2b3o5b9o4b3o5b3o5b6o$b7o9b3o5b3o4b11o4b9o4b7o2b7o9b3o5b3o4b
11o4b9o4b7o2b17o4b3o3b4o3b7o2b3o4b11o11b3o4b3ob3o$2b9o6b3o5b3o4b4o4b3o 3b4o3b3o4b4o6b9o6b3o5b3o4b4o4b3o3b4o3b3o4b4o5b4o3b4o3b3o3b3o5b3o3b4o5b 3o4b4o3b4o10b3o4b3o2b3o$4b9o4b3o5b3o4b3o6b3o2b3o5b3o3b3o9b9o4b3o5b3o4b
3o6b3o2b3o5b3o3b3o6b3o4b3o4b3o11b3o3b3o6b3o3b4o5b4o8b4o4b3o2b3o$7b6o4b 3o5b3o4b3o6b3o2b11o3b3o12b6o4b3o5b3o4b3o6b3o2b11o3b3o6b3o4b3o4b3o8b6o 3b3o6b3o3b3o7b3o7b4o4b3o3b3o$10b4o3b3o5b3o4b3o6b3o2b11o3b3o15b4o3b3o5b
3o4b3o6b3o2b11o3b3o6b3o4b3o4b3o5b9o3b3o6b3o3b3o7b3o6b4o4b3o4b3o$3o8b3o 3b3o5b3o4b3o6b3o2b3o11b3o5b3o8b3o3b3o5b3o4b3o6b3o2b3o11b3o6b3o4b3o4b3o 4b5o2b3o3b3o6b3o3b3o7b3o5b4o5b12o$4o7b3o3b3o5b3o4b3o6b3o2b3o11b3o5b4o
7b3o3b3o5b3o4b3o6b3o2b3o11b3o6b3o4b3o4b3o3b3o5b3o3b3o6b3o3b3o6b4o4b4o
6b12o$b4o5b4o3b4o3b4o4b4o4b4o3b3o4b3o3b3o6b4o5b4o3b4o3b4o4b4o4b4o3b3o 4b3o3b3o6b3o4b3o4b3o3b3o5b3o3b3o6b3o4b4o3b4o4b4o7b12o$b12o4b11o4b11o4b
9o4b3o6b12o4b11o4b11o4b9o4b3o6b3o4b3o4b3o3b4o3b4o3b3o6b3o4b11o4b10o8b
3o$2b10o6b10o4b10o6b8o4b3o7b10o6b10o4b10o6b8o4b3o6b3o4b3o4b3o4b10o3b3o 6b3o5b9o4b11o8b3o$4b6o9b4o2b3o4b3o2b4o8b5o6b3o9b6o9b4o2b3o4b3o2b4o8b5o
6b3o6b3o4b3o4b3o5b5o2b3o2b3o6b3o7b5o6b11o8b3o$32b3o65b3o$32b3o65b3o$32b3o65b3o$32b3o65b3o$32b3o65b3o!  OH COME ON NOT EVEN AN ESCAPING GLIDER ;-; OK FINE HOW ABOUT 72-POINT FONT Code: Select all x = 636, y = 67, rule = B3/S23 15b10o182b10o$11b18o174b18o287b6o59b10o$9b22o170b22o285b6o56b16o39b5o$
7b26o166b26o283b6o54b20o36b6o$6b28o164b28o282b6o53b22o34b7o$5b30o162b
30o281b6o52b24o32b8o$5b11o9b11o161b11o9b11o280b6o51b26o31b8o$4b9o14b
10o159b9o14b10o335b11o7b10o29b9o$3b8o18b8o158b8o18b8o335b8o12b8o28b10o$3b8o19b8o157b8o19b8o333b8o14b8o26b11o$3b7o21b7o157b7o21b7o333b7o16b7o 26b11o$2b7o22b7o156b7o22b7o333b6o18b6o25b12o$2b7o22b8o155b7o22b8o331b 7o18b7o23b13o$2b7o23b7o155b7o23b7o331b6o20b6o22b14o$2b7o23b7o62b8o30b 9o32b6o8b7o23b7o62b8o30b9o32b6o19b8o14b7o28b11o30b6o34b8o19b6o20b6o22b 7ob6o$2b7o40b6o18b6o9b6o5b13o24b15o18b5o4b10o6b7o40b6o18b6o9b6o5b13o
24b15o18b5o4b10o4b6o5b12o10b12o22b17o16b5o4b10o5b6o18b14o19b3o20b6o21b
7o2b6o$2b7o40b6o18b6o9b6o4b15o21b19o16b5o3b12o5b7o40b6o18b6o9b6o4b15o 21b19o16b5o3b12o3b6o4b14o7b15o19b21o14b5o3b12o4b6o16b18o40b6o20b7o3b6o$2b8o39b6o18b6o9b6o2b19o18b21o15b5o2b12o6b8o39b6o18b6o9b6o2b19o18b21o
15b5o2b12o4b6o2b17o5b17o16b24o13b5o2b12o5b6o14b21o39b6o19b8o3b6o$3b8o 38b6o18b6o9b6o2b20o16b23o14b5ob13o7b8o38b6o18b6o9b6o2b20o16b23o14b5ob 13o4b6ob19o3b19o14b26o12b5ob13o5b6o13b24o37b6o18b8o4b6o$3b9o37b6o18b6o
9b6ob22o14b25o13b19o7b9o37b6o18b6o9b6ob22o14b25o13b19o4b6ob19o2b21o13b
27o11b19o5b6o12b26o35b7o18b7o5b6o$4b10o35b6o18b6o9b14o6b9o13b10o7b10o 12b11o4b3o9b10o35b6o18b6o9b14o6b9o13b10o7b10o12b11o4b3o5b12o6b16o6b9o 12b10o8b10o11b11o4b3o6b6o12b10o6b10o35b6o18b7o6b6o$4b14o31b6o18b6o9b
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19o24b6o18b6o9b9o15b7o9b7o17b7o10b8o21b19o24b6o18b6o9b9o15b7o9b7o17b7o
10b8o15b8o13b9o13b7o10b6o17b7o10b8o16b6o10b7o16b7o31b7o17b7o8b6o$7b21o 21b6o18b6o9b9o16b6o9b6o19b6o10b7o23b21o21b6o18b6o9b9o16b6o9b6o19b6o10b 7o16b8o14b7o15b6o9b7o18b6o10b7o17b6o9b7o18b6o31b7o16b7o9b6o$9b22o18b6o
18b6o9b8o17b7o7b6o21b6o9b7o25b22o18b6o18b6o9b8o17b7o7b6o21b6o9b7o16b7o
15b7o15b6o9b6o19b6o10b7o17b6o9b7o18b7o29b7o16b8o9b6o$11b22o16b6o18b6o 9b7o19b6o7b6o21b6o9b7o27b22o16b6o18b6o9b7o19b6o7b6o21b6o9b7o16b7o15b7o 15b6o12b3o19b6o10b7o17b6o9b6o20b6o28b7o16b8o10b6o$14b21o14b6o18b6o9b7o
19b6o7b5o23b5o9b6o31b21o14b6o18b6o9b7o19b6o7b5o23b5o9b6o17b6o16b6o16b
6o34b6o10b6o18b6o9b6o20b6o27b8o16b7o11b6o$17b19o13b6o18b6o9b7o19b7o5b 6o23b5o9b6o34b19o13b6o18b6o9b7o19b7o5b6o23b5o9b6o17b6o16b6o16b6o34b6o 10b6o18b6o8b7o20b7o25b8o16b7o12b6o$21b16o12b6o18b6o9b6o21b6o5b6o23b6o
8b6o38b16o12b6o18b6o9b6o21b6o5b6o23b6o8b6o17b6o16b6o16b6o32b8o10b6o18b
6o8b6o22b6o24b8o16b7o13b6o$24b14o11b6o18b6o9b6o21b6o5b35o8b6o41b14o11b 6o18b6o9b6o21b6o5b35o8b6o17b6o16b6o16b6o28b12o10b6o18b6o8b6o22b6o23b8o 16b8o13b6o$27b11o11b6o18b6o9b6o21b6o5b35o8b6o44b11o11b6o18b6o9b6o21b6o
5b35o8b6o17b6o16b6o16b6o21b19o10b6o18b6o8b6o22b6o22b8o17b7o14b6o$29b 10o10b6o18b6o9b6o21b6o5b35o8b6o46b10o10b6o18b6o9b6o21b6o5b35o8b6o17b6o 16b6o16b6o16b24o10b6o18b6o8b6o22b6o21b8o17b7o15b6o$31b8o10b6o18b6o9b6o
21b6o5b35o8b6o48b8o10b6o18b6o9b6o21b6o5b35o8b6o17b6o16b6o16b6o14b26o
10b6o18b6o8b6o22b6o20b8o17b7o16b6o$32b7o10b6o18b6o9b6o21b6o5b35o8b6o 49b7o10b6o18b6o9b6o21b6o5b35o8b6o17b6o16b6o16b6o12b28o10b6o18b6o8b6o 22b6o19b8o17b8o16b6o$32b8o9b6o18b6o9b6o21b6o5b35o8b6o49b8o9b6o18b6o9b
6o21b6o5b35o8b6o17b6o16b6o16b6o11b21o2b6o10b6o18b6o8b6o22b6o17b9o18b
36o$7o26b7o9b6o18b6o9b6o21b6o5b6o37b6o17b7o26b7o9b6o18b6o9b6o21b6o5b6o 37b6o17b6o16b6o16b6o10b18o6b6o10b6o18b6o8b6o22b6o16b9o19b36o$7o26b7o9b
6o18b6o9b6o21b6o5b6o37b6o17b7o26b7o9b6o18b6o9b6o21b6o5b6o37b6o17b6o16b
6o16b6o10b11o13b6o10b6o18b6o8b6o22b6o15b9o20b36o$7o26b7o9b6o18b6o9b6o 21b6o5b6o37b6o17b7o26b7o9b6o18b6o9b6o21b6o5b6o37b6o17b6o16b6o16b6o9b8o 17b6o10b6o18b6o8b6o22b6o14b8o22b36o$8o25b7o9b6o18b6o9b7o19b6o6b7o36b6o
17b8o25b7o9b6o18b6o9b7o19b6o6b7o36b6o17b6o16b6o16b6o9b6o19b6o10b6o18b
6o8b7o20b7o13b8o23b36o$b7o25b7o9b6o18b6o9b7o19b6o7b6o36b6o18b7o25b7o9b 6o18b6o9b7o19b6o7b6o36b6o17b6o16b6o16b6o8b7o19b6o10b6o18b6o9b6o20b6o 13b8o24b36o$b7o25b7o9b6o17b7o9b7o19b6o7b6o22b3o11b6o18b7o25b7o9b6o17b
7o9b7o19b6o7b6o22b3o11b6o17b6o16b6o16b6o8b6o19b7o10b6o18b6o9b6o20b6o
12b8o49b6o$b8o23b7o10b6o17b7o9b8o17b7o7b7o20b7o8b6o18b8o23b7o10b6o17b 7o9b8o17b7o7b7o20b7o8b6o17b6o16b6o16b6o8b6o19b7o10b6o18b6o9b7o18b7o11b 8o50b6o$2b8o22b7o10b7o15b8o9b8o17b6o9b6o20b6o9b6o19b8o22b7o10b7o15b8o
9b8o17b6o9b6o20b6o9b6o17b6o16b6o16b6o8b6o18b8o10b6o18b6o9b7o18b7o10b8o
51b6o$2b9o20b8o10b7o15b8o9b9o15b7o9b7o18b7o9b6o19b9o20b8o10b7o15b8o9b 9o15b7o9b7o18b7o9b6o17b6o16b6o16b6o8b6o17b9o10b6o18b6o10b7o16b7o10b8o 52b6o$3b9o18b8o12b7o13b9o9b10o13b7o10b8o16b7o10b6o20b9o18b8o12b7o13b9o
9b10o13b7o10b8o16b7o10b6o17b6o16b6o16b6o8b7o15b10o10b6o18b6o10b8o14b8o
9b8o53b6o$3b11o14b10o12b8o10b11o9b11o11b8o11b9o12b9o10b6o20b11o14b10o 12b8o10b11o9b11o11b8o11b9o12b9o10b6o17b6o16b6o16b6o8b8o12b12o10b6o18b 6o11b8o11b9o10b7o54b6o$4b13o8b12o13b10o6b13o9b13o7b9o13b10o8b10o11b6o
21b13o8b12o13b10o6b13o9b13o7b9o13b10o8b10o11b6o17b6o16b6o16b6o9b9o8b
14o10b6o18b6o12b10o6b10o10b33o29b6o$5b31o15b21ob6o9b28o15b26o12b6o22b 31o15b21ob6o9b28o15b26o12b6o17b6o16b6o16b6o9b31o10b6o18b6o12b26o10b33o 29b6o$6b29o16b20o2b6o9b6ob20o17b25o12b6o23b29o16b20o2b6o9b6ob20o17b25o
12b6o17b6o16b6o16b6o10b22o2b7o9b6o18b6o13b24o10b34o29b6o$7b27o18b18o3b 6o9b6o2b18o19b22o14b6o24b27o18b18o3b6o9b6o2b18o19b22o14b6o17b6o16b6o 16b6o11b20o4b6o9b6o18b6o14b22o11b34o29b6o$9b23o21b16o4b6o9b6o3b16o21b
20o15b6o26b23o21b16o4b6o9b6o3b16o21b20o15b6o17b6o16b6o16b6o12b18o5b6o
9b6o18b6o16b18o13b34o29b6o$11b19o25b13o5b6o9b6o4b13o25b16o17b6o28b19o 25b13o5b6o9b6o4b13o25b16o17b6o17b6o16b6o16b6o13b15o8b6o8b6o18b6o18b14o 15b34o29b6o$15b12o31b7o23b6o7b7o31b10o58b12o31b7o23b6o7b7o31b10o109b9o
76b8o$88b6o186b6o$88b6o186b6o$88b6o186b6o$88b6o186b6o$88b6o186b6o$88b
6o186b6o$88b6o186b6o$88b6o186b6o$88b6o186b6o$88b6o186b6o$88b6o186b6o$
88b6o186b6o$88b6o186b6o!  ok there's a toad in there i'm happy now rowett wrote:Here's the evolution of "LIFEVIEWER": -snip- trippy o.e Code: Select all bobo2b3o2b2o2bo3bobo$obobobo3bo2bobo3bobo$obobob2o2bo2bobo3bobo$o3bobo3bo2bobobobo$o3bob3o2b2o3bobo2bo! danieldb Posts: 163 Joined: July 15th, 2015, 4:27 pm Location: Right behind you holding a knife Contact: ### Re: How Your Username Evolves Some custom fonts: Aircraft carrier at generation 767: Code: Select all x = 38, y = 6, rule = B3/S23 3o3b2o2bo2bob3ob4obo4b3o2b3o$o2bobo2bob2obo2bo2bo4bo4bo2bobo2bo$o2bobo 2bob4o2bo2b4obo4bo2bob3o$o2bob4obob2o2bo2bo4bo4bo2bobo2bo$o2bobo2bobo 2bo2bo2bo4bo4bo2bobo2bo$3o2bo2bobo2bob3ob4ob4ob3o2b3o!

Long ship at generation 1626:

Code: Select all

x = 38, y = 4, rule = B3/S23
3o3b2o2bo2bob3ob4obo4b3o2b3o$o2bobo2bob2obo2bo2b2o3bo4bo2bobob2o$o2bob
4obob2o2bo2bo4bo4bo2bob2obo$3o2bo2bobo2bob3ob4ob4ob3o2b3o!  Another aircraft carrier at generation 1623: Code: Select all x = 36, y = 5, rule = B3/S23 3o3b2o2bo2bobob4obo4b3o2b3o$o2bobo2bob2obobobo4bo4bo2bobo2bo$o2bobo2bo b4obob2o3bo4bo2bob3o$o2bob4obob2obobo4bo4bo2bobo2bo$3o2bo2bobo2bobob4o b4ob3o2b3o!  Mango at generation 1624: Code: Select all x = 36, y = 5, rule = B3/S23 3o3b2o2bo2bobob4obo4b3o2b3o$o2bobo2bob2obobobo4bo4bo2bobo2bo$o2bobo2bo b4obob3o2bo4bo2bob3o$o2bob4obob2obobo4bo4bo2bobo2bo$3o2bo2bobo2bobob4o b4ob3o2b3o!  Single shiptie at generation 218: Code: Select all x = 36, y = 5, rule = B3/S23 3o3b2o2bo2bobob4obo4b3o2b3o$o2bobo2bob2obo3bo4bo4bo2bobo2bo$o2bobo2bob 4obob4obo4bo2bob3o$o2bob4obob2obobo4bo4bo2bobo2bo$3o2bo2bobo2bobob4ob 4ob3o2b3o!  Big S at generation 394: Code: Select all x = 36, y = 5, rule = B3/S23 3o3b2o2bo2bobob4obo4b3o2b3o$o2bobo2bob2obo3bo4bo4bo2bobo2bo$o2bob4ob4o bob4obo4bo2bob3o$o2bobo2bobob2obobo4bo4bo2bobo2bo$3o2bo2bobo2bobob4ob 4ob3o2b3o!  moved to drc Saka Posts: 3519 Joined: June 19th, 2015, 8:50 pm Location: In the kingdom of Sultan Hamengkubuwono X Contact: ### Re: How Your Username Evolves "Awes" are the letters that make a pulsar plus a loaf Code: Select all x = 23, y = 7, rule = B3/S23 b3o2bobobob5o2b3o$o3bobobobobo5bo3bo$o3bobobobobo5bo$5obobobob3o4b3o$o 3bobobobobo9bo$o3bobobobobo5bo3bo$o3bo2bobo2b5o2b3o!  Code: Select all o3b2ob2obo3b2o2b2o$bo3b2obob3o3bo2bo$2bo2b3o5b3ob4o$3o3bo2bo2b3o3b3o$4bo4bobo4bo$2o2b2o2b4obo2bo3bo$2ob4o3bo2bo2bo2bo$b2o3bobob2o$3bobobo5b obobobo$3bobobob2o3bo2bobo!

(Check gen 3)
Add your computer to the Table of Lifeenthusiast Computers!

Saka
Posts: 3519
Joined: June 19th, 2015, 8:50 pm
Location: In the kingdom of Sultan Hamengkubuwono X
Contact:

### Re: How Your Username Evolves

Netherlands fired a torpedo!

Code: Select all

x = 40, y = 4, rule = B3/S23
o2bob2ob3obo3b2ob2obo2b3obo2bob2o2b2o$2obob2o2bo2bo3b2obo2bo2bobob2obo bobobo$ob2obo3bo2b3obo2bo2bo2b3obob2obobo2bo$o2bob2o2bo2bobob2obo2b2ob obobo2bob2o2b2o!  The code was "netherla" Code: Select all x = 28, y = 4, rule = B3/S23 o2bob2ob3obo3b2ob2obo2b3o$2obob2o2bo2bo3b2obo2bo2bobo$ob2obo3bo2b3obo 2bo2bo2b3o$o2bob2o2bo2bobob2obo2b2obobo!


Code: Select all

o3b2ob2obo3b2o2b2o$bo3b2obob3o3bo2bo$2bo2b3o5b3ob4o$3o3bo2bo2b3o3b3o$
4bo4bobo4bo$2o2b2o2b4obo2bo3bo$2ob4o3bo2bo2bo2bo$b2o3bobob2o$3bobobo5b
obobobo$3bobobob2o3bo2bobo!  (Check gen 3) Add your computer to the Table of Lifeenthusiast Computers! danieldb Posts: 163 Joined: July 15th, 2015, 4:27 pm Location: Right behind you holding a knife Contact: ### Re: How Your Username Evolves rowett wrote:Here's the evolution of "LIFEVIEWER": Code: Select all x = 59, y = 7, rule = B3/S23 o5b5ob5ob5obo3bob5ob5obobobob5ob4o$o7bo3bo5bo5bo3bo3bo3bo5bobobobo5bo
3bo$o7bo3bo5bo5bo3bo3bo3bo5bobobobo5bo3bo$o7bo3b3o3b3o3bo3bo3bo3b3o3bo
bobob3o3b4o$o7bo3bo5bo5bo3bo3bo3bo5bobobobo5bo3bo$o7bo3bo5bo6bobo4bo3b
o5bobobobo5bo3bo$5ob5obo5b5o3bo3b5ob5o2bobo2b5obo3bo! #C [[ COLOUR DEAD 0 0 0 COLOUR ALIVE 0 0 0 ]] #C [[ AUTOSTART X -90 Y 60 LAYERS 6 ZOOM 4 DEPTH 3 ]] #C [[ PAUSE 3 X 90 Y -60 ANGLE 20 THEME 0 ]] #C [[ PAUSE 1.5 X 90 Y 60 ANGLE 340 ZOOM 6 ]] #C [[ PAUSE 1.5 X 0 Y 0 ANGLE 0 THEME 3 ZOOM 4 ]] #C [[ PAUSE 1 X 0 DEPTH 0.2 ZOOM 6 THEME 4 ]] #C [[ T 1 THEME 7 ]] #C [[ T 400 ZOOM 5 X 5 Y -10 THEME 2 ]] #C [[ T 450 DEPTH 5 ]] #C [[ T 560 X -155 Y 127 DEPTH 0.5 ]] #C [[ T 950 X -242 Y 214 ANGLE 20 ]] #C [[ T 1050 DEPTH 0 ANGLE 0 AUTOFIT "LifeViewer" ]] #C [[ T 1100 X 0 Y 0 ZOOM 0.25 THEME CUSTOM ]] #C [[ LOOP 1101 STARS ]] #C [[ NOSTEPBACK ]] HOW DID YOU EVEN moved to drc Saka Posts: 3519 Joined: June 19th, 2015, 8:50 pm Location: In the kingdom of Sultan Hamengkubuwono X Contact: ### Re: How Your Username Evolves Toad Code: Select all x = 12, y = 4, rule = B3/S23 2ob2ob2ob3o$bo2bo2bobobo$bo2bobo2bobo$bo2bob2ob3o!


Code: Select all

o3b2ob2obo3b2o2b2o$bo3b2obob3o3bo2bo$2bo2b3o5b3ob4o$3o3bo2bo2b3o3b3o$
4bo4bobo4bo$2o2b2o2b4obo2bo3bo$2ob4o3bo2bo2bo2bo$b2o3bobob2o$3bobobo5b
obobobo$3bobobob2o3bo2bobo!  (Check gen 3) Add your computer to the Table of Lifeenthusiast Computers! dvgrn Moderator Posts: 6999 Joined: May 17th, 2009, 11:00 pm Location: Madison, WI Contact: ### Re: How Your Username Evolves Saka wrote:Toad Code: Select all x = 12, y = 4, rule = B3/S23 2ob2ob2ob3o$bo2bo2bobobo$bo2bobo2bobo$bo2bob2ob3o!

Do you know about Dean Hickerson's investigations of Life integers from 2007 (with a slightly different font)? His smallest toad-making integer was also four digits.

You could certainly re-do Hickerson's investigations with your font, if you wanted... but it might be a good idea to follow his example and post a big stamp collection with an integer for each still life found. A separate pattern file for each moderately rare still life is an awful lot of miscellaneous messages.

It's possible to prove that an Eric-Angelini-font integer can be found that will stabilize into any glider-constructible object you might want. An example is the script checked in to Golly that makes a glider gun:

Code: Select all

x = 2761, y = 5, rule = B3/S23
obobobob3obob3obobobob3ob3ob3ob3obobob3obobob3obob3obobobob3ob3ob3ob3o
bobob3obobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobob
obobobobobobobobobobobobobobobobobobobobobobobobobobobobob3obob3obobob
ob3ob3ob3ob3obobob3obobob3obob3obobobob3ob3ob3ob3obobob3obobobobobobob
obobobobobobobobobobobobobobobobobobobobobobobobobob3obob3obobobob3ob
3ob3ob3obobob3obobob3obob3obobobob3ob3ob3ob3obobob3obobobobobobobobobo
bobobobobobobobobobobobobobobobobobobobobobobobobobobobobob3obob3obobo
bob3ob3ob3ob3obobob3obobob3obob3obobobob3ob3ob3ob3obobob3obobobobobobo
bobobobobobobobobobobobobobobobobobobobobobob3ob3ob3ob3obobobobobobobo
bobobob3obobob3ob3obobobobobobobobobobobobobobobobobobobobob3obobob3ob
obob3obobob3ob3ob3ob3obobobobobobobobobobobobob3obobob3obobob3obobob3o
b3ob3ob3obobobobobobobobobobobobobobobobobobobobobobobobobobobobobobob
obobobobobobobobobobobob3obobob3obobob3obobob3ob3ob3ob3obobobobobobobo
bobobobobob3obobob3obobob3obobob3ob3ob3ob3obobobobobobobobob3obobob3ob
obob3obobob3ob3ob3ob3obobobobobobobobobobobobob3obobob3obobob3obobob3o
b3ob3ob3obobobobobobobobobobobobobobobobobobobobobobobobobobobobobobob
obobobobobobobobobobobobobob3obobob3obobob3obobob3ob3ob3ob3obobobobobo
bobobobobobobob3obobob3obobob3obobob3ob3ob3ob3obobobobobob3ob3ob3ob3ob
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bobobobobobobobobobob3obob3obobobob3ob3ob3ob3obobob3obobob3ob3ob3obobo
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[[ AUTOSTART THEME 4 GPS 1 STEP 1 ]]
[[ X -1240 Y 0 ZOOM 2 PAUSE 2 ]]
[[ T 1 X -630 Y 30 ZOOM 1 ]]
[[ T 500 GPS 10 STEP 10 ]]
[[ T 1000  GPS 20 STEP 20 ]]
[[ T 4000 GPS 30 STEP 31 AUTOFIT ]]
[[ LOOP 6000 ]]
Very likely universality could be similarly proved for most other sets of ten characters, but the details would have to be re-done for each new font.

drc
Posts: 1664
Joined: December 3rd, 2015, 4:11 pm
Location: creating useless things in OCA

### Re: How Your Username Evolves

dvgrn wrote:
Saka wrote:Toad

Code: Select all

x = 12, y = 4, rule = B3/S23
2ob2ob2ob3o$bo2bo2bobobo$bo2bobo2bobo$bo2bob2ob3o!  Do you know about Dean Hickerson's investigations of Life integers from 2007 (with a slightly different font)? His smallest toad-making integer was also four digits. You could certainly re-do Hickerson's investigations with your font, if you wanted... but it might be a good idea to follow his example and post a big stamp collection with an integer for each still life found. A separate pattern file for each moderately rare still life is an awful lot of miscellaneous messages. It's possible to prove that an Eric-Angelini-font integer can be found that will stabilize into any glider-constructible object you might want. An example is the script checked in to Golly that makes a glider gun: Code: Select all x = 2761, y = 5, rule = B3/S23 obobobob3obob3obobobob3ob3ob3ob3obobob3obobob3obob3obobobob3ob3ob3ob3o bobob3obobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobob obobobobobobobobobobobobobobobobobobobobobobobobobobobobob3obob3obobob ob3ob3ob3ob3obobob3obobob3obob3obobobob3ob3ob3ob3obobob3obobobobobobob obobobobobobobobobobobobobobobobobobobobobobobobobob3obob3obobobob3ob 3ob3ob3obobob3obobob3obob3obobobob3ob3ob3ob3obobob3obobobobobobobobobo bobobobobobobobobobobobobobobobobobobobobobobobobobobobobob3obob3obobo bob3ob3ob3ob3obobob3obobob3obob3obobobob3ob3ob3ob3obobob3obobobobobobo bobobobobobobobobobobobobobobobobobobobobobob3ob3ob3ob3obobobobobobobo bobobob3obobob3ob3obobobobobobobobobobobobobobobobobobobobob3obobob3ob obob3obobob3ob3ob3ob3obobobobobobobobobobobobob3obobob3obobob3obobob3o b3ob3ob3obobobobobobobobobobobobobobobobobobobobobobobobobobobobobobob obobobobobobobobobobobob3obobob3obobob3obobob3ob3ob3ob3obobobobobobobo bobobobobob3obobob3obobob3obobob3ob3ob3ob3obobobobobobobobob3obobob3ob obob3obobob3ob3ob3ob3obobobobobobobobobobobobob3obobob3obobob3obobob3o b3ob3ob3obobobobobobobobobobobobobobobobobobobobobobobobobobobobobobob obobobobobobobobobobobobobob3obobob3obobob3obobob3ob3ob3ob3obobobobobo bobobobobobobob3obobob3obobob3obobob3ob3ob3ob3obobobobobob3ob3ob3ob3ob 3ob3ob3obobobobob3obobob3obobob3ob3ob3obob3obobobobobobobobobobobobobo bobobobobobobobobobob3obob3obobobob3ob3ob3ob3obobob3obobob3ob3ob3obobo bobob3obobob3ob3ob3obob3obobob3obobob3ob3ob3obob3obobobobobobobobobobo bobobobobobobobobobobobobob3obob3obobobob3ob3ob3ob3obobob3obobobobob3o b3ob3ob3ob3ob3ob3obobobobob3obobob3obobob3ob3ob3obob3obobobobobobobobo bobobobobobobobobobobobobobobob3obob3obobobob3ob3ob3ob3obobob3obobobob ob3ob3ob3ob3ob3ob3ob3obobob3ob3obobob3obobob3ob3ob3obob3obobobobobobob obobobobobobobobobobobobobobobobob3obob3obobobob3ob3ob3ob3obobob3obob 3ob3ob3ob3ob3obobobobobobobobob3ob3ob3ob3ob3obobobobobobobobobobobob3o bobob3obobob3obobob3ob3ob3ob3ob3obob3obobob3ob3obobob3obobobobobobobob obobobobobobobobobobobobobobob3obobob3ob3obobob3obobobobobobobobobobob obobobobobobobobobobobobob3obobob3obobob3obobob3ob3ob3ob3ob3obob3obobo b3ob3obobob3obobobobobobobobobobobobobobobobobobobobobobob3obobob3ob3o bobob3obobobobobobobobobob3obobob3obobob3obobob3ob3ob3ob3ob3obob3obobo b3ob3obobob3obobobobobob3obobob3obobob3obobob3ob3ob3ob3obobobobobobobo bobobobobobobobobobobobobobobobobobobobobobob3obobob3obobob3obobob3ob 3ob3ob3ob3obob3obobob3ob3obobob3obobobobobobobobobobobobobobobobobobob obobobob3obobob3ob3obobob3obobobobobo$obobobo3bobobobobobobobo3bo5bobo
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o3bo3bo3bo3bo3bo3bo3bobob3o3bo3bo3bo3bob3o3bobo3bo!
[[ AUTOSTART THEME 4 GPS 1 STEP 1 ]]
[[ X -1240 Y 0 ZOOM 2 PAUSE 2 ]]
[[ T 1 X -630 Y 30 ZOOM 1 ]]
[[ T 500 GPS 10 STEP 10 ]]
[[ T 1000  GPS 20 STEP 20 ]]
[[ T 4000 GPS 30 STEP 31 AUTOFIT ]]
[[ LOOP 6000 ]]
Very likely universality could be similarly proved for most other sets of ten characters, but the details would have to be re-done for each new font.
Can you provide the script?
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