Soup search results

For discussion of specific patterns or specific families of patterns, both newly-discovered and well-known.
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gameoflifeboy
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Re: Soup search results

Post by gameoflifeboy » February 26th, 2015, 3:58 pm

Kazyan wrote:calcyman found a fox. I don't recall it being a natural object in any search done before now.
The fox actually occurred five times in http://www.geocities.ws/conwaylife/lf020n.pdf.

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praosylen
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Re: Soup search results

Post by praosylen » February 26th, 2015, 6:04 pm

Possibly useful reaction produces a LWSS/HWSS salvo:

Code: Select all

x = 16, y = 16, rule = B3/S23
6b2ob5o$o2b4o4bobo$2obo4b2ob3obo$b4o2bo2bo3bo$ob2o3b3o2b4o$5b3o5bo$o2b
o3bo5b3o$4bo2b2o$b3obobob4ob2o$3ob4o3bo2b2o$bob2o6bo3bo$2b4ob2o2b4o$3o
bo4b2o3b2o$b2obobobob6o$o2b3ob9o$b2o3bo2b4obo!
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Kazyan
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Re: Soup search results

Post by Kazyan » February 26th, 2015, 7:13 pm

There's now a third soup in catagolue containing a caterer. 2 for the octomino, 3 for the beehive+blinker, probably, and 1 for the incoming glider...is there a 1-glider cleanup of this, to get a 7-glider synthesis?

Code: Select all

x = 62, y = 34, rule = B3/S23
55b2o$54bo2bob3o$55b2o2$45bo$45b3o$47b2o$46b2o24$3o$2bo$bo!
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gameoflifeboy
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Re: Soup search results

Post by gameoflifeboy » February 26th, 2015, 9:48 pm

Kazyan wrote:There's now a third soup in catagolue containing a caterer. 2 for the octomino, 3 for the beehive+blinker, probably, and 1 for the incoming glider...is there a 1-glider cleanup of this, to get a 7-glider synthesis?
Unfortunately, the blinker, beehive, loaf, and glider appear so far apart that a single glider destroying all of them would seem very hard to find, even before it stabelized.

The closest I have (so far) is a three-glider cleanup for a nine-glider synthesis, which would, until but five days ago, be a new record :| :

Code: Select all

#C [[ AUTOSTART LOOP 150 ZOOM 3 GPS 37 THEME 3 ]]
x = 38, y = 40, rule = B3/S23
35bo$35bobo$35b2o6$8bo$7bobo$6b2o23bo$6b2o22b3o$7bo2bo18b4o$7bo3bo$8bo
bo16b2o$8bobo16b2o$7b2o16bo2bo$7b2obo9b3obob2o$8b2o10b3o$8b3o$11bo$9bo
bo$10b2o$21b2o$20bob2o$20bobo$16b2o3b2o$15bo2bo3bo$16b2o5bo2$24bo$3o
18bo2bo$2bo18bo2bo$bo20b2o4$30b2o$30bobo$30bo!

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dvgrn
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Re: Soup search results

Post by dvgrn » February 27th, 2015, 2:33 am

gameoflifeboy wrote:The closest I have (so far) is a three-glider cleanup for a nine-glider synthesis, which would, until but five days ago, be a new record :| :
A two-glider cleanup can be found in a few minutes with the Seeds of Destruction Game. Looks like that will at best only tie with the previous record. On the other hand, it allows for the possibility of a construction at the edge of its reaction envelope (unless the octomino causes trouble there -- I haven't checked):

Code: Select all

x = 80, y = 51, rule = LifeHistory
58.2A$57.A2.A.3A$58.2A2$48.A$48.3A$50.2A$49.2A24$3.3A$5.A72.A$4.A72.
2A$77.A.A14$.2A$A.A$2.A!
#C [[ THUMBNAIL AUTOSTART LOOP 240 ]]

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Kazyan
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Re: Soup search results

Post by Kazyan » February 27th, 2015, 2:42 am

One of the 25-bit SLs in catagolue looked odd to me, and it turns out it's because of something getting glued to a half-bakery. Can anyone get an efficient synthesis component out of this?

Code: Select all

x = 9, y = 14, rule = B3/S23
4b2o$3bo2bo$3bobo$b2obo$o2bo$obo$bo$7b2o$6b3o$5bo2bo$2bo2b3o$b3o2bo$3b
o$2bo!
EDIT: A 30-bit object has appeared, and it has a straightforward synthesis. It can be modified so as to produce a 33-bit object with the same cost of 8 gliders.

Code: Select all

x = 58, y = 23, rule = B3/S23
36bo$37bo$15bobo17b3o17bobo$10bo4b2o33bo4b2o$8bobo5bo31bobo5bo$9b2o38b
2o$2o$2o$37bo$37b2o$36bobo$5b3o37b3o$4bo2bo36bo2bo$5b2o38b2o6$7b2o38b
2o$8b2o5b2o31b2o5b2o$7bo7bobo29bo7bobo$15bo39bo!
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Kazyan
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Re: Soup search results

Post by Kazyan » February 28th, 2015, 2:09 am

A candlefrobra appeared on catagolue, and it has a very neat 8-glider synthesis available.

Code: Select all

x = 14, y = 20, rule = B3/S23
12bo$11bobo$12b2o3$3b2o$3b2o$10b2o$10bobo$10bo$2bo$obo5b2o$b2o4bobo$9b
o4$10b3o$10bo$11bo!
#C [[ THUMBNAIL AUTOSTART LOOP 40 ZOOM 12 GPS 5 ]]
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Extrementhusiast
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Re: Soup search results

Post by Extrementhusiast » February 28th, 2015, 4:16 pm

Kazyan wrote:One of the 25-bit SLs in catagolue looked odd to me, and it turns out it's because of something getting glued to a half-bakery. Can anyone get an efficient synthesis component out of this?

Code: Select all

x = 9, y = 14, rule = B3/S23
4b2o$3bo2bo$3bobo$b2obo$o2bo$obo$bo$7b2o$6b3o$5bo2bo$2bo2b3o$b3o2bo$3b
o$2bo!
Well, it's a component, but it's not that efficient:

Code: Select all

x = 95, y = 30, rule = B3/S23
73bo$73bobo$73b2o4$4b2o26b2o29b2o6bo20b2o$3bo2bo24bo2bo27bo2bo4bo20bo
2bo$3bobo25bobo28bobo5b3o18bobo$b2obo24b2obo27b2obo25b2obo$o2bo24bo2bo
27bo2bo10b2o13bo2bo$obo25bobo28bobo11bobo12bobo$bo27bo30bo12bo15bo$8bo
36bo44b3o$8bobo23b2o10b2o3bo13b2o26bo$8b2o23bo2bo8b2o5b2o10bo2bo22b3o$
22bo11b2o15b2o12b2o11bo10bo$20bobo38b2o15bobo7bobo$6b2o3bo9b2o11b2o24b
obo2b2o11b2o9bo$7b2ob2o22b2o25bo3b2o$6bo3bobo$68b3o$70bo$22b2o45bo$21b
obo$23bo25b2o$50b2o11b2o$24b2o23bo5b3o6b2o$24bobo30bo5bo$24bo31bo!
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gameoflifeboy
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Re: Soup search results

Post by gameoflifeboy » February 28th, 2015, 9:48 pm

Kazyan wrote:A candlefrobra appeared on catagolue, and it has a very neat 8-glider synthesis available.
Oh yeah, that was from one of my hauls.
Another one of my hauls has just produced a second candlefrobra! It hasn't been committed yet though.

Code: Select all

#C [[ AUTOSTART LOOP 730 ZOOM 2 ]]
x = 16, y = 16, rule = B3/S23
obbobboobbbbbooo$
ooooboooooooobbb$
obbboobooooboooo$
obbbbboobbbbobbb$
bbooooobobbbbboo$
oobboobbboobbboo$
bbooobooooobobbb$
oobboboboooooboo$
bbooooobbooooboo$
obobobbbbooboobo$
bobobbbbbobobobo$
bbobobobbooboooo$
obboboobbbbbbbbo$
booooobbbbobboob$
bboobobbbbobobbo$
bobbooobbbboboob!
By the way, the viewer seems to run all patterns in Life, whether they are or not. It didn't do that yesterday.

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Re: Soup search results

Post by flipper77 » March 1st, 2015, 1:22 am

A soup from glider_rider in the b3s23/D8_1 census has found a pufferfish finally!

Code: Select all

#C [[ THUMBNAIL LOOP 250 ZOOM 3 ]]
x = 31, y = 31, rule = B3/S23
4b2o5b2o5b2o5b2o$2bob4ob4o2bo2b4ob4obo$b2obobo17bobob2o$4bob3o2b3obob
3o2b3obo$6obob2obobobobob2obob6o$2o2b2ob3obobobobobob3ob2o2b2o$b3o2bo
4bobobobobo4bo2b3o$bob3ob2o4bobobo4b2ob3obo$3bobob2o2b4ob4o2b2obobo$bo
2b2o4bobob3obobo4b2o2bo$bo2bo4bobo7bobo4bo2bo$2obob2obobo3bobo3bobob2o
bob2o$2ob2o3b2o11b2o3b2ob2o$3bob4o4b2ob2o4b4obo$4bo3b2obob5obob2o3bo$b
obob3obo4b3o4bob3obobo$4bo3b2obob5obob2o3bo$3bob4o4b2ob2o4b4obo$2ob2o
3b2o11b2o3b2ob2o$2obob2obobo3bobo3bobob2obob2o$bo2bo4bobo7bobo4bo2bo$b
o2b2o4bobob3obobo4b2o2bo$3bobob2o2b4ob4o2b2obobo$bob3ob2o4bobobo4b2ob
3obo$b3o2bo4bobobobobo4bo2b3o$2o2b2ob3obobobobobob3ob2o2b2o$6obob2obob
obobob2obob6o$4bob3o2b3obob3o2b3obo$b2obobo17bobob2o$2bob4ob4o2bo2b4ob
4obo$4b2o5b2o5b2o5b2o!
Even though it isn't likely to extract a cheaper synthesis out of it since it appears almost instantaneously, I'm just glad it's been noticed by catagolue. I used a script I posted here to scan catagolue for an object I wanted to find, and it works great!

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Kazyan
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Re: Soup search results

Post by Kazyan » March 1st, 2015, 3:36 am

There's a fourth caterer soup, from which we get a really nice possibly-7-glider synthesis that just needs some gencols for the right positioning of a LoM:

Code: Select all

x = 7, y = 11, rule = B3/S23
bo$o$o$o2bo$b2o3bo$6bo$6bo$3o2$obo$bo!
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rowett
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Re: Soup search results

Post by rowett » March 1st, 2015, 3:40 am

gameoflifeboy wrote:By the way, the viewer seems to run all patterns in Life, whether they are or not. It didn't do that yesterday.
Thanks for letting me know. This is fixed in the next LifeViewer build all will appear in due course.

Best regards,
Chris

EDIT: The fix is now live.

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Re: Soup search results

Post by chris_c » March 1st, 2015, 8:17 am

Kazyan wrote:There's a fourth caterer soup, from which we get a really nice possibly-7-glider synthesis that just needs some gencols for the right positioning of a LoM:

Code: Select all

x = 7, y = 11, rule = B3/S23
bo$o$o$o2bo$b2o3bo$6bo$6bo$3o2$obo$bo!

Yep, Caterer in 7 gliders:

Code: Select all

x = 19, y = 20, rule = B3/S23
10bo$8b2o$9b2o3$4bobo$5b2o$5bo4bobo4bo$10b2o4bo$4bo6bo4b3o$5bo$3b3o$
15b2o$14bobo$16bo3$bo$b2o$obo!

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Re: Soup search results

Post by dvgrn » March 1st, 2015, 10:46 am

flipper77 wrote:A soup from glider_rider in the b3s23/D8_1 census has found a pufferfish finally!
...
Even though it isn't likely to extract a cheaper synthesis out of it since it appears almost instantaneously, I'm just glad it's been noticed by catagolue.
I wouldn't be too sure about the synthesis cost yet -- the excitement starts at T=12, and a dozen ticks is plenty of time after the Big Bang for familiar objects to appear. In fact, the first constellations (the traffic lights) have come and gone already.

This is a third new pufferfish construction mechanism. The first soup started directly from a B-heptomino pair, whereas the second modified a pi pair. This new one also hits a simple pi pair with various sparks, but the first interaction is a couple of ticks later -- it might be useful having that extra time.

Four gliders to directly build the pi pair would leave ten gliders to accomplish the nudges at T= 15, 21 and 29, and add the blinker at T=24. Not likely, I guess, but not necessarily a lost cause either.

Anyway, it's nice to see a pufferfish show up in the Catagolue. An appearance in an asymmetric soup would be nice, but that will probably require the spontaneous appearance of a fairly large symmetrical region. At least, all the known constructions seem to need an improbable number of matching mirror-image adjustments.

Large symmetrical areas seem to develop most often early in a soup's evolution -- see for example A for awesome's 40-cell still life soup. I wonder what percentage of asymmetric soups end up symmetrical? Not counting vanishing soups, I suppose, but that would be kind of an entertaining collection also!

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gameoflifeboy
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Re: Soup search results

Post by gameoflifeboy » March 1st, 2015, 7:18 pm

The puffer from December 18 just occurred in a soup again:

Code: Select all

#C [[ LOOP 2000 THUMBNAIL THEME 2 ]]
x = 31, y = 31, rule = B3/S23
boobboboobobbbbbbbbboboobobboob$
obooooboooobbbbbbbbbooooboooobo$
ooobooobbooooboooboooobbooobooo$
bobooboooooobobobobooooooboobob$
boooobobbobbbobobobbbobboboooob$
ooobbobboooobbooobboooobbobbooo$
bbooobobbbbooboboboobbbbobooobb$
oobobbbobooobbooobbooobobbboboo$
oobobobbbbbbbbooobbbbbbbboboboo$
booooobobbbobbooobbobbbobooooob$
oooobobobbbbbbooobbbbbboboboooo$
bboobooobobbbobobobbboboooboobb$
bbobbbobbbbbbbbbbbbbbbbbobbbobb$
bbboobbbbbbobbooobbobbbbbboobbb$
bbobboooooobbobbbobboooooobbobb$
bboooobooooobobbboboooooboooobb$
bbobboooooobbobbbobboooooobbobb$
bbboobbbbbbobbooobbobbbbbboobbb$
bbobbbobbbbbbbbbbbbbbbbbobbbobb$
bboobooobobbbobobobbboboooboobb$
oooobobobbbbbbooobbbbbboboboooo$
booooobobbbobbooobbobbbobooooob$
oobobobbbbbbbbooobbbbbbbboboboo$
oobobbbobooobbooobbooobobbboboo$
bbooobobbbbooboboboobbbbobooobb$
ooobbobboooobbooobboooobbobbooo$
boooobobbobbbobobobbbobboboooob$
bobooboooooobobobobooooooboobob$
ooobooobbooooboooboooobbooobooo$
obooooboooobbbbbbbbbooooboooobo$
boobboboobobbbbbbbbboboobobboob!

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gameoflifeboy
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Re: Soup search results

Post by gameoflifeboy » March 1st, 2015, 9:23 pm

This tumbler soup takes forty generations to become symmetric:

Code: Select all

#C [[ AUTOSTART STOP 450 ]]
x = 16, y = 16, rule = B3/S23
o2b2ob2obo4b2o$7o2bob4o$bo4b2obobo3bo$2obobo5b5o$b4o2b6ob2o$3o4bob3o2b
2o$o2bobobo5b2o$b5obobo2bo2bo$3obo2b2o2b4o$5ob3obobob2o$2b2o2bob2obo3b
o$bo4b2o3b3obo$3o3bo2bo2b2o$b2o3b2o3bo2b2o$o2bob2obo2bo2bo$5b2obob4obo
!

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Kazyan
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Re: Soup search results

Post by Kazyan » March 2nd, 2015, 1:56 am

A jam can form in a reaction between a century and a piece of junk with familiar motifs. The junk can vary, although not in a lot of ways. Is there a 3-glider collision that would work?

Code: Select all

x = 10, y = 8, rule = B3/S23
3b2o$4b2o$2ob2o$obo4bo$5b2ob2o$5b2ob2o$4bo2bo$5b2o!
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gameoflifeboy
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Re: Soup search results

Post by gameoflifeboy » March 3rd, 2015, 1:00 am

New MWSS on MWSS in b3s23/c1:

Code: Select all

#C [[ THUMBNAIL ZOOM 3 STOP 1500 ]]
x = 16, y = 16, rule = B3/S23
booooobooobobbbo$
obobboooooobbbob$
boobbbboooboobob$
bbobooobbboooboo$
boooobobooobobbb$
oboooboboobobboo$
obobobbbooobobbb$
ooobobbboboobbbo$
bobboobbboobbbbb$
bbbbobbbboboobbb$
ooooobobbobbbobb$
oobboboobbobbobo$
bboooobobboooobo$
ooobbooobooooboo$
oobbobbboooboboo$
ooboobooooobbbbo!

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biggiemac
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Re: Soup search results

Post by biggiemac » March 3rd, 2015, 1:32 am

gameoflifeboy wrote:New MWSS on MWSS in b3s23/c1:
The junk that leads to it, for what it's worth:

Code: Select all

x = 19, y = 8, rule = B3/S23
bo$b2o$2b3o$3b2o$4bo$16b2o$3o12bo2bo$2bo13b2o!
Physics: sophistication from simplicity.

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Kazyan
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Re: Soup search results

Post by Kazyan » March 4th, 2015, 6:57 am

I guess you would call the new p3 on catagolue a "trans-longboat down and long hook eating tub". Anyway, it has an easy synthesis, probably 8 gliders, but I can't be bothered to actually staple the recipe together to check if the Pi and HF predecessor can be made with some 2-glider recipes.

Code: Select all

x = 22, y = 7, rule = B3/S23
b2o$o2bo$obo8b3o$bo4b2o3b3o$5bobo2bo3bo5bo$5bobo2b2ob2o4bo$6bo12b3o!
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Freywa
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Re: Soup search results

Post by Freywa » March 5th, 2015, 12:42 am

Soup that spews out three LWSSs – a first or not?

Code: Select all

x = 16, y = 16, rule = B3/S23
b3o3b9o$ob5o2bob2obo$ob2o2b2ob3ob2o$bobo5b4o2bo$o4bob4obobo$2b3ob3ob4o
bo$2b2ob2ob2obo2bo$2ob2o2b3obob2o$2ob2o2bo2b6o$5o5bo4bo$bobo3b5o3bo$ob
2o2bo2b2o2bo$3bob2ob4o2b2o$3b2o4bo$b2ob3ob4o3bo$b6ob4obo!
Princess of Science, Parcly Taxel

Code: Select all

x = 31, y = 5, rule = B2-a/S12
3bo23bo$2obo4bo13bo4bob2o$3bo4bo13bo4bo$2bo4bobo11bobo4bo$2bo25bo!

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gameoflifeboy
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Re: Soup search results

Post by gameoflifeboy » March 5th, 2015, 10:15 pm

One of my soups just made the 40 cell object again.

Code: Select all

#C [[ AUTOSTART ]]
x = 16, y = 16, rule = B3/S23
obo4b4o2bo$3obo2b2ob3o$o3bob2o2bo3b2o$3ob3o2b2obo2bo$3o2b2obo2b2obo$2b
3o3b4ob3o$b3obo2bob3obo$ob2o5b2o4bo$2ob4o2b2obo$2ob4obo2b2o2bo$bobobo
2bobob2obo$b2ob2o2b4o3bo$b3o5b2ob2obo$4ob2obobo2bo$3b2obob3ob4o$5b4o2b
o3bo!

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Re: Soup search results

Post by gameoflifeboy » March 5th, 2015, 10:26 pm

Freywa wrote:Soup that spews out three LWSSs – a first or not?

Code: Select all

x = 16, y = 16, rule = B3/S23
b3o3b9o$ob5o2bob2obo$ob2o2b2ob3ob2o$bobo5b4o2bo$o4bob4obobo$2b3ob3ob4o
bo$2b2ob2ob2obo2bo$2ob2o2b3obob2o$2ob2o2bo2b6o$5o5bo4bo$bobo3b5o3bo$ob
2o2bo2b2o2bo$3bob2ob4o2b2o$3b2o4bo$b2ob3ob4o3bo$b6ob4obo!
Probably not because I once found one that produced a LWSS, a MWSS, and a HWSS.

EDIT: Here it is:

Code: Select all

#C [[ ZOOM 1 ]]
x = 16, y = 16, rule = B3/S23
b3ob2ob5o2bo$obobo3b2o2b2o$bo4b3o2b2o$3b3o2bo2b3o$2obo8b3o$bo2b2ob4obo
2bo$b3o3b2o2bo2b2o$obo5b3ob4o$2b2o2bobo5bo$2b2o5bo4b2o$obo2b3o2b2o$4ob
3o4b2obo$2bobob3o2b3obo$b2o2b2obo2bo3bo$bobo2b2ob4o$b2o4b4obo2bo!

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praosylen
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Re: Soup search results

Post by praosylen » March 6th, 2015, 2:37 pm

Should lead to a 7-glider lightbulb synthesis (maybe 6):

Code: Select all

x = 35, y = 15, rule = B3/S23
16bo2$15b3o11b2ob2o$b2o12b3o11bo3bo$2b2o10bo3bo11b3o$2b2o$b2o11bo3bo
11b3o$15b3o11bobobo$2bo12b3o11b2ob2o$bobo11bobo12bobo$o12b2o3b2o8bobob
obo$b2o10b2o3b2o8b2o3b2o2$16bo$16bo!
I would complete it myself, but I'm too lazy to go to all the effort of placing the sparks properly.
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Re: Soup search results

Post by gameoflifeboy » March 6th, 2015, 4:25 pm

Cis-mirrored long hook eating tub just occurred naturally in a C1 soup:

Code: Select all

#C [[ AUTOSTART STOP 420 ]]
x = 16, y = 16, rule = B3/S23
oobbbbbbooooobob$
bbobobbbbobboobb$
ooooobbobbbobbob$
bbobbooboboobooo$
boboooboobbooooo$
bboobobobobobboo$
obbbbobobbooooob$
boboooooboboooob$
oooooobbbobooboo$
bbobobobbobbboob$
booooboobobobobo$
booobobooboobobb$
bbbbbooobooobobb$
obobobbboooobobb$
bbbbbooobbooobob$
bbobbbobbboooobb!

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